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stef

May/June Update!

Hey everyone! I’m excited to play a lot more games soon and to be more active on this site. I hope everyone is having a good weekend!
 

PRAGMATA

32.0 hours, 27 of 35 achievements
8/10 space dads

Pragmata is a sci-fi action shooter. A hack-and-shoot, if you will. You play as Hugh, a human trying to find his way home after a tragic incident. Along the way, Hugh meets an android girl named Diana.. Diana is able to hack enemies, objects, and doors. They decide to team up.

This game is absolutely bubbling with personality. There are a lot of little moments and things you can discover that bring the characters to life and add a lot of charm to the game.

The gameplay is excellent. It revolves around hacking and shooting. Use Diana to hack the enemies, It's like a little puzzle game where you move the cursor from one end to another. Very easy. Once the enemies are hacked, Hugh can shoot and damage them. I played on keyboard and mouse, which allowed me to use the mouse side button for hacking. It was crazy how easy and seamless it felt on mouse.

As you progress, you can unlock more hacking variations and weapon choices. There are some really unique ones that you can use to strategize in battle instead of brute forcing every enemy. I'm not a great double tasker so I thought about skipping the game, but after the demo I realized how easy it was. I learned how to hack/shoot by the first enemy.

I loved the enemy variety, the detailed level design, and the optional dialogue you discover through exploration. If I had to say one thing I didn't like, it just feels a little repetitive. That might be because I never try to 100% my games, but this time I did. I grabbed all the collectibles, and I was just ready to finish by the end. There is an unlockable post game mode, but I haven't played it.

Overall, Pragmata really stands out. It's unique, has it's own identity, is full of charm, and is just adorable. I'm a sucker for the adoptive dad trope, and Hugh and Dianas relationship is the stand out of the game. I recommend it.


Yes, Your Grace

6.9 hours, 18 of 35 achievements
6/10 exotic pets

Yes, Your Grace is a pixel art choice game. You are the king, who sits on the throne and talks to your people in the kingdom. They have troubles, and you can choose who to spend the resources and coin on, and who to deny.

The game is very story heavy. There is a war that you, the king, are involved in. You are struggling being a dad, preparing for a war, and making the correct choices so you don't sink the kingdom. It sounds like it would be a game like Papers Please or Reigns, but it's not very similiar. The story comes first in this game, the small decisions just compliment it. There are slightly different endings and variations depending on your choices.

The game has comedy, and balances it with some very dark moments as well. It puts a lot into its story and characters, so you do want to help this family succeed. I really enjoyed almost everything about this game. I was a little disappointed that it wasn't more about the choices that involve helping the kingdom, but the story gripped me and made me forget that it wasn't the game I was expecting.

The only negative thing I'll say, is that the ending is very anticlimatic. I won't spoil it, but the effort (or lack of) you put in to prepare or the choices you make, always leads to the same moment. It's also very abrupt. It's building up, building up, building up, and over.
Still, I'd overall recommend it. Especially on sale.


The Dark Pictures Anthology: House of Ashes

10.6 hours, 6 of 30 achievements
8/10 underground creatures

I have beef with Supermassive games. It's one-sided. I enjoyed Until Dawn. We all did. Fun games. Good choices. When I heard they were creating an anthology of multiplayer horror games… you betcha I was ecstatic.

Then I played them.

Man of Medan was… okay. Very disappointing and absolutely full of annoying bugs. It wasn't very good. A rough start, but it happens to the best of us. Then I played Little Hope.

I don't even want to talk about Little Hope… but I will.

I'm playing with my boyfriend and we get an infinite loading screen that's impossible to bypass. I tried every fix. I even contacted the developers to no avail, or reply. It took not one, but two restarts to get past it. Restarting the chapter? Nope. Restarting the entire game? Second time's the charm.

What did I get for all that effort? A disappointing game with an even more disappointing ending.

You're probably thinking, why in the world did you play House of Ashes after all that? I actually didn't. Shelved it for over a year. Then it got picked in my Play or Pay. I didn't realize the friend pass was a limited time thing. I kinda thought it was similar to what Hazelight Studios does. You buy one game, you can play with a friend. I ended up having to buy a copy for my boyfriend so we could play.

I tell you all this so I can rant, but also put you in my mindset of how angry I was at this game.

But then I played it.

So yeah it's actually very enjoyable!

The Dark Pictures Anthology: House of Ashes is a multiplayer (or single-player) story horror choice game. You play military men and women in the special forces, that are sent on an important mission. You get sidetracked when you fall underground and have to survive deadly creatures.

This game is not for everyone. The gameplay only consists of walking, QTE's and quick decisions. There are QTE's constantly, and failing a few can be the difference between life or death. I don't mind them, but some people definitely do. Just like their other games, you can get everyone killed, everyone out alive, or everything in between.

Because the gameplay is so limited, the appeal really falls on the horror, the story, and the characters. The story was solid. You can find plenty of lore and it slowly builds the mystery. The horror is definitely present. It's not terrifying, but the setting automatically makes you uneasy, and it's nerve-wracking trying to get these people out alive.

The characters is where the game really shines. Most of these games have characters I liked a little, and a lot that I hated. This game does a great job as purposely making the characters a bit unlikable, and then giving them the spotlight as you progress. If you manage to keep them alive long enough, you are awarded with character development and deeper character bonds. By the end, I liked them all.

The multiplayer played well. Still a lot of bugs, but nothing game breaking. My boyfriend and I were in different locations with different characters for the majority of the game. It's worth playing at least two times, due to how many scenes you won't see.

Overall, we really enjoyed this game. The QTE's feel outdated, but the characters drive the story and we had a lot of fun playing it. That being said, I do think these games are very overpriced and I recommend buying them on sale.


Tomodachi Life: Living the Dream

0 hours, no achievements

Tomodachi Life: Living the Dream is a Nintendo Switch game. It is not on Steam. I have never played or heard of the other Tomodachi Life games, but I kept seeing this one online and it looked like fun.

Tomodachi Life is a very quirky life simulator. You create Miis and put them on the island. The Miis are fully customizable. You can customize them using the preset options, or you can draw features on them.

I am not an artist. I can't even draw a straight line on a Switch. Luckily, the character customization has a lot of fun options. You can play with the features to make the features look different than how they are intended. You can mess with the size, length, and color of most facial features.

Because the game is pretty much a sandbox to do what you want, most people make Miis that resemble fictional characters, family or friends, celebrities, or OCs. You are in charge of watching the Miis, and they address you as a player often. They will ask you for conversation starters, decision making, and to play small minigames. You can force the Miis to interact, or you can just sit back and watch them. They live out their lives and have interactions, even when you aren't playing. They can become friends, dislike each other, or even have crushes or get married.

There are a lot of little cutscenes and interactions between the Miis. Most of them are funny and weird. A lot of the comedy is self-made. If you create a strange batch of characters, it'll be funny to see who interacts with who. You can see the most unlikely characters fall in love, fight, or become friends.

It is optional, but Tomodachi Life gives you a lot of chances to be creative. Not only can you draw characters, but you can also create objects for them to interact with, draw their homes, or their outfits. You will also be asked for conversation starters or general questions and you can type anything you want as an answer. This leads to many humorous moments because characters will randomly bring up your topics from time to time.

My island is filled with fictional characters from TV shows and movies. I use the website "Tomodachi Share" for examples on how to create characters I want. You can upgrade the island slowly and add more Miis as you play. You can add 70 Miis total.

The game does eventually get repetitive. It has a lot of content though. I'm still enjoying it a lot. It's just some turn your brain off fun. It's not trying to be an award-winning achievement of a game, it's just very enjoyable.

I recommend it if you have a Switch, a good imagination, and enjoy watching your created characters be little weirdos.


Jun 24 2026

NateSCC
Half-Life 2

No Longer Home

4/10
2.0 hours
12 of 12 achievements (100%)

#413
#23 of 2026
June 24, 2026

Amitte

Progress report: May ‘26 (a.k.a. Thinking About Quitting…)

…not entirely, though! I just feel like I might have to stop writing reviews, again. I’ve had this post ready to go for a while now, but I’ve been failing to get myself to publish it.
I also started playing a new live service game for the first time in a while, so that’s been eating up a considerable amount of my time…

Here’s what happened this month:

Half-Life 2

100 Dino Cats

0.0 hours
100 of 100 achievements

Man, I completely forgot to write about this one after finishing it. (I wish I was joking for novelty's sake, but I'm really not.)
You know the drill, though. It's just… more of this, as usual.

Half-Life 2

Coloring Cats: Sports with Friends

3.8 hours
78 of 78 achievements

Will I ever tire of coloring games? That remains to be seen. Anyway, this one's from Mens Sana Interactive, which means it's got quality art and music (a collection of picks from their other games, no less!) It's very short and casual, a "pick up and put back down whenever" kind of game.
My one tiny annoyance with it is having to switch between colors manually, even if a certain color was completed. That, and although it's a nice touch that the notification about a color being completed shows up in that exact color each and every time, the dark colors make it hard (or impossible, even) to read.
It's nice to watch the photos get filled in with the characters as you color them in, then get developed. An easy recommendation for something chill to play with kids.

Not a lot, is it? Eah…
…see you next month?

NateSCC
Half-Life 2

Minami Lane

5.5/10
4.2 hours
17 of 20 achievements (85%)

#412
#22 of 2026
June 24, 2026

Jekofob

Come May and better weather. Still I had time to play (and buy - but only a few) games :)

Games added in May 2026

Games added: 7 (9 less than the last month)
Games won: 1 (1 more than last month)

No DLC’s for May :)

Very excited for Librarian: Tidy Up the Arcane Library! just saving up for a special time… If you have opinions on any of these games I would love to hear them :)

Jun 22 2026

Bangledeschler

May 2026
After posting my Steam reviews it made me realize how much I need a sideways thumb recommendation. It could have saved at least half of these from being recommended against instead of giving them all a thumbs down. So, for overall games Goat Simulator 3 happens to be my most recommended game this month which is something I could not have predicted.

    Half-Life 2

    Aliens: Fireteam Elite

    6/10
    14.2 hours
    22 of 46 achievements

    Note: This review is for someone just entering the game for the first time. This was played primarily on Intense due to need of an actual challenge.

    At its most ideal, this is a fun challenging experience. Due to the dwindling and unreliable player base… you’ll barely get that experience and the AI companions are NOT a suitable replacement. The classes, customizable skills, and weapons create a fun replayable experience in the Aliens universe. However, due to the reliance on co-op and multiplayer it is a much hindered experience as time goes on.

    These days when you get a lobby, IF you get a lobby, you’ll more than likely end up with over leveled players who will either leave right away because your setup, challenge level, or otherwise is not to their preference OR they will steamroll the entire level while you wonder if you are able to contribute anything at all. If you are lucky enough to pair with those at your level and experience, you still have to worry about potential ping issues as well as variable levels of co-operation to get through the much preferred hard mode. Why am I choosing hard mode over normal? Well for 90% of the campaign, the game is just a cake walk. Hard mode however provides a fun challenging experience, but DEMANDS co operation and competency.

    You may then decide instead of rolling the dice on potential player lobbies, you’ll just go with AI teammates. You’ll be in for a rude awakening as not only can the teammates classes NOT be changed (they default to Gunner) but they absolutely INSIST on being the greatest hindrance. When they are not shooting you in the back they are purposely jumping and staying in your line of sight as you shoot ahead. They have no tactical abilities whatsoever and will often stand in the open and prioritize pickups over their own safety… often failing at both. It honestly would be better to just not have the AI option at all to at least wash away the illusion of them actually being viable.

    I’d love to recommend this game and have had great moments with other players… but it’s too much of a gamble to give a genuine recommendation. Fingers crossed the sequel can at least provide genuine competent AI teammate options to increase the longevity of the game.

    Half-Life 2

    Gal*Gun Returns

    4/10
    2.4 hours
    5 of 41 achievements

    After being accidentally riddled with a plethora of cupid arrows, you find yourself loved by every woman in your vicinity. The problem is after the end of the day you’ll never be loved again unless you can secure the heart of your preferred love interest… who happens to not love you nearly as much (guess you still gotta work for it). With the help of the cupid who made this mistake, you will use arrows to send the onslaught of women into temporary euphoria as you try to woo your potential betrothed.

    This game is awkward, and not just in the context of the story but in the gameplay itself. It’s a light gun game which I can appreciate but feels odd using a controller instead of… well a light gun. Since you are using a controller you will often have trouble getting all your shots in at the short windows you have to actually hit some of these speeding targets or your characters need to dart their eyes to other areas… let alone at the weak spots which aren’t well defined other than if you hover over it it gives a bit of text. Part of the gimmick is not only to ward off the wave after wave of recurring girls but to increase your own stats by going into a special mode that requires you to use a special gauge to pick a person in particular and build a staring gauge before piercing their metaphorical heart. This will have you zoom in on various body parts for extended periods of time before taking your shots. I get the fan service part of it, but even if I was into it… it gets old fast with how long it takes and becomes an incredible annoyance despite the benefits it brings which includes stats, character file notes, point to rank increase, but also a love bomb that takes out all nearby enemies. Which, by the way since they are all just women… they don’t have many identifiable ways to classify which stats they do give you so I’m often left guessing if I’m choosing right and I certainly am not remembering them by name. Some of the mini games you do during your love interest meet ups have some enjoyable bits though they aren’t always well explained.

    In short, even understanding the fan service behind all of it.. The game is just tiring and it really expects you to replay it with the various file unlocks, endings, costumes, and character pairings. Maybe it’s because it’s the first that it is just so clunky and monotonous but I sincerely hope the other games get better as I couldn’t otherwise understand how this series could have continued on fan service alone.

    Half-Life 2

    THE KING OF FIGHTERS XIV STEAM EDITION

    4/10
    5.1 hours
    10 of 48 achievements

    First thing gotta mention is this game does not run (as in actually run) out of the gate. If you try to run it for the first time it will most likely immediately crash. This is due to the fact the installer does not include the necessary vcredist package. You’ll have to manually track down and install the correct version on your own. I ended up mass installing and then trying so I can’t even verify which version was actually correct. You may have to run even more fixes past that regarding windowed and such. So, the game DOES run… it just requires a bit of extra leg work on your end.

    Gotta say, this is one of the UGLIEST big name semi-modern fighting game out there. Which is a shame considering KoF 93 had some incredibly slick pixel art that contended with the best of ‘em. It lacks any heart or style. Though there is a story mode… it really doesn’t do much of anything. A few rendered cutscenes all of which play no role when delivering the final boss who just sort of appears. There are some endings so long as you pick the pre-designed teams but again have no real play in the mentioned narrative. You MAY get some character interaction in fights depending on your team and who you match up with.

    The actual gameplay is okay but felt like most actions had weird delays and with no way of customizing inputs such as negative edge or held it made it pretty hard to play to my preferred ability. This is maybe an issue with the convenience that comes with the customization of more recent modern games but I also never had so much of an issue with other fighting games around this time. By no means would this be bad (excluding the technical issues) it just doesn’t compare to other fighting games, let alone in the series.

    Preferred characters: K’, Blue Mary, Kula(?)
    Played using a leverless controller.

    Half-Life 2

    Meridian: New World

    2/10
    6.7 hours
    12 of 83 achievements

    Subpar RTS. By no means am I particularly immaculate at any strategy game, but I can usually limp across the finish line at most at the bare minimum. This game, at least story wise, is so incredibly unfair in its design that it punishes you most steps of the way. Want to route a destination for your units? Watch as they fumble through in the most un-optimal pathing often veering off of it to who-knows-where. Do you want your units to just sit tight? You’ll be damned sure they will follow an enemy unit who so much as grazes their vision to the ends of the planet. Maybe you just need a bit of extra time to set up before you can launch a proper offense/defense… well the enemy just somehow had pristine control and amassed 3x the forces you ever could. This doesn’t even regard the forced mini-games in some sections that require you to build a turret defense against waves of enemies with limited and hardly recoverable resources, or sneak through an enemy base with a unit that does not want to follow the most simple pathing you set. Eventually I had to give up as the frustrations were not worth whatever uninspired story the game was trying to tell.

    At best the game does okay in any one category but fails in most others, but I’m just a casual at RTS so I may not be the expert here.

    Goat Sim 3
    PS5

    Goat Simulator 3

    8.5/10
    6 hours
    0 2 0 14

    What was originally just meant to be a quick session, to help ease the frustrations with some of the more challenging games I had been playing back to back, quickly ended up with me playing the entire base game in one day. This is due to a couple of key features. First and foremost it is a dumb little fun adventure with all sorts of stupid little jokes and enjoyable references. The next is that it is so easy to make progress on various challenges that interconnect that it had me thinking “well I finished this mini quest but also ended up making progress on this one as well” or “I’m in this area, so I may as well do this, this, and this” then end up in another area to repeat ad nauseam. Unlike the previous Goat Sim, there is a progress-able “story” (at least I don’t remember the first having much other than just being sand box). See, completing challenges and quests give you various items and reward points. These points will increase your home base’s level, unlocking new areas and eventually.. The final boss. Though you are free to continue after as such, it is a nice way to give a sense of progress and finality to the game without losing it’s sandbox-y nature. Also, the seamless moving between areas that were once gated by loading screens is such an incredible feeling and fast traveling reduces frustrations when going back and forth for challenges or secrets. Unfortunately some of the insanity can get too crazy and can even impede progress in other areas or causing issues with game performance.

    Recommend? It is just nice to not have to worry about challenge or the pressure of deadlines sometimes and pick a game like this up. Will I invest into the DLC? Maybe the next time I need to relieve some built up backlog stress.

    Half-Life 2
    Game Boy Advance

    Yu-Gi-Oh! World Championship 2004

    4/10
    0 hours
    no achievements

    After taking some time to repair and refurbish some old consoles, I thought I’d give them a test run. One being the gamecube with a GBA adapter. Finally, after all these years I could figure out how to actually unlock more characters and proceed with this game both with more time and internet knowledge. It takes a lot of victories per character, having certain cards in or out of your deck, and a lot LOT of battles, but progress can be made. The AI may cheat (i.e. knowing exactly when to NOT attack a face down card or having cards they shouldn’t realistically have given the character) but you can get through it. Unfortunately, after several sessions I booted up the game again… this time all my progress was lost and the game only allowed for a new save file. The battery in the cartridge must have died and so did my will to ever give this game another minute of my time ever again.

    Though I remember enjoying this game as a child (granted there were few I didn’t enjoy, especially with YGO!) I do see the considerable flaws of this title including unfair AI, very grindy unlock system, heavily RNG dependent and unsatisfactory card reward system, and very slow gameplay.

Other Completed Games:
Sex and the Furry Titty 2
Rating: 7.5/10 Steam Review

Mskotor

June 2026 Update

Next update (works only on profile page)


Overall backlog progress :

26% completed
64% beaten
1% unfinished
9% won't play

NateSCC
Half-Life 2

Doors: Paradox

5.5/10
7.3 hours
30 of 30 achievements (100%)

#411
#21 of 2026
June 22, 2026

Jun 21 2026

MouseWithBeer

May report

Once again, late post, but May was extremely busy. I am finally catching up to things at least.

Funny thing, I actually met some of the guys behind Rusty Lake 2 days after I played it at Twitchcon and I didn’t even know they would be there :D

Completed SG wins

Escape From Duckov
Playtime: 77.8 hours
Achievements: 55 of 55 (100%)
Review: An incredibly fun extraction shooter that takes inspiration from Escape from Tarkov and adds ducks to it. I had an absolute blast with it and would highly recommend it if that’s something that seems like you might be into. You can find my full review on Steam here.
Rusty Lake: Roots
Playtime: 2.9 hours
Achievements: 16 of 16 (100%)
Review: A really good, but dark point and click game split into smaller parts that all connect together. Works without any issues on Linux with Proton (9.0-4).
MouseWithBeer

April report

We are not gonna comment just how late this post is, life got busy.

Completed SG wins

Neo Cab
Playtime: 9.4 hours
Achievements: 18 of 18 (100%)
Review: Interesting premise for the visual novel, however I sadly did not enjoy it due to unlikable characters, lack of choice and preachiness. You can find my full review on Steam here.

Other completed games

The Zachtronics Solitaire Collection
Playtime: 74.3 hours
Achievements: 24 of 24 (100%)
Review: An absolutely fantastic solitaire variant collection from 7 of the developers previous games + a brand new one. Easy recommend if you like solitaire. You can find my full review on Steam here.
Klondike's Hike: A Solitaire Roguelike
Playtime: 1.3 hours
Achievements: No achievements
Review: It is a solitaire roguelike with, in my opinion, a lot of potential. However, it is really short, quite buggy, and seems to have been abandoned by the developer during early access. Shame :(. You can find my full review on Steam here.
Transport Fever 2
Playtime: 82.1 hours
Achievements: 61 of 61 (100%)
Review: At the beginning, this transport simulator can be quite confusing, as the game doesn’t explain itself very well. However, once you get the hang of things, it becomes a lot of fun. I do wish there were a greater variety of vehicles and industries available out of the box, though the game has great workshop/mod support. I found the campaign to be quite boring and frustrating at times. Linux version of the game works without any issues.