Activities

Today

devonrv

More itch.io games, including finally reaching that 1700+ games bundle from six years ago (there were a few I bumped up after seeing SG giveaways for them, but only now have I properly gotten to the bundle chronologically).

SATAN LOVES CAKE is okay for a free metroidvania, though it can be kinda confusing at first because the right path has a few different branches that all dead-end until you go through the left path. Worse, it takes way too long to charge your weapon–and then you have to wait even longer for it to cool down before you can attack again! Sure, there’s an upgrade that reduces its charge time to what it should’ve been from the beginning, but you’ll need to spend your currency on progression powers first, including one that gets quietly added to the shop as you explore the second area and wonder how you’re supposed to get past all these new dead ends. The bosses could also stand to have less forced-waiting in their attack patterns.

Mobility is another platformer that’s really only okay because it’s free, since the levels are quite insubstantial for at least half the game. The goal is to touch all platforms in the level, but you’re really not doing much besides making basic jumps. There’s a hard mode, but that has the platforms disappear after you touch them, and given how aimless some of the levels can be, that’s the wrong way to increase difficulty for this type of game since it can take some trial and error to figure out which path the game expects you to go, so I’d still recommend playing on normal. The harder difficulties also remove checkpoints, which–as I’ve said many times in the past–doesn’t make games harder, only more tedious, so that’s another reason to stay on normal mode.


And now, a few of the bundle games. BIT RAT Singularity is mostly easy, but the last one-and-a-half puzzles are kinda tricky, even if the gameplay is quite sluggish. The rats ironically don’t have as much impact on the gameplay or story as the title and narration would lead you to believe, and the game does end on a cliffhanger, but don’t worry: the full game will come out sometime in 2018! XD So yeah, this is probably all it’ll ever be, and $2 is quite a stretch for how few tricky puzzles it has, but if you already got it in one of those bundles, I say give it a try.

EAT GIRL is kinda like Pac-Man but with more enemies and levels, and instead of one wave of dots lining every path, there are three-or-so waves of dots that only cover specific areas/patterns. It’s mostly okay, but Greg’s chasing pattern can be hard to get used to, and he makes such an annoying crunching noise that I used 7zip to overwrite those ogg files so I didn’t have to hear that noise constantly during those already-difficult levels. I also encountered a bug where the ghosts would sometimes chase you around a corner instead of stopping at the wall (which made a certain small postgame level very frustrating), but apparently, there was an update shortly after I downloaded the game that fixes the ghosts’ decision-tree, so maybe you’ll have a better time than I did. Also, postgame as a whole is kinda annoying since it requires revisiting certain levels with a new power you don’t get until after beating the game, but since you likely won’t remember which levels have those steel crates blocking secret areas, you pretty much have to do trial and error revisiting every stage until you’ve gone through all of them (and the postgame ending was quite disappointing). Postgame also includes a level with a wall of electric-volt shooters, and since the main game doesn’t familiarize you with them that much, it can take some trial and error for you to realize you need to rush forward and go near around half of them to make them put up their electric forcefield, thus delaying their volt-shots until after the other half shoot so that you don’t get trapped by an unavoidable wall of electricity and die. Again, its base price of $5 is a stretch, but it’s worth trying if you already got it in a bundle.

By the way, I’ve been trying to stick to games I’d at least somewhat recommend, but itch.io really pushes Lenna’s Inception hard for just how boring it is. Seriously, dungeon design struggles to be on par with the original Legend of Zelda for NES, and sometimes, it doesn’t even hit that low bar. For all the talk about procedural generation supposedly making games more replayable, a single run in this game felt like I was playing the same dungeon eight times over, just with a different texture pack and boss. Oh, and if you’re specifically looking for an easy romp, this game still won’t be for you since some of the bosses have unintuitive or cheap attacks, like the squid boss’s second phase where it turns into an invulnerable flying saucer and spams homing projectiles (it took a minute or two for the boss to finally use its tractor beam so my bombs would blow it up). Plus, the only way to access the postgame & good ending is to do a bunch of unintuitive stuff that you’d only maybe know about by wandering around the equally-bland overworld, or keeping a walkthrough handy from before you start the game since it’s very easy to lock yourself out of the postgame by accident, and the hint you get in the normal ending is too vague to be much use. Sure, a walkthrough would spoil the plot twist, but it’s also a fairly common plot twist that you’d easily figure out yourself during the bridge cutscene at the halfway point (or you may even figure it out before then). If you want a roguelite zeldaclone, I recommend Rogue Heroes: Ruins of Tasos instead (on sale, of course).

Lastly, On Rusty Trails is a platformer that actually stands on its own somewhat. You automatically walk on the walls/ceiling when you jump at them or walk to a ledge, and after a few levels, you get a suit that lets you switch between orange and blue, likewise toggling collision with same-color blocks and hazards–and even checkpoints! Speaking of, checkpoints are very frequent, maybe even more frequent than they need to be, but that’s not a problem. It’s not even a huge deal that you have to find a nearby token before you can activate a checkpoint, partly since the game doesn’t expand on this mechanic much and there’s almost always a nearby token that’s easy to see/obtain. You could try to beat the levels without spending any tokens, but I didn’t notice any aknowledgement the one time I did beat a level with all of its tokens, so I say just use the checkpoints as you encounter them. There is a difficulty curve here, but it’s very gradual, so it might take a couple worlds before the game starts being fun, but there are also seven worlds total, so it does get there. My main issue is that the last level of world six has green meteors fall way too fast for you to react, so you kinda have to memorize where they fall in order to get past. Also, the first two levels in world 4 weirdly barely have any checkpoints, making them kinda annoying to redo if you die there. (EDIT: And the momentum can be awkward at times). Still, this is a decent game, and even if you don’t already have it from one of those itch.io bundles, it’s still worth getting on its own on sale (it’s even also on Steam).

ninglor03

Ninglors Log 428

09.02.26 – 16.02.26

February Progress:
2
PPU monthly:
done
February Additions:
1

Games finished this week:

Clair Obscur: Expedition 33

123 hours, 55 of 55 achievements
Present from 2025


Untold Mystery: Angel’s Cry

6 hours, 20 of 20 achievements
Replay for cheevos


Won/Gifted Games:
Bought Games:
Currently playing:
Growth Dahlia’s View

So much from me :3
Have a lovely week!
Queen Ninglor

Yesterday

Εμεθ

Two-Week Report: February

Half-Life 2
Beaten -> Mastered

Jak 3

24.7 hours
88 of 88 achievements

The postgame here was much easier than Jak II. Nothing in this trilogy really comes close to Jak II's gold races in terms of difficulty.

Half-Life 2
Unfinished -> Mastered

Kingdom Hearts: Final Mix Subset: Level 100 on Destiny Islands

189.2 hours
10 of 10 achievements

Got it done about 30 hours earlier than expected, with no fast forward, macros or autoclickers. I took on this challenge to prove to myself that I could put tons of tedious hours into something without quitting halfway—more of a doomscrolling detox exercise than an achievement hunt, but I'll take the badge. I might do something similar again with a Professor Oak challenge.

+1 Backlog

7% (62/892)
4% (40/892)
3% (24/892)
86% (764/892)
0% (2/892)

Free Games Added: 1

Feb 14 2026

Daerphen
  • Aragami

    34 hours playtime

    51 of 51 achievements

Report #425: Aragami

There is no rush


Well well. This has been in my pile of shame (started, got some achievements and dropped) for quite some time. First achievement I got in 2017. Finally took the time to finish it. And my god this has been a fun game.
It is mainly a stealth game, because if you get into fights, you will die (most probably). Teleport from one shadow to another, my favourite play style was the “no kill, no detect”. For the sake of achievements I also had to play each chapter once with “kill all threat”, but also this helped to gather all the collectibles.

If you like games like Dishonored, Styx and Assassins Creed, I recommend check this out. There is also a sequel, which will be played in the next 9 years :D

Bangledeschler

January 2026

In Progress:
FFXI
FFXIV (DT Updates)

Dropped:
Darkest Dungeon DLCs

    Half-Life 2

    Angel Express [Tokkyu Tenshi]

    2/10
    4.9 hours
    4 of 15 achievements

    If Super Mario World was turned into a time trial racing game (not like Mario Kart). Each stage you platform across and finish laps before other delivery workers while avoiding various hazards and collecting powerups. There are multiple “endings” with only one ending being available at the start before allowing you to branch off to other stages.

    I say “endings” but they really aren’t much of anything other than the true end. Also, this game is brutal. It’s timer is very unforgiving and many maps will have exceedingly difficult setups including dead ends you wouldn’t know about until you get there. You can’t go backwards really because it’s autoscrolling and though you do have a dash power to go through some objects it does need to charge up so you can easily become in a bad spot in a bad way. This is not to mention that some have ridiculous challenges that require you to collect all the gems which can easily be lost with damage and thus making the run of that stage an easy fail. Some of your contenders will have crazy advantages too including just being much faster and you gotta rely on their poor pathing to stand a chance. Since multiple endings have you go through some of the same stages, you’ll be replaying them a lot including if you need the true ending which requires, the later unlocked, collectibles.

    I originally became so frustrated that I was gonna get the first ending and call it, but I for whatever masochistic reason decided to press on and eventually got the true ending… though I dare not even try to get the completion as it will require multiple players.

    Recommend? Not in the slightest. It’s difficulty alone and wonky setups is agitating to say the least.

    Half-Life 2

    Beyond Divinity

    3/10
    28.1 hours
    no achievements

    Captured by a Demon Lord, you are bound to a Death Knight who you must work with to escape their clutches. This is to say you no longer control just the single character like in Divine Divinity, but both yourself and the Death Knight. This is a bit challenging at first, especially since you start out in a very long dungeon with no genuine shops or ways to farm. Instead you are pitted against unseemly traps and hordes of monsters. If you do somehow manage to get through enough you’ll unlock the Battlefield which will act as sort of a leveling and shop hub. These Battlefields reset every chapter and must find keys to unlock. The combat is a standard CRPG and you can invest skill points to add skills and stats to your class. However, not all skills are readily available and either must be found or bought. At the very least if you did invest in a skill that doesn’t turn out to be what you need or no longer need, you can reset the points… at a cost of gold depending on your level. Though you would have two inventories, the Death Knight requires very little equipment as their death armor is permanently bound.

    Story wise, the game is… okay. It tries to incorporate some of the humor from the first but often returns to the same jokes (if I have to hear another moment about the Death Knight and rats…). The twists and progressions also aren’t very interesting and trying to progress quests is a pain since there are no markers and identifying different NPCs can be difficult. I found the maps to often be way to big as you’ll navigate quite a bit and find very little other than enemies. Performance wise, the game can be a bit buggy. Loading screens have color issues, alt tabbing can cause the game to shrink and maybe even crash. Even with certain afflictions cast upon you, the game could crash. This happened to me when trying to level for the final battle so much that I had to ignore the remaining Battlefield dungeon areas. This sucked because the final battle is absolutely brutal.

    Recommend? It just feels kinda like a mess and though I’m not a huge CRPG player… this definitely is one of the less interesting ones.

    Half-Life 2

    Body Pay "OMG! The girl with the big titties is too hitting on me!"

    4/10
    7.5 hours
    92 of 92 achievements

    New characters, similar situation. You work a store that allows the use of a body pay app. Though this game tries to create a more cohesive overall story (rather than the individual scenarios of the first), it is definitely an after thought as characters have very little relevance considering the situations they find themselves in. The scenes themselves are a bit awkward too as a lot of the actions were either not my thing or roughly animated. Despite the streamlined progression, it felt like there were far less scenes at that.

    Puzzles are no longer the rhythm like game from last, but instead a match-2 where each girl will have a unique ability to help you win. Often stressful as you must careful remove the remaining tiles without putting yourself in a spot where you can no longer proceed. So, more difficult but far less enjoyable. In the main story the match-2 allows you to rotate and let the pieces fall into place better. These can very much feel impossible to predict as planning for multiple columns and rows can be a bit much. This is especially true for the puzzle mode which has you go through the same 20 puzzles with one of the 3 girls as a partner. These puzzles not only do not allow rotation, but get incredibly difficult for literally no reward despite the stage selection having color coded tiles that would make you think otherwise.

    Recommend? This lacks the endorphin pumping puzzle action of the first game while providing less enjoyable scenes and a pointless puzzle mode that only makes you suffer the feeling of defusing a bomb.

    Half-Life 2

    Tom Clancy's Splinter Cell: Pandora Tomorrow

    6/10
    8.1 hours
    no achievements

    Though in a lot of ways it’s just more of the first game (well that can be a problem in it’s own ways) it often fails to capture the same magic. No real improvements gameplay wise. Some nice variety in level aesthetics but some get to be really short and often don’t feel different in terms of approach. AI can get pretty weird and will go out of their ways to find a body that they should have no clue about. As for plot I wasn’t nearly as engaged or interested and a lot of dialogue isn’t nearly as entertaining. Sadly still no real controller support (though that appears to be with this series of ports). The second to last mission is far more interesting than the actual final.

    Recommend? It’s alright but easily the weakest. Especially at the time, games need to improve upon the last and this was more of the same.

    Half-Life 2

    Tom Clancy's Splinter Cell: Chaos Theory

    8/10
    9.7 hours
    no achievements

    So, this is the MGS3 (both in number and quality). Massive improvements to stealth, gameplay, and mechanics. A gripping story with a great blend of seriousness and humor. Fantastic level designs, interesting mission objectives, and it even has bonus objectives (though that only appears to affect ranking which offers little else than to stroke your ego). We also get loadout options (though it’s mostly assault vs stealth) to give a greater variety to playstyles. There are more than a few times I had to question how the game expected me to proceed with me and some wonky alarm triggers. You will also have to do a lot of patching to get the game to run well on modern setups and the NVG always bugs out until you alt tab a few times (at least until the next mission or opening the game again).

    Recommend? Very much so, I wouldn’t be surprised if it doesn’t get better than this for the Splinter Cell series.

    Half-Life 2
    Xbox 360

    Lollipop Chainsaw (2012)

    8/10
    0 hours
    39 of 50 achievements

    Revisit
    Happened upon this game so long ago by recommendation of a video rental place after it’s release. This would be my first Suda51/Grasshopper Manufacture game and it is simply to say… I loved it. It’s a lot of dumb fun with pop and zombie references galore. The main character is similar to that of Legally Blonde, seemingly ditzy and questionable focus but instead of progressing towards becoming a well-achieved Law School graduate, she instead is a kickass Zombie Hunter (among other things) and cheerleader.

    This game is chock full of charm that the remake misses out a bit on. It’s chock full of colorful and creative visuals, an absolutely loaded soundtrack, great character themes, and a pretty decent hack-slash combat game. The combat can be a bit clunky and trying to get multiple decapitations (incentivized by the fact that this is how you get the better currency) is often difficult due to a lack of health bars and the inability to space well. Bosses are generally well designed with interesting arenas and mechanics and generally work well with the overall theme. There’s quite a few unique mini-games, and though not always well implemented they can be a nice change of pace. Tip: Turn off the auto aim (it absolutely works against you). The game also features unlockable skills, costumes, a customizable playlist, and allows you to submit your scores for ranking.

    Recommend? Gonna be really hard to find and frankly I can’t speak for the remake (it ran poorly on my PC and GM is not known for good ports and is definitely missing a lot of the soundtrack and collabs). HOWEVER, this game is an actual gem and I’ll never let it escape my clutches again. Play it anyway you can.

    Half-Life 2
    PS5

    Silent Hill F

    7/10
    14 hours
    0 0 0 21

    Preface: I played this on hard combat and hard puzzle, so this may affect my review of the game and you may not have the same experience.

    Background and Visuals Many were quick to criticize this game due to it’s change of locale. A change very much welcomed considering how many times we have dredged over the same town and really this wouldn’t be the first game to go outside of the town of Silent Hill anyways. What matters to me is that it has the general atmosphere, feel, and story elements that any great Silent Hill has. For the most part, it does lean in that direction… but it does have issues. The general premise is that you are a high school student in the 1960s that is suddenly overrun by monsters. Between surviving and shifting between worlds, you’ll need to do your best to figure out exactly what is going on. The general atmosphere is great, It’s still very much a fog filled town colored washed in despair. Though there will be a bit of grey, a recurring red color will really help abstract from an otherwise washed out world. The otherworld is a bit darker but at least does feature prominent Japanese mythology and cultural foundations to give a lot of character to your exploration. Though I have yet to play with a headset, I do find the audio design doesn’t quite compete with that of the SH2 Remake or the older Silent Hills in general.

    Story: Story and combat is where the fundamentals begin to shake a bit. Admittedly the story is very much the abstract experience you can get from other SH games like SH2. You’ll often be wondering up till the very end (and even after) what is really going on and what do various things mean. The game does give you a lot of clues and you can get some sort of idea on the various themes and happenings. HOWEVER, the full story is hidden by multiple endings, which requires multiple playthroughs, and then you can get the true ending… similar to that of Nier (more like original/Replicant than Automata as the future playthroughs will have very little difference in the actual progression for most). This is a bit annoying as this effectively means you are a bit locked and will have to do a lot of replaying to get the full picture. For some games, this might not be so bad… but the combat in this game is a mixed bag.

    Combat: First and foremost, combat is entirely melee. Not a terrible thing, we’ve seen this in games like SH: Origins and quite a few more incentivize melee… but the system in place is very rough. First, enemies won’t stagger unless you counter specifically counterable moves (shown by a certain effect). In fact, this is a primary way to deal reliable damager without trading. The problem with this is that some enemies have only one, if two, counterable moves while the non counterables could be fast attacks you won’t have much time to react to if you are looking for that one counter. Second, is that MELEE WEAPONS DEGRADE and you can only carry 3 at a time. Oddly enough it never became a huge issue as I was always willing to trade out weapons when needed or had repair kits but it’s always a frustrating experience. Third, is that enemy grabs must only be dodged (despite most areas being fairly combined) but they can not be resisted or reduced in damage… and believe me… they do a lot of damage. Fourth, is that your attacks will sometimes home in while other times you’ll just be smacking the ground… even after well timed dodges or blocks. Fifth, a lot of enemies just suck to deal with and often feel like they lack the intended engagement. The final issue is the inventory. SH has never been known for a strict inventory system like Resident Evil. This however is EXTREMELY limited which sucks due to the different number of items you can pick up and health is an extremely necessary resource.

    Puzzles: Puzzles are fairly complex and often require some knowledge of Japanese mythology and old customs to excel (particularly with later difficulties). There is one particular puzzle in the field that I did not enjoy though this is more due to the punishment you get for failing rather than the puzzle itself… though the ability to misinterpret could have a bit of a marginal error.

    Recommend? It’s tough, I do enjoy the new scenery and think there’s a lot of potential here. We get a very Silent Hill like story, great characters, genuine themes, good bosses, and some enjoyable encounters. However, the enemy design feels bad, the combat is inconsistent, and the required multiple playthroughs (especially due to the game progression not changing in between) the game is a bit grating.

    I’m hoping my future playthroughs on easier difficulties (though I still have to do the hardest at some point) will make a much more enjoyable experience but combat wise I doubt it’ll change much.

Feb 10 2026

OC/DC

Given lacquered pages, but we long for freedom

8.6 hours
4405

I'm not too sure about the Plucky Squire. It clearly wants to be a smart, glossy rethink of the classic children's storybook tale (and in some ways it is), but it seems too afraid to let the player make any substantial change to its own rigid story, or even really trust them to explore (or play!) much on their own.

Now, if i view it through the lens that it's made for the younger crowd, and they need simpler toys to play with, i can forgive a little more, but that's a trickier argument to swallow when Wandersong exists, like right there - a game that actually looks at the hero's story from a different angle, both mechanically and narratively

So yeah, the presentation is gorgeous (that desk is a joy to look at, and the book illustrations are lovely), and mechanic ideas are great, but it really doesn't do enough that's inventive - or even expressive - with them


Feb 09 2026

ninglor03

Ninglors Log 427

02.02.26 – 09.02.26

February Progress:
0
PPU monthly:
undone
February Additions:
1

Games finished this week:

Won/Gifted Games:
YapYap
Bought Games:
Currently playing:
Clair Obscur: Expedition 33

So much from me :3
Have a lovely week!
Queen Ninglor

Feb 07 2026

JapaniKatti

23: January 2026

A R I S E N

10/24 (42%), 9.0 hours

ARISEN honestly felt like one of those games that could’ve been something really special. It’s a narrative-driven card game set in a dark fantasy world, where you use emotions as cards to shape the story, and that concept alone immediately hooked me. The writing was genuinely interesting, and the character designs were fantastic. The world had personality, atmosphere, and a tone that made me want to keep going just to see where it all would lead.

The card system was also surprisingly fun. Using emotions to shape your choices and reactions made it all feel more personal and thematic, and it fit the narrative focus really well. I spent several hours fully invested, engrossed into the story and getting attached to the characters and the world.

Unfortunately that’s where things fell apart. About 9 hours in, I ran into a bug that completely broke my save file and made it impossible to continue. And since the game is abandoned and no longer being worked on, there is no fix, no workaround, nothing. That was pretty heartbreaking, especially because I wanted to see where the story would have lead me.

Because of that, I can’t really recommend buying ARISEN outright. It’s not worth full price knowing it’ll never be finished and might break on you mid-playthrough. That said, if you’re aware of the risks and grab it on a deep sale, there is something here worth experiencing. Just be prepared for it to end abruptly and leave you wishing for what could’ve been.

D O G W A L K

no achievements, 0.3 hours

This was such a sweet little experience. In DOGWALK you play as a big fluffy dog being walked by a small kid through a snowy forest, and honestly, it feels very accurate to how that dynamic actually goes. The whole thing is super wholesome and cozy, with a hand-crafted winter environment that’s really pleasant to wander through.

It’s very short and simple, but the art style paired with the calm music makes it a genuinely relaxing play session. You’re not here for challenge or depth; just vibes, snow, and gentle exploration. The fact that it’s free and open source makes it even more amazing.

I’d absolutely love to see a full-length game built in this style, because the foundation here is really lovely. Definitely worth playing if you want something cozy and chill, and I can easily see kids enjoying this a lot too.

M E O W P A T H 2

2/23 (9%), 0.5 hours

💜 This game was gifted to Catizens Curations for review.

I wanted to like this one more than I did. The core idea is fun, but there’s no tutorial at all, so when new block types appear, you’re left guessing, and I got stuck pretty quickly because I just didn’t understand how certain mechanics worked.

It also feels like the game inflates its playtime by having a massive number of levels, which made it start to feel tedious. On top of that, the AI-generated cat backgrounds were a big turn-off for me, and I really wish there was an option to turn them off in favor of a simple background. Cute idea, but overall, the execution just didn’t work for me.

D O N ' T L E T M E F A D E

1/1 (100%), 0.1 hours

💗 This game was gifted to Indie Therapy for review.

This was a very short but surprisingly touching experience. I haven’t personally dealt with Alzheimer’s in real life, but the atmosphere, writing, and especially the music made the theme feel painfully real in a way I didn’t expect from such a tiny game. It has this quiet, heavy mood that sticks with you even after it ends.

It only took me about 6 minutes to play through, but those minutes were meaningful. The soundtrack in particular really elevated the experience and did a lot of emotional heavy lifting. For a free game made during a 48-hour game jam, it’s impressive how much feeling it manages to convey in such a short time. Definitely worth checking out if you’re in the mood for something reflective and emotional.

M O N S T R O U S L O V E

14/14 (100%), 1.1 hours

This is one of those adult games that’s more about vibes and romance than going all-in on shock value. The premise is simple: three short interactive stories about women exploring their sexuality with monsters, and while it’s definitely naughty, it leans way more toward soft, romantic fantasy than anything truly wild. Honestly, for a game about monster romance, it felt a bit too vanilla. Also, I couldn’t help but laugh at how immediately okay the characters are with getting intimate with random monsters they just met.

That said, the presentation is really nice. The artwork is solid, with well-detailed scenes and a lot of care put into both the monster designs and the characters themselves. The backgrounds are pretty, the music is easy to listen to, and everything fits together nicely. Gameplay-wise, though, it’s not very engaging as the arousal meter mechanic during the more risqué moments feels slow and repetitive.

Overall, it’s a charming little experience that’s easy to remember, even if it felt to me that it didn’t fully commit to its monster theme. Definitely not for everyone, but if you’re into adult, romantic monster stories and don’t mind light gameplay, it’s worth checking out.

E Y E S T H A T H Y P N O T I S E

22/22 (100%), 2.4 hours

💗 This game was gifted to Indie Therapy for review.

This is one of those cozy little puzzle games that’s clearly inspired by Cats Organized Neatly, but thankfully it doesn’t feel like a lazy copy. It has its own personality, mostly thanks to the adorable creatures and those big, goofy hypnotic eyes staring straight into your soul. The puzzles are simple and easy to grasp, making it perfect for when you just want to relax and not think too hard.

What really stood out to me was the attention to detail. The art is super charming, the sound design is soft and satisfying, and the overall vibe is calm and pleasant. It’s short, sweet, and doesn’t overstay its welcome. If you like tidy-grid puzzle games with cute visuals and a chill atmosphere, this one’s a nice little game for that.

R . E . P . O .

no achievements, 24.2 hours

This is the kind of game that starts with “okay, just one quick run” and somehow turns into hours of screaming, laughing, and blaming your friends for everything that goes wrong. The premise is simple: grab valuable stuff and get out. But the monsters make even the easiest task spiral into absolute chaos. One wrong move and suddenly all your friends are dead, you are panicking, and a baby is throwing your loot into a pit.

What really makes this game shine is how naturally funny it is. The physics, the timing, and all the little disasters don’t feel forced at all, it’s just pure comedy gold. You don’t even need to be good at the game to have fun; honestly, being bad makes it better. Every failed run turns into a story you’ll be laughing about later. The proximity chat adds so much to the experience too. Some of the funniest moments I’ve had in co-op games came from yelling half-coherent words to my friends while running for my life.

It’s not overly scary, but it definitely has its moments where you jump, panic, and immediately regret your life choices. This is an absolute must-have for any friend group. You’ll spend half the time screaming and the other half tripping over furniture, flinging priceless items, and accusing your friends of sabotage. Pure chaos, pure fun.

D O W N I N B E R M U D A

25/25 (100%), 3.1 hours

I played the game for Play or Pay 1st Cycle of 2026 and it was picked for me by Aquatorrent. The game was gifted to me by Vot4ol from PoP Secret Santa.

This was a really chill and quirky little adventure that I ended up enjoying more than I expected. You play as a pilot stuck in a weird time bubble in the Bermuda Triangle, hopping between colorful islands, solving puzzles, and poking at everything until it makes sense. It’s on the shorter side, but that honestly works in its favor, it never overstays its welcome.

The puzzles are interesting without being frustrating, and the mix of light hidden-object elements with classic puzzle solving felt pretty cozy. There were a few moments where I wandered around thinking “okay… now what?” but every time it turned out I’d just missed something obvious. Collectibles can be a bit brutal without hints (absolute needle-in-a-haystack energy), but there are solid guides if you care about 100%.

Overall, it’s a great pick for casual players who want something relaxing, colorful, and not too demanding. Nothing mind-blowing, but definitely a fun and pleasant little experience.

T W O W O R L D S

no achievements, 34.9 hours

Two Worlds is one of those old RPGs that sounds way more exciting than it actually is. The open world is huge and you can go anywhere right from the start, but a lot of that space feels empty and pointless, with many areas having nothing worth doing. After a while, exploring just stopped being interesting.

The visuals are mixed too. The water looks surprisingly nice for its age, but most environments are bland and overly similar, and cities very horizontal and are packed with NPCs that all look and sound the same. Most of them are completely useless, and having so many in one place caused noticeable stuttering for me.

Gameplay didn’t really save it either. The inventory limit is frustrating, combat feels clunky, and while unlimited merchant gold is convenient and combining armor together for better was interesting, it wasn't enough to make the game fun. Overall, it just wasn’t that enjoyable for me, and it definitely shows its age in ways that make it hard to recommend.

T H E P L U C K Y S Q U I R E

13/24 (54%), 8.8 hours

I played the game for Play or Pay 1st Cycle of 2026 and it was picked for me by Aquatorrent.

The Plucky Squire is just pure charm from start to finish. Jumping between the 2D storybook world and the 3D space outside the pages feels incredibly creative, and honestly it’s the closest I’ve seen a game come to that A Link Between Worlds kind of magic. Everything about it feels breezy, artsy, and lovingly crafted.

I played on story mode and it was perfect for me. Mostly relaxed, with just enough challenge to stay engaging. I did try a higher difficulty at first, but after getting stuck on the first boss I decided to drop the completionist mindset and just enjoy the ride, which was absolutely the right call. I also ran into zero bugs, which made the whole experience feel smooth and polished.

It’s a feel-good, whimsical adventure that clearly knows what it wants to be: a kids’ game for adults and an adults’ game for kids. If you want something creative, cozy, and genuinely delightful, this one’s an easy recommendation.

H E R T E A R S W E R E M Y L I G H T

7/7 (100%), 0.6 hours

This game was gifted to me by Lironezzz from PoP Secret Santa.

Her Tears Were My Light was a really lovely little experience. I’d already played Bad End Theater from NomnomNami and loved it, so I went in with pretty high expectations. Thankfully, it didn’t disappoint me. Their art style is just as charming here, and it immediately pulled me in.

It’s a short and sweet yuri visual novel with genuinely good writing. You can get through everything in under an hour, but the characters still manage to feel surprisingly deep for such a short game. The romance is soft, cute, and heartfelt, and the music and visuals fit the mood perfectly. I also really liked how saving the game is woven into the story itself. It’s not a brand-new idea, but it’s handled in a way that feels thoughtful and meaningful here.

If you’re even a little curious when you see this game on the store, I’d say it’s absolutely worth checking out, you’ll probably enjoy it more than you expect.

January 2026 -  17 New games, 11 Completed

Feb 06 2026

Jekofob

As promised, both you great people and myself, I am back with an update, so I can hopefully soon get back to normal posting in here :)

Games added in August 2025

Games added: 16 (15 lessthan last month)
Games won: 0 (1 less as the month before)

Yeah not my best month, in any way… so did not really play much… yet…

I hope to play more TBS soon… also very excited about Is this seat taken… any other recommendations would be appriciated :)

samwise84

Update 153: January 2026

How has the first month of the year already gone? It was long and short at the same time. Spent most of it in a rehab clinic after my recent hospital stay. But hey good news. I am finally allowed to return to work. Yay.

Half-Life 2

Forest Home

7.5/10
16.6 hours
25 of 29 achievements

Forest Home is a charming puzzle game with a cozy, inviting aesthetic and surprisingly deep mechanics. Its cute art and tranquil forest setting make each level feel like a stroll through a whimsical woodland, but don’t let that fool you—some puzzles are sneakily tough, especially if you’re aiming for 100 % completion. The challenge ramps up in thoughtful, satisfying ways that reward patience and clever thinking more than reflexes. It’s a game that’s easy to enjoy in short bursts, yet rich enough to pull you back in when you’re chasing that next perfect solution. A delightful mix of zen and grit.

Half-Life 2

A Normal Lost Phone

7/10
1.9 hours
13 of 13 achievements

A Normal Lost Phone is a beautifully sincere narrative experience that turns phone exploration into a deeply human journey. By reading messages, photos, and apps from a lost device, you slowly uncover the life of its owner and the challenges they face. What starts as curiosity becomes genuine empathy, particularly as the story touches on the real struggles of LGBTQ+ youth. The game handles identity, isolation, and self-discovery with sensitivity and nuance rarely seen in interactive media. It’s not about puzzles or combat, but about connection

Half-Life 2

inbento

7/10
3.9 hours
15 of 15 achievements

inbento is an adorably charming puzzle game that blends delightful visuals with surprisingly thoughtful challenges. Its lunchtime-themed levels are cute and whimsical, pulling you in with bright colors and playful character design. But don’t let the adorable bento boxes fool you — while many puzzles start out easy and satisfying, later stages introduce genuinely tough brain-teasers that demand patience, careful planning, and occasional head-scratching. The difficulty curve isn’t uniform — some levels are breezy, others are fiendishly clever — which keeps the experience fresh and engaging. inbento is a lovely mix of cozy aesthetics and satisfying puzzle complexity.

Half-Life 2

Snufkin: Melody of Moominvalley

7/10
5.2 hours
16 of 21 achievements

Snufkin: Melody of Moominvalley is a gentle, nostalgic adventure that captures the spirit of the Moomin universe with warmth and whimsy. Guided by a mellow, melodic soundtrack, players explore lush landscapes, solve light puzzles, and interact with familiar faces, all grounded in a calming, storybook atmosphere. The game’s charm comes from its relaxed pace and heartfelt moments, making it feel like a cozy stroll through a beloved childhood memory. It isn’t about high-stakes action, but about savoring the journey, the music, and the soft, reflective world it invites you into.

Half-Life 2

Another Lost Phone: Laura's Story

6.5/10
2.0 hours
10 of 10 achievements

Another Lost Phone: Laura’s Story builds on the familiar phone-based narrative of its predecessor while telling a story that feels both different and deeply personal. Exploring Laura’s messages, photos, and apps slowly reveals a life shaped by control, fear, and self-doubt. Trigger warning: the game deals with themes of emotional and abusive relationships. While the structure mirrors A Normal Lost Phone, the focus here is heavier and more uncomfortable in an intentional way. It handles its subject matter with care, never sensationalizing it, and encourages empathy and reflection. It’s a quiet, unsettling narrative experience that stays with you long after you put the phone down.

Half-Life 2

The Cub

6/10
4.3 hours
12 of 19 achievements

The Cub is a beautifully crafted platformer that even someone who usually struggles with the genre can enjoy. The world is atmospheric and melancholic, yet undeniably cute, with hand-drawn visuals and a strong sense of storytelling through its environments. While there are moments where the platforming gets tricky (and yes, I absolutely messed up more than once), the game’s charm makes those frustrating bits easier to forgive. It never feels punishing, just gently challenging. Combined with its soothing soundtrack and emotional undertones, The Cub becomes a platformer you don’t have to be good at to appreciate — you just have to be willing to keep going.

Half-Life 2

SimCity 4 Deluxe

6/10
14.3 hours
no achievements

SimCity 4 is a deeply nostalgic city builder that still shines when it comes to depth and freedom. Designing cities from the ground up, managing traffic, zoning, and budgets can be incredibly satisfying, especially if you grew up with the game. However, from a modern standpoint, the lack of structured missions or clear goals can make the experience feel a bit dull or aimless at times. It’s very much a sandbox, and while that’s a strength, it also means motivation has to come entirely from the player. Still, for fans of classic city builders and slow, thoughtful planning, SimCity 4 remains a comforting and rewarding trip down memory lane.

Half-Life 2

Letters - a written adventure

8/10
5.3 hours
24 of 24 achievements

Letters – a written adventure is a really cute and heartfelt story game that stands out thanks to its unique word-picking mechanic. Choosing words to shape sentences and thoughts makes the gameplay feel fresh and personal, almost like you’re co-writing the story as it unfolds. The puzzles are gentle and accessible, never overly hard, which keeps the focus on the narrative and emotional beats rather than frustration. The art style and presentation add to the cozy atmosphere, making it easy to get absorbed in the characters’ lives. It’s a short but charming experience, perfect if you’re in the mood for something calm, creative, and quietly touching.

Also finished a bunch of DLC's:
  • WooLoop - Animals Pack

  • Coloring Pixels - Advent 7 Pack

  • American Truck Simulator - Arkansas

    12.9 hours playtime

    4 of 4 achievements

  • Jigsaw Puzzle Pack - Pixel Puzzles Ultimate: Variety Pack 8XS



Overall Backlog Progress: +0,05% change to last times unfinished/never played games (58,14% unfinished games)

21.66% (403/1861)
18.81% (350/1861)
3.28% (61/1861)
54.86% (1021/1861)
1.40% (26/1861)




Overall SG Wins Progress:+0,05% change to last times unfinished/never played games (46,47% unfinished games)

28.55% (239/837)
24.61% (206/837)
1.79% (15/837)
44.68% (374/837)
0.36% (3/837)
Here are the games I'm currently working on. Reviews will follow once I'm done with the games:
I've won 11 games and got gifted one (thanks Salla) and added 3 of my own and bought two more. I've beaten 8 games this month, so +9 for the month of January. Yearly count is at + 8. I did beat SimCity 4, so my count on beaten old games is at +1 for the year. so 1/12 done so far.


SG wins: Added myself: Gifts:
Games I want to play within the next few weeks:

PoP: thanks to itsly & TempeteJoachim for challenging me