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20 December 2025 | S25E10
Dec 19 2025
December Assassination #5 (SG Win)
Please consider liking my review on Steam - it means a lot to me!
F.E.A.R. 3 is a disappointment, both as a FEAR game but as well as a standalone shooter. Released six years after the original, it manages to look worse and play worse, so kudos to Warner Bros for managing to mangle such a fantastic series. You know it's a 2011 shooter when they introduce you to cover mechanics before they teach you to slow-mo, because now there's regen health, and because of that piss filter and bloom plastered all over your screen.
If FEAR 1 is perfect and FEAR 2 is decent, FEAR 3 is waste of your time. Gone are the tactical elements that marked the first game, and the horror elements that were strong throughout the entire series. In are more non-humanoid enemies that are, again, a chore to deal with, and humanoid enemies that have no sense of self-preservation and sometimes are just bullet sponges requiring four or five headshots to go down. Gone is your own sense of survival, replaced by regenerating health bs. Gone are the three weapon options that allow you to be ready for any range of combat, in are two weapon slots with ammo constantly running out. Gone is the booster systems that reward exploration with improved combat options, in is a pseudo-ranking score / forced-challenge crap that rewards you with things you should have from the start. It feels that walking forward grants you achievements, then turning left unlocks a new one, and then turning right unlocks a level up. All of that super meaningless, undoubtedly inspired by the AAA gaming trends of the day. Give me a break.
If there's one addition I need to praise here is the slide kick - if almost reminds me of good movement shooters, and allowed me to imagine what this game could have been. The level design lacks the looping characteristic of the original game, but they are varied and pleasant enough.
Ah, there's an attempt at a plot, but at this point no one cares (including the writers) and neither should you
Dec 18 2025
Two-Week Report: December
Kingdom Hearts 1 Completed, Re: Chain of Memories Beaten. I've already done these two before so I decided to go a bit harder this time and do the Unchanging Armor achievement alongside Undefeated on Proud Mode. I'll never look at equipment in this game the same way again after that. The numbers in this game are deceptively small, and you wouldn't think they'd matter so much, but they do. You'll be doing chip damage and dying in two hits the entire game even if you picked the shield, which I did. Not getting MP Rage until level 90 is suffering. Dying at the very end of Hades Cup, Final Rest and World of Chaos/Ansem 3 is suffering. Everything is a slog, even more of a slog than Re: Chain of Memories. I'm proud of the achievement but man did it just… take a long time.
Given that it feels like one out of every three games on Steam is a roguelike deckbuilder now, I wanna ask if people who enjoy those games think Re:CoM is any good. It's by no means the worst game I've ever played but I'm pretty sure I'd still rather play Devil May Cry 2. Riku is pretty fun to play, duels clicked with me, but with Sora (whose entire story you have to play first to unlock Riku) it feels like the entire premise of the game is learning how to cheese bosses for free. If you try to actually play Kingdom Hearts, and let the bosses do things, you're not going to be allowed to have any fun because your cards will get broken randomly and you'll take damage instantly. If you solve that problem, you're hitting a sandbag until you win because only one attacking card or sleight can be "in play" at once. I never found a style with Sora where winning actually felt deserved. I did it, in the end, but it still feels like I'm missing something, because playing without sleights almost feels like playing Kingdom Hearts, but if revenge values randomized every second just to troll you, and playing with sleights makes the boss fights free unless they get lucky, draw a lot of zeros in a row and deck you out. Maybe people who like card games enjoy luck being a primary factor, but I generally don't. Level 99 with two characters is going to be a huge grind, too.
Update #7: October-Decemberr 2025
It’s been a while! I’m so close to finishing The Great Ace Attorney Chronicles, but I think it won’t be over until next year. I’ve palying Necesse and obsessed over Astrea for a little while. Here’s my last update for the year.
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Completed
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Beaten
Dec 17 2025
Can’t get more Noir than strict black and white
White Night is a short-ish adventure horror game. Set in (where else?) a haunted mansion, you spend most of your time solving adventure-style puzzles, and reading notes about the history of the place and its inhabitants
The unique feature here is the art style, which is (almost) purely black and white. The gameplay is fundamentally designed around this too, requiring you to constantly light matches in order to navigate around. Some of the puzzles get creative with this mechanic of light and shadow, but not really as much as they could have
The dark atmosphere is well done; claustrophobic design & moody soundscape, backed by limited character actions and restricted saving. Unfortunately, the jank cuts in to this with frustration, mainly centered around controlling the main character
The fixed camera angles is the main - but not the only - cause of this. It's a shame, because i understand that fixed camera angles were probably so useful for crafting the oppressive atmosphere here, but so often it felt like i was fighting to control the main character between those camera angles
Overall, a decent game, with good atmosphere, but with some frustrating controls, and perhaps a bit bare in the "stuff-to-do" area
Completed December 2025:
157.3 hours playtime
19 of 19 achievements
Dec 16 2025
Dec 12 2025
Report #77
Well, I gave up on beating my backlog and activated all keys from my hidden shadow backlog of unused keys. My completed games shrank from 60% to 17% :D
Ultimately it was a good thing though, because some keys did not work anymore and that surely would not have improved with more time going by. And now I’m completely free of any kind of hidden backlog. In addition, even with my old backlog I was not expecting to finish my backlog in the next decade… Consequently I adjusted my goals. From now on I will concentrate on reducing my unfinished and beaten games, without taking my unplayed games into consideration. I think that’s still a big task but much more realistic than finishing more than 1000 unplayed games! At the moment I’m at a combined 98 games in the unfinished and beaten category. For the remainder of 2025 my goal is just to stay under 100 games. For 2026 I don’t know yet. I’m unsure how to handle games with broken achievements though, like Omerta for example, where the Multiplayer does not work anymore and the corresponding achievements are unobtainable. Those games would stay forever in the beaten category, but if there is no legitimate way to get remaining achievement, aren’t they completed by all means?
In the last months I played quite a few free demos and prologues to test out a few interesting looking games. Anyways, here is my list of games from the second half of 2025:
Completed Games
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Survival Horror #8,436
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Intravenous 2: Mercenarism
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Caribbean Crashers
0.3 hours playtime
no achievements
Rating: ★★☆☆☆
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Deiland
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Summer in Mara Prologue
0.4 hours playtime
no achievements
Rating: ★★★☆☆
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The RPG: My First Dungeon Smells
3.1 hours playtime
no achievements
Rating: ★★☆☆☆
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Hero's Hour
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SiN Gold
13.4 hours playtime
no achievements
Rating: ★★★★☆
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Puzzle Chambers
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Away
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Gladiator Guild Manager: Prologue
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Escape from Ever After: Onboarding
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Half-Life: Cross Product
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Day of the Dino
0.7 hours playtime
no achievements
Rating: ★☆☆☆☆
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Warlander
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Vampire: The Masquerade - Bloodhunt
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Tiny Battles: Prologue
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Sherlock Holmes: The Secret of the Silver Earring
7.5 hours playtime
no achievements
Rating: ★★★★☆
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Darwinia
9.9 hours playtime
no achievements
Rating: ★★★★☆
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Portal 2
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Death Roads: Tournament Prologue
0.9 hours playtime
no achievements
Rating: ★★★★☆
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MirrorMoon EP
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Dungeon Tycoon: Prologue
1.9 hours playtime
no achievements
Rating: ★★★☆☆
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My Friend Peppa Pig
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Uplink
4.7 hours playtime
no achievements
Rating: ★★☆☆☆
Some games stood out to me:
- SiN, an ancient shooter from 1998, which was great fun despite its age.
- Darwinia, a RTS which is really unlike any other RTS. The age definitely shows and I think it's good that the game is rather short, but it is some really unique gameplay.
- Portal 2, where I finally managed to finish the Coop after almost 12 years!
I’m happy to elaborate further if you have any questions, but I’m trying to cut down on meta-gaming, so I won’t do longer reviews anymore.
Happy backlog clearing,
Vito
2025 goals -> Unfinished + Beaten: 98/100
Yearly update,
Current Check. (12th of Dec, 2025)
Last check. (6th of Jan, 2025)
This year wasn't the best year for games. We bought a house and other life events.
In general, A good chunk of my time was spent on friendslop games. Peak and REPO are the main two. I think we played either or both of those nearly once a week without fail. Also completed some fun multiplayer games. Several years after starting, Cuphead is finally beaten!
The games that stand out for me this year are Silksong and Supraland Six Inches Under. I liked SIU so much I went back and played a bit more of the first game before realizing its not as good. Silksong has been great although I've stalled out a bit in act 3 with how much harder it's become.
Final bit of overview for the past year, I've recently gone through most of my unfinished games playing them for a tiny bit (min ~15min) and then dropping them if I don't find them fun. Cleared out a massive amount of backlog that way at the expense of my completion ratio. I think its the opposite of something I did a few years ago by shifting dropped series to unfinished. Personally this shift feels alot better. kind of like spring cleaning? Maybe I'll return to some of them in the future but for now I'm focusing on my unfinished and unstarted games.
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Factorio
629 hours playtime
64 of 88 achievements
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The Cabin Factory
26 minutes playtime
0 of 7 achievements
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Cuphead
61 hours playtime
25 of 42 achievements
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The Eternal Cylinder
15 minutes playtime
0 of 12 achievements
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Slime Rancher
81 minutes playtime
3 of 57 achievements
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Stuck In Time
46 hours playtime
11 of 28 achievements
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Idle Research
43 hours playtime
96 of 99 achievements
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Streets of Rogue
20 hours playtime
29 of 52 achievements
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That's not my Neighbor
2 hours playtime
5 of 18 achievements
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Digseum
3 hours playtime
10 of 10 achievements
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Nodebuster
37 minutes playtime
1 of 13 achievements
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Journey to Incrementalia
4 hours playtime
0 of 4 achievements
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Core Keeper
88 hours playtime
30 of 51 achievements
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R.E.P.O.
107 hours playtime
no achievements
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True Fear: Forsaken Souls Part 3
10 hours playtime
24 of 32 achievements
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BOKURA: planet
8 hours playtime
14 of 14 achievements
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Pan'orama
5 hours playtime
18 of 27 achievements
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Go-Go Town!
16 hours playtime
no achievements
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Nova Lands
12 hours playtime
13 of 24 achievements
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Tower Wizard
7 hours playtime
12 of 12 achievements
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The Mr. Rabbit Magic Show
2 hours playtime
18 of 18 achievements
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Flynn: Son of Crimson
6 hours playtime
11 of 22 achievements
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Eastward
17 hours playtime
15 of 30 achievements
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YumeUtsutsu Re:Master
11 hours playtime
13 of 13 achievements
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We Were Here Forever
5 hours playtime
12 of 39 achievements
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Click Mage
6 hours playtime
11 of 11 achievements
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Relicta
7 hours playtime
9 of 40 achievements
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Necrosmith
2 hours playtime
13 of 30 achievements
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Necrosmith 2
2 hours playtime
10 of 38 achievements
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Embr
3 hours playtime
5 of 29 achievements
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PEAK
40 hours playtime
33 of 54 achievements
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Wood and Flesh: A Candleforth Short Story
11 minutes playtime
3 of 3 achievements
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Tiny Terry's Turbo Trip
9 hours playtime
29 of 31 achievements
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Don't Touch this Button!
67 minutes playtime
13 of 13 achievements
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The Riftbreaker
2 hours playtime
2 of 54 achievements
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Afterplace
8 hours playtime
17 of 45 achievements
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Yumeutsutsu Re:After
3 hours playtime
12 of 12 achievements
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Beyond the Long Night
40 minutes playtime
5 of 53 achievements
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Nuclear Blaze
2 hours playtime
14 of 20 achievements
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The Count Lucanor
3 hours playtime
9 of 32 achievements
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Hollow Knight: Silksong
116 hours playtime
30 of 52 achievements
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Pinball Spire
67 minutes playtime
3 of 10 achievements
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Supraland Six Inches Under
34 hours playtime
53 of 53 achievements
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Upload Labs
13 hours playtime
no achievements
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Supraland
39 hours playtime
82 of 98 achievements
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Turnip Boy Robs a Bank
6 hours playtime
20 of 23 achievements
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Potion Craft: Alchemist Simulator
10 hours playtime
11 of 29 achievements
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Steelrising
20 minutes playtime
0 of 55 achievements
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Meeple Station
2 hours playtime
3 of 22 achievements
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Nurse Love Syndrome
2 hours playtime
0 of 13 achievements
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Mushroom 11
5 hours playtime
5 of 35 achievements
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Amnesia: A Machine for Pigs
32 minutes playtime
0 of 7 achievements
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Firewatch
4 hours playtime
7 of 10 achievements
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7 Billion Humans
10 hours playtime
16 of 19 achievements
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Idle Colony
5 hours playtime
2 of 19 achievements
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Wordle 4
2 hours playtime
100 of 100 achievements
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Rover Mechanic Simulator
24 minutes playtime
1 of 30 achievements
Dec 09 2025
Veggietales seems different since i last checked
A nice short Zelda-like game where the turnip-boy protagonist can't help but rip up every legal document presented to him, which may be fun to do but is often a crime (watch out, kids), but thankfully being a criminal just leads to a life of questing and adventure, as we all know. Look at the little vegetable rascal go, what fun
Thanks to Dandey for recommending this one












