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Report #5 – October 21, 2025
On my way clearing SG the backlog. Doing Dark Souls 2, Hollow Knight playthrough at the same time.
Finished:
Sniper Elite 3 – Action / Stealth / Shooter
Shooting with SMGs and pistols feels clunky, and the running controls are awkward.
There are also some weird bugs, and the game keeps crashing.
This is the first entry in the series I’ve played, and honestly, I can’t recommend it.
I’ll try other games in the series to see if they’re any better than this one.
The Sexy Brutale – Puzzle / Mystery / Adventure
I really like the art style of the game — it’s stylish and unique.
The controls feel smooth (I played with a controller and highly recommend it).
The music fits the atmosphere perfectly, enhancing the mood throughout.
Overall, it’s a clever and engaging story with a satisfying time-rewind mechanic. If you like Last day of June or Life is Strange, you may wanna try this one.
Oct 20 2025

Ninglors Log 413
October Progress:
3
PPU monthly:
done
October Additions:
3
Games finished this week:
Won/Gifted Games:
Escape from Mystwood Mansion – Ty Volpe <3
Bought Games:
Observation
Currently playing:
So much from me :3
Have a lovely week!
Queen Ninglor
Oct 19 2025

October 2025 Update
Next update (works only on profile page)

- Good, very fast-paced and fluid combat
- Clear map and easy to track collectibles
- Big variety of enemies and ways to kill them
- Weapons are quite generic but they do work well
- Doom guy backstory is interesting and not staple "hero was born through sweat and sacrifice"
- Chainsaw kills to generate more ammo fit well within the combat
- Game looks very good, and music works extremely well with what is happening on screen
The bad 👎
- Weapon upgrade system is a bit of a drag. By the end of the game I had all weapon upgrades, but I would not be able to fulfil required "kill x enemies in y ways with this mode" to fully master a weapon, without the "skip requirement to kill enemies" tokens
- It is not possible to fast travel on the map selection screen
- Praetorian suit upgrades feel more like a filler than something that adds more depth to gameplay
- Even if multiplayer mode is optional, the game requires online connection to Bethesda servers. Game will be dead after developers decide to plug off the servers
Conclusion:
It is a good brainless kill feast. No "deep" storyline about fight for survival or raise of a hero. Just enough to have some background in the otherwise fast-paced and brutal shooter. If a game is too hard for us, it's possible to easily change difficulty. If we die multiple times in the same spot, we can opt in to use sentinel armour, which makes us basically invincible. So highly recommended for anyone who wants to do a bit of destruction 😈
Details
☑ Bare-bone ☐ Average ☐ Good |
We need to stop Daemon invasion. That's all. Our story is to kill 3 priests to stop the invasion. Our past ally (unsurprising) turns out to be our enemy. There are few flashbacks from Doom guy past, the guy must have a few hundred years behind his belt at this point. |
☐ Boring ☐ Average ☑ Good |
The game is mostly linear with semi-open maps. We go to the location, kill all demons, doors open, and we can progress to the next area with some fight. Pretty basic. There are optional collectibles (enemy figures, music tracks) and gameplay-focused pick-ups (cheat codes, weapon mods, suit upgrades, ammo/health/armour upgrade crystals). They make the game easier, but are not required to progress. Each level has a map station that remove the fog of war, and an optional fast travel available at the very end of the map (to load the previous checkpoint and pick up missing collectibles). Fast travel is not available from the mission selection screen, so it is not possible to start the level mid-way just to grab a collectible. If we miss anything, the map needs to be replayed from the start. |
☑ Basics (walk, jump etc.) ☐ Magic / powers ☐ Advanced combat |
There are no magic powers or complicated skill tree. We can run, double jump, dash, wall grab. Abilities are more tied to weapons than to the Slayer himself. |
☐ Clunky and stiff ☐ Adequate ☑ Fluid and enjoyable |
There are some easy platforming sections that don't require lightning fast reflexes. We grab platforms and edges from quite far away, dashing away from enemy attacks is easy, and we are not stun locked. There are no combo sequences to remember or parrying to do. |
☐ Boring and generic ☐ Average ☐ Good ☑ Great |
The game was made for combat, and it is good in combat. Encounters are fast and unpredictable. Staying still means quick death, so we need to move all the time. Land a few blows on a stronger enemy. Look around for mob enemies to refill ammo/health/armour. Move away from the barrage of rockets that fly our way. Environmental resources are very scarce, and we can't use 'one favourite weapon', as we will run out of ammo very fast. Cutting enemies with the chainsaw generates some ammo. Doing a glory kill on a stunned enemy refills some health. Setting the enemy on fire drops some armour. All those actions have their recovery timers, so we can't easily cheese mobs to refill armour or ammo. It is very hit-and-run gameplay. Each weapon has two mods. e.g. shotgun can throw grenades or work like flak cannon; mini-gun generates a protective barrier or work as a mini turret. Mods are unlocked by finding mod kits on the map, while mod upgrades (faster reload, less charge-up time etc.) are unlocked with weapon points. Weapon points are awarded after beating mandatory and optional level encounters plus level challenges (kill x enemies with a weapon / perform x glory kills on enemy z etc.). So weapons have a layered upgrade system, but not overly complicated. There is a good variety of enemies, where each have their specific role. Mobs (source of ammo and health via glory kills), flying-ranged enemies, tanky enemies, swift-medium range enemies, tanky-close range blade wielding soldiers. Boss encounters are rather basic and there are only a few. They are not grand or precisely designed like Hollow Knight bosses. Just big bullet sponges with powerfull attacks. |
☐ Brain dead ☐ Really basic ☐ Average ☑ Smart and responsive |
Enemies have complex strategy, and are highly mobile. Even bulky enemies will jump around like kangaroos, so if fat enemy was on the left shelf 2s ago, doesn't mean it will be there when we turn around. Mobs tend to simply move towards us, which makes them more predictable. Rest of the enemies will move away from us, if it gives them better shooting angle or ability to flank us. |
☑ None ☐ Skins ☐ "Time-savers" ☐ Direct purchase ☐ Custom currency (gems etc.) |
☐ None ☐ Story progression ☑ Few collectibles / easy to get ☐ Grindy collectibles / hard to get ☐ Require multiple playthroughs |
☐ No saves ☐ No saves, progress carries over ☐ One checkpoint, too rare ☑ One checkpoint, frequent ☐ Manual saves |
☐ Can run on potato ☐ Medium requirements ☑ High requirements ☐ Too low for what is visible on screen ☐ Optimization disaster |
☐ May look good 10 years ago, but not now ☐ Blurry textures / geometry problems ☐ Average ☑ Good ☐ Beautiful |
☐ Nothing to remember ☐ Good voice acting ☑ Good weapons & effects ☑ Good OST ☑ Music flows well with the action |
☐ Resolution, volume only ☐ Basic graphic settings ☑ Advanced graphic settings ☐ Adjustable HUD ☑ Accessibility options |
☐ No map ☐ Basic ☑ Detailed ☑ Minimap ☐ Fast travel |
Side note
Are you ready for Christmas? It’s not even the end of October, and shops are already full of Christmas decorations 😅
I do miss times when Christmas decorations were appearing in shops at the end of November / start of December. It felt more special, that “Christmas is just around the corner!”. Now it’s spread across the whole 4th quarter of the year. I know it drives sales, as people have more time to pick up stuff, so good for corporations and economy. But it feels like part of the magic is gone.

September report
It is almost November, but I simply just didn’t have time to make a post for September until now. So far I haven’t beaten anything in October either… help.
Completed SG wins
Achievements: 100 of 100 (100%)
Review: There was a small attempt there, probably mainly by AI, to not make it the most terrible game out there, but I still absolutely wouldn't bother with this clicker at all. Linux version of the game works without any issues.
Achievements: 1 of 1 (100%)
Review: "Aesthetic Clicker is not your average clicker game!" Yes, because it is way bellow average as there is literally nothing to it other than click counter and some music. Absolute waste of money, don't bother with it. Works without any issues on Linux with Proton (9.0-4), but it honestly would be impressive if it didn't considering there is nothing there.
Other completed games
Achievements: 3 of 3 (100%)
Review: With some more love poured into it this would have been a decent puzzle game with 70 levels in total. Sadly it is pretty damn buggy, particularly when it comes to undoing moves. 55ish levels into the game it also crashed on me taking all my progress I made with it. Shame, if the bugs would get fixed I would recommend it, but in this state I sadly can not. Linux version of the game works fine (except the crash).
Oct 18 2025

#387
#54 of 2025
October 19, 2025

October Assassination #6
Please consider liking my review on Steam - it means a lot to me!
I first heard about Umurangi Generation from ErrantSignal on Youtube, and the premise of a photography game was interesting enough that I decided to buy it and try it. Gameplay wise, it's fine - the levels are small, but dense and varied and have a lot of detail for us to scour through. The bounties are fun, and while some of them are a bit arcane/obscure, it never goes into frustrating territory. The side-objectives are constant throughout all levels, but they are usually entertaining, although hunting for films is a bit of a chore in the darker levels. But again, never too frustrating. And I loved the music, it really complemented the whole vibe the games was going for. What felt really weak was the movement, which was quite janky and unenjoyable, too slow and too sensitive at the same time. You'll frequently be sent flying into the air for no reason, or fall through the geometry or get stuck under objects, but you'll usually be back at the game in no time and without much consequence.
And if the game stopped here, it would be a weak recommendation. Good premise, interesting levels, solid music, janky movement, charming overall.
But there is a deeper layer to Umurangi Generation, which requires knowing a bit more about some external factors such as the dev's history, the development context, but also take a deeper look at the events portrayed in the game and all the environmental storytelling. While it's never made extremely obvious, Umurangi Generation is a game about the end of the world, and how your government and the world institutions are failing the last existing generation, and this is all meant to reflect the current state of affairs in the present world. Made in 2020, after the Australian bushfires painted the sky red for weeks on end (hence the Umurangi - Red Sky in the Te Reo language) and, of course, the Covid pandemic hit and was mis-managed across the planet. Umurangi Generation explores the point of view of a generation that was born into those crisis, never were responsible for creating them, but are the ones that will experience the worst effects of it, while the earlier generations (Boomers and Gen X) created the crises, destroyed the world, and will be gone by the time the worst effects are felt. This is all enhanced by in-game grafitti, corporate advertisement, posters, newspapers, and the constant UN peacekeeping force presente throughout the levels. To quote SuperBunnyhop - "it's the angriest videogame ever made".
Once you know that, it becomes a bit easier to overlook the gameplay jank and focus on the storytelling and narrative design, and start to appreciate the game a bit more. It's a game that asks a lot from the player, and gets better the more you give to it. I recommend it regardless, but keep that in mind if you decide to buy it.

Report #4 – October 18, 2025
After a long break, I finally found the time and motivation to play games again.
I still remember my first time on this site — back then, I was a university student.
Now, I’m working full-time and taking care of my family… how time flies. 🎮❤️
Finished:
Metro Exodus – Action / FPS / Story-Rich
I’m not really into horror-type games, yet somehow I managed to finish the entire trilogy.
The atmosphere is top-notch, the story is compelling, and the gunplay feels excellent.
Last Day of June – Adventure / Emotional / Story-Rich
A beautifully emotional experience. The art style is charming, the music perfectly sets the mood,
and the story… hits deep. It’s not a long game, but it leaves a lasting impression.
The puzzles can get a bit repetitive, yet they serve the narrative well.
Lost Castle – Action / Roguelike / Co-op
The game starts strong but becomes a bit repetitive after a few runs.
It feels slower compared to Hades and requires some grinding to progress.
Still, the combat is fun, the art is charming, and co-op adds great replayability.
Overall, it’s a joyful little roguelike — perfect for COOP.
Idol Magical Girl Chiru Chiru Michiru Part 1 – Visual Novel / Anime / Story-Rich
The art is cute, and the animation is nicely done.
The story didn’t leave a strong impression on me, but if you’re into visual novels,
it’s worth a try. Overall, it’s decent — though I’m not sure why they split it into two parts. 😅
Oct 17 2025

Two-Week Report: October
I like the art style, but there's even less content than ChillPulse for being more than double the price. I'd skip this one.
Completed Dawn of Sorrow and started Portrait of Ruin. I remembered Dawn of Sorrow being more enjoyable than it was this time around. If you don't go out of your way to grind for souls, bosses become ridiculous damage sponges. Since the collection doesn't have achievements for anything besides just killing bosses and beating the game on Julius mode, I tried to quickly steamroll through, but it's just not fun to play like that. They also had a perfect opportunity to remove the stupid magic seal minigame with the stylus pen, but they decided to just give you the option to do a quick time event instead of using the mouse pointer, which is admittedly not as bad but still annoying. Julius mode continues to save this game. Portrait has been much more enjoyable so far. I've never played the other two games, so I'll have to wait for a final vertdict on the collection as a whole.
-8 Backlog
Games Purchased: 7
Free Games Deleted: 15

#386
#53 of 2025
October 17, 2025
Oct 16 2025

October Assassination #5
Incredible puzzler. Perfect for those 5 minute breaks where you can tackle one, two, or five missions. Difficulty progression is pretty good, with tricks learned early on relevant later on. Now for the real challenge, the OG game