Activities

Yesterday

NateSCC
Half-Life 2

Artisan TD

6.5/10
16.7 hours
27 of 41 achievements (66%)

#402
#12 of 2026
May 3, 2026

Dog

#28 APRIL 2026

Detroit: Become Human

12.2 hours playtime, 30 of 48 achievements


Planet of Lana

5.4 hours playtime, 16 of 25 achievements


Split Fiction

14.9 hours playtime, 6 of 20 achievements


samwise84

Update 156: April 2026

Another month done, time flies as usual.

Half-Life 2

Nickelodeon Kart Racers 3: Slime Speedway

6.5/10
4.6 hours
6 of 26 achievements

Nickelodeon Kart Racers 3: Slime Speedway is a fun and surprisingly polished kart racer that clearly takes inspiration from Mario Kart, while adding its own Nickelodeon charm. The controls feel responsive, the tracks are varied, and the roster is packed with recognizable characters that fans will enjoy. I played it solo and had a good time unlocking content and racing through the different cups. The gameplay is easy to pick up and works well for casual sessions. I cannot really judge the co-op or multiplayer side since I only played alone, but as a single-player kart racer it was enjoyable. Could not find any online games though, so if you are looking for that this might not be the game for you.

Half-Life 2

Karisvale

7/10
2 hours
11 of 11 achievements

Karisvale is a short and enjoyable free detective game where you investigate the disappearance of a missing resident. The game creates a nice mystery atmosphere and gives you enough clues to keep things interesting without becoming too complicated. Exploration and talking to characters feel rewarding, and the investigation theme works well throughout the experience. For a free title, it offers a surprisingly solid level of quality and a decent amount of charm. It may not be very long or groundbreaking, but it is definitely worth trying if you enjoy simple mystery games and light detective-style adventures.

Half-Life 2

The Last Tinker: City of Colors

7.5/10
11.6 hours
6 of 14 achievements

The Last Tinker: City of Colors is a charming and easy platformer with a cute story and a colorful world full of personality. The game keeps things light and accessible, making it a relaxing experience for players who enjoy straightforward platforming and cheerful presentation. Movement and combat are simple to learn, and the overall atmosphere is fun and upbeat. Some sections can be a bit buggy or rough around the edges, which occasionally interrupts the flow, but nothing too severe. Despite those flaws, it remains a pleasant and enjoyable adventure that is worth playing for its charm alone.

Half-Life 2

The Smurfs - Mission Vileaf

7/10
11.2 hours
17 of 28 achievements

The Smurfs - Mission Vileaf is a decent platformer with a bit of nostalgic appeal, especially for anyone familiar with the Smurfs. The levels are colorful and the presentation stays true to the series, while the gameplay offers simple and accessible platforming. Movement generally works well, and there are some enjoyable moments throughout the adventure. At the same time, certain sections can become frustrating or repetitive, which takes away from the overall experience. It is not a standout platformer, but it is a solid enough game for fans of the Smurfs or anyone looking for a fairly casual platforming experience.

Half-Life 2

Railroad Tycoon 2: Platinum

6/10
14.1 hours
no achievements

Railroad Tycoon 2 has definitely not aged all that well, but it was still fun enough to complete. The old 800x600 resolution takes some getting used to, especially on modern screens, and it really shows its age in both visuals and interface design. It is also amusing to look back at the cutscenes that once seemed incredibly impressive at the time. Despite that nostalgia factor, the core gameplay of building routes and managing your railway empire still has some charm. A few of the scenarios were surprisingly difficult, though that may just mean I have gotten worse at these games.

Also killed some DLC's again:
  • Jigsaw Puzzle Pack - Pixel Puzzles Ultimate: Bioframe

  • Coloring Pixels - Gothic Pack

  • WooLoop - Transport Pack



Overall Backlog Progress: -0,03% change to last times unfinished/never played games (58,26% unfinished games)

21.60% (412/1907)
18.77% (358/1907)
3.15% (60/1907)
55.11% (1051/1907)
1.36% (26/1907)




Overall SG Wins Progress:+0,38% change to last times unfinished/never played games (47,69% unfinished games)

27.83% (241/866)
24.13% (209/866)
1.85% (16/866)
45.84% (397/866)
0.35% (3/866)
Here are the games I'm currently working on. Reviews will follow once I'm done with the games:
This month is at least not as bad as the last one -_- but my backlog still isn't happy with me. I've won 8 games and got gifted one (thanks cece) and added 1 of my own. I've beaten 5 games this month, so +5 for the month of April. Yearly count is at +38. I did beat The Last Tinker and Railroad Tycoon 2, so my count on beaten old games is at +6 for the year. So 6/12 done so far. At least I am on track for that and I started playing Quell Memento. And if I finish that in time my next one will be Sherlock Holmes: The Silver Earring or Shadowgrounds or Luxor HD.


SG wins: Added myself (free games and old keys): Gifts:
Games I want to play within the next few weeks:

PoP: thanks to Realschrambo & slenderpoop for challenging me
samwise84

Update 155: HB Shenanigans

Apparently Humble Bundle decided to retroactively change a ton of key expiration dates and added some to keys that never had one (looking at that Jumbo bundle from 2018) and changed keys from steam to Epic or Gog or whatnot. I went through my whole key list and noted down all current expiration dates, probably not the greatest format as is, but it will have to do for now:

Humble Jumbo Bundle 12
Oriental Empires - February 6, 2027 at 11:00:00 PM PST.

Humble Great GameMaker Games Bundle
Rivals of Aether December 7, 2026 at 12:00:00 AM PST

Humble Team17 Bundle
Worms W.M.D & Worms Clan Wars December 17, 2026 at 12:00:00 AM PST

Humble Hot Date Bundle
Just Deserts April 17, 2027 at 12:00:00 AM PDT

Humble LEGO Games Bundle
The LEGO® Movie - Videogame & LEGO® Worlds & LEGO Batman & LEGO® Batman 2 DC Super Heroes™ June 18, 2026 at 6:00:00 PM PDT

Humble LEGO Built To Bundle
LEGO Ninjago Movie Video Game & LEGO® Worlds & LEGO Batman 3: Beyond Gotham Premium Edition & LEGO® Batman 2 DC Super Heroes™ & June 18, 2026 at 6:00:00 PM PDT

May 2021
Family Man is epic now

June 2021
Disjunction was changed to gog key

Humble Seven Deadly Sims Bundle
theHunter: Call of the Wild March 6, 2027 at 11:00:00 AM PST
Bridge Constructor Portal December 10, 2026 at 12:00:00 AM PST

August 2021
ENCODYA changed to gog

Fighting Juggernauts Bundle
MORTAL KOMBAT XL & Injustice 2 Legendary Edition June 18, 2026 at 9:00:00 AM PDT

Choose Wisely Bundle
Beyond: Two Souls December 13, 2026 at 12:00:00 AM PST

Stand with Ukraine Bundle
Wanderlust: Travel Stories & Liberated are gog

Tactical Combat Bundle
Sniper Elite V2 Remastered December 9, 2026 at 12:00:00 AM PST

2K Megahits
Railroad Tycoon II Platinum & Railroad Tycoon 3 & CivCity: Rome & Army Men RTS April 24, 2027 at 12:00:00 AM PDT

LEGO: At the Movies - HOLIDAY ENCORE
The LEGO® Movie - Videogame &LEGO Ninjago Movie Video Game June 18, 2026 at 6:00:00 PM PDT

2K Megahits - Holiday Encore
Army Men RTS & CivCity: Rome & Railroad Tycoon II Platinum April 24, 2027 at 12:00:00 AM PDT

LEGO: At the Movies - HOLIDAY ENCORE
LEGO® Jurassic World June 18, 2026 at 6:00:00 PM PDT

Sim-ple Life
Townscaper June 24, 2026 at 11:00:00 AM PDT

Unparalleled Puzzlers
Creaks December 3, 2026 at 12:00:00 AM PST

Pixel Pride
Later Alligator February 25, 2027 at 12:00:00 AM PST

August 2023
Arcade Paradise is now epic

WB 100: Play the Legends
Middle-Earth: Shadow of War Definitive Edition & Batman: Arkham Asylum Game of the Year Edition & Batman: Arkham City - Game of the Year Edition & Batman: Arkham Knight Premium Edition & Batman: Arkham Origins & Injustice 2 Legendary Edition & Mad Max June 18, 2026 at 9:00:00 AM PDT

IGN Editor’s Choice: The 9 and Above Club
Grime December 12, 2026 at 6:00:00 PM PST

Adventures in the 2nd Dimension: Positively Playful Platformers
Pogostuck: Rage With Your Friends February 4, 2027 at 12:00:00 AM PST
One Hand Clapping December 3, 2026 at 12:00:00 AM PST

Outright Heroes of Film & Television
Ben 10: Power Trip & Adventure Time: Pirates of the Enchiridion January 9, 2027 at 11:00:00 AM PST

Exceptional Indie Allies
Endling - Extinction is Forever December 3, 2026 at 12:00:00 AM PST

February 2024 Humble Choice
Snowtopia is gog key

Create, Automate & Manage
The Colonists May 8, 2027 at 11:59:00 PM PDT

April 2024 Humble Choice
Fashion Police Squad is Epic

August 2024 Humble Choice
Diluvian Ultra is Epic

September 2024 Humble Choice
Stranded: Alien Dawn is Epic
Astrea: Six-Sided Oracles is now gog

November 2024 Humble Choice
Lamplighters League is Epic

January 2025 Humble Choice
The Pegasus Expedition & Fort Solis is Epic

April 2025 Humble Choice
Diplomacy is Not an Option is Epic

July 2025 Humble Choice
Daemon X Machina & Death’s Door & Everafter Falls & Neo Cab & Warhammer 40,000: Rogue Trader & Wizard with a Gun & Blanc July 1, 2026 at 10:00:00 AM PDT
Cat Quest 3 September 2nd, 2026 by 10:00 AM Pacific

August 2025 Humble Choice
Wildmender & Warpips & My Time at Sandrock & Lil Gator Game & Let’s School! & Banishers: Ghost of New Eden September 2, 2026 at 10:00:00 AM PDT
Persona 5 Royal May 27, 2026 at 10:00:00 AM PDT

Best of Humble Bundle: WB Play the Legends
Watchmen: The End is Nigh Part 1 and 2 Bundle & Suicide Squad: Kill the Justice League & MORTAL KOMBAT XL & Mad Max & Injustice Gods Among Us Ultimate Edition & Batman: Arkham City - Game of the Year Edition & Batman: Arkham Asylum Game of the Year Edition June 18, 2026 at 9:00:00 AM PDT

September 2025 Humble Choice
WWE 2K25 & Warhammer 40,000: Speed Freeks & Spellforce: Conquest of Eo & Return to Monkey Island &
The Plucky Squire & Grapple Dog & Eastern Exorcist October 7, 2026 at 10:00:00 AM PDT

October 2025 Humble Choice
V Rising & System Shock & Story of Seasons: Pioneers of Olive Town & Shogun Showdown & Hotel Renovator & Cryptmaster &
Caravan SandWitch & Atomic Heart November 4th, 2026 by 10:00 AM Pacific Time

November 2025 Humble Choice
Total War Warhammer III & Etrian Odyssey HD May 4, 2026 at 10:00:00 AM PDT
Synergy & Spin Hero & No More Heroes 3 & Another Crab’s Treasure December 2, 2026 at 10:00:00 AM PST

December 2025 Humble Choice
Streets of Rage 4 & Nine Sols & Lost Skies & Like a Dragon Gaiden: The Man Who Erased his name & Intravenous II & Godlike Burger & Dungeon Tycoon & Beholder Conductor January 6, 2027 at 10:00:00 AM PST

January 2026 Humble Choice
Wizard of Legend II & Tomb Raider IV-VI Remastered & Sonic Frontiers & Hunt Showdown 1896 February 3, 2027 at 10:00:00 AM PST
Settlement Survival & Nice Day for Fishing & Metal Slug Tactics August 3, 2026 at 10:00:00 AM PDT
Etrian Odyssey 2 July 6, 2026 at 10:00:00 AM PDT

February 2026 Humble Choice
Steamworld Build & StarVaders & Big Helmet Heroes March 3, 2027 at 10:00:00 AM PST
Squirrel with a Gun & Resident Evil Village & Date Everything! & Bus Simulator 21 Next Stop September 3, 2026 at 10:00:00 AM PDT

March 2026 Humble Choice
Tempest Rising Must be redeemed by August 3rd, 2026 by 10:00 AM
Chants of Sennaar & Bread & Fred & Zero Hour Smalland: Survive the Wild & Hard West 2 April 7th, 2027 by 10:00 AM Pacific Time
Sworn October 7th, 2026 by 10:00 AM Pacific Time
Etrian Odyssey III HD September 3rd, 2026 by 10:00 AM Pacific Time

April 2026 Humble Choice
Until Then September 3, 2026 at 10:00:00 AM PDT
The Procession of Calvary & Planet of Lana & LOTR: Return to Moria & Buddy Simulator 1984 May 5, 2027 at 10:00:00 AM PDT
Daemon X Machina: Titanic Scion January 5, 2027 at 10:00:00 AM PST
Assassin’s Creed: Valhalla November 6, 2026 at 10:00:00 AM PST
Artisan TD November 5, 2026 at 10:00:00 AM PST

Sovereign Sandbox Bundle
Worshippers of Cthulhu & Wildmender & Universim & Prehistoric Kingdom & Overthrown & Nova Lands & My Little Universe: Complete Edition & Ctrl Alt Ego April 29, 2027 at 6:00:00 PM PDT

Humble 15 Golden Tales Bundle
South of the Circle & SEASON: A letter to the future & The Invincible & In Stars and Time & Harold Halibut & Broken Sword - Shadow of the Templars: Reforged & As Dusk Falls May 1, 2027 at 12:00:00 AM PDT

Sweet Farm Fall
ToeJam & Earl: Back in the Groove March 30, 2027 at 12:00:00 AM PDT

Thrills and Chills
DISTRAINT 2 April 15, 2027 at 6:00:00 PM PDT

DancingXmas

Dino Crisis

8.8 hours played No achievements
BEATEN

Review

This is a really great game if you played it 20 years ago. The game starts surprisingly good with a well made suspense ambience, but the more you progress the more obnoxious it become to look for codes and key items all over the place, the menus are weird, the map lacks information, the mixing system is odd... But we have to give it that is a +20 years game and back in the day that was normal. I also overestimated the difficulty as I played the original RE and was expecting it to be that kinda hard, but it was not. Regardless of all of that I want to play it again eventually and get the other endings.

Regarding the port, I had no issues other than I had to do a small trick to enable steam overlay and that if my controller disconnected I had to restart the whole game for it to recognize it again.

Overall is another game I would give a mix review if possible, can only recommend if you are hit with the nostalgia or are just really sure is the type of game for you.

BEAUREGARDE

In April, I completed

Kraken Academy!!

6.9 hours, 48 of 48 achievements

Click to expand

DO I RECOMMEND THIS? I MEAN, SURE.. I GUESS. BUT IT WAS CLOSE.

TO GET MONEY YOU BREAK THINGS, +. BUT YOU ALSO HAVE TO RECYCLE, -.
THERE ARE ALLIGATORS, +. YOU CAN'T PET THE ALLIGATORS, -.
YOU GIVE SENTIENCE TO COINSTAR MACHINES, -. BUT YOU MAKE THEM COMMUNISTS, +.

SOMEONE ELSE WROTE, THE CHARACTERS ARE ALL TURNED UP TO QUIRKY STEREOTYPE, WHICH IS GD ACCURATE.

A BITCH (THATS NOT A CUSS DONT CENSOR IT) ALMOST SENDS SOMEONE TO SCHOOL JAIL, BUT BECAUSE THEY CRY ABOUT THEIR IMPOSTER SYNDROME EVERYONE COMFORTS THEM, INSTEAD OF APOLOGIZING TO THE PERSON THEY WERE WITCH HUNTING, -.

THE ART STYLE IS ALRITE, THE SOUNDTRACK IS FORGETTABLE, THE TIMELOOP MECHANIC MAKES THE FRIEND GATHERING IRRELEVANT (BUT THERES FRIENDSHIP TOKENS, SOOOO, I GUESS IT STILL COUNTS?). ALL THE GOOD YOU DO THAT ISNT THE MAIN STORY IS MADE ULTIMATELY IRRELEVANT.

AND THE BIG BOSS BATTLE, HOLY CRAP, THAT SHIP SUUUUUCKS. IT FEELS TACKED ON, THE BBEG'S MONOLOGUE IS BOTH UNSKIPPABLE AND P O N D E R O U S L Y SLOW.

I GIVE IT A C-? I GUESS? THERES NO REAL REPLAY VALUE, BUT IF YOU GET IT FOR CHEAP ITS NOT THE WORST WAY TO WASTE 6 HOURS.


Sizeable

4.2 hours, 16 of 16 achievements

Click to expand

ITS A CUTE GAME, IF A LITTLE INSCRUTABLE AT FIRST. ONCE YOU GET THE HANG OF IT THO ITS VERY EASY. THERES SOME CLEVER THOUGHTS IN THE GAME, BUT ABOUT 2/3'S OF THE WAY THROUGH YOUVE BASICALLY SEEN IT ALL.

THAT SAID, ITS NICE TO SEE A GAME REALLY EXPLORE THE POSSIBILITIES OF SECRETS AND SECRET LEVELS.

I JUST WISH THIS GAME HAD MORE MEAT ON ITS BONES, Y'KNOW?

IF YOU JUST GO IN AND GRIND IT, ITS OVER REALLY QUICK. ITS PROLLY BETTER TO PLAY IT EPISODICALLY, DO ONE OR TWO PUZZLES, THEN COME BACK A DAY OR A WEEK LATER OR SOMETHING.

FOR WHAT IT IS THO, I GIVE IT A SOLID B.


Frog Detective 1: The Haunted Island

0.5 hours, 6 of 6 achievements


and I beat

PEAK

19.4 hours, 26 of 54 achievements


all in all, it was a good month. I continue to fall further behind, but its less plummetous than in the past

1% (3/366)
6% (21/366)
17% (64/366)
73% (268/366)
3% (10/366)
adam1224

2026 April

It was both a short and long (?) month. Played some longer games, played some really short ones to tick off from my playlist.
Work goes okay, though some global events lead to additional workload; elections were scary upfront, kind of unbelievable afterwards, I still feel like I need an occasional reality check.

So in no particular order:

Chinatris

store page
It was an SG win from the lovely coleypollockfilet, where it was more of a tool to make me pick my own “win”, rather than Chinatris being a central piece. I gave it a try, as the description looked interesting - “Chinatris is a Tetris-like game about Chinese characters where different charactersfall[sic!] to create new ones.” It’s nothing like Tetris, you can’t learn characters because they fall too fast and you can’t read on the side, and you need basic knowledge of order of strokes to even understand how blocks combine. It fails as a Tetris, fails as a learning tool and it’s just frustrating to play.

DOGWALK

store page
“Explore a hand-crafted winter forest as a big adorable dog and a little kid in tow.” Free, simple, nice, and the whole game was made with photos of the IRL models of the boy, dog, trees, ground, etc. Not super special, but really nice and pleasant for half an hour.

Find Your Words

store page
Another free game that looked cute, interesting (and short). In the game you play as a nonverbal kid, who goes into a camp where he plays / helps out the other kids. The game’s mechanics is having a folder with pictures for people, locations, verbs, feelings and activities and you combine them. Ian happy. Pigeon mess hall. Obviously it’s not much of a challenge, but pleasantly tickles the part of my brain that’s about language learning. Plus you can try to beat the hide and seek champion, help out a little painter, have a treasure hunt… It’s more laid back and less adventurous than A Short Hike, but has the same lazy, warm summer vibe, that make you start “weird” little quests.

Cape Hideous

store page
Cape Hideous is quite hideous if you just take a short look at it, but it was such an interesting experience. There is no talking in the game. The story is told through your actions and cutscenes, and you find the story where you can go, it’s small and linear. But if you look at the rough surface, you’ll notice that every screen, every character in the game is unique and has little details to them. The game is rough because of the art style, but deliberate, designed and detailed. The “story” is short, and while so little happens with the ship, there are so many details that makes you think of the people, their role, their routine, etc. It’s just one hour and it’s a wonderful one hour

Plague Inc: Evolved

store page
Finally finished a run or two in Plague Inc: Evolved, an old-ass SG win from Princeofiowa. The game having too much RNG for my taste, and apparently also a smorgasbord of unfixed achievement issues… I didn’t enjoy it too much, but 9 years ago it seemed interesting. I appreciate the chance to try it out for free :)

Daemonologie

store page
A fantastic little indie horror that is uncomfortable, terrifying and horrifying at points. There is a witch in the little town, and you have to find them. You talk with everyone, and after they obviously fail to admit or give proper leads, you'll be a good little inquisitor and start torturing people. It's not not nice, and you may know how useful torture is to get out the truth (it really isn't). The dev knows, and uses it as a tool to combine with the oppressive graphics and the grimy looks to make everything both suspicious and miserable. At the game's beginning, ending, and as time progresses, nightly you get to see some absolutely wonderful stop motion art. All black and while, the design and sculpting is great, and there's some professional light works added to it. Check the trailer and if you like it, it will well worth the ~1.5€ price at the next sale.

Bulb Boy

store page
Yet another horror game, this one is a point and clicky one. It’s interesting, it’s well done, it made me highly uncomfortable multiple times, but it’s best played with the help of a guide, there’s some moon logic involved at some points. You can (and will) die many times, but there are checkpoints at every screen / room. It was free so you likely own it, it may worth playing at an autumn afternoon/night.

The Last Show of Mr. Chardish

store page
Snowball (Christmasy gift like thing) from Foxpile - as an actress, return to the theatre where your carrier started, and reminiscence about the past pieces of the eccentric Mr. Chardish. Collect paperwork and memorabilia in the threatre (one of them is being bugged and if you don’t know, you need to replay the whole game for its achievements…), and as individual “minigames” you take part and replay the theatre pieces. The robot play (Symmetry) was the best part narratively and gameplay-wise. And those were not created equal, they are different in quality regarding uniqueness, fun, how involved you are. The one that are made up by the worst possible rhyming script is torture, though I think they wanted it to be bad in-universe too? Still hurt to having to hear it. It’s a really pretty game, but its narrative is disjointed between the past (you have newspapers and taped interviews) and 5 shows, and the end throws a choice at you that makes me think even the writer(s) couldn’t really decide how to end the game. So they made you make a choice, but put a save point before it so it’s easy to change it if you don’t like. Pretty, but surprisingly directionless and unsure of itself.

RUINER

store page
Moving forwards on the “style over substance, and I’ll get beaten for saying this” wagon, the next one is RUINER. Twin-stick shooter / brawler, highly stylish cyberpunk world.
I just feel like its gimmicks got old. The glitchy “somebody is talking to you inside your brain” pictures from the prologue stay for the whole game. The gameplay is entering a killbox, killing everyone there, then running to the next killbox while opening a chest or two on the go to get more xp. Literally rinse and repeat. And as you may guess from the screenshots, most of the locations is either dark, or red, the bullets are generally vibrant and melee attacks are wide and you guessed right, have a big red animation to them. It was generally hard to see even myself in some fights. A C.A.T. collecting side content seems to be buggy and/or you can close yourself out of it, the bounty hunting is done automatically so there’s one less reason for even having a world outside of the combat, and if you ever read, played or watched a cyberpunk media then you’ll roll your eyes at the main story. I guess there’s replayability in score-maxing and speedrunning, but other than that RUINER is more of a stylish, but repetitive and unoriginal game.

ANNO: Mutationem

store page
BEAUTIFUL art, fantastic worldbuilding, side quests have no connection to much of the worldbuilding or your quest, weird “go there, then go there” first half of the main quest with barely any combat, and the second half of the main quest jumps the shark - it is 80% combat and 20% “who the fuck are they and what’s going on”. There’s literally a cutscene, where at [LOCATION] C and G talking about S (There’s also a Castor, but they are not C, why would they) and you have no idea where, when it is, and who any of these people are. But they are cooooooooool.
A game that starts out an investigation ends up an anime-inspired (sub-par) spectatle fighter where the game shows “cool” scenes to you, as a player, unknown characters monologue to eachother, and there’s a doctor cybermonkey in a labcoat that doesn’t get addressed in any way. Most of the story is in random computer terminals in the second half of the game, that you can read between fighting enemies constantly, using the same 2-3 attacks at most.
There’s more on Steam in my review, I had to write this chaos out of my head: review on Steam

Metro 2033 Redux

store page
We’re at the final finished game, can you believe it?
I tend to mistakenly set up a Stockhold-syndrome-like relationship between games and myself, trying for achievements, while also taking the game too seriously (I tend to immerse myself too much) so I’m scared, don’t want to be touched by that scary-ass mutant, and I’m looking around for keys and notes. This was the trend with Metro 2033 too, so thinking back I like the game a lot more than I liked while playing. I read the book, knew what to expect, but tbh I was not ready for the supersmall FOV and some of the choices. I tried to make sense of it on DIscord, it’s weird. It’s like everything is too close to the protagonist, Artyom. He opens doors while pushing his face to the door. Every document is read so closely that he either can’t see past 20 cm, or the game was designed to be played from afar. I could read most of these things from metres afar. Idk, it’s just one of those things that made me feel that there’s something unconsciously deeply wrong with the presentation, but that doesn’t seem to be a universal experience.

Games I started but haven’t finished in the month:
Door Kickers
Jet Set Radio
It Is Ticking
Double Kick Heroes

9 new games if I counted it properly

  • 3 from bundles I already bought, three free, one gift)
  • 1 SG win - Shelldiver from DancingXmas
  • 1 bought (Pizza Frenzy, 0.99€ :) )
    11 games fewer in backlog
Carenard

oops, missed one for the April report, technically beaten but I am not necessarily finished with it.

NEEDY STREAMER OVERLOAD

5.0 hours, 8 of 33 achievements

Click to expand

definitely an interesting game

might do another ending or 2, still TBD


May 02 2026

vigaristti

Log #25

Half-Life 2

Gone Home

5.2 hours
10 of 10 achievements
Half-Life 2

Iron Lung

2.1 hours
7 of 7 achievements
Half-Life 2

Outer Wilds

37.6 hours
31 of 31 achievements
Half-Life 2

Mega Man Legacy Collection

19.2 hours
10 of 24 achievements
devonrv

Named in memory of Twitch Plays Pokemon, I guess
Despite the name, this is a twin-stick shoot-em-up with zero ledge-hopping–or even regular hopping!!–throughout its entire five-level campaign (there are a few ledges in the game, but they all just act the same as your standard walls). Left stick moves, right stick aims, RT shoots (main gun has infinite ammo), and X summons a force-field that can do a couple different things: tap X and it’ll reflect bullets (uses less energy), or hold X and it’ll chain-absorb enemy bullets (uses more energy) which lets you shoot them back at your own pace. This means that, although the game can often get close to bullet-hell territory, you can easily push the X button to stop the series of bullets coming your way, giving you plenty of room and time to shoot back as said bullets get absorbed by you. Your ammo for those special bullets is based on how much of them you absorb, and pushing LB/RB cycles between your current weapon so you can save them for later. Lastly, you can also push LT to spend some slowly-regenerating stamina to do a dodge, but since this move also makes your character spin around and shoot a bunch, the tutorial introduces it as a special attack, so I thought “I should save this for bosses” and then kinda forgot about it, even though most of the items dropped by enemies recover this very resource.

Oh, the game also powers-up your shot if you hit the button on time with the rhythm-meter at the top of the screen, but I ignored that entirely for the whole game and still beat the game just fine. Sure, I died two or three times, but that was more because I kept forgetting about the dodge move.

Although the level design is fairly simple, enemy placement and bullet patterns are what make the game fun to play. There are standard patterns like five way spreads and bullets in a circle-formation moving outward from enemies, but there are also some more unique ones like an enemy that’ll shoot ice walls in a pincer-shape to trap you in a smaller area for several seconds. The only attack-type I didn’t like are the lasers because 1) they shoot instantly, and 2) the red light-beams that are supposed to serve as the lasers’ warnings are finicky and unreliable. That said, I did realize just now that I played the outdated 2019 version of the game, so hopefully that’s something that got fixed in the 2025 version.

Even if it wasn’t, though, the game is still more than worth its one dollar base price, and if you got that 1700+ itch.io bundle from six years ago, you don’t even have to pay that much because you already have it. Easily recommended. You can buy it here: https://chairgtables.itch.io/superledgehop