tsupertsundere

Outerlude 02: Yakuza Kiwami 2

Yakuza Kiwami 2

"This is a life or death situation! Don't you think you should take it a little more seriously?"
8.5/10


☆☆☆☆☆☆☆☆☆☆☆☆

The latest chronological release of Kiryu Kazuma’s adventures, Kiwami 2, like its predecessor, is a remake of Yakuza 2. Set a year after the events of Kiwami (or 1), Kiryu finds himself dragged back into the affairs of the Tojo Clan when the clan’s Fifth Chairman is assassinated in front of his eyes, and the stability and the future of the clan is at risk. The clan is in a shambles, with prominent patriarchs either dead from the 10 Billion Yen incident or, like Majima, up and left. The Omi Alliance in Kansai is circling the water, looking to absorb the weakened Tojo Clan. Kiryu’s not about to let that shit happen…

… just as soon as he’s done karaoke/running a cabaret club/getting chased down by an old woman/getting roped into being a voice actor/becoming a model.

There’s a large consensus among fans (as much as there can be) that Kiwami 2 is one of the best Yakuza games (after 0). The storytelling has also taken a HUGE jump from Kiwami, with more complicated and nuanced storylines and characters getting introduced. I think that consensus overhyped me a bit, because I ended up measuring it up to 0 more than I should, and feeling kind of let down as a result. That’s not to say it’s not great! Using the Dragon Engine (shared with 6), Kiwami 2 is gorgeous. Kamurocho and Sotenbori have never looked better, and I’ve seen gifs and screenshots of the game where I had to double-check to make sure they weren’t photographs. The lighting in this game is off the charts, and the models are more detailed and realistic, too. Kiryu moves fluidly and organically through the world, his blazer jacket hem moving in the wind, his pant legs sliding up a bit when he kneels - stunning. He’ll hop over barriers when you’re fucking around, knock into shit and knock it over, and, as I discovered quite without meaning to, he’ll vault over one storey high balconies to land like a ton of bricks in the street.

Those upgrades come at a price, though: more realistic and more fluid means it’s MORE immersion breaking when it doesn’t work quite right, which is at least some of the time. There’s ragdoll physics in fights now, and it’s pretty fuckin goofy. The fighting also feels more real… but then that means I miss dearly the idealized, over the top fighting from the previous games, like it’s harder to do the coolest, sick nastiest shit. And, most damning (for me) … it makes the game take a hit as to how fun it is to watch.

I’m a bitch who loves looking at people’s faces, and where 0 was the absolute SWEET SPOT of realism with a touch of stylization and the facial animations shone like jewels set in velvet, Kiwami 2 nudged them far enough along the realism scale that it is VERY noticable when a scene doesn’t have a Special Touch laid upon it. Listen, I get it - there’s a ton of fuckin scenes in these games, and it’d be nutso to hand-animate them all. When they ARE hand animated, they’re spectacular. Literally amazing. But when they’re not… it’s more readily apparent and looks not as good.

The story as a whole is pretty interesting, and I ESPECIALLY appreciate Dojima Yayoi, the Acting Chairman and Dojima Sohei’s wife, who is rad as mother fuck and she’s respected in the narrative, and Sayama Kaoru, a detective who puts Kiryu under her protective custody, who is who this game is actually about. There’s a wonderful, intimidating antagonist in Goda Ryuji, and he was fun as hell to watch. It gets kiiiiiiind of cheesy and overdone at parts—listen, these genre conventions mean I get to see attractive, cut men whip off their shirts on the regular so I love them, but even they can get pushed too far. I’m up in this bitch and I’m about it, though, so I can’t complain. The nods to the earlier games, as always, melt my heart, and especially the cabaret club side mission is amazing and adorable and I love seeing Yuki again.

AND, last but certainly not least, I want to touch on the bonus, too-short-but-so-good Majima Saga: it’s great and nice and Majima is DROP! DEAD! GORGEOUS! in the Dragon engine. I took a solid five minutes at the beginning to just run around and watch his blazer billow in the wind (different than Kiryu’s!) and admire the shader on his pants (who did that? god did that). It brings closure to his arc from 0, which I can appreciate (even though my girlfriend and I are out here writing fix it fic about it still, for sure). It just confirms one ask of mine, beyond getting Ishin localized for the west: MAJIMA SOLO SPINOFF GAME WHEN.

Next up: Big Dad Energy unleashed in -

See you soon!

Traqie

Oh I had no idea Kiwami was a re-make of first and second game, I thought it’s some sort of spin-off or something similar. Did you played the original? If yes, did they changed anything except visuals?

Shax

Not just the visuals, Kiwami 1 and 2 are completely separate engines, the gameplay is much different. Kiwami 1 has different scenes to follow after 0. Kiwami 2 has three new chapters dedicated to Majima etc.

The main story is fundamentally the same if that is what you are asking.

Traqie

Yeah I was mostly curious about story. Thanks for explaining :)

tsupertsundere

Shax answered this already - he’s on top of shit! I haven’t played the originals, but from what I’ve seen the main story is a 1:1 translation (where even the camera angles and animations are the same, just with updated graphics/engine/gameplay).

The cabaret club sidestory is new, and at least a couple of substories are new, too. Also! Some of the supporting characters, like Kawara and Kurahashi, have different, distinctive face models, to base them off of their voice actors. (Kawara was cool….)

I don’t think I’ll ever play the originals - going from Kiwami 2 to 3 is a big enough leap, the original PS2 graphics are just too rough. (Although Kiryu still looks pretty good in PS2… my husband Majima looks much worse!)

Arbiter Libera

Best girl Kaoru.

Such a shame she was essentially forgotten in subsequent games.

tsupertsundere

YES IT WAS KAORU WAS SO COOL!
And even in the narrative she was pretty defanged (she faints SO MUCH and SO OFTEN and if she were a man she’d have been allowed to be at least 50% more badass) but even fuckin hobbled like that she was rad as hell, and it was nice how not only could she match Kiryu, they were able to be vulnerable with each other, something I don’t think Kiryu ever has again.

This was Kaoru’s story and Kiryu was just there to fight motherfuckers. Also the scene with Majima and Nishida disarming the bomb ending with Kaoru daydreaming they blew themselves up was inspired

Her getting written out of the series where characters like Date and the Florist and Yuya and Kazuki get to keep reoccurring is fuckin #wack and probably one of the laziest things about the series. While you COULD argue their whirlwind partnership mostly came about because of how dire and intense the circumstances were, and once those circumstances were over they wouldn’t stay together, anyway… I think they just didn’t want to have to deal with ‘what would it be like for Kiryu to have and grow a romantic partnership’, which is weak.

Maybe it wasn’t well received at the time? Maybe the consensus was that Kiryu’s better single (there was that one producer who was like ‘yeah Kiryu’s been a virgin this whole time’ but part of me thinks that’s a joke?)? Maybe too much focus on romance is icky and for girls?

Ah, well… I like to imagine they keep up a correspondence and even if Kaoru only makes it back to Japan every four or five years, they make it a point to meet up. Haruka’s thrilled.