Lotheneil

Lotheneil vs. The Backlog Hydra, Ep. #27

This week belonged to some smaller games clogging my backlog - and some little gems found within:

The Awesome Adventures of Captain Spirit

The Awesome Adventures of Captain Spirit

9/10
2.5 hours
no achievements

A short, free game set (apparently) in the universe of Life is Strange, meant to be a demo/teaser of the sequel of the aforementioned game. The story revolves around a boy, living alone with his father somewhere in a remote forest area. 9-year old Chris, an avid reader of superhero comics, created his own alter ego, Captain Spirit, and uses his vivid imagination to make both chores and (quite serious) life issues more manageable. Gameplay is similar to LiS, though with no time rewinding, of course.
It's a short and sweet appetiser for the main course that is LiS2 - from what I've gathered, Chris is meant to be and important character there. Worth playing if you like this kind of games - and it's free, so what not to like :)

Status: completed - no side content whatsoever.

Rakuen

Rakuen

9/10
9.5 hours
9 of 15 achievements

Adventure game with pixelart 2D graphics and some really stylish character drawings. Soundtrack was created by the same artist as To The Moon, and the game strongly resembles that title. It is a strongly emotional, completely devoid of violence story of a boy living in a hospital, who possesses a storybook, being a key to another world. In order to have his wish granted by a guardian of that land, he needs to help five people, who have their equivalents in both worlds (in his own they are patients of the same hospital), learning their stories in the process.
A cheerful child story becomes bittersweet really fast when we learn more about both world inhabitants and catch up on the metaphors. Underneath lies a harsh reality, where each character had more than their fair share of problems and suffering. Definitely worth playing.

Status: beaten - I've missed some collectibles and was not diligent enough to talk to each and every person.

Celestian Tales: Old North

Celestian Tales: Old North

7/10
10.7 hours
9 of 18 achievements

Kickstarter-funded cRPG created in Unity, but with a distinct RPGMaker-ish feel. We lead a group of six squires at the dawn of war with giant invaders. Each member of the group has their own background history, and to learn them all the player is expected to complete the title 6 times (playthrough takes approximately 5 hours).
This game is meant to be a part of a trilogy, and it shows - the story ends with a plot twist and cliffhanger, and during the course of the game the player needs to make a couple of decisions, that are meant to have impact on future events - in the sequel(s). For now the game offers pleasing visuals and pretty standard character development, inventory and combat systems, but is nothing breathtaking story-wise. Entertaining enough to play, though personally I'd wait until the whole series is released (the sequel is apparently in the works at the moment).

Status: beaten - I've finished the story with one character (Cammile), went like halfway with Isaac, but the changes (apart from the prologue and some scenes at the end) are too small for me to justify completing the game with all characters.

ICY: Frostbite Edition

ICY: Frostbite Edition

7/10
6.1 hours
18 of 18 achievements

ICY: Frostbite edition - interactive novel set in a post-nuclear ice wasteland. This game resembles Banner Saga, but with more freedom of exploration, inventory and crafting system. Our character is a part of a group of nomads, travelling through the icy plains, scavenging and hunting to get by. When the "family" is attacked by unusually well armed group of mercenaries and some of its members kidnapped, it is our task to track them down and come to the rescue.

The game offers quite a lot of freedom - there is no time limit nor any forced line of events. We have a map of the area and can just travel around, gathering resources and doing some sidequests for a couple of hours without having to worry about the main story line. Every now and then we are faced with choices that have no obvious good or bad answer - e.g. witnessing a conflict between two individuals or groups, who shall our family help? Or perhaps the best resolution is to leave them be and resolve the issue among themselves?

The art style is really pleasing and the locations diverse. Combat system is quite novel - it's turn based, each turn we get some action tokens (melee, bow or gun attack, precision, stealth, defence, taunt etc.) depending on party's equipment and main character's skills. Putting up to three of those tokens together results in more damaging attack or additional bonuses.

The biggest fault of the title in my opinion is the same as for Banner Saga - the characters, including our party, are shallow and it is hard to identify with them. It's the same for NPCs and the world in general - I just didn't care about them or their fate. Apart from that, marking objective locations is not the best around - a small question mark that is really hard to notice, forcing the player to scroll the whole map and try to spot it. Inventory system could really use a clear distinguish between crafting components and vendor trash - more than once I've sold items that could be useful later.

Other than that - the title is an interesting and quite novel experience. Definitely worth picking up on some sale (or even full price, it's not expensive) if you are not opposed to a lot of reading and lack of typical action.

Status: completed - most achievements can be obtained during the course of the playthrough, some are related to endings (of which the game has several, but the choice is made right at the end, so there is no problem with creating a save data and seeing them all).

Driftmoon

Driftmoon

5/10
13.7 hours
7 of 9 achievements

For some reason I couldn't get myself to play this game for a long time - the mere idea of that was repulsive to me. And I don't really know why. This time I've managed to get through the initial couple of hours and got to the end with no problems. The title itself if not the greatest around, but not THAT bad either, especially considering that it was created by just a couple of people. It offers pretty cliche plot, a simple real time combat with active pause and standard inventory system. What stands out is humour and a lot of pop-culture references. Nothing to really write home about.

Status: beaten - as is usually the case, I've passed collectible gathering - just reached the end of the story with no specific exploration.

Additionally, I’ve managed to beat another title from my “Second chance” list:

Layers of fear - a decent horror adventure game, full of jumpscares, constantly changing rooms in a ruined mansion, finding letters and items that offer snippets of the character’s history and general ambiguity. I’m still uncertain of what the true story of the protagonist and his family was - only that it was definitely not pretty.

Status: beaten - I’ve reached the self portrait ending, which happens to be the most positive of the three (and watched the rest on youtube :)).

Sidenote: I’ve just became a proud owner of PS Vita (dying console and all that, hipster much? :)) - anyway: I’m in the process of creating another backlog there :P Currently my collection and wishlist consists of: Tales series, Persona 4, Atelier series, Demon Gaze, Neptunia seties, Trails in the Sky and Trails of cold Steel series, Tokyo Xanadu, The Bards Tale, Final Fantasy X with addition of Wipeout and Gravity Rush. As you can see - (j)RPG mostly. Would you suggest other titles worth adding to this list?

Now playing: Tales of Hearts R - really fun game, with fairly complex and novel character development system (especially the character bonding part) though the plot is more on the typical side than Symphonia and Berseria got me accustomed to. I hope those weren’t the best the series has to offer when it comes to stories :(

robilar5500

For the Vita, if you stray at all to VN’s, Steins; Gate, Root Double, Norn 9. All are good to great.
Tearaway is a must own.
If you like Monster Hunters, Souls Sacrifice is good.
Dragons Crown is also a great game.
I enjoyed Grand Kingdom. More of an SRPG though. Same with the Disgaea games.
Ys series as well.
Plus, a lot of Indie games are great on the Vita. Darkest Dungeon, for example.
Also, you should add the Uncharted game to your list.
Exist Archive was decent, but got grindy as hell.

That’s off the top of my head.

Lotheneil

Honestly speaking I’m not really into VN’s, but it doesn’t mean I won’t try to delve into them if opportunity presents itself :)
All other suggestions seem really promising, adding to wishlist, thanks :)

MaxBedlam

Not only was the soundtrack in Rakuen made by the same person who made soundtrack for To The Moon but the game itself was made by her. As far as I know she made everything except for the art. I’ll have to get that game, the world looks interesting, I have a feeling I’ll like it more than To The Moon.

stef

It’s such a good game! I definitely enjoyed it much more then To The Moon!

MaxBedlam

I’m really glad to hear that, makes me look forward to playing it even more! I already got the game, traded for it today. Once I’m done with Shadow of Mordor, which should be soon I’ll play either Orwell or Rakuen, I’m not yet sure. I mean I’ll play them both, I’m just not sure in what order.

Lotheneil

Ah, I didn’t know Laura Shigihara was responsible for the game itself as well, all sources I’ve seen were mentioning just soundtrack - thanks for correction. While Rakuen excels in visuals for sure, when it comes to plot I can’t really decide which I liked more - Rakuen presents stories of five different people, while To The Moon concentrated on one - making it more detailed. Still, if you liked one, you’ll most probably like the other as well.