Activities

Today

Mortvie

Update 18

Finally a more decent number of games have been played compared to some previous months. Though about halfway through I started playing coop games with my friends almost every day so progress on singleplayer stuff was almost brought to an unintended stop. Was having a ton of fun with Ghostwire: Tokyo and then somehow haven’t touched it for a few weeks, but I’ll be back to beat that one for sure.

Games beaten:

Half-Life 2
#34

Hotline Miami

8/10
4.8 hours
13 of 35 achievements

This game's level design is on another level. Every level felt challenging, but doable and fair. There's also multiple ways to approach the situations you are presented with, whether it being using masks that give you different abilities, or choosing between weapons with different properties. I personally preferred to play fast melee, such as using the knife. The story, whilst confusing at first, is definitely interesting. One of the only things I didn't like was the biker boss fight.

Half-Life 2
#35

As Dusk Falls

7/10
5.5 hours
24 of 50 achievements

The game is split into two books, I assume there was supposed to be a third to finish the story off. The first half is definitely the highlight here, the story is very good and gets you hooked immediately. In terms of art style, it may seems weird that there's no actual movement and it's just still frames, but I think it was executed very well. I like that the game isn't scared to be unique. As far as choice based games go, this one was a nice surprise.

Half-Life 2
#36

MOLE

8/10
3.3 hours
16 of 17 achievements

Ohh yeah this one is great. Excellent example of psychological horror. If you liked Mouthwashing, you will definitely like this as well, I can see some ways in which it was inspired, most obvious one being you're also stuck on a ship type thing in the middle of basically nowhere. That being said, if you didn't like Mouthwashing, I wouldn't write this off either, because I think this game holds up way better in the technical aspect. I liked the story in MOLE, but I figured out what was happening pretty much immediately and idk if that was intended or if I should've been shocked.

One of my favourite things about this game is the main character wearing glasses, because as a glasses wearer myself HOLY SHIT the way they implemented that into the game was incredible, I've never seen something like that done before.

Half-Life 2
#37

PEAK

7/10
10.3 hours
16 of 54 achievements

Fun game to play with friends, probably wouldn't be entertained for too long alone though. It is also pretty much a rougelike, which I am not the biggest fan of. However, if that's the type of game you enjoy, the mechanics of climbing are satisfying and feel good to use. Environments are pretty and you will probably experience some funny fails. I also liked the fun variety of items and food that you can come across. I think the game is very well made and would not consider it friend slop, it's genuinely quality.

Half-Life 2
#38

Arctic Eggs

6/10
1.3 hours
7 of 16 achievements

Solid. Much more variety and complex cooking mechanics than I expected. Very odd, but in a good way. Can you fry an egg on top of Mount Everest?

Extras:

  • Beat the Dredge Pale Reach DLC, beautiful frozen/snowy biome, cool new fish, and basically just more of the game that I already love. Hell yeah.

Hotline Miami 2: Wrong Number

6.6 hours, 6 of 29 achievements
6/10

Click to expand

This game was everything I wanted it to be after playing the first one, up until scene 11. I was having so much fun and once I hit the 11th level, everything turned to insane difficulty that didn't even feel fair, because I was getting sniped from the opposite corner of the screen where I couldn't even see. For the most part a melee playstyle also stopped being viable from this point onwards. There were no longer levels where I felt like I could try multiple different approaches and attempt to run through levels as fast as I could, at least not as a first time casual player. I resorted to baiting enemies from behind walls so they would run towards me, or exploiting doors. And don't even get me started on the big guys that you have to shoot, swarming these levels. The level design became so big and open, it felt like a departure from what made the first game so great. I made it to scene 18 and then I just had to quit out of frustration. It is unfortunate, because I do wish I was able to beat this game and I do think it has just as much of an intriguing story as the first.


New backlog additions (very possible I forgot something again lol):
Bee Simulator (sg win)
Nobody Wants to Die (sandball)
Chernobylite, Copycat, Simulacra, Terror at Oakheart, Vampire Therapist, What the Golf (trades)
Framed Collection
Archaeogem

5% (17/367)
20% (74/367)
6% (22/367)
57% (209/367)
12% (45/367)

Yesterday

samwise84

Update 159: July 2026

I’ve been on vacation in the US for the past 1 1/2 weeks so my gaming has suffered a bit. Still got some games done. Also it was my bday earlier last month so my backlog naturally suffered a bit.

Half-Life 2

LOUD

7.5/10
1.9 hours
9 of 27 achievements

LOUD: My Road to Fame has an absolute banger of a soundtrack, but as someone who isn't great at rhythm games, the UI was a headache. Instead of showing explicit button prompts, it relies entirely on you remembering which screen position maps to which button. The second you lose your place during a fast track, you're completely lost and scrambling to recover. Thankfully, the "chill" setting makes it easy enough for anyone to get through the story. It’s a fun ride for the music alone, but I’d stay far away from the higher difficulties unless you are a pro at rhythm games.

Half-Life 2

Rain on Your Parade

7/10
6.8 hours
14 of 33 achievements

Rain on Your Parade is just pure, delightful chaos. Playing as a mischievous little cloud determined to ruin everyone’s day brought so much joy, packing tons of humor and character into a simple premise. What really kept me hooked was the sheer variety in the levels—one minute I was crashing a wedding, and the next I was flooding a city or laughing at clever video game parodies. It is such a creative, low-stress gem that constantly surprises you with its pop-culture nods and lighthearted tone. It left a massive smile on my face.

Half-Life 2

The Alters

8/10
32.5 hours
34 of 63 achievements

I really liked The Alters—the premise of surviving by cloning different versions of yourself is brilliant, and the game is visually gorgeous. But a few design choices hold it back from perfection. Having to unlock specific clones in a rigid order felt too linear (you are also forced to get specific ones just for story progression, so basically half your slots are taken), and the characters needed more variety. My only real disappointment is the endings, which feel way too repetitive and cynical after you fight so hard to save everyone. Basically no matter what you choose the corporation always wins. Still, despite the flat finale, it’s a beautiful, highly creative ride that I’m really glad I played. It is one of my favorites so far this year.

Half-Life 2

Interrogation: You will be deceived

5/10
11.7 hours
14 of 30 achievements

Interrogation: You will be Deceived has an interesting premise—interrogating suspects to stop a terror threat—but the execution falls short.
Because level achievements are locked behind the highest difficulty, the game's balance issues stand out immediately. The dialogue trees are packed with options that feel far too similar, making it hard to read the room. Worse, choosing an option that seems reasonable can unpredictably wreck your ratings, making the underlying logic feel inconsistent.
By the later stages, progress slows to a crawl as deduction gives way to confusing trial-and-error. It ends up feeling more tedious and punishing than rewarding, leaving you with little to show for a frustrating playthrough.

Also killed some DLC's again: no DLC's this time around D:

Overall Backlog Progress: +0,22% change to last times unfinished/never played games (58,36% unfinished games)

21.56% (422/1957)
18.75% (367/1957)
3.07% (60/1957)
55.29% (1082/1957)
1.33% (26/1957)




Overall SG Wins Progress:+0,42% change to last times unfinished/never played games (48,45% unfinished games)

27.10% (245/904)
24.12% (218/904)
1.77% (16/904)
46.68% (422/904)
0.33% (3/904)
Here are the games I'm currently working on. Reviews will follow once I'm done with the games:
Crying, crying, crying, that is what my backlog is doing. I tell him he's not fat, just not tall enough for his massive volume. And even though I did not buy jack shit during sale it steadily grows. Guess I can keep those sentences from last month. This month wasn't much better with my bday, sandballs and also traveling. I've won 17 games and got gifted 17 DLCs (thanks moony, mouse, Mortvie, ninglor) and got gifted 5 games (thanks Sky, Limosa, cece). I've beaten 5 games this month, so +17 for the month of June. Yearly count is at +68. No old games beaten this month, but I am already at 9/12 done so far. So not the worst result.


SG wins: Added myself (free games and old keys): Did not add anything myself this time around Gifts: And a lot of DLC's for PPU, Coloring Pixels, House Flipper, Planet Zoo and WooLoop
Games I want to play within the next few weeks:

PoP: thanks to BlueLightning42 & Nunya for challenging me
NateSCC
Half-Life 2

Selfloss

6/10
9.4 hours
16 of 19 achievements (84%)

#426
#36 of 2026
August 2, 2026

Dandey

Report #28 July

Slow month again(guess there will be no normal months; sigh). No ending of new work poping up, want to be a kid again xD.

Starting again with the usuals idles. Firestone again there eating or scripting all the time. Some new variants added to idle champions from which I managed to get few. Also managed to get one of the previous two missing achievements in Idle Slayer, but no idea when the next one is going to be as I kinda sidelined it towards the end of month.

Back to normal games. Managed to finish with the achievements in 007(still have some leftover stuff in tacsim but postponning it til later), and enjoyable experience, but no way I would’ve got it full price even with how much I enjoyed it. Probably if next one would be made by IO would throw a bit more than what I got this for, but till then waiting for the new missions. Almost finished with the solo achievements during my work breaks with DOOM(2016 one), and mostly have MP ones left and to my surprised, at least in the evening, you can still find matches in it. Also started Spec Ops: The Line, Pixel Puzzles 2: Christmas and finished with I commissioned some bees and InfiniPicross.

  • Idle Slayer

    664.3 hours playtime

    650 of 651 achievements

  • 007 First Light

    25.8 hours playtime

    37 of 37 achievements

  • DOOM

    27.9 hours playtime

    27 of 54 achievements

  • Spec Ops: The Line

    3.6 hours playtime

    9 of 50 achievements

  • Pixel Puzzles 2: Christmas

    4.7 hours playtime

    9 of 27 achievements

  • InfiniPicross

    8.6 hours playtime

    22 of 22 achievements

  • I commissioned some bees

    1.8 hours playtime

    13 of 13 achievements

See you next time and happy gaming in the meantime!

Aug 01 2026

La Volpe

July 2026 Report!

Another month, another slay! It was a good month gaming-wise.

If you want a fast-paced and not too long FPS, SPRAWL is your game! It lists Quake as inspiration, but I found it much more enjoyable than the only Quake game I played. (Which was Quake II) Also has some Doom 2016 in it. Recommended!
Sayonara Wild Hearts is a great experience! Though it kinda depends on your taste in music as well.
Reignbreaker isn’t a bad game. Short and enjoyable roguelike, but it gets very repetitive if you go for 100%. A bit above average.
No Straight Roads: Encore Edition has an excellent art style, nice soundtrack and fun story, but falls short on level design and gameplay. Both I found quite basic. A sequel will come out soon, hopefully devs will fix its shortcomings!
Lil’ Guardsman was one of the best games I played this month! Super funny, nice story and characters and casual Papers Please-ish puzzles. If you have it, play it!
Idols of Ash is very short, but it excels at what it does! Very good atmosphere and sense of tension, grappling is well-designed and story’s minimal, but nicely told!
Sherlock Holmes: Crimes and Punishments was better than I expected! A detective game with actual investigation and deduction! It was very fun.
Loved the Dread X Collection version of Sucker for Love, so naturally I loved Sucker for Love: First Date too! Engine’s a little wonky though but it won’t affect your experience much.
The Crush House is sadly too buggy to play. Every bug softlocked the game, couldn’t even finish Day 1! Too late for a refund, oh well.

Stats!
Number of games finished this month: 15
Number of games added to account: 32

Chibi

July ‘26 report

🏆 SG Wins Progress Bar

23% (34/148)
14% (20/148)
29% (43/148)
28% (42/148)
6% (9/148)

🕹️ Overall Progress Bar

12% (61/512)
7% (37/512)
19% (96/512)
55% (284/512)
7% (34/512)

👜 Backlog



🎁 Wins / Gifts



What do you mean July is over 😭

It was a very slow month for gaming even though we had our winter break the second week. To be fair, I was only free for a week and I spent the entirety of it with a cold that wouldn't go away. Second chance at July, maybe? Please?

At least it's warming up enough that I can finally drink iced coffee... the little things, you know?

ninglor03

Ninglors Log 437

01.07.26 – 31.07.26
58% (817/1405)
15% (207/1405)
1% (12/1405)
23% (325/1405)
3% (44/1405)

July Progress:
7
PPU monthly:
done
July Additions:
13

Games finished this month:

Gabriel Knight: Sins of the Fathers 20th Anniversary Edition

13 hours, 51 of 51 achievements


Jack-In-A-Castle

6 hours, 20 of 20 achievements
Present from 2021


Cats & Pandas

0 hours, 100 of 100 achievements
Sandball!


FIND ALL: Bunker

1 hours, 19 of 19 achievements
Sandball madness 2026


FIND KITTENS 2: Crafts

0 hours, 22 of 22 achievements
Sandball madness 2026


Dispatch

24 hours, 36 of 36 achievements
Win \o/


Portal

10 hours, 12 of 15 achievements


Won/Gifted Games:
Farewell North – Ty Volpe <3
Dispatch – Win \o/
AC Origins – Ty Sky <3
Elton Manor: Requiem of the Cursed Roses – Ty Sky <3
Staffer Reborn – Ty Yamara <3
Palindrom Syndrome: Escape Room – Ty Limosa <3
Akash: Path of the Five – Ty Moony <3
Winter Burrow – Ty Moony <3
Cats & Pandas – Ty Sam <3
Between Time: Escape Room – Ty Vinro <3
Wanderstop – Ty Bruteforce <3
FIND ALL: Bunker – ty Adam <3
FIND KITTENS 2: Crafts – Ty Adam <3
Bought Games:
Currently playing:
House of Legacy Settlment Survival Lies of P

So much from me :3
Have a lovely week!
Queen Ninglor

Dog

#31 JULY 2026

Dark Souls II

33.8 hours playtime, 19 of 38 achievements


Alabaster Dawn [Early Access]

11.5 hours playtime



Note: I’ve beaten all the content available for Alabaster Dawn at the moment, but I marked it as unbeaten still, since I plan to play it again after its full release.

Moony1986

Stats End of July

Overall

Overall statistics

16.141% (1147/7106)
19.983% (1420/7106)
1.618% (115/7106)
30.861% (2193/7106)
31.396% (2231/7106)

Monthly change

Completed
+5
Beaten
+18
Unfinished
+-0
Unplayed
-17
Won't play
+-0

Overall wins statistics

20.773% (505/2431)
25.093% (610/2431)
2.674% (65/2431)
22.378% (544/2431)
29.083% (707/2431)

Monthly change

Completed
+2
Beaten
+9
Unfinished
+-0
Unplayed
-5
Won't play
+-0

Yearly Challenges

Yearly Challenge 2026 - Simulations

50.000% (26/52)
5.769% (3/52)
44.231% (23/52)

Finish all games on the Secret Santa 2025 list

58.065% (18/31)
6.452% (2/31)
35.484% (11/31)

Beat all least 50% of the games on the Runs on a Toaster list

38.000% (38/100)
6.000% (6/100)
56.000% (56/100)

Beat all least 50% of the games on the Fantastic Beasts and Where to Play Them list

37.500% (30/80)
1.250% (1/80)
61.250% (49/80)

Beat all least 50% of the games on the Trust Issues list

25.000% (10/40)
5.000% (2/40)
70.000% (28/40)

Beat all least 75% of the games on the Old wins list

32.000% (32/100)
7.000% (7/100)
61.000% (61/100)

Beat all least 50% of the games added in 2025

37.778% (68/180)
1.667% (3/180)
60.556% (109/180)
robilar5500

Alright. July is in the books. We had the Willow Fire threatening the town I live in for a chunk of July, but it’s no longer as close by and is largely contained until the snows come and completely put it out. Anyway, decent month for gaming overall. Eriksholm was definitely the standout title, and Decade was super interesting. It was also nice to close out the Avadon series.

July Completions

Avadon 3: The Warborn

36.8 hours, 15 of 30 achievements
Not nearly as good as the other games in the series, but still a decent conclusion to the overarching story.


The Backrooms: Liminal space

0.8 hours, no achievements
This is of the walking sim variety of liminal spaces games. It was okay-ish.


Liminal Lane

0.6 hours, no achievements
Another walking sim liminal spaces game. This one I enjoyed. It had an eye towards fun with tons of movie and pop culture references throughout, and a couple decent anomaly puzzles mixed in.


Metal Garden

3.4 hours, 3 of 9 achievements
This was an excellent megastructure game and a decent FPS as well. Very cool idea for both world building and lore.


Goblin Solitaire

4.3 hours, no achievements
It's straight solitaire with no frills, but some fun card designs.


Eriksholm: The Stolen Dream

12.8 hours, 42 of 45 achievements
Excellent story, linear but fun iso stealth, sweet sweet graphics, great voice acting. This is one of those memorable games you get to enjoy every so often.


SCP - Mystery Man

3.6 hours, no achievements
This was a really cool investigation game that requires real life investigations from the player via web searching. Neat game, cool concept.


Decade

3.6 hours, 15 of 20 achievements
This was an excellent CYOA game featuring node-based exploration via time travel through different times and timelines, altering history as you go. Super cool.


July Retirements

  1. The Underground Man - The dialogue here was an f’in embarrassment
  2. Within the Backrooms - It’s got a decent liminal spaces concept, but is also a buggy mess
  3. Nothmere - The UI was so terrible with this game, I didn’t want to continue, despite there being a real game here.
  4. Wasteland With Robots - Unplayable mess.
  5. Underrail - I really want to play this, but it had some issues with the game not recognizing the game borders in windowed and full screen mode that made it unplayable currently.
  6. The Lonely Helmet - Pretty meh platformer. Delisted.
  7. Liminal - Not actually a liminal spaces game. Not really. It’s more like an anomaly game. But also abandoned and broken.
  8. Aliens: Fireteam Elite - Also a buggy mess. It’s actually a fun game, but the bugs just got cumbersome, so we retired this n favor of other co-op games. Maybe I’ll go back at some point and solo the remainder of the campaign. But maybe not.

Plans for August

I’m currently playing a couple games: Mistfall Hunter, FatalZone, and Goblin and Recipes: Match-3 Adventure. Plus, my co-op friends have moved back to Serious Sam for now, lol. So that as well (Serious Sam 3). FatalZone is a decent bullet heaven. Not sure how long I’ll play it, but it’s fun for now. Mistfall Hunter is a PvPvE extraction medieval game. So far, it’s almost straight up a Dark Souls clone outside of the aforementioned extraction aspect, but also decent so far. GnR is pretty meh, but a couple levels at a time is a decent way to kill some time. So, I’ll continue with all of the above. after that, IDK. We’ll see.