Activities

Today

NateSCC
Half-Life 2

Pacific Drive

7.5/10
28.3 hours
36 of 49 achievements (73%)

#451
#61 of 2026
November 6, 2026

fernandopa

November Assassination #2

5.1 hours
11/45
DRM-free

That makes it 3 out of 3, and wraps up the franchise for me. COD MW 3 is kind of more of the same that we're used to, with a few kinks that baffled me.

First of all, the game graphically looks worse than the previous iteration. That might have been my graphical settings, but I never had to mess with it to get great graphics in the prequel, and here even after messing with it I couldn't get the game to look as sharp as the previous game in the franchise. Worse of all, the FOV in my game was super narrow, fixed at 65. I tried upping it to 90 but the game kept resetting it every time it loaded a level.

Other than that, gameplay is remarkably similar to what we know, as are the missions and scenarios you go through. I felt this game has the fastest pace of the trio so far, with very few missions being quiet and most throwing you in the eye of the storm. Which is fine, but made me take breaks from it more frequently than from other games in the series. It's really, really overwhelming. I enjoyed the variety in cities you visit, and how they all mostly get the vibes right. Having lived in New York and visited Berlin and Paris multiple times, it was pretty cool to see them rendered on the screen.

One thing that truly baffled me was how much the game relied on QTEs towards the end. Like, I know it's from that time when QTE's were fun, but to make you drop your guns and rely on quick button presses in the last five minutes is just pissing in your face as a gamer. I don't know, that didn't sit well with me.

All in all, I'm glad I finally found the time to play through the franchise. Seriously considering jumping straight into the fourth game now. Will let you all know how that goes if it happens


Yesterday

Tempête Joachim

October 2026 Summary

The Exit 8

1.6 hours, 1 of 2 achievements


Mortvie

Update 21

Sooo late post because I’ve literally played nothing, been too busy. Remember that horror challenge I set last month? Imma just move that on to November, because I am not letting a calendar stop me. Again though, I will have a LOT more assignments for uni to do soon, so who knows how this month will go. Also, Zelda OoT and GTA 6 will probably take a bit of the month away themselves (in my defence I wasn’t gonna give Sony my money, but instead I’m being gifted GTA 6 for my birthday. I will still continue hating what it’s doing to the industry).

Currently playing:
SOMA (it’s a bit boring, just gotta bite the bullet and finally finish it off tbh)
Clive Barker’s Hellraiser: Revival (so far 2/3 hours in, peak!)
The Legend of Zelda: Ocarina of Time Remake (did the deku tree and about to head into Hyrule, writing this up super fast so I can go back, but first impressions: INCREDIBLE. Seems very faithful to the og. I’m only noticing it seems a bit easier so far, but maybe that’s just the ‘tutorial’ or maybe I wasn’t the brightest gamer as a kid. Will be interested to see how the water temple is like.

Anyway, crazy to be here with my first ever update where I haven’t beaten a single game. Masters is not for the weak. We tread on, better post next time, trust.

86maylin

2026 October update

Most Enjoyable

Most Looking Forward To

Tiny Pasture

109.9 hours of playtime, 55 of 55 achievements
Personal rating: 9/10, Date of finish: October/11
Click for review

Discovered this game thanks to Mahry's post, and it is super great! It's an unobtrusive desktop idler with an easy way to toggle off the visibility if you find it getting in the way, the mechanics are simple but does what they needed, and the most amazing part is the breeding mechanic. You can breed animals together to get their money output added up together, yet there's a cap with 4 star where as 5 star you can't breed and can only purchase, yet doesn't have a cap. What's more amazing is you can specify what color the child gets from the parent, so to get all 5 star for a specie you really only need to purchase 1 five star, and you can bulk purchase until you get specified star animal!! I opted to try and get all the different colored 5 stars for all the animals, so it took much longer for me to 100% 5 star the encyclopedia, but the process was really pleasant, coming back to check my money count, putting it on auto purchase for the next 5 star if my money is enough, breeding duplicate five stars with new colors I didn't get etc. I really liked the game. :)

Cleaner Company Demo

1.7 hours of playtime, no achievements
Personal rating: 8.5/10, Date of finish: October/15
Click for review

A cleaning game with actual enemies that you need to kill? Kinda interesting. It's basically Viscera Cleanup Detail but with an upgrade/shop system and a bit more tools. If you like that game, you will like this. If you don't, you won't. But cleaning games are just my jam and VCD is what introduced me to them, so I like this game as well. :3 The only "annoying" thing in the first level is the customer, but the second run of the map I'm smart and left the drive thru as the last location to clean, so I only had to deal with it once. :D

Goosebumps

6 hours of playtime, 40 of 40 achievements
Personal rating: 8/10, Date of finish: October/16
Click for review

May actually played a horror game for October pagywosg? More likely than you think. :P I've actually never read Goosebumps when I was little, I did see it once or twice but it's not as widely popular as it's probably is in the US. We do have similarly equivalent "tiny horror novels" that's actually sold in convenient stores, with romantic novels of the same size for an alternative. I read through a few of the pages at a store once, and then got quite spooked so never really looked at them ever again. lol

Is this game spooky however? I would say if you're a scaredy cat like me, yes it is a lil bit. The atmosphere is quite well done, and the few jumpscares are all pretty much well deserved. The scariest moment is the escape sequence in the employee hall, the darkness and scary noises really got my heart pumping! I played the first playthrough mostly blind, except some places where I was stuck and had to use a guide, since I wanted to interact with everything, and there was step limit achievements which would impede that. I got to say the item usages are mostly logical, although finding the actual clues for some of the puzzles is the bigger problem in this game, instead of moon logic like other Point and Click games.

The more annoying thing is getting all the achievements. Not only does that require 2.5(for me it's 3.5 since I played the first one not "perfectly") playthroughs with a guide, the specific conditions that you have to fullfill is quite annoying, and there's a ton of cases where you'll miss it if you didn't get it. And also, the tediousness of the random chute items(I stg I did like, 20 to get all of the items my RNG was horrible) and the mannequin RNG does not make sense.

But still, I had a lot of fun with the game! And someone that grew up on the Goosebumps would likely enjoy all the references and the world. :3 Give it a try if you own it, cuz it's not purchasable anymore due to licensing expiration.

Time played 106 hours 8 minutes↑
Achievements gotten 73
Games 100% completed 2

Bit of a late post. This month is a pretty slow month, but I’ve got some stuff happening irl, and also I’ve gotten back to writing finally. :D Mostly cuz of Kinktober, and I really had a lot of fun with the prompts. :3

VinroyIsViral

October 2026

This month has been extremely busy with PhD work and content creation, but I’m making a lot of progress in those areas! I’ve also completed a few games I’d had unfinished for years, so that’s nice too! However… being busy with content creation also made me get a ton of keys, so… the backlog will never be finished….

Scoring Scale
■ Recommended ■ Mixed Feelings ■ Wouldn't Recommend

Games I Have Fully Completed


Half-Life 2

Slime Rancher

3.8/5
25.0 hours
57 of 57 achievements

Slime Rancher is a cute, charming, and very addictive farming sim that wraps a simple loop in a colorful world full of adorable blobs. The first several hours are slow and a bit of a slog, and the constant back and forth for resources can wear on you, but once automation kicks in and the largo combinations start piling up, it really hooks you in. Rush mode is also a great change of pace for when the ranch grind starts to feel one note. If you can get through the slow start, this one is easy to recommend.

Half-Life 2

Eldest Souls

2/5
30.0 hours
50 of 50 achievements

Eldest Souls has gorgeous boss designs, a great soundtrack, and some of the most impressive fight visuals I’ve seen in a 2D indie soulslike. Unfortunately, the actual gameplay of fighting those bosses feels unfair, with attacks that connect when they shouldn’t, poor telegraphing, and bosses that overstay their welcome. Add in a miserable achievement list and a platforming zone that exists purely to ruin your day, and I can’t recommend this one. It’s a classic case of wasted potential, because the artistic side of this game deserved a much better foundation underneath it.

Half-Life 2

pureya

2/5
22.7 hours
9 of 9 achievements

pureya is a pleasant-looking minigame collection with a lot of variety, some enjoyable cutscenes, and nice character skins. Unfortunately, the minigames are mostly variations on the same marble-collecting idea; they get boring and frustrating fast, and the pachinko board you have to use to unlock everything gets old way too quickly. Add in a hellish "100 score on every minigame" achievement and visuals that gave me eye strain, and I can’t recommend this one. If you want a solo WarioWare-style experience, it might scratch an itch, but it lacks the charm and personality that makes that kind of game work. Not recommended

Games I've Made Progress On
Games Added This Month (Click on the Header to See More!) ▼

Nov 03 2026

robilar5500

Alright, August, September, and October are in the books, lol. Been a minute since I posted an update here. Highlights for me over the last couple months include The Liquid Jet, Celestial Return, and Warhounds. Mostly, I’ve just been playing curator titles and rolling through some reviews as well.

August

Goblin and Recipes: Match-3 Adventure

3.7 hours, 011 of 012 achievements
It's not a particularly special game, but it was made by a friend and is serviceable. Decent time killer.


FatalZone

17.1 hours, 60 of 330 achievements
This was a fun but flawed bullet heaven game. A lot of great ideas, execution is mid. Worth a look, but maybe only bundled or at a steep discount.


Celestial Return

10.0 hours, 9 of 18 achievements
For sure my favorite game over the last three months. Cthulhu meets Cyberpunk meets Megastructure wrapped in a hard-boiled detective game with structure and gameplay mechanics that take inspiration from Disco Elysium


Mistfall Hunter

12.7 hours, 5 of 20 achievements
Fun game that struggles to maximize its potential. Balance tweaks always break something and replace one thing with another without real resolution. Core gameplay is tight and fun, but the support and season ideas are half baked. Medieval extraction PvPvE with a lot of camping and random low-key cheating.


Shelves and Sorcery: Tidy Up the Enchanted Shop

12.7 hours, 23 of 32 achievements
A quality tidy up game. The cheevos aren't well thought out and expect you to play this three, four or five times which I'm not gonna do, but the game itself IS unquestionably addicitive and strangely fun.


Cavernreach

6.3 hours, 12 of 16 achievements
A fun spelunking walking sim, more or less. Has a bit of a horror driven story to it. Nice experience.


Dimhaven - The Lost Source

6.0 hours, 6 of 8 achievements
This is kind of a Myst-like from the developers of Quern. Very nice game with a lot of intriguing puzzles and a fun story.


Dimhaven - The Lost Source

6.0 hours, 6 of 8 achievements
This is kind of a Myst-like from the developers of Quern. Very nice game with a lot of intriguing puzzles and a fun story.


September

Warhounds

37.8 hours, 21 of 37 achievements
This is a fun Tactical turn-based shooter ala XCOM 2 or JA3. Lot of reasonably innovative gameplay mechanics that work together, a good roster of mercenaries, and a fun story.


Deep Sheol

8.2 hours, 17 of 17 achievements
This is a Lovecraftian boomer shooter with a really cool world, lore, and general concept.


October

The Last Cat in the Universe

4.8 hours, 7 of 7 achievements
I didn't really like this incremental game. Bullshit story hiding behind false sentimentality that doesn't hold up to scrutiny. The gameplay was mostly fine outside of the middle section which was a definite slog.


Void Core

4.9 hours, no achievements
This incremental game OTOH was pretty fun. You are a blackhole consuming everything. Lot of RPG elements.


Arkansas 2125

8.4 hours, 10 of 11 achievements
Pretty decent CRPG inspired almost exclusively by Fallout 1. Decent attempt by a solo dev with a pretty fun world to explore. Quite short, but worth a look.


The Options Menu

0.9 hours, 9 of 12 achievements
I enjoy gaming meta games, and this one was one of the better ones. Think The Stanley Parable as far as influences go.


The Liquid Jet

4.1 hours, 10 of 12 achievements
As weird as it is special. An adventure based on a ridiculous premise that has a surprisingly valid message in the end. A wild little ride.


Tape 101: Liminal Descent

3.4 hours, no achievements
This is one of the better monster-free liminal spaces games. As far as the story goes, it might actually be the best one.


Lullabies Made of Static

2.8 hours, 1 of 1 achievements
This is a weird little walking sim presented as a megastructure game, focused on an interpretation of "Do Androids Dream of electric Sheep?", It's janky AF, but a worthwhile experience.


A Light in the Gloam

4.9 hours, 10 of 21 achievements
A dungeon crawler with a cool concept, decent gameplay, and a responsive and reasonable dev. But the AI usage is excessive. A dev to watch in the future, but this game may or may not be an easy skip for you.


Everybody Loves a Good Hole

3.1 hours, 19 of 22 achievements
Funny name. Incremental black hole game with less intricacy that Void Core, but reasonably fun all the same.


Retirements

  1. Amber Isle - Boring IMO. YMMV
  2. Not Quite Dead: Open World Survival - The dev is not very skilled, although this may have some potential in the future.
  3. False Alarm - Really decent stealth game, maybe a bit too difficult for me.
  4. Astrosaurox - Tough as nails. Not my kind of game, but it’s one of the better true arcade experiences on Steam that I’ve seen.
  5. Jono - You just need to look this game up. Maybe the coolest concept on Steam. But I’m objectively bad at platformers, so I will just be a fan from afar.
  6. Dverghold - Turns out this game is developed by actual white supremacists. ‘nuff said.
  7. Approved! A Quiet Day of Paperwork - Cool work sim, gets insanely boring after a while though.

Currently playing, plans for the month

I’m in the middle of a Wizardry: Proving Grounds of the Mad Overlord playthrough. I imagine I’ll finish it here pretty soon.

I’ve been playing both Vagrus: The Riven Realms and Cast n Chill over the last little while. Vagrus is sooooo difficult and yet completely fun. Definitely a game I’ll keep revisiting in the hopes of catching that one great run. Very Sunless Sea-esque in its difficulty. You’ll get on a good run and make tiny, seemingly innocuous mistake that mushrooms out of control, lol. With Cast n Chill, I really just need to finish building my cabin and cleaning my pond, and then I’ll probably call the game done and dusted.

Other than that, I’ve played through the intro in Dying Light: The Beast. I’ll try to make some progress there.
Slowly playing Aliens: Fireteam Elite 2 with a friend. Will continue that here and there.

As for the rest, I would like to fire up Queen’s Domain, MORSE, Deep Dish Dungeon, Baby Lemonade, and REPLACED. We’ll see how it goes. It’s also my birthday month and I have some other stuff going on as well that may or may not make my gaming plans more difficult to attain.

vigaristti

Log #31

Completed
Half-Life 2

Dread X Collection

6.4 hours
11 of 11 achievements
Beaten
Half-Life 2

Remnant: From the Ashes

10.7 hours
25 of 50 achievements
fernandopa

October 2026

October. There were elections in my country, and I literally could not think about anything at all during the whole month. I was still able to knock down two SG Wins, with Harvestella finally out of the way, and Adventure Pals counting as my PoP and PAGY game of the month. Even though I have my Steam Deck, I’m barely playing any Steam games there, focusing a lot on my nostalgia trip through the PS2 years. Already beat Vexx on it, and now playing Ratchet & Clank. I won DOOM (2016) from a friend and blazed through it, so much fun. And games-wise, that was it!

Unclear if November wil allow me to play a lot more, but I’m divided between beating at least one or two short SG Wins (probably Dordogne and Hob’s Barrow) to get PoP and PAGY out of my way, and then focus on more nostalgia backlog playing with Call of Duty: Modern Warfare 3 after having just beaten MW2 today.

Happy gaming!


Game Playtime in September
DOOM about 13 hours
The Adventure Pals about 9 hours
Vexx about 8.5 hours
HARVESTELLA about 8 hours
2024: Mosaic Retrospective about 1 hour

Oct 2026

6% (17/300)
25% (75/300)
2% (5/300)
65% (196/300)
2% (7/300)

Sep 2026

6% (17/300)
24% (73/300)
2% (6/300)
66% (197/300)
2% (7/300)

Aug 2026

6% (17/300)
24% (73/300)
2% (6/300)
66% (198/300)
2% (6/300)

Jul 2026

5% (16/298)
24% (72/298)
2% (6/298)
66% (198/298)
2% (6/298)

Jun 2026

5% (16/296)
24% (70/296)
2% (6/296)
67% (198/296)
2% (6/296)

May 2026

5% (16/291)
23% (67/291)
2% (6/291)
67% (196/291)
2% (6/291)

Apr 2026

6% (16/283)
23% (65/283)
2% (5/283)
67% (191/283)
2% (6/283)

Mar 2026

5% (15/282)
23% (64/282)
2% (5/282)
68% (192/282)
2% (6/282)

Feb 2026

5% (14/279)
23% (63/279)
2% (6/279)
68% (191/279)
2% (5/279)

Jan 2026

5% (13/275)
23% (62/275)
2% (5/275)
69% (190/275)
2% (5/275)

Dec 2025

5% (13/269)
22% (60/269)
2% (5/269)
69% (186/269)
2% (5/269)

Nov 2025

5% (13/266)
22% (59/266)
2% (4/266)
70% (185/266)
2% (5/266)

Sep 2025

4% (11/254)
22% (55/254)
2% (4/254)
70% (179/254)
2% (5/254)

Sep 2024

3% (6/201)
14% (29/201)
2% (5/201)
75% (151/201)
5% (10/201)
fernandopa

November Assassination #1

6.1 hours
14/45
DRM-free

Well, finally made it to this entry! Playing Call of Duty shortly after playing Doom 2016 makes it extremely obvious why I liked the former so much more. Doom is a perfect example of an action shoooter whereas COD is a pretty good showcase of a tactical shooter, although probably somewhere in between pure tactical and pure action. That said, you'll need your gear (night vision goggles, drone predators, etc), reloading takes forever, crouching or laying flat on the ground can be the difference between living and dying, and time to kill is super short, you can go from hero to zero in a matter of a second or two.

Which is to say -- COD is not a bad game, it just feels a bit lacking in terms of gameplay when compared to a game like Doom 2016. But what it lacks in gameplay, it excels in narrative and level design, for the most part. To be clear, it's not a bad game to play, but you'll frequently be put in situations where winning requires less skill from you and more upfront knowledge about where the threat will come from, kind of a try-die-repeat situation. Like the Oddworld games. With lots of cheap deaths. Some levels feels like choreography, you're either at the right place at the right time or you will die. Which is fine, but bothered me a bit.

Levels are what carry this game. I generally loved the snow levels (Cliffhanger, Gulag), the Rio levels (Takedown and Hornet's Nest), the oil rig (Only Easy Day Was Yesterday) the aircraft cemetery (Enemy of my Enemy) and the last assault (Just Like Old Times) rocking ass. The second snow level (Contingency) was a bit meh with visibility messing stuff up and the chopper making things generally unfun. The American levels, while recognizable, kind of sucked, in particular the suburbia one (Exodus). The White House ones were generally better, although the blackout one was very meh (Second Sun). The tower defense (Loose Ends) was generally a pain in the ass, with so much trial-and-error required. No Russian is a classic but not impressive to play through. Endgame manages to put a mid vehicle mission by the end of the game again. Overall it's a solid campaign, with some hiccups here and there.

Narrative is fine, weapons are generally fun to handle but the constant reloading and 'stop-and-go' progress through the levels make me miss Doom. Still fun, still worth playing, but yeah, it is what it is