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Yesterday
May 2026
After posting my Steam reviews it made me realize how much I need a sideways thumb recommendation. It could have saved at least half of these from being recommended against instead of giving them all a thumbs down. So, for overall games Goat Simulator 3 happens to be my most recommended game this month which is something I could not have predicted.
Note: This review is for someone just entering the game for the first time. This was played primarily on Intense due to need of an actual challenge.
At its most ideal, this is a fun challenging experience. Due to the dwindling and unreliable player base… you’ll barely get that experience and the AI companions are NOT a suitable replacement. The classes, customizable skills, and weapons create a fun replayable experience in the Aliens universe. However, due to the reliance on co-op and multiplayer it is a much hindered experience as time goes on.
These days when you get a lobby, IF you get a lobby, you’ll more than likely end up with over leveled players who will either leave right away because your setup, challenge level, or otherwise is not to their preference OR they will steamroll the entire level while you wonder if you are able to contribute anything at all. If you are lucky enough to pair with those at your level and experience, you still have to worry about potential ping issues as well as variable levels of co-operation to get through the much preferred hard mode. Why am I choosing hard mode over normal? Well for 90% of the campaign, the game is just a cake walk. Hard mode however provides a fun challenging experience, but DEMANDS co operation and competency.
You may then decide instead of rolling the dice on potential player lobbies, you’ll just go with AI teammates. You’ll be in for a rude awakening as not only can the teammates classes NOT be changed (they default to Gunner) but they absolutely INSIST on being the greatest hindrance. When they are not shooting you in the back they are purposely jumping and staying in your line of sight as you shoot ahead. They have no tactical abilities whatsoever and will often stand in the open and prioritize pickups over their own safety… often failing at both. It honestly would be better to just not have the AI option at all to at least wash away the illusion of them actually being viable.
I’d love to recommend this game and have had great moments with other players… but it’s too much of a gamble to give a genuine recommendation. Fingers crossed the sequel can at least provide genuine competent AI teammate options to increase the longevity of the game.
After being accidentally riddled with a plethora of cupid arrows, you find yourself loved by every woman in your vicinity. The problem is after the end of the day you’ll never be loved again unless you can secure the heart of your preferred love interest… who happens to not love you nearly as much (guess you still gotta work for it). With the help of the cupid who made this mistake, you will use arrows to send the onslaught of women into temporary euphoria as you try to woo your potential betrothed.
This game is awkward, and not just in the context of the story but in the gameplay itself. It’s a light gun game which I can appreciate but feels odd using a controller instead of… well a light gun. Since you are using a controller you will often have trouble getting all your shots in at the short windows you have to actually hit some of these speeding targets or your characters need to dart their eyes to other areas… let alone at the weak spots which aren’t well defined other than if you hover over it it gives a bit of text. Part of the gimmick is not only to ward off the wave after wave of recurring girls but to increase your own stats by going into a special mode that requires you to use a special gauge to pick a person in particular and build a staring gauge before piercing their metaphorical heart. This will have you zoom in on various body parts for extended periods of time before taking your shots. I get the fan service part of it, but even if I was into it… it gets old fast with how long it takes and becomes an incredible annoyance despite the benefits it brings which includes stats, character file notes, point to rank increase, but also a love bomb that takes out all nearby enemies. Which, by the way since they are all just women… they don’t have many identifiable ways to classify which stats they do give you so I’m often left guessing if I’m choosing right and I certainly am not remembering them by name. Some of the mini games you do during your love interest meet ups have some enjoyable bits though they aren’t always well explained.
In short, even understanding the fan service behind all of it.. The game is just tiring and it really expects you to replay it with the various file unlocks, endings, costumes, and character pairings. Maybe it’s because it’s the first that it is just so clunky and monotonous but I sincerely hope the other games get better as I couldn’t otherwise understand how this series could have continued on fan service alone.
First thing gotta mention is this game does not run (as in actually run) out of the gate. If you try to run it for the first time it will most likely immediately crash. This is due to the fact the installer does not include the necessary vcredist package. You’ll have to manually track down and install the correct version on your own. I ended up mass installing and then trying so I can’t even verify which version was actually correct. You may have to run even more fixes past that regarding windowed and such. So, the game DOES run… it just requires a bit of extra leg work on your end.
Gotta say, this is one of the UGLIEST big name semi-modern fighting game out there. Which is a shame considering KoF 93 had some incredibly slick pixel art that contended with the best of ‘em. It lacks any heart or style. Though there is a story mode… it really doesn’t do much of anything. A few rendered cutscenes all of which play no role when delivering the final boss who just sort of appears. There are some endings so long as you pick the pre-designed teams but again have no real play in the mentioned narrative. You MAY get some character interaction in fights depending on your team and who you match up with.
The actual gameplay is okay but felt like most actions had weird delays and with no way of customizing inputs such as negative edge or held it made it pretty hard to play to my preferred ability. This is maybe an issue with the convenience that comes with the customization of more recent modern games but I also never had so much of an issue with other fighting games around this time. By no means would this be bad (excluding the technical issues) it just doesn’t compare to other fighting games, let alone in the series.
Preferred characters: K’, Blue Mary, Kula(?)
Played using a leverless controller.
Subpar RTS. By no means am I particularly immaculate at any strategy game, but I can usually limp across the finish line at most at the bare minimum. This game, at least story wise, is so incredibly unfair in its design that it punishes you most steps of the way. Want to route a destination for your units? Watch as they fumble through in the most un-optimal pathing often veering off of it to who-knows-where. Do you want your units to just sit tight? You’ll be damned sure they will follow an enemy unit who so much as grazes their vision to the ends of the planet. Maybe you just need a bit of extra time to set up before you can launch a proper offense/defense… well the enemy just somehow had pristine control and amassed 3x the forces you ever could. This doesn’t even regard the forced mini-games in some sections that require you to build a turret defense against waves of enemies with limited and hardly recoverable resources, or sneak through an enemy base with a unit that does not want to follow the most simple pathing you set. Eventually I had to give up as the frustrations were not worth whatever uninspired story the game was trying to tell.
At best the game does okay in any one category but fails in most others, but I’m just a casual at RTS so I may not be the expert here.
What was originally just meant to be a quick session, to help ease the frustrations with some of the more challenging games I had been playing back to back, quickly ended up with me playing the entire base game in one day. This is due to a couple of key features. First and foremost it is a dumb little fun adventure with all sorts of stupid little jokes and enjoyable references. The next is that it is so easy to make progress on various challenges that interconnect that it had me thinking “well I finished this mini quest but also ended up making progress on this one as well” or “I’m in this area, so I may as well do this, this, and this” then end up in another area to repeat ad nauseam. Unlike the previous Goat Sim, there is a progress-able “story” (at least I don’t remember the first having much other than just being sand box). See, completing challenges and quests give you various items and reward points. These points will increase your home base’s level, unlocking new areas and eventually.. The final boss. Though you are free to continue after as such, it is a nice way to give a sense of progress and finality to the game without losing it’s sandbox-y nature. Also, the seamless moving between areas that were once gated by loading screens is such an incredible feeling and fast traveling reduces frustrations when going back and forth for challenges or secrets. Unfortunately some of the insanity can get too crazy and can even impede progress in other areas or causing issues with game performance.
Recommend? It is just nice to not have to worry about challenge or the pressure of deadlines sometimes and pick a game like this up. Will I invest into the DLC? Maybe the next time I need to relieve some built up backlog stress.
After taking some time to repair and refurbish some old consoles, I thought I’d give them a test run. One being the gamecube with a GBA adapter. Finally, after all these years I could figure out how to actually unlock more characters and proceed with this game both with more time and internet knowledge. It takes a lot of victories per character, having certain cards in or out of your deck, and a lot LOT of battles, but progress can be made. The AI may cheat (i.e. knowing exactly when to NOT attack a face down card or having cards they shouldn’t realistically have given the character) but you can get through it. Unfortunately, after several sessions I booted up the game again… this time all my progress was lost and the game only allowed for a new save file. The battery in the cartridge must have died and so did my will to ever give this game another minute of my time ever again.
Though I remember enjoying this game as a child (granted there were few I didn’t enjoy, especially with YGO!) I do see the considerable flaws of this title including unfair AI, very grindy unlock system, heavily RNG dependent and unsatisfactory card reward system, and very slow gameplay.
Other Completed Games:
Sex and the Furry Titty 2
Rating: 7.5/10 Steam Review
June 2026 Update
Next update (works only on profile page)
- Puzzles are okay, but not innovative
The bad 👎
- Story is non-existent
- Graphics are meh, and cutscenes are poorly made
- Very short
Conclusion:
Puzzles and co-op work well, but there is nothing innovative here. Game is short, plot is predictable, characters are written a bit lazily. We Were Here series is way more polished and interesting. I would say Escape Academy game is a pass, unless you have nothing else to play.
Details
☑ Bare-bone ☐ Average ☐ Good |
We are accepted into Escape Academy. Our goal is to train to become the best Escapist in the world. The end. There is one predictable cliff changer, one lazily written "Pokemon Gary" character, and few other shallow NPCs. |
☐ Boring ☑ Average ☐ Good |
Escape Rooms are inside school campus buildings. We select challenge, load into the escape room, beat it in 20-25 min and repeat. There are some basic sprite cutscenes between escape rooms. Inside escaper room we can interact with limited number of objects, there is no environment destruction (like in Escape Simulator), navigating items menu is bit clunky. |
☑ None ☐ Skins ☐ "Time-savers" ☐ Direct purchase ☐ Custom currency (gems etc.) |
☑ None ☐ Story progression ☐ Few collectibles / easy to get ☐ Grindy collectibles / hard to get ☐ Require multiple playthroughs |
☐ No saves ☐ No saves, progress carries over ☐ One checkpoint, too rare ☑ One checkpoint, frequent ☐ Manual saves |
☐ Can run on potato ☑ Medium requirements ☐ High requirements ☐ Too low for what is visible on screen ☐ Optimization disaster |
☐ May look good 10 years ago, but not now ☐ Blurry textures / geometry problems ☑ Average ☐ Good ☐ Beautiful |
☑ Nothing to remember ☐ Good voice acting ☐ Good weapons & effects ☐ Good OST ☐ Music flows well with the action |
☑ Resolution, volume only ☐ Basic graphic settings ☐ Advanced graphic settings ☐ Adjustable HUD ☐ Accessibility options |
☑ No map ☐ Basic ☐ Detailed ☐ Minimap ☐ Fast travel |
#411
#21 of 2026
June 22, 2026
Jun 21 2026
May report
Once again, late post, but May was extremely busy. I am finally catching up to things at least.
Funny thing, I actually met some of the guys behind Rusty Lake 2 days after I played it at Twitchcon and I didn’t even know they would be there :D
Completed SG wins
Achievements: 55 of 55 (100%)
Review: An incredibly fun extraction shooter that takes inspiration from Escape from Tarkov and adds ducks to it. I had an absolute blast with it and would highly recommend it if that’s something that seems like you might be into. You can find my full review on Steam here.
Achievements: 16 of 16 (100%)
Review: A really good, but dark point and click game split into smaller parts that all connect together. Works without any issues on Linux with Proton (9.0-4).
April report
We are not gonna comment just how late this post is, life got busy.
Completed SG wins
Achievements: 18 of 18 (100%)
Review: Interesting premise for the visual novel, however I sadly did not enjoy it due to unlikable characters, lack of choice and preachiness. You can find my full review on Steam here.
Other completed games
Achievements: 24 of 24 (100%)
Review: An absolutely fantastic solitaire variant collection from 7 of the developers previous games + a brand new one. Easy recommend if you like solitaire. You can find my full review on Steam here.
Achievements: No achievements
Review: It is a solitaire roguelike with, in my opinion, a lot of potential. However, it is really short, quite buggy, and seems to have been abandoned by the developer during early access. Shame :(. You can find my full review on Steam here.
Achievements: 61 of 61 (100%)
Review: At the beginning, this transport simulator can be quite confusing, as the game doesn’t explain itself very well. However, once you get the hang of things, it becomes a lot of fun. I do wish there were a greater variety of vehicles and industries available out of the box, though the game has great workshop/mod support. I found the campaign to be quite boring and frustrating at times. Linux version of the game works without any issues.
#410
#20 of 2026
June 21, 2026
Jun 20 2026
June Assassination #3 (Backlog)
Great arcade racer. I beat the first campaign and extra trial, but will surely try to beat all four of them. It's kind of weird to accelerate with the face buttons again after many years playing modern racers where acceleration is on the shoulder buttons, but it kind of works here. The story mode is short and sweet but I love the mini-plot and the characters you interact with. Car graphics are nothing to write home about but the levels are really beautiful, and the OST is an absolute banger.
I don't know man, sometimes it's good to just boot a game from the time before online play, DLCs, Season Pass, lootboxes and all that stuff were commonplace.
#409
#19 of 2026
June 20, 2026
Jun 18 2026
It would appear I live. Real life getting in the way had me in a bad gaming slump for months now, and surprise surprise it was the Steam Next Fest that nudged me out for a bit. Had to revive the ye old Covid-era format to share opinions on some of the demos… yes, even for those that aren’t strictly part of the event.
Hopefully I’ll be back soon with a proper review or two. Until then check out some demos and have fun.
While technically a prologue, 1666: Amsterdam is an intriguing prospect from a former Assassin’s Creed lead. Mysterious witch figure Noa wielding a foreboding power, present-day girl uncovering the letter’s secrets, and both of them tied to a time traveling man-turned-cat. Both the 17th century and modern day certainly present potential, and going by in-game trailer there is legitimate combat and more than talking/rudimentary item fetching. Beyond Noa and Clio, you also play as the aforementioned cat with his own gameplay loop of jumping around chasing blue phantasms. This is a game to keep an eye on if only to see what it can deliver on since it wants to wear so many hats. I do wonder how the action/adventure ratio will pan out, all things considered. It may be that this prologue offering is completely misleading or there’s a full demo eventually in store?
PS2 legend revived, Onimusha: Way of the Sword is not exactly a remake so much as a reboot. This demo has us stepping into the sandals of a new cocky protagonist, Miyamoto Musashi the oar striker himself, as story seems to pick up right after dealing with some earlier Genma threat. Gauntlet Lady speaking from his soul-sucking magical gauntlet isn’t much use so we’ll wade through more enemies. Focus is still, naturally on combat which appears to be sticking to light and heavy attacks. Interesting detail is ability to choose from offensive and defensive control schemes. Beyond that this new Onimusha appears to be just a solid action game, albeit one that doesn’t really surprise in any way. Sometimes throwing a budget really does the trick and I couldn’t complain about performance based on the demo itself so good job there.
Valor Mortis was certainly a welcome surprise. Unholy marriage of Bioshock and Souls formulae respectively, first-person supernatural combat with some of the martial deadliness as well as bonfires as means of checking your progress, dressed in the finest garments Napoleonic era can offer. Well, plus all the risen enemies our boy William has to contend with as Napoleon and co. speak inside his head because, well, reasons? Demo offers two chapters with the second one set at a later point when you’re more beefed up. I am not ashamed to say I even died couple of times as I fancied myself a duelist with the rapier when in reality I used block as a crutch. What also comes in the package were THREE shader compilations to wait out. Really? This is one of those cases where I hope we eventually move out of the devastated countryside for more level variety.
What may have clouded my initial impression of Burn-9 was the fact I downloaded the demo expecting it to be something different. What I got wasn’t an overhead SWAT simulator, but rather Metal Gear Solid where you’re not Solid Snake doing all that espionage jazz. Instead, you jack into the radio frequency of his handler. In this case your operative is Dodo, sole survivor from the two helicopters that get taken down en-route to a military base in Alaska during a secret operation. What ensues is pinging hotspots on 2D maps and directing her in undertaking a course of action via dialog picks. Entire affair is carried more by your back-and-forth communication as well as higher ups convening. Comparison to MGS might be more apt than originally intended since Dodo even gets cornered on a descending inclined elevator as her active camouflage fails. Military DOS startup and CRT presentation are a neat touch.
Been a while since I played such a chunky demo, and The Adventures of Elliot: The Millennium Tales certainly packed plenty in those four to five hours. Drawing plainly from 2D Zelda entries, we’re looking at an epoch-jumping affair when a good king’s ambiguously evil minister activates a mechanism in long forgotten ruins, hoping he gets to alter the world to one where humans are no longer endangered by beasts or being forced to hide behind a magical wall. This also kickstarts the adventures of immensely likable Elliot, or Gary Stu depending on how you look at him, with princess Heuria in tow as they find themselves… in the past? Straightforward action combat with additional weapons to acquire won’t break any new grounds for originality, though. HD-2D visuals are trademark of Team Asano by this point so if you’re even remotely interested give the demo a spin.
Calame certainly starts off strong as we’re basically at the final confrontation – Darran the Indestructible faces against the King of Light, final showdown that will determine the fate of the rebel faction. Except he loses as King’s magic of Calame is simply too powerful. Fast forward to a prison cell and Maura, one of Darran’s lieutenants, is narrating to a storyteller how she got to know the man. A somewhat cumbersome and safe tactical RPG, perhaps because it seems tailored toward gamepads as primary input method, I still rather enjoyed the demo at face value. Stylized and bright aesthetic is at odds with what appears to be a story of tyranny and dark backstories aplenty. I did appreciate the often overlooked interactivity on pretty constrained battlefields. Destroying a sack of flour can blind enemies, for example. This may be one of those carried by the story... at least based on the demo.
I must admit to some confusion considering how badly Echoes of Aincrad seems intent on hiding its SAO origins, but what actually let me down was just how mediocre this was. From the tutorial dungeon which is about five times longer than it should be and filled with incessant NPC yapping to systems that cannot commit to what the overall package should be. There’s your Souls combat and bonfire-equivalent, but without the deadly edge making you weigh risk vs reward they’re both merely token additions. Presentation also nagged me at first and it only becomes more evident once you take to greener pastures as the game opens up. There are styles clashing between anime characters and almost realistic locales. This may be one of those cases where a setting you like with strong character creation, absent in the demo, is all it takes for enjoyment.
It remains to be seen how much of the main feature of Diorama Break aka breaking the fourth wall and engaging the player as Patron for this JRPG hero out to save the world, will be realized in the game proper. A somewhat flippant protagonist who’s not exactly sure how his quest should be handled has its charm as well, especially with how everyone in the beginner villages reacts to the practice. I would, however, put combat as one of key draws. Turn-based with grid movement and accounting a sliding timeline lead to getting my ass whooped by the first boss. Turns out having enemies who can react and adjust their already wide AoE attack is a spot of trouble. It’s an engaging process you can’t solve by tanking damage, and could potentially be a breaking point for some if there’s too much combat. Setup itself absolutely seems more suited towards boss battles.
Oddly enough, I think Vampire: The Masquerade – Oaths & Ashes might be the case of a demo not necessarily showing off interesting parts of the game peeked at in other promo material. What you get is a VN where even feeding, key aspect of vampirism, doesn’t really factor into it mechanically since the entire “kidnap a guy from the theater while competing with your rival” ends up being on-rails. What I did like was the overall tone of the demo, though. You don’t play as any fledgling vampire with training wheels to slowly ease you into things. In fact, you’re in the running to become Archon in Camarilla, quite an undertaking in Paris when your superior is THE Lucinde. I wouldn’t say writing goes specifically out of its way to be dark, not any more than the license itself in general, but shows off how callously someone with about two centuries of unlife starts thinking and acting.
Trying the demo without any expectations, I found myself tremendously enjoying Entropy. Was it those nostalgic early 3D graphics or just playing an intriguing JRPG taking place in an alien world? Only later did I realize it comes from developers of Dread Delusion which turned out to be another demo I tried out quite some time ago and ended up enjoying. Make no mistake, Entropy is a very different affair in terms of gameplay with traditional turn-based combat where your dudes sit in front and back rows ready to dish out pain. It’s astounding what a turn demo takes after you add some characters to your party and cover damage-dealing bases, but it results in loss of tension that’s present in the opening. You’re dealing with RNG for rolls and it’s nothing putting some points in ranged or magic won’t fix. Setting is shaping up to be the main star of the show, though. This one is going on a list.
Completed Cyberpunk 2077
Amazing story with incredibly fun and varied RPG mechanics. Night city is without doubt the best and most immersive open world environment.






