Update One Hundred and Ninety-Six: 4 July 2018
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Did you love Psychonauts and the metaphorical realism of going into people’s heads and solving their problems, but wanted to cry a lot, lot more? Do you think that there’s a raw, emotional realness that’s exposed in the honesty and simplicity of children’s fairy tales that is a blade of truth like no other? Want a RPG Maker talky-feely game with actual puzzles in it? Again, do you want to cry?
Rakuen is your game.
It is a fantastic work of art, a lovely many-layered story that’s rewarding on all levels and that’s tied together in a way that feels familiar but isn’t boring. The pixel art is great, the music is lovely, and the feels are real. Even though the story, on its surface, might come across as… too easy - you play as a boy in a hospital, helping other patients - the way its done avoids all melodrama. It’s pain and joy from the perspective of a child, and it, unlike a lot of other media, actually talks the talk AND walks the walk at driving home themes of positivity, being brave against life dealing you a shitty hand, and working hard at helping other people. You go on an RPG adventure and your mom comes along and it’s the best.
An early scene in the game has the Boy’s mom read him his favorite bedtime story, which is a quest that you yourself undertake. Right before the perspective switched to the bedtime storry, my gut said, ‘Now what would be REALLY cool is if this part is voiced’ - and lo, it was. That kind of design sensibility to know exactly what to do when to really set up and/or deliver the kidney punch to your tearducts is reflected throughout the game to wonderful effect.
It works.
It’s not all sunshiney happiness, either - there are some unsettling horror bits, and the game handles the tone change from goofy to series and bright to gloomy and all back again very well. It’s also surprisingly long, but never feels bloated or boring. Like Psychonauts the game has you doing different things in different segments of the stories - exploring caves, collecting things, surviving creepy hospital mazes, doing puzzles, serving tea. It was really fun to play in this world.
I mean, it’s not all perfect. I really wish more or even all of the characters had portraits, and there were a handful of moments most notably Benny’s death in Tony’s section that just fell flat, very noticable in an otherwise pitch-perfect game. I sometimes wished I had a ‘jog’ button just so I could cross areas I’ve already been faster.
Beyond that, though, Rakuen is to me what I think To the Moon is to a lot of other people. I didn’t resonate with the latter all that much - to put it mildly - but Rakuen is, to me, spectacular, and deserves a spot of distinction.
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Oh, and on a whim I decided to take an evening to replay
to play on New Game+ and mop up my last few achievements. It was even better the second time around, and I rank it among my favorites.
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Next up: I’ll play two more games before I launch into FF12. First up, girlfriend’s choice. We both have copies, so we’ll play it simultaniously!
See you soon!
dammit I still want to play Rakuen
:eyes:
I need time
and motivation to start
someone challenge me :eyes:
I challenge you!!! Play it! Cry!
I meant as a challenge me >.>
I still have to play Styx for challenge me Dishonored for PoP and Umineko for ABC >.>
:aaaaaaa:
Yeah…. you might be waiting for a while, haha! Next ‘challenge me’ I’ll see what I can do. I’ll try to show you mercy!
Good review, as always :)
Looking forward to hear (read) what you have to say (write) about ‘The Sexy Brutale’ after finishing it. I have an unactivated key for it and am always pondering on whether to give it away or activate the key for myself.
Thank you, Vito! That’s very kind of you to say.
I get that - I think a lot of it depends on how much you like the gameplay. The day moves on no matter what you do, and while you can restart the day infinitely, you can’t scrub back and forwards through time (yet) at will, so timing is still a factor. It bugs me, but my girlfriend likes it, so she’s playing and I’m co-piloting. The puzzles are interesting and the story teases are interesting, but there’s a lot out there to non-linearly discover.
Aw yess, I love crying to games. I created a category for games that made me cry on steam.
This moved up on the priority list!
Oh absolutely. It’s even more of a cry-fest because the happy, bright parts of the game are genuinely joyous, not just ‘yep they’re trying to make me happy so I can be sad later, I can see this coming a mile away’. The best drama is one leavened with comedy, the best comedy is one leavened with drama, and the best crying game is leavened with joy.
I hope you get it one day and enjoy it as much as I did!
Rakuen is in my backlog, and I loved Psychoanalysts. Thanks for the review, it sounds like a great game.
You’re very welcome!
Psychonauts is a formative game of mine and I adore it - whenever I get the same feeling as I got from that from another game, I’m thrilled.
You’ve got a gem waiting for you.
A little late to drop a comment, I did see the post earlier… thanks for the review, glad to hear the game delivered! Hopefully your tear ducts have made a full recovery. :D
Not a problem, thank you for coming back to it!
You’re very welcome. This game left a lasting impression - it’s been half a week and I still find myself thinking about the different songs.
I enjoyed the sexy brutale. I’ll be interested to hear what you think of it, as I’m not sure it’s in your usual wheelhouse of games, but it is very well put together and heavy on the narrative, so maybe you’ll enjoy it?
Yeah, the gameplay really got under my skin, and it was lagging a lot on my computer… so my gf and I are playing it together on hers! The timing aspect makes me really nervous (even though I know I can just replay the day over again) so she’s playing it and I’m co-piloting with a guide open if she needs it and a doc listing what cards we picked up already.
I also am having a hard time with the isometric perspective - I usually do. Isometric perspective just always makes me feel unbelievably disengaged, and with how intricate the art style is, it makes it difficult for me to make out what’s going on.
Okay okay I don’t want to give away all my review, and it might change once I get settled into it. But we’ll see!
good god the gameplay was annoying thank you
The controls aren’t great, either, though I’m not sure if it’s just my gif’s computer being a touch too light to run it.
She’s really liking it, though, so it seems very much a case of ‘different strokes’!
my friend loved it…and I thought it was okay…not a “bad game” but certainly not something I thought was great