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86maylin

2026 June update

Most Enjoyable

Buying on launch

  • Meme Christmas
    Meme Christmas

    25 minutes playtime

    12 of 12 achievements

    Rating: ★★★☆☆

  • ReStory: Chill Electronics Repairs DEMO
    ReStory: Chill Electronics Repairs DEMO

    1.1 hours playtime

    no achievements

    Rating: ★★★★☆

  • BlackSmith HIT
    BlackSmith HIT

    1.4 hours playtime

    9 of 16 achievements

    Rating: ★★★☆☆

  • Black Cat Book Club Demo
    Black Cat Book Club Demo

    7.2 hours playtime

    6 of 6 achievements

    Rating: ★★★★☆

  • Moldwasher Demo
    Moldwasher Demo

    36 minutes playtime

    no achievements

    Rating: ★★★☆☆

  • Cat Mail Co. Demo
    Cat Mail Co. Demo

    40 minutes playtime

    no achievements

    Rating: ★★★★☆

  • KOTAMON: Garbage Demo
    KOTAMON: Garbage Demo

    1.2 hours playtime

    no achievements

    Rating: ★★☆☆☆

  • Meaningless Random Numbers Demo
    Meaningless Random Numbers Demo

    1.6 hours playtime

    no achievements

    Rating: ★★★★☆

  • Truck-kun is Supporting Me from Another World?! Demo
    Truck-kun is Supporting Me from Another World?! Demo

    28 minutes playtime

    no achievements

    Rating: ★★★☆☆

  • Unfair Flips
    Unfair Flips

    3.3 hours playtime

    12 of 14 achievements

    Rating: ★★★★☆

  • GrassChopper Demo
    GrassChopper Demo

    3.6 hours playtime

    no achievements

    Rating: ★★★★☆

  • Sludgineers Demo
    Sludgineers Demo

    1.8 hours playtime

    no achievements

    Rating: ★★★★☆

Meme Christmas

25 minutes of playtime, 12 of 12 achievements
Personal rating: 7/10, Date of finish: June/07
Click for review

Honestly, in terms of a meme game, this one is kinda fun? Enemies come from left and right and the santa up top will shoot projectiles at you, and when the present meter fill up you can pick 1 of 3 upgrades. You can only pick a certain amount of subskill before other different subskills stop showing up so the "build" is kinda picked that way, and it's a "see how many points/waves you can survive" game. I picked wand/gun, laser and meteor which is honestly pretty good, only thing I would probably remove is the laser as I feel it's quite weak. All the skills(especially the meteor) becomes really strong with more of them you pick, to the point that the screen is full of my own projectiles that it's hard to avoid the santa's attacks cuz I can't see them. xD But that is the fun of it I suppose. And surprisingly the music and the sound effects wasn't too grating for me? The only "complaint" I have is that level ups no longer prove substantial after a certain point and all you get is "heal" or one of my auto fire weapon like wand/gun, so that is a bit disappointing~But otherwise, I had a fun time. Not one I'll go back to, but enjoyable for the 25 minutes I spent. :3

ReStory: Chill Electronics Repairs DEMO

1.1 hours of playtime, no achievements
Personal rating: 8/10, Date of finish: June/22
Click for review

I've always had a fascination with electronics, not enough to look into it much or pursue it as a career, but I did disassemble a bunch of small broken gadgets and keep the circuit boards and what not in a box when I was little. :P Though my biggest problem is always that I cannot remember the order in which I need to assemble them back into, and I still have the same problem in this demo. xD But the good thing is, it blocks your input until you've dragged the right object or unscrew/screw the needed screws, so I kinda don't have to remember. That could be a good or bad thing depending on how "realistic" you want the process to be, but for a cozy title I do think doing it like this fits more.

I did play "Assemble with Care" before which is the same kinda "repair shop" premise, but that game was way too short I want more things to repair! And the actual complexity of the things needing to repair is not that much. This game looks to have a much better improvement on both fronts. You get story repairs by fixing the things characters brought you, but you can also take orders online, and buy second hand devices to disassemble for parts. That's already way more replay-ability. :3 The characters so far are kinda just...meh tho, compared to Assemble with Care. I hope they flesh the story out more, currently the dialogues just makes me want to skip skip skip. And the other "bad" thing is there's a lot of clicks. It is kinda expected for a game like this, but it's certainly not great for my already overused wrists. lol Maybe I'll see if I can use my drawing tablet to play or something when the full game comes out, and if that'll help or not. :P I'm definitely looking forward to the release!

BlackSmith HIT

1.4 hours of playtime, 9 of 16 achievements
Personal rating: 6/10, Date of finish: June/22
Click for review

Pretty generic arcade game with an online pvp mode which I didn't try cuz there's no one playing. You press left or right depending on the block color, and the progression system is getting points and unlocking characters. Can be fun at first, but having to beat it for the pagywosg even prove to make it overstay its welcome. There is an interesting "trick" I discovered, it's that your eyes should never look at the block you're hitting, but instead I will look ahead for the black blocks and count how many there are, my vision will become sorta looking at the general direction of the later blocks and noting down the amount of them. And if the full bar is of a single color, it's always 5 blocks and then switch. I guess that's pretty interesting that I have a "tech", and when I use it I can often get quite far, but still, it's nothing special, and not bad either. Just an average game.

Black Cat Book Club Demo

7.2 hours of playtime, 6 of 6 achievements
Personal rating: 9/10, Date of finish: June/22
Click for review

Desktop idler my beloved. This one does have a nice balance of idle/active, although I'd love if the spells don't cost anything, but instead work on cooldown purely, because the "opimizer" part of me wants to activate all spells at once, which meant I had to actively click until the spells are activated since the auto-spirit doesn't work like that. xD But, if I forego the opimization, it's a pretty cute, pretty chill desktop idler that resize, moves and plays quite well. I could play DbD with it on which is pretty sweet. :3

Moldwasher Demo

36 minutes of playtime, no achievements
Personal rating: 6.5/10, Date of finish: June/23
Click for review

This is basically 2D Powerwash Simulator with really nice pixelart style. :3 It does have other tools like leaf-blower and a pickaxe apparently? So not exactly the same. And the fact that you're cleaning mold means that it actually slowly grows back/spreads which is super neat! Tho honestly I didn't enjoy it *that* much for some reason? I'm guessing it is because there's not enough "parts" to clean, and so the "ding ding ding" satisfying sound of having cleaned an area doesn't pop up enough(at most it's the toys garage which has like 8 toys to clean). And although the mold growing is neat, it also is a bit annoying. lol

Cat Mail Co. Demo

40 minutes of playtime, no achievements
Personal rating: 9/10, Date of finish: June/23
Click for review

I can't wait to play more of this game and I am sooooo looking forward to the full game of this now! That's a demo done great. :D This is a post office job simulator where you sort, stamp, weigh and send off packages for cats, and it's sooooo fun. I just love organizing the packages, and the fact that it doesn't have strict time limit just makes it so great. It goes online on July 6 which is freaking awesome I'm definitely buying it on launch. :3

KOTAMON: Garbage Demo

1.2 hours of playtime, no achievements
Personal rating: 3.5/10, Date of finish: June/24
Click for review

Not gonna type the full name of this game cuz it's gonna screw up my layout. lol

If Moldwasher is "I almost like it but not quite", then this game is "I should like it(and I do) but it annoyed me too much". This is a garbage collecting/cleaning and card collecting game that should be totally up my alley, and it is and I had a lot of fun which is why I put 1.2 hours in it when I would've stopped quite a while ago if not. But in this day and age and making this game in this genre, how did the devs not think about putting in toggle click accessibility option? It hurts my wrist having to hold down MB and clicking is not an option either obviously. And why is the collection speed not consistent?? If you move your character while collecting garbage, it actually speeds up quite a lot(almost x2), so that is a "tech" to be more efficient, but doing so makes me sooooo nauseous. Yet when I don't do it and even if I buy the speed upgrade, sometimes the speed just slows down for no reason? I don't understand what is happening. And the throwing garbage mechanic, it is also so inconsistent. If you move forward while throwing, logically you will think that it'll throw further because of momentum, and sometimes it works, but other times it just throws a teeny tiny step for no discernible reason at all. My guess is probably vector calculation error on the speed or something. But adding that all up is just a frustrating experience. I like the art style a lot, and I would like to like the gameplay, but unfortunately this is a no for me.

Meaningless Random Numbers Demo

1.2 hours of playtime, no achievements
Personal rating:9/10, Date of finish: June/28
Click for review

This game is amazing! I found it first from Wanderbot's channel, the vibe and the art style is just immaculate. and playing it is no less fun than watching it. It combines roguelite with random number generator+poker kind of scoring system. Brilliant I say. The risk taking and the constant barrage of things happening are also pure gambling vibe, this is a gambling game. :P I especially lot the "fear" mechanic with having to spot the eye among the fish scales, that's such a neat gameplay mechanic. Definitely gonna keep an eye on and see where this one comes out, and I highly recommend checking the demo out!

Truck-kun is Supporting Me from Another World?! Demo

28 minutes of playtime, no achievements
Personal rating: 4.5/10, Date of finish: June/29
Click for review

I was actually looking forward to this one a lil cuz it seems like silly fun, and it is in a sense, and I'll probably have to get used to controls just a tad more since I kept driving into walls and getting stuck, but the biggest problem I have is I got very nauseous playing this game. The right stick of changing camera angle is a legit trap because the quick flip of orientation is horrible, I kept accidentally flicking that when I wanted to actually look around and I think that does contribute to me feeling sick afterwards. There's also the fact that the main gameplay loop didn't...grasp me? Drifting and boosting and hitting things/people are satisfying yes, but I find my attention split between the task, getting deliveries, and the constant bombardment of cop cars. I think the cop cars is especially egregious, since it interrupts the flow of things quite often. It is actually hilarious to watch it happen, since I watched Wanderbot play this demo before playing it myself(it actually prompted me to play it today among the other demos I've downloaded) and the cop cars are super funny just knocking his car around, but when it's my car? Kinda annoying. lol I suppose ultimately, I'll have to say this game is just not for me, and that's ok! :3 Check the demo out if you're interested, it might be your cup of tea.

Unfair Flips

3.3 hours of playtime, 12 of 14 achievements
Personal rating: 8.5/10, Date of finish: June/29
Click for review

Really interesting game. Technically I wouldn't say it's "fun"? It's like, the purest form of "gambling" in a sense, where you get your hopes up when you score a certain amount of heads especially with the scaling SFX sounds, but then it just might not work out in the end. I think I actually got pretty lucky in my first run, I got an early "x9" at like 45%, which boosted my money up so I bought till 55%, then shortly after I just got an ending, the eggbug one specifically. It took just 21 minutes. :P I also find it very interesting that you can actually see how a person's head streak goes the first time just from their achievement unlock timestamp, assuming they kept flipping and didn't stop ofc. Like for mine, you can see that I got up to x4, and then the next is x9, and then I got the eggbug ending. Pretty neat. :3

It may be tempting to use an autoclicker after a specific point, but honestly I would recommend for your first playthrough to play it manually. It really is very different flipping the coins yourself and getting the heads streak is wayyyy more exciting that way. It's fair games after that tho, not to mention the game actually randomizes the ending you get. xD I'm going to be hunting the 2 endings I have left, one is actually the highest chance of 30% and I still haven't got it! Still debating if I should save scum or not. I did use auto clicker for 3 of the following playthroughs, of which I got 2 new endings which were pretty lucky I'd say, but hunting that 10% might be difficult....I'll think about it. :P

GrassChopper Demo

3.6 hours of playtime, no achievements
Personal rating:9/10, Date of finish: June/29
Click for review

Another fantastic game that I'm going to put on my radar to buy on release. There's a lot of these mundane task simulators popping up lately and I do not mind them at all, if they did it well that is. This one definitely did, and the thing I love the most about it is that there's no music in the game. It is purely just the wind and ambience noise, and cutting grass. Extremely satisfying, chill and also oddly eery whenever you get close to a boss. And yet it's never hostile, it just doesn't welcome you and you won't survive in their environment, if that makes sense? And the bosses never actively "attacked" you, if anything I feel bad for them since the player is just cutting their grass and hitting them with a scythe. lol

Sludgineers Demo

1.8 hours of playtime, no achievements
Personal rating:8.5/10, Date of finish: June/30
Click for review

I can't help it, I just really like cleaning games. :3 But, I'm also kinda particular about them, and this one does tick my approved box! It has an interesting twist in that you are on limited power for a level actually, and you'll have to level your skill tree in order to go further in a level and actually clear it. I really like that! Changes up the formula and makes the final clean feel extra nice. There's also the fact that cleaning objects/areas give a good chunk of money with that satisfying ding that I love, and the more fun thing is they have a chance to drop powers if you have the skills unlocked. That may be just a battery at the start which doesn't mean much, but a tech I quickly discovered after unlocking the "Turbo when under X% power" is when you have a battery on the field, you should intentionally use your power, enter turbo and keep an eye on the power bar while doing fast cleaning, when it almost reaches the end grab the battery. That allows you to rapidly clean with turbo and you get to use turbo again and again for however many batteries you have on the field. :P That massively speeds up my clears and I really like that there's little strategies like that, and the adrenaline you get when your power is almost running out and you're trying to clean as much as you can is really fantastic. The only thing I didn't like is the fact that to 100% the demo skill tree the sludge requirement is just way higher than the other resource, and since automation is locked in demo I had to sit on the map and just click, wait, click, wait. I guess it's on me to want to 100% it, but still that was a tad annoying. Though that does not detract from the game much, and I'm definitely gonna keep an eye out on this, maybe not immediately grab it on launch, but later in a sale or something. :3

Time played 153 hours 14 minutes
Achievements gotten 73
Games 100% completed 1

I think this is actually the first time I really participated in Steam Next Fest! I just decided to go through recommended and download a bunch of demos on the whim, and it’s pretty great. :3 Lots of new job sim titles coming out for some reason, or maybe Steam algorithm is doing it to me cuz I do enjoy them. xD

Also another huge thing is I finally bought MGSV! I’m finally going to get to see Huey in-game. :D Very excited, but I need to get to him first. Registered the game in pagywosg to hopefully motivate me to play it more, since I only played that 8 hour single session and have been playing other games and demos.

In particular, Starbound has been my most played game because a Youtuber friend of mine that stopped doing Youtube recently came back. We had a Starbound streaming schedule going on where we played together before, so we’ve picked that back up again and I’ve also been kinda obsessed with it after each play session. lol

There’s still a few demos I have downloaded that I wanna check out(8 to be exact). The hope is next month I’ll check them out, and also play some pagywosg games and meet Huey and play Cat Mail Co. there’s so many things I wanna play! Kinda happy I’m getting back into gaming grooves ehehe. :3 See you next month~

Jaded

April-May-June 2026

Wellll not much progress this quarter in completions. Somehow only 2 achievements after 66 hours in Crimson Desert!


I have been waiting to upgrade my PC, and I did finally get around to that. Some of my more graphic intensive games my PC was struggling through, which is why I've been avoiding a lot of my bigger, prettier graphic intensive games recently. Built the new PC, and the GPU was the bane of my existence. It has a 4mm clearance in the case! Nearly thought that I snapped part of my GPU off (well, an important part. Part DID snap off!), so that was some stress I didn't need. There was an hour or so I was thinking I would have no GPU haha. And then once I got it all working, I sat down to play and my headset was playing up (which I've also been having issues with..) so then decided to get separate headphones and mic this time rather than a gaming headset, which seems a lot better so far. It is now done, and now I can play more recent games. 007 is playing brilliantly now it has all been fixed. I have a few games I'm excited to be able to play now like Clair Obscur which has been waiting in my backlog since Christmas.

PC Build Chaos - CLICK If you are planning a PC build.. make sure your GPU has a lot more clearance than just 4mm. Otherwise you are in for PAIN. But it is done, and hopefully this will carry me through another 7+ years.

2026 Yearly stats so far:

Beaten and Completed: 3+4 this quarter = 7
Added to library1+6 this quarter = 7


Played


Completed/Beaten

Ropuka's Idle Island

296.5 hours
31 of 31 achievements

Cute little idle game

Librarian: Tidy Up the Arcane Library!

19.5 hours
12 of 12 achievements

I really enjoyed this game - pretty much just putting books on shelves :D Some of the book titles were interesting to note as you went.
Recommended if you like organising things.
As a librarian, it does remind me of the days when I used to do shelving - but more fun.

Half-Life 2

Stone Simulator

10.5 hours
39 of 39 achievements

You are a stone.

That is the game. Also weird events that happen, and actually really beautiful for screenshots.
But again, you can't move. As you are a stone.

Half-Life 2

Cult of the Lamb

25.4 hours
30 of 57 achievements

Super fun and strange game.
I realised near the end, that the game needs DLC to 100%, so it's Beaten for now and going back into the backlog.

Played

Backlog

I received 007 with my GPU - wouldn't have bought it normally, but I am actually enjoying the game!

Gift

  • Creatures of Ava
  • Librarian: Tidy Up the Arcane Library!
  • Cult of the Lamb
  • Bought

  • Crimson Desert
  • Marvel’s Spider-Man Remastered
  • Free

  • 007 First Light
StupidUselessHuman

June 2026

I forgot that there wasn’t a June 31 lol. Almost posted this in July. Anyway.

Summerhouse: I’m way too uncreative for this game. I also felt like it was a bit limiting but then I checked the screenshots over in its community page and other people made really great things, so might’ve been a me-problem. 6/10.

Little Nightmares: What a gorgeous, amazing game this was. Very atmospheric and creepy. While I did find it scary, I don’t think I ever got so scared that I didn’t want to open it. Although I’m not sure if that’s because I’ve watched some streamers play it (+DLC and sequel) before. That was years ago though and I didn’t actually remember as much as I thought I did. The constant checkpoints might’ve also helped. Part of why I get really scared with horror games is because of the loss of progress and backtracking when you die so I just freeze up and pause the game whenever there is danger. I hated the forced controller rumble though, there’s no in-game settings to turn it off and turning off game rumble in my Steam settings didn’t work (in hindsight, I might’ve needed to turn on Steam input or something). I really just dislike rumble, it doesn’t do anything for me and it just makes the controller drain its battery faster. I have nothing bad to say about the game itself though. 10/10.

Heavy Rain: I’m one of the people who unironically loved Detroit: Become Human. Not just Connor’s route, but Kara and Markus’ too. Even with Heavy Rain being way worse than DBH, I still had fun. Until the plot twist. Gonna put everything in spoiler tag as it’s hard to talk about this without spoiling it. I draw a line at the game lying to the players. That was the worst “unreliable narrator” trope I’ve ever seen, if you can even call it that. I’m sure there were other ways to do it without having to resort to just lying and giving the user false information because Cage can’t figure out how to make his shitty plot twist work. 2/10.

Pentiment: I’m not a religious person and I also don’t know much about history, and yet I absolutely loved this game. I don’t think I was ever bored except maybe in the beginning when it was introducing a lot of characters and setting the world up. I also tend to be wary of things that have religious themes since it’s hard to know at first if it’s just meant to try and convert the audience, but this game was not that at all. I think both religious and non-religious people can enjoy this game, even more so if you love history. Every character has their own beliefs and I don’t think it was ever really forced upon you. You can push back on certain things or lean into them if you want to. It just feels like a very human game, most characters were nuanced. There were only a few characters that were genuinely unlikable. And I like seeing how your choices affect people’s lives. The art and OST were fantastic as well. 10/10, probably the best game I’ve played this year thus far, not counting replays. I’m really glad to have won this game over at SteamGifts.

The Life and Suffering of Sir Brante: I didn’t enjoy this game as much as I was hoping to. While I felt that the supernatural aspect made it more unique, the story itself felt boring to me. I don’t know if me just having finished Pentiment affected my enjoyment of this one. Pentiment was really just such a phenomenal game/story but anyway, I was pretty close to dropping this one. I actually ended up looking into the different routes of the game and spoiling myself a bit. The rebel/Lotless route sounded fun so I decided to restart my save and intentionally went for Lotless instead of trying to be a noble. I stopped taking the game seriously and read some of the boring parts faster. Doing those made my experience better so 5/10.

Dishonored 2 (replay + 100%): I did 3 playthroughs. High Chaos Emily, No Powers Corvo, and NG+ Corvo (from the High Chaos Emily save) for the Possession and 60% loot achievement. My favorite experience was the NG+, love having access to both powers. I’ll probably just stick to playing as Emily in the future though. The main story seems to fit her more. Speaking of the main story, it’s the worst thing about this otherwise amazing game IMO. It was just boring and underwhelming considering how great the lore and worldbuilding is. I also dislike the pacing and how the missions were ordered. I feel like it was a bit too random. For example, I think the Crown Killer stuff should’ve been a bigger subplot instead of being done by the third mission. That said, the game itself was great. It was really fun to run around and find different ways to progress through an area. I don’t think I was ever bored even though I’ve played this game four times by now. Having no powers was a fun experience too and it wasn’t as hard as I was expecting. As for my favorite levels, it’s Dust District and A Crack in the Slab, though my favorite story-wise would be The Good Doctor (I don’t think I can ever get myself to kill Dr. Hypatia even on a high chaos run).

Honestly, it’s really just the main story dragging it down for me. It’s hard for me to separate the gameplay from the story because of how interesting the world of this game is. It’s not like Hitman: World of Assassination where even though I have 121.4 hours on that game, I can’t tell you a single thing about its main story. I’ve never understood what it was really about and I just stopped paying attention. It just feels completely separate from the gameplay, so I am able to ignore it and still give the game a 10/10. For Dishonored 2, though, I think I’ll stick with the 8/10 rating I gave it last month. I was thinking of bumping it to 9 but it didn’t feel right. I am looking forward on playing the first Dishonored game again, managed to grab it during the Steam sale because it was 90% off for the GOTY edition.

  • Dishonored 2

    49 hours playtime

    50 of 50 achievements

  • Heavy Rain

    10 hours playtime

    32 of 56 achievements

  • Little Nightmares Enhanced Edition

    4 hours playtime

    5 of 22 achievements

  • Pentiment

    19 hours playtime

    23 of 41 achievements

  • SUMMERHOUSE

    69 minutes playtime

    10 of 10 achievements

  • The Life and Suffering of Sir Brante

    7 hours playtime

    21 of 89 achievements

Goals for July 2026

Mostly gonna focus on Our World is Ended and Starpoint Gemini 2. I liked the gameplay loop of SG2 but it’s being a bit of a slog, I’m not really paying attention to the story of the campaign so I’m kind of rushing it now. OWiE is fine, I like the characters even with some of the typical “anime bullshit” I’ve had to make myself ignore. Probably gonna beat that first before I start Danganronpa 2. I’m really excited to start my second playthrough of Pentiment though. Probably gonna 100% that and RE4R. I don’t pay much attention to Hosted Games/Choice of Games releases anymore so I’ve completely missed that Zombie Exodus: Safe Haven had finally released Part 4. If you’re not familiar with HG/CoG games, sequels (which are actually continuation of a story instead of typical game sequels with new stories/characters) take years to release, part of why I’ve left the community, the waiting was too much. I’m excited to get into ZESH again though, it’s one of the best HG/CoG games IMO.

EDIT: I just realized I didn’t have any achievements on ZESH. I think they remade it when Part 4 came out. When I opened it, a bunch of achievements popped up. Now my stats look suspicious because they have the same date and time but not sure what else I can do here. ¯\(ツ)/¯

  • Danganronpa 2: Goodbye Despair

    3 hours playtime

    0 of 47 achievements

  • Dragon Age: Origins - Ultimate Edition

    31 hours playtime

    no achievements

  • Middle-earth™: Shadow of Mordor™

    3 hours playtime

    0 of 74 achievements

  • Our World Is Ended.

    42 hours playtime

    10 of 40 achievements

  • Pentiment

    19 hours playtime

    23 of 41 achievements

  • Resident Evil 4

    15 hours playtime

    14 of 46 achievements

  • Starpoint Gemini 2

    19 hours playtime

    23 of 52 achievements

  • Zombie Exodus: Safe Haven

    39 hours playtime

    0 of 63 achievements

Yesterday

coleypollockfilet

This month renovations works and the terrible heat - not so optimistic about July either but we’ll see.

Mostly completed or played - June 2026

  • Disappointed by Chants of Senaar, linear and puzzle-oriented. Didn’t get the sense of discovery and exploration from Heaven’s Vault.
  • Nutmeg was super fun ! Grindy but it has a good pace, and it’s probably the most accessible soccer management game.

Chants of Senaar

12 hours, 25 of 25 achievements

NUTMEG! A Nostalgic Deckbuilding Football Manager

22 hours, 41 of 79 achievements


June/July theme - Beach Read

  • IS Defense is shit, no surprise, but for 1€ oh well
  • Loddlenaut was grindy but surprisingly relaxing. I don’t have the motivation to evolve all the cute little creatures but still had some good fun cleaning the ocean.

IS Defense

9 hours, 31 of 39 achievements

Loddlenaut

7 hours, 21 of 23 achievements


In progress - plan for next month

Age of Empires IV: Anniversary Edition

9 hours (no playtime this month), 8 of 175 achievements

Company of Heroes 3

34 hours (no playtime this month), 10 of 24 achievements

Ara History Untold

11 hours (no playtime this month), 14 of 45 achievements

Trench Lord: Eastern Front

74 minutes (no playtime this month), 4 of 78 achievements


Have fun for next month !

NateSCC
Half-Life 2

Dordogne

6/10
4.5 hours
16 of 31 achievements (52%)

#414
#24 of 2026
June 29, 2026

OC/DC

June 2026

Played: 6

Started: 1

Beaten: 3

Added: 5

Completion avg: 81.178% (+0.032)

Points avg: 5063 (+38)

Progress bar:

10% (143/1412)
27% (381/1412)
2% (22/1412)
59% (833/1412)
2% (33/1412)

Beaten:

Progressed:

Added:

Slightly early, but i'm probably not playing anything more this month. Been stuck in the past for a bit with some PS2 games. Hopefully next month will be better

MLG0

March April May 2026

It was received 59.8% achievements

Batman: Arkham Knight

37 hours, 76 of 113 achievements

Shadow of the Tomb Raider

33 hours, 77 of 99 achievements

Rise of the Tomb Raider

30 hours, 57 of 143 achievements

Pentiment

17 hours, 23 of 41 achievements

Killer Frequency

7 hours, 20 of 27 achievements

  • Silent Hill

    0 hours playtime

    no achievements

  • God of War

    10 hours playtime

    no achievements

  • God of War 2

    13 hours playtime

    no achievements

THE END

Jun 28 2026

fernandopa

June Assassination #4 (SG Win)

16.2 hours

Please consider liking my review on Steam - it means a lot to me!

Shortly after beating Disco Elysium and being properly enthralled by it, a friend suggested I try Roadwarden. Looking at the trailer, I was very skeptical -- how could a game that looks so simple match the grandiosity and genius of Disco? But is in this simplicity of systems and focus on a small-yet-very-dense world filled with interconnected events and great writing, Roadwarden took me and never really let me go.

Many people have already mentioned the typos that happen maybe a bit too frequently throughout the game, and I'll admit it bothered me, but not enough to write the game down. If it might seem the game lack polish, I am still willing to let it pass since this is mostly an one-man job. Graphically, Roadwarden gives you enough to suggest what the world looks like, but never enough to rob you of imagining your version of it. Musically, it's simple yet evocative, again, letting your mind wander and fill the gaps. But is in the game's writing and plot that it transcends most other RPGs.

I mean, the name implies it, but most RPGs are quite limited in the amount they let you effectively roleplay, but in Roadwarden, this is the whole game. The open-endedness of the tasks you're given and the tools to achieve them is shocking. I struggled to remember another game in recent memory that felt so … pen-and-paper like this one. My game ended mostly as I wanted, being an honorable fighter that spared more beasts than I killed, that respected most opinions even though they were different from mine, but that didn't shy away from tough confrontations with bandits or tyrant village lords. I was not able to achieve all my objectives, effectively antagonizing one tribe I was seeking the favors of and failing my personal goal, but it never felt like a proper failure, just as a life well lived where you do your best and sometimes fail to come through. The journey was harsh at first, easy later on, and entirely satisfying.

If you're looking for pure roleplay, there are very few games that match Roadwarden charm, ambition, scope and freedom. It might not be the prettiest boy in town, but it's certainly one of the smartest and most entertaining. It's harsh at first like life on the road, but it gets easier once you have friends in the wilderness and knowledge of the beaten path. A must for any pen-and-paper RPG fan.


stef

May/June Update!

Hey everyone! I’m excited to play a lot more games soon and to be more active on this site. I hope everyone is having a good weekend!
 

PRAGMATA

32.0 hours, 27 of 35 achievements
8/10 space dads

Pragmata is a sci-fi action shooter. A hack-and-shoot, if you will. You play as Hugh, a human trying to find his way home after a tragic incident. Along the way, Hugh meets an android girl named Diana.. Diana is able to hack enemies, objects, and doors. They decide to team up.

This game is absolutely bubbling with personality. There are a lot of little moments and things you can discover that bring the characters to life and add a lot of charm to the game.

The gameplay is excellent. It revolves around hacking and shooting. Use Diana to hack the enemies, It's like a little puzzle game where you move the cursor from one end to another. Very easy. Once the enemies are hacked, Hugh can shoot and damage them. I played on keyboard and mouse, which allowed me to use the mouse side button for hacking. It was crazy how easy and seamless it felt on mouse.

As you progress, you can unlock more hacking variations and weapon choices. There are some really unique ones that you can use to strategize in battle instead of brute forcing every enemy. I'm not a great double tasker so I thought about skipping the game, but after the demo I realized how easy it was. I learned how to hack/shoot by the first enemy.

I loved the enemy variety, the detailed level design, and the optional dialogue you discover through exploration. If I had to say one thing I didn't like, it just feels a little repetitive. That might be because I never try to 100% my games, but this time I did. I grabbed all the collectibles, and I was just ready to finish by the end. There is an unlockable post game mode, but I haven't played it.

Overall, Pragmata really stands out. It's unique, has it's own identity, is full of charm, and is just adorable. I'm a sucker for the adoptive dad trope, and Hugh and Dianas relationship is the stand out of the game. I recommend it.


Yes, Your Grace

6.9 hours, 18 of 35 achievements
6/10 exotic pets

Yes, Your Grace is a pixel art choice game. You are the king, who sits on the throne and talks to your people in the kingdom. They have troubles, and you can choose who to spend the resources and coin on, and who to deny.

The game is very story heavy. There is a war that you, the king, are involved in. You are struggling being a dad, preparing for a war, and making the correct choices so you don't sink the kingdom. It sounds like it would be a game like Papers Please or Reigns, but it's not very similiar. The story comes first in this game, the small decisions just compliment it. There are slightly different endings and variations depending on your choices.

The game has comedy, and balances it with some very dark moments as well. It puts a lot into its story and characters, so you do want to help this family succeed. I really enjoyed almost everything about this game. I was a little disappointed that it wasn't more about the choices that involve helping the kingdom, but the story gripped me and made me forget that it wasn't the game I was expecting.

The only negative thing I'll say, is that the ending is very anticlimatic. I won't spoil it, but the effort (or lack of) you put in to prepare or the choices you make, always leads to the same moment. It's also very abrupt. It's building up, building up, building up, and over.
Still, I'd overall recommend it. Especially on sale.


The Dark Pictures Anthology: House of Ashes

10.6 hours, 6 of 30 achievements
8/10 underground creatures

I have beef with Supermassive games. It's one-sided. I enjoyed Until Dawn. We all did. Fun games. Good choices. When I heard they were creating an anthology of multiplayer horror games… you betcha I was ecstatic.

Then I played them.

Man of Medan was… okay. Very disappointing and absolutely full of annoying bugs. It wasn't very good. A rough start, but it happens to the best of us. Then I played Little Hope.

I don't even want to talk about Little Hope… but I will.

I'm playing with my boyfriend and we get an infinite loading screen that's impossible to bypass. I tried every fix. I even contacted the developers to no avail, or reply. It took not one, but two restarts to get past it. Restarting the chapter? Nope. Restarting the entire game? Second time's the charm.

What did I get for all that effort? A disappointing game with an even more disappointing ending.

You're probably thinking, why in the world did you play House of Ashes after all that? I actually didn't. Shelved it for over a year. Then it got picked in my Play or Pay. I didn't realize the friend pass was a limited time thing. I kinda thought it was similar to what Hazelight Studios does. You buy one game, you can play with a friend. I ended up having to buy a copy for my boyfriend so we could play.

I tell you all this so I can rant, but also put you in my mindset of how angry I was at this game.

But then I played it.

So yeah it's actually very enjoyable!

The Dark Pictures Anthology: House of Ashes is a multiplayer (or single-player) story horror choice game. You play military men and women in the special forces, that are sent on an important mission. You get sidetracked when you fall underground and have to survive deadly creatures.

This game is not for everyone. The gameplay only consists of walking, QTE's and quick decisions. There are QTE's constantly, and failing a few can be the difference between life or death. I don't mind them, but some people definitely do. Just like their other games, you can get everyone killed, everyone out alive, or everything in between.

Because the gameplay is so limited, the appeal really falls on the horror, the story, and the characters. The story was solid. You can find plenty of lore and it slowly builds the mystery. The horror is definitely present. It's not terrifying, but the setting automatically makes you uneasy, and it's nerve-wracking trying to get these people out alive.

The characters is where the game really shines. Most of these games have characters I liked a little, and a lot that I hated. This game does a great job as purposely making the characters a bit unlikable, and then giving them the spotlight as you progress. If you manage to keep them alive long enough, you are awarded with character development and deeper character bonds. By the end, I liked them all.

The multiplayer played well. Still a lot of bugs, but nothing game breaking. My boyfriend and I were in different locations with different characters for the majority of the game. It's worth playing at least two times, due to how many scenes you won't see.

Overall, we really enjoyed this game. The QTE's feel outdated, but the characters drive the story and we had a lot of fun playing it. That being said, I do think these games are very overpriced and I recommend buying them on sale.


Tomodachi Life: Living the Dream

0 hours, no achievements

Tomodachi Life: Living the Dream is a Nintendo Switch game. It is not on Steam. I have never played or heard of the other Tomodachi Life games, but I kept seeing this one online and it looked like fun.

Tomodachi Life is a very quirky life simulator. You create Miis and put them on the island. The Miis are fully customizable. You can customize them using the preset options, or you can draw features on them.

I am not an artist. I can't even draw a straight line on a Switch. Luckily, the character customization has a lot of fun options. You can play with the features to make the features look different than how they are intended. You can mess with the size, length, and color of most facial features.

Because the game is pretty much a sandbox to do what you want, most people make Miis that resemble fictional characters, family or friends, celebrities, or OCs. You are in charge of watching the Miis, and they address you as a player often. They will ask you for conversation starters, decision making, and to play small minigames. You can force the Miis to interact, or you can just sit back and watch them. They live out their lives and have interactions, even when you aren't playing. They can become friends, dislike each other, or even have crushes or get married.

There are a lot of little cutscenes and interactions between the Miis. Most of them are funny and weird. A lot of the comedy is self-made. If you create a strange batch of characters, it'll be funny to see who interacts with who. You can see the most unlikely characters fall in love, fight, or become friends.

It is optional, but Tomodachi Life gives you a lot of chances to be creative. Not only can you draw characters, but you can also create objects for them to interact with, draw their homes, or their outfits. You will also be asked for conversation starters or general questions and you can type anything you want as an answer. This leads to many humorous moments because characters will randomly bring up your topics from time to time.

My island is filled with fictional characters from TV shows and movies. I use the website "Tomodachi Share" for examples on how to create characters I want. You can upgrade the island slowly and add more Miis as you play. You can add 70 Miis total.

The game does eventually get repetitive. It has a lot of content though. I'm still enjoying it a lot. It's just some turn your brain off fun. It's not trying to be an award-winning achievement of a game, it's just very enjoyable.

I recommend it if you have a Switch, a good imagination, and enjoy watching your created characters be little weirdos.


Jun 24 2026

NateSCC
Half-Life 2

No Longer Home

4/10
2.0 hours
12 of 12 achievements (100%)

#413
#23 of 2026
June 24, 2026