Activities

Today

Jaded

April-May-June 2026

Wellll not much progress this quarter in completions. Somehow only 2 achievements after 66 hours in Crimson Desert!


I have been waiting to upgrade my PC, and I did finally get around to that. Some of my more graphic intensive games my PC was struggling through, which is why I've been avoiding a lot of my bigger, prettier graphic intensive games recently. Built the new PC, and the GPU was the bane of my existence. It has a 4mm clearance in the case! Nearly thought that I snapped part of my GPU off (well, an important part. Part DID snap off!), so that was some stress I didn't need. There was an hour or so I was thinking I would have no GPU haha. And then once I got it all working, I sat down to play and my headset was playing up (which I've also been having issues with..) so then decided to get separate headphones and mic this time rather than a gaming headset, which seems a lot better so far. It is now done, and now I can play more recent games. 007 is playing brilliantly now it has all been fixed. I have a few games I'm excited to be able to play now like Clair Obscur which has been waiting in my backlog since Christmas.

PC Build Chaos - CLICK If you are planning a PC build.. make sure your GPU has a lot more clearance than just 4mm. Otherwise you are in for PAIN. But it is done, and hopefully this will carry me through another 7+ years.

2026 Yearly stats so far:

Beaten and Completed: 3+4 this quarter = 7
Added to library1+6 this quarter = 7


Played


Completed/Beaten

Ropuka's Idle Island

296.5 hours
31 of 31 achievements

Cute little idle game

Librarian: Tidy Up the Arcane Library!

19.5 hours
12 of 12 achievements

I really enjoyed this game - pretty much just putting books on shelves :D Some of the book titles were interesting to note as you went.
Recommended if you like organising things.
As a librarian, it does remind me of the days when I used to do shelving - but more fun.

Half-Life 2

Stone Simulator

10.5 hours
39 of 39 achievements

You are a stone.

That is the game. Also weird events that happen, and actually really beautiful for screenshots.
But again, you can't move. As you are a stone.

Half-Life 2

Cult of the Lamb

25.4 hours
30 of 57 achievements

Super fun and strange game.
I realised near the end, that the game needs DLC to 100%, so it's Beaten for now and going back into the backlog.

Played

Backlog

I received 007 with my GPU - wouldn't have bought it normally, but I am actually enjoying the game!

Gift

  • Creatures of Ava
  • Librarian: Tidy Up the Arcane Library!
  • Cult of the Lamb
  • Bought

  • Crimson Desert
  • Marvel’s Spider-Man Remastered
  • Free

  • 007 First Light
StupidUselessHuman

June 2026

I forgot that there wasn’t a June 31 lol. Almost posted this in July. Anyway.

Summerhouse: I’m way too uncreative for this game. I also felt like it was a bit limiting but then I checked the screenshots over in its community page and other people made really great things, so might’ve been a me-problem. 6/10.

Little Nightmares: What a gorgeous, amazing game this was. Very atmospheric and creepy. While I did find it scary, I don’t think I ever got so scared that I didn’t want to open it. Although I’m not sure if that’s because I’ve watched some streamers play it (+DLC and sequel) before. That was years ago though and I didn’t actually remember as much as I thought I did. The constant checkpoints might’ve also helped. Part of why I get really scared with horror games is because of the loss of progress and backtracking when you die so I just freeze up and pause the game whenever there is danger. I hated the forced controller rumble though, there’s no in-game settings to turn it off and turning off game rumble in my Steam settings didn’t work (in hindsight, I might’ve needed to turn on Steam input or something). I really just dislike rumble, it doesn’t do anything for me and it just makes the controller drain its battery faster. I have nothing bad to say about the game itself though. 10/10.

Heavy Rain: I’m one of the people who unironically loved Detroit: Become Human. Not just Connor’s route, but Kara and Markus’ too. Even with Heavy Rain being way worse than DBH, I still had fun. Until the plot twist. Gonna put everything in spoiler tag as it’s hard to talk about this without spoiling it. I draw a line at the game lying to the players. That was the worst “unreliable narrator” trope I’ve ever seen, if you can even call it that. I’m sure there were other ways to do it without having to resort to just lying and giving the user false information because Cage can’t figure out how to make his shitty plot twist work. 2/10.

Pentiment: I’m not a religious person and I also don’t know much about history, and yet I absolutely loved this game. I don’t think I was ever bored except maybe in the beginning when it was introducing a lot of characters and setting the world up. I also tend to be wary of things that have religious themes since it’s hard to know at first if it’s just meant to try and convert the audience, but this game was not that at all. I think both religious and non-religious people can enjoy this game, even more so if you love history. Every character has their own beliefs and I don’t think it was ever really forced upon you. You can push back on certain things or lean into them if you want to. It just feels like a very human game, most characters were nuanced. There were only a few characters that were genuinely unlikable. And I like seeing how your choices affect people’s lives. The art and OST were fantastic as well. 10/10, probably the best game I’ve played this year thus far, not counting replays. I’m really glad to have won this game over at SteamGifts.

The Life and Suffering of Sir Brante: I didn’t enjoy this game as much as I was hoping to. While I felt that the supernatural aspect made it more unique, the story itself felt boring to me. I don’t know if me just having finished Pentiment affected my enjoyment of this one. Pentiment was really just such a phenomenal game/story but anyway, I was pretty close to dropping this one. I actually ended up looking into the different routes of the game and spoiling myself a bit. The rebel/Lotless route sounded fun so I decided to restart my save and intentionally went for Lotless instead of trying to be a noble. I stopped taking the game seriously and read some of the boring parts faster. Doing those made my experience better so 5/10.

Dishonored 2 (replay + 100%): I did 3 playthroughs. High Chaos Emily, No Powers Corvo, and NG+ Corvo (from the High Chaos Emily save) for the Possession and 60% loot achievement. My favorite experience was the NG+, love having access to both powers. I’ll probably just stick to playing as Emily in the future though. The main story seems to fit her more. Speaking of the main story, it’s the worst thing about this otherwise amazing game IMO. It was just boring and underwhelming considering how great the lore and worldbuilding is. I also dislike the pacing and how the missions were ordered. I feel like it was a bit too random. For example, I think the Crown Killer stuff should’ve been a bigger subplot instead of being done by the third mission. That said, the game itself was great. It was really fun to run around and find different ways to progress through an area. I don’t think I was ever bored even though I’ve played this game four times by now. Having no powers was a fun experience too and it wasn’t as hard as I was expecting. As for my favorite levels, it’s Dust District and A Crack in the Slab, though my favorite story-wise would be The Good Doctor (I don’t think I can ever get myself to kill Dr. Hypatia even on a high chaos run).

Honestly, it’s really just the main story dragging it down for me. It’s hard for me to separate the gameplay from the story because of how interesting the world of this game is. It’s not like Hitman: World of Assassination where even though I have 121.4 hours on that game, I can’t tell you a single thing about its main story. I’ve never understood what it was really about and I just stopped paying attention. It just feels completely separate from the gameplay, so I am able to ignore it and still give the game a 10/10. For Dishonored 2, though, I think I’ll stick with the 8/10 rating I gave it last month. I was thinking of bumping it to 9 but it didn’t feel right. I am looking forward on playing the first Dishonored game again, managed to grab it during the Steam sale because it was 90% off for the GOTY edition.

  • Dishonored 2

    49 hours playtime

    50 of 50 achievements

  • Heavy Rain

    10 hours playtime

    32 of 56 achievements

  • Little Nightmares Enhanced Edition

    4 hours playtime

    5 of 22 achievements

  • Pentiment

    19 hours playtime

    23 of 41 achievements

  • SUMMERHOUSE

    69 minutes playtime

    10 of 10 achievements

  • The Life and Suffering of Sir Brante

    7 hours playtime

    21 of 89 achievements

Goals for July 2026

Mostly gonna focus on Our World is Ended and Starpoint Gemini 2. I liked the gameplay loop of SG2 but it’s being a bit of a slog, I’m not really paying attention to the story of the campaign so I’m kind of rushing it now. OWiE is fine, I like the characters even with some of the typical “anime bullshit” I’ve had to make myself ignore. Probably gonna beat that first before I start Danganronpa 2. I’m really excited to start my second playthrough of Pentiment though. Probably gonna 100% that and RE4R. I don’t pay much attention to Hosted Games/Choice of Games releases anymore so I’ve completely missed that Zombie Exodus: Safe Haven had finally released Part 4. If you’re not familiar with HG/CoG games, sequels (which are actually continuation of a story instead of typical game sequels with new stories/characters) take years to release, part of why I’ve left the community, the waiting was too much. I’m excited to get into ZESH again though, it’s one of the best HG/CoG games IMO.

  • Danganronpa 2: Goodbye Despair

    3 hours playtime

    0 of 47 achievements

  • Dragon Age: Origins - Ultimate Edition

    31 hours playtime

    no achievements

  • Middle-earth™: Shadow of Mordor™

    3 hours playtime

    0 of 74 achievements

  • Our World Is Ended.

    42 hours playtime

    10 of 40 achievements

  • Pentiment

    19 hours playtime

    23 of 41 achievements

  • Resident Evil 4

    15 hours playtime

    14 of 46 achievements

  • Starpoint Gemini 2

    19 hours playtime

    23 of 52 achievements

  • Zombie Exodus: Safe Haven

    39 hours playtime

    0 of 63 achievements

Yesterday

coleypollockfilet

This month renovations works and the terrible heat - not so optimistic about July either but we’ll see.

Mostly completed or played - June 2026

  • Disappointed by Chants of Senaar, linear and puzzle-oriented. Didn’t get the sense of discovery and exploration from Heaven’s Vault.
  • Nutmeg was super fun ! Grindy but it has a good pace, and it’s probably the most accessible soccer management game.

Chants of Senaar

12 hours, 25 of 25 achievements

NUTMEG! A Nostalgic Deckbuilding Football Manager

22 hours, 41 of 79 achievements


June/July theme - Beach Read

  • IS Defense is shit, no surprise, but for 1€ oh well
  • Loddlenaut was grindy but surprisingly relaxing. I don’t have the motivation to evolve all the cute little creatures but still had some good fun cleaning the ocean.

IS Defense

9 hours, 31 of 39 achievements

Loddlenaut

7 hours, 21 of 23 achievements


In progress - plan for next month

Age of Empires IV: Anniversary Edition

9 hours (no playtime this month), 8 of 175 achievements

Company of Heroes 3

34 hours (no playtime this month), 10 of 24 achievements

Ara History Untold

11 hours (no playtime this month), 14 of 45 achievements

Trench Lord: Eastern Front

74 minutes (no playtime this month), 4 of 78 achievements


Have fun for next month !

NateSCC
Half-Life 2

Dordogne

6/10
4.5 hours
16 of 31 achievements (52%)

#414
#24 of 2026
June 29, 2026

OC/DC

June 2026

Played: 6

Started: 1

Beaten: 3

Added: 5

Completion avg: 81.178% (+0.032)

Points avg: 5063 (+38)

Progress bar:

10% (143/1412)
27% (381/1412)
2% (22/1412)
59% (833/1412)
2% (33/1412)

Beaten:

Progressed:

Added:

Slightly early, but i'm probably not playing anything more this month. Been stuck in the past for a bit with some PS2 games. Hopefully next month will be better

MLG0

March April May 2026

It was received 59.8% achievements

Batman: Arkham Knight

37 hours, 76 of 113 achievements

Shadow of the Tomb Raider

33 hours, 77 of 99 achievements

Rise of the Tomb Raider

30 hours, 57 of 143 achievements

Pentiment

17 hours, 23 of 41 achievements

Killer Frequency

7 hours, 20 of 27 achievements

  • Silent Hill

    0 hours playtime

    no achievements

  • God of War

    10 hours playtime

    no achievements

  • God of War 2

    13 hours playtime

    no achievements

THE END

Jun 28 2026

fernandopa

June Assassination #4 (SG Win)

16.2 hours

Please consider liking my review on Steam - it means a lot to me!

Shortly after beating Disco Elysium and being properly enthralled by it, a friend suggested I try Roadwarden. Looking at the trailer, I was very skeptical -- how could a game that looks so simple match the grandiosity and genius of Disco? But is in this simplicity of systems and focus on a small-yet-very-dense world filled with interconnected events and great writing, Roadwarden took me and never really let me go.

Many people have already mentioned the typos that happen maybe a bit too frequently throughout the game, and I'll admit it bothered me, but not enough to write the game down. If it might seem the game lack polish, I am still willing to let it pass since this is mostly an one-man job. Graphically, Roadwarden gives you enough to suggest what the world looks like, but never enough to rob you of imagining your version of it. Musically, it's simple yet evocative, again, letting your mind wander and fill the gaps. But is in the game's writing and plot that it transcends most other RPGs.

I mean, the name implies it, but most RPGs are quite limited in the amount they let you effectively roleplay, but in Roadwarden, this is the whole game. The open-endedness of the tasks you're given and the tools to achieve them is shocking. I struggled to remember another game in recent memory that felt so … pen-and-paper like this one. My game ended mostly as I wanted, being an honorable fighter that spared more beasts than I killed, that respected most opinions even though they were different from mine, but that didn't shy away from tough confrontations with bandits or tyrant village lords. I was not able to achieve all my objectives, effectively antagonizing one tribe I was seeking the favors of and failing my personal goal, but it never felt like a proper failure, just as a life well lived where you do your best and sometimes fail to come through. The journey was harsh at first, easy later on, and entirely satisfying.

If you're looking for pure roleplay, there are very few games that match Roadwarden charm, ambition, scope and freedom. It might not be the prettiest boy in town, but it's certainly one of the smartest and most entertaining. It's harsh at first like life on the road, but it gets easier once you have friends in the wilderness and knowledge of the beaten path. A must for any pen-and-paper RPG fan.


stef

May/June Update!

Hey everyone! I’m excited to play a lot more games soon and to be more active on this site. I hope everyone is having a good weekend!
 

PRAGMATA

32.0 hours, 27 of 35 achievements
8/10 space dads

Pragmata is a sci-fi action shooter. A hack-and-shoot, if you will. You play as Hugh, a human trying to find his way home after a tragic incident. Along the way, Hugh meets an android girl named Diana.. Diana is able to hack enemies, objects, and doors. They decide to team up.

This game is absolutely bubbling with personality. There are a lot of little moments and things you can discover that bring the characters to life and add a lot of charm to the game.

The gameplay is excellent. It revolves around hacking and shooting. Use Diana to hack the enemies, It's like a little puzzle game where you move the cursor from one end to another. Very easy. Once the enemies are hacked, Hugh can shoot and damage them. I played on keyboard and mouse, which allowed me to use the mouse side button for hacking. It was crazy how easy and seamless it felt on mouse.

As you progress, you can unlock more hacking variations and weapon choices. There are some really unique ones that you can use to strategize in battle instead of brute forcing every enemy. I'm not a great double tasker so I thought about skipping the game, but after the demo I realized how easy it was. I learned how to hack/shoot by the first enemy.

I loved the enemy variety, the detailed level design, and the optional dialogue you discover through exploration. If I had to say one thing I didn't like, it just feels a little repetitive. That might be because I never try to 100% my games, but this time I did. I grabbed all the collectibles, and I was just ready to finish by the end. There is an unlockable post game mode, but I haven't played it.

Overall, Pragmata really stands out. It's unique, has it's own identity, is full of charm, and is just adorable. I'm a sucker for the adoptive dad trope, and Hugh and Dianas relationship is the stand out of the game. I recommend it.


Yes, Your Grace

6.9 hours, 18 of 35 achievements
6/10 exotic pets

Yes, Your Grace is a pixel art choice game. You are the king, who sits on the throne and talks to your people in the kingdom. They have troubles, and you can choose who to spend the resources and coin on, and who to deny.

The game is very story heavy. There is a war that you, the king, are involved in. You are struggling being a dad, preparing for a war, and making the correct choices so you don't sink the kingdom. It sounds like it would be a game like Papers Please or Reigns, but it's not very similiar. The story comes first in this game, the small decisions just compliment it. There are slightly different endings and variations depending on your choices.

The game has comedy, and balances it with some very dark moments as well. It puts a lot into its story and characters, so you do want to help this family succeed. I really enjoyed almost everything about this game. I was a little disappointed that it wasn't more about the choices that involve helping the kingdom, but the story gripped me and made me forget that it wasn't the game I was expecting.

The only negative thing I'll say, is that the ending is very anticlimatic. I won't spoil it, but the effort (or lack of) you put in to prepare or the choices you make, always leads to the same moment. It's also very abrupt. It's building up, building up, building up, and over.
Still, I'd overall recommend it. Especially on sale.


The Dark Pictures Anthology: House of Ashes

10.6 hours, 6 of 30 achievements
8/10 underground creatures

I have beef with Supermassive games. It's one-sided. I enjoyed Until Dawn. We all did. Fun games. Good choices. When I heard they were creating an anthology of multiplayer horror games… you betcha I was ecstatic.

Then I played them.

Man of Medan was… okay. Very disappointing and absolutely full of annoying bugs. It wasn't very good. A rough start, but it happens to the best of us. Then I played Little Hope.

I don't even want to talk about Little Hope… but I will.

I'm playing with my boyfriend and we get an infinite loading screen that's impossible to bypass. I tried every fix. I even contacted the developers to no avail, or reply. It took not one, but two restarts to get past it. Restarting the chapter? Nope. Restarting the entire game? Second time's the charm.

What did I get for all that effort? A disappointing game with an even more disappointing ending.

You're probably thinking, why in the world did you play House of Ashes after all that? I actually didn't. Shelved it for over a year. Then it got picked in my Play or Pay. I didn't realize the friend pass was a limited time thing. I kinda thought it was similar to what Hazelight Studios does. You buy one game, you can play with a friend. I ended up having to buy a copy for my boyfriend so we could play.

I tell you all this so I can rant, but also put you in my mindset of how angry I was at this game.

But then I played it.

So yeah it's actually very enjoyable!

The Dark Pictures Anthology: House of Ashes is a multiplayer (or single-player) story horror choice game. You play military men and women in the special forces, that are sent on an important mission. You get sidetracked when you fall underground and have to survive deadly creatures.

This game is not for everyone. The gameplay only consists of walking, QTE's and quick decisions. There are QTE's constantly, and failing a few can be the difference between life or death. I don't mind them, but some people definitely do. Just like their other games, you can get everyone killed, everyone out alive, or everything in between.

Because the gameplay is so limited, the appeal really falls on the horror, the story, and the characters. The story was solid. You can find plenty of lore and it slowly builds the mystery. The horror is definitely present. It's not terrifying, but the setting automatically makes you uneasy, and it's nerve-wracking trying to get these people out alive.

The characters is where the game really shines. Most of these games have characters I liked a little, and a lot that I hated. This game does a great job as purposely making the characters a bit unlikable, and then giving them the spotlight as you progress. If you manage to keep them alive long enough, you are awarded with character development and deeper character bonds. By the end, I liked them all.

The multiplayer played well. Still a lot of bugs, but nothing game breaking. My boyfriend and I were in different locations with different characters for the majority of the game. It's worth playing at least two times, due to how many scenes you won't see.

Overall, we really enjoyed this game. The QTE's feel outdated, but the characters drive the story and we had a lot of fun playing it. That being said, I do think these games are very overpriced and I recommend buying them on sale.


Tomodachi Life: Living the Dream

0 hours, no achievements

Tomodachi Life: Living the Dream is a Nintendo Switch game. It is not on Steam. I have never played or heard of the other Tomodachi Life games, but I kept seeing this one online and it looked like fun.

Tomodachi Life is a very quirky life simulator. You create Miis and put them on the island. The Miis are fully customizable. You can customize them using the preset options, or you can draw features on them.

I am not an artist. I can't even draw a straight line on a Switch. Luckily, the character customization has a lot of fun options. You can play with the features to make the features look different than how they are intended. You can mess with the size, length, and color of most facial features.

Because the game is pretty much a sandbox to do what you want, most people make Miis that resemble fictional characters, family or friends, celebrities, or OCs. You are in charge of watching the Miis, and they address you as a player often. They will ask you for conversation starters, decision making, and to play small minigames. You can force the Miis to interact, or you can just sit back and watch them. They live out their lives and have interactions, even when you aren't playing. They can become friends, dislike each other, or even have crushes or get married.

There are a lot of little cutscenes and interactions between the Miis. Most of them are funny and weird. A lot of the comedy is self-made. If you create a strange batch of characters, it'll be funny to see who interacts with who. You can see the most unlikely characters fall in love, fight, or become friends.

It is optional, but Tomodachi Life gives you a lot of chances to be creative. Not only can you draw characters, but you can also create objects for them to interact with, draw their homes, or their outfits. You will also be asked for conversation starters or general questions and you can type anything you want as an answer. This leads to many humorous moments because characters will randomly bring up your topics from time to time.

My island is filled with fictional characters from TV shows and movies. I use the website "Tomodachi Share" for examples on how to create characters I want. You can upgrade the island slowly and add more Miis as you play. You can add 70 Miis total.

The game does eventually get repetitive. It has a lot of content though. I'm still enjoying it a lot. It's just some turn your brain off fun. It's not trying to be an award-winning achievement of a game, it's just very enjoyable.

I recommend it if you have a Switch, a good imagination, and enjoy watching your created characters be little weirdos.


Jun 24 2026

NateSCC
Half-Life 2

No Longer Home

4/10
2.0 hours
12 of 12 achievements (100%)

#413
#23 of 2026
June 24, 2026

Amitte

Progress report: May ‘26 (a.k.a. Thinking About Quitting…)

…not entirely, though! I just feel like I might have to stop writing reviews, again. I’ve had this post ready to go for a while now, but I’ve been failing to get myself to publish it.
I also started playing a new live service game for the first time in a while, so that’s been eating up a considerable amount of my time…

Here’s what happened this month:

Half-Life 2

100 Dino Cats

0.0 hours
100 of 100 achievements

Man, I completely forgot to write about this one after finishing it. (I wish I was joking for novelty's sake, but I'm really not.)
You know the drill, though. It's just… more of this, as usual.

Half-Life 2

Coloring Cats: Sports with Friends

3.8 hours
78 of 78 achievements

Will I ever tire of coloring games? That remains to be seen. Anyway, this one's from Mens Sana Interactive, which means it's got quality art and music (a collection of picks from their other games, no less!) It's very short and casual, a "pick up and put back down whenever" kind of game.
My one tiny annoyance with it is having to switch between colors manually, even if a certain color was completed. That, and although it's a nice touch that the notification about a color being completed shows up in that exact color each and every time, the dark colors make it hard (or impossible, even) to read.
It's nice to watch the photos get filled in with the characters as you color them in, then get developed. An easy recommendation for something chill to play with kids.

Not a lot, is it? Eah…
…see you next month?