Activities
Yesterday
#406
#16 of 2026
May 17, 2026
May 16 2026
#405
#15 of 2026
May 16, 2026
May 15 2026

Head to the comments and get challenged to play 5 games
For Pickers. Just copy paste and complete the data :)
* [GAME#1](http://store.steampowered.com/app/GAME#1-ID/) - HLTB Time: GAME#1-HLTBTIME
* [GAME#2](http://store.steampowered.com/app/GAME#2-ID/) - HLTB Time: GAME#2-HLTBTIME
* [GAME#3](http://store.steampowered.com/app/GAME#3-ID/) - HLTB Time: GAME#3-HLTBTIME
* [GAME#4](http://store.steampowered.com/app/GAME#4-ID/) - HLTB Time: GAME#4-HLTBTIME
* [GAME#5](http://store.steampowered.com/app/GAME#5-ID/) - HLTB Time: GAME#5-HLTBTIME
- Please make sure your games are sorted by completion before applying.
- If you so desire and you have at least 5 unplayed SG wins, the 5 games can be picked out of your SG wins (instead of only 2/5). Just note it in your application comment.
- Note in your post if you're ok playing multiplayer only games.
- Same for Early Access (I know some people want to wait for release).
- When you finish one (or more) of the games picked for you, please post an update by replying to your picker's comment.
- If the game has achievements, you can link to either the Steam or Astats page corresponding to your progress.
- If the game doesn't have achievements, please post a screenshot showing your completion.
- Finally, if you have completed all the games that were assigned to you but want another go at it, feel free to post another application.
- You can pick for/challenge up to 2 fellow assassins, please refrain to pick more so everybody who wants get a chance at it.
- You can pick for anybody who has applied and hasn't been given a list yet, unless they specified otherwise (see next point). It is recommended to signal with a "reserved" comment that you're currently picking for that person. This way it'll avoid the situation where you spend time picking games just to come back to somebody's comment 2 minutes prior.
- Please use the following criteria when picking a list for somebody.
- Pick exactly 5 games
- Length-wise: at least 2 short games (under 10h to beat) and 2 medium (under 15-20h). You can use HLTB to check the time, or more conveniently the Enhanced Steam browser extension (it shows the HLTB time directly on the game's steam page). That rule can be overridden by the bottom (i.e. pick 5 short games) but not the other way around, as not everybody has the same time to dedicate to gaming.
- Pick two SG wins unless the person specified SG wins only, in which case pick only in the applicant's SG wins list.
- Quality-wise: at least 3 of the 5 games should have a positive (or above) rating. You can use this site to quickly sort games in a user's library by ratings (thanks to JaffaCaffa for the suggestion).
- Please, respect the applicant's choice regarding multiplayer-only and Early access games, as well as other requests (exclusion of certain genre etc.).
- Please use the code below to post your comment, it's already formatted, you just have to copy/paste & complete the data.
Do I have to participate in this event?
No, this is an event to help you reduce your backlog. If you already have a plan and don't want anyone to pick games for you, you're free to ignore it.
What happens if I don’t participate in the event?
Absolutely nothing.
What happens if I play all the games picked for me this month?
Still nothing. (You might get a shiny profile badge at some later date. And you can come back for another batch.)
What if I don’t have time to play 5 games?
Don’t worry, one is enough, we’re just asking the pickers to select 5 to give the player a little choice.
One of the game picked for me won’t run on my computer for X or Y reason, what do I do?
If this happens, please notify the picker by replying his comment and ask them to pick a replacement. If the original picker don’t give you an answer within 24h, don’t panic, just leave a comment and we’ll pick one for you. Meanwhile, you could try one of the other picked games if you haven't played them all yet.
I played all 5 games that were picked for me and I want more!
If you have completed all 5 games and reported your completion to the original comment, you can make a new request for another list.
When picking for other people, can I only pick “never played” games?
Not necessarily, you can also pick games that seem to have been abandoned but haven’t been categorized as “won’t play”. No beaten or completed games, or games being currently played obviously.
Why are there so many rules for picking the games? I can’t be bothered!
We’re trying to make this enjoyable for everyone so if you decide to pick games for others, please read and follow the rules. I’ve tried to make it as easy as possible for the pickers too, but if it’s bothering you too much, remember you don’t need to pick games for others to join the challenge.
I’m new here, can I join the challenge?
Yes of course (and welcome to BLAEO). Please just be sure to have your games sorted by progress before signing up for the challenge, to make it easier for your picker.
May 14 2026
May Assassination #3 (Backlog)
Please consider liking my review on Steam - it means a lot to me!
Fine if you get it for free, but frankly, my computer can handle Elden Ring and RDR2 at 60 FPS but couldn't break 20 FPS with this retro baby. And of course there are no graphical settings I can adjust. The post-battle summary tells me I spent 13 minutes in the fight, my Steam Playtime says 25min because of course, lag
Just go watch an episode of Seinfeld instead
Some years since last used this site
Well, since then I kinda dropped Fallout NV
But I’m focusing more on completing 100% the games I enjoy :D
May 13 2026
May Assassination #2 (SG Win / PoP Pick)
Please consider liking my review on Steam - it means a lot to me!
It's been a year and a half since I played the first Figment, so I don't remember much of it, but I have the feeling this is more or less the same thing with very few changes.
The main gameplay elements are still here - some adventuring, a lot of puzzling (mostly good), a lot of combat (mostly bad and dare I say, entirely unnecessary). And while this time the game feels a bit more confident with the pacing, the visuals, and the songs, it falters a lot on the grating and insufferable banter between the two protagonists, and the heavy-handed emotional notes it tries to achieve throughout the story.
What's great here - in the first game, a lot of the areas felt very samey, differing only by the puzzle mechanic you were using to solve them. Here you have a lot of distinctive areas, with the Maze and the investigation bit my favorites. The way the game takes elements of mental health, neurology and psychology and conceptualizes into gameplay elements and story elements is quite frankly, incredible. The musical numbers are really catchy, and the payoff at the end of the game is really well done, particularly after the story dragged for the first 80% of the game.
What's not so great - combat is still a big part of the game, and is still as bad as it was in the first game. It overall feels shorter, probably because it is. Collectables are hidden in the level but not in a fun "let's get out of our way to find them" way, but rather on a "let's paint this collectable with the same color as the background" way, which is just dull. And the dialogue between Dusty and Piper, man, PLEASE, these should be an option to shut them up because they are the worst.
It's overall a shorter game that does very little to be a sequel rather than an expansion pack for the first game, but this is not entirely a bad thing. More confident on visuals and on metaphors, a bit lacking on pacing, combat, and dialogue, Figment 2 is still worth your time if bought on a discount
May 12 2026
#404
#14 of 2026
May 12, 2026
May 11 2026
Just a month, visiting the hospital, visiting my dad, trying to just live and play games :)
Games added in March 2026
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The Signifier Director's Cut
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Dry Drowning
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Simpler Times
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Undusted: Letters from the Past
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The Medium
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Bendy and the Ink Machine
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Recycling Center Simulator
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The LEGO® NINJAGO® Movie Video Game
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Ghost of a Tale
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Spilled!
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Discounty
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Pekoe
0 hours playtime
no achievements
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Tandem: a tale of shadows
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Creepy Tale 3: Ingrid Penance
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Inua
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Logic Town
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Chants of Sennaar
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Tin Hearts
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Glass Masquerade 4: Constellations
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FIND KITTENS 7: Cookie Town
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FIND KITTENS 4: Aetherpunk
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Perfume Atelier
Games added: 22 (2 more than the last month)
Games won: 0 (2 less as last month)
Did a lot of trading to get rid of unwanted keys.
Really really looking forward for some of these, as always recommendations are welcome :D
May 10 2026
April 2026 Update
Next update (works only on profile page)
Backpack Hero (Q4 2023) ⭐️⭐⭐☆☆
3h | 2 of 35 (6%)
- The characters are cute
The bad 👎
- It does feel grindy, repetitive and generic
Conclusion:
It's just not a game for me. Beating dungeons while having to micromanage inventory. Then selling inventory loot for bits of material to rebuild a town. There is some basic story in the background, but it didn't look interesting enough for me to invest any more time into this title. I don't know the landscape of the "inventory manager" genre, but if you want a good dungeon crawler, go and play Hammerwatch :D
☑ None ☐ Skins ☐ "Time-savers" ☐ Direct purchase ☐ Custom currency (gems etc.) |
☐ None ☐ Story progression ☐ Few collectibles / easy to get ☑ Grindy collectibles / hard to get ☐ Require multiple playthroughs |
☐ No saves ☐ No saves, progress carries over ☐ One checkpoint, too rare ☑ One checkpoint, frequent ☐ Manual saves |
☑ Can run on potato ☐ Medium requirements ☐ High requirements ☐ Too low for what is visible on screen ☐ Optimization disaster |
☐ May look good 10 years ago, but not now ☐ Blurry textures / geometry problems ☑ Average ☐ Good ☐ Beautiful |
☑ Nothing to remember ☐ Good voice acting ☐ Good weapons & effects ☐ Good OST ☐ Music flows well with the action |
☑ Resolution, volume only ☐ Basic graphic settings ☐ Advanced graphic settings ☐ Adjustable HUD ☐ Accessibility options |
☐ No map ☑ Basic ☐ Detailed ☐ Minimap ☐ Fast travel |
- Gun-focused builds are more useful than in the first game
- Locations are bigger and varied
- Good visuals and gore mechanics
The bad 👎
- There is not much difference in the playthrought between different characters, and even unlocked abilities don't feel like an upgrade
- Not a big variety of enemies
- Bosses are a joke; they die before their dialogue ends and have no special mechanics
- A lot of useless fetch quests that can't be disabled from popping up on the map
- Shaders are recompiled at each game restart. Really?
- Plot is shallow and predictable
- I was disconnected from the host multiple times, but at least it's easy to reconnect
- Crafting of better-than-basic mods requires a ton of exotic materials, which are grindy to obtain
Conclusion:
I hoped Dead Island 2 would massively improve on Dead Island 1. And all it did was tweak things a bit, like gore and firearms. Otherwise, it feels like a very similar game, and the first game was not great.
Details
☐ Bare-bone ☑ Average ☐ Good |
We are immune survivor of zombie apocalypse. That gives us the quest to save humankind by doing mundane tasks and fetch quests for other non-immune characters. There are no interesting characters or relationships, the plot is extremely predictable, and there is not even a hint of "wow" moment. Very average and forgettable. The map is littered with notes, but as there are so many zombies around, there is no time to read them... and then, when we are in a safe zone, reading a note from a location visited 10 minutes ago feels like a waste of time. |
☐ Boring ☑ Average ☐ Good |
Get a fetch quest (main missions also feel like fetch quests), kill zombies on a way to the objective, return with the object. Rinse and repeat. We need to visit workshop benches to repair our weapons and craft ammo, visit safe houses to dump junk we carry to the trader. The co-op part of the game works well. |
☑ Basics (walk, jump etc.) ☐ Magic / powers ☐ Advanced combat |
Run, jump, shoot. No parkour. Each charactter can choose one jump-kick, scream, and ground slam modification. But they feel more like cosmetic changes than gameplay-altering abilities. There is an infection mechanic, where specific ability cards contribute to infection progress. No/low infection means we have normal health regen. High infection means we have no health regen (and health items don't heal us as much), but can stay in the fury more for longer and deal more damage. |
☐ Clunky and stiff ☑ Adequate ☐ Fluid and enjoyable |
They work, nothing extraordinary. There is noticeable auto-aim with keyboard and mouse, which can be turned off. |
☑ Basic ☐ Detailed ☐ Over complicated |
Inventory space is very limited, and weapon management is not great. There is "external" strongbox where we can keep overflow weapons, but it's not possible to reorganize it without taking items out first. Weapons are organized in storebox in order they were put in, so if we have more stored weapons than free inventory slots... it's not possible to organize efficiently. But then we constantly get slightly better weapons, so any form of management is not necessary. We can also pay to have weapon level-up to our current character level, which boosts it's stats. Menus are also not easy to access, with inventory, notes, journal etc. feel like they were designed by separate people without communication. |
☐ Boring and generic ☑ Average ☐ Good ☐ Great |
The combat is eh. Enemies are brainless and too bullet-spongy. Having to slash zombie's arm 2-3 times before it falls off, when there are multiple zombies around us, is not fun. Blocking also doesn't feel useful. We focus on getting headshots with weapons, or hacking at zombie's torso. Or just running past enemies later on, just to get to the next objective faster 😂 |
☑ None ☐ Skins ☐ "Time-savers" ☐ Direct purchase ☐ Custom currency (gems etc.) |
☐ None ☐ Story progression ☐ Few collectibles / easy to get ☑ Grindy collectibles / hard to get ☐ Require multiple playthroughs |
☐ No saves ☐ No saves, progress carries over ☐ One checkpoint, too rare ☑ One checkpoint, frequent ☐ Manual saves |
☐ Can run on potato ☑ Medium requirements ☐ High requirements ☐ Too low for what is visible on screen ☐ Optimization disaster |
☐ May look good 10 years ago, but not now ☐ Blurry textures / geometry problems ☑ Average ☐ Good ☐ Beautiful |
☑ Nothing to remember ☐ Good voice acting ☐ Good weapons & effects ☐ Good OST ☐ Music flows well with the action |
☐ Resolution, volume only ☐ Basic graphic settings ☑ Advanced graphic settings ☐ Adjustable HUD ☐ Accessibility options |
☐ No map ☑ Basic ☐ Detailed ☐ Minimap ☐ Fast travel |




