Activities
Today
Update 157: May 2026
The “I swear it was just April, wth is wrong with time” edition.
Thereafter has a genuinely wonderful premise, drawing charming inspiration from games like Stray as you guide lost souls into the afterlife as a stray cat. It is certainly okay for a free game, but the execution doesn't quite live up to that beautiful concept. The presentation feels less than perfect, and there could be massive quality-of-life improvements done to the overall experience. Compounding this, the controls can feel incredibly iffy and unresponsive during platforming sections, while the narrative is frequently unclear and muddled. It’s an endearing indie effort, but one wrapped in a frustratingly unpolished package.
Teacup is an absolutely delightful cozy adventure that instantly captures the whimsical, lighthearted charm of the Frog Detective series. You play as a shy little frog on a quest to gather ingredients for a tea party, making it a perfect match for anyone who loves a good brew. The world is incredibly cute, filled with vibrant, storybook-style art and endearing animal neighbors to help along the way. While the gameplay is quite simple—mostly consisting of brief mini-games and fetch quests—its wholesome atmosphere makes it a wonderful, relaxing palate cleanser. It’s a beautifully steeped, heartwarming experience from start to finish.
A Tiny Sticker Tale is a wonderfully cute and creative cozy game where the environment itself is your inventory. Using a magical sticker book, you pick up objects from the world and place them elsewhere to solve environmental puzzles. While the vibrant aesthetic and charming animal characters make it an instantly heartwarming experience, the actual progression can feel a bit frustrating. The game is sometimes quite confusing regarding what to do next, lacking clear direction or hints when you get stuck on where a specific sticker belongs. It’s still an adorable, bite-sized adventure, just one that requires a little extra patience.
Quell Memento serves as a wonderful final entry to the Quell trilogy, delivering the same calming aesthetic and satisfying mechanics fans love. Navigating the sliding puzzle mechanics is incredibly fun, offering a beautifully zen experience on the surface. However, that tranquility quickly gives way to intense frustration in the late-game stages. Trying to achieve the "perfect" result by finishing in the absolute minimum number of moves gets extremely hard toward the end. The puzzle logic becomes so punishingly complex that I’m not going to lie—I was incredibly glad to have guides handy to get through them.
Farm Together 2 is a fantastic sequel that captures everything there is to love about the cozy farming genre, building beautifully on the addictive loop of its predecessor. The vibrant visuals, Expanded terraforming, and deeply relaxing atmosphere make it incredibly easy to lose hours just managing your plots. However, the late-game pacing hits a bit of a snag if you are a completionist. Grinding out the final few achievements feels unnecessarily annoying, especially when the game forces you to level up repeatedly just to cross the finish line. It clashes slightly with the game's otherwise laid-back, cozy nature, but it remains a stellar, charming simulator.
Overall Backlog Progress: +0,06% change to last times unfinished/never played games (58,32% unfinished games)
Overall SG Wins Progress:+0,32% change to last times unfinished/never played games (48,01% unfinished games)
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WooLoop
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Lucky and a life worth living
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Dreamstones
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American Truck Simulator
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Dragon's Dogma: Dark Arisen
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Pixel Puzzles Ultimate Jigsaw Puzzles
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Coloring Pixels
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PlateUp!
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The Dark Pictures Anthology: Man of Medan
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Pixel Puzzles Traditional Jigsaw Puzzles
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Bully: Scholarship Edition
1.6 hours playtime
no achievements
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Evoland Legendary Edition
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Asterix & Obelix XXL
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KeyWe
SG wins: Added myself (free games and old keys): Gifts:
PoP: thanks to Realschrambo & slenderpoop for challenging me
Yesterday
June 2026
Road to 100%
DDV is sitting in my steamlib with one missing achievement for way to long. I need to fix this, yet I'm quiet sure it will take a bit of July as well. With chillquarium I'm quiet happy so far. But I hope i can get most achievements done within June.
Disney Dreamlight Valley
197.2 hours, 14 of 15 achievements
Chillquarium
254.5 hours, 12 of 21 achievements
To be Played
Core Keeper and Bloodlines 2 are way to long waiting for me to finish. The Lonesome Guild is my current Steamdeck Game, that I would like to finish on days where PC Gaming is not up for debate.
Core Keeper
24.4 hours, 8 of 55 achievements
Witchy Business
0.7 hours, 0 of 50 achievements
The Lonesome Guild
1.0 hours, 5 of 34 achievements
No longer 100%
What can i say besides 'An add-on/update ruined my 100%.'
Diablo® IV
454.4 hours, 36 of 45 achievements
Mini Motorways
97.9 hours, 157 of 160 achievements
Nordic Ashes
125.1 hours, 232 of 268 achievements
Progress Bar
Jun 03 2026
Log #26
2026 May update
Fall of Porcupine
10.2 hours of playtime, 14 of 19 achievements
Personal rating: 3.5/10, Date of finish: May/31
Click for review
So this game started off pretty nicely. The art style is charming, the dialogue is pretty ok, and we're a doctor that somehow got a concussion trying to help a patient, and there's some mysteries surrounding the abandoned top floor, ohhhh fancy. But then it kinda just didn't do anything with that for the majority of the game, and it turned into a slice of life game where you talk to the people in the town, go to your shift to take care of patients and all that, it's all pretty nice, albeit I'll admit a bit boring for me.
I'm not one that usually like slice of life stories, and tbh slice of life story needs strong writing and especially strong characters to make it work imo, and for this game...it's decent, but not fantastic. The characters I like the most are definitely the patients. You're kinda naturally incentivized to listen to what they're saying, and hearing about their life or just a little bit about what happened that lead them in the hospital is very interesting. But there's a large chunk of time that you're spending outside of that and talking with either the towns people or your colleagues Mia/Karl. And the main 3 characters are not really that interesting. Our MC Finley kinda just gets pushed by events, and although him talking to inanimate objects and acting out their dialogue is charming at first, it becomes a chore that I habitually check just in case there's interesting dialogue in there, which there rarely are. Mia is...just a generic straight A student that's nothing special. Karl is more interesting, but I didn't spend as much time with him because I chose Mia's choices for all of them, thinking I'll do Karl's in the next playthrough(spoiler alert, I'm not gonna). And he also isn't the type of characters I personally like. Too impulsive and sometimes stupid, kinda gives off the same vibe as Chloe from Life is Strange which I also disliked.
Now I'll admit, the game did get me emotional because of one of the patients and I cried a little, I'll give the game that. But what transpired after that emotional event was a total trainwreck. I hated, not just dislike, hated the ending. Spoiler ahead btw: Giuliano was a real dick for kicking Finley out of the pub for Irma's funeral when folks started saying stupid shit, considering everything Finley did for Irma. Irma would freaking whoop his ass if she was alive and saw that. The protest and what followed is whatever I don't really care, but the fact that when the hospital got overcrowded and Karl came in and was like "Oh you know the abandoned 5th floor where there's definitely no electrical hazard or tripping hazard with leaky pipes, that floor? We should reopen it so we can take in more patients. Nothing will go wrong hurr durr let's just risk all the patients' and staff's health for reopening a floor that hasn't been used in a few years". I begrudgingly went along murmuring to myself "I do not approve of this", and then when the electricity went out cuz of the strain on the grid opening that floor did, I rolled my eyes, and then when the fucking fire started I rolled my eyes even harder. Who would've thought? Yada yada evacuation ensue, and when the fucking chief doctor guy that got blackmailed and had to allow insurance fraud to happen said "I'll stay behind and check, go on" to Finley I rolled my eyes hard enough it probably did a 360 and came back. I called out "he will die in the fire and then everything will be alright like nothing happened", and what do you know in the ending scene we see his memorial. That's the most cowardice thing to do, to die in that fire and not face the consequences of his action. Idk if I'm just weird, but dying is not as horrible to deal with, sometimes living on is the hardest thing, because you can just..."let go" if you want to die, but living on is an active choice.
The game is also quite riddled with bugs, like one of the minigame requires you to hold down 3 keys but it could bug out and only allow you to hold down 2 which results in a failure, or in the festival I had Pina actually bug out and disappear on me, making me unable to continue a section so I had to restart from checkpoint which is the start of the festival. The ending section of having to deal with a lot of patients is also very annoying because the minigames are not the game's strong suit and they're boring after a while, and yet here I am being forced to do them with no end in sight, I guess to simulate real doctor work? Idk, but I did not like that. lol It really is a shame, the game seemed cute and I liked it at first.
| Time played | 68 hours↑ |
| Achievements gotten | 21 |
| Games 100% completed | 1 |
As expected, a low backlog killing month. And I didn’t get as much writing as I wanted to either, kinda been dealing with some family bullshit that made me not able to write much, just not in the right mindset.
But hey, I did do quite a bit of Cyberpunk modding this month, although it is on and off. I also went back to Palia wiki and became an Extended Editor which is nice. :3 Means my contributions were seen~ Hope next month will be better, especially for writing cuz I wanna write dammit brain why you no work!
Jun 02 2026
Alright. May is in the books. It was a reasonably productive month from a gaming standpoint. I finally did play Tainted Grail: The Fall of Avalon along with its expansion. I also finally played Dispatch. Both were the highlights of May, but Dispatch in particular really struck a chord with me, and I’d say it’s entered the loose top ten all-time favorite discussion for me.
May Completions
LIMINAL WATERS
4.4 hours, 35 of 40 achievements
This was an enjoyable liminal spaces game that feaured two distinct biomes. The first was more akin to the poolrooms, although it started shifting to a more Egyptian megastructure theme until eventually it changed to that outright. Really cool, monster free liminal spaces walking sim.
Dispatch
8.1 hours, 20 of 36 achievements
Probably the best Telltale style game ever made. Introduced some new gameplay elements which were cool, but the graphics, voice acting, and banter heavy dialogue were the stars of the show. SUPERcool.
Mining Merchant
17.5 hours, 95 of 100 achievements
This was a fun Steamworld Dig-like combined with a shop simulator, with a decent little story and interesting, evolving gameplay elements. Worth a look.
Tainted Grail: The Fall of Avalon
66.5 hours, 35 of 65 achievements
This was a stellar WRPG featuring a combination of spruced up Elder Scrolls style gameplay with a darker version of Arthurian lore and a hefty amount of Soulsborne influence mixed in. The latter of which I didn't expect but had a great time with. Very much worth a playthrough. The expansion was also great and had a bit of a lighter tone overall.
Cozy Liora
0.8 hours, 28 of 43 achievements
This isn't a game despite having some mini-games within. What it really is, is a digital journal/diary with additional activities available to give you more to do. It's effective.
Sub-Verge
1.0 hours, 13 of 20 achievements
This was a decent little lite-Lovecraftian VN with puzzles that offer some minor variations in what happens as a result of your choices. It's okay. Worth a look on sale.
Domino Chillbox
0.1 hours, no achievements
This both is and isn't a game. It's not the slap down 25 on the table type of dominos. Rather, it's the meticulously laid out domino designs that you then knock over. Although it includes special effect dominos. This is for people who are willing to spend time meticulously crafting domino designs.
The Liminal Dimension
0.4 hours, 100 of 100 achievements
This is another liminal spaces game. Super short and more of a cheevo printer, realistically. But, there is the makings for a cool little series of games if the dev chooses to go that route. This one is less about exploration and more about anomalies. There is the beginnings of lore that never becomes fully realized. It's decent, but don't spend more than a buck for it.
May Retirements
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Oil Strike ‘75 - Honestly, I didn’t give this one a fair shake because I could tell immediately it wasn’t for me. But what it actually is, is a free prequel to Still Wakes the Deep.
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Days Gone - This one doesn’t really deserve to be retired, but I’ve already played this for like 70 hours on PSN and the mystery was kinda gone. It was fun to revisit for sure, and it’s definitely one of the greatest zombie games ever, not to mention an excellent open world game as well. But I already know everything that is going to happen, and that actually made revisiting it less fun for me.
Plans for June
I honestly haven’t fully decided yet. I’ve been playing Alien Fireteam Elite with some friends, so I’ll definitely finish the campaign. I also have started Monster Hunter Stories, so I’ll likely play through that as well. I’m thinking The Alters and Lost Eidolons: Veil of the Witch could potentially also happen this month. We’ll see. Some smaller titles will get mixed in as well as always. :)
#29 MAY 2026
Ninglors Log 435
Mai Progress:
2
PPU monthly:
done
Mai Additions:
10
Games finished this month:
Won/Gifted Games:
The Universim – Playtracker :3
Bought Games:
Monster Ops 16 – 23
The Abbess Garden
Currently playing:
So much from me :3
Have a lovely week!
Queen Ninglor
May 2026 Report!
Internet was slowly restored from 28th of May onwards, so there wasn’t much time to play anything. I did redeem some games however! One from Pantaloon’s February challenge (Vultures demo!), one was free on Steam and two were gifts by a dear friend <3
Stats!
Number of games finished this month: 0
Number of games added to account: 4
February 2026 Report!
Long story short, some stuff happened that cut my internet for about 3 months, so that’s why I’m posting my February report now!
It was a pretty chill month gaming-wise, mostly casual games.
Also I went ahead and redeemed a lot of keys I had laying around that month; knew it in my guts I wouldn’t have the opportunity for a long while. Welp, now I’m in the negative! Backlog slaying is a never-ending endeavor anyway :p
Stats!
Number of games finished this month: 17
Number of games added to account: 71
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Everlasting Summer
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Escape From Mystwood Mansion
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Title_Pending
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Alba: A Wildlife Adventure
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Forgotten Fields
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MOTHERED - A ROLE-PLAYING HORROR GAME
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Paragnosia
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Four Last Things
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Re:Fresh
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Beat of Rebellion
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Frosty Kiss
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Discolored
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THE CORRIDOR
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For Goodness Sake
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SteamWorld Heist
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Party Party Anxiety!
0.6 hours playtime
no achievements
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Project KILLDANCE
0.5 hours playtime
no achievements
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Project Homecoming Haven
0.2 hours playtime
no achievements
Completed
Beaten
May 2026
Played: 7
Started: 5
Beaten: 4
Added: 5
Completion avg: 81.146% (+0.035)
Points avg: 5025 (+10)
Progress bar:
Beaten:
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Furi Demake
0.2 hours playtime
no achievements
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a Museum of Dubious Splendors
0.6 hours playtime
no achievements
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Aperture Desk Job
0.5 hours playtime
no achievements
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Evil West
Progressed:
Added:
No notes, just Mass Effect. I might be taking a bit of a break from writing here, as well



































































