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JapaniKatti

20: October 2025

C H I R A L I T Y

No Achievements, 2.2 hours

I won this game through SteamGifts and I played it for Play or Pay 4th Cycle of 2025 and it was picked for me by Fynyx.

I really wanted to like Chirality, but honestly, it was pretty disappointing. The art is gorgeous — that’s easily the best part of the whole game — but everything else just kind of falls flat. The story had potential, but it’s messy, hard to follow, and the English translation feels like it was run through Google Translate. It’s full of weird phrasing and grammar issues, which completely kills any emotional impact the story might’ve had.

On the NSFW side, the game doesn’t require any extra patching, which is nice, and the adult scenes are handled well enough overall. That being said, one of them is non-consensual, so definitely keep that in mind if that’s something you’d rather avoid.

Overall, even with the nice visuals, I can’t really recommend the game. The writing and translation are just too rough to make it enjoyable for me personally, and the story never finds its footing. Unless you’re purely in it for the art, I’d say skip this one.

M O N U M E N T V A L L E Y 2

16/16 (100%), 2.8 hours

I honestly went into Monument Valley 2 thinking there was no way it could top the first game — but wow, I was wrong. It’s absolutely stunning. The art is even more colorful, bright, and full of life this time around, and the music? Just beautiful. It somehow manages to be calming and emotional at the same time, perfectly matching the gentle pace of the game.

The story follows Ro and her journey through motherhood, and while it’s simple, it’s also really touching. The way it tells a story without many words feels so natural — you just get it through the visuals and movement. I love how the game captures that feeling of connection and independence in such a subtle way.

Gameplay-wise, it’s the same relaxing, meditative puzzle experience I loved from the first game, but with new mechanics and environment types to keep things fresh. None of the puzzles were super challenging, but that’s kind of the charm — it’s not meant to frustrate you. It gives you just enough of a brain tease to keep you engaged while still feeling peaceful.

It’s the perfect game to unwind with — something you can sink into for an hour or two and just breathe. I finished it with a big smile and immediately added the third game to my wishlist. If you enjoyed the first Monument Valley, you’re going to love this one even more.

H I D D E N C A P Y B A R A S W I T H O R A N G E I N T H E W H I M S I C A L L I B R A R Y

18/18 (100%), 0.8 hours

This was such a lovely little hidden object game! The art is adorable and detailed, and I really liked both the day and night versions of the maps — though the night ones easily won me over. The way the capybaras light up against the darker background looks so cozy and magical.

The music is super chill and relaxing too, and even when it loops, it never feels annoying or repetitive. It’s the perfect kind of background track for a calm hidden object session. I really hope the developers keep leaning into those nighttime maps where the capys light up — it’s becoming such a cute signature style for the series, and I’d love to see more of it in future games.

H I D D E N C A T S 4 : A E T H E R P U N K

27/27 (100%), 0.1 hours

💜This game was gifted to Catizens Curations for review.

This one was a bit of a mixed bag for me and I wish there was a way to give a neutral review. It’s a very pretty hidden object game where you’re tasked with finding 100 hidden cats in a beautifully drawn aetherpunk-themed artwork. Visually, it’s lovely as always — the devs really nailed the atmosphere and aesthetic.

However, compared to the previous games from the studio I’ve played, this one felt like a bit of a disappointment. The cats were way too easy to find, and I managed to 100% it in about 7 minutes, which is a huge drop in playtime compared to the others. Most of the earlier games took me over an hour to finish, and they felt much fuller and more rewarding.

It’s still cute and relaxing, but definitely on the bare-bones side. If you’re used to the usual amount of content from this studio, this one might feel like a letdown. That said, if you’re looking for a short, cheap, and cozy hidden object experience, it’s still worth checking out for a quick dose of cat-spotting fun.

H I D D E N C A T S I N R I O D E J A N E I R O

61/61 (100%), 2.0 hours

💜This game was gifted to Catizens Curations for review.

This was another absolutely delightful entry from Nukearts! Hidden Cats in Rio de Janeiro is such a charming hidden object game — vibrant, relaxing, and full of that signature cozy energy their games always have. You explore eight beautifully illustrated maps filled with hundreds of hidden cats, humans, plus collectible photo cards of special cats and landmarks.

If you’ve played any of their other titles, you’ll feel right at home — there’s the main level, smaller bonus maps, and a big final challenge map that ties it all together. The structure is familiar, but the art and attention to detail make it feel fresh every time. The way the cats are hidden around Rio’s famous landmarks is so clever, and the music perfectly matches the relaxing, sunny vibe.

Honestly, apart from Devcats (who are also fantastic), Nukearts are S-tier in the hidden cat genre. Every new game they release just feels like a warm hug in puzzle form. I’m always impressed, and I really hope they keep making more of these adorable cat-finding adventures!

S O C I A L M O T H

no achievements, 0.7 hours

This game was such a lovely little experience with a lot of heart. In Social Moth, you play as Aletris, a socially anxious moth trying to find their place in a big, overwhelming world. The hand-drawn art is absolutely beautiful, and the soft colors and lighting give everything this calm, dreamlike feel. The voice acting and dialogue are great too; they really make Aletris feel alive and relatable.

It’s a short game — it took me about 45 minutes to finish — but it’s a really meaningful experience. The story gently reminds you how important mental health is, and how the words we tell ourselves truly matter. I especially liked how the music reacted to Aletris’ level of anxiety — it added so much emotional depth to the gameplay without being heavy-handed.

The platforming feels smooth, and the controls are fully configurable, which is a nice touch. It’s not a super challenging game, but it’s one that leaves you thinking afterward.

Overall, Social Moth is a simple but heartfelt experience. For the price, it’s absolutely worth picking up — it’s a cozy, short play that doubles as a nice little reminder to be kind to yourself.

M I R T H M E L O D Y

5/5 (100%), 0.2 hours

This was such a cute little rhythm game! You play as Dodo the duck, wandering through a cozy forest clearing and playing your guitar while all the animals around you happily vibe to the music — it’s just such a wholesome mood. I went in expecting all the songs to be calm and chill, so when the last one suddenly cranked up in intensity, it totally caught me off guard, in a good way.

All the tracks are great, and the whole thing only takes about 10 minutes to finish. It’s short, sweet, and completely free — plus, it works perfectly as a fun little prologue for Mirth Island. Definitely worth checking out if you want something relaxing and cheerful to brighten your day.

C A R I B B E A N C R A S H E R S

no achievements, 0.2 hours

Honestly, Caribbean Crashers was a pretty big disappointment. It feels like one of those old flash games you’d find on a free game site back in 2005 — except this one isn’t free. The concept sounds fun on paper — pirate ships, cannon battles, some strategy — but in practice, it’s way too basic.

There’s zero challenge here. You basically have infinite cannonballs, can’t lose, and can beat the whole game in about 10 minutes. The gameplay never evolves or gets harder, so it starts feeling repetitive almost immediately.

If this were a free browser game, I’d probably shrug and say “yeah, it’s fine for a few minutes.” But as a paid game on Steam, it just doesn’t hold up. There’s really not enough here to justify spending money on it.

P U L M O

20/20 (100%), 0.7 hours

💗This game was gifted to Indie Therapy for review.

Pulmo had an interesting idea, but sadly, it didn’t really work for me. It’s a short puzzle game — under an hour long — where you control a single character moving through crowds of faceless figures. The concept sounds cool and artsy, but the execution just didn’t land.

Visually, it was pretty straining on the eyes. I get what they were going for with the mix of 3D elements and a minimal hand-drawn style, but it ended up feeling messy and hard to look at after a while. It actually reminded me a bit of KIDS by Michael Frei and Mario von Rickenbach, but without the same charm or polish.

It’s not the worst thing I’ve played, but it definitely wasn’t a great experience either. A good idea on paper, just not very fun in practice.

October 2025 -  9 New games, 9 Completed

Nov 10 2025

ninglor03

Ninglors Log 414

20.10.24 – 10.11.25
58% (747/1290)
15% (194/1290)
1% (10/1290)
23% (298/1290)
3% (41/1290)

October Progress:
6
PPU monthly:
done
October Additions:
5
November Progress:

PPU monthly:
undone
November Additions:

Games finished this week:

FINAL FANTASY XV WINDOWS EDITION

58 hours, 46 of 97 achievements
Present from 2022


Escape From Mystwood Mansion

4 hours, 20 of 20 achievements
Present from 2025


The Expanse: A Telltale Series

5 hours, 13 of 35 achievements


Won/Gifted Games:
Everafter Falls – Win \o/
Unavowed – Ty SevenDeck <3
Bought Games:
Currently playing:
Uncharted Everafter Falls

So much from me :3
Have a lovely week!
Queen Ninglor

Nov 09 2025

Beauregarde

I need to figure out the fancy formatting yall use, but in October I finished:

  • Vampire: the Masquerade - Coeteries of New York
    – I liked it, i wish more of the choices mattered, but it was a fun little visual novel
  • The Life and Suffering of Sir Brante
    – I liked it even more. Choices mattered and it felt way more like the Choose-Your-Own-Adventure Books I enjoy so well.
  • Styx: Master of Shadows
    – This was genuinely great. I suuuuucked at it at first, which made me feel olde, but by the end I was vibing. I def’ly plan to go back and 100% it.

I also got started on Beholder, BioShock Remastered, Distant Worlds: Universe (completed to PA criteria), and Quantum Break.

The only Oct Challenge Me! i finished was Styx: Master of Shadows (on a related note, if anyone has figured out how to get their controller to work on Psychonauts in a Linux environment Id love to hear the details).

All in all, I think it was a pretty solid first month on BLAEO. It was nice to play (and finish some) games that would prolly still be collecting dust. Unfortunately, October was a pretty lucky month for me on SG, so my backlog actually increased lol

tubberware

October 2025

Late for October’s status update. Nothing spooky about it.

Finished

EARTH DEFENSE FORCE 4.1 The Shadow of New Despair

59.9 hours, 22 of 51 achievements

Click to expand

What a grind fest! Getting good enough weapons to complete harder levels is praying to to RNG gods. Then you needed to complete all story missions in the same difficulty setting. So if you finish one in hard and the rest in normal, game won't mark story finished in normal. In the end beat the game in normal + hard on ranger and on normal for wing diver. In hindsight, ranger felt inferior class. Game was clearly designed for multiplayer or more mobile units. It almost felt like and insult after having been playing as ranger for so long. :D


Rogue: Genesia

40.5 hours, 246 of 308 achievements

Click to expand

Finished with this one. Could continue grinding more of the difficult challenges but turned more or less immortal in basic game. Its a decent survivor game.


Slime 3K: Rise Against Despot

21.2 hours, 181 of 181 achievements

Click to expand

Okayish game that could have had slightly more depth into it. Now builds got slightly stale and kept repeating themselves.


Progress

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8% (40/474)
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8% (39/470)
79% (372/470)
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3% (12/470)
5% (23/470)
0007
8% (39/470)
79% (372/470)
5% (24/470)
3% (12/470)
5% (23/470)
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8% (39/470)
79% (370/470)
5% (23/470)
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8% (38/458)
81% (369/458)
5% (22/458)
1% (6/458)
5% (23/458)
0004
8% (38/457)
81% (368/457)
5% (22/457)
2% (8/457)
5% (21/457)
0003
8% (38/453)
81% (366/453)
5% (21/453)
2% (7/453)
5% (21/453)
0002
8% (38/452)
81% (365/452)
5% (21/452)
2% (7/452)
5% (21/452)
0001
8% (38/451)
81% (365/451)
5% (21/451)
1% (6/451)
5% (21/451)
2024
8% (37/448)
81% (365/448)
4% (19/448)
1% (6/448)
5% (21/448)
2023
8% (36/425)
80% (340/425)
5% (21/425)
2% (8/425)
5% (20/425)
erintesden

A bit late but these are the games I completed in October

The Coma 2: Vicious Sisters

The Coma 2: Vicious Sisters

3/5
8 hours playtime
More

Good enough game, though I feel it could have been a lot better, it simply didnt stuck much with me I guess.
Probably a bit of that is my fault though. I played this not having checked the first game (people said it wasnt necesary) but it feels I probably would have enjoyed some more things if I had.

Lost in Random™

Lost in Random™

4/5
19 hours playtime
More

Really fun game.
Both lore and the world are very bizarre and a bit scary but the whole story keeps a vibe of a fairy tale.
Gameplay can get possibly a bit repetitive (you need to constantly “farm” energy to throw the dice that decides what weapons, traps and other stuff you can summon) but is otherwise very creative and fun. Even though the game can be overally very easy.

Nov 07 2025

RobbyRatpoison

The month of October was a very productive month for my backlog assassination. I’m moving soon and my PC has been packed so I was only able to play on my Steam Deck for nearly the entire month. This prevented me from streaming on Twitch and playing certain games, but also forced me to play some games that I otherwise wouldn’t have. I’m writing this post on mobile so I will not be as detailed as I have been before.

I was able to beat 11 games in October, and I managed to get 100% achievements in 7 of those games. All of the games except for one of them, Lil Gator Game, were part of the October PAGYWOSG event.

Games I beat in October: LEGO® DC Super-Villains, Costume Quest, Maid of Sker, and Terror of Hemasaurus

Games I 100% completed in October: Void Scrappers, Yooka-Laylee and the Impossible Lair, Human Resource Machine, Lil Gator Game, There Is No Game: Wrong Dimension, Pinball Spire, and Machinarium

I enjoyed most of them but I didn’t really care for Costume Quest, Maid of Sker, or Terror of Hemasaurus. I still finished them but I had no interest in cleaning up remaining achievements. Pinball Spire and Void Scrappers were better than I expected.

So far in November I have completed two games with 100% achievements but I will cover those in a separate post at/after the end of the month. By then I will have moved from Massachusetts to Connecticut and I’ll be back on my PC. Take care, assassins!

fernandopa

November Assassination #4 (Backlog)

6.3 hours

Please consider liking my review on Steam - it means a lot to me!

Having just beaten Ori, it's easy to see why this game is so beloved. It is an incredibly beautiful and well-paced game that does most things right, but I think it suffers a bit when put under the microscope in a few aspects. Not enough to make it bad, not enough to warranting a thumbs down or not recommending it, but enough to prevent it from being a masterpiece.

First, praise where praise is due. Let's start with the visuals, which, for the most part, are absolutely top-notch. It's been a while since I've seen a 2D game look that good. The parallax and depth of field is insane, always gorgeous and making you feel you're actually inhabiting a real world, not a 2D slice of one. The environments are varied, and the animation for all characters (but in particular for Ori) is mindblowing. The gracefulness of its movements is something you don't see every day. Effects overall are also really well done. My only criticism in regards to visuals is also a criticism I'll come back to when talking about combat - there's a bit too much visual noise at times to allow for effective combat/platforming. This was mostly an issue when enemies shot projectiles at me, and I either couldn't see them against the background or against all the visual effects already on the screen. While this is not game-breaking in regular gameplay, I can see that being a MAJOR issue if you're going for the no-kill achievement.

When it comes to sounds, there's nothing groundbreaking here, but what's on display absolutely delivers. Ori mostly features an orchestral score that dictates the mood of each scene and action sequence without being too intrusive. It's beautiful, it's haunting, it can get your heart pumping in the right moments, and in summary, works. It does what it has to, but is not a soundtrack you'll be remembering for ages, I guess. Could be good background music for studying or meditation, but hardly rises above that.

The lore is partially delivered via short sentences and long visual storytelling. The devs excel at 'show, don't tell', and it's pretty easy to follow what's happening and get invested in the world and its characters. I was still a bit confused about what really set all the events in the game in motion and I'm not sure I know the answer to that, having beaten the game, but that never prevented me from enjoying the story or getting excited about its developments. Personally I don't think Kuro works as a great villain / antagonist, but that's probably more a matter of personal preference. Last but not least, I thought the endign was a bit abrupt - I was sure there would be a final dungeon after you beat the three legacy ones, but no, credits rolled when I was still craving for more. The pacing towards the end is a bit unclear and I think the tension doesn't build as high as it could if you're expecting that kind of final challenge gauntlet, so the whole endgame experience was a bit jarring for me, but I can also see that being an issue for how conditioned I am with Metroidvanias pulling the point-of-no-return-last-dungeon trick over and over.

And finally, the area where I reserved most of my criticism - gameplay. I always review Metroidvanias saying they have three jobs that MUST be done right - combat, movement, and exploration. Exploration is the easiest so I'll start there - Ori is fine. There is a lot to find around the world, and most of it is not super hidden, so you immediately know there'll be backtracking. The map is really useful in keeping track of it for you, but the abilities that you get to unlock further exploration feel a bit tacked on - it's like, you know there's a breakable wall as soon as you start the game, and eventually you get the breakable wall ability, so it's a key fitting a hole and not an eureka moment. It works, but is not incredible.

Movement is 8 or 80: moving around with Ori is a blast for most of the time, in particular as you start to combo abilities. Bash is one of the most incredible moves ever created, and combined with double jump and hovering, it's a lot of fun. What brings movement down for me is that some areas (in particular chase sequences) don't communicate really well what they want from you, requiring prior knowledge of the obstacles in order to avoid them. I hate when you get to a point and die to an unfair obstacle without any chance to avoiding it, and I hate when the game uses that as a way to teach you what to do in the next attempt. A fair game will always let a skilled player clear a challenge like that in the first go, and Ori refuses to do that in pretty much all escape sequences. It's a bit frustrating that such a good moveset is hampered by somewhat obtuse level design, but it's not enough to abandon the game.

And finally, combat. Which is the weakest link. Combat is just not satisfying here, and I'm glad it's not a bigger part of the game. What you do is spam the attack button, since enemies are spongy from the beginning to the end of the journey and you don't get significant improvement on your combat options outside of Bash. To make matters worse, there's not a huge variety of enemies. There's the guy that jumps and you run under, the armored guys that rush you, the guys that rush you and explode, the slugs that don't move and shoot bullets you can bash, and the slugs that move but which bullets you cannot bash, the frogs and the owls. And they just keep repeating over and over and over with different palettes but the same strategies. To make things worse, some projectiles are bashable and others aren't, so even bash is not dependable throughout the game. Combat is at its best when you're taking full advantage of your moveset to avoid enemies mid-air and hitting them with their own projectiles, but very often you'll be on ground having to hold on to ledges to take poke shots at enemies while barely seeing their attacks. Again, it works fine for a regular gameplay, but I can see that being infuriating in a one-kill playthrough.

Overall, Ori does many things right and while hard, can be a good first Metroidvania for people getting into the genre. It's beautiful to look at and to listen to, there's an engaging and well told story, exploration is fine, movement is quite expressive although level design frequently plays against it, and if you can endure combat here, it mostly only gets better in other games of the genre. It's a great game that stops a few steps away from being a timeless classic.


Jztr

ReportNovember 7, 2025

Progress Log

Action RPG / Soulslike

Right, back into the Iron King DLC.

Adventure / Story-Rich / Episodic

Continuing onto Episode 3 of Season 1.

Finished Games
Fly Corp ✅ Recommended

Simulation / Strategy / Airline Management

The core mechanics are very simple: you manage airline routes and handle passenger traffic. I had a good amount of fun with it, and it’s satisfying when everything runs smoothly. However, there’s one downside — the Campaign mode feels nearly impossible to finish. The game doesn’t have any difficulty settings, and from my experience, Campaign might as well be set to Hard/Brutal by default. In Campaign, you have 6 minutes to unlock a random country. When you unlock it, the time gets extended by another 6 minutes. The problem is the randomness: If you unlock a small, nearby country, the new routes are cheap and easy to manage. But if you unlock a large country, several airports appear at once, and you need to connect them immediately — otherwise one airport overloads → game over. On top of that, there are random events like: Airports shutting down • Airport level reductions • Sudden suitcase “bankruptcy” events All of these can collapse your economy instantly. I eventually found a pattern to survive the early game, but I still couldn’t get past around ~15 countries before the randomness caused a fail. Overall, the game is enjoyable — just don’t take Campaign too seriously. Play Free Mode, build your airline network at your own pace, and you’ll have a much better time.

Control Ultimate Edition ✅ Recommended

Action / Supernatural / Third-Person Shooter

The storytelling and visuals in this game are amazing — together they create a strong, surreal atmosphere that really pulls you in. The NPCs are surprisingly lively too. I especially liked Ahti the Janitor — the moment I met him, I honestly thought he might end up being the final boss 😂 I do wish the Service Weapon had more form variations, or at least looked a bit more impactful in some modes. Also, the map design can be confusing — the layout often feels like a maze. Personally, I think the game might have been even better if it leaned more toward a linear structure, or at least clearer navigation. But even with those issues, the experience as a whole is excellent. Great atmosphere, great style — I really enjoyed it.

Dead Reset ✅ Recommended

Horror / Time-loop / Narrative

It’s a time-loop story, where you die over and over again until you reach the end. I really love this concept — funny enough, my first ever win on SG was Life is Strange, which also plays with time loops. What a coincidence! The game’s horror aspect isn’t too scary (the devil creature’s design is a bit tame — maybe due to budget limits), but the gore feels disturbingly real. The story, choices, and atmosphere are all done really well — they kept me curious the whole time. The plot twist was solid too, even though I could kind of see it coming. I got 1 of the 4 endings, but sadly, there’s no option to replay from key decisions, so you’ll need to start over to see the others. Hopefully, they’ll patch that in later. Overall — recommended!

Nov 05 2025

fernandopa

November Assassination #3 (Backlog)

1.3 hours
None
Played on itch.io

The inspiration for Balatro. Finally managed to play it. It's fun, in a kind of brainless way. It feels that most of your decisions are micro-decisions, like "Should I pick another symbol or skip?", "Should I remove a symbol?", "Should I re-roll?", and it might seem the game is limited because of that, because of the limited choice of verbs you have to interact with the game. But when you learn how to make combos and start to try your hand at building them, it gets really funny.

My first two runs were blind, one on Floor 1 and one on Floor 2. I lost on Floor 2 and decided to read a guide, and the tips helped a lot to beat it in my third run. After all, it's not a super stimulating game, but it's a game I can see myself playing while I have Youtube running in the back, since it doesn't require a lot of attention. I'm playing on itch so luckily I can only see the cheevos in game, otherwise it would bring me severe anxiety hahaha


samwise84

Update 150: October 2025

Nothing much happened this month. I’m still recovering with minimal gaming time. So no big update today. Will do a normal one again in November.