Activities
Today
October 2026
Didn’t get much done this month, just finished two PoP games. Besides those I got back into No Man’s Sky and finished the newest Expedition.
October 2026
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Well Dweller
12.5 hours playtime
41 of 41 achievements
GAME
PASS -
Black Jacket
4.1 hours playtime
27 of 42 achievements
GAME
PASS -
A Plague Tale: Requiem
19.3 hours playtime
22 of 35 achievements
GAME
PASS -
Buckshot Roulette
0.5 hours playtime
6 of 16 achievements
GAME
PASS -
Resonance: A Plague Tale Legacy
8.8 hours playtime
18 of 36 achievements
GAME
PASS -
Neon Abyss 2
19.8 hours playtime
32 of 32 achievements
GAME
PASS -
ANNO: Mutationem
8.4 hours playtime
36 of 36 achievements
GAME
PASS -
Echo Weaver
16.4 hours playtime
22 of 40 achievements
GAME
PASS -
Shelldiver
4.4 hours playtime
12 of 12 achievements
GAME
PASS -
The Séance of Blake Manor
15.8 hours playtime
45 of 45 achievements
GAME
PASS -
ChromaGun
- Well Dweller: Some metroidvanias want their players to suffer. WD really really wants you to finish it, and in going overboard with the tools for you to do so has sanded off most of its edges. There’s multiple difficulty levels, and some configurable damage and timer settings, and more than enough trinkets which ultimately allow you to almost facetank almost any boss, plus locations of every collectable can be purchased. Actually collecting these takes more work, however, as unlike the combat most of the platforming is only made easier through ability upgrades (gained after beating bosses), and even then there’s many fair challenges. There’s also a bunch of save points, including immediately before each boss, and you get the ability to teleport between these fairly early. But if Well Dweller’s art and its first (and only really significantly original) unlock are its strongest elements, and its boss fights are only properly appreciable by those of strong-enough will to resist using the resources the game provides, then it’s weakest in its map design. Map logic is so very game-y, and there’s quite a few places where there are multiple routes that are both traversable with the same upgrades at that stage, and that have essentially no difference in skill needed. There’s also some unlockable “shortcuts”, many of which were pretty unnecessary because of the teleporting. Exploring would frequently leave me a little bemused at the redundant design. It’s possible that speedrunners and min-completionists might appreciate the overly flexible routing, but for a standard playthrough it just seems sloppy. 8-/10
- Black Jacket : Single-opponent Blackjack roguelite influenced by Balatro (and a little Slay the Spire), but different enough to be its own thing. Story was predictable, but gameplay was solid, and the card interactions interesting, though I’m not sure that decks are evenly balanced. Worth beating properly at level 1, but maybe not at the 20 NG+ levels (assuming that story elements are identical for the majority). 8/10
- A Plague Tale: Requiem: I finished Innocence, the first in the series, back in January 2023, and enjoyed it enough to start on this one a few months later, but bounced off it very quickly. I returned to it because Resonance was releasing and this one was departing Gamepass. What I have are a pile of gripes that I don’t think were as significant in its predecessor, and I’m certain that the main character is (deliberately) far less likable in this one, which is a critical problem in a game which needs you to connect emotionally with its leads. My issues include (but are definitely not limited to):
- Requiem is 50% longer than Innocence, and deliberately slow at times to progress story and allow conversations to occur. These should have been edited down, and needed much more restraint. For example if we’re heading to a location, and an enemy says they’re heading there, we don’t need to say “…Isn’t that where we’re going?” There’s a fair bit of stating the bleeding obvious like that. We don’t need nearly as much talking while sprinting for our lives or hiding. Some of the areas could also have been compressed quite a bit without losing much.
- The game is often a stealth game, but you won’t be doing too many stealth kills due to ammo restrictions and armour, and it’s easiest not to voluntarily get into combat, particularly in earlier chapters when abilities are weaker. Companions are useless at believably keeping out of sight: They will hide in the open, climb over barriers towards enemies, and chat while stealthing near enemies. Fortunately none of that attracts any notice. Enemies do change their behaviour when on notice, and this will likely mean that they will come to your vicinity (determined telepathically in some instances?) and move on a new and inconvenient patrol.
- There’s naturally going to be a certain level of suspension of belief needed, because this is a game with sections can be puzzled through thanks to conveniently placed objects and routes, relatively short and sparse grass/weeds is (as usual) perfect for concealment, there’s psychic ability, and there’s not an ecological basis (or even anything like conservation of matter) in the ridiculous quantities of rats there are, but this is weirder and far less grounded than the first game, there’s at least one area (rats nest on the island) where there’s probably way too many skeletons for the location, there’s a sequence where I’m pretty sure you should have needed more than 8 people to be unnoticeable in disguise, and most of the sprints require things to occur improbably. 7/10
- Buckshot Roulette: An unpleasant little post-Inscryption game about playing Russian Roulette using a shotgun and a variable number of shells and blanks, with some objects each round that help stack the odds in your favour. I’m amazed that it didn’t receive an 18+ rating here, given that a core mechanic is shooting yourself in the head (and there are multiple achievements for successfully doing so), but I guess that the wowsers reserve that sort of rating for more enjoyable activities. Maybe there’s more fun to be had with multiple players. 6.5/10 for brevity.
- Resonance: A Plague Tale Legacy: Now this, I enjoyed a lot more than Requiem. It’s a prequel featuring Sophia, a secondary character introduced there, which is definitely set in the same universe, but for this they decided that they wanted it to be more Tomb Raider than the first two games, and it’s even more removed from grounded reality overall than Requiem was from Innocence. The game has a higher focus on combat, and those sections are separated out from the stealth/sprint sections. You won’t be doing too many stealth kills other than a few ambushes to initiate a fight. Main gripes for this one are that the overwriting reappears noticeably towards the end, the motivations and actions of the Viper don’t really work for me, that Requiem does not set this up satisfactorily because of what Sophia did and didn’t say/do (yes, there’s a handwave), and above all I loathed something a character choice done in late game (leaving Leni to suffer, and not going back to at least check on/sit with/bury her once Asterion was cleared). 8+/10
- Neon Abyss 2: A roguelite shooter that does not improve on its predecessor nearly enough to make it feel more than a Neon Abyss 1.5, and I feel that NA1 might have been rather more enjoyable. This story is window dressing. Its unlockable side activities are mostly tedious filler. Its screen is frequently hard to read, both from weapon spam, and when there’s a gigantic lingering pop-up that covers much of the screen after you pick up an item. It has a bunch of wackiness and combinations, and is mindless enough fun, but it’s all just rather hollow. Currently “complete” in terms of achievements, but who knows how long that will last with only one character used, and perhaps a quarter of the unlocks still available. 7/10
- Anno Mutationem: AM is a bit of a mess. Its world feels nicely cyberpunk, and its combat is reasonable, though enemies can be spongy. The gameplay, on the other hand, is a melange, and takes quite a while to get past the fetch and scan quests, chatting, and bartending minigame to the main game, which has some of the grammar of a metroidvania but isn’t really. At that point you will be moving between 2d combat rooms and 2.5d navigation rooms, unlocking a bunch of shortcuts which you mostly won’t be using, travelling excessively through corridors, walking slowly from time to time to deal with plot, and unlocking abilities which you’ll need going forward, but won’t really be revisiting previous areas. You won’t have enough resources to unlock everything (though there is an NG+ mode), and unless you are good, you’ll be spending a fair amount on healing items rather than equipment. A bug incorrectly gave me a number of achievements, and the time played also stopped being measured at some point. 7.5/10
- Echo Weaver: A rather clever timeloop metroidbrainia (max 13 minutes) with some fair challenges on your way to discovering its secrets. Combat is very limited and skippable, there are no boss fights, and the time pressure becomes less of an issue as you progress - essentially treat each loop as a limited expedition. There’s a few things I didn’t ‘discover, and a number of others (including various “races”) where the time crunch was too much, but the main-line quest is certainly very doable, with only a couple of rather hard platforming challenges (which get significantly easier with discoveries). 9/10
- Shelldiver: This is in absolutely no way a good game or even a proper challenge, but it is a cute second screen numbers-go-up one that scratches that terrible Skinner Box itch. You take your submarine to shoot jellyfish, mine resources, trade in the jellyfish for shells, and improve your abilities to be able to shoot and trade more jellyfish and mine more resources. 7/10
- The Séance of Blake Manor: A pretty good detective game, though occasionally finding the necessary clue that is blocking progress can be a bit of an irritant when you already know what you need to ask/accuse from other clues/context. Time pressures are really only significant for the first two hours. When I went back to finish up much of what I had missed, the 44 minutes my oldest save had left before point of no return let me save 8 people and complete another mystery with time to spare. 8.5/10
- Chromagun: A psychotic commentator running an experiment as a frame for a puzzle game was likely well and truly tired at its release in 2016 given that Portal 2 was out half a decade before it. The puzzles are reasonably good overall, as you manoeuvre coloured balls onto sensors by painting walls and floors a matching hue. Its biggest design flaw is that some levels chunk unrelated puzzles, which results in extra work if you die at a later stage, but other issues are also ones generally avoided by Portal: The difficulty is a little lumpy so some later levels can be quite a bit easier than some earlier ones; there’s no verticality, so levels can be a bit spread out and opaque; and the physics of a late-game mechanic seem a little random. 8/10 (Steamgifts win)
Stats End of October
Overall
Overall statistics
Monthly change
| Completed | |
| Beaten | |
| Unfinished | |
| Unplayed | |
| Won't play |
Overall wins statistics
Monthly change
| Completed | |
| Beaten | |
| Unfinished | |
| Unplayed | |
| Won't play |
Yearly Challenges
Yearly Challenge 2026 - Simulations
Finish all games on the Secret Santa 2025 list
Beat all least 50% of the games on the Runs on a Toaster list 🎆
Beat all least 50% of the games on the Fantastic Beasts and Where to Play Them list
Beat all least 50% of the games on the Trust Issues list
Beat all least 75% of the games on the Old wins list
Beat all least 50% of the games added in 2025
November/December
Apologies for the unscheduled one month break from themes, but hopefully you were able to find something good to play anyway. As it's still fall and harvesting time, the new theme focuses on food. So any game where cooking, eating, gathering or food items in general are important fits the theme.
You can use the following format to track your progress in the comments, and/or add your own thoughts about the played game(s) to your post!
name of game 1 | language(s) | achievements obtained | playtime this month | unfinished/finished
name of game 1 | language(s) | achievements obtained | playtime this month | unfinished/finished
name of game 1 | language(s) | achievements obtained | playtime this month | unfinished/finished
total: | achievements obtained | language(s) | playtime this month | Number of games finished
Theme Song
Pancakes aren't really a fall food, but still...FAQ
Do I have to participate in this month’s theme?
No, as with every theme, these are merely suggestions for anyone who is unsure about what to play next. If you already have a battle plan for your backlog and/or don’t like this month’s theme, you’re free to ignore it.
What happens if I don’t participate in the theme?
Nothing.
What happens if I play all of my unfinished games before the theme is over?
Your backlog will be a much smaller place.
I don’t have any unfinished games - I’ve beaten everything I’ve started.
Really? well that makes one of us… I salute you.
I already finished my entry can I play another?
Go ahead - the goal is to reduce your unfinished games list. The more you can play the better.
What if playing makes me hungry?
Feel free to pause your game and make yourself something to eat :)
Yesterday
October 2026 Main recap
Since i play 30+ games each month, here a main recap :
Top 5 Playtime Games beaten
Coridden
20 hours this month – 20 hours in total – Nice original hack’nslash, game and NG+completed, and max level reached (80)
WHAT THE CAR?
16 hours this month – 16 hours in total – Nice arcade racing game, game completed + all achiements.
Ghostlore
13 hours this month – 13 hours in total – Nice hack’n’slash, game completed + max level equipment get.
Ori and the Blind Forest: Definitive Edition
8 hours this month – 11 hours in total – Awesome metroidvania, game completed.
Ballionaire
8 hours this month – 8 hours in total – Pretty nice roguelike based on luck and building on a board, all 6 boards played, and 10e30 score reached on infinite mode - https://steamcommunity.com/sharedfiles/filedetails/?id=3822337409
Top 3 Playtime Game unfinished
Disney Speedstorm
7 hours this month – 141 hours in total – Nice free mario kart like, playing on current season 22, having a total of 111 racers, and 112 / 230 of shards to collect from others racers.
CrossCode
6 hours this month – 6 hours in total – Awesome RPG, at character level 19.
Faaast Penguin
5 hours this month – 79 hours in total – Nice free game, mix between mario kart x SSX series, 89% of current season done.
Top Playtime Game Abandonned :
Kiwi Clicker
5 hours this month – 8 hours in total – Idle game, with too much prestige on a repetitive loop, skipped game.
Some others backlog game i will try to beat : Sonic Rumble Party / Zefyr: A Thief’s Melody / Xanadu Next / Decline’s Drops / Tales of Zestiria
Ninglors Log 440
October Progress:
5
PPU monthly:
done
October Additions:
6
Games finished this month:
Won/Gifted Games:
Dressmaker – Ty Dancer <3
Big Walk – Ty <3
Bought Games:
Monster Ops 24
Escape Academy
Chef Life: A Restaurant Simulator
Urban Jungle
Currently playing:

So much from me :3
Have a lovely week!
Queen Ninglor
October 2026 Report
Well this was a very hectic month for me as I frantically tried to keep up with several different events and keep on top of my won games. I managed to scrape through with everything I had planned, but it took pretty much every available moment of free time that I had. I also added way too many additional games to my backlog, so RIP my completion stats.
Games Played in October
Steam Review for full thoughts.
I played most of this last month, but I finished it at the very beginning of this month. The TL;DR is that Solasta is a really great D&D 5th edition emulator; you can use the game to create your own campaigns or to play campaigns created by other players and have them work very similarly to the TTRPG. It is a much more faithful adaption of 5th edition than something like BG3, for example. The actual game (in other words, the campaign that was designed by the devs) is more barebones, but was still pretty fun (albeit, not overly memorable). I intend to pick up the DLC at some point and see if those campaigns add a bit more originality to the generic fantasy plotline.
Steam Review for full thoughts. This was a win from TGC.
The TL;DR is that FFXVI is a visual spectacle unlike anything that came before it in the series but is also a pretty big departure from previous main entries in the series. They went with a much more gritty, medieval-European vibe rather than the more whimsical JRPG tropes. The combat is also a significant departure from its turn-based roots, even more than FFXV was. Despite the changes--and the truly egregious number of cutscenes--this was still a really fun game. I beat the main campaign and all the available side-content and now I need to go back for my NG+ run.
Steam Review for full thoughts.
I've had this in my backlog a while now, but I got around to it as part of MiaM. The TL;DR is that this game is a strong continuation of what was set up in RE7. The action heavy parts of the game weren't particularly frightening, but there were enough stealth and puzzle-focused parts that Village maintained its survival horror roots. Obviously, it took a lot of inspiration from RE4 but not to its detriment. It may be the only Resi game where I don't say it is a perfectly good jumping off point for the series--you really should play RE7 first.
Steam Review for full thoughts. This was a gift from another SG user (Thanks Catzz!) but not an official win.
Tl;dr: very cute little puzzle game with a fun soundtrack but terrible combat. Also, the voice acting got a bit strange at times. I had a lot of fun with it, but the combat was frustrating enough to take me out of it a bit. It was interesting enough that I am contemplating picking up the sequel despite the flaws.
Steam Review for full thoughts. This was an XYR win.
Tl;dr: this has been on my wishlist for some time now as I really enjoyed the developer's other game Gris. It is a very gentle platformer with an absolutely beautiful art style and a lovely score accompanying it. It's not quite as unique as Gris was, but I actually thought it was even more beautiful. I beat it within 24 hours of winning it. Definitely a recommend.
Games Added in October
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Back to the Dawn
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Hexologic
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DOOM
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Layers of Fear
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Eternal Threads
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FRAMED Collection
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Cronos: The New Dawn
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Pony Island
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Blair Witch
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Lorelei and the Laser Eyes
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Spiritfarer
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Death's Door
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Spooky Cats
0 hours playtime
no achievements
Plan for November
Wins, wins, gotta beat those wins! I need to at least beat Lorelei and Back to the Dawn and I hope to have time to complete FFXVI although that is of less importance since it is just my NG+ run. I also need to get two more points for Playtracker’s season but I’m not sure what games I am going to do for that yet. Probably focus on my personal challenges and grab the required achievements from FFXV and Remothered.
Game of the Month
It was really close this time. I had a real blast with Moldwasher but because it was so short i decided for Kinny and the Cosmic Cauldron! I finished it, therefore, did beat the last boss and yet I'm still not finished with this little masterpiece. For sure playing more of this.
It's a deckbuilder, but no cards, rather cooking 'ingredients'. You will get what I mean once you play it yourself - which I highly recomment! The only thing that might keep people from liking it, is the roughe light part. Once you mess up a dish, your hungry customer will just eat Kinny instead. And you have to start again, you also don't have progress really on your skills. You just level up Kinny which let's you choose from more ingrediens. Hoping the next dish served will be better.
So in case you like roughe likes, give this little game a chance to become your game of the month as well! ♡
October 2026, the lazy month
The Last Cat in the Universe
2.2 hours, 7 of 7 achievements
ARMORED CORE™ VI FIRES OF RUBICON™
22.8 hours, 16 of 30 achievements
Graces: Posthumous Wish
14.6 hours, 21 of 21 achievements
This Ain’t Even Poker, Ya Joker
5.4 hours, 12 of 12 achievements
Kin and Quarry
3.9 hours, 22 of 22 achievements
LostWinds
3.7 hours, 11 of 11 achievements
Pupple Pop
3.4 hours, 20 of 20 achievements
its not bad… but I got bored halfway through… so meh
Märchen Forest
26.0 hours, 18 of 29 achievements
The Talos Principle 2
58.7 hours, 79 of 87 achievements
LostWinds 2: Winter of the Melodias
5.2 hours, 15 of 15 achievements
honestly…. not worth it… the need to constantly increase bag size/deposit speed ruined the incremental experience of going insane… I even refunded this after beating it… to show much much I did not enjoy it and I really dislike doing that.
I will just try it out…. I will hide that I "tried it out" started 6 days before making this post
October 2026
I don't know what happened this months on the "new to library" area, but well. I just hope my pile of shame will start to shrink, instead of pile up even more. A little gaming slump in the middle of the month + beeing REAL sick for like 2 weeks straight wasn't helping. But I'm back on track and ready to wrap up October to start of with November tomorrow.
My game of the month review WILL BE found here.
New to library
I got alot of games added to the library this month. Mainly it was old keys laying around that I wasn't yet sure of using or giving away. But I also got gifted some games and won some in GAs. Plus my birthday was this month, so I may have gotten one or two extra games.
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Inscryption
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100%Moldwasher
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100%Cozy Cleaner
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Let's Build a Zoo
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Adorable Adventures
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SteamWorld Dig 2
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Blue Prince
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Everything is Crab
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Bloodstained: Ritual of the Night
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100%Birds Organized Neatly
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Mimic
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The Darkside Detective
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Gloomy Eyes
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100%Spooky Express
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Gamble With Your Friends
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The Witness
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The Alters
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Teeny Tiny Trains
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Everholm
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A Tiny Sticker Tale
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DoneKinny and the Cosmic Cauldron
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RuneScape: Dragonwilds
Completed & 100%
Managed to get finish 8 games, and 7 out of them on 100%! Most of them are smaller games, but no matter how big, I had fun with every single one of them. And yes, if you think you saw Lost and Found Co. before here: You did. It good a cool halloween update and with it came two new levels, each bringing a new achievement to the game. I Had a real cozy evening getting my 100% back on this one.
Kinny and the Cosmic Cauldron
7.6 hours, 18 of 52 achievements
Played
As lucky as I was in the category above, as unlucky I was in this one. I was really hyped for getting my hands on Bloodstained and Eastward, yet I did not have much fun so far and I hope it was just my mood + gaming slump that made me feel this way. Really want to dig into those 2 more.
Let's Build a Zoo
3.8 hours, 7 of 45 achievements
SteamWorld Dig 2
6.9 hours, 10 of 34 achievements
Everything is Crab
4.8 hours, 5 of 40 achievements
Bloodstained: Ritual of the Night
0.4 hours, 2 of 57 achievements
The Darkside Detective
1.1 hours, 2 of 30 achievements
Eastward
0.7 hours, 1 of 30 achievements
Your Big, Cute Monster Farm
112.7 hours, 58 of 71 achievements
A Little to the Left
10.3 hours, 43 of 65 achievements
Wild Woods
3.9 hours, 6 of 25 achievements





































