Activities
Today
#409
#19 of 2026
June 20, 2026
Jun 18 2026
It would appear I live. Real life getting in the way had me in a bad gaming slump for months now, and surprise surprise it was the Steam Next Fest that nudged me out for a bit. Had to revive the ye old Covid-era format to share opinions on some of the demos… yes, even for those that aren’t strictly part of the event.
Hopefully I’ll be back soon with a proper review or two. Until then check out some demos and have fun.
While technically a prologue, 1666: Amsterdam is an intriguing prospect from a former Assassin’s Creed lead. Mysterious witch figure Noa wielding a foreboding power, present-day girl uncovering the letter’s secrets, and both of them tied to a time traveling man-turned-cat. Both the 17th century and modern day certainly present potential, and going by in-game trailer there is legitimate combat and more than talking/rudimentary item fetching. Beyond Noa and Clio, you also play as the aforementioned cat with his own gameplay loop of jumping around chasing blue phantasms. This is a game to keep an eye on if only to see what it can deliver on since it wants to wear so many hats. I do wonder how the action/adventure ratio will pan out, all things considered. It may be that this prologue offering is completely misleading or there’s a full demo eventually in store?
PS2 legend revived, Onimusha: Way of the Sword is not exactly a remake so much as a reboot. This demo has us stepping into the sandals of a new cocky protagonist, Miyamoto Musashi the oar striker himself, as story seems to pick up right after dealing with some earlier Genma threat. Gauntlet Lady speaking from his soul-sucking magical gauntlet isn’t much use so we’ll wade through more enemies. Focus is still, naturally on combat which appears to be sticking to light and heavy attacks. Interesting detail is ability to choose from offensive and defensive control schemes. Beyond that this new Onimusha appears to be just a solid action game, albeit one that doesn’t really surprise in any way. Sometimes throwing a budget really does the trick and I couldn’t complain about performance based on the demo itself so good job there.
Valor Mortis was certainly a welcome surprise. Unholy marriage of Bioshock and Souls formulae respectively, first-person supernatural combat with some of the martial deadliness as well as bonfires as means of checking your progress, dressed in the finest garments Napoleonic era can offer. Well, plus all the risen enemies our boy William has to contend with as Napoleon and co. speak inside his head because, well, reasons? Demo offers two chapters with the second one set at a later point when you’re more beefed up. I am not ashamed to say I even died couple of times as I fancied myself a duelist with the rapier when in reality I used block as a crutch. What also comes in the package were THREE shader compilations to wait out. Really? This is one of those cases where I hope we eventually move out of the devastated countryside for more level variety.
What may have clouded my initial impression of Burn-9 was the fact I downloaded the demo expecting it to be something different. What I got wasn’t an overhead SWAT simulator, but rather Metal Gear Solid where you’re not Solid Snake doing all that espionage jazz. Instead, you jack into the radio frequency of his handler. In this case your operative is Dodo, sole survivor from the two helicopters that get taken down en-route to a military base in Alaska during a secret operation. What ensues is pinging hotspots on 2D maps and directing her in undertaking a course of action via dialog picks. Entire affair is carried more by your back-and-forth communication as well as higher ups convening. Comparison to MGS might be more apt than originally intended since Dodo even gets cornered on a descending inclined elevator as her active camouflage fails. Military DOS startup and CRT presentation are a neat touch.
Been a while since I played such a chunky demo, and The Adventures of Elliot: The Millennium Tales certainly packed plenty in those four to five hours. Drawing plainly from 2D Zelda entries, we’re looking at an epoch-jumping affair when a good king’s ambiguously evil minister activates a mechanism in long forgotten ruins, hoping he gets to alter the world to one where humans are no longer endangered by beasts or being forced to hide behind a magical wall. This also kickstarts the adventures of immensely likable Elliot, or Gary Stu depending on how you look at him, with princess Heuria in tow as they find themselves… in the past? Straightforward action combat with additional weapons to acquire won’t break any new grounds for originality, though. HD-2D visuals are trademark of Team Asano by this point so if you’re even remotely interested give the demo a spin.
Calame certainly starts off strong as we’re basically at the final confrontation – Darran the Indestructible faces against the King of Light, final showdown that will determine the fate of the rebel faction. Except he loses as King’s magic of Calame is simply too powerful. Fast forward to a prison cell and Maura, one of Darran’s lieutenants, is narrating to a storyteller how she got to know the man. A somewhat cumbersome and safe tactical RPG, perhaps because it seems tailored toward gamepads as primary input method, I still rather enjoyed the demo at face value. Stylized and bright aesthetic is at odds with what appears to be a story of tyranny and dark backstories aplenty. I did appreciate the often overlooked interactivity on pretty constrained battlefields. Destroying a sack of flour can blind enemies, for example. This may be one of those carried by the story... at least based on the demo.
I must admit to some confusion considering how badly Echoes of Aincrad seems intent on hiding its SAO origins, but what actually let me down was just how mediocre this was. From the tutorial dungeon which is about five times longer than it should be and filled with incessant NPC yapping to systems that cannot commit to what the overall package should be. There’s your Souls combat and bonfire-equivalent, but without the deadly edge making you weigh risk vs reward they’re both merely token additions. Presentation also nagged me at first and it only becomes more evident once you take to greener pastures as the game opens up. There are styles clashing between anime characters and almost realistic locales. This may be one of those cases where a setting you like with strong character creation, absent in the demo, is all it takes for enjoyment.
It remains to be seen how much of the main feature of Diorama Break aka breaking the fourth wall and engaging the player as Patron for this JRPG hero out to save the world, will be realized in the game proper. A somewhat flippant protagonist who’s not exactly sure how his quest should be handled has its charm as well, especially with how everyone in the beginner villages reacts to the practice. I would, however, put combat as one of key draws. Turn-based with grid movement and accounting a sliding timeline lead to getting my ass whooped by the first boss. Turns out having enemies who can react and adjust their already wide AoE attack is a spot of trouble. It’s an engaging process you can’t solve by tanking damage, and could potentially be a breaking point for some if there’s too much combat. Setup itself absolutely seems more suited towards boss battles.
Oddly enough, I think Vampire: The Masquerade – Oaths & Ashes might be the case of a demo not necessarily showing off interesting parts of the game peeked at in other promo material. What you get is a VN where even feeding, key aspect of vampirism, doesn’t really factor into it mechanically since the entire “kidnap a guy from the theater while competing with your rival” ends up being on-rails. What I did like was the overall tone of the demo, though. You don’t play as any fledgling vampire with training wheels to slowly ease you into things. In fact, you’re in the running to become Archon in Camarilla, quite an undertaking in Paris when your superior is THE Lucinde. I wouldn’t say writing goes specifically out of its way to be dark, not any more than the license itself in general, but shows off how callously someone with about two centuries of unlife starts thinking and acting.
Trying the demo without any expectations, I found myself tremendously enjoying Entropy. Was it those nostalgic early 3D graphics or just playing an intriguing JRPG taking place in an alien world? Only later did I realize it comes from developers of Dread Delusion which turned out to be another demo I tried out quite some time ago and ended up enjoying. Make no mistake, Entropy is a very different affair in terms of gameplay with traditional turn-based combat where your dudes sit in front and back rows ready to dish out pain. It’s astounding what a turn demo takes after you add some characters to your party and cover damage-dealing bases, but it results in loss of tension that’s present in the opening. You’re dealing with RNG for rolls and it’s nothing putting some points in ranged or magic won’t fix. Setting is shaping up to be the main star of the show, though. This one is going on a list.
Completed Cyberpunk 2077
Amazing story with incredibly fun and varied RPG mechanics. Night city is without doubt the best and most immersive open world environment.
Jun 17 2026
#408
#18 of 2026
June 17, 2026
Jun 16 2026
Completed
ʕ•́ᴥ•̀ʔっ I love this game to (bullet-)heaven and back!
Since a new DLC came out that brought in new achievements, I lost my 100% on it. As this is one of my most played games, and for sure my most played on my Steamdeck, it was a nobrainer to get the DLC and start playing it again.
If you do like bullet-hell/-heaven games: feel free to check it out! Bonus if you like the nordic theme.
Jun 14 2026
So I’ve indulged horribly and ended up with a load of new games. That said, I have completed a few games that I’ve had in the backlog for years, so it’s not all a loss.
Clash: Robot Detective - Short visual novel that I just breezed through because it had a robot in it. Off to a bad start, because this was a new game.
Proximate - Fantastic short horror with an imaginative interface.
Error: Human Not Found - concept I like, but no strong feelings.
Bunker Punks- have had this for ages without completing it, but decided to plough through. Really enjoyed it.
Borderlands 4 - No waiting on this one as I hate spoilers. Technically still playing DLC, but completed the main game.
The Beekeeper’s Picnic - I backed this when it was in production, and yet it took me ages to get round to actually installing and playing it. What a beautiful game.
Wild Bastards - Enjoyable robot gun battles.
Planetarian - I cried. Shut up.
No Case Should Remain Unsolved - excellent short game. No regrets in making my backlog temporarily longer with this.
Do Not Feed The Monkeys - Preferred the sequel, but still one less key hanging around.
Paradise Killer- I had this key for a while, and finally got round to it. What a quirky and brilliant game.
Periphery Synthetic - Interesting little exploration game that can be played in audio or visually.
The Case of The Golden Idol - Enjoyed this, but left me wanting more. I’ve been restrained and not bought the sequel.
Distant Space - I think this was a freebie. Promised myself I would not let it linger on the backlog, and finished it speedily.
Town of Light - I’ve had this one for a long, long time, and honestly should have played it sooner. Sad but interesting.
Without a Dawn - another new but very short game from a creator I like.
Epigraph - yes, another new one. Finished this mostly on the bus with a notebook.
The Long Dark- the only thing stopping me from finishing this was that it was still in production. No longer. Last episode wasn’t perfect, but I can’t complain at the fun I’ve had from this game over the many years of production.
Death Stranding 2: On The Beach - look, I was not going to wait on this one, backlog or no. Backlog battle is on hold while I obsess over this.
Growing My Grandpa - short, weird, loved it.
The Children Of Clay - a 20 min game a friend recommended. Good!
TR-49 - I can’t turn down Inkle bargains. Short and excellent.
I’ve recently added a few keys that I’ve had sitting around un-used, pretending they weren’t in my backlog because I hadn’t technically redeemed them yet :P No excuse not to play now.
Jun 13 2026
May 2026 Update
Next update (works only on profile page)
- puzzles are interesting and not repetitive
The bad 👎
- a bit short
- ending is predictable
Conclusion:
I expected more of this game. Something like Papers Please. But there are no real moral dilemmas here. Story is linear and predictable. Puzzles are interesting, but game in general is quite short, developers introduce ideas that are used once and not returned to.
Details
☐ Bare-bone ☑ Average ☐ Good |
We are the operator in secret agency. Our job is to be a creep with access to vast trove of government data to track bad guys. But obviously, when did police state stopped at hunting criminals... There is conspiracy brewing under the hood. Ending is easy to guess from 3/4 into the game. Voice acting is average, which doesn't help to flesh out other characters. |
☐ Boring ☐ Average ☑ Good |
We receive case to solve and need to navigate various tools at our disposal. People and vehicle database, chemical analyser, video processing software, photo analysis tool. We find out information for the agents in the field, they go on to continue their investigation, and we wait for another assignment. Between working days we see blurry 1st person perspective of us going home, watching TV or drinking beer. |
☑ None ☐ Skins ☐ "Time-savers" ☐ Direct purchase ☐ Custom currency (gems etc.) |
☑ None ☐ Story progression ☐ Few collectibles / easy to get ☐ Grindy collectibles / hard to get ☐ Require multiple playthroughs |
☐ No saves ☐ No saves, progress carries over ☐ One checkpoint, too rare ☑ One checkpoint, frequent ☐ Manual saves |
☑ Can run on potato ☐ Medium requirements ☐ High requirements ☐ Too low for what is visible on screen ☐ Optimization disaster |
☐ May look good 10 years ago, but not now ☐ Blurry textures / geometry problems ☑ Average ☐ Good ☐ Beautiful |
☑ Nothing to remember ☐ Good voice acting ☐ Good weapons & effects ☐ Good OST ☐ Music flows well with the action |
☑ Resolution, volume only ☐ Basic graphic settings ☐ Advanced graphic settings ☐ Adjustable HUD ☐ Accessibility options |
☑ No map ☐ Basic ☐ Detailed ☐ Minimap ☐ Fast travel |
June Assassination #2 (SG Win)
Please consider liking my review on Steam - it means a lot to me!
Bookwalker is one of those games that break my heart to give a thumbs down. It is not a trash game and it's not broken, but it's also so uninteresting and bland that I cannot in good conscience give it a good rating.
Long story short, Bookwalker is a point-and-click game disguised of what else you want, with a veneer of choices matter but that actually doesn't, and with a minimal but intrusive addition of J-RPG style combat. Between chapters you'll have to navigate some boring and uninteresting walking sim segment to advance the meta story. The main gameplay loop is: waste some time doing the same repetitive task six times, then jump onto a book where you'll be pixel hunting and exhausting all the dialogue trees and chasing resources to create tools required for progression, rinse and repeat. Two or three times per chapter the game will throw you some J-RPG battles where you slowly improve your skills between chapters and which require little to no thinking. No single system in the game is awful, but also none of them gels together into something great.
The standout element of the game is the graphics, which are really good. High-quality textures in the first person segments, and really nice overall design in the isometric mode. The problem is that whenever you have particle effects on the screen, your FPS drops from 140-150 to 15-20, and some areas rely heavily on those, compromising framerate. Also there's an overuse of screen blur on the first-person segments, which is just annoying. While I generally love the artstyle, a lot of characters lack portraits and there are little to no animation on the first-person segments, which just looks jarring and reeks of lack of polish.
There's no voice acting, just mumbles, which is acceptable but not incredible. There's forgettable music - the best track is the combat track, but it's a bit repetitive. The sound effects on the first-person segments such as microwave sounds, steps running away, phone ringing and background noise are high-quality but feel a bit tacked on.
And then, the story. It has good stuff there, but it's lost in its own ambition. The idea that writers can commit book crimes, lose their licenses to write, inhabit books, interact with characters - that is mostly good stuff. The rules are never clear but I'm in for the ride. The main issues I see are with the individual books and the choices system. Each individual book is interesting, but too shallow and short to truly shine and flesh out, and you're over before you get attached to them, just to be thrown into the next one. All the while, there isn't much happening in the first-person segments, so it feels the best parts of the game are over before they matter, and you're stuck with the least fun bits of it progressing at a glacial pace. Then, there are the choices, and here the game is infuriating -- it gives you the illusion of choice, but doesn't respect or persist your choices, always either forcing you to pick what it wants, or just commenting on your (usually binary) choices on a very heavy-handed manner, that diminished the impact of them. For a game about books and writing, its writing is quite poor. Ain't that ironic?
In short, I came here after playing Disco Elysium hearing I might like this one, but this game is so confused, rushed, unpolished and poorly-written that it can't be recommended. Is it broken or trash? No. But it still hardly deserves your time.
Jun 11 2026
★27: May 2026
Jun 10 2026
IN MAY I BEAT
ITS FUN. AND THEYRE STILL ACTIVELY UPDATING/REBALANCING WHICH IS COOL. I WISH THERE WERE MORE FIGHTS THO (WHICH, ADMITTEDLY, IS A CRITICISM I HAVE FOR ALL(?) ROUGE LIKE DECK BUILDERS WITHOUT AN ENDLESS MODE). ALL THAT5 SAID, I STILL GIVE IT AN A-, U SHOULD TRY IT.
^-TP WIN
THIS… COULDVE BEEN A LOT BETTER. ITS GOT SOME NEAT MECHANICS, SOME INTERESTING PUZZLES, AND THE LOCATION IS A LOT MORE INTERESTING THAN IT HAS ANY RIGHT BEING. BUUUUT, I BEAT IT IN 4.5 HOURS, AND YOU DONT HAVE A LOT OF TIME TO PLAY WITH THE INTERACTIONS OF THOSE MECHANICS/PUZZLES IN 4.5 HOURS. IF THIS WERE ONLY THE ROUGH DRAFT ID BE VERY EXCITED TO SEE HOW IT WAS WHEN IT WAS FINISHED. AS IT IS NOW, C+/B-. ITS WORTH A PLAY, AND IM GONNA COMPLETIONIST IT, BUT IM NOT SURE ID PAY 10 BUX FOR IT
^-PoP TP WIN
AND I COMPLETED STS2
IM FALLING FURTHER BEHIND, BUT I PLAYED NEAT GAMES I MIGHTVE NEVER PLAYED, SO I CALL IT A WIN
WHAT6S THE BLAEO HERO GENERATOR FOR?








