tsupertsundere

Update One Hundred and Sixty-Seven: 6 April 2018

BOOR

3.9 hours, 12 of 12 achievements
5.5/10


☆☆☆☆☆☆☆☆☆☆☆☆

I really enjoy playing games with my girlfriend, which made me sad when HER PLAYING BREATH OF THE WILD FOR THE SECOND TIME FOR EIGHT MONTHS, MADISON got in the way of that. She had chosen to play Slime Rancher, but just didn’t feel like doing that kind of gameplay, since she had Breath of the Wild (girlfriend note: and Stardew Valley!) for all of her fuckin’ around in nature needs.

So I got her to pick another game out of the bunch of games I set aside to play with her, and she chose BOOR.

She would come to regret this decision. I, for one, wouldn’t have finished the game without her.

I take a lot of chances with 2D sidescrolling platform puzzlers, because sometimes they’re right in my wheelhouse, and sometimes they’re not. BOOR was not. It is a gorgeous, well-stylized, well-done game that held zero joy for me in any way. There is zero character (your player character never gets a name) and only the flimsiest of stories, with a LOT of typos and errors for how little text there was. It’s a try-and-die game, and, as you all know, I’m not a try-and-die gamer. My girlfriend is more that kind of gamer, and even still this game frustrated her a lot. While I played a lot of the earlier levels (and grinded the dopey little arcade games for achievements) she did the heavy lifting in the later, more complicated levels and boss fights.

I did manage to beat the last boss, though, but I found no joy in it. It’s just… it’s pattern recognition. Do the pattern over and over until you do it right. I don’t know. It felt empty for me.

Here’s what my girlfriend had to say about it:
“Hello BLAEO! I helped tsuper beat this game! It was…. uh….. interesting? I am a lot more fond of these types of games than her, but even this was dragging on me. I liked the idea of the game- that you can make a copy of yourself with limited life, and as you control the copy your body sleeps. And a lot of the puzzles were really clever in how it used the copy! I particularly liked one where you had to drop your sleeping body onto a moving platform and use a switch to open pathways and remove hazards in your body’s way. That was a tense moment, and super fun to get right.

But the game is… difficult in the Nintendo hard way, with lots of cheap shots and moments that make you go, “Oh my god are you fucking kidding me”. You move painfully slow, and you have little maneuverability when jumping. Puzzle rooms can be exceedingly long, and if you die you go back to the beginning. This began to really drag by the end, where you had like three or four ‘levels’ to go through within one puzzle. I wish there were checkpoints, or some way to not…. have to deal with all that wasted time and energy. By the last levels, I got really sick of playing it.

But at least it looks nice as it’s aggravating you? I’m a sucker for a cool, limited color palette and this one is nice to look at. The design of the robots is super goofy, which makes them very endearing– and when they shoot their lasers it’s a big “DOOF” sound, like a massive shot, which is hilarious. (tsuper note: It is VERY GOOFY) But other than that, the art style is pretty…. generic. Nice, but it doesn’t look special.

Anyway. It was fun, I guess. I wish they didn’t make it so aggravating, and I wish the dialogue had been looked over more than once before the game was published (this either was translated, or English is not the writer’s first language).

That’s all from me! Thanks!”

She’s a peach!

Next up: my girlfriend chooses -

See you soon!

adil

Well, at least Child of Light is a lovely game. You shouldn’t get disappointed with it.

tsupertsundere

I’ve heard a lot of wonderful things! I’ve had the game for a long time and just never got around to it, and I’m glad I’m getting the chance to now.

Licena

Okay I was late to catch on but everything makes sense now :3 Never heard of this game, it looks nice but if it is this hard I won’t buy it. A bit like LIMBO? Hope you two enjoy playing Child of Light!
Cute :D

tsupertsundere

I’d argue that if it were TOO hard we wouldn’t’ve been able to beat it. You might like challenging platformers more than we do! My girlfriend just got frustrated a lot and it’s not our cup of tea. It’s been YEARS since I’ve played LIMBO - I think it’s a little more involved than LIMBO is.

If you’ve ever played The Fall, its mechanics are similar (solving puzzles with duplicates of yourself). I liked the Fall better because it relied less on timing puzzles and had more story.

Thank you! I’m sure we will.

JaffaCaffa

That’s a shame you both didn’t enjoy it, it certainly looks beautiful. Is giving me some mecha little red riding hood vibes.
Tempted to try it myself, but when it comes to timing + platformers I tend to be a masochist, but it’s hard to tell if I’m actually enjoying it half the time. The accomplishment is there but it’s usually more frustrating than anything. I think I tend to prefer short bursts like Super Meat Boy than timing based puzzles.
I love that you both shared your thoughts!

She’s a peach!

ALSO U GUYS ARE TOO CUTE :’)

tsupertsundere

From the girlfriend: “YES. I agree about the masochist thing– like, at some points I feel like I’m enjoying it, but am I REALLY? Or am I just glad that i got it right and that part of the experience is over? Frustrating.

And I am glad she thinks we’re cute :heart: “

I agree with you about the beautiful art style - it’s a really refreshing take that I enjoyed. I just wish more were done with it. Maybe get it on sale or win it on SG (if there’s ever giveaways for it) and play when you’re feeling especially masochistic.

I watched a video recently about the game Getting Over It that talked a little bit about failure in games, or masochistic-like impulses to seek out games that have you fail over and over and over until you get it. The dev of the game argues that it is only by failure that games become ‘real’, and otherwise a game is just ‘software’.

Now, I think that guy sounds like a motherfuckin prat IF ONLY because he’s putting this forward like games that are ‘too easy’ and ‘too agreeable’ are some kind of blight on gaming at large rather than saying really challenging games are the kind of games he enjoys so they’re the kind of games he makes, but it’s an interesting viewpoint. Being able to identify what aspect of games makes the experience real for you is valuable, so you can keep that as a goal to judge other games against.

Okay my b this comment got stupid long Jaffa you are a joy as always thank you for your lovely comment.

JaffaCaffa

Yep I’m completely the same way.

Ooh for some reason I thought BOOR was free, my bad! I’ll keep it in the back of my mind like you said, but in the meantime have other games to enjoy that don’t make me super salty. haha

I can definitely see his viewpoint and how a lot of games use that concept to varying degrees. But yeah to say that they need a lot of failure to be games is extremely silly. I’ve watched several people playing Getting Over It and I 100% know it’s one of those games I’d get more anxious and frustrated than enjoyment (heck I get that just watching them). And not everyone can play games without checkpoints, oftentimes they’re meant to be binge-played and to improve, it’s hard to do that if you can only play it for 10-15 mins at a time.

Pfft I love your long comments, thanks to you both for replying. :D Hope you have a wonderful week.