Trilled Meow

Acquisitions

  • Domina
  • Kingdom: New Lands
  • Rusty Lake: Roots
  • Orwell: Keeping an Eye on You
  • Tropico 5 + DLC
  • Deponia Doomsday
  • The Dark Eye: Chains of Satinav

Challenge Me!

Challenge Post

20% never played
40% unfinished
40% completed
  • Gold Rush: Anniversary

    4.6 hours playtime

    0 of 0 achievements

  • The Inner World

    7.6 hours playtime

    23 of 23 achievements

  • Antichamber

    11.9 hours playtime

    0 of 0 achievements


Gold Rush: Anniversary

A Challenge Me! game and Steam Gifts win. This updated "Anniversary" version was a lot easier to play, but I still forgot to get my ass in gear at the start and missed the boats and better prices before the Gold Rush officially started. I think they removed some ways you can die or get a game over. It's not as indepth as Oregon Trail, Yukon Trail, etc. The voice acting is so bad it makes me wonder why they bothered.

One thing I have to like about the game is that my city (St. Louis, Missouri) makes a brief appearance, which is a pretty rare occurence in any media. Yet at the same time, it's disappointing (and anachronistic and a waste of an opportunity) that it only mentioned we were passing through the city without giving any historical tidbit like it did for everywhere else mentioned. Independence, Missouri, and Coloma, California get somewhat better treatment, but none are as full and interactive as the starting area of New Jersey is.


A cool thing that you may not notice until it's revealed at the end is that you play the (fictional) brother of James W. Marshall, the man who found the gold that began the California Gold Rush in 1848. You also go to his cabin near the end of the game, and the real-life version appears to be pictured on his Wikipedia page.

The Inner World

A late Challenge Me! game from last month. This was better than I initially wanted to admit (I was turned off by the character design). It was pretty short but had a decent story packed in there -- in a way like Quasimodo getting out into the world except turning into a completely different story with Sleeping Beauty elements. Your character's nose is a musical instrument (a flute), which can be played, but this mechanic is only used a few times.

Antichamber

A Challenge Me! game. It's not my favorite kind of game, but I did finish it with a few outside hints. One nice thing about it is that you get new abilities as the game goes on, which allows you to go back and get through areas you couldn't or didn't know how to solve before. It was sometimes frustrating because I felt like I kept ending up back at the same crossroads.

I think I can still beat about two short games I'm working on by the end of the month. I'm still playing Pillars of Eternity, since I take forever to explore maps.

Trent

I played some Antichamber a long time ago in my pre-SG days. I did kind of like it, but I also didn’t persevere and it remains in my Essentially abandoned group. Nice to see that you persevered.

I was also turned off by the character art design of The Inner World– and the low completion percentages (and broken achievements that appear to be fixed now). It seems I’d have to play it through twice, unless I studied the missable achievements before each chapter. Meh.

Thank you for the update!

Trilled Meow

I had to look up a video guide to get through Antichamber. I almost quit minutes from the end due to a room where the floor kept disappearing, making me start from annoyingly far away.

There’s a guide for the Inner World here that is a full walkthrough including achievements. Since it’s divided into scenes, I just kept looking back to see what would be the next scene with an achievement. I didn’t experience any broken achievements/having to redo things. I felt like the missable achievements in this game were easy/not stressful to get compared to how it is trying to get the achievements in Deponia/Daedalic games, for example.