Activities
Today
July/August Update!
Played on Game Pass
Mixtape is a story-driven interactive game. You play as Stacey Rockford, a music enthusiast who is spending one last day with her friends before moving away.
Mixtape is completely linear. There aren't really choices and the story cannot branch in any direction. The gameplay is very minimal. Mostly walking, skateboarding, minigames, talking, and observing things. It is supposed to take place in the 90's, but none of it feels 90's. The music is more 80's, and the dialogue and setting feels like someone trying to evoke nostalgia, but not quite hitting the mark.
I didn't really connect with any of the characters. I didn't like the music. I didn't feel nostalgic. I am a fan of story-driven interactive games, but this one didn't connect with me. I did like the artstyle. There were a couple moments that made me laugh. The coming-to-age plot will always be relevant and hit its mark for a lot of people. Personally, I was looking for a game to capture the magic of Life is Strange one and this one wasn't it.
I'd only recommend this game on a very steep discount.
The Quarry is a choice-based horror game. It is made Supermassive Games, who made "Until Dawn" and the "Dark Pictures" games.
The story follows nine teenage camp councilors. They become stranded at camp and realize that they may not be alone…
I skipped this game at first. Supermassive can be very hit or miss. After beating House of Ashes, I wanted to give this a shot. This isn't as good as House of Ashes, but I really enjoyed it!
The quarry is single player only. There is a two-player mode but it has you pass the controller to a friend, and the sections are uneven for playtime. This game also plays just like their others. It doesn't stand out as far as gameplay goes. You control each of the councilors and make choices on their behalf. Any of them can die. All of them can survive. You walk around, make important choices, and always prepare to have a QTE thrown at you. There are a lot of cutscenes.
The quarry can branch in different directions based on your choices. Most lead to a character dying or surviving. Some of the good choices do require you to think ahead or remember something from before. When I first started, I really hated the characters. They were so embarrassing to listen to that I I almost stopped playing. I'm glad I stuck with it, because they do get better as you progress. Every decision was nerve wracking because I was terrified of getting any of the characters killed!
I think the story was very neat and it had a perfect mix of horror and comedy. It does a great job at slowly building the suspense and mystery, and its a really fun time if you go in completely blind. It's also very rewarding to the players that really pay attention the the dialogue and story.
Unfortunately, even with its great setup and story development, The Quarry has a super rushed ending. The ending is serviceable, but doesn't feel satisfying. You don't feel like you got the closure you wanted and it should have been longer.
The game is intense and has a good story. They didn't quite stick the landing, but it's still worth playing. There is also a cosmetic DLC that adds a rewind feature. You can reverse three deaths if you own the DLC.
I recommend this game on discount, not the full price. I really enjoyed it, but I wouldn't have paid $60 for it.
The Complex is a short FMV choice game. The cutscenes are live action.
The game has a lot of potential. The acting and production was very good. It never felt cheap. The acting never took me out of the story. I game mainly takes place in one room, but I was fully engrossed. The problem is that It felt like a demo to an interesting story that didn't quite feel complete. Not to mention the choices were not very good and the biggest choice was confusing/misleading.
By the time the story really got interesting, the game was over. There is also no way to go back and make different choices without starting the whole game over. It is short, but since there is no gameplay, I'd rather not watch the whole thing again to see the other endings.
I didn't dislike The Complex . It's a fun sci-fi thriller, and they put a lot of work and effort into it. The actors did a great job and it felt like I was watching a well budgeted film. Would I recommend it? Not full price, personally. I'm new to the FMV space, but I have played much better ones for the same price.
Distance is a driving platformer with parkour elements. It also has an interesting sci-fi cyberpunk like story.
I'm going to be honest here. I did not like this game. When I first beat it, I was like, hey.. that's pretty good! The driving felt fluid. The levels were well designed, and the game was very atmospheric. I also love games that have a small hint of psychological horror.
But truthfully, I was not having fun. And to be honest, it was mostly my fault.
Do not make the same mistake I did. Do not play this game on keyboard.
I tend to play all my games on keyboard and mouse. Even ones that are much better suited for controller. This game should be played with controller. It was my stubbornness and laziness that drew out my suffering. I was led into a false sense of security when it started, but once I learned the gravity flips, it was downright painful.
Driving games are also not really my thing. Even with it being one of my disliked genres, I do really think Distance had a unique quality and spin to it that separated it from other driving games.
Would I recommend this? No. I was very bored and frustrated. Reviews are good though, and I don't think it's a bad game at all.
007 First Light is an action adventure game, where you play as James Bond before he becomes 007.
This game was crazy fun. It reminded me a lot of Uncharted, which is one of my favorite game series. I've never played Hitman, but apparently it plays similar to that series as well. Every mission has multiple paths you can take to complete it. You can also stealth or go in guns blazing, and the game doesn't penalize you or try to shame you on your playstyle. As long as you have that license to kill.
James Bond is a fun character. He does remind me a lot of Nathan Drake, or like the many other snarky charming wise cracking characters you see in media. I've only seen the Sean Connery and Pierce Brosnan films, but I enjoyed how different he was to those Bonds and how he stood out.
There are so many different ways to stealth through the game. You can even use gadgets to aid you. The settings and action sequences were top notch. I thought the story was incredibly engaging. You can also just walking up to any random npc and they are probably having a detailed conversation with other npcs. The world feels lived in.
I really loved First Light. Loved the characters, the story, the production value, the settings, the gameplay, the variety of gameplay styles. I'd highly recommend it.
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Retro Game Corner
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Retro Game Corner
👾Pokémon White
Another retro game done! I feel like my opinion on this one is going to be very controversial. Especially because I had zero nostalgia going into this.
The last Pokemon game I beat was in 2004 and it was Pokemon Emerald. I was obsessed! I didn't have a Nintendo DS growing up, so I missed out on an entire generation of highly rated Pokemon games. That's why I decided to play my first one, which was Pokemon: White.
I have some critiques. I'd actually love to hear from you guys if these critiques are valid, or if Pokemon games are just no longer for me. First of all, I felt like the gameplay didn't add anything new from when I played in 2004, even though this game came out six years later. There were tiny things added like triple battles, but the rest of the gameplay felt exactly the same. It also felt like there was a lot more battling than usual.
In between every single new area, there was a very long stretch of trainers you had to battle. That's nothing new, but there weren't fun things to discover or fun locations to explore. It was just town one, 10 trainers, town two, etc. There was also an egregious amount of wild Pokemon popping up. Once again, nothing new I know. You walk in grass, you get wild Pokemon. It was just the sheer amount of Pokemon. I'd run into 5 wild Pokemon going across 10 grass spots. It got worse as the game went on. I had to carry repels just to walk across a thin stretch of grass. There was even a cave in the game that took me 30 minutes to get out without the trainer battles. I forgot to stock up on repels going in and it was like walking through hell. Every single step was an encounter.
The formula is the same. Collect from every gym leader and then battle the Elite Four. The game was less about becoming a Pokemon champion and more about fighting off the new villain group. This actually leads me to the topic of the story, which started out very strong but then promptly tripped all over itself. The villains are stealing Pokemon from their trainers because they firmly believe that Pokemon should live free. Pokemon aren't happy being used for battle and shouldn't be imprisoned just because people enjoy having them. They didn't use those words, but it's a rough paraphrase.
I actually loved the direction they were going with this story. The villains suddenly have depth. They aren't just thug #1 and thug #2. They are doing something legally wrong, but with the belief that they are doing something morally right. It would have been really impressive if the game had the player question if it is morally wrong to carry these Pokemon throughout the game or if the bond you share is truly real. Unfortunately it's ruined when you discover that the villains are hypocrites that also use Pokemon for battle. They act like they are in a brainwashed cult, and the main villain never actually cared about Pokemon rights. He just wanted to rule the world and made the entire moral dilemma up as a means to an end.
Pokemon games were made for kids. They never had deep stories or interesting characters. I wish the creators would realize that kids can understand depth and not every piece of dialogue had to be simple and childish. Kids can understand a complex story and the adults playing it would enjoy it as well. Movies like The Incredibles, Inside Out, or The Iron Giant are perfect examples of kids' movies that have complex emotions and themes.
I'm going pretty hard on this game, so let me say what I did like. I respected their decision to only have new Pokémon in the game. I also liked the new Pokemon. The designs were neat. I thought some characters were very interesting, like the character N. I just really wish we expanded on him, since his story felt cut short. There were also a lot of cool multiplayer options that I unfortunately couldn't use, but loved the option regardless. The ending felt a little abrupt, but the final battle was very cool. I liked the cutscene animation. Also, the Elite Four actually felt difficult. They were much harder than the other games I've played.
I know a lot of people loved this game, so I'd love to hear from you. What parts am I misunderstanding or not appreciating? What game (if any) would you recommend I play next?
Next Time:
I’m currently playing through Death Stranding 2 on the PS5. I’m starting Dragon Age Inquisition for my PoP. Hopefully I can beat it this upcoming month. Lastly, I’m playing Chrono Trigger (Ds version) for the first time for my retro corner.
Thanks for reading! I hope everyone has a great September!
Aug 26 2026
#431
#41 of 2026
August 26, 2026
Aug 24 2026
#430
#40 of 2026
August 24, 2026
August Assassination #5 (Backlog)
Please consider liking my review on Steam - it means a lot to me!
I played it for 8 minutes and felt it was more than enough. But it's free so really you can't go wrong
Aug 22 2026
Report #433: Escape Simulator
Nice co-op challenge
Technically the game is not yet completed. But from a statistics perspective it has all done. We took our time to play the different escape rooms of the base game, also did the extra ones. Now what is left is playing through the remaining rooms of DLCs, but there is not an achievement for that. So playtime will slowly increase over the next weeks.
Really recommended, if you like puzzle solving with a mate
Progress report: June & July ‘26 (a.k.a. I’m Quitting Writing!)
Yep. My backlog has been growing at a rapid pace and I figured I don’t care for wasting time not tackling it because I’m procrastinating on writing down my thoughts for the three games I’ve already completed. I’m gonna push through August, since I already started, and then… I guess I’m gonna switch to just posting a list of games I completed the past month. Saying goodbye to having thoughts and opinions (lol)
Man, I didn’t even realize it would feel this bittersweet until I started writing… it’s been almost 10 years since I first signed up for BLAEO. I always thought of writing about the games I played as a “creative exercise”, too. Did I get any better over the years? I don’t know that I could say myself.
I made my own thread for this same thing on a PS-adjacent forum back in the day, then naturally fell out of updating it. Then, I enjoyed the fact that I can at least play console games without having to write about them. Now… I dunno, I’m just too old for it? Or something?
Not to mention that, on top of my digital backlog, I’ve also been building a nice physical collection… and I’d like to get to it sooner rather than later.
I’ll still be here and still be happy to talk about the games I have played (self-soothing), but… yeah, I think this is it.
As for the assassinations, though… here we go:
June:
I like that I got to look for something else than cats for once, but, man… if I somehow thought to check beforehand and learned that this has speedrun achievements, I never would have touched it.
I'll just let this review take it from here, since it's done a perfect job with all the complaints I also have about this game.
A spin-off for one of my favorite franchises in which nothing bad happens? …well, that's not exactly true, but still, count me in!
It's Sachiko's birthday and the joy clears her heart enough to stop the usual carnage for an entire day. Everyone who's been trapped in Heavenly Host up until now, though, has to go along with her ridiculous ideas for how to celebrate. Old or new, everyone gets played like a fiddle; it's an unstoppable barrage of comedy.
As some reviewers have put it (and I agree), this game is best ignored if you found the mainline titles just "okay". The sense of humor remains the same and now that it's been over a decade since Hysteric Birthday first released, the "2010s anime"-type comedy is clearly identifiable as something even Japan has moved on from. Personally, I'm irked by the double standard of having three separate female characters be obsessed with their besties to the point of lesbianism, but as soon as two guys are alone in a room together, the joke is that it's "disgusting" or otherwise "unspeakable".
Next up, Blood Drive!
Removed from the store for reasons unknown, HeartFinder is… ah, well, you all know what it is. You get to click'a the thing it says in the title and enjoy the achievement(s). Cute enough for what it is, with a map that unlocks piece by piece as you complete minor tasks and a hint option that doesn't have a cooldown. I needed a pick-me-up after that Naomi disaster.
July:
Same old, same old.
There's no "drag to color" option, only a bucket fill. You have to remember to toggle it for every single image. There's also no option to mute SFX, so even if you mute the music, you're stuck listening to the annoying clicking and popping from the game while your audio of choice plays in the background. I'd rather pick real cross-stitching back up again.
When I first learned was reminded that my favorite VA was doing the JP narration for this one, I knew I had to pick it up the next chance I got.
I like the occasional hack-and-slash, but I can't pretend like I'm any good at them, so I'm glad that the meta aspect took precedence over the intricacies of the gameplay (quite a long-winded way of saying I played on Easy). Still, I feel I've come out having gotten little to no understanding of the story at hand.
I think a more complete experience would come naturally to players with an interest in the Cthulhu Mythos and/or mining a game for easter eggs and hidden data after having explored the surface. Me, I just had a good time toying with the narrator's feelings.
This puzzle game spin-off of two (as of yet) unlocalized Frontwing titles - Pure Girl and Innocent Girl - lets you hang out with the heroines from both games and seduce them with your puzzle skills. Buyers beware, they are anything but pure or innocent…
Also, please disregard all the negative reviews from people who came in expecting HuniePop; that's not it! It's not even remotely trying to be HuniePop! If you think of it as more akin to Puyo Puyo, you'll be far less disappointed.
I don't even think I'm good at games like this, but it provided a decent challenge and I'm proud to say I completed it without ever lowering the difficulty or downloading the "easy mode" patch. Now, I wonder if this experience will actually translate to Puyo Puyo…
Some kinda steampunk VN, I guess? It spent an hour introducing a bunch of characters and then cut off right as the story would be taking off. There's a second chapter, but judging by the reviews for that one, there's not much more to it, so I think it's safe to assume this one never arrived at its conclusion.
As is par for the course for games made by Sapphire Dragon Productions, this one is a solid 2/10. Had I known it was that short, I definitely would have played it earlier.
Now that I have, though, I'm pleased to say there's nothing more left for me to play from this dev in my backlog. Whether or not the last few games make their way into my library at some point remains to be seen.
Finished the 21 question game with -$43.000 and the 7 question game with -$5.000. I do not know shit about sports.
I really thought this was going to be just a simple slice of life story about a guy who goes on a trip with his wife and daughter… then there turned out to be a whole-ass age regression/body swap plot (depending on which route you play) for no apparent reason besides "there needs to be drama"?
Unfortunately, the writing is so bad I couldn't help but read with my eyes glazed over. The scenario writer seems to have an okay grasp on English, but is not a native speaker and it shows.
Although the sex scenes weren't any better than the rest of the story, I somehow didn't entirely dislike them. I think the fact that they're all centered around a happily married couple and MC not being so perverted it's unbelievable made them endearing, somehow.
Still, if this one's in your backlog, feel free to skip it forever. For me, it's been coming up on "games to play in Summer"-type lists for years now, so I'm glad I finally got to it.
See you, uh… in about a couple of weeks?
Aug 20 2026
#429
#39 of 2026
August 21, 2026
Aug 19 2026
Report #432: Jusant
Don’t be afraid of heights
Played it after a friend recommended it a while ago. This game is relaxing and nerve fracking at the same time. Mostly because you constantly need to have one button pressed, either on controller or mouse. Because otherwise you will fall.
Setting is very beautiful. You climb up a very tall mountain, on your way you get introduced by a couple of mechanics. Your rope length is limited, and also you need to watch your stamina while climbing.
Thanks to chapter select, collectibles can be re-collected chapter by chapter.
The end of Batch #42
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Assassin's Creed Revelations
60 hours playtime
48 of 48 achievements
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Assassin's Creed Mirage
65 hours playtime
61 of 61 achievements
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Aragami
34 hours playtime
51 of 51 achievements
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Outer Wilds
42 hours playtime
31 of 31 achievements
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Tyler: Model 005
5 hours playtime
11 of 11 achievements
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Sherlock Holmes The Awakened
14 hours playtime
28 of 28 achievements
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Bridge Constructor: The Walking Dead
8 hours playtime
13 of 13 achievements
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Vampyr
41 hours playtime
28 of 28 achievements
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Figment 2: Creed Valley
6 hours playtime
18 of 18 achievements
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Jusant
7 hours playtime
21 of 21 achievements
Aug 18 2026
August Assassination (In Progress) #4 (SG Win)
Please consider liking my review on Steam - it means a lot to me!
Been thinking a lot about whether to give it a positive or negative rating, but at the end of the day, the lack of polish and the excess of unnecessary, unfun mechanics drag the game enough to go into the red territory. Seeing that the first trailer on the Steam page is a trailer with streamers should be the only red flag I needed to avoid it, but I decided to give it a chance anyway since the core mechanic looked fun, so the blame is entirely on me.
To be fair, the core mechanic is fun. Bouncing around giant beasts as a small critter uncovering and weakening cores should be fun enough to carry the game. And yet, despite that, the game isn't fun. The first thing you'll notice and you'll be unable to ignore is how unpolished the game is. Everything is 2D - so far so good, but the sprites are usually very low resolution, the poses are few and far in between, there's little animation to transition between poses, and the menus look like something made on MS Paint. I can respect a dev who knows that art is not their main strength, but I cannot respect a dev that knows that, and yet, decides to not hire or partner with an artist and instead, releases the game with Windows 95 UI. After a few minutes, everything starts to look static and samey, and within an hour I started regretting the money I spent on this.
The main good thing I can say about the music is that it can be turned off. It's generic and repetitive, and since there's no voice acting or important sound elements involved in the gameplay, you lose nothing by muting it.
Besides the titular beast battles, the game has a 'hub' like area where you interact with other characters VN-style. The characters are flat, unidimensional, and the dialogue is usually grating and long. The plot started out strong, but there are so many small missions and forced tutorial segments and introduction of new mechanics and items and effects and side-quests that you'll spend more time in menus and dialogues than you'll spend actually playing the game, and the game forces you to always try something new every time, to an extent every battle almost feels like the first since your kit will be completely different and will require a different strategy. I like when a game gives you a bunch of fighting styles and lets you pick the one you want, and rewards you for trying different combinations -- hell, look at what Supergiant did with Transistor, where using different skill combinations unlocked lore. It's brilliant! Here, the game forces you to switch constantly weapons like it or not, otherwise it artificially caps your progression. It's lazy. It's forced. It's not fun.
And this is what you are constantly bombarded with. Like fighting beasts with swords? Forget about it, let's force you to use a hammer. Don't have a hammer? Let's force you to grind for materials to craft one. Wants to grind for items? Well we'll make you do a stupid scouting minigame before EACH FIGHT. Sick of scouting? Well you should be, and we'll force you to read piles and piles of boring dialogue before you even get to that.
It's just a game that could be so fun with its core concept, but the presentation is so haphazard and unprofessional that the whole experience is diminished by it. Given how amateurish the whole package is, I wouldn't recommend it even for free. Buyer beware



























