Activities

Today

summer :)

Update 1.1 (September 2026)

Hi! Been a really busy month with school but played a few games :)

Current Total Progress

2% (4/177)
3% (5/177)
19% (34/177)
76% (134/177)

Current SG Win Progress

56% (5/9)
44% (4/9)

Completed/Beaten Games (past month)

Half-Life 2

Librarian: Tidy Up the Arcane Library!

6/10
13.7 hours
9 of 12 achievements

It was pretty relaxing, but also very irritating. I finished it because I felt like I had to, not because I particularly wanted to. I wish there was more of a story/context. Why am I stuck in a library? Why do I need to organize it? Why are there keys that unlock magical skills? Why do I randomly unlock magic powers? This game has so much potential, and so many areas it can be developed; it was just a little disappointing. Besides that, I did enjoy organizing the books.

Half-Life 2

Martial Law

8/10
0.8 hours
6 of 6 achievements

Short and sweet. I really enjoyed this game and all the different paths you could take. I felt very immersed in the story and enjoyed it a lot. I hope the developer follows through with the promised sequel. I highly recommend checking this out, since it's free and very short! I love history, especially this era.

Half-Life 2

last seen online

7/10
0.4 hours
11 of 11 achievements

I enjoyed this; the puzzles were challenging but also pretty easy to understand once you picked up on them. I don't like horror, so I was a little worried about this one, but it didn't seem scary to me at all. I wish the characters/story had more development, and there were quite a few parts where I feel the developer left out context that they had in their head while creating the game, which would've helped it feel more immersive. As it is free and pretty short, I definitely recommend at least trying it!

Games in Progress

I’m really enjoying Until Then so far! APICO and Moonlighter feel pretty intimidating but going to try my best! I absolutely adore Is This Seat Taken? and don’t want to finish it because then it’ll be over :(

Recently Added Games (too many lol)

  • Under The Waves
  • Streamer Life Simulator 2
  • Drug Dealer Simulator
  • Airport CEO
  • shapez
  • Wirm
  • Webbed
  • This War of Mine
  • Thea: The Awakening
  • A Space for the Unbound
  • Production Line
  • Boyfriend Dungeon
  • RoboCop: Rogue City
  • Nordhold
  • APICO
  • The Jackbox Party Pack 6
  • The Jackbox Party Pack 5
  • The Jackbox Party Pack 4
  • Crystal Crisis
  • Deadshot
  • Moonlighter
  • Nobody Wants to Die
  • Heading Out
  • A Juggler's Tale
  • Beacon Patrol
  • Beyond The Edge Of Owlsgard
  • Fall of Porcupine
  • Growth
  • Origament: A Paper Adventure
  • Verde
  • The Falconeer: Revolution Remaster
  • Breathedge
  • Calico
  • Keylocker | Turn Based Cyberpunk Action
  • Technotopia

I really need to stop buying bundles :l
If you have any suggestions from the games I got of what to play, would be very appreciated :P
Thank you!

Bangledeschler

Sept 2026
Well, I was making surprisingly good progress (all things considered considering several games were within a collection)… and then the Autumn Sale dropped with some decently discounted games… and October has a bunch of new releases… Backlog despair grows With the finishing of the Castlevania collection and Mega Man X Collection 2 I am ready for both of the new games releasing soon here. I was completely blindsided by how much Dawn of War hooked me. I was expecting to just throw up the base game to diversify my played games and next thing I know I’m chain playing each of the expansions back to back. I was forced to take two weeks of PTO this upcoming month so hopefully I can make some considerable progress though I planned to put in as much time into FFXI to hopefully finish that out so I imagine I’ll need all that time for that. I’m also thinking of becoming better on reviews. I often wait til the end of the month to write them all in one go and the earlier games tend to get a little foggy by that point. Plus I tend to get long winded in my reviews so… something to work on. Anyways, excited for spooky month. May the horror games, movies, and chilly weather commence!!!

Planned games to finish in Oct:
Alan Wake II + DLC
Silent Hill Townfall
Hellraiser: Revival
DPA: Devil in Me
Guilty Gear xrd Rev 2
BloodRayne 2: Terminal
Mega Man Zero/ZX Legacy Collection
Castlevania: Belmont’s Revenge
The Long Dark Episode 5
FFXI

August Progress

    Half-Life 2
    Faction of Choice: Space Marines

    Warhammer 40,000: Dawn of War

    8/10
    11.2 hours
    no achievements

    I’ll be honest, I’m not a huge RTS guy, despite owning quite a few games. I played Supreme Commander with friends which convinced me I was, and I had a lot of fun with that, but so many have just been tests against my skill with little satisfaction. This… this is different. I couldn’t believe how drawn in I was and even played each expansion right after another. It being more than just a realistic military game that enacts past or theoretical battles certainly helps but it is also just well designed and has an active and forefront story through out giving you character interactions, animations, and even sometimes a cinematic or two. A lot of the maps and factions are well designed, fun lore, and battles aren’t overly difficult. I wasn’t too familiar with 40k so I don’t know the whole picture of the lore and faction history, but this provides you just enough through it’s narrative to let you understand the general situation and the idea behind each faction. Factions are a bit limited to just the 4. Space Marines, Orks, Chaos, and Eldar, but later expansions will include more. Tragically, the story only has you play as the Space Marines so outside of facing them, you won’t have a good idea of how to actually play the other factions. Still, the story does benefit from the focus on a singular factions and there is some pretty solid voicework to really drive it home. ||”Sindri!!” “WHAT!? …my lord”||

    Honestly, just a great introduction for the game series and potentially a gateway drug for the IP as a whole. I never plan on playing the tabletop but this series so far has gotten me to look at the mini figures.

    Half-Life 2
    Faction of Choice: Imperial Guard, Chaos

    Warhammer 40,000: Dawn of War - Winter Assault

    8.5/10
    10.8 hours
    no achievements

    Single Player Playthrough

    First Expansion that introduces the Imperials.
    A much more developed story mode as each mission had you with a very specific setup and objectives rather than the general gameplay of the first. These restrictions made you feel like you playing a narrative rather than a regular match with some story added. It even allows you to play as multiple races which is PERFECT for letting you try each race before taking them online… something I think EVERY RTS should do it. A story mode can be both an introduction to factions AND serve as an engaging gameplay narrative. You’ll first pick the story path of either Order or Chaos. Order giving you access to the newly introduced Imperial faction and the returning Eldar faction. In opposition the chaos has you play the Orks and Chaos Marines. You’ll switch off between the two factions of your story path until the very end where you’ll take your chosen team to the final battle. Generally the missions feel great, it still incorporates an active narrative, and provides a clear understanding of how each faction functions. Though the game is harder as a whole, a specific mission for both story paths is incredibly difficult to the point where I’d say it is poorly designed. Regardless of the faction it is a VERY time restricted match with overwhelming odds. Even with figuring out a strategy it felt like I was still relying on RNG to get me through.

    All in all, I do favor this a bit more than the base game.

    Half-Life 2
    Faction of Choice: Necrons

    Warhammer 40,000: Dawn of War - Dark Crusade

    7.5/10
    15.8 hours
    no achievements

    Single Player Playthrough
    Second Expansion that adds the TAU and Necron factions.
    This ditches any sort of actual story mode and instead replaces it with something akin to a fighting game’s arcade mode. In fact, the game doesn’t have much to do with the previous two other than the concept of the Necros being introduced in Winter Assault. Effectively, you all are trying to conquer a planet and fight each other for survival and the right to do whatever it is your faction wills. You pick a faction and then get put on a skirmish match where you attack opposing areas to conquer them and eventually the “capital” of the enemy faction before taking each one out. Most of the non-essential maps are just a standard, get out there and conquer. No special objectives or lore. Maybe it was because of my faction but it often felt like the strategy was just rush down the enemy base rather than building up, economy, or defensive. If you did try the latter you would often find yourself quickly overrun. The nice thing though is that most territories give you a bonus either in a boon or bonuses that you can apply to a future fight (at the cost of some points). These points are generated by meeting milestones and these mile stones can even give you upgrade points for your hero/leader. By the way, this game seems to have a lot more focus on your leader giving them several more abilities and customization. Again, could have just been my faction.

    You will get lore when you challenge and win against a capitol territory against a faction. It starts with a general background for that faction, followed by the setup for the battle, and with a victory you get a special text wall that entails your faction’s victory over the other. The real nice thing about these capitol battles is that these actually have special objectives and a specifically designed setup for the opposing faction. It actually begins to feel like a story mode in these moments. The opposing faction has plenty of advantage and unique mechanics but it CAN be fun overcoming them (aside from the TAU…) though it can take A LOT of time. 15 hours just for one skirmish match, with some personal skill issues. Once you do manage to overcome all the factions, you win, get a brief cinematic and another text wall detailing the spoils and outcome from your grand victory.

    I’m a little mixed. One one hand, I REALLY enjoyed my time with the Necrons. Both with their playstyle and they had some of the best lines I have heard in the series so far. On the other… well the story mode just isn’t very exciting as I much preferred each match be tailored to a specific setup with a strong narrative that the previous two provided. A lot of maps felt tedious to conquer and at times downright like you had some incredible difference in disadvantages or advantages. I get that’s how strategy games can work but even with my win streak some were just unwinnable even with bonuses applied. Meanwhile the enemy I’m facing seemed to conquer or earn very little before that battle.

    Half-Life 2
    Faction of Choice: Sisters of Battle, Necrons

    Warhammer 40,000: Dawn of War - Soulstorm

    5/10
    22.3 hours
    no achievements

    Single Player Playthrough
    Note: Requires mods and fixes to run properly.
    Third Expansion that adds Dark Eldaar and Sisters of Battle
    Final expansion, more factions, you’d think it would be a better experience even if there were questionable balance changes… that is not the case. Story Mode wise it does a skirmish mode like Dark Crusade but in an attempt to make the stakes grander it gives us the worst skirmish design ever. DC had us just fight over one planet, SS moves it to multiple (moons included). This isn’t bad in theory but the player model is now replace with a faction icon, the land pieces are sooooo small as the planets collectively take up a quarter/thirdish of the screen while the rest is literally just… space. Empty space being taken up by mostly nothing other than maybe a couple of teleportation lines needed to get between planets/moons. It just looks awful and confusing. The generic battles are incredibly easy now as you can often steam roll the enemy save for the very rare honor guard reinforcements. Unfortunately, we also lose the ability to keep structures on a conquered tile as well meaning you always start from scratch in any defense battle so it never benefits to over build. The stronghold battles are the stronger points once again given a specifically designed battle and map for each faction you face. Though these feel much less thought out than the previous expansion. Save for the absolute mismatch of the first opponent I had (which felt like I had picked Charmandar to face Brock (Fire vs Rock type disadvantage in Pokemon)) a lot of them ended rather quickly and won before I realized it. On that note, Sisters of Battle felt very underwhelming compared to how cool they seemed. Ultimately they are a less powerful Space Marines in my experience. I still prefer the SoB over SM but man oh man does every battle with them feel uphill.

    Everything before this, though had it’s criticisms, is fairly fine if not a bit of a letdown. The real problems are here and that is general performance. The game struggles to run. Even when testing the graphics it would freeze and crash. If you skip it and go straight into the game it seems to be fine but almost every time you are about to win a match… it crashes again. Not every time but nearly where you would have to save right before you think you’ll win lest you chance to lose much progress. This crash specifically is due to a limited memory cache the game has meaning it can’t handle it’s own memory size. The camera is also GOD AWFUL. It’s so zoomed in that a building could easily take up most of it with almost no zoom out. It’s almost required to play this game with the Dawn of War Mod Manager that increases the amount of memory the game can sustain, allows you to zoom out further, and seemed to completely eliminate (or at least reduce) any crashes. I’d also like to note the number of times I have had units completely block each other from moving forward where I’d have to individually move them from each other so they could join the rest of their units.

    Ultimately this should be a decent expansion but ultimately brought down by it’s performance issues and overall lackluster execution. It’s a shame because this has an incredibly sick title and box art which should’ve been a nice last hit before moving onto the next game.

    Half-Life 2

    Edna & Harvey: The Breakout

    2/10
    6.0 hours
    6 of 18 achievements

    A simple point-and-click adventure that looks like (and probably was) made in MS Paint. Like most in this genre it has unorthodox solutions to its puzzles. Some of which are a bit more than frustrating as even the progression of it makes no sense. I.e. Someone is trapped behind a door but you need to put an object to keep it that way. If you walk to the next room over… they are already there. I genuinely though the game was glitched more than that I hadn’t actually solved the puzzle. Simply put, unorthodox solutions can be frustrating enough even more so when you don’t realize you didn’t solve them and/or just not enjoying the game. This lack of enjoyment really goes into full speed during the second act/chapter where your areas REALLY open up and so do the amount of items you procure, many of which STAY in your inventory even after they have met their full use which ends up being a tiring game of cycling through the pile of items you’ve collected never really sure what still need or can be used/combined. The story didn’t really feel all the special and though it had some decent jokes here and there I mostly found myself skimming through the dialogue.

    Halloween: The Game
    PS5

    Halloween: The Game

    6.5/10
    3 hours
    0 0 2 10

    I only played a few hours on the Early Access period a few days before it’s full release, so the player base was a lot lower and this is before any patches. This early access was gifted to those that bought the Deluxe Edition which doesn’t seem to make much sense for a multiplayer game.

    Though I only played a few hours I managed to play the entire story and a few online matches. Story largely serves as a tutorial for Michael Myers (the killer). Going through an abridged story of the original you will learn how to stalk, injure, kill, and use his various abilities. It can be kinda slow and confusing at times, but overall playing Michael makes sense so long as you have patience and understand this is more than just a cat and mouse game. Take time to study your target, build bloodlust, take out things like lights and communications, hide bodies (or display them). You must take your time but not so much that allows them to escape. I’m not sure if I didn’t understand the mechanics right but I found any civ running the streets hard to keep up with even with my abilities. Any cars around were too distant to appear behind to surprise them and more than not they could just turn the other way leaving me behind to have to reapply my ability to try a next area. To further note this was the last person so I couldn’t even break chase to go after someone else and they certainly weren’t going to stop running. Maybe an ability that slows civs down or something would be nice.

    Now for the survivor/civilian side… I really wish there was a tutorial for this. I really didn’t know what I was doing half the time and even I had a better idea than most of the players I either worked with or faced. You see, the goal isn’t simply to escape but to help the NPCs escape as well. You’ll need to convince them of the ensuing danger and find tools to open the various exits (which apparently do cap). So many of my teammates and more so my opposing civilians would just leave before evacuating anyone. Leaving me to just clean up NPCs and secure a rather boring victory. It reminds me a bit of the Assassins Creed 2: Brotherhood multiplayer. While cool in concept, most players would just run around and slash at each other rather than try to sneak undetected. In some fairness it isn’t even clear what all the escape functions are. I accidentally drove a car into the border which caused me and a fellow survivor to escape early (this is partially due to the clunky matchbox car controls the car had). Of course, if you’re worried about dying, death isn’t the end, you can come back as a cop or even a legendary civ like Loomis to track and/or kill Michael.

    Onto the bugs (before patch). The biggest and most obvious bug is the odd behaviors of the NPCs who often would stutter, glitch around, and do weird things like casually jumping out of closed windows. There is also some wacky field of vision for NPCs that can have them see you in the most hidden areas while also having trouble when you are in plain sight. There may be other issues but those were the most notable. Maybe less of a glitch and more a design choice, but lobbies have to be filled and if you decide to play again you’ll be matched with the same lobby. It feels a bit weird for a case like is there a benefit playing against the same team, wouldn’t they just know your strategy and clear you out? It’s more a personal thing but also feels like a worse option rather than random matchmaking. Most times people would just leave right after a match but again that could be the limited playerbase.

    I had been meaning to return to the game, I still do, but it feels a bit much. Like a dinner you have to buy ingredients for, prepare, cook, and then finally enjoy with all the setup the mechanics have. Sometimes (most of the time) you want something quick, easy, and get over it quickly. So, as much hate as Dead by Daylight can get I often prefer that fast food choice with quick matches over some of the more lengthy matches of this. By no means do these games have to compete with each other just an analogy for my preference. Maybe I’ll come back and love it alongside, but my time is spread thin as it is with all the new releases and personal life.

    Half-Life 2
    Favorite Character(s): Airi, Akira, Masato, Shigure

    Lucid9

    5/10
    10.9 hours
    7 of 13 achievements

    I had started and dropped this game on and off for years being unable to play it for long or having much desire to finish. What I will say about this is that the art, both background and character, looks great along with pretty solid writing for a free to play visual novel. Don’t get me wrong, the characters can be very frustrating (especially you and your closest friend) but at least acknowledge that good writing often involves very flawed characters. Your main character is an aloof teen who believes he isn’t special and doesn’t know why anyone wants or cares about him which should give you a good idea of what kind of journey you are in for. So, despite these pretty decent praises I do not vibe with the game. Frankly, it’s just not for me. The initial premise is cool… but it takes so damn long to actually get back to it when you are mostly just stuck with high school days and drama for probably about 8.5 hours of the 11 hours it took to finish. I’ll reserve my complaints for some of the drama as it seemed… really stupid given that some of it happened when they were actual children with no control over certain events but overall it was really tiring. It does try to insert a small bit of the actual murder mystery premise back into the game on occasion but they will often go by in a flash and just as easily forget they were there as you are back with your aloof main character just trudging through friend hang outs. When we do finally get to the climax it does get to be a fair bit more interesting, if not a tad limited. Admittedly there was a final moment I was not expecting for a relatively altogether predictable story so far. It does appear there is meant to be a sort of continuation of this game but I have not seen it appear as of yet. There was some after story… but it is mostly extra stuff and I just couldn’t bring myself to go through anymore.

    All in all, I’m sure there’s plenty of people who would love this game. Again, great visuals, solid writing, and even some great characters… it’s just not for me. So, if you are like me and so far past dumb high school drama, definitely avoid.

    Half-Life 2
    MMX6, MMX7, and MMX8

    Mega Man X Legacy Collection 2

    5/10
    38.8 hours
    31 of 52 achievements

    Collection as a whole:
    I’ll be honest, this is a hard sell for most people other than those who are invested into the series (and even then…). This collection holds probably the worst games of the X series, with 2 of them being fairly terrible, one being subpar, and the last being somewhere above alright. We’re talking about poor level designs, questionable changes to game mechanics, poor writing and voice acting, missable items, etc. At the very least some of these games will really make you appreciate how Zero plays and just how great the original 4 (ish) are. X8 is easily the best, with some considerable space below that being X5, a bit below that is X6, and way wayyyyy below that is X7. Again, really only for those who really want to play the entire series is who I recommend this for.

    5/10

    -MMX6
    Similarish to X5, we continue the story with X who is now not only using the Buster Shot but brandishing Zero’s Z-Saber and face a new reploid threat seemingly being lead or a part of a evil/virus version of his lost friend. The story is definitely at it’s worse as a lot of the interactions don’t seem to make sense. X makes such a huge fit over people hunting for Evil Zero saying that original Zero is not evil. Like… yeah they already acknowledge he is gone so why would it matter if they are tracking down this virus version? Well, this still leads X to do his own investigation now needing to save reploids through each level lest they die or become infected… There are a limited amount of these reploids, some of which grant you bonuses for saving them. If they are lost… they are lost for good and so is that prize. It’s a frustrating way to go about upgrades and will often have you suicide diving for every one of them because even if you die at least they aren’t forever lost. Each level has you face a boss, but unlike the corrupted reploids of past games you are instead fighting… investigators who are trying to track down Evil Zero. Like… they are just police doing their job and both you and them really just want to fight for little reason presented. The bosses are the easiest they have been with almost no requirement of their weakness needed.

    As for the saved reploids, some appear to have some foresight to save so you are very likely to miss a good number. This is also the first game in the MM franchise where you can easily soft lock yourself as some areas require certain gear… but they are also past the point of no returns (in that level) so you either have to die repeatedly or restart your game. In fact, some levels entirely require a certain gear set which is also not something the rest of the series has really done. It feels very off brand and frustrating considering I prefer to play without any gear/armor at all for each level if available. On a good note, Alia’s navigator instructions are no longer required nor do they interrupt your gameplay. Instead an icon pops up every time she wants to talk and you can very easily just pretend she doesn’t exist. If you do choose to listen in… it’s almost never important or even helpful.

    Ultimately it is slightly better than X5 but the permanently missable upgrades is mind numbing alongside a very non engaging story.

    4/10

    -MMX7
    Okay… people warned me about this but surely it can’t be that ba… OH GOD IT’S 3D!!! That’s right, Mega Man no longer stuck as a 2D sidescroller but shifts between both dimensions in what feels like the worst platforming I have ever felt in the series. Even when riding a lift down your character will lose footing. It’s like they fired everyone that worked on all the other games and had a new team on this. It controls very slowly and clunky as well… Okay moving on. Wait.. where’s X? Who’s Axl? Well, Axle is one of our new protags who uses guns, has an auto target ability (probably needed for the god awful 3D sections), and a fairly underwhelming ability to turn into enemies. He’s an up start who is full of himself so you can expect him to be everything you hate. His one interesting aspect is meant to be the ability to transform into other enemies but it is EXTREMELY limited to a select few who often can’t fight and are meant for optional and rare environment traversal. The powers you get do you little better as most of them feel useless at the best of times. Don’t worry though, you actually get to active switch between him and Zero who is the far more interesting way to play. In fact, I’ll give this and X8 credit for letting me see the enjoyment in playing Zero as I had never done so before (successfully). Each have their own health bar, but as soon as one is out… it’s game over. Meaning I get to let Axl face tank everything while I actually fight and play with Zero. We once again have saveable reploids that give upgrades and they are once again missable if they are destroyed. I also think that if you die while saving them they don’t get saved this time as well… Upgrades now follow a upgrade tree rather than being a specific part, so you don’t have to worry about missing a specific move rather than allocate the upgrade points.

    In short, MMX7 is a terrible experiment just to see how poorly Mega Man translates into the 3D era and only makes it worse by making more changes including a new protag, locking X from being immediately playable, poor voice acting, and savable reploids being once again easily lost. I didn’t know where to fit this but the voice acting is pretty terrible as well. Plus note, this makes me want to go back to the previous games and play as Zero.

    2/10

    -MMX8
    Alright, we came to a compromise after X7. Sure, we keep Axl, but we got rid of the 3D movement and are back on track with now a 2D side scroller with 3D models. Auto Aim is gone, Axl’s moveset feels a lot better, Zero is still just as cool to play, active character switching is back, and generally everything feels a LOT better. This time, when one character dies, they are just knocked out and you switch to the other character, no more game over. Not only can you switch between characters but now you can activate dual ultimate that uses both.Upgrades are now a mix of finding chips and then spending currency on the chips to actually get them. This becomes a problem as currency grinding is slow and the fact that not only are some of these chips hard to obtain but then cost a lot too. Levels are pretty hit or miss, some involving some incredibly frustrating gimmicks (training stage or the gravity switch stage for two). Bosses I remember being mostly fine and the average ability or weapon swaps felt mostly useful. You also get to switch between navigators, one of three who each have their own unique focus (items, bosses, and balanced) though to be honest… I think it’s meant to just appeal to more who you visually and audibly prefer. On that note, voice work is much improved.

    Maybe it’s coming off X7 or I just went full circle but I ended up genuinely enjoying this game. It felt fairly smooth, a lot better platforming and gameplay, and just a decently okay story.

    6.5/10

    Half-Life 2
    Played on Steam Deck: Portrait of Ruin and Dawn of Sorrows

    Castlevania Dominus Collection

    8/10
    72.1 hours
    52 of 52 achievements

    I want to start out by saying I played the games in the order they appeared on screen (Top to Bottom: Order of Ecclesia, Portrait of Ruin, Dawn of Sorrows) and I was perplexed that each consecutive game would lose more and more quality of life mechanics or details. Things like info such as drop rates, monster details, items, and even the ability to view a full sized map. I was baffled that instead of improving details of a game they were getting worse. So, I had to double check something and looked on the internet and found… I played them in reverse order of release date. Obviously this does little for the narrative as most Castlevania games are relatively self contained as some take place decades apart in different eras but usually a game improves in some manner… at least in quality of life aspects. So, just note that my reviews might seem a bit weird at times as the criticisms will often be me comparing how it fairs from the one I played right before it. I also was not planning to complete this game but it was surprisingly easy and I can be kind of an insomniac. Though the series often gives you percentages for map completion, item discovery, bestiary, etc. (Not to mention bonus modes like boss rush). It only requires you to defeat most/all bosses and then do another run with the bonus characters. 2/3rds of the bonus characters are incredibly fun as they play exactly like classic characters and their abilities often let you explore the maps in any order you please. Save for the final boss, you can fight any of them in any order and quickly at that.

    -Portrait of Ruin
    Back in Dracula’s Castle we are introduced to two characters you will be playing more or less simultaneously. One plays like a traditional Castlevania character with a whip or other melee weapon and sub weapons. The other has a lower selection of main weapons (largely books) but deals in a wide array of spells. Though I’d say the magic user is far more useful, most of the spells weren’t particularly great especially when compared to how frequently the other character gets weapons comparatively. The bonus to this is the ultimate moves. Each character gets a single ultimate they can equip as well as a dual ultimate requiring both characters actions. Dual ultimates often look really cool though I only ended up using a couple. The really unique aspect of having both characters is that not only can you switch between them at will but even fight side by side. Though the AI isn’t very smart. Even more rarely will a puzzle or platforming section actually require you to use this.

    Though the castle is more or less a standard map for the series the new mechanic offers portraits which lead to entirely different areas with their own little map and boss. This helps break away from the typical scenery of the castle with a variety of new and unique locations. The bosses can vary in quality, often not being very engaging, and one classic boss in particular had my least favorite design.

    This game has an issue with bloat in that it wants you to waste your time. First, you have a mini hub area where you can shop and receive/fulfill side quests. The side quests can vary and often aren’t explained very well. Especially when the location or enemy spawn trigger is vague often leaving you to wander around with very little clue of what is actually needed. The second time waster is the sub weapon mastery system. Killing an enemy that has been injured by a subweapon provides varying sub points for that weapon. Most enemies give between 2-6 points… the average sub weapon requires at least 1,000… With so many sub weapons why make the point requirement so high? It almost feels like you’re not supposed to interact with it at all. In addition, the drop rates for even most basic items are criminally low. Even with all the luck up abilities I could get throughout the entire story I probably didn’t get more than 30% before grinding. Other than some side quests, it isn’t necessary, but again these are weapons, spells, equipment, items, we are talking about. By the time you do grind some of this stuff out it is long since worthless.

    Overall, still a solid entry but boy oh boy does it try to waste your time. Also the lack of some enemy information on screen was annoying coming off of Order of Ecclesia. Requires almost no touch screen adaptation as the only touch screen aspect I could figure was when it asks you to create your save file crest… which was awful to draw with using a joystick.

    7.5/10

    -Dawn of Sorrows
    Frankly, a little surprised to see the return of Soma though his enemy learn ability is neat and offers a reason why he would lose all of his previous abilities. Frankly, it feels like an immediate sequel to GBA game not just in story but graphics and mechanics but still looks solid. This game introduces some new concepts like infusing the enemy souls into weapons to evolve them. A fun way to increase your arsenal at the cost of an enemy ability What baffles me is how insanely low the drop rate for dominating souls is. It’s the whole mechanic for the game. You kill enemy, you learn ability, you use ability. I think I barely got more than a few souls towards the end, even fewer of which I was actually able to use to fuse with weapons. This drop rate actively removes your ability to engage with core mechanics the game tells you to use. Even the most basic of enemies just do not drop their souls at anywhere near a consistent rate if seemingly at all. This is especially bad if any puzzle or pathway requires a specific enemy soul. What the game does well is interesting puzzles. Various room puzzles are often thought provoking with unique mechanics. It is only a problem when you come by a room that looks like a puzzle room… and is just a dumb mechanic for you to fool around with.

    Still great. Lacks almost any enemy information on the secondary screen and doesn’t even let you view the map in full screen. The time consumption from trying to get item or soul drops is a torment in itself. There is actually quite a bit of touch screen interactions that had to get adapted. First my hate for signing things digitally occurs as it asks you to draw your signature (or picture) for your save. It probably took me an hour to sign the name I wanted. The other aspects are with specific abilities which at times need to happen during action. Definitely recommending turning the cursor speed up for that.

    7/10

    Half-Life 2
    Best Girl(s): Ayano, Shizuko, Kasumi

    Summer Clover

    10/10
    23.0 hours
    32 of 32 achievements

    An almost slice of life romance Visual Novel as you are prompted that you are working off a debt buuuuuut unlike most of the genre you don’t actually have any time restrictions. Just make sure you cook, clean, and use any other time to improve yourself or romance one of the four love interests. To start out this game is VERY quality. Art and animations are well detailed with smooth and diverse options. Saying the voice work is fantastic could be an understatement. The VAs felt like they put in a lot of effort to convey the various emotions and excitement of the character and situation which is even further helped by how well each character is written. They aren’t just some basic trope that you follow a dialogue path with, they are all interesting in their own way with their own issues and interests. When it came to deciding between which one I found myself deciding between 3 of the 4 interests as they all were great. I do want to stress that this isn’t a super deep game despite how my praises make it sound, you aren’t uncovering the truths of the world, but you are developing a relatively warm relationship with each woman even with the very lewdness aside. Believe me there is quite a bit of ridiculousness (the whole premise of why the main character can’t keep regular jobs is because his package is too big), humor, and lewdness but still manages to feel genuine outside of that. The middle does get a little stagnant as it felt like I was keeping all the meters up but no real progression happening for a while especially when it felt like some events could have happened earlier to even out this pacing.

    It’s funny, cute, wholesome, and lewd all in one incredibly great looking and well voiced big package without the stress of a time limit. One of the better of it's genre and worth the price point.

    Marvel’s Wolverine
    PS5

    Marvel’s Wolverine

    6.5/10
    18 hours
    1 4 9 28

    This was played on the second hardest difficulty.

    Hooo boy, what a divisive and controversial release that was probably incited by a lot of decisions outside of the game by it’s publisher, Sony, and probably some unrealistic expectations of how it should play. All my opinions and views will be solely about this game and my personal experience and views. Though there’s a lot of valid criticisms, the most popular content people show is altered to show incorrect or exaggerated examples. Similar to how people will complain about how a game looks and you find out they had the settings on the lowest possible setting in a corner with the worst lighting with an active glitch in place. End of content warning. (Quick Summary at end)

    Wolverine takes place in a whole separate canon than any X-Men or Wolverine/Story is based on. In fact, in this universe (at least from the opening) there are no X-Men, Magneto or Xavier, and the general public don’t know about mutants or the X-Gene. Wolverine is recruited alongside notable characters like Sabretooth and Mystique who are tasked on missions to help and defend mutants. Unlike Insomniac’s Spider-Man the game is a more linear narrative driven action game. To be fair, what would an open world Logan game really look like without the traversal Spider Man has?

    Combat
    Since Wolvie doesn’t have the gadgets or abilities Spidey has he ultimately relies on slashing his targets and his own healing factor to keep him up. A lot of the combat involves lunging, basic attacks, and occasionally special abilities that you unlock. This is probably by far my biggest criticism. I don’t mind the generally more basic action sequences as the ripping and tearing are pretty satisfactory and getting into the flow state really makes the impact of Wolverine feel great. HOWEVER, the special abilities which really vary up your combat are on SUPER long cooldowns. Before upgrades you’d be able to use each special once during a battle because it just takes that long to recharge. Various upgrades later do assist with the cool down but it is just wayyyy too long considering these are needed to make the gameplay more varied. The game also incentivizes environmental kills including pushing/throwing enemies into various environmental hazards, activating weapons, or even sometimes something that will power up Wolvie himself. On top of that you’ll occasionally have a partner that will fight alongside you and allow assisted combos. The environmentals aren’t always super easy to setup as getting an enemy to work with you can be problematic. Defensively, aside from your healing factor, you will have parries. Parries are decent but there are quite a few times where multiple enemies will attack you in quick succession (including ranged) where parry becomes less viable, doubly true for any mounted attacks as they leave you open to interruption for similar reasons. Instead of well orchestrated fights, even if these sometimes make you question why an enemy waits for you to finish a finisher, this instead is far more scrappy but when the flow is there… it’s way satisfying. Bosses are a whole separate story. A lot of them are pretty solid all though far fewer fights than I’d like with the last few feeling standout great. There is one in particular that is so bad though that I would lower the score a whole point just for it. It is so poorly designed due to it’s lack of engagement as you have very few instances to attack and it drags on for soooo long. It’s an understatement to say that they just did not know what they were doing when they designed this fight and should’ve been tested, critiqued, and completely overhauled before release. I did enjoy the combat, though I know some were expecting it to be a Platinum Games level of combat (Metal Gear Revengeance, Ninja Gaiden, Bayonetta, etc.) but honestly we were never shown anything like that. As stated before, the combat does feel good when it flows well, the final sequences really emphasized it, but the AI is far too frantic to allow you to enjoy. Stealth returns though it is incredibly mismanaged and you’ll end up in active combat even with the best of intentions. It feels like they just had the system from the Spidey games and just threw it in. It’s just so easy to be caught and that’s not even considering the wonky vision the AI has.

    Story and Character Designs
    This game has a strong narrative presence, similar to Spider-Man, which can irk people who are just in it for gameplay. Understandably this does reduce the replay value as having to skip cutscenes and going through the narrative sequences can be a slog. For the story it is trying to tell I appreciate what it tries to tackle and I think that’s why they gave him such a soft face compared to his other iterations as it does focus on emotion… not that I think it was a good choice (face wise) given that Logan has always been perceived as a ruthless beast who is actually quite noble and goes through a fair bit of trauma. I DO think however that Insomniac doesn’t really know how to write women. Well, more precisely they don’t know how to write a proper moral dilemma and always have the female character be on the opposing end of it which then makes that character feel lesser for it. This happened much the same in the Spider-Man games as it has here. I do like their character a fair bit more than I did Mary Jane but it is a really irksome turmoil that does a disservice to otherwise great characters. Character designs were pretty hit or miss, I think a few adjustments to characters designs could do a lot of work and just let Logan look a little fiercer.

    Difficulty
    This gets it’s own section due to the discourse surrounding the game. Yes, the game is far easier than maybe the average game. I needed to play on the second hardest difficulty to have a challenging playthrough. Now there is A LOT of content to suggest handholding, which there is, but a lot of that is defaulted to off in the settings… meaning the people ragging on the game have to activate it to show it happening. Others can be reduced though not as completely as I or many others would like. Specifically the scent trails and overwhelming visual pings for side content. The scent trails don’t appear all that often and are mostly tied to collectibles. You do however get something that is I think a Sony initiative in all their published games and that is vocal reminders of your actions or objectives i.e. your character or another telling you to do an objective or a solution repeatedly. Since this was an issue in games like God of War Ragnarok I only assume it’s something Sony is pushing on devs as a means of accessibility. It’s great if it were an option you can turn off, I don’t really care if another person can easily clear a game with all that on or not, but I would like to be able to turn that off so I can determine my own paths, pacing, and figure out a solution. I’m okay with being stuck on a solution, I know I’m dumb, I won’t walk away Sony. There is also two other notable aspects of difficulty. Quick Time Events and the On Rails sections. QTEs are already poorly done in this since they are eyesores visually and they slow down when they are required which really messes up the flow of the scene. What’s more, for the actual few times I have actually failed to do a QTE, there was no consequence. Game moved forward and no punishment was received via health or otherwise. I would have much preferred it just be a fast paced seamless QTE that reduces my health or fails the scene if I can’t complete it. On Rail segments, notably the bike sequences, are also not what people say they are.. Completely. Yes, the first bike sequence can NOT be failed regardless of what you do or don’t do. Later bike sequences CAN be failed if you don’t do anything or even perform poorly. I do think these segments just don’t feel very good as a whole. Often being too simple or just kinda messy design wise. First, I wouldn’t even consider trying to do poor so I didn’t even noticed that flaw of the first segment and they are very short and very few so although still a valid criticism… it’s a drop in the bucket compared to any actual issues presented thus far.

    Side Content and Extras
    Side content is limited due to it’s linear progression but you do get collectibles, challenge missions, character building lore, and costumes. As diverse as the costumes are there is no actually gameplay difference between them other than that your health increases as you craft more. Even if it was just limited to after New Game Plus, costumes affecting gameplay like altering or adding new abilities could have done a lot for the gameplay and would preserve the initial story the base game is trying to tell on a first playthrough. I’d also like to note a little bit of a disappointment that you aren’t in the Wolvie costume NEARLY as much as I would have preferred in the game which I can only assume is so you can see the face more.

    In Summary
    I’m sure I missed some things, this was written out over several periods of time and I often lose my focus. In the end, I did enjoy this game. When the combat is good it feels great, but so much can be easily lost and so much holds you back due to cooldowns and just limited or scrappy situations. Story is okay enough though I understand a lot just aren’t into it especially since I don’t think Insomniac has written a good story in quite some time. In fact, there is A LOT of formula here that is being reused from Spider-Man 1 (spoilers) ||The game has you face an asian crime organization that imbues enemies wearing masks with newly superpowered abilities. There is a poorly constructed moral dilemma with the red-headed love interest. It also features a hero down on his luck where his mentor inevitably betrays him and ends up being the final villain.|| The difficulty is definitely lower than it should be but the accessibility options are far more optional than people lead on… but still should have the ability to turn and reduce more of it down. I’ll be shocked if there is a sequel due to all the infamy around it.. Then again sometimes infamy is just as good press than good reception. I also wasn’t terribly impressed with their Spider-Man games so I’m just not sure I’m all that into the last couple decades of Insomniac’s works.

Yesterday

Dandey

Report #30 September

Ummm, yeah, decent month for hours, but bad month for games.

First with idle games, kinda went with the quiting on Firestone(Dobby is free after 5 years), entered once in a few days to make some stuff but most likely will drop it to one login between updates going forward. Idle Champions kinda became the active one but probably will end up sidelining it soon as well. Managed to get the achievements for some of the normal variants they added and was also lacking from beforehand, but the masteries are still so far away, at least the future masteries ones won’t be getting steam achievements, just the current released ones but guess that it will still take forever to get them. Went back to How to Train Your Cock to get the new achievements on latest updates. And last one started and managed to get all achievements in Ropuka’s Idle Island.

  • Idle Champions of the Forgotten Realms

    13498 hours playtime

    841 of 867 achievements

  • How to Train Your Cock

    125 hours playtime

    24 of 24 achievements

  • Ropuka's Idle Island

    133.6 hours playtime

    31 of 31 achievements

Back to normal games. Managed to finish one playtrough of Star Wars: Zero Company. Game was waaay longer that what I expected. Few surprising appearences. Good experience with it. The road to 100% postponed as I’m not ready to go again through so much stuff as I think I need another 3 complete runs to get all chievs. Went back to getting stuff done in Ryse: Son of Rome during my lunch breaks at work. Almost finished with the collectibles buuuuut next game came in the picture and this one probably will get postponed till November. Aaaaand big mistake but went back to EA FC 27(played 2-3 years of fut back in the fifa days, quit it as it was destroying me). Already hating it, but will fight throught it this month as well to get some of the more grindy achievements as I don’t expect the time in it to get better(hopefully can finish this monthly pass as no way that i spent money to get another monthly pass).

  • STAR WARS Zero Company™

    53.1 hours playtime

    38 of 53 achievements

  • Ryse: Son Of Rome

    14.3 hours playtime

    28 of 73 achievements

  • EA SPORTS FC™ 27

    40.6 hours playtime

    8 of 46 achievements

See you next time and happy gaming in the meantime!

xxxkaCZ

September 2026

Beaten:
Pets Hotel
Cognition: An Erica Reed Thriller
Dead Rising Deluxe Remaster
Dry Drowning
Omen Exitio: Plague

Won:
x

Bought:
Planet zoo 2

Dog

#33 SEPTEMBER 2026

The Evil Within 2

20.2 hours playtime, 31 of 51 achievements


Before Your Eyes

1.3 hours playtime, 3 of 11 achievements


samwise84

Update 161: September 2026

How is this year running past us D:

Half-Life 2

Sherlock Holmes: Crimes and Punishments

7.5/10
12.5 hours
25 of 25 achievements

Loved this one. Instead of one long narrative, six distinct, episodic cases keep the pacing brisk and engaging. Gathering clues, conducting character observations, and connecting evidence inside Holmes’ deduction board feels remarkably satisfying. Crucially, the game trusts your intellect—allowing you to accuse the wrong suspect or choose whether to condemn or forgive the culprit.

Supported by smooth, fluid gameplay and refined mechanics, it strips away the clunkiness of older entries while keeping the mystery writing top-notch. An absolute must-play for mystery

Half-Life 2

Three Fourths Home: Extended Edition

5/10
2.5 hours
8 of 8 achievements

Just completed Three Fourths home… unless you are really into bad UI and boring stories avoid it. You've been warned:

Three Fourths Home attempts an atmospheric, slice-of-life drama, but the tedious execution completely ruined the journey for me.

The narrative itself felt boring and hard to engage with, but the real struggle was the clunky, unhelpful UI. You have to constantly hold down the right movement key to drive while tapping space to advance dialogue—a core mechanic that is inexplicably never explained. To top it off, the achievement design is painfully tedious, forcing you to sit through passive tasks like listening to the car radio songs for over an hour.

It has a unique style, but the uncommunicative controls and slow pace make it a tough sell.

Supported by smooth, fluid gameplay and refined mechanics, it strips away the clunkiness of older entries while keeping the mystery writing top-notch. An absolute must-play for mystery

Half-Life 2

Gas Station Simulator

8.5/10
40.7 hours
90 of 101 achievements

Gas Station Simulator delivers an addictingly satisfying loop of restoring a run-down desert filling station. From painting walls and sweeping sand to pumping gas and stocking shelves, the hands-on management mechanics are shockingly engaging and keep you hooked for hours. The quirky physics and constant stream of absurd customers add plenty of charm to the experience.

However, hunting for 100% completion severely drags down the fun. Several achievements are annoying as hell, forcing you into tedious, repetitive grinds or relying on clunky minigames. To make matters worse, a chunk of the achievement list is locked behind paid DLC, adding extra hurdles for completionists. It’s an absolute blast for casual play, but trophy hunters should prepare for a frustrating grind.

Half-Life 2

Dear RED - Extended

5.5/10
0.7 hours
11 of 11 achievements

Dear Red promised a choices-matter narrative, but the execution falls flat. Getting achievements to register was a major headache, requiring me to force the game into windowed mode just to get them to trigger.

Once running, the experience proved far too short to be satisfying. The decision tree feels disjointed, with choices leading to sudden, unearned endings that lack depth or emotional payoff. While the premise of revenge had potential, the technical quirks, brief runtime, and lack of overall polish make it tough to recommend.

Half-Life 2

100 Worlds - Escape the Room

6/10
2.5 hours
12 of 12 achievements

100 Worlds is visually cute, but the gameplay is bogged down by a total lack of direction. With no instructions for minigames, it’s rarely clear what you're actually supposed to do, causing me to skip a lot of them. Gameplay mostly devolves into aimlessly clicking around the screen until you stumble onto something interactive or rely heavily on the hint button. While a few puzzles follow decent logic, the game desperately needs better instructions.

Half-Life 2

Dead Space

7.5/10
18.0 hours
32 of 47 achievements

The Dead Space remake is a solid horror shooter. It’s been long enough since I played the original that I didn't remember much of it, but this version updates the graphics well and delivers a great atmosphere. Having Story mode as an option is a nice touch if you just want to sit back and experience the narrative without much hassle. But you can still be killed by environmental hazards, so it's not all sunshine and roses. The main annoyance was the control scheme—mapping sprint to clicking the left stick felt clunky and inconvenient during movement. Aside from that control issue, it’s a well-executed remake worth playing.

Half-Life 2

Midnight Ramen

7.5/10
6.9 hours
20 of 20 achievements

Midnight Ramen is a delightful narrative game that delivers a warm, cozy atmosphere with a surprisingly poignant heart. Running a late-night ramen cart while serving nocturnal patrons provides a charming backdrop, but the story goes surprisingly deep—touching on heavy emotional themes like suicide, grief, and dealing with the loss of a loved one.

The cooking mechanics are engaging and fun, though I would have loved more ingredient options and dish variety to experiment in the kitchen. Overall, it’s a lovely, wholesome game with real emotional weight that leaves you wanting just a bit more.

Half-Life 2

Sherlock Holmes: Nemesis

5.5/10
11.7 hours
no achievements

Sherlock Holmes: Nemesis is a tough entry to enjoy. While pitching Holmes against Arsène Lupin sounds great on paper, the execution is weighed down by overly intricate, obscure puzzles that quickly turn tedious rather than rewarding.

Compounding the frustration are severe technical issues on modern systems. The game crashed on me four separate times, and without any automatic save feature, every crash wiped out substantial progress and forced me to replay long stretches. Unless you enjoy deciphering cryptic riddles while constantly worrying about losing save data, this is one entry in the series you can safely skip.

Also killed some DLC's again: Worked on a few DLC's but only finished one.
  • Coloring Pixels - Patterns Pack

    21.4 hours playtime

    21 of 21 achievements



Overall Backlog Progress: -0,16% change to last times unfinished/never played games (58,16% unfinished games)

21.65% (427/1972)
18.97% (374/1972)
2.94% (58/1972)
55.22% (1089/1972)
1.22% (24/1972)




Overall SG Wins Progress:-0,15% change to last times unfinished/never played games (48,14% unfinished games)

27.23% (250/918)
24.29% (223/918)
1.63% (15/918)
46.51% (427/918)
0.33% (3/918)
Here are the games I'm currently working on. Reviews will follow once I'm done with the games:
Got a bit more done this month. I've won 9 games and activated 1 old game key. I've beaten 8 games this month, so +1 for the month of September. Yearly count is at +73. Two old games beaten this month,that makes it 11/12 done so far. One more and I have the NY resolution done.


SG wins: Added myself (free games and old keys):
Games I want to play within the next few weeks:

PoP: thanks to AdrianFreeman & Marthis for challenging me
Mortvie

Update 20

So many games came out recently and I could only pick one of them for now. That one was Silent Hill Townfall, and it sure was worth it. Hopefully I can get my hands on some of the other new highly ranking on the wl games the closer I get to my bday and come Christmas (I say as if my backlog wasn’t already stacked).

Games Beaten:

Half-Life 2
#40

Ghostwire: Tokyo

8/10
14.8 hours
30 of 66 achievements

I was pleasantly surprised by this game. More than that, I'm surprised that no one really talks about this game. I thought it was incredible. You get a masterfully crafted Tokyo setting, walking around the streets is a joy in itself. The atmosphere is amazing, it rains most the time and the game benefits from that. The only negative I can point out is the story, which is just kind of forgettable even if it gets a little emotional at points.

The biggest highlight for me, apart from the beautiful Tokyo setting, was the integration with the PS5 dualsense controller. I can see why people would find the combat a little boring or repetitive near the end, but that was never the case for me since the way you use that controller in the game is so much fun. You can swipe in different directions to switch your attacks on the move, without ever having to bring up the typical selection wheel. You also use it to break seals. Of course you also get the adaptive triggers and great haptic feedback. If you have access to a PS5 controller, I implore you to use it for this game, since it will elevate your experience drastically.

The side quests in this game are another massive win, they are some of the most interesting parts of the game. I'm not much of a side quest connoisseur in general, but this game had me doing quite a few. There is one that takes place in a school and is horror themed that is especially good. There is a lot of them though, and the map is like an Assassin's Creed type of map, full of icons and collectibles that just feel like checkboxes. I just ignored the random stuff and had fun with the quests I wanted to do and it ended up being a great experience.

Half-Life 2

Silent Hill: Townfall

8/10
14 hours
16 of 37 achievements

This game actually feels a lot more like a proper Silent Hill game, unlike Silent Hill f. It is also SIGNIFICANTLY better than Silent Hill f. The setting of a Scottish island is genius and works so well, the houses, the streets, it all looks amazing. The gameplay is interesting, it works sometimes and other times not so much. There are a few sections where it gets very frustrating, unfortunately because on one specific enemy. Other than that it's pretty solid, thankfully that enemy does not appear that often. By far my favourite part of the game was Richard's section, because the stalker enemies were actually scary and had me on edge, while feeling like I actually had the power to do something by getting so much ammo for the Shotgun. (Obv the whole story idea is that killing them is the wrong thing to do, but playing it more as an action resident evil type combat is much more fun imo). I also liked the medical centre sections. Did not like the final area very much, again I understand that the story centres around it, but these industrial areas are always quite ugly.)
The puzzles in the game were fun, sometimes making you feel smart even though they're not too complicated, I'd say just make sure to set the difficulty for this on normal and not hinted. Overall, a pretty great horror game, that can get very tense and thought provoking, though the story just kinda gets worse the more you find out, so maybe being oblivious and just watching cool stuff happen is the better option lol.

Extras!
This month, I plan to play many horror games (or as many as uni will allow, free time is currency here 😬). Either way, I’ve decided to make a little challenge for myself. I have a list of 25 creepy games and I want to see how many I can manage to beat this month. I would say let’s aim for like 5 minimum. i really want to get into the Halloween spirit :) the formatting for the second half of this isn’t working and idk why, ah well

Game HLTB Predicted scary level rating (taken out of my ass I actually know nothing)   Game HLTB Predicted scary level rating (again, just a guess)
Alien Isolation 18.5h 9/10   Silver Chains 3h 8/10
Bendy and the Ink Machine 4.5h 3/10   Simulacra 4h 3/10
Beyond Hanwell 4.5h 7/10   SOMA 9h 8/10
Bramble: The Mountain King 4.5h 2/10   Terror At Oakheart 2.5h 2/10
Call of Cthulu 8h 6/10   Jack Holmes: Master of Puppets 5.5h 7/10
Carrion 4.5h 1/10   Narcosis 3h 8/10
Dead Space 11h 7/10   Inscryption 13h 3/10
The Evil Within 16h 7/10   Re:Turn - One Way Trip 5h 5/10
Layers of Fear 3.5h 8/10   Stasis 7h 4/10
Look Outside 14h 4/10   Zombie Army Trilogy 13.5h 2/10
Martha Is Dead 6h 8/10   Distraint 2h 3/10
Resident Evil 5 12h 2/10   Darq 2h 2/10
The Creepy Tale series 14h? all together 2/10        

Please do let me know if you have any suggestions or thoughts!!

New backlog additions:
Cryptmaster (win)

5% (17/372)
20% (76/372)
6% (23/372)
57% (211/372)
12% (45/372)

Oct 01 2026

Mahry

October 2026

Plan

My favorite time of the year has finally arrived, it's fall time! The cozy time of the year where I love to play games while chillin' in bed or the couch. So this month I'm planning on mainly playing games that can be played on my steamdeck. Besides that, I also wanna focus on my other hobbies, so I kept my plan rather small.


Road to 100%

Because I was sick, I missed the chance to get 100% on Big Walk last month. But hopefully my group of friends has time in October to fix this! Looking forward to it. As well as Urban Jungle, which I haven't played yet, but it's planned.

Big Walk

11.6 hours, 11 of 12 achievements

Urban Jungle

2.2 hours, 4 of 23 achievements

Alice in Wonderland - a jigsaw puzzle tale

12.7 hours, 37 of 61 achievements


To be Played

Picked out some games to chill and relax to, as well as some to play on steamdeck while cuddling up with the cats! Plus a bonus, for spooky season!

Eastward

0 hours, 0 of 30 achievements

Urban Jungle

2.2 hours, 4 of 23 achievements

Windswept

0.1 hours, 0 of 35 achievements

The Walking Dead

0 hours, 0 of 48 achievements


No longer 100%

The new D4 season started, and hopefully I can get some achievements done here.

Diablo® IV

488.8 hours, 41 of 45 achievements

tubberware

September 2026

I cheated a little and finished System Shock today (already October) but don’t tell anyone.

Finished

Ship of Fools

34.7 hours, 37 of 47 achievements

Click to expand

Took longer than I wanted we be beat the last difficulty and the whole game in co-op. Quite little content despite my gaming time. Should have lasted at max 10 hours.


System Shock

23.0 hours, 37 of 46 achievements

Click to expand

Disliked the game a lot. Never played the original. I understand that it was likely very good experience during its time. Nowadays? Severely outdated mechanics. Nothing felt good.


Ongoing

Rotwood

13.3 hours, no achievements


Entropy Survivors

10.3 hours, 13 of 26 achievements


Progress

0009
8% (40/490)
79% (389/490)
4% (22/490)
3% (16/490)
5% (23/490)
0008
8% (40/490)
79% (387/490)
4% (22/490)
4% (18/490)
5% (23/490)
0007
8% (40/490)
79% (386/490)
5% (23/490)
4% (18/490)
5% (23/490)
0006
8% (40/489)
79% (386/489)
5% (23/489)
3% (17/489)
5% (23/489)
0005
8% (40/485)
79% (383/485)
5% (23/485)
3% (16/485)
5% (23/485)
0004
8% (40/485)
79% (382/485)
5% (23/485)
4% (17/485)
5% (23/485)
0002
8% (40/477)
80% (380/477)
5% (22/477)
3% (12/477)
5% (23/477)
0001
8% (40/475)
80% (380/475)
4% (20/475)
3% (12/475)
5% (23/475)
2025
8% (40/475)
80% (378/475)
5% (22/475)
3% (12/475)
5% (23/475)
2024
8% (37/448)
81% (365/448)
4% (19/448)
1% (6/448)
5% (21/448)
2023
8% (36/425)
80% (340/425)
5% (21/425)
2% (8/425)
5% (20/425)
Zelrune

September 2026 Progress Report

September was a pretty solid month for me, I’m proud about the amount of games I’ve finished and looking forward to October, I thought I was gonna be torn on Beastro and Etrian Odyssey for my top favorite of the month but quite frankly, Odyssey has a more satisfying ending and Beastro kinda sucked at it, but it also just came out so I’m hoping they fix it’s story pacing issues in the future. Tavern Master was really addicting but the ending dragged out too much, and Neva was good but, once again, the ending was kinda of upsetting so I appear to have found a theme for this post.

October, I’m gonna get back into Welcome to Elderfield, once again try to start The Invincible, and play my new SG win from Dancer, Kena Bridge of spirits! Otherwise I’m going purely based off vibes.

Total games added to backlog: 3 (Beastro, Tavern Master, Welcome to Elderfield)
Total completed: 6

76% (433/570)
12% (69/570)
5% (29/570)
5% (28/570)
2% (11/570)
71.2 hours
I have discovered a love for Dungeon Crawlers.

50-70+ hours to complete, Etrian Odyssey is a turn-based dungeon crawler where your guild explores the Labyrinth of Yggdrasil; a dungeon that stretches deep into the earth segmented by floors and various biomes, most of it too dangerous and more importantly – undocumented and unmapped! Select your party members, fight monsters and powerful FOEs, manually map rooms, mark traps and discover the entrances to deeper floors before returning back to town with monster parts to sell, which will be crafted into weapons, armors, magical charms and potions to help you delve even further to find the last floor. Seek out what everyone in the abyss hopes to discover – the secrets of Yggdrasil!

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delve
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While not GOTY material, I will say I’ve definitely discovered a love of dungeon crawlers from playing Etrian Odyssey and will seek out similar games in the future. Manually mapping your adventures and marking shortcuts, miniboss locations, or leaving little question marks for finding a thing you don’t want to interact with just yet but will check out later, was really fun! There are a ton of classes to recruit npcs from and a lot of party flexibility, and I found myself rotating party members as needed instead of staying with one static party because the skills for each class are so unique and desirable for exploring, I can’t point out one class that was useless for anything or had a specific niche. The bosses were fun, I liked the story; the biggest con is that there isn't much of it – most of the story is told through quests or monster/item descriptions. Still, highly recommended if you want to try dungeon crawling, or like the idea of manually creating your own maps!

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find


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Half-Life 2
LGBTQ+ VN with a painter for a protagonist, Really interesting storyline; Kaine was easily my favorite route!

Dreambound

9/10
18.4 hours
13 of 13 achievements

15-20+ hours to complete, Dreambound is a LGBTQ+ VN with three routes and nine endings, play as Noah, an artist and painter who lost his inspiration and has been depressed since his boyfriends death years ago, rarely leaving his home to see the sun. Everything changes one day when Noah is forced into a lucid dream, where he vividly witnesses his fathers death by a shadowy reaper and upon waking, finds his father died in a similar way that is connected to a recent string of unsolvable murders, all of people he used to know. With the help of his childhood friend Kaine, Noah returns to their childhood town in an attempt to catch this killer, and hopefully, rediscover his love to paint again.

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paint
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Dreambound is very, very good, and the music in particular was really notable. If you tend to follow a guide, I strongly suggest Kaine -> Ivan -> Crow for the best story experience and doing their good ending as the first thing when you start their route, but you do you. Kaine was admittingly my favorite, he’s so sweet on Noah and has been for over a decade so I can’t help but cheer for the typical childhood friend endings. As for cons, I’d say I wish I visually saw more paintings that were just verbally described after Noah made them and Noah’s art was more involved in the story, and that there was more hand-wavy-ish dream logic magic nonsense than I liked. Overall though, Dreambound is a really easy recommendation and now I just want more games and books with artist protagonists.

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Kaine

Half-Life 2
The ending was really dragged out but the customization options were fuper fun!

Tavern Master

7/10
27.2 hours
17 of 17 achievements

16 – 30+ hours to complete, Tavern Master is a building and tavern management simulation with three maps to build in, one being DLC. While I would not consider this ‘cozy’ it is pretty chill, as there are no time constraints and it’s very easy to play. You build a tavern which starts out small, and you expand on it overtime to add things to partially turn it into an innkeep, adding rooms, baths and beds that npcs can buy for the night. There are a lot of decoration options for wall types, floor types, and a very solid selection of decor items including various rugs and paintings, with the game usually letting you pick the color of most things if you don’t like the base. Eventually, it’s possible to fully automate the tavern, however, the player still needs to start the next day after the current one ends so it’s not possible to idle it, as well as schedule events.

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Most of the cons are superficial, I really disliked the look of the most expensive tables that give you the most reputation since the tablecloths are crooked and messy and I’m quite salty about the grass from my outside garden turning into wood flooring after I bought a cellar, but the biggest con would be that the game gets really repetitive near the end. Researching becomes quite tedious and after you’ve automated everything, there isn’t anything to do except watch the npc’s after you are done decorating and finished all your floors. In addition, when a fire breaks out from a knocked down candle, the game forcibly pauses and you have to find a npc and click on them then direct them to a water bucket to put the fire out, and I really felt that should have been automated as there was usually a 6% (increases with each light you add) chance of that happening every day which was kinda annoying. Overall, it’s a fine tavern sim I would still recommend, I just wish the end game was handled better as it really just felt dragged out.

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knights

Half-Life 2
I had issues with the story pacing and final boss, but those are fixable and the game is seriously kinda fun.

Beastro

8/10
22.7 hours
42 of 42 achievements

15–25+ hours to complete, Beastro is a cooking roguelite where the meals you prepare for your chosen Caretaker each day determine their abilities, which appear in combat as colored cards that can be used to attack, heal, and combo together during battle. You play as Panko, a talented chef in the tiny port town of Palo Pori who has lost track of his teacher during an invasion. Remnants, hostile creatures that have entered the world of Solido through spooky doorways, have begun attacking the various regions and it’s generally up to the Caretakers of each area to fight them off. Unfortunately the Remnants are no pushovers, and once the Caretakers learn that Panko cooks with a flame spirit that can imbue warriors with magical abilities through his food, they inevitably make their way to Palo Pori.

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cook
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Overall, I had a pretty good time with Beastro. The cooking and card-based combat work well together, and figuring out which meals to prepare and how their abilities could be combined made for an interesting gameplay loop. As you explore through the different regions, you meet new Caretakers, find new ingredients, and gain more skills to make better food for your next adventure. I also really liked the amount of petting and general animal interactions avaliable in the game, as a lot of them were terribly adorable. There are a lot of shops and interactable NPC’s, including ones to make what dishware you are serving food on and general blacksmithing to upgrade your oven and make new tools.

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Flambe
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Unfortunately, this is not a perfectly enjoyable game. I do have some complaints about the story pacing, as two Caretakers were introduced so late in the game I barely had time to say “Hi, what do you even do?” before the final boss and subsequent end of the game that same day. Also, I do want to say the final boss is a huge difficulty spike that honestly kinda shocked me, as the game was easy enough I only failed two times during the combat portion, and then I lost five or six times against the actual final boss, which was kinda wild. I hope they add a difficulty adjustment in the future, because the huge healthbar and boss mechanic was kinda diabolical and not what I anticipated or wanted from a cozy cooking game.

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palopori

Half-Life 2
I wish I had a warning about the ending but overall, the game is fine.

Neva

7.6 hours
18 of 18 achievements

5-8+ hours to complete, Neva is a hand drawn sidescroller game with puzzles and combat. There are two game modes, Normal and Story mode, the latter where you can’t die or get injured in combat. Play as Alba, a woman who cares for horned wolves and after a traumatic encounter with strange monsters who are consuming the world around them, is left with a single cub, Neva. Raise them, feed them, teach them and as they grow older, fight with them to protect the forest against these strange, shadowy monsters before everything becomes completely corrupted.

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neva
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Neva is gorgeous, the music is good, and the puzzles are fairly simple as is the platforming, the combat is smooth and easy to pick up and learn, and If you played GRIS, I would really love to say, “you would also like this”, and give Neva a glowing review but I really, really despised this type of ending. If I have known beforehand, I wouldn’t have played or bothered to add Neva to my wishlist, and I hope the implication of what I’m saying gets across, but if not, I will share some major spoilers, since it’s something I wished I knew before downloading. So, warning – The game is about cycles, and the first cutscene, is also the last. Neva dies. I really felt like I wasted my time since nothing changed!!! Cutscenes that ‘make you lose’ are the absolute worst. It’s a lovely game, but if you don’t like upsetting things, I strongly advise not to play.

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hug

Half-Life 2
I didn't hate it, but the story has a lot of holes and my favorite character wasn't even one of the protagonists.

Kami-sama's Personal Servant

6/10
3.5 hours
no achievements

3-5+ hours to complete, Kami-sama's Personal Servant is a LGBTQ+ VN with NSFW content, one route, eight bad/normal endings and one true ending. Orphaned at the age of two then neglected by their village and raised to be a sacrifice to an evil god of the mountain, Shifuji’s life has been nothing but a series of unfortunate events. After arriving to the evil gods shrine with a fever, being healed and then offered to be dropped off at another village however, was enough kindness that won over Shifuji’s loyalty forever and decides to becomes the god’s only shrine attendant.

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shrine
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This game isn’t the best VN I’ve ever read but it’s not terrible. One of my biggest gripes aside from the embarrassing title is that the god speaks in third person and the giant raven gets dismissed 1/3rd through the story and doesn’t have a fully drawn out character sprite, and the couple obvious story plot holes that don’t make any sense but, eh. Weirdly enough the only character I really could say I liked was Yuri, a goddess from another shrine that shows up to cause mischief and generally helps Haruo realize he’s fallen in love with a mortal and hooks them up with a ritual near the end of the game. Overall, I didn’t hate it enough to not recommend it and giving a mixed review is impossible, play it if you want.

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getem