Activities

Today

Arbiter Libera

A Report that left me seriously divided. Not exactly here as much as on Steam since there’s no fine grading there. So, we’re at Report 99 at long last… and I have no idea what to do for the upcoming big one. It should be out by the end of the year, if only because I like to have a mandatory end-of-the-year roundup. Enjoy the read.

RiseV7
285 hours
50/50
This can't be a Ubisoft Game
Played on Steam

The vibes? Immaculate.
The visuals? So gorgeous it made me feel bad for every wall I accidentally introduced my car to.
The handling? Smooth enough to make me think maybe I can actually drive in real life. (Spoiler: I cannot.)

It’s chaotic, stylish, and somehow turns every playlist race into a wild showcase of vehicles where they get their own spotlight moment.

In short: I loved it.
10/10, would floor the accelerator into paradise again.


RiseV7

Hue

7.5 hours, 13 of 13 achievements

A solid 7.5/10.
The world is simple but clever, beautiful, sometimes frustrating—but always worth flipping the palette one more time.

Completed during the October 2025 - Spooky Hallow's Eve PAGYWOSG.


Amitte

Progress report: October ‘25 (a.k.a. OMG, It Took Three Weeks…)

Life is busy, busy, busy…!
Like multiple times before, there was just that one review that kept bothering me because I just did not feel like writing. At all.
But I have to get rid of the clutter and move on. (I’m behind on November reviews too, ha!)

Half-Life 2

ALTER EGO

0.3 hours
5 of 5 achievements

In ALTER EGO, step into the shoes of Reese the rat as you learn the dreadful news - your girlfriend, Winona, has just been murdered. This shatters your world to pieces, but what's worse is, you're presumed guilty. Now, it's up to you to find out what really happened.
The art style and music are fantastic, and the artistic choice to deliver most of the story in the form of simple, looping animations reminiscent of comic book panels is interesting, if a little confusing. Sadly, the whole thing only takes about 20 minutes to play through.
Assuming the devs would be interested in working together on something more, I think a more detailed glimpse into Reese and Winona's past could help flesh the characters out, but as it stands, this is more-or-less a complete experience.

Half-Life 2

Colorless Life

0.5 hours
no achievements

Colorless Life follows Vince, a man who gave up creating art due to a lack of self-confidence. Shortly after we first meet him, he gets a call about his mother passing away at a hospital, which leads him to spiral. He encounters a small demon creature - the personification of his depression - and goes along with it through multiple metaphorical worlds within his head.
This is the absolute bottom of the barrel. I've only played it now because on some devices - including my laptop - it just refuses to launch. If it does launch, though, you're treated to one of the worst Russian to English translations to ever exist. Considering that the game is essentially driven by the narrative, English-speaking players are forced to "go along with the vibe", for a lack of better description. Then again, Russian-speaking players may not have a much better time either, since the Cyrillic refuses to display properly within the game, too. Or, at least, that's the only possible explanation for some text showing up as a garbled mess of nothing but diacritics.
The game uses WASD to move and E to interact… and LMB to interact, also. You just can't close the pop-ups without using the mouse. Oh, and the dialogues are advanced using Space. It does and doesn't make sense at the same time.
There are at least two endings, determined by the last thing you say to "Depression". With any other game, my complaint would probably be that I had to replay the whole thing to see the other ending, but here… it is impossible to see the good ending. While the bad ending plays out as normal, the choice leading to the good ending gives the player nothing but a black screen and a looping SFX, which should eventually transition into the final sequence proper, but… it just doesn't.
Most of Colorless Life was done by only one guy, which is always admirable, but this… this just ain't it. I'm surprised it's still available for purchase despite the state it's in.

Half-Life 2

Death and Taxes (Demo)

1.4 hours
6 of 6 achievements

I was expecting something like Papers, Please… or, since this is about deciding who lives and who dies, maybe something akin to Peace, Death!… but ultimately, this was very slow and boring. Rather than let you assess who should live or die on your own terms, Death and Taxes forces you to read people's profiles and decide who seems like a positive or negative force in the world, or, more often - who does or doesn't fit the criteria your boss came up with for the day. There's no thrill of the arcade-style gameplay of Peace, Death! and you're definitely not a part of the narrative like in Papers, Please. Going off of the demo's contents, you're just one of many Grim Reapers, isolated from the outside world, only able to deduce your impact on the human world from the in-game Twitter equivalent. Kind of disappointing, but I don't want to say "no" to this game yet.

Half-Life 2

Go! Go! Hamster Chef!

2.1 hours
7 of 7 achievements

In this N64-style game with a dark twist, you're Hamster Chef, the only resident of an animal village with a designated job. Over the course of a few days, your cooking business takes off despite the limited amount of customers… and then you accidentally end up bringing hell down onto the village by getting too close to a mysterious monster dwelling in the nearby forest. Totally normal stuff.
The art style is adorable and reminiscent of the original Animal Crossing and Super Mario 64. The cooking aspect is simple and lacking, which makes sense since it's not the point of the game, but remains disappointing.
3 of 7 available achievements require you to fail the final chase sequence in different ways, which is considerably harder than just completing the game. If I were to treat it like a retro game, I'd say those achievement requirements border on what RetroAchievements calls "unwelcome concepts"; that is, going out of one's way to play the game badly for no significant payoff.
On the bright side, though, and I can't believe this needs to be said - Go! Go! Hamster Chef saves the progress you made in stressful scenarios, letting you pick up from where you died.
To sum it up, I think Go! Go! Hamster Chef nails the N64 aesthetic and respects the player's time, but it could have allowed more creative freedom with the cooking mechanic and explained its horror twist better. The only other game from its devs is currently limited to mobile platforms, so I'd be interested to see a PC port or whatever else they might come up with next.

Half-Life 2

Grimm

1.0 hours
no achievements

Originally released between July 2008 and April 2009, Grimm is an action-adventure game in which you control… well, Grimm, the small hairy dwarf with a perpetually full bladder, who's tired of how beautiful and perfect fairy tales have become, and now, it's your time to help him change them back by entering their worlds and running around to turn everything dark and stinky. It's reminiscent of Katamari Damacy in that way, only you're not rolling around a growing ball of stuff.
Though the reduction of these fairy tales to worlds of doom and gloom is where the comedy derives from, the overbearing darkness and constant toilet humor just feel "2edgy4u". In the first chapter alone (which is all that's available on Steam, now that the game's been delisted), there are crowds of hanging bodies and gravestones popping up everywhere you run. And even that isn't enough to reach the end of Grimm's sullying scale.
Despite being an American McGee creation, this is nowhere near the likes of Alice… but because it seems to be fully available on GOG… if it's ever on a deep discount and I feel like it's a good time to try it out, I might just buy it.

Half-Life 2

Hidden Cats - Halloween

0.0 hours
100 of 100 achievements

These cats could not have been more in plain sight. This is what I've been waiting to play all year?!

Half-Life 2

RATSHAKER™

2.1 hours
13 of 13 achievements

Originally watched this one on YouTube and liked it enough that when I spotted it in a bundle, I didn't think twice about getting it. Imagine my surprise when I learned the ending had been fleshed out since then.
The seemingly ridiculous gimmick - shaking and squeezing a cartoony rat with no front paws - is but a glimmer of comedy in this disturbing and bloody experience, which has (in my opinion) been most faithfully interpreted as a vision of a man suffering from crushing guilt tied to a masturbation addiction.
In this context, the extended ending seems tone-deaf, implying a grander narrative that simply isn't there. That, and the existence of an official DIY rat cut-out and plushie seems… disgusting.
I like me a properly scary/gory horror game without extremely loud jumpscares or chase sequences, but I don't know that I would have enjoyed this one as much if other players hadn't already analyzed the story. That being said, it's apparent that the devs are invested in the performance of their game, so I'm curious to see what they'll do next.

Half-Life 2

SIMULACRA 3

9.0 hours
24 of 24 achievements

…aaand we're back!
This time around, you're Rook, an intern at the Stonecreek Citizen, randomly chosen by your coworker, Ruby Myers, to help uncover the mystery of a curse plaguing Stonecreek. The phone you're to investigate belonged to Paul Castillo, who was doing independent research into the curse before disappearing off the face of the Earth.
I've been itching to play this one ever since I learned it was going to be a thing… and now I know the reviews were right.
Most importantly, this installment takes itself so damn seriously. For me, personally, anything that belongs under the "FMV" umbrella in some way (SIMULACRA 3 includes live-action scenes, as did all the previous games) has a sort of obligation to include comic relief as a way of keeping the original spirit alive. SIMULACRA 3 is so serious and grim, I just want it to apologize to all the funny characters from 1, 2 and Pipe Dreams.
Speaking of characters, Ruby is unlikeable. She's headstrong and she can get to the bottom of everything, sure… but unless you deliberately play the game badly, there aren't any stakes to what she does or what you do to her. The way she muses on about the hypothetical article she could write about the victims of the curse just left a bad taste in my mouth. Even the couple or so times you can say something vaguely mean to her don't actually affect your relationship or the outcome of the major story beats. When the text-only side characters are more interesting than the one supposed to be your sidekick, you know something's not right.
And on the topic of story beats: I don't know what possessed (no pun intended) the devs to switch the focus to a mythical being and imbue it with "the spirit of the simulacra" or whatever, but it does not work. 1, 2 and Pipe Dreams were solid commentary on online dating, influencer culture and mobile games, which are just some of the things we're all trying to make sense of on a daily basis in this weird internet age we currently live in. Opting for a change, presumably to "spice things up" in 3 just muddies the message, if there even is one. This also influences the scares: there's no more changing backgrounds like in 1 or 2 that could truly creep you out and, even more regrettably, there is no final conversation/face-off with the simulacra itself. The design of the simulacra in the previous games as an entity with no discernible form, a constantly shifting voice (not in Pipe Dreams) and, most importantly, a complete disregard for human life was perhaps the most thrilling thing about this whole series… and in 3 it's gone, just like that. I get that with the introduction of the Beldam this isn't so much a cyberhorror anymore, but come on, man! I thought this was the series that wanted to make me afraid of checking the notifications on my real phone!
Besides these big gripes, SIMULACRA 3 simply… isn't challenging. I can vaguely remember the good ending to 2 being locked behind an entirely missable scenario and if you're not great at Flappy Bird, Pipe Dreams would have given you a hard time, so lowering the difficulty doesn't seem like a bad idea… except that in 3, everything is pretty much handed to you on a silver platter (and the couple of things that may not be, you'll be able to glean from the guides). Just read everything you can once, gathering all the clues along the way and you'll be good to go. No looking up secret websites, no calling Paul's contacts, nothing. There aren't even any easter eggs, as far as I'm aware. It's all just a sad, dull, grey mess with the cutscenes that include choices having awkward cuts between shots and actors standing in front of incredibly obvious greenscreens half the time. Even the damn ending doesn't have a cool BGM like the previous games did; you just have to read a few paragraphs in silence to learn what the hell ended up happening to Ruby and the town afterwards. NG+ doesn't let you speed up or skip text, so even as a VN, SIMULACRA 3 is kind of a flop (but on the bright side, it's so short you can replay it in about a hour and a half). The only advantage it's still got over other FMVs is the majority of the cast being Asian.
To sum it up: this was sad, disappointing and so serious it almost hurt. Do yourself a favor and stick to the first three games.

Half-Life 2

Spirit Hunter: Death Mark

16.3 hours
31 of 31 achievements

In H City (A district of Tokyo, apparently? What, you mean Harajuku?), rumor has it that a mysterious mark has been appearing on certain people's bodies… and anyone who receives it will die of unknown causes. One such person, Yashiki Kazuo, finds his way to a mansion said to provide protection to bearers of the Mark. In spite of his memory loss, circumstance dictates he aids fellow Mark bearers.
As Yashiki, you have to hear out the Mark bearers who come to the mansion, learning about the many spirits that roam the land of the living, team up with them to investigate areas of interest, collect key items and finally, face off against the spirits to help them return where they belong.
The exploration part of the game plays out like a dungeon crawler - emblematic of EXPERIENCE, as their earlier titles seem to be mostly comprised of those - which felt fresh while also bringing me back. (I miss you oh so dearly, Corpse Party: Book of Shadows…)
That being said, I think this explains a bunch of issues I have with the game. I've read comments about how ridiculous the final face-offs look… let's say YMMV. In a pure VN, this would have been left up to the writer, a moment for their style to shine as the story reaches a climax. Then again, judging by the storytelling present here, I don't know that I would trust the EXPERIENCE writers to create a full-fledged narrative that demands all of the player's attention. (I had to check while writing this and sure enough, none of the writers credited for Death Mark have written for any other VN than the ones published by EXPERIENCE. Y'all gotta let me know if their non-VN games are known for good stories or not.)
I found most - if not all - characters hard to like, and even though they're supposed to have undergone a traumatic event alongside Yashiki, I didn't feel like I got to know them any better than he did (which is to say, barely.)
And don't even get me started on the weird attempts at eroticism that don't fit in at all within the context. There are multiple instances of CGs depicting female characters being half- or barenaked, possibly in a suggestive pose; this is neither scary nor titillating, it's just annoying and distracting. (But for the record, you know no male characters get the same treatment.)
My experience (no pun intended) was also hampered by the Steam port being faulty. From what I understand, there seems to be some kind of memory leak that has never been addressed and so, despite Death Mark being Verified on the Deck, it's bound to crash every 20-40 minutes. If you're lucky, you'll be tipped off by missing textures. Save early, save often!
This is another thing the devs decided to make harder on the players for no apparent reason; as opposed to most other VNs, you can't save at any point during dialogue. No, you have to wait until you're at the mansion with the choice of what to do next or in the middle of investigating a location. Unsurprisingly, this will also lead to numerous times when the game might crap out on you right before you're able to save; hell, even the exact moment you click the "Save" button! These are the things that sour my enjoyment and make me turn to a guide immediately. I'm glad I did, though, as I would've been in for a bunch more replaying if I hadn't.
To sum it up, it's one of those games that look great (seriously, the painterly art style is wonderful) but don't amaze with their story… and in fact, as mentioned earlier, it made me want to play a different game entirely. I'm hoping there aren't many more of those out there and that the sequel will be better.

Half-Life 2

The Man in the Park

0.0 hours
1 of 1 achievements

I have no words. I've seen a playthrough of FROG LEGS from the same dev, and I thought that had a nice sense of humor. This… there's nothing to it. It's just a weird "story" featuring a couple of old school-style jumpscares.
As ridiculous as this sounds… reviews seem more favorable towards the sequel.

Half-Life 2

The Man in the Park 2

0.2 hours
1 of 1 achievements

This one technically has more of a story… but still, all the "horror" is contained within a handful of jumpscares. Some of them don't even have an image to scare you with, just the same soundbite every time something bad happens. Here's to me playing FROG LEGS in the future.

Half-Life 2

Toilet Chronicles

1.4 hours
22 of 22 achievements

Toilet Chronicles is one of those games where you need to do everything step-by-step to get to the end, with any and all deviations from the plan netting you all kinds of bad endings. According to the initial premise, you just walked into the bathroom while at a party in 2008. It's established that there's some sort of mystery lurking within and you should try to solve it.
I knew I wanted to get this game for myself because I watched multiple playthroughs of it and it was fun seeing people find the different endings, so I still remembered about half of the game. I like this kind of randomness, but reading other people's reviews reminded me that there are longer, more fleshed out games in this vein, like The Stanley Parable or Jazzpunk.
In comparison, Toilet Chronicles is… fine, although it ends with no real fanfare or anything. In fact, you don't get to learn shit about why everything is the way it is.
The DLC is much worse, though. I've not seen that part of the game at all before, so I got excited seeing it's free… and then I had to spend time creating makeshift stairs out of a camera and toilet paper roll to climb as a mouse so I can fall into the backrooms and get jumpscared by Squidward. I get it, dev, you're a SpongeBob fan. Please try something more original/generic next time! 'Cause that was just a handful of unrelated references to other properties loosely strung together…

Half-Life 2

YOU DON'T KNOW JACK Vol. 2

0.7 hours
no achievements

Finished the 21 question game with $29.500 and the 7 question game with $11.500. I was doing perfectly in the 21 question game until the Dis or Dat came up.
I wanted to say something about how because this one came out later, maybe I know more about the stuff they're asking about here, but, uh… it came out in 1996, so only a year after vol. 1.
I've not experienced much of the game (I haven't answered a single Celebrity Collect Call question, for example), but given the questions I got, it feels like Jellyvision were huge fans of The Brady Bunch.
What's most important to me, however, is that these games are so much fun. My vol. 2 scores are so much better than my vol. 1 scores, I was as excited about them as if I'd won actual money. Definitely gonna play more sooner rather than later.

Half-Life 2

You Will (Not) Remain

0.7 hours
8 of 8 achievements

A 48 hour game jam creation, You Will (Not) Remain tells the story of an unnamed protagonist who's stuck in their apartment as the outside world falls to an Eldritch horror. The gameplay boils down to interacting with things marked with a purple outline in more-or-less the same order every in-game day. Everything about the story is purposefully left ambiguous and the ending is neither surprising nor satisfying. The "horror" aspect largely takes a backseat to the protagonist's mental health issues, and so, in the end, I feel like I got more of a chill from reading the discussions where other players shared their thoughts regarding the symbolism. Unless you think you'd arrive at a similar explanation for the plot yourself, I can't rightfully recommend this one.

See you soon :)

Yesterday

Py

Finally 60%

Been a while since i posted here, but I was still making some slow progress. Managed to get to 60% of finished games ( +3% of won’t play).
Won’t go over every game, but here are some of the most memorable ones (from most recently played to least):

Half-Life 2

Wantless

35.1 hours
23 of 38 achievements

Small turn based game with a weird story (you're going inside people mind to remove their want).

System is quite cool with an experience tree that's easy to customize + a skill crafting system to make the skills you want from a bunch of components.

Half-Life 2

Against the Storm

125.8 hours
45 of 80 achievements

Game is awesome. Providing the right mix of city building and roguelite for me.

Half-Life 2

Balatro

167.1 hours
29 of 31 achievements

I don't think I need to present this one.

Half-Life 2

Pathfinder: Wrath of the Righteous - Enhanced Edition

244.7 hours
41 of 153 achievements

Took a while to finish this one. Quite the RPG experience.
And I did just one play through. Maybe one day i'll do more.

Half-Life 2

Fell Seal: Arbiter's Mark

65.5 hours
36 of 53 achievements

Another good turn based RPG.
Liked the class system progression where you level up some classes to unlock other classes.

Half-Life 2

Astrea: Six-Sided Oracles

16.1 hours
29 of 80 achievements

Roguelike dice building.

A nice take on the genre, with dice building instead of deck building (à la STS).

Half-Life 2

Alina of the Arena

19.4 hours
29 of 42 achievements

Another roguelite, but this time with an hexagonally tiled arena for each encounter.

It's quite fun to make new build with different approch in mind

Half-Life 2

The Red Lantern

4.6 hours
18 of 27 achievements

DOG§§§§

Half-Life 2

Marvel's Midnight Suns

45.3 hours
42 of 72 achievements

Marvel meet XCom chimera squad.

Quite fun to fight with super hero and dicing the baddies around.

Nov 20 2025

NateSCC
Half-Life 2

Styx: Shards of Darkness

6.75/10
22.5 hours
30 of 38 achievements (79%)

#389
#56 of 2025
November 21, 2025

Nov 19 2025

OC/DC

I remember playing this back when it was a Skyrim mod

11.6 hours
2646

The Forgotten City is another time-loop game, which immediately places it in the shadow of The Outer Wilds, and that's a minor shame, because it definitely has its own style and unique ideas

It's a smaller game too, reducing the scope to the titular city - more of a village, with around 20 inhabitants - and focusing more on dialogue with said inhabitants to move things forward. There's a bit of a Greco-Roman historical angle that appealed to the nerd in me who enjoys that stuff, and the story does go to some unexpected places, which was a good time. Very open-ended though, so your mileage may vary - pick the right character, and have a sharp brain about time-paradoxes and you could end the game after your third conversation

As referenced in the title, i did once play the mod version of this (so far back i can barely remember). I didn't play much, definitely didn't complete it, but it is interesting to compare this version to that - or even just to draw parallels to the "Skyrim" (or maybe "Bethesda" ?) style of game-play. There's a particular feel of the particular verbs there - how you talk to characters, how you interact with containers - that echoes through to here. It's almost nostalgic..


Nov 17 2025

Jztr

ReportNovember 17, 2025

Progress Log

Action RPG / Soulslike

Wandering through the last DLC — the snowy kingdom.

Adventure / Story-Rich / Episodic

The game doesn’t have cloud save. I reinstalled windows and everything disappeared — I had to play from Episode 3 to the end of Season 1 without my previous choices. Absolutely hate it. Season 1 hits like a truck, even though I kind of guessed the ending. In my opinion, the fate of some characters isn’t very well written.

Finished Games
Atomic Heart ✅ Recommended

FPS / Action / Sci-Fi

The visuals are fantastic — character models look incredible (the twins… yeah), and the world design is top-notch. The story and twist are okay, but I feel they could’ve taken it even further. Like Control, I think this game would be better if it were more linear. The weapon upgrade system is the weakest part: swapping a mod forces you to re-upgrade it from scratch every single time, which made me stick with just three weapons (shotgun, AK, bazooka). Still, I enjoyed the experience overall. Definitely recommended — hoping Atomic Heart 2 improves the weak points.

Titan Souls ✅ Recommended

Boss Rush / Precision / Indie

Fast-food Soulsborne — you one-hit bosses, and they one-hit you. The challenge comes from the one-arrow mechanic: you shoot, then must retrieve it, making timing and precision everything. The bosses are well designed, the soundtrack is calm and pleasant, and even though the mechanic gave me a hard time, the game is still worth recommending.

Styx: Master of Shadows ✅ Recommended

Stealth / Fantasy / Third-Person

The story is a bit confusing for me, but the graphics still look surprisingly good for today’s standards. The stealth mechanics and level design are great, though it was tough since pure stealth isn’t my strongest genre. Still, for fans of stealth-heavy gameplay — definitely recommended.

ninglor03

Ninglors Log 415

10.11.24 – 17.11.25

November Progress:
3
PPU monthly:
done
November Additions:
3

Games finished this week:

Everafter Falls

106 hours, 38 of 38 achievements
Win \o/


Monster Lover 1

4 hours, 9 of 9 achievements


Furry Shades of Gay 2: A Shade Gayer

15 hours, 22 of 22 achievements
Present from 2024


Won/Gifted Games:
Bought Games:
Pharaoh: A New Era
Synergy
Paleo Pines
Currently playing:
Uncharted The Divine Speaker

So much from me :3
Have a lovely week!
Queen Ninglor

Nov 16 2025

Εμεθ

Two-Week Report: November

Half-Life 2
Never Played -> Completed

Cage of Roses

11.9 hours
13 of 13 achievements

Started off well, but completely dropped the ball during the final big scene. Author's afterword said the beginning and end of the story were easy but finding a way to get from A to B was the hardest part, and it shows. I feel like this has happened before with ebi-hime…

Half-Life 2
Never Played -> Completed

Velvet Bite: Softly, with Teeth

7.8 hours
no achievements

Madison was cute, the other routes were pretty forgettable. Also, for a vampire romance, there isn't a whole lot of vampire-romance-like content… or a lot of content in general, which at this price point explains the mixed reviews. The number of endings and routes is super inflated. The story is always the same and your choices only affect who the MC ends up with at the end.

Horror games aren’t really my thing so for October (I’m behind schedule) I decided to knock out a couple vampire games. Neither of them had a very strong vampire flavor and both lasted about as long as a stick of gum, so I ended up playing more Silksong. After 200 hours, I think I’ve done every kind of playthrough I want to do for now, so it’ll be easier for me to stay focused on the backlog, at least until DLC starts coming out.