Activities
Yesterday
March report
I am late with the report, but I was traveling when the month ended so here we are. Also the image for Lost my Collection of 600 Stars isn’t working, but cba to fix it right now.
Completed SG wins
Achievements: 34 of 34 (100%)
Review: Good puzzle game with terrible controls. You can find my full review on Steam here.
Achievements: 1 of 1 (100%)
Review: It is a game where you have to find 600 stars on a nicely colorful image. It is actually far from terrible for the most part, but what is desperately missing is the ability to zoom in even more than you can at the moment, as some stars are pretty small and hidden. The movement when zoomed in is also not very smooth, especially near the corners, where it sometimes just seems to get stuck for no reason. You can find my full review on Steam here.
Achievements: 36 of 36 (100%)
Review: A good point and click game with an equally good story to go with it. The only thing I wish it had was a setting to lock your inventory so it is always visible. If you care about getting 100% of the achievements, do keep in mind that you need to beat the game at least twice from it. The Linux version of it works without any issues.
Other completed games
Achievements: 32 of 32 (100%)
Review: A surprisingly fun platformer and I say this as someone who hates platformers. You can find my full review on Steam here.
Achievements: 24 of 24 (100%)
Review: Just like its predecessors in the series, this is a very disappointing hidden object game, especially considering what you can normally expect from Artifex Mundi HOGs. You can find my full review on Steam here.
Achievements: 24 of 24 (100%)
Review: It’s a beautiful walking simulator and light puzzle game featuring a cute fox. However, I can’t in good faith recommend it, as it’s just far too buggy. You can find my full review on Steam here.
Two-Week Report: March
aaaaaaaaaaa gummi missions
+1 Backlog
Free Games Added: 1
End of Month Report: March
Tomb Raider I-III Remastered Starring Lara Croft 
I had to seize on an excuse to replay these games, even if the challenge mode launch has been kind of a disaster for the company. Max CR turned out to be possible, so naturally I wrote the Steam guide for a run nobody else but me is going to do. …Right?
No change to Steam backlog.
Two-Week Report: April
I’m still alive. These updates were late. No gaming was done the past two weeks, too busy.
Remember when games were so simple..
Greak: Memories of Azur is a pretty straightforward game. A 2D platformer base, with some puzzle-ish elements, and light combat mixed in - a design so classic it's almost traditional
The twist here is that you control multiple characters (well, you start with one, and then build up to three), using the unique characteristics of each to progress forward. You can switch between them at will, but there are also neat commands for grouping them together to control as one unit
It reminded me a lot of World to the West, which had a different camera perspective, but used a similar system to try tell a sort-of twisting narrative tale from multiple characters' viewpoints - or at least that's maybe what it was trying to do, but i'm not sure if it was altogether successful. An interesting idea for an interactive story though…
As for Greak's plot; at the start i expected it to be the classic grand fantasy tale, but i was surprised to find that it was relatively grounded, with the main characters focused on quite modest goals. Could just be a bit unfinished - or even sequel-bait - as it does end on a bit of a "new lands"-type stinger
Anyway, an alright time, although a bit shorter than expected from online data
Apr 13 2026
RobbyRatpoison's March 2026 BLAEO Review
Yo yo, sorry I’m late with my monthly recap. I have been quite busy working on and releasing my library management program! Check the SG thread if you’re interested. I am still working on adding new features but it’s already pretty powerful. You can automatically get your completion status and lists from BLAEO and it has a tool for finding your PAGYWOSG compatible games. Anyways, I will probably keep it short this time.
Mega Mosaic is just minesweeper but big and it makes a picture and each section gets colored in as it is finished. I like minesweeper and it was a nice way to pass the time while listening to stuff in the background. It’s basically an automatic 100%, you get all the achievements just by beating the game. One Finger Death Punch 2 is a throwback, I played the original in 2014 and started this one back in 2019. This one had some really tricky achievements but I managed to 100% it. I liked the first game but I lost all my progress years ago because there is no Steam cloud support. The Expanse was alright, maybe would’ve been more enjoyable if I had watched the show. I didn’t even know it was based on a show when I started. Didn’t feel compelled to go for 100% on this one. I got the remaining achievements in A Little To The Left by manipulating my system date/time so I could do a bunch of daily tidys in a row. See last my post from last month if you want my opinions. Angvik 2 was another throwback of sorts, I enjoyed playing the original back in 2019. They are pretty tough, managed to beat them both a few times each but 100% is too much.
Apr 12 2026
January-February-March 2026
Apr 11 2026
★25: March 2026
Seems like the dev is more or less done updating this game, so I’ll go ahead and make my post.
This game combines overworld RPG exploration with real-time twin-stick battles, but you mostly only have a melee sword attack. There are a couple battles around the middle (and one part of the final boss’s fight) where you actually shoot, but it’s mostly a twin-stick slasher rather than a twin-stick shooter. It has clear Undertale inspiration, but it doesn’t quite play like Undertale since 1) battles are entirely real time, without any turn-based elements, and 2) you don’t have the option of placating enemies; only attacking them. Also, the overworld sometimes has easy block-pushing segments, but there are only three of them in total (one of which is for an optional segment), so it’s not so much a gameplay focus as much as it’s just there to break up the monotony of the RPG exploration.
The game is fairly short; its description claims the game will last around 60-120 minutes, but I must be slow because I reached the two-hour mark when I first beat the game despite picking up from my demo save. Either way, my point is that its short length results in a steep difficulty curve. Even in the demo, I noticed that its last battle (the bit-matching segment) was quite a bit harder than what came before, but the first battle after the demo (immediately after the unnecessarily tedious password-brute-forcing) already reaches the point where it requires some trial and error to avoid everything. The battle after that one is actually easier on account of being fair, and besides the final boss, the only battles left are two optional ones. The hardest one of those, the White Knight, is chock full of cheap shots, and although the dev claims that it’s possible to avoid all of its attacks and beat the boss without taking any damage, I’m not entirely convinced. Plus, if you’re an achievement hunter, you might like to know that the only way to get one of the game’s achievements is not only to beat the game after having defeated the White Knight, but to do so WITHOUT having beaten the other, easier optional boss, as that will lock you into the True Ending which has its own achievement. I definitely recommend following the spoiler-free All achievements and endings guide instead of doing a blind playthrough if you want all the achievements.
Overall, the game can be kinda rough in spots, but it’s also free, so I can recommend it.
Apr 10 2026

This platformer is okay for the most part, but it’s not quite on par with the two games I posted about previously. There are a few times where the game makes you time jumps from moving platforms that also have springs on them, so you have to wait a bit for the platform’s movement to line up with the springboard’s constant bouncing of you. Plus, it has a couple minor issues, like how signs don’t always change your actions at the same points as other signs (though this never caused any cheap deaths for me) or how you can’t use up on the arrow keys to perform your equipped aciton like you can with the W key for WASD, but overall, it’s okay, and I can recommend it since it’s free. You can play it here: https://jefry-umanzor.itch.io/duckbert

This bullet hell, on the other hand, is really well made. The game’s defining feature is that you can “steal” from yellow sparkling enemies by pushing the X key near them when your meter is full. You’re told that doing this makes the game harder–which it does (mostly more projectiles, though some of them move a bit faster–but never so fast that you can’t react to them)–but you’re never told that this is also how you upgrade your weapon, nor are you told that this move can also be used to clear away nearby bullets. On my first playthrough, I didn’t steal anything so that I could better see how the difficulty ramped up, and while it did take a bit too long to kill the final boss, it was still pretty fun. On my second playthrough, I found out that getting hit lowers your weapon power and thus the difficulty, which is a bit frustrating since I mainly only got hit while trying to get close enough to a sparkling enemy to steal from them. I also found out the difficulty/weapon-power doesn’t go above three stars, so you can hang back once you get that far. Still, the extra projectiles and faster boss deaths helped keep the harder difficulty feeling fresh while the game overall was still very fair, and on top of everything else, this game is also free, so I highly recommend it. You can play it here: https://doctor-succubus.itch.io/gotcha-gun



























