Activities
Yesterday

This platformer is okay for the most part, but it’s not quite on par with the two games I posted about previously. There are a few times where the game makes you time jumps from moving platforms that also have springs on them, so you have to wait a bit for the platform’s movement to line up with the springboard’s constant bouncing of you. Plus, it has a couple minor issues, like how signs don’t always change your actions at the same points as other signs (though this never caused any cheap deaths for me) or how you can’t use up on the arrow keys to perform your equipped aciton like you can with the W key for WASD, but overall, it’s okay, and I can recommend it since it’s free. You can play it here: https://jefry-umanzor.itch.io/duckbert

This bullet hell, on the other hand, is really well made. The game’s defining feature is that you can “steal” from yellow sparkling enemies by pushing the X key near them when your meter is full. You’re told that doing this makes the game harder–which it does (mostly more projectiles, though some of them move a bit faster–but never so fast that you can’t react to them)–but you’re never told that this is also how you upgrade your weapon, nor are you told that this move can also be used to clear away nearby bullets. On my first playthrough, I didn’t steal anything so that I could better see how the difficulty ramped up, and while it did take a bit too long to kill the final boss, it was still pretty fun. On my second playthrough, I found out that getting hit lowers your weapon power and thus the difficulty, which is a bit frustrating since I mainly only got hit while trying to get close enough to a sparkling enemy to steal from them. I also found out the difficulty/weapon-power doesn’t go above three stars, so you can hang back once you get that far. Still, the extra projectiles and faster boss deaths helped keep the harder difficulty feeling fresh while the game overall was still very fair, and on top of everything else, this game is also free, so I highly recommend it. You can play it here: https://doctor-succubus.itch.io/gotcha-gun
Apr 07 2026
January February March 2026
It was received 62.82% achievements
-
Dishonored 2
30 hours playtime
42 of 50 achievements
-
Prey
27 hours playtime
27 of 58 achievements
-
Wasteland 3
50 hours playtime
40 of 86 achievements
-
Resident Evil 3
20 hours playtime
32 of 32 achievements
-
Yakuza 4 Remastered
55 hours playtime
30 of 47 achievements
-
Observer
7 hours playtime
9 of 19 achievements
-
Marvel's Spider-Man: Miles Morales
15 hours playtime
32 of 50 achievements
-
Marvel’s Spider-Man Remastered
33 hours playtime
67 of 78 achievements
-
Yakuza 3 Remastered
32 hours playtime
21 of 50 achievements
-
God of War
27 hours playtime
18 of 37 achievements
-
Sherlock Holmes Chapter One
23 hours playtime
25 of 39 achievements
style="text-align: center"
style="text-align: center"
style="text-align: center"
THE END
Hello, good people. This is my first post here. Hopefully, I’ll do it properly. Started fighting my backlog, it’s a slow grind but I’m doing it. Here are my latest completions:
Completed recently:
Despite it being very short and simple, I had fun with it.
Amazing colors and level setups. Will play the other 2 from the series as well.
Short and free game I played a few years ago but I left the last achievement uncompleted. Rest of the achievements are trivial. Beware of the motion sickness
This game can be done in 1.5-2h if done correctly. I did not know some stuff, so it took me longer to finish it.
Short and pretty boring idle game.
I played this game years ago but did not complete it. I've finally done it this year
I had the urge to buy all zup games in last spring sale, but I said it's better to get a few each sale. The number of achievements for each one is pretty juicy.
Work in progress:
This game started to grow on me. I like it. Doing my first event to get a better suit.
I'm having fun with this one. Waiting for the dev to respond if one of the achievements forces you to reach #1 in the leaderboards.
I'm playing this one with my friend mostly. It's really fun
Started it recently. It's pretty good
One of the best games I've played recently. Truly challenging. I hope I have the skill to finish this one.
Maybe I'm rating it this high cause I'm a sucker for parkour/jumping/running games. I like it a lot though.
I enjoy playing this. It has some levels that are truly challenging. I want to finish this one.
Really nice game. You can buy it for very cheap on sale. I think I got it for like 0,70$ or something. And it's pretty cool.
That’s it for now. Will prolly post again in a few weeks. Have a productive week!
Apr 06 2026
Little quest for snaps (and stamps)
Toem is a short, cute game about going on a trip to see a sight, and taking pictures along the way. Lots of little quests to do, and funny characters to meet along the way
So many little touches of care, but a few that i particularly liked: in-game music is entirely controllable by a "hikelady" in your inventory, that you find tapes for; and completing quests gives you a literal stamp on a completion card, which is really satisfying in a very tactile way.
Short game, short review, but good fun
Apr 05 2026

Celeste clone; just has left/right movement, jumping, and wall-jumping. Movement momentum can be a bit finicky, but the level design still manages to be challenging without being overbearing. The game is a bit nonlinear, but due to its short length, that pretty much just means two paths that loop back in on themselves. Unlike Celeste and many of its clones, there’s no set level end; the goal is to collect what would be the optional items in other Celeste clones, then return back to the start, and the ending you get depends on how many of them you got. The game never explicitly says that you have X/X crystal orbs, nor does it even have some sort of cue for when you get them all, but again, due to its short length, it’s not hard to tell when you’ve got them all and can go back to get the best ending.
Also, it’s free, so I can recommend it. You can play it here: https://creamsicle42.itch.io/gravity-acolyte
Update 154: March 2026
Back to full time work and of course it is complete chaos again -_-
The Sad Story of Emmeline Burns is a short visual novel with a simple but effective story. It mixes a modern setting with a look into a historical romance, focusing more on mood than complexity. The art is clean and fits the tone, and the music supports the story without being distracting. It’s very linear and doesn’t offer much replay value, but it still works well for what it is. As a free game, it’s a solid choice if you want something short, calm, and a bit emotional without a big time investment.
Alien Removal Division is a short, fast-paced FPS that focuses on movement and shooting rather than story. You run, jump, and fight through a military base overrun by aliens, using a mix of parkour and weapons to stay alive . The gameplay feels smooth and responsive, making it easy to get into and fun for quick sessions. The biggest challenge is the final boss, which is a noticeable difficulty spike. As a free game, it’s a solid, action-focused experience that doesn’t overstay its welcome.
Ruins Of Mitriom is a short, free action game that mixes exploration with simple combat. It took a bit to understand the controls at first, but once that clicked, the single-player mode became quite enjoyable. The gameplay loop of collecting crystals and upgrading your caravan works well and keeps things moving. It’s designed to be a short experience, usually around an hour, so it doesn’t overstay its welcome. There is also co-op multiplayer, which might be more fun, but I didn’t try it. Overall, a solid free game once you get used to it.
Deathloop is a stylish and creative shooter built around repeating the same day. The level design and freedom to approach targets are a lot of fun, and the gameplay feels smooth throughout. Some puzzles and clues can be a bit obscure, which can slow things down. I also wasn’t a fan of the invasion mechanic—getting repeatedly killed by high-level Julianna players was frustrating, and it took me way too long to realize you can turn it off if you just want the story. By the end, the loop started to wear thin, but overall it’s still a unique and enjoyable experience.
Shadow Warrior (2013) is a fast-paced shooter that mixes gunplay with melee combat in a really satisfying way. The combat feels smooth, especially when switching between weapons and the katana. The humor and over-the-top tone add to the experience, even if it doesn’t always land. While I enjoyed the game overall, some levels felt unnecessarily difficult, with sudden spikes that slowed the pacing. The final level in particular stands out for throwing what feels like endless hordes of demons at you, which became more frustrating than fun. Still, it’s a solid and entertaining reboot overall.
Overall Backlog Progress: -0,06% change to last times unfinished/never played games (58,29% unfinished games)
Overall SG Wins Progress:+0,32% change to last times unfinished/never played games (47,31% unfinished games)
-
WooLoop
-
Lucky and a life worth living
-
Dreamstones
-
American Truck Simulator
-
Dragon's Dogma: Dark Arisen
-
Pixel Puzzles Ultimate Jigsaw Puzzles
-
Coloring Pixels
-
PlateUp!
-
The Dark Pictures Anthology: Man of Medan
-
Pixel Puzzles Traditional Jigsaw Puzzles
-
Bully: Scholarship Edition
1.6 hours playtime
no achievements
-
Farm Together 2
-
Evoland Legendary Edition
-
Railroad Tycoon 2: Platinum
9.3 hours playtime
no achievements
-
The Last Tinker: City of Colors
-
Sonic Frontiers
SG wins: Added myself (free games and old keys): Gifts:
PoP: thanks to Realschrambo & slenderpoop for challenging me
February - March 2026 Progress Report
Missed a post, no one cares~
I’ve added 0 games to my steam library in two months and Tales of Arise was so terrible I nearly lost the will and desire to play videogames at all.
April I’m just playing Witcher 3 on Deathmarch difficulty and anything extra is up to a future me that will likely still be uncaring and unambitious as the me of today.
Technically Clair Obscur was one of the first game I beat in 2026, but I’m adding it here since I couldn’t finish the review until just now.
Total games added to backlog: 0
Total completed: 4
40-70+ hours to complete, Clair Obscur is a fantasy exploration story-based game with turn-based combat and quick time events (which can be adjusted through accessibility settings.) You play as Gustav, a member of Expedition 33, soon to set out of the city of Lumiere and it’s barrier into unknown territory in order to stop the Gommage – an event, a countdown, that happens every single year, without fail, that erases people from existence starting from the oldest, to the youngest. Sail out into the unknown to do what no expedition has done before – defeat the paintress… For those that come after!
I thought it was wild that Clair Obscur swept the game awards and won GOTY, but after playing, I understand. Without singing it’s praises too much, there are a ton of wonderful and unexpected twists and conversations you are present for, but not involved in enough to fully understand them, that make a second playthrough worth it since you would be replaying with knowledge of the context. The worldbuilding is very thorough, immersive, and has one of the most well developed and interesting storylines I’ve ever heard of. Exploration is lovely and rewarding, you can play and battle in a lot of different playstyles due to the very flexible pictos system, and I found combat and parrying to still be fun 80 hours in, even though initially I was anxious at the QTE system. The music especially a stand out, as I’m writing this review an entire month after I 100% Expedition 33, and still fondly remember “Linen and Cotton” and listen to it on occasion. The only real gripe I can name, is that it’s easy to trip into a fight with an enemy that’s a much higher level than you; but since that’s the only negative point in the entire game I can think of, I can only highly recommend playing Clair Obscur. If the QTE’s make you nervous, please try out the demo – this game is too amazing to miss out on.
ᓚᘏᗢ
Webbed
4-8 hours to complete, Webbed is a chill physics based puzzle platformer sidescroller game where you play as a female peacock spider rescuing her boyfriend from a Bowerbird, who has mistaken him for a lovely blue rock. Gather the local bugs, arm the ants, request flight support from the bees, eat the flies and band together to rescue your love!
Overall, lovely game and I really enjoyed the unique movement system and most of the gameplay. Something I was worried about most was webs despawning, but even if you leave the area for a long time or go crazy building multiple webs, they all stay, though the threads may snap if you structure them improperly. There are some collectables that reward you with stickers and cosmetics such as hats, and you can dance with the other bugs for cute animations. The only cons I can point out is that webs can be “slippery” to place and sometimes they connect to random, undesignated objects; and finally that the Anthill was a huge pain to navigate, and building the thing inside the ant nest was a huge pain because you are a tiny spider and not meant to lift heavy objects. Overall, still a solid game with an easy recommendation from me.
Cats in the Forbidden City
10 to 30 minutes to complete, Cats in the Forbidden City is a short hidden object game in which you explore the 1761 silk painting “Ten Thousand Nations Coming to Pay Tribute” (Winter version, there are two!) where an unknown artist painted the scene of foreign delegations from all over the world visiting the Qianlong Emperor in the Forbidden City. There are 200 cats to find, as they have been digitally drawn in this historical piece – so not only do you get to learn and get close up with a piece of history, you can find cats in it too.
By clicking on the title, you can view the digitally scanned painting (299 × 207cm) without the cats. While this particular game is fairly short due to the paintings size, Catnip Studio has done this before with other silk paintings, some even being 40ft, or 12 meters long, so if you enjoy this one or are feeling particularly interested in history, there are a few other games to go through such as “Cats of the Qing Dynasty” “Cats of the Tang Dynasty” and one of my favorites; “Cats of the Yuan Dynasty” which was made sometime around 1271 – 1368, according to ChinaCulture (.org)
Tales of ARISE
40-80 hours to complete, Tales of Arise is a Fantasy JRPG with heavy storytelling and romance that takes place on the world of Dahna, with it’s natives being the Dahnan race, which has been terrorized and opressed by the neighboring planet Rena, it’s natives being the Renans. Enter our odd and mysterious hero, Alphen, a Dahnan with amnesia and a metal mask on his head he can’t remove. After a chance encounter with some freedom fighters and the Renan tsundere female lead Shionne, they team up to slay the four Renan Lords and liberate the Dehnans from their shackles.
I have a love hate relationship with Tales of Arise, and after completing the entire game and DLC to it’s fullest, I can say I firmly disliked my experience. The graphics are gorgeous, the character designs are lovely, the combat is sorta fun; but Arise has two major flaws which are all sorta tied together and compile on each other. First, the storyline is genuinely terrible, to the point that I can only assume the writer(s?) have only ever consumed mid-tier shoujo manga and anime where the bad guys are defeated with the power of friendship and romance. There is an absolutely obscene amount of cutscenes, to the point you can have a cutscene, walk four steps, get into another cutscene, and then have four more scenes in a row. There is also 300+ extra chatter dialogue, on top of repetitive battle dialogue where your characters insist on having conversations while also yelling out the move of every single attack they use. Arise is not a game, it’s a yapping simulator with more dialogue and cutscenes than gameplay, and ten hours in I just started skipping everything and muting all voices because I just wanted to play the damn game and move my character around.
Second, this game is weirdly shallow? It’s not open world at all, you have some open zones that lead to areas that are all pathways with enemies plopped in the middle of the road. Invisible walls are everywhere because taking shortcuts is illegal, jumping on things or over things is prohibited, and going off the intended path is forbidden. There are animals like cats and dogs, you can’t pet them. There is ranching, but it’s just a text adventure. You have a photo mode, but you can’t rotate or adjust the camera, and it’s impossible to get a clean UI for screenshots because bandai insists on setting their brand name or title somewhere, and you can’t hide the mini map. Also, I just want to comment, you can collect 38 owls for cosmetics, but the owls do not make owl sounds, it’s humans making owl sounds and it was just kinda baffling.
This last bit is likely less of a game issue and more of a personal bias, but did you notice that there are six main characters, both an equal amount of girls and boys? That’s right, all of them are going to be paired off! The romance is present in pretty much everything, and most of the scenes/skits/CG’s are variations of “Oh no, are you.. hurt?” “No! I’m fine.” “Ok, but I care about you..” “We are friends, right?” “Of course.” Circling back to the writer(s??) only writing the most childish hero journey possible, the end of the game is going deeply annoying and nonsensical as you assume it would be, unless you really enjoy it when heroes overcome all difficulties with the power of love; instead of intelligence, skill, and character growth. I know I kinda signed up for a JRPG with romance in it, but there is genuenly too much repetitive cutscenes, skits, and narration that add no value to the story. This was my first Tales game, but since the only real part of the game I seriously had fun with was fighting the aspect of wind, Procella Sylph, I just might make it my last.
April Assassination #2 (SG Win / PoP Pick)
Please consider liking my review on Steam - it means a lot to me!
The Darkside Detective is one of those games that, technically, do not do anything wrong, but that are so mid and unoriginal and unfun that I think I would be doing you, the reader, a disservice by recomending it.
Gameplay wise, this is as basic as a point and click gets. It reminds me a lot of point and click games I got on CD-ROMs bough with magazines in the mid-90s. Absolutely run of the mill. Drag an object to another object, either in the inventory or on your screen, and advance. Do that enough times and you beat the game. While I like the minigames, it's hard to justify a purchase just for them.
Graphically, this is what I call lazy pixel art, since the pixels are so big that one would be better off working with vector graphics at this point. For a 2017 game, either you go for detailed pixel art, or you abandon the pretense and work with vector graphics. Blocky pixels like this are just lazy. The screens are usually either static or have small animations that make the lazy label even more warranted.
There's music, but little to nothing SFX and no VA, so yeah, what else did you except?
I could live with all these limitations if dialogue was solid and the game was fun and well-written. But guess what, I saved the worst for last. The dialogue is literally the weakest link in this experience. Like RESTLESS SOUL, The Darkside Detective is one of these games where every interaction prompts a dialogue, and every dialogue tries to be fun. When you're bombarded with your ninth joke in the span of 60 seconds, things stop being funny and start being grating. I literally played the first two chapters normally (I considered writing "enjoyed the first two chapters", but that would be a stretch), then kind of rushed through chapters 3 and 4, and literally speedrun chapter 5 and 6 with a guide because at that point I was so sick of the dialogue that I just wanted to see credits roll, uninstall it and never look back. This is the level of bad writing we're presented here.
And sure, a lot of people could argue that no individual aspect of this game is bad enough to warrant a thumbs down, but I argue that writing is. And even if it wasn't, the other legs of this stool are wobbly enough to make the whole thing crumble.
Is this a bad game or the worst game of the year? No. But in an universe where we have Wadjet Eye P&C games, and literally thousands of other games, recommending this one feels morally wrong
















































