Foreword
Months since the last update and I bring you this? Sadly, life's been busy and I haven't had much time to play anything I could tangibly put to words. Destiny 2 from Humble Monthly is partially to blame as well with couple of hours here and there, but it has mainly been work. Some non-video game stuff has also been put on backburner with hopes of coming back to some day. Sorry to disappoint few readers who give my scribbling a look.
Completed Chronicles
The cost of oblivious daydreaming was always this moment of return, the realignment with what had been before and now seemed a little worse.
Telltale round two, I guess. Kinda surprised by Epistory because I expected more of an action adventure but at least it was a pleasant surprise. I still have Batman season two from Telltale's offering, but I have no idea when I'll get around to it. It seems like cheating at this point because of my lack of time, and I don't want it to become something like filler. Maybe the Pillars of the Earth would be a better fit for a change of pace?
₪ Genre: Adventure, Puzzle
☑ Release date: March 2016
♬ Soundtrack: Burning Hollow and Arena
Looking back on it in retrospective I'd have to say Epistory - Typing Chronicles is a rather weird game in a sense it is a “type words to fight” formula you may have seen in something like Typing of the Dead, but if I had to go out on a limb I'd say Epistory is pretty unique when it comes to combining said approach to combat with adventure and exploration. So let's give it a go and see how else it stands out and whether it's worth spending your valuable time on.
It's only fair I get story out of the way first because, let's be honest, there isn't much of it in the game. If you want to check out Epistory expecting a worthwhile narrative to go with honing your typing skills I'd have to say you'd be disappointed. We follow a blonde girl riding a giant fox as more and more is revealed from what, at least initially, starts out with mending together the broken landscape and restoring it over your long trek. Insights into the character we know very little about personally are sprinkled across the world and given voice via female narrator. In the last quarter things do ramp up and I wish that level of engagement was maintained throughout prior to the finale. Not to mention the reveal is rather abrupt and could've used a bit more subtlety after what we've been through. Some of it can be pieced together by the player if he's attentive, collects all fragments and notices some of the metaphors the writer is fond of.
More than narrative and story themselves I think the presentation is what will grab you at first and there's sadly no way to show that in screenshots. You need to see Epistory in motion to get the “folding paper” style in properly intended format. I don't think it's very much like Origami look the way Tengami did it and there are 3D elements to the presentation, but it still comes off as pretty breathtaking when you look at absolutely impressive use of color schemes, contrast and saturation which result in every area standing out when you pair it with different levels of depth when it comes to level design itself. I wish the art team applied the same level of identity that made these locations pop, no pun intended, to enemies as well, though. You'll have to settle for simple 3D bug models with merely a handful of variations that don't really change based on their elemental type.
Types? What is he babbling about, you may be asking yourself. Well, it's high time I talked some about gameplay.
Basically, there are two “levels” on which you play Epistory – at first there's a sort-off overworld where you progress the story at large and gain entrance to locations where you unlock new abilities which in turn let you do dungeons and vice versa. For those of you worried that this might be a procedurally generated game please don't be because everything is handcrafted and each of handful of dungeons exist to introduce a new ability until you master it and use to clear the bug nest at the end where enemies spawn and attack you in waves. Then you get to put said power to use in the overworld and open new chests, new routes as well complete exploration. Powers? Well, you start with basic typing and eventually get foure specific types. In no specific order: FIRE (second enemy words burn off on their own), ICE (stop enemies dead in their track), SPARK (second enemy words are zapped off in a chain reaction, as long as it's not their last word) and finally WIND (area effect that blows enemies away from you and slows them down). I think it's pretty evident which is the most OP power, but surprisingly enough they all have legitimate uses if you're a quick enough typist to utilize them considering you have to type their name to switch between them. This becomes imperative as game will start mixing enemy types that can only be hurt by specific powers. Add to this experience points you generate by killing enemies, interacting with the world, progressing the story, etc and upgrading your abilities... you almost have some lite RPG progression there.
To add a footnote let's just say I enjoyed Epistory and hence the rating, but it could've been a more expanded take compared to what we got. Basic gameplay loop is satisfying, albeit it clearly hinges on whether you can type at acceptable speed or it's a complete no-go for obvious reasons, soundtrack is pretty chill with one standout combat track which plays when you're clearing a nest and things do ramp up, and presentation itself is the most impressive element. I'd recommend it, just know what you're getting yourself into.
₪ Genre: Adventure
☑ Release date: December 2016
♬ Soundtrack: Peace and To the Gate
Here we are once more with another Telltale game. I'll cut the preamble short for once and [mercifully] get right in- The Walking Dead: A New Frontier it is. Let's see if them zombies still bite.
My gut reaction going through the game could basically be summarized with “Why was this even made?”, and then I corrected myself because I realized that Michonne game released earlier fit far more into this train of thought. There are good points to A New Frontier and my underlying fear was Telltale made a calculated play banking on fans' investment into Clementine as an on-going character to give this one a go. Well, they were correct but we have yet to get around to that.
Had it not been done already I think starting a proper The Walking Dead sequel with an entirely new cast of characters would've been a bold move. Taking into consideration what we got I can't really say I was impressed. We get Javier aka Javi, and look into his family life of a sort-of wayward son being late to his father's deathbed. Things don't work out and we're introduced to his aggressive brother David who pounces on the guy. It very clearly portrays a complex brotherly relationship with its ups and downs. Along the way we also see his brother's wife Kate as well as their children Gabe and Mariana. There are some hints their marriage isn't all roses as David has a difficult personality, there's a family crisis and all-around resentment. This is cut short when, in fact, little Mariana announces grandfather is not actually dead but rather up and about... and we end the flashback cutting to present as Javi, Kate and two kids are driving in a van on their own four years later, and kids have grown up to teenagers. Frankly I really like this setup and I'm not even a fan of flashbacks in general. Story kinda goes downhill after that because, hey, it's Telltale and you can only play the drama really well once, which they did in the first game so everything feels like it's been dragged through some sort of a zombie drama generator.
I'll avoid spoilers but something still has to be said about overall plot and characters themselves. I think one major problem is they're really one note and when they deviate it's immediately obvious to be a setup for some kind of development. This is really, really apparent in the relationship between Javi and David considering you can see twists and turns for miles before they happen. That's a problem because at about a half-way it kinda becomes one of the focal points of the story. Introducing “civilization that just might not be what it appears to be” to the story will let your mind wander until you realize you already know how it's going to end and just comes down to who's going to fulfill what roles. I did not like how game sets up things between Kate and Javi only to seemingly backhand you for making certain choices while railroading like crazy on others. It's the usual inconsistency I've come to expect, though.
Which ironically brings me to game's one bright spot – Clementine. Yes, we get to see her story continued albeit presented through somewhat awkward flashbacks and come-and-go nature of her presence in story proper. When you start the game you'll notice you can import your old save file if you bothered putting it on Telltale's cloud service, which I did not because who needs another account, but simulating events she experienced and choices she made since the very first game is a neat way to remind the player what she's been through AND you also get to effectively decide another character's personality. That doesn't mean Javier's choices still won't shape Clementine but I liked this particular approach because you get the sense of who she is. Her ties to current groups and individuals are convenient at best, but flashbacks telling her side of the story for that brief time frame when she grew up hit the spot. I haven't replayed the game, but from what I've read there are different personality outcomes she can get at the end and couple of choices in the game are depended on which one she fits into. Good job on this one.
What do I even say gameplay-wise? Provided this isn't your first Telltale game you get a very light adventure where most of the focus is on character drama and choosing flavor of your choices with couple of tangible ones sprinkled into the mix here and there. I am disappointed to say Telltale still loves their binary choices for absolutely no good reason other than putting you on the spot with a mandatory ”you don't get to stand on the sidelines with this one” line. The more I play their games the more these stand out as entirely forced... about the same as spawning zombies for some action sequences. Particularly in one of the middle episodes where token villain will simply screw everything up and put you on the spot just, well, because rather than working it out sensibly.
You would think I'd rate The Walking Dead: A New Frontier negatively but for all the personal misgivings I have, mostly coming from stale formula at this point, I really can't because it's a decent game. I don't think there are many more ways to cut out gameplay after playing this and Batman season one, but I'm sure Telltale will find a way. Clementine parts are great, others feel kinda compressed and telegraphed. Take it for what it is.
Quizzical
Life experience is what defines our character, even if it means getting your heart broken or being lied to. You know, you need the downs to appreciate the ups. Going on the adventure or taking that risk is important.
I wondered what else to put in this rather slim update and then it dawned on me it's been a while since we had our last Quizzical so where we are. Topic? Well, taking into account this convenient timing there's really no other choices but couple of subjects that are surely dear to our hearts – what do you think about various game conventions and games sales in general? We're on SteamGifts so we already realize we have a problem, but let's dig into it a bit deeper.
- How religiously do you follow gaming conventions? Do you even care about announcements made there?
- Have you ever been to any and are there any that happen near you? Perhaps some underrated ones we don’t hear about online that much?
- Steam has our hard earned money, but what do you think about Valve’s sales? Have they gone downhill or are they as good as they’ve ever been?
As usual I'll put my own opinions down in the tabs, but I'm looking forward to hearing your own thoughts about this stuff.
E3 is almost upon us if not already live by the time this update goes out so I might as well open with big boy. It just hasn't been the same since 2013 when Microsoft decided to collectively commit suicide with that Xbox One disaster of a reveal and handed the reigns of this generation to Sony more or less. Nintendo has been been doing their own thing and I can't help but think that was a good call when your new console has enough traction to stand on its own. It does lead to awkward pleading for ports by the fanbase, though. This year? Definitely going to tune in and check out what CDPR is up to with Cyberpunk 2077 as well as if there are some surprises kept hidden. Kinda difficult to do in this day and age when everything gets leaked days before so you're just there for confirmation. Surprise is big part of the package for me.
Other than the above I wish we Europeans had strong conventions like E3. We get Gamescom which generally just ends up playing the second fiddle because publishers repeat announcements or expand a bit on them as if this isn't a global market. I do appreciate the fact MMOs seem to favor Gamescom as well as more niche titles that wouldn't get the time of day at E3. Japanese also have it nice with Tokyo Game Show, promptly followed by “Is it getting localized?” by everyone after reveals.
Certainly a difficult subject to broach, but we all know they're coming round each year and we can't stop them. What do I do about game sales? To be perfectly honest I've found hunting for good deals/bundles all year long gets you much better results. For starters, it's not like big sales have the BEST prices you'll find around seeing as they're really aimed at people who just wait for them, assume it's a great deal and indulge.
It comes down to how or even if you want to spread your library around, though. I've found Steam in particular has been taking advantage of lower discounts ever since flash sales got phased out. GOG is playing its own game and yet considering they've been working on things like GOG Connect, Galaxy client and others you can tell they've been meaning to branch out of good old games for a while. It is funny to see everyone dancing around big Steam sales so they don't overlap. Are we looking at digital retailers clashing in the future?
I love this time of the year. I watch all the E3 presentations and add a bunch of new games to my steam wishlist. I’ve been to Brazil Game Show a few times, but it’s not that great. It’s mostly old games and no new announcements. I also wish we had a better gaming convention here, but that’s probably not gonna happen anytime soon.
I want more digital retailers. Monopoly isn’t good for anyone other than steam. I really miss flash sales. People say it’s because you can’t have flash sales and refunds together. I’d give up refunds in a second just to get my dear flash sales back. T_T
Steam sales have been going downhill since the addition of refunds in 2015(?). I barely buy from steam nowadays. Any other store offers better deals. I remember waking up early just to check, then again around lunch time and later at night after college just to make sure I could save some money. At the time it seemed a bit like a waste of time, but looking back now, it was the thing that made those sales memorable to me. That and the coal (RIP best sale event)
Jealous as hell. We don’t really get much of that in Croatia either aside from couple of regionally notable ones like Reboot. There’s simply no such widespread acceptance here yet of the hobby. I’m with you on more retailers, but I’m the kind of guy who wants Steam keys out of it because 90% of my digital games are on Steam. I’ve spread out recently over GOG (by choice) and on other platforms like Battle.net, Origin and uPlay because games demanded it. Could do wtihout the mess and knowing what needs which client open.
Steam sales have been going downhill since the addition of refunds in 2015(?). I barely buy from steam nowadays. Any other store offers better deals. I remember waking up early just to check, then again around lunch time and later at night after college just to make sure I could save some money. At the time it seemed a bit like a waste of time, but looking back now, it was the thing that made those sales memorable to me. That and the coal (RIP best sale event)
Sadly. I would’ve kept flash sales as well, but I imagine they were also removed because people felt they were missing out. Was that before Steam smartphone app gained traction? Because that’s another way customers could’ve kept track of flash sales. I remember doing the same thing at work to catch the best prices. :D
I remember checking the sale using my phone in the middle of some boring lectures, so this excuse about people that feel like they’re missing is bullshit, imo. It was more like an event than a sale. Today I just check on the first day, then go to isthereanydeal and buy from one of the 3rd parties selling the same game cheaper.
It’s just sad, and unfortunately I don’t see it changing for 2 reasons: It’s a monopoly and people like that it’s a monopoly because they want all their collection in one place, even if it’s against their own financial interests.
It was more like an event than a sale.
I think that was honestly part of the problem for some people - they just want a sale with fixed prices they know they can back to whenever and prices will be the same. They weren’t in it for the experience. Although, I guess that says more about people like you and me who took it somewhat more seriously? isthereanydeal is a life saver, though. Also places like Reddit GameDeals where people will post good deals pretty much the moment they pop up.
Very cool post you made there!
I’m a huge fan of Telltale and don’t even mind that your choices don’t really matter, that there’s almost no remaining gameplay anymore because I grow stronger with a character if I at least chose his character development. Telltale mastered telling a story imho.
But still I couldn’t enjoy A New Frontier. It had it’s moments but that’s it. I don’t even mind not playing as Clementine. The other characters tho felt… flat? Idk. I liked Javi and Jesus, everyone else was completely boring to me. Also the story wasn’t something I would keep in mind like in TWD1 or 2. That’s because it had one topic - the new frontier - and nothing else like the other two seasons and while I was hyped at episode one and two I was bored at the end. Like come on, isn’t there anything else to tell? Only two cities (iirc?) and walking back and forth?
I get your point about Clementine’s flashbacks. I’d wish I haven’t transfered my old save too because I felt terribly betrayed. Like my fav character along season 1 and two was Kenny. So despise that he got mad at the end of s2 I helped him. He was my best friend and I wanted him to live, and didn’t want to leave him. Well in s3 he died in a car crash without any chance to survive in a flashback. Yeah. Fuck you too.
But I just loved the ending! That Clementine changes her character depending on your choises was so great that I’m hyped of the next season since then! Which one did you get?
Thanks a bunch. :)
I’ve gotten used to it, but this one kinda seems like it might have tangible changes based on personality choices and some events. Then again I was also led to believe that Mariana living was a possibility and Gabe could die instead based on some choices until I played more and realized there’s no way Telltale would throw away the whole crush thing just to give you such a huge alternative outcome. We’re on the same page with characters and yeah, Jesus felt totally out of place almost as if he came out of his own game. Did I miss something or was he just a freakishly developed character for a one-off? Guess I lucked out then with not importing by save if they bungled it like that.
Ending was great, though. Especially after seeing the Final Season get announced recently and we time skip even further based on some images. My Clementine? Tough As Nails. There seems to be quite a bit of granularity in the ending slide descriptions I didn’t even see or think about. I guess a lot of it factors on flashback decisions and import choices? It was neat. What did you get?
I’ve never been to a gaming convention. I don’t think there are any around here (mid-Atlantic USA). It might have been fun to go to one back in the day.
Steam sales don’t have the same appeal to me as they once did, but that’s because I really don’t buy non-bundled games these days, and I can no longer buy Steam gifts and keep them in my inventory to give away at a later date. Oh well.
Epistory is probably the next game I’m going to play with the kids after Lost Winds 2.
God knows I’ve filled my library with bundles. Could you believe I was against digital games at one point because I valued boxed editions with goodies you got inside? Then industry made sure I didn’t anymore considering you only get a leaflet and maybe a tiny instructions manual these days. Forgot when I last bought a physical game… or installed a game for that matter. :D
Have fun with Epistory. It’s alright, but it also varies immensely depending on how fast you type. Could be a good tool to get WPM up.
I thought the game was supposed to adapt to your typing speed or something? I was thinking I’d type kind of slowly at first so that it didn’t “ramp things up” for me more than I wanted. :D
I hadn’t noticed, but it generally throws a lot of simple words at you so I think speed is where it counts. You rarely see complicated words later on and then game gives you time to type them.
There was a gaming convention in my country very recently, which happens extremely rarely by the way. My brother tried to get me to go with him but I said no despite being somewhat interested. Too many people, I’d rather avoid it than knowingly go right into it. I don’t mind following the news that come from that even though I don’t do it religiously. I enjoy watching new trailers etc.
I was not using Steam when they had these so-called “flash” sales so I have absolutely no idea what people mean when they talk about it. I understand the concept but I never actually witnessed what kind of prices those flash sales got back in the day and how they differ to the prices of today. I’ve been used to the new version as it was already that way when I started using Steam. While I think it is not exceptional by any means it’s still one of the cheapest ways for me to buy games due to being region locked. Though some can be even more expensive than USD full price sometimes. In which case I try to buy from other stores.
Ps, I loved Epistory and hated A New Frontier.
I can understand the stress, but I imagine first visit would be great because it’s all new. What did you think of E3 so far? Do you try to maintain your library on Steam or shop at other places as well? I’ve found I care less and less for keeping my library Steam exclusive and just get games wherever I see good prices. I’ll review them all the same after finishing so having a Steam review up is not as important to me, after all.
Ps, I loved Epistory and hated A New Frontier.
What was the sticking point for A New Frontier hate?
I’d love to move to GOG but they don’t have prices in my currency, they also don’t have as many indie games as Steam does and I love indie games. I’m stuck with Steam because so far it’s the cheapest option for me, with lots of exceptions of course. For example I’m pretty sure Jurassic World Evolution will be cheaper on every other website.
I am not really following E3, only if I stumble upon news of it or if a friend sends me an article. For example I was sent a trailer for Dontnod’s new game (forgot the name) which is gonna be a psychological thriller and it looked pretty interesting. I was also heartbroken about Command and Conquer Rivals “free-to-play” mobile game. As an avid C&C fan it hurt me so much to see the franchise go that way.
What was the sticking point for A New Frontier hate?
A lot of reasons. Primary ones would be the choice of protagonist, everything about Javier, incredibly annoying side characters, forced subplots between characters so on and on.
I get you on the pricing. We don’t have prices in local currency here and industry likes to pretend dollar to Euro conversion is magically somehow 1:1 to get me to pay ~20% more purely on principle, I guess. GOG does have that with fair pricing thing where you get some cashback to your wallet because of price differences so that’s neat.
I was also heartbroken about Command and Conquer Rivals “free-to-play” mobile game. As an avid C&C fan it hurt me so much to see the franchise go that way.
Don’t get me started. EA really is determine to ruin everything they can for a quick buck. C&C was on a downward spiral for a while, but something like that Dungeon Keeper mobile “game” was horrendous and sank the IP forever.
A lot of reasons. Primary ones would be the choice of protagonist, everything about Javier, incredibly annoying side characters, forced subplots between characters so on and on.
I think it’s just the “zombie apocalypse survival formula” fatigue at this point.Telltale can’t vary it up so you just get your character drama with predictable archetype. Was glad to see more Clementine at least.
- How religiously do you follow gaming conventions? Do you even care about announcements made there?
I don’t, but it’s nice that they exist, and I’m usually mostly aware of E3 happening.
- Have you ever been to any and are there any that happen near you? Perhaps some underrated ones we don’t hear about online that much?
Been to E3 twice, GDC once, and SIGGRAPH (not really a gaming thing, but was still cool). I live in SoCal, so it’s not too far if I really feel like going. I think both SIGGRAPH and GDC changed venues though. As my dad worked for a booth display company, it was free every time. My favorite freebie was a vial of sour juice from the Oddworld Inhabitants folks, probably when Munch’s Oddysee came out(?) For my second E3 visit, I had a press badge since I worked on a Dungeon Siege fan site for Gamespy. My favorite bit there was recognizing one of the DS artists and meleeing him to death in Q3 Arena. :)
Also, due to a friend being in a retro game tunes band (mostly playing metal SNES theme tunes), I’m a little more aware of the retro game shows that are all over the place these days. Not great for being up on all the new things, but good in their own way.
- Steam has our hard earned money, but what do you think about Valve’s sales? Have they gone downhill or are they as good as they’ve ever been?
I think they’re getting better, but had fallen apart in years past. Ever since the damn coal event, I guess. But I know the old sales that they had (before any events) also seemed better to me than they would if they had those same sales now, because no one else was doing sales as crazy as that back then. For example, I remember feeling like I got a great deal on the “Super ID Software Pack” back in 2008, but the discount really wasn’t as crazy as I might expect now – it still cost me $35 then, and now I’d probably expect the same pack to be under twenty bucks. Also, plus one to just watching prices year-round to get the best deals, instead of waiting for the big sales.
I’ve found it really difficult to AVOID news about E3 considering I do try to follow up on events. Go to any forum, image board or whatever and you’ll hear people talking about it. It does always fascinate how you can get drastically different opinions from various camps, though. Take recent Anthem stuff from EA’s panel and how the press seems to be all excited about it while actual players are much more rooted in this sort of “meh” camp based on what they’ve seen so far.
You’re an events veteran then. With inside connections no less. :D Is it true what they say that E3 has become way more geared towards investors and not so much to players themselves? Give us some deets.
That’s true about sales. Not to mention I also had way less games back then so every new sales carried potential for a new addition to my library. Nowadays not so much. They’ll never again have a tangible event like they did with the coal one. Now it’s just “vote for stuff and get cards”. Which is good if you want to sell them or complete badges, but come on.
Ha, no real inside connections anymore, and that was back when they were just starting to phase out “booth babes”. This whole thing with big stage presentations isn’t something I really saw much of (and I think you have to pay a little more to attend those anyway). I wouldn’t be at all surprised if it’s geared more towards investors, but E3 was originally an industry-only event anyway – it’s turned towards gamers for a good long while because the gaming press loved covering it, and the gaming audience loved reading all the press – i.e. it was a smart thing to do! GDC, I would assume, is probably the main focus now for actually getting business done, but in the internet age, it’s probably more of a “yay, time off work to go see what everyone else is up to!” sort of thing than the educational discussions and business deals that it originated as. P.S. I don’t work in the games industry – I would like to, but it’s brutal, and I’d need to focus a bit more. I often feel like there’s no one else I can collaborate with either, and I think that that, unbeknownst to me, hurt my chances for a very long time. Still, if I focused myself on it for long enough, I know I could come up with something, however pitiful, on my own.
Interesting.
and that was back when they were just starting to phase out “booth babes”.
Truly the wrong timeline to live in. I remember when those were a thing from magazine coverage and then POOF they simply vanished over couple of years.
Thoughts so far on the E3?
If you’d asked me only after EA day, I’d have said “rather disappointed”, but today’s announcements and reveals are excellent! :)
Cyberpunk 2077, in particular. It’s a lot more 80s than I expected it to be, and with more Deus Ex style augmentations, but it looks great!
Honestly, haven’t really taken a look at anything else, but visited PC Gamer’s “Every game at E3 2018” page on what’s been revealed so far (latest on the page is Elder Scrolls 6 at time of writing), and there’s some nice titles in there that I look forward to playing… five years from now… since that kinda seems to be my habit. :D
Based solely on titles and not watching footage, DOOM and Halo in particular catch my eye. The most recent DOOM was nothing short of a faithfully-executed version of the old gameplay with today’s graphics, imho. And I beat Halo on Legendary difficulty on PC years and years ago (…pirated…), and never played any of the others in the series (apart from a handful of MP sessions) since it never returned to Windows (or – especially sad since it was Bungie – Mac… even though I don’t really like Macs).
P.S. On the vanishing of the “booth babes”: imho, it’s been overall a good thing. It wasn’t helpful to the industry’s image anyway – we have so many more “girl gamers” now that even saying “girl gamer” sounds stupid – and that’s awesome. Plus, cosplayers. :)
On watching a bunch of the trailers now, here’s a fun potential drinking game: take a drink every time the trailer has a deer in it…
I guarantee you had Cyberpunk 2077 come swinging with a dark and rainy trailer people would’ve complained it was cliche cyberpunk or something. Yeah, I also didn’t really have the time to watch conferences themselves so I caught up to speed with reveals themselves. I don’t know how Sony managed to present so many third-person over-the-shoulder games in one conference, though. :D
Awesome and beautiful post as usual!
As far as gaming conventions, I am always up for the hype because trailers always look awesome. But after the games get released it is always a let down, so I have learned to just enjoy the show more or less… the fan fare of it all if you will. I haven’t ever been to a video game convention myself, but it is something that is on my bucket list. It is something that from my experience could be one of the best experiences. I have also gotten into board gaming a lot recently and have started to attend the biggest board gaming convention in NA, GenCon. And I have to say it is one of the best experiences I have ever had. You get to meet so many other nerds like yourself that it is awesome. At the same time if you can’t handle crowds you shouldn’t go to one as it is just masses of people. But overall it is by far one the best times I have had while being a nerd.
Thanks. Oh, for sure. I can imagine it must be a mess when you consider how many bodies you have moving about and it’s people crammed there for days as they wait each new conference.
From what I’ve heard board game and roleplaying cons are indeed excellent because it’s all so approachable. How’t the swag you can get? Do people debut new stuff you can actually purchase there? I wonder how that scene has changed considering hobby has become fragmented as all hell in the last 20 years or so.
Oh it is great fun, basically there are games at all points of their live cycles there, some beta games that the designer needs some play testers for, some games that are about to release that you can pick up before the actual release date, and some games that gaming groups have that they want to share with the world because the original game is out of print and has been for years. Last year all we did was basically stick to the show floor where you can just wander around and get a demo of a game that doesn’t have anyone at it at that very moment. But back to swag, some game designers also give away their games to build up a reputation. I think I came back with some starter decks for a collectable card game as well as a bunch of promo things for various games. I am going to try to keep going every year because it is so much fun.
Very interesting. I’m into the hobby but there’s even slimmer chance I’ll ever attend any events for it than for video games. Does GenCon have an entrance fee?
On unrelated note - one of these days my Legend of the Five Rings campaign will resume, I swear. :D
Yeah, it is a bit over $100 for the whole 4 days, but then you have to pay their rates for hotels or drive 45 mins from outside of the city in.
Not very familiar with Legend of the Five Rings, looked it up a bit. It seems like a card game? Or is that an off shoot of another game, like a tabletop RPG?
I think the roleplaying game itself was a spin-off from the card game which was really heavy on story and incorporated stuff like how official matches resolved into the lore itself in regards to which clans won, etc. Really neat stuff.
Interesting, might have to look into it a bit more. :D