Activities
Today
October Assassination #1 (SG Win/PoP Pick)
Please consider liking my review on Steam - it means a lot to me!
Harvestella is a game that might be worthy if bought on a deep discount, but not full price.
Imagine a PS2 game that was forgotten in a closet for two decades and then released as if no one noticed. The game has incredibly beautiful environmental art and the music is top-notch, but the praise kind of stops there. While you eventually end up building a daily rhythm to your progress, at no point the game truly feels satisfying -- everything you do in the game is a bit worse or more tedious or more slow than it had to be, and I think a lot of that comes from the fact the game still has design conventions from the early 2000s, but in the early 2020s. The graphics, animations, textures, sound effects, menus, everything feels like it was meant to be from 3-4 gaming generations ago with no good reason for that. We as gamers demand a bit more today, and this game simply fails to deliver in so many aspects that I find it very hard to recommend.
Take farming. It is bare bones. You have three tools, a choice of a few seeds every month, very limited planting room, expensive upgrades, crops that are not profitable, high cooking requirements (which incentivize you to hoard ingredients instead of selling them), and a massive range of transformation machines but which usually only have one or two inputs. You eventually unlock biomes, but they add very little to the overall farming. It looks like a lot, but it's so incredibly basic that each day I would be done with farming by 8AM, even when I had a lot of stuff to do. It is not enough to keep you hooked, but many other gameplay systems rely on outputs from farming, so you have to put some effort into it.
The crops you harvest during farming are really helpful for cooking, which is your main way of progressing through dungeons (since stamina drains absurdly fast). Which takes us to combat -- a MMO-style combat with no block and an uneffective dodge, limited healing and no tanking. Which means combat is a DPS rush against enemies. You're supposed to combo weaknesses to achieve breaks, but the elements and weaknesses is poorly communicated and you don't have access to all jobs and elements without first going to a save spot, meaning you either cheat and read online about the upcoming encounters in order to be prepared for them (as I did), or go blind into battles, die, waste your time and money and then repeat them. There is close to zero skill involved in combat, and your AI companions are close to useless most of the time. Anytime you encounter a FEAR enemy, expect a fight that is harder than the mainline bosses.
If the game was mostly farming and combat, it wouldn't be a great game anyway, but it would be a better game than it is. But there's also story and side-quests, and here's where the game biggest issue lies. The side-quests are an incredible, incredible pacing drag. Everytime you trigger a new quest, expect 10-15 minutes of unskippable cutscenes with no voice acting, which very quickly becomes insufferable. The scenarions and NPCs might even be interesting, but the whole stop-start nature of these interactions gets very old very fast, to the point I started mashing X while reading on my phone just to get through with those interactions. Even worse, they unlock a lot of passive combat buffs and much-needed money and seeds, so you are incentivized to suffer through those. To hurt the pacing even more, sometimes the game brings a cutscene, gives back control, asks you to walk 3 meters, and takes back control for another cutscene. Another common time-wasting tactic is giving you dialogue choice, which you think might matter, but always lead to a same generic response that applies to both of your answers (which usually are the same thing said differently), and them the game just goes back to being linear. It's deceptive, it's a pacing killer, and just made me slowly hate the game.
Again, there are decent elements to the game, but overall it's not respectful of your time, and a game that could be over in 30-40 hours insists to drag itself for 70+ hours just because it thinks it's cute. There are much better farming sims, much better dungeon crawlers, and much better life sims out there. I am hard pressed to understand why anyone would spent $60 on a PS2 game released 2 decades after its time.
Yesterday
September 2026 was a quiet month, it was the 1 year anniversary of my mom’s passing so I had a couple of rough days. I occupied myself with playing lots of “low effort” games (dash games I believe some of them are called) and it was quite nice to revisit some “old classics”.
Games added in September 2026
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Danganronpa: Trigger Happy Havoc
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Tails Noir Preludes
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IMMORTALITY
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Backfirewall_
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Don't Be Afraid
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Trash Goblin
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Copycat
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Wednesdays
0 hours playtime
no achievements
Games added: 8 (2 more than the last month)
Games won: 2 (2 more than last month)
Again, a month where I only added a few games (compared to me normally)
Completed one of my wins rather quickly, the other will have to wait a bit because I know it’s about cats (and sad) and I’ve just had a similar experience, so now is not the right time.
🕹️ July, August and September 2026 Journal
My Statistics 😔
Steamgifts Statistics 😔
If you like cooperative multiplayer strategy games, I definitely recommend it. It's a great price when it's on sale, and it has so much content that you can play for hundreds of hours without getting bored. I recommend buying the DLCs only after you get tired of the base game (the Definitive Edition already includes more than enough content). There are quite a few of them, but all the clans are have different gameplay, so they might be worth it.
| July |
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| August |
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| September |
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| Bought Games 🛒 |
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| Won / Free / Trade / Present 🎁 |
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Kairosoft games sale D,:
September 2026
My birthday month! Busy as always, but lots of progress! I would’ve preferred more completions, but I’m still hacking away. I also have the double-edged sword of being a content creator, and now that I’m getting more sponsorships, I’m also getting more games that are being added to my backlog… suffering from success, I suppose.
Chillquarium is a cozy fish-collecting idler that actually respects your agency, letting you play as actively or as passively as you want without forcing a slow, artificial pace on you. There's a huge variety of fish across freshwater and saltwater types, the music and atmosphere are quite solid, and progress keeps ticking along even with the game closed. That said, the endgame grind for painted mythic fish is a frustrating RNG slog, and the way older fish packs get instantly devalued the moment you unlock a new one left a sour taste by the end. Still an easy recommendation for fans of the genre, just don't expect the back half to feel as rewarding as the start.
Desktop Defender is an addictive idle auto-battler with a gameplay loop that consistently hits you with dopamine, whether it's incremental upgrades or ascensions layered with more buffs on top. You can feel yourself getting stronger run over run, and the weapon and equipment variety gives you real freedom in how you go about clearing everything on screen. Performance chugs a bit in the later levels, and the achievement grind at the very end is a bit ridiculous, but overall this is a very solid pickup for fans of the genre. Recommended.
Gloamvault is undoubtedly fun, but it's also inherently imbalanced in a way that flattens most of its own systems. Fireball is busted enough to carry entire runs on its own, which leaves poison, burning, necromancy, sacrifice, and most other spells feeling pointless by comparison. Merging monsters is still addictive, the atmosphere is great, and there's a ton of monster variety to chase down, but the balance issues and underused features hold it back from being something more. The achievement grind is also really rough. Recommended, but def needs more polish.
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Far Cry 5
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Divinity: Original Sin 2
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Assassin's Creed Black Flag Resynced
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MOUSE: P.I. For Hire
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The Binding of Isaac: Rebirth
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Slime Rancher
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The Rogue Prince of Persia
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Wanderburg
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Wirm
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Static Dread: The Lighthouse
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Honeycomb: The World Beyond
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Valheim
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Duelists of Eden
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Footgun: Underground
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Isle of Swaps
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Red Pistol
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Tic Tactic
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UnReal World
0 hours playtime
no achievements
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Lou's Lagoon
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Pibcremental
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Slice To Meet You
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STUNTBOOST
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Good Heavens!
0 hours playtime
no achievements
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Crack a Pack
0 hours playtime
no achievements
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Foxy Dumplings
0 hours playtime
no achievements
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Wordgeon
0 hours playtime
no achievements
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Nightwater
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Discounty
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Decklings
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Scale the Depths
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Mashina
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Boomerang Jack
0 hours playtime
no achievements
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Abyss Veil
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Ved: Recure
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Dungeons of Blood and Dream
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Nivalis Nights
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Well Dweller
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The Walking Trade
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Utopia Must Fall
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Fearmonium
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FACEMINER
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Ex-Zodiac
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Caput Mortum
Oct 04 2026
Still Wakes the Deep - it is on-rails walking simulator from The Chinese Room, that probably tells you everything you need to know in order to determine if this game is for you. It all happens on the oil rig, they drilled somewhere they shouldn’t have to and awake some monster entity. There’s not too much to write about story, it just exists. It will certainly not glue you to the monitor in expectations what will happen next. The vast majority of crew are from Scotland and that was refreshing because we don’t get to hear that accent often in games. There are a couple of funny jokes (being Barnsley fan was tough in ’70s I guess) but they are rare. There are no exploring the rig at all, you just move from point A to point B to move the story further. Couple of puzzles would be welcomed to change the pace a little but there is not a single one in the whole game. At least it is short and doesn’t overstay its welcome, about 5 hours. Game has paid dlc with more than a third of its achievements tied to it for those who care about 100%.
PoP July-September Summary
6/7
Completions
Caravan Sandwitch
15.2 hours, 26 of 26 achievements
Beaten
Marvel’s Spider-Man Remastered
49.0 hours, 72 of 78 achievements
UNCHARTED™: Legacy of Thieves Collection*
17.4 hours, 10 of 101 achievements
DARQ
4.9 hours, 6 of 17 achievements
Sackboy™: A Big Adventure
20.2 hours, 24 of 46 achievements
Streets of Rage 4
4.3 hours, 18 of 45 achievements
Skipped
Alan Wake
0 hours, 0 of 67 achievements
’* I have beaten only Uncharted 4: A Thief’s End
September Summary
Beaten
Return to Monkey Island
8 hours, 16 of 39 achievements
UNCHARTED™: Legacy of Thieves Collection*
17.4 hours, 10 of 101 achievements
Rustler
10.7 hours, 12 of 29 achievements
*In Uncharted Collection, I have beaten only the Uncharted 4: A Thief’s End.
Oct 03 2026
★31: September 2026
#442
#52 of 2026
October 3, 2026
Update 1.1 (September 2026)
Hi! Been a really busy month with school but played a few games :)
Current Total Progress
Current SG Win Progress
Completed/Beaten Games (past month)
It was pretty relaxing, but also very irritating. I finished it because I felt like I had to, not because I particularly wanted to. I wish there was more of a story/context. Why am I stuck in a library? Why do I need to organize it? Why are there keys that unlock magical skills? Why do I randomly unlock magic powers? This game has so much potential, and so many areas it can be developed; it was just a little disappointing. Besides that, I did enjoy organizing the books.
Short and sweet. I really enjoyed this game and all the different paths you could take. I felt very immersed in the story and enjoyed it a lot. I hope the developer follows through with the promised sequel. I highly recommend checking this out, since it's free and very short! I love history, especially this era.
I enjoyed this; the puzzles were challenging but also pretty easy to understand once you picked up on them. I don't like horror, so I was a little worried about this one, but it didn't seem scary to me at all. I wish the characters/story had more development, and there were quite a few parts where I feel the developer left out context that they had in their head while creating the game, which would've helped it feel more immersive. As it is free and pretty short, I definitely recommend at least trying it!
Games in Progress
I’m really enjoying Until Then so far! APICO and Moonlighter feel pretty intimidating but going to try my best! I absolutely adore Is This Seat Taken? and don’t want to finish it because then it’ll be over :(
Recently Added Games (too many lol)
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Under The Waves
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Streamer Life Simulator 2
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Drug Dealer Simulator
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Airport CEO
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shapez
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Wirm
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Webbed
- This War of Mine
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Thea: The Awakening
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A Space for the Unbound
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Production Line
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Boyfriend Dungeon
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RoboCop: Rogue City
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Nordhold
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APICO
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The Jackbox Party Pack 6
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The Jackbox Party Pack 5
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The Jackbox Party Pack 4
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Crystal Crisis
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Deadshot
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Moonlighter
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Nobody Wants to Die
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Heading Out
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A Juggler's Tale
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Beacon Patrol
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Beyond The Edge Of Owlsgard
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Fall of Porcupine
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Growth
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Origament: A Paper Adventure
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Verde
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The Falconeer: Revolution Remaster
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Breathedge
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Calico
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Keylocker | Turn Based Cyberpunk Action
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Technotopia
I really need to stop buying bundles :l
If you have any suggestions from the games I got of what to play, would be very appreciated :P
Thank you!



































































































