Activities

Today

NateSCC
Half-Life 2

Falcon Age

5/10
4.0 hours
24 of 28 achievements (86%)

#454
#64 of 2026
November 10, 2026

Daerphen
  • Unrailed 2: Back on Track

    44 hours playtime

    60 of 60 achievements

Report #437: Unrailed 2: Back on Track


What a nice coop game. Just like the first installment this has caused a lot of laughing, screaming and face palm moments in our four-seat gaming evenings.
I do not think this is meant to play solo, although it is possible, but its best played with a couple of friends.
Gameplay is simple, get some stone, wood and craft train tracks. Reach the next station without crashing your train. There are some nice new features compared to the first game, like special wagons that give you hexnuts to unlock customizations. Or a wagon that prints another wagon.

Nov 08 2026

NateSCC
Half-Life 2

INDIKA

5.5/10
6.9 hours
16 of 16 achievements (100%)

#453
#63 of 2026
November 8, 2026

Nov 07 2026

NateSCC
Half-Life 2

Moncage

4.5/10
3.2 hours
12 of 15 achievements (80%)

#452
#62 of 2026
November 7, 2026

samwise84

Update 162: October 2026

How is this year running past us D:

Adorable Adventures

Adorable Adventures

8/10
4.3 hours
15 of 44 achievements

Adorable Adventures is a charming game centered on Boris, a super cute little wild boar on a mission to rescue his siblings and free his mom after a forest fire.

The core mechanics are genuinely fun and make playing through the main story a delight. I only have one thing I did not really like, some extra tasks are poorly explained, and mandatory racing speed trials feel totally out of place compared to the relaxed pace of the rest of the game. I ended up skipping those extra trials, but the main story itself remains a lovely, heartwarming adventure.

Half-Life 2

The Divine Invasion

2/10
3.0 hours
5 of 6 achievements

The Divine Invasion feels less like a complete video game and more like an unfinished, broken alpha test. From the moment you jump in, the controls are frustratingly unresponsive, routinely ignoring inputs mid-action. Combat is next to impossible—not because of intentional difficulty, but because fundamental mechanics are completely busted. The hitboxes are virtually nonexistent; your weapon swings clip straight through enemies without registering damage, while invisible phantom attacks hit you from across the room. Without functional controls, working hitboxes, or polished combat systems, it feels completely unplayable in its current state. Save your time and stay far away.

Half-Life 2

Stray Gods: The Roleplaying Musical

8/10
23.4 hours
37 of 45 achievements

Stray Gods: The Roleplaying Musical is a delightful narrative treat that hits far more high notes than lows. Combining modern Greek mythology with interactive musical theater is a bold pitch, and the game pulls it off with serious heart.

While not every single musical number lands with equal impact, the branching song structures and choices carry enough emotional weight to keep things engaging throughout. Exploring how different choices shift the narrative made unlocking every possible ending an absolute joy.

I’m still missing the Orpheus DLC for total completion, but the base journey was well worth every curtain call!

Half-Life 2

DOOM 3

6/10
14.9 hours
no achievements

Playing through the original release of DOOM 3 today is an intriguing time capsule, though its age still shows. The core gunplay holds up well, and while swapping between your weapon and flashlight didn't bother me, it’s understandable why that mechanic turns off plenty of players.

My biggest hurdle was the relentless obscurity—the pitch-black hallways make it genuinely hard to see where you’re going, turning navigation into a guessing game. I’m rarely impressed by horror games to begin with, so the extreme darkness felt more tedious than terrifying. Still, as a retro sci-fi shooter, it’s a solid, okay ride.

Also killed some DLC's again: Worked on a few DLC's, finished two, though one was the free Community 8 DLC.
  • Coloring Pixels - Flowers Pack

    18.1 hours playtime

    21 of 21 achievements



Overall Backlog Progress: +00,08% change to last times unfinished/never played games (58,24% unfinished games)

21.60% (429/1986)
18.98% (377/1986)
2.97% (59/1986)
55.24% (1097/1986)
1.21% (24/1986)




Overall SG Wins Progress:+0,4% change to last times unfinished/never played games (48,54% unfinished games)

26.90% (251/933)
24.22% (226/933)
1.71% (16/933)
46.84% (437/933)
0.32% (3/933)
Here are the games I'm currently working on. Reviews will follow once I'm done with the games:
I've won 13 games and got gifted one. I've beaten 4 games this month, so +9 for the month of October. Yearly count is at +82. Oneold games beaten this month,that makes it 12/12 done so far. And my NY resolution is therefore done, let's see if we can get some more until end of the year.


SG wins: Gift from Dancer:
Games I want to play within the next few weeks:

PoP: thanks to AdrianFreeman & Marthis for challenging me

Nov 06 2026

NateSCC
Half-Life 2

Pacific Drive

7.5/10
28.3 hours
39 of 49 achievements (80%)

#451
#61 of 2026
November 6, 2026

fernandopa

November Assassination #2

5.1 hours
11/45
DRM-free

That makes it 3 out of 3, and wraps up the franchise for me. COD MW 3 is kind of more of the same that we're used to, with a few kinks that baffled me.

First of all, the game graphically looks worse than the previous iteration. That might have been my graphical settings, but I never had to mess with it to get great graphics in the prequel, and here even after messing with it I couldn't get the game to look as sharp as the previous game in the franchise. Worse of all, the FOV in my game was super narrow, fixed at 65. I tried upping it to 90 but the game kept resetting it every time it loaded a level.

Other than that, gameplay is remarkably similar to what we know, as are the missions and scenarios you go through. I felt this game has the fastest pace of the trio so far, with very few missions being quiet and most throwing you in the eye of the storm. Which is fine, but made me take breaks from it more frequently than from other games in the series. It's really, really overwhelming. I enjoyed the variety in cities you visit, and how they all mostly get the vibes right. Having lived in New York and visited Berlin and Paris multiple times, it was pretty cool to see them rendered on the screen.

One thing that truly baffled me was how much the game relied on QTEs towards the end. Like, I know it's from that time when QTE's were fun, but to make you drop your guns and rely on quick button presses in the last five minutes is just pissing in your face as a gamer. I don't know, that didn't sit well with me.

All in all, I'm glad I finally found the time to play through the franchise. Seriously considering jumping straight into the fourth game now. Will let you all know how that goes if it happens


Nov 05 2026

Tempête Joachim

October 2026 Summary

The Exit 8

1.6 hours, 1 of 2 achievements


Mortvie

Update 21

Sooo late post because I’ve literally played nothing, been too busy. Remember that horror challenge I set last month? Imma just move that on to November, because I am not letting a calendar stop me. Again though, I will have a LOT more assignments for uni to do soon, so who knows how this month will go. Also, Zelda OoT and GTA 6 will probably take a bit of the month away themselves (in my defence I wasn’t gonna give Sony my money, but instead I’m being gifted GTA 6 for my birthday. I will still continue hating what it’s doing to the industry).

Currently playing:
SOMA (it’s a bit boring, just gotta bite the bullet and finally finish it off tbh)
Clive Barker’s Hellraiser: Revival (so far 2/3 hours in, peak!)
The Legend of Zelda: Ocarina of Time Remake (did the deku tree and about to head into Hyrule, writing this up super fast so I can go back, but first impressions: INCREDIBLE. Seems very faithful to the og. I’m only noticing it seems a bit easier so far, but maybe that’s just the ‘tutorial’ or maybe I wasn’t the brightest gamer as a kid. Will be interested to see how the water temple is like.

Anyway, crazy to be here with my first ever update where I haven’t beaten a single game. Masters is not for the weak. We tread on, better post next time, trust.

86maylin

2026 October update

Most Enjoyable

Most Looking Forward To

Tiny Pasture

109.9 hours of playtime, 55 of 55 achievements
Personal rating: 9/10, Date of finish: October/11
Click for review

Discovered this game thanks to Mahry's post, and it is super great! It's an unobtrusive desktop idler with an easy way to toggle off the visibility if you find it getting in the way, the mechanics are simple but does what they needed, and the most amazing part is the breeding mechanic. You can breed animals together to get their money output added up together, yet there's a cap with 4 star where as 5 star you can't breed and can only purchase, yet doesn't have a cap. What's more amazing is you can specify what color the child gets from the parent, so to get all 5 star for a specie you really only need to purchase 1 five star, and you can bulk purchase until you get specified star animal!! I opted to try and get all the different colored 5 stars for all the animals, so it took much longer for me to 100% 5 star the encyclopedia, but the process was really pleasant, coming back to check my money count, putting it on auto purchase for the next 5 star if my money is enough, breeding duplicate five stars with new colors I didn't get etc. I really liked the game. :)

Cleaner Company Demo

1.7 hours of playtime, no achievements
Personal rating: 8.5/10, Date of finish: October/15
Click for review

A cleaning game with actual enemies that you need to kill? Kinda interesting. It's basically Viscera Cleanup Detail but with an upgrade/shop system and a bit more tools. If you like that game, you will like this. If you don't, you won't. But cleaning games are just my jam and VCD is what introduced me to them, so I like this game as well. :3 The only "annoying" thing in the first level is the customer, but the second run of the map I'm smart and left the drive thru as the last location to clean, so I only had to deal with it once. :D

Goosebumps

6 hours of playtime, 40 of 40 achievements
Personal rating: 8/10, Date of finish: October/16
Click for review

May actually played a horror game for October pagywosg? More likely than you think. :P I've actually never read Goosebumps when I was little, I did see it once or twice but it's not as widely popular as it's probably is in the US. We do have similarly equivalent "tiny horror novels" that's actually sold in convenient stores, with romantic novels of the same size for an alternative. I read through a few of the pages at a store once, and then got quite spooked so never really looked at them ever again. lol

Is this game spooky however? I would say if you're a scaredy cat like me, yes it is a lil bit. The atmosphere is quite well done, and the few jumpscares are all pretty much well deserved. The scariest moment is the escape sequence in the employee hall, the darkness and scary noises really got my heart pumping! I played the first playthrough mostly blind, except some places where I was stuck and had to use a guide, since I wanted to interact with everything, and there was step limit achievements which would impede that. I got to say the item usages are mostly logical, although finding the actual clues for some of the puzzles is the bigger problem in this game, instead of moon logic like other Point and Click games.

The more annoying thing is getting all the achievements. Not only does that require 2.5(for me it's 3.5 since I played the first one not "perfectly") playthroughs with a guide, the specific conditions that you have to fullfill is quite annoying, and there's a ton of cases where you'll miss it if you didn't get it. And also, the tediousness of the random chute items(I stg I did like, 20 to get all of the items my RNG was horrible) and the mannequin RNG does not make sense.

But still, I had a lot of fun with the game! And someone that grew up on the Goosebumps would likely enjoy all the references and the world. :3 Give it a try if you own it, cuz it's not purchasable anymore due to licensing expiration.

Time played 106 hours 8 minutes↑
Achievements gotten 73
Games 100% completed 2

Bit of a late post. This month is a pretty slow month, but I’ve got some stuff happening irl, and also I’ve gotten back to writing finally. :D Mostly cuz of Kinktober, and I really had a lot of fun with the prompts. :3