Activities

Today

NateSCC
Half-Life 2

Grand Theft Auto: Vice City - The Definitive Edition

7.5/10
11.7 hours
21 of 34 achievements (62%)

#447
#57 of 2026
October 25, 2026

Yesterday

fernandopa

October Assassination #4

8.4 hours
32/69

Nostalgia is a tough thing. I remember being absolutely blown away by this game back in the day, with its big, wide and detailed levels, the riddle-based goals that lead you toward the hearts, the overall badass vibe, the combat, and the movement.

Well, 20 or so years later I decided to go back to it, and it wasn't a pleasing experience. Take combat -- it is very simple, you have no defensive options, and limited healing options mostly involving getting life back after defeating enemies (which can be an issue when the health pickup falls out of the map). And it's repetitive, throughout the game it never improves or gets better than the first level, and the game overuses flying enemies which are just annoying.

The movement system is actually pretty good, but not without flaws. The first being depth perception, with many platforming sections requiring precise positioning but being very hard to read. The second is that the same key inputs are used for both long jump and high jump, which makes it less than ideal to switch between the two and makes what could have been a very satisfying system into something clunky.

The levels, in retrospect, are smaller than I remember. I think they are indeed detailed and verticality adds a lot of fun to it, but you navigate them too quickly to modern standards. Most goals are well signaled so you generally have a good idea about where to go and what to do, but every level has a sundial goal that is generally a pain to find, a bigger pain to solve the sundial dimension which tends to be a platforming gauntlet without context. And that brings me to possibly the biggest flaw in the game, the lives system. It adds nothing, just wastes your time.

The game has transformations, but only two and they are sparsely used (each used maybe 2 or 3 times throughout the game). It's a sign it was abandoned before being fully done. There is some lore but it is very skippable and contributes little to nothing to the game in the end.

In summary, this game helps to explain why Acclaim went broke after releasing it. Acclaim was all the rage during my SNES years, it was incredible, but then it clearly became less relevant during the PSX years, and if a game like Vexx was the one supposed to put it back on the map, I understand why it floundered. Vexx was supposed to be a bad boy with attitude, but just wasn't a really good game after all


Arbiter Libera

Back again with a convenient Next Fest demo showing. In my defense, I did replay FF7 Remake on Steam this time in preparation for the second game, but I wasn’t rightly going to repost that review. Seeing as I’m lagging as usual – anyone here looking forward to Part 3? Enjoy the brief impressions below and have fun.

Oct 23 2026

NateSCC
Half-Life 2

Grand Theft Auto III - The Definitive Edition

6.5/10
10.0 hours
12 of 29 achievements (41%)

#446
#56 of 2026
October 23, 2026

Oct 22 2026

fernandopa

October Assassination #3 (SG Win / PoP Pick)

18.6 hours

Please consider liking my review on Steam - it means a lot to me!

The Adventure Pals was a game that I enjoyed and was delighted by …. for the first 8 of the 9 hours it took me to beat it.

It is a game that hits on that saturday morning cartoon nostalgia. The artstyle, graphics, animation, effects, humor, sounds, everything is crafted towards a very specific vision, and damn, it pays off. It's a great game to look at, and it's one of these games I know will never look dated, because it's a timeless art direction. It's more like Adventure Time than some Adventure Time games hahahaha

The gameplay is also nice, with some caveats. It's mostly an action platformer, with many segments of jumping and dodging intespersed with combat segments. The combat is … bad. It's just too messy and hectic, and the screen frequently is too cluttered to allow for satisfying encounters. It reminded me a lot of Guacamelee, which in my book is not a compliment. Each biome has five levels, each level has five stages, and each stage has a hidden collectible that is generally easy and fun to hunt for. You have consumables that can change the tide of a battle and a score based on how fast and thorough you were during your exploration, and many other hidden collectables through the world and the side quests and the arenas.

And if that was the whole game, I would say it's a charming game that starts strong and loses momentum until it's finally over with a little steam left. But ….

Now, after reading all of that you might be wondering -- geez, how do you justify a thumbs down? Well, two factors were decisive. The first was a softlocking game bug I encountered in the fourth world, Crablantis. I beat the first level, and then another level unlocked. Unbeknownst to me, that was the third level, and once I beat it, the game was softlocked since I hadn't beaten the second level (it was never enabled) and could not proceed further. This game was released near a decade ago and I'm not the only person that experienced the bug, so the fact it wasn't fixed yet indicates to me it will never be fixed. And that's a shame, because that softlock prevented not only progress, but also achieving a side-quest that I fought for (the Crystal Skull near Stoney Head).

The second was compounded by the first. If everything has been fine in terms of softlocking bugs, I probably wouldn't have complained about the pace dying near the end of the game. But when I finally got softlocked I realized how repetitive the game had become. And while the gameplay loop is fine at first, I realized it hadn't improved much for the previous 10 hours, and I suddenly lost all the urge to beat it.

And that's such a shame, because it's not everyday you find these sweet works of passion. But at the same time, our time and money is limited, and the small things that are bothersome in this game are bothersome enough to prevent a recommendation.


Oct 21 2026

NateSCC
Half-Life 2

Mika and The Witch's Mountain

5/10
2.8 hours
21 of 35 achievements (60%)

#445
#55 of 2026
October 21, 2026

Oct 20 2026

Daerphen
  • Eastshade

    18 hours playtime

    18 of 18 achievements

Report #435: Eastshade


This one has been on my wishlist for quite some time. Looked nice and short. Bought it this summer. Did not know that it has such a huge story quest line. What I really liked that you are not flooded with quest markers. Basically you have no clue at the begining what to do. Just one goal: Paint 4 pictures in memory of your Mom.

Oct 19 2026

NateSCC
Half-Life 2

Assassin's Creed Mirage

7.75/10
35.8 hours
46 of 61 achievements (75%)

#444
#54 of 2026
October 19, 2026

fernandopa

October Assassination #2 (Backlog)

13.7 hours

Please consider liking my review on Steam - it means a lot to me!

What a wild ride. I've been hearing about this game for a while, but just managed to get my hands on it a week ago, and damn son, the hype was real.

DOOM 2016 plays like FPS games haven't played in a while, and I say that as the biggest form of praise that I can give. It's all thrills no fills. You boot the game, 1 minute later you're opening a demon's jaws open with your bare hands and the pace never drops. Level after level, you're constantly getting new guns and gun mods, new runes and new suit upgrades, to the point you eventually become an unstoppable force of nature.

Level design is literally perfect, with an incredible mix of cramped and open arenas with a diverse range of monsters set for you to obliterate. The levels look good, play good and sound good. The difficulty ramps up but you never feel you're lacking the tools to best any encounter. It's a freaking crescendo of gore and skill that is always accompanied by heavy metal riffs that amp up the action to 11.

No time and nowhere to hide. No regenerating health. No cover shooting. It's you, them, and your full arsenal until your ammo depletes, you chainsaw demons in the face, and the whole valsa repeats. No ammo? Get out of jail free card with the BFG.

If you care about secrets, it's always good to take a deep breath and calm down between fights, but if you don't care about them, the game lets you RIP AND TEAR non-stop for almost freaking 12 hours. Movement is a treat, your jumps are heavy, your ledge grabs are hefty and the Glory Kills are juicy.

Too bad it took me 10 years to play it, but I'm glad it didn't take me an extra second. If you have the chance to play it and haven't done so yet, stop everything else you're doing and go play this NOW.

I'm not stuck here with you. YOU are stuck here with ME! RIP AND TEAR SONNY JIM


Oct 18 2026

dixia

Beginning of the week update 18/10/26 - 25/10/26

Goals

  • Play every game I won on steamgifts for atleast 30 min. in progress
  • Update blaeo as I go along.
  • Finish dreamfall chapters

Thoughts
I really like working on my backlog again.

progress

  • Finished glasmasqerade 3: honeylines. Archived
  • Started pixel puzzles traditional jigsaws
  • Finished the Darkside Detective. Archived
  • Bought peak