tsupertsundere

Update THREE HUNDRED!!!: 9 April 2019

Ghosts of Miami

23 hours playtime, ~5.5 hrs actual, 23 of 23 achievements
7.5/10


☆☆☆☆☆☆☆☆☆☆☆☆

Holy shit, look at that - review 300. Okay, well, it both is and isn’t review 300 - it’s games on Steam review 300 (and I know for sure this time!), but with the four non-Steam Yakuza reviews it’s put me a bit over. Regardless, it’s a red letter day as it stands. Today isn’t the best day for me—I’m prone to anxiety and today is one of my worse days—but review 200 (technically 201) was maudlin and I don’t want this one to be, either. I’ll save the big grandstanding for my 2nd BLAEOiversary, but I want to at least offer big big thanks to mandrill, for maintaining the site, the group moderators who tolerate me posting as much as I do, and to everyone here who not only took the time to read ANY number of the bajillion reviews I’ve done, but commented and said something nice as well. As lame as it is, I cheerfully report them to my girlfriend and it lights up my day every time.

ANYWAY! The review.

Ghosts of Miami is painfully underrated, and while I have some suspicions I can’t really say conclusively why. It has a paltry three ratings on vndb, all unfavorable ones (until I swoop in, motherfuckers!). While it’s a little rough around the edges, I simply don’t agree—I enjoyed my time with it very much.

The premise is both familiar enough to get into easily, with a unique take to deliver something fresh. You play as Chelo Martinez, a young Cuban woman starting up her own private investigation joint in Miami in the late 80’s. The aesthetic is used to the MAX, in the UI to the backgrounds to the adorable opening animation to the character design. I, personally, ADORE it. The late 80’s vaporwave-clunkypixel-retrosunset moment we’re (still) in is brought to its apex in, around, and about Miami, and you won’t find it stronger than here. I’m a sucker for pastels and bright prints and this game just looks so good.

It, unfortunately, doesn’t run as well as it looks. I want to beg any dev who would listen to stop using Unity to run visual novels—Ren’Py is RIGHT THERE, and whatever bonus you get from Unity I know you can do in Ren’Py. VNs in Unity experience a strange, unnecessary lag, and lack vital quality of life features that are near required in VNs. Things Ghosts in Miami is missing? Oh, nothing big, just the ability to save in more than one slot.

The game autosaves at EVERY line, and there’s no going back if you fuck up. Its story is split into 5 cases, and you CAN restart any case after you finish it… and while it’s not a long game by any stretch of the imagination, not having this feature just pinches. Vndb also inaccurately lists this game as having no skip function—it does (it’s the ‘tilde’ key, or whatever you have immediately above the tab key) but it also doesn’t stop for unread text, another vital feature for VNs that, like this, pretty much require multiple playthroughs.

This game does, for sure—two love interests don’t unlock until after you play the game once, and there’s another, more final, more realistic ending that unlocks once you get both of THEIR romantic endings. It was a good, interesting decisions, gutsy, even—I just wish it were easier to get to.

The characters are well-fleshed out, and I liked that the realities of Miami at the time were portrayed matter-of-factly, without hiding or sensationalizing them—criminality, the drug trade, racism, homophobia and transphobia are facts of life, and these characters have had to live with that reality and act accordingly. The love interests are all very different and well-drawn and appealing.

I think I just want more. I’ve had just enough to really like what I see, but it feels like it’s over just as things are getting good, with the romances often put on the backburner behind the cases you’re in the middle of solving.

Overall, it’s very worthwhile, and I’m charmed by it. I’m adding it to my Visual Novel Master List.

Next up: With this, I’m down to under 50 VNs in my backlog. Sometimes being underemployed for a while can have its benefits! c: <:C

See you soon!

Traqie

Woah, gratz on 300th review! :D And sorry to hear you have bad day today, hopefully you’ll feel better soon! c:

tsupertsundere

Thank you, Traqie. I did feel a lot better a couple of hours after posing this - it turns out that, like, if you eat food… you feel better…? I have to relearn this every four days or so.

Amitte

I still can’t believe people make visual novels in Unity…

tsupertsundere

I KNOW, RIGHT?

Like, if you’re REALLY a VN+, like the Mind’s Eclipse or, I dunno, Va11 Hall-A, I can get why you’d use something else other than Ren’Py, but for this game? For Dream Daddy? I dunno, Pillowfight.

Amitte

Damn, Dream Daddy was made in Unity too? I guess they might have known how recognizable the Ren’Py UI is, even if you cover it all up with you own assets. Still, I guess it’s not TyranoBuilder and its notorious Times New Roman + a bouncing dot at the end of a textbox. Grrr. >:c

tsupertsundere

Dream Daddy makes a LITTLE bit more sense, because there were those little mini-games, but still…

oh man! You know, I might not ever have played a TyranoBuilder game!

Amitte

Honestly? Be glad you didn’t. I can’t remember a single good VN made in TyranoBuilder and I must have played a few by now.

MouseWithBeer

Congrats on the 300! :)

tsupertsundere

Thank you, MouseWithBeer! Thank you so much for reading c:

Joe

Well done on reaching 300! Your reviews keep me coming back to the feed each day and I’ve found a few new games through them, so thanks for the regular posts!

tsupertsundere

N-no shit? Oh, Joe…! Thanks for reading c:

Trent

Congratulations on your red letter day! And for being the most prolific reviewer/updater on BLAEO (do we really need to go back and verify?). It’s been fun reading your game impressions, seeing you spread your joy (?!) to other BLAEO members, and get some insight into that strange but wonderful brain of yours.

red letter day!

tsupertsundere

WILL YOU STOP? I’M GONNA CRY
LOVE
Your dadly support and cheerful comments keep this weird ol’ brain turning!

robilar5500

300 is dedication. Noice!
I’m also glad you did a write up on this game. I’ve been curious about it for a while now.

tsupertsundere

Ha! I don’t know if I’d call it dedication… more like… if I don’t do it, I feel like something’s missing. I feel WEIRD.
That’s really gratifying to hear - I’m glad I could give you some info and impressions about it, so you don’t have to take the plunge completely blind.

Blue Ϟ Lightning

congratz on 300!

unity seems about right for wanting to do alot more than the regular re-py mechancis…
did it have anything really unique? with the gameplay? or was it just a different ui because of it…

tsupertsundere

Just a different UI - there’s a ‘clues’ tab and a ‘persons of interest’ tab, but they don’t do anything beyond just being there for you to peruse.

I’ve SEEN Ren’PY stuff have their own UI, too, where ren’py games can look mad different. This game 100% could be made in Ren’Py

Blue Ϟ Lightning

I mean doki doki was made in ren py and it had python scripts embeded in it so its totally dooable yeah

Kulfy

Congrats on the 300 :O
And thanks for the Masterlist, not a big consumer of VN myself, but still, it’s nice to have a nice list when I need one !

tsupertsundere

Thank you very much! I’m very happy to hear that - I made it specifically for people in your situation! It’s a small enough genre that, if you’re not deep in the shits, you’re not going to know what’s what. If you’re only going to ever play 3 or 4 VNs in your whole gaming life, I want to help them be good ones!