Activities
Today
Some personal highlights of Q2 2026:
I mostly played games for PAGYWOSG and found some gems through that.
Overall, I finished 13 games and completed roughly half of them.
Solid collection of puzzles with a very silly story.
I haven't played the first game but this game is fortunately still understandable.
Speaking of wacky detective games: this one is a very short and focused experience which is just lovely all around.
Another weird detective game? What are the chances??
This one is a more classical point and click style game which is a bit more grounded then the other two; but just a bit.
Feels like Twin Peaks some of the time :)
And now onto the photography section:
TOEM is simply incredible. You go around a lovely world, take pictures of everything, and solve some mild puzzles.
This game oozes with charm and is highly enjoyable!
And now for the other photography game:
Alba is a game where you take photos of animals on and try to save the island at the same time.
Also very charming and wholesome
Does scanning count as photography?
Sooo, Subnautica 2 has finally released into early access.
And it's good! If you want more Subnautica you'll get it here. And the addition of co-op makes this really fun.
7 July 2026 | S26E1
Not a bad game, I quite enjoyed it, however the gameplay gets repetitive, especially if you want to get all endings/achievements, since each ending requires a separate playthrough. The game is just not good enough to warrant that.
I just discovered this site when I was looking for gaming and playalong challenges. It also brought me to Steamgifts which is great as I often have spare keys I need to get rid of.
My library is massive as I adopted Steam back when it was just used to distribute Counter-Strike and have been amassing games ever since. It took me quite a while to organize all my games, but it was a great way to reacquaint myself with what I have. There are games in there I’ve never played that I had forgotten about completely!
I’‘m going to start off with three games I’m working on - I was already in the middle of Island Off Outer Darkness, and I started working on Sonic and Sega All-Stars Racing and A Story About My Uncle. I forgot all about the theme when choosing. Oops!
Quickly glancing at my feed, there sure are some fancy looking posts. I have no idea what I’m doing so just plain text for now.
Yesterday
🌈 June ‘26 report
🏆 SG Wins Progress Bar
🕹️ Overall Progress Bar
-
A Little to the Left
0 minutes playtime
0 of 65 achievements
-
Assemble with Care
0 minutes playtime
0 of 14 achievements
-
BAD END THEATER
0 minutes playtime
0 of 48 achievements
-
Carto
0 minutes playtime
0 of 20 achievements
-
Cassette Beasts
0 minutes playtime
0 of 123 achievements
-
Cat Cafe Manager
0 minutes playtime
0 of 62 achievements
-
Control Ultimate Edition
0 minutes playtime
0 of 67 achievements
-
Copycat
-
Cozy Caravan
0 minutes playtime
0 of 30 achievements
-
Detroit: Become Human
0 minutes playtime
0 of 48 achievements
-
Endling - Extinction is Forever
0 minutes playtime
0 of 28 achievements
-
Escape From Mystwood Mansion
0 minutes playtime
0 of 20 achievements
-
Farewell North
0 minutes playtime
0 of 19 achievements
-
Fischer's Fishing Journey
485 hours playtime
92 of 92 achievements
-
Gourdlets
0 minutes playtime
0 of 10 achievements
-
Is This Seat Taken?
0 minutes playtime
0 of 26 achievements
-
Last Time I Saw You
0 minutes playtime
0 of 36 achievements
-
Lil' Guardsman
0 minutes playtime
0 of 48 achievements
-
Mail Time
0 minutes playtime
0 of 23 achievements
-
Midnight Ramen
0 minutes playtime
0 of 20 achievements
-
Minami Lane
0 minutes playtime
0 of 20 achievements
-
missed messages.
33 minutes playtime
4 of 4 achievements
-
Mondealy
0 minutes playtime
0 of 25 achievements
-
Omno
0 minutes playtime
0 of 21 achievements
-
Pilo
0 minutes playtime
0 of 37 achievements
-
Re:Fresh
0 minutes playtime
0 of 13 achievements
-
Rhell: Warped Worlds & Troubled Times
0 minutes playtime
0 of 31 achievements
-
Spilled!
0 minutes playtime
0 of 11 achievements
-
Spirit Crossing Playtest
3 hours playtime
no achievements
-
Strange Horticulture
0 minutes playtime
0 of 18 achievements
-
Tailside: Cozy Cafe Sim
0 minutes playtime
0 of 13 achievements
-
The August Before
0 minutes playtime
0 of 19 achievements
-
The Guardian of Nature
0 minutes playtime
0 of 16 achievements
-
The Red Lantern
0 minutes playtime
0 of 27 achievements
-
Thirsty Suitors
0 minutes playtime
0 of 26 achievements
-
Tiny Pasture
0 minutes playtime
0 of 55 achievements
-
Walk The Frog
0 hours playtime
0 of 14 achievements
-
Wednesdays
-
Your Big, Cute Monster Farm
0 minutes playtime
0 of 71 achievements
First post of 2026 and first post in 9 years? Someone's doing things!
Added list is huge, I had a bunch of keys laying around for games I was interested in, so I decided to activate all of them. Because why not, you know? And also to see if any of them get me out this damn slump. No luck so far.
I have writer's block, but for gaming. Gamer's block? Someone yell at my brain to let me play more games 🙏🏼
Jul 05 2026
★28: June 2026
June 2026
Lots of games gained… some completions done… ze usual. I’ve been focusing on finishing some longer games I’ve had on the backburner for years now, so I’m glad I’ve been able to chip away at them fairly well this month. More to come!
One of the best AAA RPGs I've played to date. The lore and the exploration are highlights. I absolutely adored exploring the world and seeing what it had to offer. I also think the combat was nice, even though folks tend to say the game doesn't have the best combat. It does get trivialized at a certain point, but I liked it. The DLC is also one of the best AAA RPG DLCs I've had the pleasure of playing, especially the Blood and Wine DLC. It's a bit of a marathon to 100% the game, but most of it was well worth it. I need to deduct some points due to the sheer exhaustion I felt while trying to complete the game at times. However, overall, this is a wonderful game, and I highly recommend it.
The playtime may not seem long enough to support this, but this shoot 'em up was the hardest 100% I've done in my entire life for the genre. I'm also not a newbie when it comes to these, as I've been playing Touhou games for over a decade, both official and fan games, often in lunatic mode. That final boss was no joke, and a bit B.S., if I'm being honest. The game also relies too much on you needing to use your dash mechanic, as many bullet patterns put you in situations where it's literally impossible to dodge without the dash mechanic. I wasn't a fan of this, as this mechanic was also on a cooldown that I felt like I needed to use the instant it came off cooldown at all times. All of this was really stressful, and while it was a well-made game, it was genuinely painful to achievement hunt.
Recommended if you don't want to 100%, but HIGHLY NOT RECOMMENDED if you want to 100%. If you are not familiar with shoot 'em ups, then you WILL NOT 100% this game without blood, sweat, and tears. You have my GUARANTEE on that front.
Man… this stopped being fun after the first two levels. I actually shelved it for years because the difficulty was just overwhelming, and only picked it back up after finishing Lilac 0. But honestly, coming back didn’t help much, as the game is brutally hard for no real payoff, and the visuals, while technically nice, are an absolute assault on the eyes.
After about 20 minutes, I consistently felt overstimulated and had to take breaks. The combination of intense eye strain and constant split‑second decision‑making, especially in the later stages, made the experience more exhausting than enjoyable. And if you’re aiming for 100%, you’re required to survive 60 seconds of this on every level. It sounds easy enough, but in practice, it’s genuine pain.
I DO NOT recommend this game. It’s not the worst thing I’ve ever played, but it’s punishing, visually taxing, and rarely fun enough to justify the effort. I'll give it some credit for not being a bad game, but it definitely isn't a fun one.
This game was a genuinely enjoyable short visual novel, held back mostly by its own ambition. The world and characters hint at a larger, more developed story that simply does not exist within this package, and that gap between promise and delivery is hard to ignore. But what is here, the sharp character writing, the adult humor that actually lands, and the excellent pixel art direction, is worth your time and the very modest asking price. Recommended, but go in knowing it is a brief experience with an abrupt ending, and you will likely have a good time
東方実在相 ~ Dream Logical World is a genuinely well crafted fangame with some of the most ambitious spell card design I've seen in this scene, but "well made" and "fun" are not the same thing, and this game proves that hard. The character roster and story options are a blast to dig into, and the Stage 6 boss and EX boss themes are genuinely some of my favorite Touhou fangame arrangements, even if the rest of the soundtrack didn't leave much of an impression. But the actual moment to moment gameplay leans way too hard on a sort of "you just have to know what's coming" design, and the bombs straight up not saving you when you desperately need them to is the cherry on top. Mixed recommendation, but I say you should lean toward playing it if you're an experienced player who wants a real challenge.
Probably one of the most addictive strategy games I have ever played, and it happens to be my first entry in the series. The variety of leaders, victory types, and playstyles keeps the game fresh for hundreds of hours, and the art direction has way more charm than people give it credit for. The Deity AI is a frustrating mess, and the diplomacy system is more annoying than engaging, but for the sheer "one more turn" pull this game has, I have to recommend it (if you can also get past the pure BS that is that EULA they added). However, I took some points off for how horrible this was to achievement hunt.
This is the definitive game for playing board games, tabletop games, and more. There are a lot of mods across many different types of games, with near-limitless options. This makes playing these games more accessible for my friends and me, and I greatly appreciate that something like this exists. Getting all of the achievements was a pain, but the game itself is wonderful. Highly recommended, but keep in mind you have annoying achievements like playing the game for 1000hrs or getting eight people together to cross lines over one another. Took off some points for this reason.
-
One Move Away
-
KuloNiku
-
Tavern Talk
-
Vampire Therapist
-
Death of a Wish
-
CraftCraft
-
Cursemark
0 hours playtime
no achievements
-
Fish & Hike
0 hours playtime
no achievements
-
Little Problems
-
Something to Drink?
0 hours playtime
no achievements
-
You Know The Drill
-
Vultures - Scavengers of Death
-
The Warrior
-
PROXIMATE
0 hours playtime
no achievements
-
Umurangi Generation
-
Toroa: Skycall
-
Knuckle Sandwich
-
Welcome to Elderfield
0 hours playtime
no achievements
-
RoadOut
-
Dogpile
-
PATHOGEN X
-
Pawsome Resort
0 hours playtime
no achievements
-
Beast Breaker
-
Sugar * Style
-
Book of Travels
-
VA-11 Hall-A: Cyberpunk Bartender Action
-
Tailside: Cozy Cafe Sim
-
Cozy Caravan
-
Idols of Ash
-
Megabonk
#416
#26 of 2026
July 5, 2026
Completed Monument Valley 2
Excellently crafted and beautiful looking game with not so hard puzzles.
I guess I’m in my “shorter reviews to actually release something on time” phase for a while. Not that I mind considering I got to finally finish some games I’ve been eyeing. Some minor streamlining in the format I’ll stick to from now purely to avoid sampling colors for their hex codes, but I doubt anyone notices. Enjoy the read and take care of yourselves during this hellish summer heat.
The Expanse: A Telltale Series ( PC (Steam) – Adventure – 2023 ) + STEAM REVIEW
Man, Telltale has to be a grand master Lich or something at this point considering they died and then had various degrees of comebacks, successors or otherwise. The Expanse is a particular example of newly (re)formed Telltale cooperating with Deck Nine with a popular IP coming from both novels and TV show. Well, I only wish it was a bit better.
We play as Camina Drummer serving under captain Cox in her pre-Tycho days. Scavenging some space wrecks leads them to discover possible payload that would ensure they’re set for life… which, of course, means Cox has to set her up. Fortunately our girl survives, manages to return to their ship, and deciding whether their former captain takes a one-way trip to the airlock or becomes a resident in the brig is among the first big decisions you’ll make. Turns out there are people actually looking for whatever you found first, and some of them are not super nice. Space pirates. They’re space pirates.
It pains me to say The Expanse just might be the dullest Telltale excursion I’ve played. License itself is strong, and this one doesn’t fall into the Game of Thrones trap where writers crippled themselves with over reliance on canonical characters, but neither the story or characters are all that engaging. Drummer herself comes across as almost sedated for the most part and I don’t think I can really blame the actress on this one since there is an emotional scene where she truly shines, so it has to be poor direction. Your crew fares better although there’s still some dead weight. Khan and Virgil steal the show for being on complete opposite personality ends while both harboring a secret. Maya is the token romantic interest writers are absolutely dead set on hooking you up which becomes annoying if you want to fend off her advances. The twins didn’t really get that much attention in my playthrough beyond the obvious.
Naturally, this is an episodic game so you get some chafing from that setup alone. Real issue is the story since it’s a short prequel that gets neatly resolved. Not helped by one episode basically recycling the previous for half the duration as our heroine is experiencing oxygen deprivation. Game also really loves having you “swim” in zero gravity as you’re gathering nebulous scrap, and only occasionally tasking you with optional finds that provide narrative gain. It’s a weird addition to the formula of yapping with characters interspersed with QTEs. Both of which are surprisingly toned down since you only get your crow to hang around with and scant few action scenes. I also counted precisely one instance of what could be categorized as a puzzle with the solution hanging visibly right behind the character. Compliments denied.
Compared to the older games this sure got a facelift, but you can tell some budget limitations must have been imposed elsewhere. For a game set on a space ship in the Expanse universe this could be the most constrained Telltale offering I’ve played.
80 Days ( PC (Steam) – CYOA – 2015 ) + STEAM REVIEW
80 Days is many things; a CYOA, travelogue and adventure, but it is foremost based on the novel by Jules Verne. Mind you, player has full freedom in how you go about things since the game is open ended rather than some 1:1 recreation of Around the World in Eighty Days.
Phileas Fogg has made a wager that he can travel around the world, as in start from and make it back to London, in 80 days. With half his fortune at stake, both Fogg and his trusted valet Jean Passepartout embark on a journey of a lifetime. It's up to you whether they make it. Amusingly enough, I found the success of the journey to be the least relevant motivator. It's the narrative of various places and self-contained arcs that happen on actual journeys that steal the show. World itself is also something worth bringing up since we're not looking at the real world. For example, there's the Artificer's Guild who are making mechanical automata, airships are flying about as means of transportation and political situation is tense for variety of reasons. Our duo gets caught up in these events by default and some can have dire consequences.
Traveling from location to location, action you would in most games treat as entirely perfunctory to get you to "the good stuff", is where the bulk of that time will end up spent at. Which is where my big annoyance with 80 Days comes up - you need to discover routes between cities before you can travel. Either by exploring in a city, talking to people while en route to somewhere or through special means like buying items that reveal these routes to you. Unless you go into the game with a specifically laid out plan for the entire journey, availability of known routes becomes a factor. Buying implies inventory which does, in fact, exist. Number of bags determines how many items you can carry and this begins to matter as luggage affects your travel expenses. So you're constantly balancing three things: days left, available funds and inventory Tetris for tangible benefits or for what can be sold at some point. There's also Fogg's health which didn't play a notable role for me. Just talk to the man, for god's sake. And DON'T let him talk you into boxing the current champion.
Another element you'll fight constantly is UI clearly not designed for PC. I lost count how many times I wanted to quickly cross-reference my inventory to see if that katana I bought in Yokohama will sell for a lot of dough in New Orleans. Basically, 80 Days only wants you to engage with the interface when it feels like it. Which means events. Most of your actions happen in cities where you're relegated to market, bank, exploration/hotel and departure. Pretty self-explanatory. I was surprised by how many elements synergize and how many I didn't even see in play because there are many routes you can take. Aspect of CYOA where you get to determine how events play out, backed by strong narrative, are probably the highlight of the game and you end up dealing with mechanics to realize them. Loop you're looking at is: exploration to unlock a route to the next city, sleep at the hotel and do some shopping until you depart, something happens while you're traveling before you ultimately get to the next location, rinse and repeat. And yet... it works.
Simple stylized visuals do their job, be it with backgrounds or characters, but I think the soundtrack ended up surprising me the most. Theme especially with how adventurous and setting-appropriate it comes across as. 80 Days may be one of those titles that require multiple intentionally different playthroughs to get the most out of.
Home ( PC (Steam) – Adventure – 2012 ) + STEAM REVIEW
I can't remember when was the last time game had me check its manual to find a code, beyond MGS1's Codec frequency, but Home now has that dubious honor if you want an optional achievement + note bringing some narrative clarity. Game itself is perhaps a bit too simple, but that may be of P&C charms if you boil them down. You barely even need puzzles these days if you can make due with atmosphere.
Our protagonist wakes up dazed in a house he doesn't recognize. At first blaming it on sleepwalking he then goes along with the flow as mystery compounds. Going through some kind of industrial plant, one where he seems to have worked at, and even finds his way through the local park while making a horrible discovery seemingly unrelated to his own motivation - get home to Rachel. All set against the backdrop of an impending storm looking to shake up more than just local weather. That summary above is meatier exposition than Home provides, but that's more because this a slow burn.
Every new location reveals clues, direct or otherwise, both you and protagonist are piecing together. I especially found the game's insistence on asking you "do you want to pick up X?" whenever you came across a new object odd. This is apparently part of getting an achievement where you ignore everything and rush through, remaining none the wiser as to what actually happened. Home's supposed selling point is how in critical moments you get to decide what happened retroactively which is peculiar when you're putting together a story post-fact. I wouldn't really say it's the narrative shaping according to your decisions, but it gives certain weight to everything that makes you want to scrounge for every bit of information you can get your hands on. Your reward for this approach is our protagonist making assumptions based on what he knows. I'll just say if you DO make the effort you may end up not liking the result very much which is quirky award. Especially considering you get to decide how the game "ends". As I've alluded to in the opening, there aren't really any puzzles present since whatever you find you'll also automatically use where appropriate, and locations are small enough with clear PONR (Point of No Return) telegraphing.
Production-wise soundtrack is doing the heavy lifting in Home. Not that chunky pixels fail to portray a sufficiently depressing vibe, even though I was sometimes entertained by our ginger guy shuffling over the screen, but it's the subdued atmosphere that ends up stealing the show. Especially when it tonally shifts in the finale and goes for an oppression galore where you're supposed to be the safest.
Vampire: The Masquerade - Reckoning of New York ( PC (Steam) – VN – 2024 ) + STEAM REVIEW
Effectively the third part of the New York trilogy of games, Reckoning of New York takes us back to Vampire: the Masquerade in what the license appears to be the most comfortable with - Visual Novels of all things. Just like the previous two, this one functions perfectly fine as a standalone although you will appreciate seeing established characters. Even if Reckoning doesn't honor previous decisions since there's no save import to work with. Still worth checking out regardless.
New Year of 2024 is almost upon us which should be a time for celebration... unless you're Kali of clan Ravnos who just got accosted up by local Camarilla enforcement and dragged to see the Prince. Not that Kali is innocent, hailing from a clan of con artists and tricksters, but this seems to concern her Sire who is apparently in even deeper problems involving some serious smuggling. Getting a stay of execution under the condition she delivers her absentee Sire to New York's Camarilla, Kali pulls a fast one and gets a sympathetic Caitiff mediator to accompany her, lest she flee the city. So begins a week of nocturnal mishaps featuring Kali and Padraic as they hunt for clues, avoid vampire hunters and navigate the traitorous nature of what they are.
Unlike the previous game this is a far more linear affair with some "pretend choices", that becomes more evident on replay, and I think only ONE genuine decision conveniently a reload away if you wanted to check it out. You'd think that would be a problem in a game with one autosave slot, but not in this case. You just end up going with the flow and realize you're on-rails. Whether you want to have Hunger and Hunter Threat on is an option here. I would recommend playing with both enabled since it doesn't affect things that much and at least you won't spam Disciplines to get out of every situation. Or you will seeing as sometimes it doesn't result in Hunger increase. Neither are serious core features game dies or lives by while going into the extreme negative does net you some unique scenes.
Since I mentioned it, yes. There are two playable characters. Not like the game goes out of its way to hide who you'll play other than Kali, but I won't spoil it for you. Whether it's worthwhile to go through what is largely the same story from a different perspective and maybe 20-30 minutes of new context is up for debate. Bizarrely, this is where the one true choice comes in as that's picking the REAL ending for the game. You get to customize Kali's Disciplines: picking from Animalism, Obfuscate and Presence to cover all the bases, but the other character is locked. There's no RNG involved so as long as you qualify for the Discipline requirement you pass. Be careful as what you pick is what you get given this ain't no RPG showering you with ability points or at every step. I'm almost pressed to say Discipline choices are almost merely flavor if you turn off the above mentioned mechanics.
I don't want to say much about the story or characters since, well, it's what you're playing a VN for. If you're familiar with Vampire: the Masquerade you can pick up on some clues earlier and this is a kind of plans-within-plans setup. Nice to see the old reprobates albeit in different art style, for better or worse. Shame my girl Julia from Shadows didn't have a bigger role to play. If there's a downside to how the game is structured that would be the way entire setup hinges on you liking the polar opposite duo in the lead. Ravnos don't really get to shine in the license material, quite the opposite actually, so it's definitely refreshing to see one as a snarky energetic girl.
Jul 04 2026
🕹️ April, May and June 2026 Journal
My Statistics 😔
Steamgifts Statistics 😔
Cooperative roguelike for up to 4 players. The art style is a solid 10/10, but the gameplay it's also very impressive. Each character is very unique, and it’s one of the few games where I couldn’t pick a favorite, since all of them can be extremely useful in battle. You can find the game very cheap; the only downside I see is that the DLC (which only includes a new character and a few skins) is overpriced and even includes achievements…
Ignoring that last point, I think it’s a must-buy if you like roguelike games and also have friends to play with!
| April |
|---|
| May |
|---|
| June |
|---|
| Bought Games 🛒 |
|---|
| Won / Free / Trade / Present 🎁 |
|---|
Let's see if I can play even more this summer >:)






































































