Activities
Yesterday
Update 160: August 2026
I’ve returned from my vacation, had a lot of fun, but also that took a toll on my gaming.
Lost in Play is a nice point-and-click adventure—it honestly feels like you’re playing through a Saturday morning cartoon.
Following two siblings through their wild imagination, the vibrant art and goofy, dialogue-free animation pull you right in. For the most part, it’s a super smooth ride with fun, intuitive logic that doesn't overcomplicate things. I did hit a couple of head-scratchers along the way that had me staring at the screen some time, but nothing that ruined the flow.
It’s just a cozy, heartwarming time that captures that pure childhood magic without taking itself too seriously.
Space Run Galaxy is a really fun twist on tower defense, taking the action to space as you build up your delivery ship on the fly.
The missions offer great variety to keep you on your toes, but I wished for a way to save weapon layouts. But I guess with the changing ways the ships/cargo are build it is not possible. My only other real complaint is the multiplayer achievements—the player base isn't active enough to clear them easily. Wasn't in the mood to try to cheese them or wait around for other players to transport my cargo.
Despite those friction points, it's a solid, engaging strategy game that’s well worth playing!
Fort Solis is a decent sci-fi walking simulator with incredible visuals and an engaging narrative, but the moment-to-moment gameplay really drags it down.
The most frustrating issue is the protagonist's abysmal walking speed—he moves at a painful crawl, making backtracking through the base a complete chore and actively harming the game's pacing, even when you are "running". The action QTEs don't fare much better; they swap button prompts so frequently and unpredictably that they feel more annoying than thrilling. Those might have been better with a controller.
It’s worth a look if you’re purely here for the atmospheric story, but the sluggish movement and messy controls make it hard to fully enjoy.
And definitely not going back to collect all the missing poster, log files and video files that they have left all over the station
Ikonei Island: An Earthlock Adventure has a lot of charm and potential, but it can be a bit frustrating to navigate.
The world is lovely, and the companion pet mechanics are genuinely cute! However, the game relies heavily on backtracking and crafting, often leaving you to figure out recipes and material locations entirely on your own. Combat feels a bit clunky given how frequently you encounter monsters, and progress can feel stretched out—especially if you're a completionist trying to clean up every flower and quest.
It’s a lighthearted, casual adventure, but it definitely requires some extra patience with its lack of direction.
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Coloring Pixels Onion Pack
20 hours playtime
21 of 21 achievements
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Coloring Pixels Space 2 Pack
18.6 hours playtime
21 of 21 achievements
Overall Backlog Progress: -0,04% change to last times unfinished/never played games (58,32% unfinished games)
Overall SG Wins Progress:-0,16% change to last times unfinished/never played games (48,29% unfinished games)
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WooLoop
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Lucky and a life worth living
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Dreamstones
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American Truck Simulator
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Dragon's Dogma: Dark Arisen
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Pixel Puzzles Ultimate Jigsaw Puzzles
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Coloring Pixels
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PlateUp!
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The Dark Pictures Anthology: Man of Medan
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Pixel Puzzles Traditional Jigsaw Puzzles
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Bully: Scholarship Edition
1.6 hours playtime
no achievements
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Evoland Legendary Edition
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Sherlock Holmes: Crimes and Punishments
SG wins: Added myself (free games and old keys): Gifts:
PoP: thanks to BlueLightning42 & Nunya for challenging me
#433
#43 of 2026
September 2, 2026
Report #29 August
Kinda slow month, which kinda became the usual. A bit of “cleaning” of some older games towards the end of the month.
Started again with the usual idles. Firestone again ate most of the month but way less time towards the end of month. Hopefully can quit it this month. Idle champions also got a bit of time due to noticing that the latest added champion helps with some influence farming due to big gold buff. Probably will go with it active half of this month and then place it sideways till more stuff gets added. Few new additions and also completed from the idle bundle which was a while back on humble: How to Train Your Cock, Plantera 2, Pupple Pop.
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How to Train Your Cock
91.6 hours playtime
18 of 18 achievements
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Plantera 2: Golden Acorn
7.8 hours playtime
40 of 40 achievements
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Pupple Pop
8.7 hours playtime
20 of 20 achievements
On more classic games side: sadly no more progress on Spec Ops this month. With DOOM had to redo campaign for the “bugged” all runes achievements, also got the easier half of achievements from the arcade mode and only mp grind as haven’t done much progress on it(probably will sideline it for a while). Started Star Wars: Zero Company, might get issues with 100% as i started on extreme beskar and after few failed tries started on hard, probably this would remain the main game for september. Also finished few more games that were getting dust on my hdd since forever: Hitman GO: Definitive Edition which was party done previously, Dordogne for the few achievements that i was missing, Hero of the Kingdom: The Lost Tales 2, S.H.E.L.T.E.R. - An Apocalyptic Tale, Colored Eyes Girls and Sex Vault: The Lust-Tec Project. Also made a bit of progress in usagi health club.
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DOOM
41.3 hours playtime
37 of 54 achievements
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STAR WARS Zero Company™
19.3 hours playtime
13 of 53 achievements
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Hitman GO: Definitive Edition
10.8 hours playtime
26 of 26 achievements
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Dordogne
11 hours playtime
31 of 31 achievements
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Hero of the Kingdom: The Lost Tales 2
4.4 hours playtime
26 of 26 achievements
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S.H.E.L.T.E.R. - An Apocalyptic Tale
15.9 hours playtime
14 of 14 achievements
See you next time and happy gaming in the meantime!
August Summary
Completions
Caravan Sandwitch
15.2 hours, 26 of 26 achievements
Dr Livingstone, I presume? - Reversed Escape Room
5.8 hours, 25 of 25 achievements
Beaten
Marvel’s Spider-Man Remastered
49.0 hours, 72 of 78 achievements
Midnight Protocol
15.6 hours, 9 of 18 achievements
Hexologic
2.9 hours, 9 of 11 achievements
August 2026
This month has been the month of incremental and idle games. I’ve been extremely busy starting the 2nd year of my PhD program, and I’ve also started a new NIH-funded fellowship (a huge achievement in my field at my level), so lots of big things for me! I’ve also spent like a week or two playing Leagues 2 on RuneScape 3 (got Dragon Cup), so that’s been eating up some of my completion time as well. Overall, lots of progress both in real life and the realm of gaming!
Digseum is a brilliant little game that is very enjoyable while also valuing your time. The digging and excavation loop is genuinely fun, the incremental progression is satisfying, and I loved basically every second of it. It never gets boring, scales really well for its short runtime, and never once felt like it was padding itself out just for the sake of it. Highly recommended!
My Little Spider is a cute desktop companion idler that undermines its own appeal with a rough early game, poor customization, and an oddly active gameplay loop for something meant to sit in the background. The spider and art style are genuinely charming, but between the visual clutter, the lack of scaling options, and a slog of a first few hours before things actually feel idle, this one has a fair bit of friction for what's supposed to be a low-effort desktop pet. Recommended, but just know the game has a slow start and the more active elements don't exactly feel like they pay off all that much.
My Little Life starts off slow, cramped, and a little frustrating, but stick with it and it turns into something worth your time. Once you get a second person and enough money to actually start decorating, the game opens up in a way the early hours don't hint at. It's very forgiving with its economy, refreshingly customizable, and more active than you'd expect. Give it a real chance before writing it off. Recommended, but just know the start may be a bit rough.
No-good Streamer Mirai-chan has good art and excellent voice acting, but that's about where the good stuff stops. The interaction gameplay with Mirai barely works, the streaming segments are a drag, and the game spoils its own CGI events before you even reach them. I'd give this a mixed rating if Steam actually let me, but since it doesn't, this one barely scrapes by with a recommendation.
Rusty's Retirement is the perfect mix of active and idle content for a desktop companion game. It's an idle-farming sim that sits at the bottom of your screen, but there's actually a ton to engage with beyond just watching numbers go up. I'm not a fan of desktop idlers that don't have much substance to them, and this definitely isn't one of those. Between the layout optimization, the wonderful pixel art, and the way the game politely gets out of your way when you need it to, this one's a very easy recommendation.
Ropuka's Idle Island fails at being an enjoyable game, at least for me. The core loop is fine on paper: Ropuka cuts grass, Ropuka sleeps, Ropuka repeats, but the mechanics barely evolve from hour one to hour five hundred; coins take forever to earn, and the "collections" you're grinding toward barely add anything meaningful. I get the appeal of a slow, hands-off desktop companion, but I'd rather have nothing on my screen than this if this is the experience on offer. Just skip this and play a desktop idler that actually values your time. Not recommended.
All Hail the Orb has a lot of soul. The atmosphere, animations, and overall presentation are far better than I expected going in, the incremental progression has plenty of systems to sink your teeth into, and the developer even coded in a funny little callout for autoclicker users, which honestly won me over more than it annoyed me. A few UI and movement issues hold it back from being flawless, but this one's easy to recommend.
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Wordatro!
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Gloamvault
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The Binding of Isaac: Rebirth
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PEAK
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Assassin's Creed Black Flag Resynced
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Divinity: Original Sin 2
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Far Cry 5
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Desktop Defender
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Chillquarium
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Ore & Odds
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Rekindled Trails
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Plantera 2: Golden Acorn
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How to Train Your Cock
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Dark Hunting Ground
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Military Incremental Complex
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Kin and Quarry
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Star Overdrive
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Kusan : City of Wolves
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Loan Shark
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Dicefolk
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Let Them Trade
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Bubbly
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Low-Budget Repairs
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Which Sausage, Mate?
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Magical Delicacy
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Don't Let It Starve
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The Chef's Shift
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Chef Knight
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Far Cry Primal
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Fell & Sell
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Void Pachinko
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VOIDFACE
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Iron Blight
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Our Adventurer Guild
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Lorn's Lure
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The Last Cat in the Universe
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Dokimon
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Brutal Orchestra
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Sludgineers
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Big Golden Rock
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MOUSE: P.I. For Hire
September 2026
September is finally here, and 'The Blood of Dawnwalker' is already preordered. I waited SO LONG for this game, so this month will mainly be taken over by it. But I do have some events/group activity going on, which I want to keep participating in. Really excited for this month, because alot of cool stuff is happening. I also want to take a look at 'Aniimo' which is a free to play Pokemon-like with Gatcha elements. I hope that part is beeing rather small, and won't take out all the fun the game has to offer.
Road to 100%
I finished 'Big Walk' and 'Lost Records: Bloom & Rage' last month, and I really want to get 100% on both of those games.
Big Walk
11.6 hours, 11 of 12 achievements
Lost Records: Bloom & Rage
11.1 hours, 37 of 49 achievements
Escape From Mystwood Mansion
0 hours, 0 of 20 achievements
To be Played
As mentioned above, 'The Blood of Dawnwalker' is my main game this month! But other games are allowed to slither in.
Death Noodle Delivery
0 hours, 0 of 15 achievements
Wordatro!
1.2 hours, 6 of 50 achievements
Escape From Mystwood Mansion
0 hours, 0 of 20 achievements
No longer 100%
D4 season starts mid september, so I will probably look into it again and hopefully get some achievements done!
Diablo® IV
488.8 hours, 41 of 45 achievements
Game of the Month
I honestly thought this game might get boring pretty quickly, but I was completely wrong. It’s an absolute blast to play, especially with the right group of friends.
One feature I really appreciated is how the game automatically adjusts the audio levels of the characters, making sure everyone can be heard at roughly the same volume. The puzzles can be kinda challenging at times, but there’s almost always someone who eventually figures out the solution. We played as a group of five, and it worked pretty well.
My friends were rather skeptical at first, but they’ve all become huge fans by now. We finished the game after around 11 hours, and despite having completed the game itself, we’re already planning to go back and get 100%.
Overall, I’d highly recommend it whether you’re a casual player or a hardcore gamer. It’s a great mix of fun, challenging puzzles, and some chill moments.
August 2026
I got a lot of games in August, mostly gifted or won. The only one I bought was 'The Big Walk', and I don't regret spending a single cent on it. It's such a cool and funny game, even though it's rather chill. But that way, you get to not only have a really nice puzzle game, but also enjoy some time with people you appreciate spending time with. My game of the month review is found here.
New to library
As mentioned above, I got a really good handfull of games this month. I hope I can tackle the unfinished ones, once I finished 'The Blood of Dawnwalker'.
Completed & 100%
Got to finish some games. I really planned on finishing 'Bloodlines 2' before the release of 'The Blood of Dawnwalker', but sadly it went downhill with this game for me. I don't get motion sickness anymore after the patches addressing that, but i just don't like the game. I'm so incredibly bored by it, even tho the first like 3-4h had me hooked. 10h in now, and I just don't have fun anymore.
SteamWorld Dig
6.3 hours, 11 of 24 achievements
Slime Rancher
12.2 hours, 38 of 57 achievements
shapez
29.1 hours, 20 of 45 achievements
Big Walk
11.6 hours, 11 of 12 achievements
Lost Records: Bloom & Rage
11.1 hours, 37 of 49 achievements
August 2026
August. What a weird month. I feel that I pumped a lot of hours into gaming, but barely made a dent on my backlog, and to make matters worse I won a lot of games. I mean, I won’t complain, but it doesn’t look good for my backlog.
I kicked the month off with Tinykin which was a treat. It’s short, charming, and is over before it gets old. I liked it so much that I came back to it after beating it in order to complete it. Luckily I was missing very few things by that point, so between beating and completing it I think it was only 1 hour of extra game time. I did not engage with the in-game races which are not required for completionism. After Tinykin, I played Crown Gambit, which was also insanely good, but in a very different way. Whereas Tinykin is chill and charming, Crown Gambit is heavy and dark. There is a lot of blood being shed in this game, and things will almost definitely not go the way you want, but it is still a very satisfying game and I really enjoyed my time with it. Added a few extra hours into 2024 Mosaic, but very far from beating it. On a rainy Sunday I booted Beetle Ninja, but while I expected it to be a game beatable in less than an hour, that was a mistake and I ended up dropping it for the time being. Batography was picked on its behalf, and in the 8 minutes I spend with it, I felt I had seen enough. I won Beast Breaker from herbes and they wanted me to play it sooner than later, so I got started with it and I’m probably 30-50% of the way to beating it, but I’m kind of cold about it, the reasons explained in the longer review I posted earlier in the month. I also started my Very Long PoP game, Harvestella, which is SO, SO LONG. I sank over 20 hours on it in August and I’m still on Chapter 3 out of 9. Goddamn it. It’s not terrible but also not great, but it’s still probably a positive review from me at the end of the day.
For September, hoping I’ll beat the games I already started and that’s it. Anything else will be a plus. If I have extra time, definitely want to start Dishonored (PoP pick) and CoD MW2 after beating MW1 a few months ago.
Happy gaming!
| Game | Playtime in August |
|---|---|
| HARVESTELLA | about 22 hours |
| Crown Gambit | about 12 hours |
| Tinykin | about 10 hours |
| Beast Breaker | about 5 hours |
| 2024: Mosaic Retrospective | about 2 hours |
| Beetle Ninja | 18 minutes |
| Batography | 8 minutes |
SG Wins
Tinykin
14.5 hours, 43 of 43 achievements
Crown Gambit
15.5 hours, 37 of 62 achievements
Backlog
Batography
0.1 hours, 5 of 12 achievements
Abandoned Games
None!
SG Wins
Beast Breaker
5.5 hours, 14 of 37 achievements
HARVESTELLA
24.7 hours, 16 of 49 achievements
Backlog
2024: Mosaic Retrospective
11.4 hours, 29 of 96 achievements
SG Wins
SEUM: Speedrunners from Hell
0 hours, 0 of 30 achievements
Beast of Reincarnation
0 hours, 0 of 46 achievements
Chumini: Tiny Army
0 hours, 0 of 95 achievements
Beast Breaker
5.5 hours, 14 of 37 achievements
Rocket Rats
0 hours, 0 of 32 achievements
Catmaze
0 hours, 0 of 21 achievements
Until Then
0 hours, 0 of 29 achievements
Tails & Trails
0 hours, 0 of 8 achievements
Gifts and Freebies
Dokimon
0 hours, 0 of 44 achievements








































































