Activities

Yesterday

Amitte

Progress report: December ‘25/January + February ‘26 (a.k.a. I’m Not Dead!)

As the title says, I’m still here, safe and sound!
See, I got fixated on this not-so-little thing called Peak Streak over on RetroAchievements… and it lowkey ruined my life. That’s something I wouldn’t have been able to say there, ‘cause everyone’s just so nice in that thread and I don’t know much about their forum etiquette… but I gotta say it here.
The daily reset not aligning with my time zone, the pressure to master a game before going back to sleep on days I’d be working, the worsening procrastination leading to doing everything at the last minute… by the time I was finally done a few days ago, the mental fallout was overpowering. Although I may still be interested in plenty of retro games I’ve not gotten to yet, I know now I don’t care enough to end up getting stuck playing random stuff from the Atari 2600 days.
One thing I kept doing in the meantime, however, was building up my backlog on just about all other platforms… so now it’s time to catch up with the stuff I’m genuinely more interested in… find my footing back, if you will.

Here’s everything I managed to do just before and during all that:

Half-Life 2

100 New Year Cats

0.1 hours
100 of 100 achievements

A rare full color one. Dunno what makes this one "New Year" over Christmas… it just looks like it's set during Christmas.

Half-Life 2

Boobs Hidden in Los Angeles

0.1 hours
100 of 100 achievements

How delightfully dehumanizing.

Half-Life 2

Cats Hidden in Christmas

0.2 hours
100 of 100 achievements

I like it when I can play one of these for long enough that the playtime doesn't say "0.0 hours". These cats were decently hidden, with a zoom option to match. The BGM was vaguely Christmassy, but pleasant to listen to.
(UPDATE: I've been gone for so long, I hadn't realized this is one of the titles affected by the whole trademark drama. Yikes!)

Half-Life 2

Colorizing

2.5 hours
100 of 100 achievements

One of those, shall we say, "unaffiliated" coloring games that don't cost an arm and a leg. Short and simple. Features an option to switch between "classic" and "modern" gameplay - not locking in completed pixels vs locking them. The UI seems to not scale with at least one resolution (pardon me for forgetting which one). There are well over 100 images in the game, but the achievements haven't caught up and I don't know if there's any plans for them to do so.

Half-Life 2

Corpse Party

19.7 hours
17 of 17 achievements

God, I still love this game. It's been about 11 years since I first watched a playthrough, then another one, and some for the other games as well (they weren't even localized yet back then!) When this version was brought to Steam, I couldn't help but lament how inferior it is to the PSP port: amateur voice acting and a more indie-like art style. Now that I've tested that assessment, I can say I wasn't wrong… but this version has its charms as well.
The voice acting for most characters isn't bad; in fact, I have to wonder if the cast for the later entries was chosen based on the original voices, as they felt similar to each other (or at the very least, were in the same ballpark).
The art style is great, too; half of the sprites were clearly redrawn to be identical in the later versions. Playing this version after the newer ones also reveals that Ayumi's pixel sprite actually matches her original hair color; in the new version, she has blue hair while her pixel sprite retains the brown hair from the original.
The OST is the same and kicks ass like it always has.
I know there are some aspects of this story - like the entirety of Yuka's character - that some people couldn't possibly get over, but no matter how many times I experience it, I find it to be a truly excellent horror story. It's also got multiple lessons to teach:
Don't trust everything you see on the internet.
Don't meddle with the occult (and if you must, take care).
Not everyone is what they seem like.
Never give up.
If a bloody, messy and terrifying RPGMaker-style game with no turn-based combat sounds like something you might enjoy, I highly recommend you check out Corpse Party. If you like a more old-school and imperfect look, feel free to try this version. If you think big-name VAs and updated art would serve a better experience, go for one of the many console versions that came after or the 2021 Steam release. If it's still a favorite of mine after all these years, I think it's safe to say it'll remain this way.

Half-Life 2

DC League of Super-Pets: The Adventures of Krypto and Ace

2.2 hours
15 of 15 achievements

Since the Game Pass build of this game wouldn't even recognize my controller properly, I decided to start the Steam version with my DS4 in hand, having assumed it only works with a controller (something other Outright Games titles have done in the past)… lo and behold, after the tutorial wouldn't pick up on one of my inputs, I switched to K+M… and it worked! That, and it was much easier to play. Made me feel like I was really good at the game all of a sudden… for the most part, anyway. Oh, and I've now seen the movie this was based on. It's pretty funny.
That being said, this was my third playthrough of this game and I'm more than okay with it being the last. There really is no replay value to speak of, here.

Half-Life 2

Find 100 Ducks and Blast Them!

2.2 hours
13 of 13 achievements

This is one of those games I meant to write a more detailed update about, but then I ended up getting lost in the sauce.
Something about an update for this game essentially requiring you to complete speedruns of both maps with a gold medal was absolutely infuriating. Then they came back and added the Christmas map, which thankfully made it so you no longer had to worry about perfecting the speedruns. That being said, I'll gladly stare these devs down like Elmo if they ever try and pull a thing like that again.

Half-Life 2

FIND ALL: Christmas

0.8 hours
36 of 36 achievements

A rare example of improvement over the original, FIND ALL: Christmas has you looking for more than just cats (seriously, do most of these have to revolve entirely around cats? the OGs had variety!); in this case, multiple kinds of toys, candy canes, crescent moons and even mushrooms.
There are always three kinds of things available for finding and when you complete one of them, the game lets you choose what you'd like to look for next. This is great, because I'd find myself passing by multiples of the same thing and learning that I can go back and "find" them now was satisfying. These devs can also tell that their game lasts longer than five minutes and so, there's multiple looping tracks.
This was closer to a proper HOG and I hope more of this niche subgenre follows suit.

Half-Life 2

Hotel VIP

0.3 hours
17 of 17 achievements

Hotel VIP is a weird little game from the makers of Meet My Teacher, Meet My Stepmoms, and many other NSFW titles. It's got suspiciously little gooning, as the game is limited to letting you explore a hotel where no one is allowed to speak (clever excuse not to have any plot), meeting girls and solving puzzles of… their faces. You can also pick up clues laying all around the hotel. Some of these let you unlock girls' rooms, but if you're a F2P player like yours truly, most of these will be unavailable to you anyway. Pretty pathetic to lock all the NSFW content behind a paywall, especially when your studio is called "NSFW18 Games".

Half-Life 2

I Did It ALL for the COOKIE!

0.3 hours
no achievements

A mini VN about the lengths one might go to for a chance to eat the perfect choco chip cookie.
Although the renaissance painting sprites and Kevin MacLeod OST give the game a classy feel, in the end I wasn't particularly charmed by its comedy.

Half-Life 2

Kawaii Asian Girls

3.0 hours
12 of 12 achievements

It's finally fixed. Took them a while to outright remove the cheevo instead of modifying the code. Off my hard drive you go.

Half-Life 2

Love Alchemy: A Heart In Winter

1.3 hours
no achievements

This had to have been the worst HOG I've ever played that's trying to be a complete experience.
It starts off with our main character meeting a rich and handsome painter who invites her to his castle. After a pleasant night out together, she wakes up to find him gone and starts wandering around the castle. This made me think, "oh, that's cute! a HOG where nothing bad happens!". Oh, how wrong I was.
As it turns out, the guy has made a pact with a demon back in medieval times to try and get back the woman he loved by getting revenge on women descended from the men who killed her. By making them fall in love with him and painting their portraits, he'd break their hearts and doom them to a miserable existence. In less than 2 hours (!), you can help the main character free all his past lovers and, by combining their essences of love, defeat the demon.
This game couldn't have been more sloppy if it tried to.
Most minigames are stupidly easy (and the two that aren't you can just skip, since the game doesn't have any achievements). The hint system will make you go back and forth between locations instead of staying in one place and doing everything you can before moving. The map doesn't point out locations with available tasks, so you might find yourself spamming the hint button to learn/remember where to go next. A couple of item names in HOG scenes are not translated from Russian. In a realistic setting, one of the obstacles standing in your way is an axolotl made of electric energy. And last, but not least, the confrontation with the demon is anticlimactic. You just give him the concoction and poof! - he's out. There's one choice preceeding this that's an obvious trap and now I can't help but wonder if I made the game shorter by choosing not to fall into it (lol).
This was absolutely terrible, but now it's done.

Half-Life 2

Mahjong

7.1 hours
10 of 10 achievements

This could have been an okay game if it just allowed you to shuffle the board somehow, for fuck's sake. I played it on PS4 before, since it's available in the PS+ catalogue, so this was a "formality" kind of replay, but still… the amount of times you'll end up with an unsolvable board because the few tiles left are blocked off from each other is infuriating. And the first time you launch the game, it's in French for no apparent reason. I reckon it at least took me less time to complete on Steam just because I could use the mouse.

Half-Life 2

Milo and the Christmas Gift

0.5 hours
6 of 6 achievements

I somehow missed the fact that this is set after Milo and the Magpies, which I've not played yet. Oops!
Anyway, this is a short story about how Milo's family gets a new member - a rabbit named Toby - and Milo not taking well to him.
The presentation is very much reminiscent of the Flash days, which is always a plus. It's just a shame there's so… little to do here.
Minor interactions to find/kill time with a'la Humongous Games could have been nice. (Though the secrets do fulfill that role already, I suppose.)

Half-Life 2

Model Casting

1.7 hours
no achievements

More AI slop from an AI slop dev. This time, it's a casting couch-type deal: pick a girl you like, talk to her for a bit, then fuck her. This could be simple, yet effective, were it not slop.
As it is, all the girls sit in the exact same pose and have basically the same body type (I think breast size is the only thing that visibly differs between them). Hell, for half of them descriptions of their looks or mannerisms don't even match the visuals. It's incredibly obvious stuff too, like arm tattoos or multicolored hair. The fact that glaring logical errors such as these consistently come up in what's considered to be a "finished product" only indicates further that the script is AI generated too. And even so, the dev has locked half the game away behind paid DLC. I've only played the free half and I've had more than enough. Fuck off.

Half-Life 2

Peek-A-Mimic: Christmas Castle

0.1 hours
no achievements

Rotate a cute diorama of a castle room filled with Christmas decorations to try and find mimics - items that pretend to be inanimate.
Short and sweet, not much to talk about here. The devs seem to be working on a bigger game in the same vein, we'll see what comes of it.

Half-Life 2

Seaberry Holiday

0.5 hours
5 of 5 achievements

A Christmas spin-off of Seaberry Keep, featuring the characters you know and love (I have to be honest… I haven't played Seaberry Keep yet), like Strawberry, Chippy and Raspberry. Your job is to help them prepare for the holiday festival that's about to take place in their village.
You can help get cats out of trees, decorate cookies and buy a gift for Chippy's mom. When you're ready, you'll be able to see the mom's response to the gift, then go hang out at the festival.
It's a ridiculously pink VN/point-and-click hybrid that is completely safe for kids. The amateur voice acting is adorable, too. I'm gonna check out the other games in the series too, since they're free. (Although apparently they went F2P because the devs decided to stop making games…)

Half-Life 2

Skystead Christmas

0.3 hours
25 of 25 achievements

This free promotional spin-off of Skystead Ranch has you look for 24 Skylets (a.k.a. the made up creaches from the main game).
Not having to look for cats the hundreth time over is already good enough, but there's also the mechanic of "looking" by throwing snowballs at the Skylets or things you think they might be hiding behind. To get these snowballs, you need to mouse over the snowflakes falling down the screen.
I've seen negative reviews focus on this bringing down the whole game, but I think those complaints are misplaced. Anything that makes these games longer than 5 minutes is good in my book. Each Skylet also has a description of where/how they can be found that shows up when mousing over their outline.
This was nice, though the main game is still too expensive for my liking.

Half-Life 2

Snow Cone Serenade

1.5 hours
11 of 11 achievements

This short adventure game (though text-heavy enough that it earned itself a VNDB entry) with RPG-style dice rolls puts you in the shoes of the unnamed owner of an old dog named Jedediah. Jed has been sick for a while now, and it's been the main source of your daily worries since the start. You're ready to enjoy a relaxing day watching TV with Jed when suddenly, the heating in your house breaks! Can't have that when Jed seems to be doing fine! You go down to the basement… and soon enough, you'll learn just what the title stands for.
The overall presentation of this game is absolutely top notch. The graphics, the UI design, the script, the music… it's all fantastic.
It's only a shame Snow Cone Serenade lasts about an hour; I would absolutely play this storyline for a few more hours, had the devs had more material to share.
As it stands, though, I'm looking forward to their upcoming point-and-click and might even check out their non-Steam games at some point.

Half-Life 2

Winter With You

2.3 hours
5 of 5 achievements

Twenty-something Naoki was planning on spending Christmas with his girlfriend Miyuki, but when he went to pick her up from work, he found her cheating on him. On his way back, he bumps into Yume, a highschooler trying to teach herself to play guitar. They get to talking and he invites Yume to the dinner he was planning to eat with Miyuki. Afterwards, since they both come from Kanazawa, they decide to go back home for Christmas together.
This wouldn't be all that surprising, except that Naoki and Miyuki have both been so busy living their adult lives in Tokyo that they've not gone home for Christmas for a few years now. When Naoki and Yume arrive in Kanazawa, they learn Miyuki is also there and not pleased about the whole thing. She wasn't actually cheating, he just confused the mannequin she was posing with for a real guy. Also, what a small world it is - Yume turns out to be the daughter of Naoki's guitar teacher.
From here on, you get to follow Naoki as he spends his winter holidays with Miyuki and Yume, and catches up with his friends.
Much like in Summer With You, animated sprites and Russian voice acting are present. I think this one has more minor characters, though, and it almost seems random who is or isn't voiced. While I said that Summer With You might have been made with Ren'Py, this definitely wasn't.
The options menu is the most basic-looking screen ever, and it's ugly as sin when compared to anything else, so… mayhaps this was made in Unity?
Animated sprites are a treat, but a VN is not supposed to feel like it's exerting your device - the ones here are a bit too sluggish. A few voiced lines have been omitted in the translation, a few others play twice in a row even though the script's moved on. The transition screens say it's January while the whole thing takes place in December. Sprite outfits don't always match the setting and the sprites themselves either stay on screen for too long or take time to load in. There is no proper end screen or credit roll, and even though the credits are read out in Russian, the game hangs on the last screen, so if you can't speak the language, you might not notice it's already over.
Point is, it's all incredibly broken, but there's still something charming about it. I'll take this over another story about how living in Russia sucks that leads nowhere, complete with crude MSPaint drawings any day.

Half-Life 2

YOU DON'T KNOW JACK HEADRUSH

0.6 hours
no achievements

Made with people who were teens in the 90s (a.k.a. "generation Y") in mind, YOU DON'T KNOW JACK HEADRUSH aims to be… edgy? Random? I'm not exactly sure what the deal is here, as the question segues are now wacky cartoons and you can choose to play as one of six characters that look like something Sid from Toy Story might have made. It's new, but it's not beating The Ride as far as edginess goes.
In my two games, I've not gotten a Headbutt question (the new mode in this game). The question values start at $10.000, so I've finished with two satisfying scores: $115.000 and $160.000. Sadly, you can't choose the length of your game - it's always going to be 10 questions.
I thought the questions here were fairly easy, and the few I haven't gotten mostly relied on high school-level knowledge that I've missed out on, on account of English not being my first language. It was okay, just not as exciting as the mainline games despite trying so hard to be.

Half-Life 2

YOU DON'T KNOW JACK MOVIES

0.6 hours
no achievements

I only earned $4.500 in the 21 question game and $2.000 in the 7 question game. Despite being a movie enjoyer, I clearly don't know my obscure 90s movie lore.

Half-Life 2

YOU DON'T KNOW JACK Vol. 4 The Ride

0.8 hours
no achievements

I did not like this one and its "2 edgy 4 u" style. The mechanic of randomly choosing the value of each question makes everything more interesting and the new question type - Roadkill - is pretty fun (apparently there's another new type, Jack BINGO, which I've not gotten), but it seems I know next to nothing about the then-ever-present pearl-clutching and all the satire it was answered by in the 90s, since my final scores ended up being -$10.957 and -$23.267 (or was it -$23.567?)
And oh yeah, based on my initial introduction to the game, it seems to have restricted me to playing exclusively 13 question games. (EDIT: Nope, that's just what this game does in general.) I mean, shit. From what I've seen of HEADRUSH, it doesn't seem nearly as crass, and that one's meant for 90's teens first and foremost! Yikes. Glad this ain't the last one, or else I'd have been left with an especially bad taste in my mouth.

Half-Life 2

Yuletide Regicide

0.6 hours
11 of 11 achievements

Fresh from the oven (as of then, at least, lol), Yuletide Regicide is a Christmas-themed murder mystery - someone killed Santa right before the holiday!
Not to worry, though - Deliria B. Murder, a.k.a. "Del" and her undead partner, Skulbert "Skully" McSkullface, are on the case!
Yuletide Regicide is a linear story where all the choices lead to the same conclusion (although it's up to you what happens to Christmas at the end.) That being said, it's a comedy through and through, mixing referential humor, satire and perhaps even some absurdism.
I'm surprised to say this was made by the dev behind A Living Room, which I've slammed earlier this year for its inclusion of AI generated content. Maybe they realized that's not the right way to go, maybe they found some more confidence. Looking at this game, they're more than enough when it comes to making a polished product. The art is great and, as weird as that might sound, you wouldn't know they're not American by the writing. The soundtrack may not be original, but that's hardly an issue when everything else is top-notch.
The ending subtly implies Del and Skully may return in the future… I'd like to see that happen.

See you… next month? Only time can tell at this point, I think.

Apr 14 2026

MouseWithBeer

March report

I am late with the report, but I was traveling when the month ended so here we are. Also the image for Lost my Collection of 600 Stars isn’t working, but cba to fix it right now.

Completed SG wins

realMyst: Masterpiece Edition
Playtime: 8.6 hours
Achievements: 34 of 34 (100%)
Review: Good puzzle game with terrible controls. You can find my full review on Steam here.
Lost my Collection of 600 Stars
Playtime: 1.2 hours
Achievements: 1 of 1 (100%)
Review: It is a game where you have to find 600 stars on a nicely colorful image. It is actually far from terrible for the most part, but what is desperately missing is the ability to zoom in even more than you can at the moment, as some stars are pretty small and hidden. The movement when zoomed in is also not very smooth, especially near the corners, where it sometimes just seems to get stuck for no reason. You can find my full review on Steam here.
The Dark Eye: Chains of Satinav
Playtime: 8.3 hours
Achievements: 36 of 36 (100%)
Review: A good point and click game with an equally good story to go with it. The only thing I wish it had was a setting to lock your inventory so it is always visible. If you care about getting 100% of the achievements, do keep in mind that you need to beat the game at least twice from it. The Linux version of it works without any issues.

Other completed games

Crumble
Playtime: 12.2 hours
Achievements: 32 of 32 (100%)
Review: A surprisingly fun platformer and I say this as someone who hates platformers. You can find my full review on Steam here.
Family Mysteries 3: Criminal Mindset
Playtime: 2.8 hours
Achievements: 24 of 24 (100%)
Review: Just like its predecessors in the series, this is a very disappointing hidden object game, especially considering what you can normally expect from Artifex Mundi HOGs. You can find my full review on Steam here.
Spirit of the North
Playtime: 8.5 hours
Achievements: 24 of 24 (100%)
Review: It’s a beautiful walking simulator and light puzzle game featuring a cute fox. However, I can’t in good faith recommend it, as it’s just far too buggy. You can find my full review on Steam here.
Εμεθ

Two-Week Report: March

Half-Life 2
Beaten: 76/110 -> 101/110 Achievements

Kingdom Hearts: Final Mix

219 hours
101 of 110 achievements

aaaaaaaaaaa gummi missions

+1 Backlog

6.93% (62/895)
4.47% (40/895)
2.68% (24/895)
85.70% (767/895)
0.22% (2/895)

Free Games Added: 1

End of Month Report: March

Half-Life 2
Completed: 269/269 -> 284/284 Achievements

Tomb Raider I-III Remastered Starring Lara Croft

210.6 hours
284 of 284 achievements

I had to seize on an excuse to replay these games, even if the challenge mode launch has been kind of a disaster for the company. Max CR turned out to be possible, so naturally I wrote the Steam guide for a run nobody else but me is going to do. …Right?

No change to Steam backlog.

Two-Week Report: April

I’m still alive. These updates were late. No gaming was done the past two weeks, too busy.

OC/DC

Remember when games were so simple..

8.5 hours
7306

Greak: Memories of Azur is a pretty straightforward game. A 2D platformer base, with some puzzle-ish elements, and light combat mixed in - a design so classic it's almost traditional

The twist here is that you control multiple characters (well, you start with one, and then build up to three), using the unique characteristics of each to progress forward. You can switch between them at will, but there are also neat commands for grouping them together to control as one unit

It reminded me a lot of World to the West, which had a different camera perspective, but used a similar system to try tell a sort-of twisting narrative tale from multiple characters' viewpoints - or at least that's maybe what it was trying to do, but i'm not sure if it was altogether successful. An interesting idea for an interactive story though…

As for Greak's plot; at the start i expected it to be the classic grand fantasy tale, but i was surprised to find that it was relatively grounded, with the main characters focused on quite modest goals. Could just be a bit unfinished - or even sequel-bait - as it does end on a bit of a "new lands"-type stinger

Anyway, an alright time, although a bit shorter than expected from online data


Apr 13 2026

RobbyRatpoison

RobbyRatpoison's March 2026 BLAEO Review


Yo yo, sorry I’m late with my monthly recap. I have been quite busy working on and releasing my library management program! Check the SG thread if you’re interested. I am still working on adding new features but it’s already pretty powerful. You can automatically get your completion status and lists from BLAEO and it has a tool for finding your PAGYWOSG compatible games. Anyways, I will probably keep it short this time.

Mega Mosaic is just minesweeper but big and it makes a picture and each section gets colored in as it is finished. I like minesweeper and it was a nice way to pass the time while listening to stuff in the background. It’s basically an automatic 100%, you get all the achievements just by beating the game. One Finger Death Punch 2 is a throwback, I played the original in 2014 and started this one back in 2019. This one had some really tricky achievements but I managed to 100% it. I liked the first game but I lost all my progress years ago because there is no Steam cloud support. The Expanse was alright, maybe would’ve been more enjoyable if I had watched the show. I didn’t even know it was based on a show when I started. Didn’t feel compelled to go for 100% on this one. I got the remaining achievements in A Little To The Left by manipulating my system date/time so I could do a bunch of daily tidys in a row. See last my post from last month if you want my opinions. Angvik 2 was another throwback of sorts, I enjoyed playing the original back in 2019. They are pretty tough, managed to beat them both a few times each but 100% is too much.

Apr 12 2026

Metalhead8489

January-February-March 2026

Etrian Odyssey II HD

Etrian Odyssey II HD


31 hours playtime
High On Life

High On Life


25 hours playtime
Death's Door

Death's Door


18 hours playtime
Star Trek Prodigy: Supernova

Star Trek Prodigy: Supernova


16 hours playtime
Onimusha: Warlords

Onimusha: Warlords


8 hours playtime
ZERO PROTOCOL

ZERO PROTOCOL


7 hours playtime
Sniper Elite V2 Remastered

Sniper Elite V2 Remastered


7 hours playtime
Everholm

Everholm


7 hours playtime
no achievements
The Artful Escape

The Artful Escape


5 hours playtime
Pilo

Pilo


5 hours playtime
Pizza Possum

Pizza Possum


5 hours playtime
The Jackbox Party Starter

The Jackbox Party Starter


4 hours playtime
The Room

The Room


2 hours playtime
DancingXmas

Rocket Rats

5.4 hours played 32/32 Achievements
COMPLETED

Review

The game follows the basic mechanics of defeat enemies, get upgrades and go further every run, however is really simple to hit max level once you get the general upgrades and after that it becomes really repetitive and empty, characters play the same so you don't feel any motivation to do anything different other than getting the achievements. It really needed more content and variety, better enemies and different areas, what it could have been a really great game feels more like a rushed release.

I would recommend to grab it on discount and with not so high expectations.

Apr 11 2026

JapaniKatti

25: March 2026

D U S T B O R N

16/26 (62%), 19.2 hours

I played the game for Play or Pay 1st Cycle of 2026 and it was picked for me by Aquatorrent.
This game was gifted to me by Samwise from PoP Secret Santa.

Dustborn is a pretty mixed experience for me. On the positive side, the comic-style cel-shaded art looks great and gives the game a lot of personality. The character designs are mostly really solid too, and the dialogue system is actually quite interesting. Conversations feel natural, and I liked that some dialogue options disappear if you wait too long. Being able to interrupt people or just let things go also makes interactions feel more dynamic than in many narrative games. Also...I have to say it: Noam is hot.

That said, the writing is where things really lost me. A lot of the characters constantly throw temper tantrums or spiral into emotional arguments, and after a while it just becomes exhausting rather than engaging. There are also quite a few inconsistencies in the storytelling and character behavior that pulled me out of the experience. And some of the writing choices are just baffling...like somehow nobody on the dev team thought maybe rhyming “porn” with “newborn” was a bad idea. Seriously.

There are also some smaller things that kept bothering me throughout the game. The little emojis floating above people’s heads during dialogue felt gimmicky and distracting, and the politics in the game often came across as pretty obnoxious and heavy-handed.

Overall, Dustborn has a really fun visual style and some cool ideas with its dialogue system, but the writing and tone didn’t land for me at all. There’s potential there, but the execution just made it hard to enjoy.

T H E D A R K S I D E D E T E C T I V E : A F U M B L E I N T H E D A R K

23/23 (100%), 7.4 hours

I had a really good time with The Darkside Detective: A Fumble in the Dark. If you liked the first game, this one feels like slipping right back into that same weird, spooky-but-goofy world. The pixel art is fantastic and full of charm, and the soundtrack fits the vibe perfectly while you run around solving supernatural nonsense.

The writing is probably the best part. The dialogue is funny and witty the whole way through, and McQueen and Dooley are still a hilarious duo. Honestly, they’re kind of couple goals in the most chaotic and silly way possible, and their back-and-forth is a big reason the game is so enjoyable.

The puzzles are mostly pretty chill and not too hard, which I liked. You can just enjoy the story and jokes without getting completely stuck. That said, there were a few puzzles where I just sat there thinking “how was I supposed to figure that out?” because they didn’t make a ton of sense.

Even though I really liked it, I still think the original game is a bit better overall. But this is still a great sequel and absolutely worth playing if you enjoyed the first one.

B R A M B L E : T H E M O U N T A I N K I N G

30/30 (100%), 4.9 hours

I played the game for Play or Pay 1st Cycle of 2026 and it was picked for me by Bored Queen.
This game was gifted to me by lironezzz from PoP Secret Santa.

Bramble: The Mountain King was a really cool little experience for me. The game is absolutely beautiful and nails that dark Nordic fairy-tale atmosphere and aesthetic perfectly. It genuinely feels like you’re wandering through some twisted Scandinavian folk story. The soundtrack is also incredible and adds so much to the mood of the whole game.

I also liked how simple the controls were. They’re very intuitive, so you can focus on the story and the creepy moments instead of fighting with the gameplay. It also ran flawlessly for me the whole time, which was nice. And I have to mention the gnomes, They are ridiculously adorable and easily one of my favorite parts of the game.

The camera angles are a bit of a mixed bag though. Sometimes they make scenes feel way more impactful or creepy, which works really well. Other times they make platforming awkward and almost caused me to fall a few times because it was hard to judge where I was jumping.

My only real complaint is that the game felt a bit too short, and despite that some of the fights felt like they were just there to stretch the playtime rather than add to the story. Still, I had a great time with it overall. If you like folklore and atmospheric adventure games, it’s definitely worth playing.

S E N T I M E N T A L T R I C K S T E R

12/12 (100%), 12.5 hours

I played the game for Play or Pay 1st Cycle of 2026 and it was picked for me by Bored Queen.
This game was gifted to me by Ninglor from PoP Secret Santa.

Sentimental Trickster was honestly a bit different from what I expected going in. The colorful, pretty art makes it look like a light and fluffy BL visual novel, but it actually dives into some pretty heavy and uncomfortable themes. I ended up enjoying it though, the dark themes give the story more weight and makes it stand out from a lot of other games in the genre.

The main character, Haru, is really enjoyable to follow, and the four love interests all feel distinct with their own personalities, issues, and storylines. I liked that your choices actually matter and influence which ending you get, so it feels like your decisions carry some real weight. The relationships aren’t just surface-level either, which made the routes more engaging to go through.

That said, it’s definitely not a game for everyone. There are a lot of heavy topics and trigger warnings, and the game doesn’t really list them clearly anywhere, so I’d recommend looking them up beforehand because it's quite a long list. I personally didn’t have issues with them, but I can see how others might.

There are also a few rough edges. The 18+ patch isn’t the easiest to find, and one of the newer routes (Jin) felt a bit messy with some odd pacing and transitions. The route point system can also feel a bit unclear at times, which made me second guess my choices more than I’d like.

Overall, I still enjoyed it quite a bit. It’s a more darker take on a BL visual novel with solid characters and meaningful choices, even if it has a few bumps along the way.

T H I E F S I M U L A T O R

21/21 (44%), 25.7 hours

I played the game for Play or Pay 1st Cycle of 2026 and it was picked for me by Aquatorrent.
I won this game through SteamGifts.

Thief Simulator is one of those games that’s really fun at first and then slowly starts to show its cracks the more you play. Sneaking around houses, scouting targets, and figuring out the best way to break in is genuinely enjoyable. There are a lot of different approaches you can take, which keeps things interesting early on, and the maps are actually pretty well designed for that kind of gameplay. The hacking minigame was also a nice little bonus that I ended up liking more than I expected.

Visually, it’s pretty decent too. Nothing mind-blowing, but it gets the job done and fits the vibe of the game well. The core gameplay loop of planning and pulling off a clean robbery is definitely where the game shines.

That said, it does get repetitive fairly quickly. Once you’ve done a handful of jobs, you’ve kind of seen most of what the game has to offer. Some activities, like stealing cars and taking them apart, felt more like chores than fun gameplay. The story is also pretty forgettable and doesn’t really add much to the experience.

The AI can be rough too. Tenants sometimes act in weird ways, like spotting you when they shouldn’t or doing strange things like glitching through walls. There’s also a fair bit of jank and small bugs sprinkled throughout, which can break immersion at times.

Overall, I had fun with it, especially in the beginning, but it’s definitely a game that wears out its welcome a bit too fast. Still worth checking out if the idea of being a sneaky thief sounds appealing.

I D L E C A T S D U N G E O N

3/3 (100%), 14.7 hours

Idle Cats Dungeon is one of those games that looks cute at first and pulls you in with the whole “number go bigger” vibe, but that’s kind of all there is to it. The art is nice and the cats are adorable, so it’s easy on the eyes while it runs.

Gameplay-wise though, it’s really barebones. You can automate your companions, but not your main character, which gets annoying pretty fast in what’s supposed to be an idle game. It ends up feeling more like a clicker you have to babysit than something you can just let run.

It also really lacks variety. I kept hoping for new areas or different enemies to shake things up, but it never really goes anywhere. There’s no real sense of challenge or progression either, so it doesn’t feel rewarding to keep playing.

Overall, it’s cute for a moment, but it wasn't fun at all and doesn't really grab your attention. I wouldn’t really recommend it unless you just want something super simple to click on for a bit or to have hanging on your screen.

H O W T O T R A I N Y O U R C 0 C K

18/18 (100%), 71.2 hours

How To Train Your C0ck is exactly as ridiculous as it sounds, and honestly, that’s kind of the charm. It’s a simple idle game where you train your c0ck to become stronger, bigger, and...cooler, I guess. My c0ck ended up being buff, black and with sunglasses, which is not something I expected to ever write down.

Gameplay-wise, it’s a pretty standard idle experience, nothing too deep, but fun enough to check in on. One weird (and hilarious) thing though: the game creates a folder on your desktop called “c0ck pictures” for screenshots. This game also led multiple friends to message me asking what on earth I was playing, which made the whole experience even funnier.

There are a few issues, like achievements unlocking later than they should, which is clearly a bug. But honestly, this isn’t the kind of game you take too seriously anyway. I got it as a gift from a friend, so technically...my friend helped me grow my c0ck. Incredible.

It’s dumb, and gave me a good laugh. Sometimes that’s all you really need.

C O F F E E T A L K 2 : H I B I S C U S & B U T T E R F L Y

36/53 (68%), 10.1 hours

I played the game for Play or Pay 1st Cycle of 2026 and it was picked for me by Bored Queen.
This game was gifted to me by Escollo from PoP Secret Santa.

This game was such a cozy and enjoyable return to that late-night café vibes. If you liked the first game, this one feels like more of everything. There’s a huge variety of drinks this time around, which made experimenting way more fun, and the new characters really add a lot to the experience. Riona and Lucas were definite highlights for me.

The art is honestly gorgeous. The characters feel more expressive than before, and I loved that many of them have multiple outfits throughout the story. It gives everything a bit more personality. The storytelling is also really strong, with branching routes that let character stories play out differently depending on your choices, which adds a nice bit of replay value.

The soundtrack is another big step up. It was already good in the first game, but here it feels even more polished, and I really liked how some tracks change depending on the route you’re on. Also, there’s a hidden cameo from another pixel detective game series, and it was perfect, such a fun little surprise.

That said, it’s not perfect. Fast-forwarding through dialogue can feel a bit slow since it still shows all the expression changes, and some of the achievements are quite tedious.

Overall though, I had a great time with it. It’s cozy, charming, and full of heart. A really solid sequel that improves on the original in most ways.

R.I.P. Fahmi <3

March 2026 -  16 New games, 8 Completed
devonrv

Seems like the dev is more or less done updating this game, so I’ll go ahead and make my post.

  • Void of Lilly

    4 hours playtime

    14 of 14 achievements

This game combines overworld RPG exploration with real-time twin-stick battles, but you mostly only have a melee sword attack. There are a couple battles around the middle (and one part of the final boss’s fight) where you actually shoot, but it’s mostly a twin-stick slasher rather than a twin-stick shooter. It has clear Undertale inspiration, but it doesn’t quite play like Undertale since 1) battles are entirely real time, without any turn-based elements, and 2) you don’t have the option of placating enemies; only attacking them. Also, the overworld sometimes has easy block-pushing segments, but there are only three of them in total (one of which is for an optional segment), so it’s not so much a gameplay focus as much as it’s just there to break up the monotony of the RPG exploration.

The game is fairly short; its description claims the game will last around 60-120 minutes, but I must be slow because I reached the two-hour mark when I first beat the game despite picking up from my demo save. Either way, my point is that its short length results in a steep difficulty curve. Even in the demo, I noticed that its last battle (the bit-matching segment) was quite a bit harder than what came before, but the first battle after the demo (immediately after the unnecessarily tedious password-brute-forcing) already reaches the point where it requires some trial and error to avoid everything. The battle after that one is actually easier on account of being fair, and besides the final boss, the only battles left are two optional ones. The hardest one of those, the White Knight, is chock full of cheap shots, and although the dev claims that it’s possible to avoid all of its attacks and beat the boss without taking any damage, I’m not entirely convinced. Plus, if you’re an achievement hunter, you might like to know that the only way to get one of the game’s achievements is not only to beat the game after having defeated the White Knight, but to do so WITHOUT having beaten the other, easier optional boss, as that will lock you into the True Ending which has its own achievement. I definitely recommend following the spoiler-free All achievements and endings guide instead of doing a blind playthrough if you want all the achievements.

Overall, the game can be kinda rough in spots, but it’s also free, so I can recommend it.

DancingXmas

Shelldiver

3.3 hours played 13/13 Achievements
COMPLETED

Review

This game is sooo adictive!

The premise is simple, collect jellyfish, sell them, get upgrades, get better jellyfishes, rinse and repeat. It does not have a real story, the soundtrack is simple there is not really much to it to be honest, but the feel of progress makes you want to go deeper. It's also relatively short but for the quality and the amount of content I believe the price is fair.

If you want to spend an afternoon with a relatively basic game just gathering resources here and there this game is for you.