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BEAUREGARDE

IN MAY I BEAT

Astrea: Six-Sided Oracles

38.1 hours, 38 of 80 achievements

Click to expand

ITS FUN. AND THEYRE STILL ACTIVELY UPDATING/REBALANCING WHICH IS COOL. I WISH THERE WERE MORE FIGHTS THO (WHICH, ADMITTEDLY, IS A CRITICISM I HAVE FOR ALL(?) ROUGE LIKE DECK BUILDERS WITHOUT AN ENDLESS MODE). ALL THAT5 SAID, I STILL GIVE IT AN A-, U SHOULD TRY IT.



^-TP WIN

Broken Pieces

4.5 hours, 7 of 14 achievements

Click to expand

THIS… COULDVE BEEN A LOT BETTER. ITS GOT SOME NEAT MECHANICS, SOME INTERESTING PUZZLES, AND THE LOCATION IS A LOT MORE INTERESTING THAN IT HAS ANY RIGHT BEING. BUUUUT, I BEAT IT IN 4.5 HOURS, AND YOU DONT HAVE A LOT OF TIME TO PLAY WITH THE INTERACTIONS OF THOSE MECHANICS/PUZZLES IN 4.5 HOURS. IF THIS WERE ONLY THE ROUGH DRAFT ID BE VERY EXCITED TO SEE HOW IT WAS WHEN IT WAS FINISHED. AS IT IS NOW, C+/B-. ITS WORTH A PLAY, AND IM GONNA COMPLETIONIST IT, BUT IM NOT SURE ID PAY 10 BUX FOR IT



^-PoP TP WIN

AND I COMPLETED STS2

IM FALLING FURTHER BEHIND, BUT I PLAYED NEAT GAMES I MIGHTVE NEVER PLAYED, SO I CALL IT A WIN

1% (3/366)
6% (21/366)
17% (64/366)
73% (268/366)
3% (10/366)

WHAT6S THE BLAEO HERO GENERATOR FOR?

damianea103

June 2026

Yearly check in time, beaten some stuff, not beaten most stuff, it is what it is. Also finally got to reorganizing my lists and dumped all the games from unfinished which i abandoned into won’t play, maybe i’ll come back to them at some point, but at least the lists are more accurate now.

Need for Speed™ Hot Pursuit Remastered

Need for Speed™ Hot Pursuit Remastered

10/10
28 hours playtime
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Just an amazing experience all around, great tunes, great physics and hella great fun. Go play it right now!!!

Forza Horizon 6

Forza Horizon 6

9/10
49 hours playtime
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Sitting at 28hrs, i’ve finally beaten FH6 (Legend island reached + all stamps collected). There’s still collectibles to find, and races to complete, but i’ve seen enough to write down my final thoughts. I’ll split this review into 3 categories, to sum up my feeling neatly.

The positives:
The game is overall, really great, if you’ve played any other Horizon game, this is not going to be that much different of an experience (for the good and bad that it brings).
The map is a massive step up from FH5’s flat and dull map, in verticality, roads, and the overall scenery.
Seasons are back, properly this time.
Career is so, so much better than the previous few entries, it’s still definitely far from FH1 levels (you still get showered with wheelspins and free cars), but it is night and day compared with before. The races having actual car class/type requirements means you actually have an incentive to drive different cars you wouldn’t have had any reason to try before, and that is enough to make the progression feel actually meaningful, and keep the races exciting.
The handling model has been improved, cars feel heavier overall, and are harder to recover from spins.
The characters you meet are much, much less grating than the FH5 cast. The writing is still pretty meh, but at least we are back at FH4 levels.

The meh:
Some of the new additions are just… pretty forgettable.
Aftermarket cars sound nice, but you realize a few hours in that the game showers you with so many cars from wheelspins, that there’s no reason to ever interact with this mechanic, since you’re pretty much guaranteed to always have an eligible vehicle to race with.
Car meets are just plain dead, every single time i’ve been to one it’s been totally empty, because instead of putting you in a new session filled with participating players (like they do with stunt party), it relies on people in your current session coming to the car meet and parking up. So we get a chicken and the egg situation where nobody comes to car meets, because they’re empty, and because they’re empty, nobody comes.
The customizable garages are nice, until you remember that you’re not going to be spending that much time in your garage. It’s going to get some use by photographers certainly, but most players probably won’t see them much.
Fast travel is now free and unlocked from the start, and the fast travel bonus boards are instead replaced by more XP boards. Kinda meh, the reward of getting free fast travel was a pretty big incentive for smashing boards, XP/mascots isn’t really much of a replacement.
The car list has been sliced and diced in half, removing some pretty basic cars that you’d expect in a Horizon game. I expect these to be drip fed back into the game over it’s lifespan, but it’s still somewhat annoying.
Trees are now made of paper mache, on one hand, this means that the tree density is increased considerably making for nicer looking terrain, but on the other, it just feels weird how they don’t even really slow you down.

The negatives:
The trailblazers have been butchered completely. Instead of getting a start and an end point and trying to find the fastest path like before, you are now basically guided down a straight line, with trees cut out so you know exactly where to go. It’s just now another turn off brain, go fast, type of stunt.
The showcase are pretty mediocre, and the last one is especially horrible, with it basically being “You recognize this name don’t you? Now clap”.
The soundtrack is, overall, pretty mediocre. This is very subjective of course, but there’s been a noticeable dip in quality between FH4 and FH5 for me, and this is more like FH5’s song selection, than FH4’s and before.
While the career is overall much improved, the constant showering of free cars means you are never forced to spend your hard earned money on new cars for races, so you end up sitting on piles of money just like in FH5.
Tuning and liveries still feel like it’s 2009. While you can at least tune your car out in freeroam, you still can’t do it on the pre-race screen, nor can you apply liveries or bodykits in freeroam (but you can apply bodykits through player-made tunes, make that make sense). The fact that you are also forced to sit through the downloading and applying of a livery just to preview it is just unacceptable, especially since if you do it through the autoshow there is no applying process, and you can preview liveries much quicker as a result. It’s baffling how even TCM has figured out a proper livery preview, but not Forza.
Player-made tunes locking you into a specific bodykit on a car is also quite baffling, i understand locking down the performance parts and pro settings, but why are we punished for using player-made tunes, with the inability to put on bodykits to our liking?

Now, while i just listed out quite a few complaints, they are all rather minor stuff in the grand scheme, as overall, the game is superb. Easily a straight up improvement over FH5, and feels more like a proper sequel to FH4, highly recommend!

TLDR: Yet another superb Horizon experience, but unfortunately, still riddled with minor issues that have been present with the series since it’s first entry.

Who's Lila?

Who's Lila?

9/10
4 hours playtime
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Who’s Lila is certainly an interesting game, and a hard one to review, since the less you know going in, the better it is, so i’ll try to keep this one rather short. I went in completely blind and i had a great time (though i did resort to a guide to finish up the last few achivements), i recommend a similar approach, don’t delve too deep in the reviews, just go in blind, and reach for a guide when you feel you’ve exhausted everything.

Now for the actual game, the best (and most spoiler-free) way i can describe it is a mix between a “find all the endings” game (Stanley Parable, Needy Streamer Overdose, Bad End Theater etc.) and a very intriguing, psychological horror theme.
If this sounds appealing to you, i’d recommend picking it up right now. It’s not too expensive, and the ~4 hours of gameplay you get are totally worth it. Can recommend!

HITMAN World of Assassination

HITMAN World of Assassination

8/10
25 hours playtime
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The new Hitman trilogy is well and truly amazing, the gameplay is great for those that love stealth, and those that don’t care about because it’s made in such a way where any approach works.
However, this comes with a big but, and the reason why i’m giving it a negative review. IOI has handled the selling of the game in the worst possible way possible. Forcing people who bought Hitman 1 and 2 to have to rebuy them to play their content here, making confusing packages which make it a hell to know what version to buy, and having absolutely no way to transfer your progress cross-platform.
Shame on you IOI, because the game is truly amazing, but i can’t with good conscience give it a positive review when you continue to spit on the playerbase like this.

American Arcadia

American Arcadia

8/10
6 hours playtime
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So… coming into this after playing Call of the Sea i was really not expecting much, but i’m happy to say that OOTB Games’ second game is a massive improvement over their first outing in basically every way possible.

The sluggish movement has been mostly fixed, the story now is actually interesting and genuinely hooks you from beginning to end (though it does still suffer from too much hand-holding) and the characters are actually enjoyable.

It’s of course not perfect though, and i do have two major gripes with it:
First, the game really does a terrible job at showing the player which objects are movable and which are not, making for a horrific experience in some puzzles until you figure out that you can actually move this one specific container when you couldn’t move any others.
Second, the cutscenes/dialogue is still unskippable and that drives me up the wall. If i fail a puzzle, i don’t want to see the same cutscene again, or have to stand still while some dialogue is playing, just let me skip it, or stop playing it after the first fail, please!

Overall though, the game is really great, the problems are somewhat annoying and bring the whole experience down a few points, but it’s still a solid 8/10. Recommend picking it up!

Little Kitty, Big City

Little Kitty, Big City

8/10
5 hours playtime
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Little Kitty, Big City is overall, a really fun platformer from that genre of “here’s an open world, just do whatever, go wild”, that doesn’t overstay it’s welcome, and is accompanied by a really cute artstyle and great music.

Now, it’s not all sunshine and rainbows, there is a very noticable level of jank which includes but is not limited to: See-through walls in areas the player is meant to explore, weirdly placed invisible walls, jumping sometimes inexplicably failing, breakable objects not breaking etc. This lead to some frustrating moments when trying to climb up to apartment, and failing, multiple times, due to either hitting invisible walls, or jumps not working like they should.

But, and this a big but, the overall experience far outweighs the negative parts, and i can wholly recommend giving it a try. It took me around 3hrs to complete the story and all side quests, and another hour to finish up all the miscellaneous achievements, so there’s really no excuse not to play it if you already have it.

TLDR: Go play it right now!

Easy Delivery Co.

Easy Delivery Co.

8/10
5 hours playtime
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Someone finally made a PS1 cozy horror game but without the horror, and it’s everything i wanted it to be. Defo worth playing, though i wish there was more content.

Minit

Minit

8/10
5 hours playtime
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I can’t say anything that other reviews haven’t already said, so i’ll just say, i really enjoyed my 1.5 hours spent with Minit. Highly recommend it, especially at that price!

Projected Dreams

Projected Dreams

8/10
3 hours playtime
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Before i start this review, i gotta get one thing out of the way. How the hell does this only have 97 reviews??? This a superb puzzle game that deserves everyone’s attention, go play it right now!

Now, if that wasn’t enough to convince you, here’s the proper review:
Projected Dreams is a simple to learn, yet hard to master puzzle game, with a somewhat similar concept to Snipperclips (if anyone reading this has played that). You get a bunch of objects, a shadow you have to cast, and good luck, do your best. And i gotta say, it pulls off this concept superbly. Each level has a variety of solutions, and the only limit is your imagination, and how much you can mess around with the physics. It doesn’t overstay it’s welcome, coming in at around 3 hours, and in that time constantly introducing new mechanics to spice up the puzzles every chapter. This combines into the final chapter where you take all you’ve learned, and get to mess around with all of the mechanics introduced previously at once, it’s genuinely fantastic.
Now, it’s not all sunshine and rainbows, i do have one major critique, and that is the UI, or rather level design. The challenge should come from seeing what objects you have at your disposal, and thinking how you can use them, but instead the objects are scattered randomly around the room, hidden in containers and on shelves, leading to cases where you are struggling on a puzzle, and then find out there was an item hidden somewhere that is absolutely necessary to completing it. This is by far my biggest gripe with the game, but the positives still far outweigh this one negative point.

All in all, this one’s really worth playing (and rather underrated), so go do it!

TRAUMA

TRAUMA

8/10
26 minutes playtime
no achievements
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Trauma is certainly a vibe, and an immaculately crafted one at that, similar to something like Salad Fingers, slightly off-putting, yet extremely engaging. Considering it’s price and lenght, i won’t delve much into the details and instead i’ll just say, you should play it, it’s really damn good.

Cyberpunk 2077

Cyberpunk 2077

7/10
84 hours playtime
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I was deliberating for a long time whether to give Cyberpunk a positive or negative rating, it was a really hard choice.

On one hand,
The story is great, the ending genuinely made me stop and think for a while, and the DLC was pretty damn good as well, the moment-to-moment gameplay is really fun, running around blasting people with a shotgun, or slicing them up with a katana, and it’s just overall a fun open-world to mess around in.

But,
Even 5 years after release, multiple patches, and a DLC release, the game is still so fucking buggy that it completely soured the experience for me. Every time when i was starting to get into it, i’d get hit by some random game-breaking bug, causing me to either have to reload my earlier save and lose some progress, or alt-tab out of the game and search for help on the internet. Not to mention the countless minor visual/gameplay bugs which ranged from somewhat funny to downright annoying. It just really put a dent in the whole experience for me, and they were so common that i can’t just put them aside.

Overall, at it’s core Cyberpunk is a great game, but it’s still a technical mess, even all these years after release. It’s like being offered the best candy in the world, but to get it, you have to eat through a whole turd. For some it may be worth it, but i… just can’t in good faith come out with a grin after it.
The game is definitely worth playing through at least once, but i think it still requires more time in the oven, wait a few years, let CDPR fix some more things, let modders do the rest, and then give it a proper try, it’s worth it.

Chants of Sennaar

Chants of Sennaar

7/10
13 hours playtime
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“English motherfucker, do you speak it?” the game

Gato Roboto

Gato Roboto

7/10
8 hours playtime
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Gato Roboto is a decently sized, short and sweet, yet quite challenging metroidvania. Overall for the price, definetly worth picking up! My first run took around 3hrs, if you look to complete 100% it will probably take even longer, good game!

A Game About Digging A Hole™

A Game About Digging A Hole™

7/10
2 hours playtime
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You can definitely tell this game was inspired by Motherload, and i’m all for it. It’s a great “remake” of a flash classic for a newer generation, the basic gameplay loop is as fun as ever, and it doesn’t overstay it’s welcome. The only negative is the rather mediocre ending section, but that’s just a minor negative compared to the wholly positive experience. For the price, definitely worth giving it a shot!

The Crew Motorfest

The Crew Motorfest

6/10
55 hours playtime
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Mom can we get Forza Horizon
We already have Horizon at home
Horizon at home:

Picayune Dreams

Picayune Dreams

6/10
7 hours playtime
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Fairly enjoyable survivors-like with some questionable boss balancing, butt-clenching bullet hell sections, and interesting story elements. Worth trying out if you’re into these sorts of games.

POOOOL

POOOOL

6/10
6 hours playtime
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It’s suika game but pool, nothing more, nothing less. Kinda expensive for what you get, but worth it on sale for a chill experience.

Minit Fun Racer

Minit Fun Racer

6/10
35 minutes playtime
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As the title suggests, Minit Fun Racer is indeed a rather fun (if a bit too short) racer, with the gameplay loop of race, upgrade, race further, which is pretty easy to get sucked into until you buy out the entire shop, plus there’s also a bunch of challenges if you’re into that. The game takes about 20 minutes to beat, though you could get another 30-60 minutes out of it just trying to complete all the challenges.
Is it worth the price? Well… i usually don’t mind short games, but this is extremely short, and the price is a bit much considering what you get out of it, however the fact that all the proceeds go to charity, makes it a much easier pill to swallow. Think of it more as a donation to charity, with a fun game as a bonus, rather than the other way around.

TLDR: Very short, but still fun, recommend!

Red Dead Redemption

Red Dead Redemption

5/10
21 hours playtime
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RDR is a game i’ve tried to finish multiple times previously, but always gave up somewhere through the story due to finding it extremely boring. Now that it’s come to PC (and after really enjoying RDR2), i thought it might be the time to finally give it a proper start to finish attempt. Especially since it’s been years since i last attempted it on the PS3 and i was way younger back then.

And…. no, unfortunately my younger self was right, RDR1 just isn’t that great, especially for a Rockstar title. The story is extremely predictable, all of the characters are one-note stereotypes that for the most part just aren’t all that interesting or funny (except Uncle, still the GOAT) and the map isn’t that great either. The fact this was released two years after GTA IV doesn’t help either, it feels more like a PS2 era Rockstar game with next gen graphics rather than an actual next gen experience, like San Andreas set in the Wild West, minus the funny characters and car crashes. I just genuinely can’t see the appeal in playing RDR1 if you’re not wearing nostalgia glasses.

TLDR: Skip unless you’re looking for a nostalgia hit, the cut multiplayer doesn’t help either. Just go play one of the other superb Rockstar games instead.

Sonic Frontiers

Sonic Frontiers

5/10
16 hours playtime
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Sonic Frontiers is a game that manages to snatch mediocrity from the jaws of greatness, and it’s so upsetting, because it comes so damn close to it.

The first two islands are simply great, but then you get hit with the dreaded Chaos Island, and it’s like the level designers forgot how to design levels for a 3D open world. It’s filled with random booster pads that lock you into a 2D section you can’t escape, and they’re scattered everywhere so you’re guaranteed to hit one by accident, and get slightly annoyed. Times that by 100 and you start to understand why it’s so horrible. By the last island it gets back to it’s footing, but it’s kinda too little too late by that point to counteract the horrible experience of the Chaos Island.

Not to mention, the simply horrible pop-in issues, platforms will only appear once you’re standing relatively close to them, so you can never see them from far away. This is simply unacceptable in the modern day, especially on maxed out graphics settings and makes traversal a chore sometimes, because you have no idea where the platforms you need will be.

But, and this is a big but, i can’t understate how fun Sonic is just to run around with, especially on the first two islands. The levels are fun, and the bosses too in their own ways, even though they are total pushovers. It’s enough to make me positive on the game overall, and hopeful for a sequel some day, but not enough for me to recommend this wholeheartedly to everyone. Recommend picking up on sale, and just trying to speedrun the 3rd island as fast as possible.

TLDR: A good game, brought down by a horrible 3rd island. Mild recommend.

Backpack Hero

Backpack Hero

5/10
12 hours playtime
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It’s alright i guess, one of those games where i don’t have much to say because the game isn’t bad in any aspect, but it also didn’t hook me at all. Recommend trying on sale, the first few runs will be enough to tell whether you’ll like it or not, as the gameplay stays pretty much identical the whole way through.

If Found

If Found

5/10
6 hours playtime
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If i were to sum up my experience playing If Found in one word, it would probably be “Meh”.

The artstyle is really nice, same for the music, but the main meat and potatoes of any visual novel comes down to it’s story, and in this case also it’s gameplay.

Let’s start off with the gameplay, to advance the story you have to erase each page before moving onto the next, and while seeming like a cool idea at first, it grows old very fast and just becomes extremely annoying to deal with while trying to read the story. It’s really the main reason this review is negative, rather than a mild positive.

Now the other main part, the story. This part is always rather subjective, but it just didn’t click with me that much. It was plain alright, slightly emotional at the end, but i can’t say it was worth dealing with the annoying erase mechanic just to read it.

To sum it up, If Found tries to reinvent the wheel for the visual novel genre, and utterly fails, making it’s alright story take a back seat to a frankly terrible gameplay mechanic. Maybe worth it on sale if you’re really intrigued by the story, but in my opinion an easy skip.

Reus 2

Reus 2

5/10
5 hours playtime
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Gotta say, i really didn’t have a great time with Reus 2, however, it’s not because of what the game is, but rather what the game isn’t, which is why i’m still giving it a positive review. Let me explain why:

Reus 2 does a lot of things great, it’s mechanics allow for some simple to learn yet hard to master gameplay, and the moment to moment gameplay is quite fun.

However, all of that falls apart because there is no real direction. Yes there’s achievements, but that’s not really a replacement for some sort of story, or at least main way to progress. As it stands, Reus 2 is great if you can make up your own goals, or just really love achievements. But if you’re someone like me, who needs a proper goal to progress to, this just gets boring, real quick. Love ya Reus 2, but you’re just not for me.

The Pedestrian

The Pedestrian

5/10
3 hours playtime
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The Pedestrian is a really great example of how to squander potential, but before i get into that, let me start with the biggest positive:
The artstyle is absolutely gorgeous, it’s easily the biggest hook of the game, and stays looking great for the entirety of the experience. However, a game can’t be carried just by it’s looks alone, and this is where The Pedestrian fails, quite miserably.
Once the wow factor wears off, you realize that all you’re left with are mediocre puzzles, accompanied by mediocre music, all topped off with mediocre movement mechanics.
This is all to say, that there’s nothing really inherently wrong with The Pedestrian, but there’s nothing great either, it falls into the pit that countless other games fall into where you’ll forget you even played it after a year. And it’s a damn shame really, because the last puzzle of the game shows that the devs could cook up something great, had they chosen to make the entire game more like the last puzzle, i think it could have stood among the greats of the puzzle game world, however as it stands, there’s just no place for The Pedestrian in the current gaming climate. You’ll remember the great games, you’ll remember the truly terrible ones, but you won’t remember the mediocre ones.

Worth buying if you really need to scratch that puzzle itch and have already played all the greats, but otherwise, easy skip.

Please, Touch The Artwork

Please, Touch The Artwork

5/10
2 hours playtime
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Please, Touch The Artwork is, as a whole, alright. The game consists of three separate sections, which are basically small 40-ish minute puzzle games of their own, and will be the main deciding factor for most people on whether the game is fun, or not, so this review will be split into three to give them their own short reviews:

  1. The Style - Personally, i think the best game of the pack, and the only one that had me actually stumped on some levels. You pick a tile, and all the tiles around it change to the colour you chose, replicate the image on the left and you win. This is spiced up with the addition of lines you have to add yourself to create new tiles, multiple colours, and changing perspectives (easily the weakest way of adding “difficulty”, but i will touch on it more later). This is the only game which i feel could be expanded into it’s own game, the idea is great, fun to play and hooks you from the start, but it does start to lose steam near the end when difficulty is created by changing the perspective, rather than adding new mechanics. Still, a solid game, and easily the best of the pack.

  2. Boogie Woogie - Get a square to it’s goal, with the addition of obstacles that turn you around, change your direction and teleport you. It sounds simple, and it is, mostly a case of working backwards from the goal, or checking every cube for the one which could complete the path. It’s not that difficult, but it ends up being mildly enjoyable due to introducing new mechanics every few levels, and ending before it gets stale. Mild recommend.

  3. New York City - And to top it off, possibly the worst game of the pack. You are a line, you must collect all the cubes, there is no way to lose, if you mess up simply turn around and go back. This just ends up being not fun at all, and drags on way too long. The concept is already extremely simple from the start, and no mechanics are ever added to increase it’s difficulty, instead you get perspective changes which make you see less, or make your line invisible, and this just feels like such a forced way to make the game harder. It doesn’t make you think, it just makes you annoyed. Simply put, it’s not even worth calling a puzzle, and should really be skipped altogether, not recommended at all.

If those sound fun to you, it’s probably worth picking up, none of the games are that difficult, nor that long, so if you’re looking for something to puzzle out while relaxing, this will likely scratch that itch. It’s all neatly wrapped up in a package with a nice artstyle and enjoyable music. Personally i only really enjoyed one game of the pack, so i can’t say it was worth it, even with the low price tag, but due to it’s nature of being a variety pack, your mileage may vary.

Rack and Slay

Rack and Slay

5/10
1 hour playtime
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Rack and Slay is…. alright. Which is somewhat unfortunate, as the base gameplay is really fun at it’s core, but it’s just not that fun to replay, you’ve seen all the game has to offer on your first run basically, there’s a few items which make each run a cakewalk, and the rest is forgettable, and not to mention, the runs are just way too short, with not much variety between them (i.e. room layouts, enemies, items etc.).
Now all of these negatives have to be kept in mind with it’s pretty low price, which is a huge counterweight to most of these issue, but at the end of the day, it doesn’t solve them, and unfortunately just leaves you with a really fun gameplay concept that has rather shallow execution. Mild recommend.

virtual beepis

virtual beepis

5/10
14 minutes playtime
no achievements
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It’s…. fine. Like a Tamagochi in all it’s goodness and badness.

The Complex

The Complex

4/10
6 hours playtime
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The Complex is plain okay, akin to a 5/10 movie, only really saved by the great performances from the actors involved. The sound mixing is pretty terrible, the plot is predictable and some of the writing is really weak but it’s not outright unwatchable either, just really forgettable. Not really worth it, even on sale, i think you’d have more fun just watching a decent movie.

CODE Bunny

CODE Bunny

4/10
1 hour playtime
no achievements
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CODE Bunny is fine, and that’s about it. It doesn’t really outshine others in it’s genre, nor is it horrible to play. It probably would have gotten a thumbs up were it not for the terribly designed last level.
The whole story takes about an hour to do, two if you do both characters, and you can get a few more hours out of the speedrun mode if you’re so inclined.
As for the actual game, let’s start off with the positives:
The soundtrack and art are both great, the movement is really fluid and it feels fun to jump around, bounce off enemies and use abilities, in general you can tell a whole lot of love and effort went into it.
However,
The difficulty is just a joke, the first four levels/bosses are absurdly easy, like “just spam one button and win easy”, and then the last level and boss are such an absurd jump in difficulty that you are just left wondering “what the hell happened”. Yliaster Core decides to introduce insta-kill red walls, that once touched bring you back to the checkpoint in the midway of the stage, and they are dropped everywhere, often in places you can’t even see until you’re close enough to be dead, it’s not fun to deal with, and is just a pain. But that is nothing compared to the final boss, which introduces two insta-death pits on either side of stage. When the best way to deal with bosses is to dash into them, you can imagine how annoying it becomes not to die because you failed to miss an enemy attack, but because you accidentally dashed into a death hole, again, and again, and again. This might have been passable had the difficulty been increased gradually, but instead we get this.
Honorable mention to the story which tries to be emotional, but fails horribly. 1 hour is just not enough for me to care about any of the characters, even more so their relationships and backstories.

TLDR: Nothing special (except the absurd difficulty jump at the end), worth buying if you’ve already played through all the greats, otherwise skip.

Test Drive Unlimited Solar Crown

Test Drive Unlimited Solar Crown

3/10
9 hours playtime
no achievements
More

2 years since release, and the game is still basically in the same state it was at launch, the only noticable improvement being the handling model (Big plus on this by the way, the cars actually feel drivable now compared to release).

The optimization is still absurdly bad (1920x1080 at Low to get a stable 60FPS on a 3070, are we being serious?), basic fixes that would make the game feel way more alive are still not there (The most obvious being NPCs moving their mouths in buildings, yet the background noise is dead silent, surely this couldn’t take more than an hour to add right?), the progression is so bare-bones it makes TCM look good and the game still has this pointless mandatory online connectivity baked right into it’s core, even though you’ll see a player on the map maybe once an hour if you’re lucky.

The only things that have been added is more content, which is exactly what the game does not need, not in this state. Instead of taking a year to focus on polishing up the base game to make it a good base for future updates, they just dump more content onto it as if that will fix any of it’s issues, and it’s a damn shame, because there is something here, beneath all this crap there are glimpses of a good game here and there, but it’s just being completely ignored, and instead you get “Look, a new island! Look, a casino (you can’t access)! Look, a new battle pass! Why aren’t you happy yet?”.

If this is how it’s gonna continue, just patch in the offline mode and put the game out of it’s misery, maybe the modders will do a better job fixing it.

CarX Street

CarX Street

3/10
8 hours playtime
More

CarX Street is just…. not very good. It’s definitely not a complete writeoff, so before i get into the negatives let’s go over the positives:
The car handling is actually pretty fun (once you learn how to properly tune), the customization is really in-depth and rather amazing, the car selection is really varied and the map has some very nice roads, especially in the countryside with the quick elevation changes (something that has been sorely forgotten by the modern AAA racing games for some reason).

Sounds like a perfect base for a NFS-like right? Well…. unfortunately no.
To start off with, the new player experience is horrible, and i’m not surprised seeing the negative reviews about handling with an hour or two of playtime. The tutorial tells you basically nothing other than the very basic basics and leaves you with a starter car that’s built to handle like a tank. If i didn’t have a friend guiding me along, i would have probably dropped it within the first two hours as well, but luckily i was told that changing tires to racing+, and buying some downforce parts turns the handling from a tank, to how you’d expect the car to actually handle. And this is not just a problem with the starters, basically every stock car in this game handles horribly and nowhere are you told that these parts are essential for basically making the car driveable. This combined with the very clunky menu and UI design just makes for the worst intro to a racing game i’ve had in a while.
But alright, once you get past the handling, you realize that the game is actually horribly empty. There is no real story to guide you along, it’s just “Here’s 15 races, finished off with a “boss fight” against the club leader which you have no attachment to, that ends with a phone call saying “Good job” and now onto the next set of races”. Not to mention the horrible AI slop art and voice lines used for the bosses (which is not disclosed anywhere on the store page mind you). This just makes the game feel awfully boring to play, since it’s just race after race after race, with no real variety nor motivation to keep going, and it starts to hit like a truck once you’ve gone past the 3rd copy pasted club and realize the game has nothing more to offer.
I also have to give an honorable mention to the soundtrack, which is impressively even worse than Unbound, by a rather wide margin. Every song is genuinely horrible, and my experience was improved massively by turning it off and just putting on Spotify. I could stomach Unbound since it had a few decent songs, but this one was a new low, congrats i guess?

Overall, there is a good base for a racing game here, but that base is buried under a pile of mistakes that are just too glaring to ignore. Can’t even say it’s worth it on sale, but worth trying on a free weekend.

Call of the Sea

Call of the Sea

3/10
5 hours playtime
More

Call of the Sea is, at face value, an okayish puzzle adventure game with a somewhat interesting plot. However the longer you play it, the more it’s issues become apparent, and turn into a slog that you just want to end as soon as possible.

To preface this, let’s start with the good: Semi-interesting story that pulls you along for the first half of the game, some of the puzzles are really fun to solve, the VA and music is really good.

Now, the bad: The story somewhat falls apart in the final-half, becoming quite predictable, and the main character going “huh, what’s going on” in every location after everyone and their mother knows what’s going on gets really old. Some of the puzzles are just terribly obtuse and require you to interact with basically everything in the environment so you can get the clues in your notebook and be able to actually solve the puzzle, not too fun. And this is all summed up by the biggest issue in the game, which is the sluggish movement and animations. They make it so that most of the time, you’ve already solved the puzzle in your head, and are just spending the rest of the time “running”, swimming or climbing up ladders to get to the other part of the puzzle. It’s not fun in the slightest, especially since there is nothing to do in-between puzzles, so the slow movement makes it that much more of a chore, and probably elongates the game time by about an hour. This was a painful experience for free, and for the full price? Don’t do it, get something else.

Arise: A Simple Story

Arise: A Simple Story

2/10
5 hours playtime
More

Arise: A Simple Story answers an age-old question, what will it take for gamers to think a terrible game is actually good? Turns out the answer is, some nice graphics and an emotional story is all it takes, because good god, this game is an absolute failure in the gameplay department.
Arise bases it’s whole gameplay and level design around platforming, yet that is the single worst part of the game. Sluggish movement, inconsistent ledge grabbing and non-existent camera controls make for a hell of a ride. One where you’ll be wishing for it to be over as soon as it starts.
Now, is the time manipulation mechanic cool? Yes.
Is the story interesting? It’s alright i guess.
But is it worth trudging through the laborious task of actually playing this mess to experience it? Hell no.

TLDR: Not worth it, not even for free, unless you’re into ripping your hair out as you play. There’s a reason why Journey didn’t focus very much on platforming, and now i can see why.

Children of the Sun

Children of the Sun

2/10
3 hours playtime
More

I have to say, games like Children of the Sun hurt the most to play. It’s one thing when a game is irredeemably bad, and you can tell that there was no saving it, but here, you can tell passion went into it, and the actual core idea of the game is great. Unfortunately, the execution leaves a lot to be desired, and ends up completely ruining what good ideas there might have been.

Now before i start, let me go over the positives:
The artstyle is absolutely superb, i love every bit of it, same with the music, fits the game perfectly. The idea is also really fun at it’s core, and in the few levels where it’s actually properly used, it’s really fun.

And with that out of the way, time for the main meat and potatoes of what made me despise this game by the end.
To start off, the story is just downright bad, it’s like a teenager in their edgy rebel phase got tasked with writing and designing it. You can just see the edginess dripping off it, and it’s not done very well either, completely squandering that whole part of the game. By the end, i was just skipping the cutscenes entirely, and that actually made it slightly more enjoyable.
The levels are also randomly broken up by utterly horrible minigames, that control terribly, have obnoxious SFX and UI, and just aren’t fun to beat at all.
But these are just minor issues compared to the next one, which is… the level design for 95% of the game. You’d think a game where you can control a bullet and have to kill every single person in one shot, would be all about trying to figure out the perfect path, and executing it, right? Well, i thought so too before playing it, but no. The game is actually Where’s Waldo, trying to find all the hidden enemies around the map, and once you’ve found them all, you can pretty easily beat most of the levels first try. I don’t understand at all why the main challenge of the game was turned into finding enemies hidden in random obscure spots, instead of making levels where you can easily see where everyone is, but have to figure out a path to get to all of them. It completely squanders any potential that the game had with it’s (pretty damn interesting) idea, and it hurts even more because there are 2-3 levels late in the game that do actually play out like this. You easily see all the enemies, but just have to figure out a path that weaves inbetween all the obstacles, and guess what? They’re really damn fun, and easily the best levels of the whole game, which just hurts even more.

TLDR: It’s not worth it, not even on sale. Hopefully someone takes the idea from this game, and lets it shine to it’s full potential, but this… this ain’t it chief.

Moral Dilemma: The Interview

Moral Dilemma: The Interview

2/10
57 minutes playtime
More

Being free is probably the only redeeming quality of this game. Unfortunately it plays like a poor man’s rip off of The Stanley Parable/Superliminal, in the most literal sense of the word. There’s a lot of jokes that are just straight up ripped 1 for 1, some with slight changes, some with none at all. All of this is summed up with a main storyline that is ok at best,”bonus” content that is painful to play through and a DLC that is less of a DLC and more of a “here’s the rest of the content that you were blocked from playing for no reason”. Really not worth wasting your time on, just play one of the other games i’ve mentioned, even if they’re paid, they are well worth it, unlike this.

Potatoman Seeks the Troof

Potatoman Seeks the Troof

1/10
7 hours playtime
More

Potatoman Seeks the Troof is genuinely atrocious, and does not hold up one bit for the present day. It’s the exact game you’d expect with from the early 2010s, rage platformer that’s clear youtuber bait with “rawr xd aren’t we so quirky” writing. Just skip, unless you’re really itching to go back to the 2010s.

Endix

Endix

1/10
3 hours playtime
More

Pure unreal engine slop that does a worse job at showing off games than any trailer showcase has ever done.

Fallopian Frenzy! Come Again?

Fallopian Frenzy! Come Again?

1/10
13 minutes playtime
More

Genuinely quite terrible, and even if the dev is self-aware, that doesn’t change much. A boring endless runner with flappy bird-esque controls, with it’s only saving grace being a free Steam key to another game. Hard pass.

O'Fox life

O'Fox life

0/10
1 hour playtime
More

An achievement farming game… where the achievements are broken. Truly amazing.

Stats (June 10, 2026)

4519 games (+1142)
90% never played (4070) (+1059)
0% unfinished (2) (-97)
3% beaten (129) (+32)
1% completed (41) (+10)
6% won’t play (281) (+142)

Jun 08 2026

Tiajma

June 2026: Been a while!

So…my last update on this website was in November of 2023. I’ve obviously played many games in the intervening years, but I got out of the habit of reporting my progress here. But recently, I’ve tried to be better about leaving reviews for games on Steam so I figured that I would try to get back in habit of using this website. Let’s see if I can remember how to format these things.

Completed Games in the recent-ish past

Resident Evil Requiem

25.8 hours, 49 of 49 achievements

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I was gifted this game by my brother for my birthday last month and chose to play it for PAGY this month. I'm a long-time fan of the RE series but outside of the remakes, I haven't played any of the modern titles. I plan to play 7 and 8 soon but decided to start with this one since it was a gift and I bought the other two myself. The rest of this is just copied from my Steam review but the TLDR is that I absolutely recommend this game, especially to fans of the series.

Requiem is an excellent edition to the RE franchise. It did an wonderful job of balancing the feel of new and old RE games, starting with having two playable main characters: new-entry Grace Ashcroft and fan-favorite Leon Kennedy. Unlike many of the previous RE games with a secondary character, time is split pretty evenly between the two protagonists. Uniquely to this title, however, they also play very differently.

When you are in control of Grace, the game returns to its roots: a survival horror experience where you have limited supplies, the enemies are all much stronger than you, and you need to proceed with caution. She defaults to the first person perspective, although you can change this in the settings. When you control Leon, on the other hand, you are an action hero playing in the 3rd person. You come equipped with significantly more--and better--gear and you have a massive inventory as opposed to Grace's piddling one. You can also buy better gear and improve your weapons as you go.

The creature design was excellent as well. We had some good returning creatures--looking at your lickers--but also some very cool new designs. This game was also unusual in that they decreased the number of boss fights where the boss had giant, glowing weak-points. I mean, they definitely still had them, but there were some bosses without them!

Two final notes I'd like to make in regards to performance and motion sickness.

  1. Performance: I was surprised by how well this ran. While you can obviously manually change your settings whenever you feel like it, during initial setup the game will ask you if you prefer to emphasize performance or visuals and then automatically set your graphics based on that selection and your hardware. I thought the game did an excellent job doing this and the default graphical settings selected were much higher than I was excepting on my aging (and never top-tier) GPU. Framerate remained steady during my entire time with the game and my GPU/CPU temps never exceeded 60C.

  2. Motion Sickness: Like many games, RE9 comes with some settings to help reduce motion sickness. They do help, but I still had some initial difficulty with the first-person perspective. It got a bit easier once I could run (rather than walk), as the motion seemed smoother. I did manage to play the entire game with the default perspectives (so Grace's parts were all first-person) so this was a surmountable challenge, but it is something to keep in mind if you are particularly prone to motion sickness in games.


Wavetale

5.7 hours, 14 of 14 achievements

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I picked this up for free on Playtracker so that I could complete one of the global challenges. I was expecting a short, cozy experience with delightful graphics and a simple story. Overall, I was pleasantly surprised by the game. While I was mostly correct in my initial assumptions, the story was more involved and important to the overall experience than I was expecting. The story didn't break any new ground and the characters all fit into the the sort of stereotypes you'd see in a Disney film, but it was told in a charming manner.

The highlight of the game was definitely the movement. Surfing across the water felt great, especially when played with a controller rather than KB&M. Everything felt snappy and fluid and it made exploring the various little islands quite fun. There were a couple of weird moments where the camera fought my control and made it difficult to see my move while platforming, but overall it was a very smooth experience. The combat fit into the general movement scheme smoothly, although the overall combat system is very simple and not particularly engaging. It isn't bad, by any means, but it also isn't remotely challenging.

By biggest complaint with this game was the final boss battle. In a title where the combat was pretty minimal to the overall experience, this battle positively dragged. There wasn't anything new added mechanically (obviously, given it is the very end of the game) but given the lackluster combat system that meant that the fight just felt tedious. You just kept doing the same thing, over-and-over, for the several stages of the fight.


Mitoza

0.5 hours, 12 of 12 achievements

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Another game that I played for the sake of the Playtracker challenge, this was a very surreal experience. It is a difficult game to describe but it was very fast to complete and completely free. Overall, not a bad way to spend approximately 30 minutes.


Occlude

11.2 hours, 16 of 16 achievements

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This was a win from May's PAGYWOSG event. I was interested in this game from the get-go because it seemed like a low-stress game (being based primarily on solitaire) but with a horror-theme, a genre that I adore. And I was correct! Except that I greatly underestimated how addictive the gameplay loop would prove to be. I stayed up too late because I decided to play "just one more hand."

The game itself is quite simple: it is a modified version of solitaire where you can build up the stacks both from the lowest value (ace) and down from the highest value (king) simultaneously. The trick, however, comes in the fact that each challenge comes with hidden, secret rules that you need to discover to actually win the hand. You discover these secret rules by playing through as normal and watching these 4 coins in the top right screen. The coins react based on whatever the hidden rules are and your goal is to correctly deduce the rule from observing their behavior.

The difficulty of these puzzles vary pretty widely and not in a perfectly linear manner. The tutorial puzzle is obviously the easier and the final puzzle the hardest, but there are special "cardinal" challenges that you unlock late game whose difficulty really bounces around with no obvious pattern. Overall, I was pretty satisfied with the difficulty level of the puzzles. There were a couple that were painfully easy and the final puzzle of the base game felt almost unfair with how complicated the secret rules were, but overall most of the puzzles were solvable after a few hands. Enough to make you feel accomplished when you solved them but not so difficult as to feel frustrating.


Grotto

3.7 hours, 21 of 21 achievements

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Yet another game that I picked up to meet a Playtracker quest but for last season's challenge rather than the current one. Honestly, I have rather ambivalent feelings about this one. On the one hand, the gameplay was quite novel. Basically, the player is serving as a type of prophet who reads the stars in order to give advice to various members of a tribe. Your character never speaks; they just select a constellation and present it to someone who has asked a question to serve as the answer to said question. Obviously, various characters may not interpret the constellation the way you intended which lets the story expand in ways you weren't anticipating. I've never played a game quite like this.

On the other hand, this very gameplay loop got pretty repetitive. This feels crazy to say given that I 100% completed it in under 4 hours but the game just felt too long. There are a couple "stages" that you progress through in the story and I think the overall experience would have been improved if each stage were slightly truncated. It also would have been better if they gave you the "fast-travel" hotkey right away, since you waste a lot of time in the beginning just walking back-and-forth between the two rooms of your cave.


Esoteric Ebb

44.0 hours, 56 of 56 achievements

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Another birthday present from my brother. I was really impressed when I played the demo and immediately wishlisted it. I was not disappointed by the full release at all. Incredibly, this game was created almost entirely by a single Dev (he hired a couple people later in the development process for finishing touches like the music). He initially described the game as a spiritual successor to Planescape: Torment with D&D as the basis of the combat system but midway through development Disco Elysium released. He obviously drew a great deal of inspiration from the latter game, particularly on the mechanical side of things.

Like in Disco Elysium, you have various voices that comment on your actions and can reveal additional information depending on how heavily invested you are in that stat. However, these voices are all the typical RPG stats (Str, Dex, etc) rather than the more varied options available in DE. Also like DE, all combat is carried out in dialogue but it is still based on D&D rules. So, for example, you will still roll initiative and can learn and prepare spells for use in fights. All the out-of-combat actions are also based around rolling a D20 (things like stealing, convincing people in dialogue, and dexterity checks to make difficult jumps or avoid traps). Although I adore traditional cRPGs, I think this format probably makes the game more accessible to people who struggle with such systems.

But this is primarily a narrative-driven game and that is where it truly shines. The characters are all richly developed and feel fully fleshed out. The writing is incredibly sharp, always clever and frequently quite funny. The entire world felt so vibrant even though the entire game is contained to a small section of one city (and the underground environs of said city). The only warning I would give is that if you play a high intellect build there is a lot of lore dumped right at the beginning which can feel a bit overwhelming. Oh, and there is no voiced dialogue. So if you really hate reading in games, you should probably give this one a miss.


A Story About My Uncle

5.8 hours, 15 of 15 achievements

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Honestly, not a lot to say on this one. I've had it in my backlog for years. I had previously played about an hour but I just sort-of bounced off this game. I went back to play this one in order to meet a Playtracker challenge (are you sensing a theme here?) and it was…fine. It is a very pretty game with a decent story. The grappling mechanic felt smooth and it was fun to fling myself around the game world. That being said, neither the gameplay or the story were overly gripping so I am glad that it wasn't longer than it was. Also, the voice acting was a bit stilted in places although not to a distracting degree. I don't know; it was just okay.


Hellblade II: Senua’s Saga

9.3 hours, 12 of 12 achievements

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I really enjoy this series and was excited to see the announcement for the new upcoming 3rd entry! I'm just going to copy my steam review again for this one because it pretty much covers everything I have to say.

This is a beautiful experience and a strong sequel to a groundbreaking game, but it is not a game for everyone. There are some important factors to consider when deciding whether this game is for you.

1) Have you played Senua's Sacrifice? If not, you should play it before starting this game. While this story is technically self-contained and can be understood without having played the first, it is definitely designed with the assumption that players have already experienced the first title in the series. As this is a very narrative-focused game, your best experience will come if you see the entire narrative in the order intended.

2) Do you enjoy narrative games with limited gameplay? This is a game entirely about the story and themes. It is an exploration of mental health (specifically psychosis) and it does an excellent job in bringing the lived experiences of people with delusions and hallucinations to life. However, it does this via a great many cutscenes and long sections of game where you just walk along and listen to the characters talk to each other. If you need a lot of interaction with the game to stay invested, then this might not be the game for you.

3) How much importance do you put on value for money? This is a very short experience. A full playthrough will take you 5-7 hours if you watch all the cutscenes and find all the hidden runes but there is not really any side content that can stretch that experience out further. Also, there is very little replay value as the story cannot be altered by player choice. You might do a second playthrough on the "Dark Rot" mode (e.g. permadeath) which was added with the enhanced edition or use chapter select to go back and find any missed collectibles. Otherwise, the game will be the same each time through. Full price might seem overly expensive for such a short experience.

4) If you played the first game, what did you think about the puzzles and combat? This sequel significantly improved the combat system (one of the weakest aspects of the first title) but the puzzles suffered. While neither game has particularly challenging puzzles, this one really over-simplifies them and also decreases the amount of them or at least paced them differently so that it at least felt like there were fewer of them. To its benefit, the game gives a lot of control over difficulty to the player. In addition to the typical easy/normal/hard settings, the player can also use the accessibility menu to alter things like QTEs (tap/hold/completely disable), attacks (standard/simplified/game plays itself), and defensive moves (same as attacks but controlled independently).

Overall, Senua's Saga expertly achieves what it set out to do. It told a moving story with stunning visuals, that sensitively portrays a real life mental health condition. For players who enjoy this sort of experience, it will be an incredible experience. However if you're a player who needs a lot of action packed fight sequences or player control over the protagonist's choices, then you might want to give this one a pass.


In Progress Games in the recent-ish past

Empyreal

34.7 hours, 21 of 50 achievements

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I wrote a very long review for this game on Steam so I am just going to copy it here. The TLDR is that this is a pretty fun experience for the first 5-10 hours but then really starts to drag.

This is certainly a game. Is it a bad game? No, not really. Is it a good game? Also, no. I really, really wish that there was a "mixed" review option rather than just the recommend or not recommend. Overall, I will say that if you can pick this up on a steep discount and don't go in without overly high expectations, you can get some enjoyment out of it. The first few hours were actually pretty fun. Unfortunately, it doesn't remain so.

On the positive side of things: it has nice looking graphics with a pretty decent character creation system (appearance wise, not class wise. we'll talk about that in negatives). The various NPCs are remarkably fleshed out for how little they actually communicate with you. The map designs had a lot of hidden areas to discover and were often quite beautiful.

And now the negatives. I'll break this down into further into categories.

Combat: This is a type of looter-shooter (like Borderlands or Diablo) where all your character progression is achieved via collecting randomized loot and creating a build based on that loot. You have three main playstyles: a tanky Shield and Mace build, a dodge-based glaive build, and a ranged cannon build. The problem with this set-up is the implementation. At first, your character is pretty weak but it is the beginning of the game and you expect that. However, once you start finding top-tier equipment…nothing changes. The high-level gear just doesn't do much. It never incentivizes you to change your playstyle to fit an awesome new weapon or armor set. It just…has slightly higher stats attached. Emphasis on slightly.

Story: There is a story here and it has the potential to be interesting but it is so strangely told. I'm 30 hours in and I still don't feel very grounded in the world. I understand the basic premise but there are no lore documents to collect so all your understanding of the story comes from conversations with NPCs of which there aren't many. Again, this is one of those things that are fine in the early hours but gets frustrating as the game progresses and you feel like there should be a lot more to the story to uncover and there just isn't.

Level Design: Continuing the theme of things that are good at the beginning but don't hold up by the end, there are four main "areas" each with a small selection of maps in each area. The areas themselves are quite distinct: a crumbling academy building, a vast open desert, a lush overgrown ruins, and an ominous shadow covered realm. But once you've seen an area, you have seen it. Even the loot locations don't change. The big chests full of the best gear? Same place. The little lootable rocks and plants? Same location. The small chests and orbs? Same location. This makes replaying very repetitive.

Bosses: There are two types of bosses: the ones that are available from the start and called things like mini-mage or wasp, and some high-level bosses that have actual names like Aletheia or Bythos. The first type are okay and moderately varied. But the latter are not. They are technically different classes but they all play pretty much the same. I eventually got to the point where I just brought a bunch of grenades and threw them all at the beginning just to get through the slog-fest of the exact same fight over and over and over.

I like to 100% my games whenever possible, but I admit that I am dreading doing so for this one. It just isn't gripping enough in the mid and late game. Overall, I don't recommend this game but if you get it on a steep enough sale and you aren't overly obsessed with obtaining all the achievements then you can get a good 10 hours of pretty reliable fun before the weaknesses really start to show themselves.


Kingdom: Classic

0.7 hours, 1 of 34 achievements

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Another Playtracker quest completed! This challenge only required obtaining a single achievement so that is exactly what I did. I didn't play this for very long so I didn't get a great impression of it. Overall, the early game seems interesting enough. I'll probably go back to this at some point but it isn't in my plans for the immediate future.


Games I plan to play in the soon-ish future

I plan to make some progress on my GOG backlog, since I have been overly focused on Steam lately. I’ve also been going back and replaying a lot of games that I enjoyed as a child, which are almost all on my GOG account since they optimize old games much better than Steam (also they have some titles that just aren’t for sale elsewhere).

Deus Ex: Human Revolution - Director's Cut

0.0 hours, 0 of 59 achievements


Heroes of Might and Magic V

59.1 hours, no achievements


Jun 07 2026

AnxietyPanda

Hello!

images

this is a little messy because I didn’t keep great track of my games during the summer months and I’m terrible at updating. So at this rate is is about 1,5 years worth of games I finished. Which in the grand scheme of things doesn’t feel like a lot but also…not a terrible amount. I also kept postponing posting this because I figured I’d squeeze in a couple more which defeats the purpose doesn’t it? I started this post somewhere in October 2025..sigh
Formatting of this post kept breaking so I removed a couple of games form other platforms to not break the post again

Round up:

Idle games

Finished on other platforms/consoles.

Jun 06 2026

Mr. Beaver

May 2026 results

Priority Backlog Added this month Beaten Removed
High 124 13 3 -
Medium 221 5 - -
Half-Life 2

James Bond: Blood Stone

6/10
7.0 hours
no achievements
Half-Life 2

Mixtape

7/10
5.9 hours
11 of 26 achievements
Half-Life 2

MindsEye

5/10
15.2 hours
27 of 30 achievements
Half-Life 2

James Bond: Blood Stone

0 hours
no achievements
Half-Life 2

NINJA GAIDEN 2 Black

0 hours
0 of 38 achievements
Half-Life 2

Mixtape

5.9 hours
11 of 26 achievements
Half-Life 2

The Blood of Dawnwalker

0 hours
no achievements
Half-Life 2

People of Note

0 hours
0 of 39 achievements
Half-Life 2

Metaphor: ReFantazio

0 hours
0 of 44 achievements
Half-Life 2

Age of Reforging: The Freelands

0 hours
0 of 28 achievements
Half-Life 2

King's Bounty II

0 hours
0 of 49 achievements
Half-Life 2

OPUS: Prism Peak

0 hours
0 of 39 achievements
Half-Life 2

Esoteric Ebb

0 hours
0 of 56 achievements
Half-Life 2

The Dark Rites of Arkham

0 hours
0 of 30 achievements
Half-Life 2

Rift of the NecroDancer

0 hours
0 of 35 achievements
Half-Life 2

Gecko Gods

0 hours
0 of 17 achievements
Half-Life 2

Last Time I Saw You

0 hours
0 of 36 achievements
Half-Life 2

GreedFall: The Dying World

0 hours
no achievements
Half-Life 2

The Procession to Calvary

0 hours
0 of 21 achievements
Half-Life 2

inKONBINI: One Store. Many Stories

0 hours
0 of 38 achievements
Half-Life 2

MindsEye

15.2 hours
27 of 30 achievements

Jun 05 2026

fernandopa

June Assassination #1 (SG Win / PoP Pick)

15.3 hours

Please consider liking my review on Steam - it means a lot to me!

Arkham City is …. complicated. For a while I almost dropped the game, but eventually stuck to it. And I think most of problems stems for its ambition, lack of focus, and comparison with the original.

Now, I loved Arkham Asylum and 100%-ed it. What I loved the most about it was its sense of progression, with very clear milestones guiding your journey. But if you look at it, the level design was also fantastic, with each level separated by semi-open areas that were dense with things to do and to see. By the time you beat the game, you probably could navigate the entire island without a map and never miss a beat. And finally, the pacing was great. The story slowly involved you, characters were introduced timely and you always wanted to play a little bit more, just to figure out where the plot was going. Collectables were plentiful and they enhanced the level design and the progression. Everything just gelled together. I had some issues with the combat, but generally there was very little to fault with the original game.

Then 6 months later, I decide to play Arkham City. First issue is one of familiarity - here Batman starts with almost the full kit you had at the end of Arkham Asylum, but remembering how to use it effectively took me a fair bit of time. It's not an issue if you're coming straight from the previous game, but can be tricky if you took a break between them like I did. Then I started to get confused, shortly after getting the goal to head to the Courthouse and meet Two Faces. The confusion arose from the fact I could go …. anywhere else. At that moment. And there were already side-quests available and a world of collectables to get and … it felt both a bit too much and too soon, before I even got invested in the game. I still don't understand really well what Arkham City really is as an universe.

Arkham Asylum was cohesive, dense, and full of lore. Arkham City is a collection of boxes for you to zip around with a few levels scattered throughout. I barely ever walked in the open-world sections of the map, which is a shame because I assume there's a lot to see and do in the map, but zooming around was always faster, while at the same time disconnecting you from the world you're inhabiting. Kind of the same can be said about the story - the game funnels you into one level at a time until you've seen them all, and then the game is over. It feels heavy-handed. Sure, Asylum was also convenient in having you move between buildings, but here it feels more game-y and less natural. And there are so many collectibles and side-quests supposedly available from the get-go, but some requires power-ups that you're not sure when will be available, which makes it really confusing on when you should be taking detours to engage with that part of that game. For all its ambition, Arkham City lacks the focus, polish and rhythm that made the original game so good, and it's worse for that.

That all said, it's far from a bad game. It still deserves a thumbs-up. Even though you start the game with almost the full kit from Arkham Asylum, there's still much to be found here in the form of new toys and gadgets, which are generally fun to use. Combat is also a bit better here, with better input detection (particularly on counters), more enemy types (requiring more mix-up in encounters), and more unlockable combos. The fact you can play with other characters such as Catwoman which control similarly but play very differently is a great addition, and the cinematic aspect with great voice acting is also still there.

But it's hard to deny Arkham City feels like a game that tries to be way more than the prequel, but loses its focus in the process of embracing gaming industry trends, and becomes a worse product for it. I'm not sure I'm that keen to play Knight or Origins after playing City, fearing that the sharpness and polish of Asylum was a blip rather than a trend


samwise84

Update 157: May 2026

The “I swear it was just April, wth is wrong with time” edition.

Half-Life 2

Thereafter

6/10
2.1 hours
10 of 10 achievements

Thereafter has a genuinely wonderful premise, drawing charming inspiration from games like Stray as you guide lost souls into the afterlife as a stray cat. It is certainly okay for a free game, but the execution doesn't quite live up to that beautiful concept. The presentation feels less than perfect, and there could be massive quality-of-life improvements done to the overall experience. Compounding this, the controls can feel incredibly iffy and unresponsive during platforming sections, while the narrative is frequently unclear and muddled. It’s an endearing indie effort, but one wrapped in a frustratingly unpolished package.

Half-Life 2

Teacup

7.5/10
1.3 hours
13 of 13 achievements

Teacup is an absolutely delightful cozy adventure that instantly captures the whimsical, lighthearted charm of the Frog Detective series. You play as a shy little frog on a quest to gather ingredients for a tea party, making it a perfect match for anyone who loves a good brew. The world is incredibly cute, filled with vibrant, storybook-style art and endearing animal neighbors to help along the way. While the gameplay is quite simple—mostly consisting of brief mini-games and fetch quests—its wholesome atmosphere makes it a wonderful, relaxing palate cleanser. It’s a beautifully steeped, heartwarming experience from start to finish.

Half-Life 2

A Tiny Sticker Tale

7/10
6.2 hours
17 of 17 achievements

A Tiny Sticker Tale is a wonderfully cute and creative cozy game where the environment itself is your inventory. Using a magical sticker book, you pick up objects from the world and place them elsewhere to solve environmental puzzles. While the vibrant aesthetic and charming animal characters make it an instantly heartwarming experience, the actual progression can feel a bit frustrating. The game is sometimes quite confusing regarding what to do next, lacking clear direction or hints when you get stuck on where a specific sticker belongs. It’s still an adorable, bite-sized adventure, just one that requires a little extra patience.

Half-Life 2

Sonic Frontiers

7/10
42.6 hours
26 of 40 achievements
Sonic Frontiers is an ambitious step forward for the franchise, and its open-world "Open Zone" gameplay is genuinely enjoyable to speed through. However, the experience definitely unevenly paces itself across the maps. While the first zone is a blast, the second island loses some charm, and the third island is downright frustrating. The constant, forced perspective shifts and locked camera angles make navigating that third zone annoying as a fan. Furthermore, the fourth island suffers from a weird pacing change; instead of a natural gameplay flow, you're just climbing massive towers. I would have greatly appreciated more actual story substance there to keep things engaging.</p>
Half-Life 2

Quell Memento

6.8/10
8.4 hours
31 of 31 achievements

Quell Memento serves as a wonderful final entry to the Quell trilogy, delivering the same calming aesthetic and satisfying mechanics fans love. Navigating the sliding puzzle mechanics is incredibly fun, offering a beautifully zen experience on the surface. However, that tranquility quickly gives way to intense frustration in the late-game stages. Trying to achieve the "perfect" result by finishing in the absolute minimum number of moves gets extremely hard toward the end. The puzzle logic becomes so punishingly complex that I’m not going to lie—I was incredibly glad to have guides handy to get through them.

Half-Life 2

Farm Together 2

7/10
297.7 hours
83 of 83 achievements

Farm Together 2 is a fantastic sequel that captures everything there is to love about the cozy farming genre, building beautifully on the addictive loop of its predecessor. The vibrant visuals, Expanded terraforming, and deeply relaxing atmosphere make it incredibly easy to lose hours just managing your plots. However, the late-game pacing hits a bit of a snag if you are a completionist. Grinding out the final few achievements feels unnecessarily annoying, especially when the game forces you to level up repeatedly just to cross the finish line. It clashes slightly with the game's otherwise laid-back, cozy nature, but it remains a stellar, charming simulator.

Also killed some DLC's again:
  • Coloring Pixels - Safari Pack

  • WooLoop - Cats Pack

  • Pixel Puzzles Ultimate - Variety 26 Pack



Overall Backlog Progress: +0,06% change to last times unfinished/never played games (58,32% unfinished games)

21.67% (417/1924)
18.66% (359/1924)
3.07% (59/1924)
55.25% (1063/1924)
1.35% (26/1924)




Overall SG Wins Progress:+0,32% change to last times unfinished/never played games (48,01% unfinished games)

27.76% (244/879)
23.89% (210/879)
1.82% (16/879)
46.19% (406/879)
0.34% (3/879)
Here are the games I'm currently working on. Reviews will follow once I'm done with the games:
Crying, crying, crying, that is what my backlog is doing. I tell him he's not fat, just not tall enough for his massive volume I've won 12 games and 1 DLC and got gifted 1 (thanks foxpile) and added 3 of my own. I've beaten 6 games this month, so +10 for the month of May. Yearly count is at +48. I did beaten Quell Memento, so my count on beaten old games is at +7 for the year. So 7/12 done so far. At least I am on track for that and I will start playing Sherlock Holmes: The Silver Earring or Shadowgrounds.


SG wins: Added myself (free games and old keys): Gifts:
Games I want to play within the next few weeks:

PoP: thanks to Realschrambo & slenderpoop for challenging me

Jun 04 2026

Mahry

June 2026

Road to 100%

DDV is sitting in my steamlib with one missing achievement for way to long. I need to fix this, yet I'm quiet sure it will take a bit of July as well. With chillquarium I'm quiet happy so far. But I hope i can get most achievements done within June.

Disney Dreamlight Valley

197.2 hours, 14 of 15 achievements

Chillquarium

254.5 hours, 12 of 21 achievements

To be Played

Core Keeper and Bloodlines 2 are way to long waiting for me to finish. The Lonesome Guild is my current Steamdeck Game, that I would like to finish on days where PC Gaming is not up for debate.

Core Keeper

24.4 hours, 8 of 55 achievements

Witchy Business

0.7 hours, 0 of 50 achievements

The Lonesome Guild

1.0 hours, 5 of 34 achievements

Vampire: The Masquerade - Bloodlines 2

6.8 hours, no achievements

No longer 100%

What can i say besides 'An add-on/update ruined my 100%.'

Diablo® IV

454.4 hours, 36 of 45 achievements

Mini Motorways

97.9 hours, 157 of 160 achievements

Nordic Ashes

125.1 hours, 232 of 268 achievements


Progress Bar

32% (58/181)
28% (50/181)
20% (36/181)
4% (7/181)
17% (30/181)

Jun 03 2026

vigaristti

Log #26

Half-Life 2

A Short Hike

4.5 hours
12 of 12 achievements
86maylin

2026 May update

  • Super Mega Neo Pug
    Super Mega Neo Pug

    1.6 hours playtime

    no achievements

    Rating: ★★☆☆☆

  • Fall of Porcupine
    Fall of Porcupine

    10.2 hours playtime

    14 of 19 achievements

    Rating: ★★☆☆☆

Fall of Porcupine

10.2 hours of playtime, 14 of 19 achievements
Personal rating: 3.5/10, Date of finish: May/31
Click for review

So this game started off pretty nicely. The art style is charming, the dialogue is pretty ok, and we're a doctor that somehow got a concussion trying to help a patient, and there's some mysteries surrounding the abandoned top floor, ohhhh fancy. But then it kinda just didn't do anything with that for the majority of the game, and it turned into a slice of life game where you talk to the people in the town, go to your shift to take care of patients and all that, it's all pretty nice, albeit I'll admit a bit boring for me.

I'm not one that usually like slice of life stories, and tbh slice of life story needs strong writing and especially strong characters to make it work imo, and for this game...it's decent, but not fantastic. The characters I like the most are definitely the patients. You're kinda naturally incentivized to listen to what they're saying, and hearing about their life or just a little bit about what happened that lead them in the hospital is very interesting. But there's a large chunk of time that you're spending outside of that and talking with either the towns people or your colleagues Mia/Karl. And the main 3 characters are not really that interesting. Our MC Finley kinda just gets pushed by events, and although him talking to inanimate objects and acting out their dialogue is charming at first, it becomes a chore that I habitually check just in case there's interesting dialogue in there, which there rarely are. Mia is...just a generic straight A student that's nothing special. Karl is more interesting, but I didn't spend as much time with him because I chose Mia's choices for all of them, thinking I'll do Karl's in the next playthrough(spoiler alert, I'm not gonna). And he also isn't the type of characters I personally like. Too impulsive and sometimes stupid, kinda gives off the same vibe as Chloe from Life is Strange which I also disliked.

Now I'll admit, the game did get me emotional because of one of the patients and I cried a little, I'll give the game that. But what transpired after that emotional event was a total trainwreck. I hated, not just dislike, hated the ending. Spoiler ahead btw: Giuliano was a real dick for kicking Finley out of the pub for Irma's funeral when folks started saying stupid shit, considering everything Finley did for Irma. Irma would freaking whoop his ass if she was alive and saw that. The protest and what followed is whatever I don't really care, but the fact that when the hospital got overcrowded and Karl came in and was like "Oh you know the abandoned 5th floor where there's definitely no electrical hazard or tripping hazard with leaky pipes, that floor? We should reopen it so we can take in more patients. Nothing will go wrong hurr durr let's just risk all the patients' and staff's health for reopening a floor that hasn't been used in a few years". I begrudgingly went along murmuring to myself "I do not approve of this", and then when the electricity went out cuz of the strain on the grid opening that floor did, I rolled my eyes, and then when the fucking fire started I rolled my eyes even harder. Who would've thought? Yada yada evacuation ensue, and when the fucking chief doctor guy that got blackmailed and had to allow insurance fraud to happen said "I'll stay behind and check, go on" to Finley I rolled my eyes hard enough it probably did a 360 and came back. I called out "he will die in the fire and then everything will be alright like nothing happened", and what do you know in the ending scene we see his memorial. That's the most cowardice thing to do, to die in that fire and not face the consequences of his action. Idk if I'm just weird, but dying is not as horrible to deal with, sometimes living on is the hardest thing, because you can just..."let go" if you want to die, but living on is an active choice.

The game is also quite riddled with bugs, like one of the minigame requires you to hold down 3 keys but it could bug out and only allow you to hold down 2 which results in a failure, or in the festival I had Pina actually bug out and disappear on me, making me unable to continue a section so I had to restart from checkpoint which is the start of the festival. The ending section of having to deal with a lot of patients is also very annoying because the minigames are not the game's strong suit and they're boring after a while, and yet here I am being forced to do them with no end in sight, I guess to simulate real doctor work? Idk, but I did not like that. lol It really is a shame, the game seemed cute and I liked it at first.

Time played 68 hours
Achievements gotten 21
Games 100% completed 1

As expected, a low backlog killing month. And I didn’t get as much writing as I wanted to either, kinda been dealing with some family bullshit that made me not able to write much, just not in the right mindset.
But hey, I did do quite a bit of Cyberpunk modding this month, although it is on and off. I also went back to Palia wiki and became an Extended Editor which is nice. :3 Means my contributions were seen~ Hope next month will be better, especially for writing cuz I wanna write dammit brain why you no work!