Activities

Yesterday

StupidUselessHuman

August 2026

Lacuna: This was a really good game. Great story, art, music. I just wish it was longer, though. I thought it ended pretty fast. The puzzles weren’t that hard to do and I think some of the plot twists were pretty obvious, not that either of those are a bad thing per se. But yeah, had a great time with this game. 8/10.

Resident Evil 4 Remake: I was pleasantly surprised that it could run on my hardware. My CPU’s old and I recall the first time I tried the demo, it was stuttering a lot, but I think turning off Ambient Occlusion did the trick and removed the stutters. I thought it was great. There are a lot of things they improved upon, and I do prefer this one’s combat over the original. Ashley and Luis felt like better characters.

There are things that I thought the original did better though. The villains felt better then, they were kind of boring here especially Saddler. I missed Leon’s banters with the villains back in the original game. I didn’t like Ada and Wesker’s voice acting either. I thought Ada’s voice felt flat but I did think it’s getting better in her DLC (haven’t finished it yet but from what I’ve heard thus far, it sounded better) so could be a voice direction issue. Wesker, I thought his voice in general is fine, but it’s not Wesker. It felt like a generic try-hard villain. I really dislike the direction they went for his voice. I also wish they gave us a “Classic Ada” outfit. I understand they’re trying to make the remakes more grounded in reality (and her new outfit worked if that’s the goal) but the dress was too iconic.

Still a 10/10 though. I think right now, I still prefer RE8 (just really loved the atmosphere/setting and villains), but that might change once I start to 100% this game. I recall I didn’t like RE8 that much at first either then I went for a 100% run and I was sad when I finally finished it (except for that game’s mercenaries, screw that, did not enjoy playing those).

Beholder 2: I didn’t really like the gameplay that much. I thought it was too repetitive and boring. The story and setting itself didn’t really intrigued me. Sometimes it just felt edgy/shock humor for the sake of being one. Also, I’ve never played the first game, but I’m pretty sure if I had I’d probably give this game a lower score. I could see myself being very annoyed at what they did to the protagonist at the first game. Anyhoo it’s a 5/10. I’m glad that it wasn’t very long and that they didn’t really force the gameplay (mini game?) on you too much.

Penumbra: Overture: I’m not sure how I feel about this game. It wasn’t really scary and the enemies are too easy to kill. They weren’t the smartest NPC either. It takes a while for them to actually notice you. The story was… fine. It ends on a cliffhanger. When I looked it up, apparently the Penumbra series was supposed to be episodic and this was the first episode but they ended it in the sequel. I’m intrigued with what happens next though. Light spoiler: I didn’t really expect the reveal in the end. 7/10.

Blacksad: Under the Skin: Great story, but sadly the gameplay sucked and it was a terrible experience. Poor optimization, sluggish movement/janky controls, bugs. It just stutters a lot (to be fair, my hardware sucks but I’m seeing people online with decent rigs report poor performance as well) and the protagonist’s movement is so bad. He walks so slow and sometimes you need to be extremely precise to interact with some things you need to progress. He just sometimes doesn’t turn in the way you want him to so you miss what you’ve been trying to interact with for the past 5 minutes. There was also a section where you control a flashlight and that was one of the worse parts in the game to play. And two mildly annoying things: when the game starts, the music is 100% and takes a few seconds to remember your settings. And turning off controller vibration does not turn it off either. The voice acting is a bit of a hit or miss. Some of the characters are decent. I like Blacksad’s, but some of the other VAs are terrible and I wish I could just read their dialogue and skip their VA. Sadly the dialogues are all unskippable. The story is genuinely great though and it gets better as the game goes on. It just sucks that the game itself is terrible. 8/10 for the story, 5/10 for the overall experience.

Chrono Trigger: I think it’s a good and very well-made game especially considering when it was first released. I had fun playing it but ultimately, I don’t think I loved it as much as I was hoping to. My expectations going in were just too high because of how people talked about it online. I was expecting an amazing, deep story but it was more simple than what I was expecting. Not that that’s a bad thing, they did the story well, but I was expecting more. When it ended I just thought “that’s it?”. That’s on me though. I really should’ve had a lower expectation going in.

I loved pretty much everything else besides the story and the combat though. Speaking of the combat, I hate the active turn-based thing. I wish it wasn’t timed. But I appreciated the lack of random encounters. The art is legit one of the best pixel arts I’ve seen, and the OST is also one of the best ones I’ve listened to recently. I never got tired of them (and I’ll be honest, in a lot of games I play nowadays I tend to mute the music because I get sick of it looping). It was also fun to explore the different time periods (the one in 12000BC really impressed me when I first got into it). 8/10 for now. Not sure if the rating will increase as I go through the endings and 100% it, but we’ll see.

  • Beholder 2

    11 hours playtime

    19 of 52 achievements

  • Blacksad: Under the Skin

    19 hours playtime

    18 of 39 achievements

  • CHRONO TRIGGER

    56 hours playtime

    3 of 13 achievements

  • Lacuna

    8 hours playtime

    12 of 25 achievements

  • Penumbra: Overture

    7 hours playtime

    no achievements

  • Resident Evil 4

    20 hours playtime

    17 of 46 achievements

Goals for September 2026

All of these besides Rain World are Play or Pay picks (Rain World is a PoP win). I’m hoping to 100% as much as I can. I don’t think I’d be able to 100% Cuphead and Middle-earth though but I’m hoping I could beat them before the cycle ends.

  • BioShock Remastered

    6 hours playtime

    7 of 65 achievements

  • CHRONO TRIGGER

    56 hours playtime

    3 of 13 achievements

  • Cuphead

    19 hours playtime

    6 of 42 achievements

  • Middle-earth™: Shadow of Mordor™

    8 hours playtime

    9 of 74 achievements

  • Rain World

    10 hours playtime

    5 of 47 achievements

  • Spirit of the North

    6 hours playtime

    4 of 24 achievements

coleypollockfilet

Mostly completed or played - August 2026

- Kill the shadow, probably my 2nd favorite indie this year, a rich and interconnected story, plenty of well written NPC, hidden masterpiece for sure !
- I had received Star wars squadrons from a friend years ago. Too late my fault as it was a mostly multiplayer game, but i still could finish the solo campaign.

Urbo

6 hours, 29 of 29 achievements

Kill The Shadow

19 hours, 41 of 41 achievements

IRON NEST: Heavy Turret Simulator

17 hours, 19 of 33 achievements

Trench Lord: Eastern Front

15 hours, 30 of 78 achievements

STAR WARS™: Squadrons

17 hours, 5 of 47 achievements


August/September theme - All Things GREAT and small

- Finished Hand of fate Hordes ! I thought the studio was very dead after Hand of fate 2, but they managed to come back and release a spin-off. I’ve mixed feelings about this one. Amazing ambiance and sound effects, the power ascending is exhilarating. But it’s also extremely hard, damn grindy to get the permanent upgrades, and it needs serious balancing.

Hand of Fate: Hordes

19 hours, 17 of 24 achievements


Won on steamgifts

- Tailor Simultator - proof last outfit available actually Nice idea, i had a lot of fun exploring the machines and clothing patterns. But the further you progress, the more grindy it gets. I hired 2 assistants who sewed on their own to help me, didn't quite understand how to make the most of them, but in any case, it worked. Though the 1 million $ and 7.000 popularity points still look crazy far away. Some of the fabrics are really pretty, i really like the ones used for the dresses. But i wish we could use a thread different from the fabric. Also while the cutting system is actually pretty good, it's sad that you can't design and sew your own patterns. A faster, more user-friendly interface would also be extremely welcome. Maybe in the future as it's still on early-access ?
- Golden Lap - proof ending text Good arcade game, much more accessible for those who don't know well F1 or don't want to devote oneself to a simulation with lots of complicated parameters. It's fun to manage the tires based on the weather, and learn when to speed up or slow down. After some years it becomes very grindy. 10 races per year on 10 years, that's quite a lot ! But it's still a nice experience to see the team progress and get so many victories. As a note, it's a weird game because there are so many dead and accidents, fortunately not so many in real F1 !

Tailor Simulator

16 hours, 15 of 18 achievements

Golden Lap

24 hours, 40 of 44 achievements


In progress - plan for next month

- So many good games to discover, i'm really excited !! :D

art of rally

4 hours, 14 of 43 achievements

The Last Gas Station

4 hours, 20 of 68 achievements

Silent Shark

7 hours, 10 of 32 achievements

Mandate Order

3 hours, 7 of 40 achievements

Kingdom Come: Deliverance II

24 hours (4h this month), 5 of 83 achievements


Have fun for next month !

aonrao

#2 - 30 August 2026

I’ve discovered the joy of playing Coloring Pixels while listening to an audiobook in the background, and so over the next few months I’ll try to complete the packs I already own in Coloring Pixels while also tackling my literary TBR. I listened to Anna Karenina for the most of this pack, but the pack was completed before I could finish the audiobook.

I really enjoyed the Bakery Pack, I think the images were fun and none of the images made me want to commit violence due to how complicated or time consuming they were (looking at you, Cute Pack). Overall a win!

Half-Life 2

Coloring Pixels - Bakery Pack

30+ hours
21 of 21 achievements
Mr. Beaver

August 2026 results

Priority Backlog Added this month Beaten Removed
High 136 4 5 -
Medium 228 - - 1
Half-Life 2

DOOM: The Dark Ages

8/10
18.8 hours
21 of 38 achievements
Half-Life 2

Wolfenstein II: The New Colossus

5/10
8.4 hours
19 of 80 achievements
Half-Life 2

Esoteric Ebb

7.5/10
16.5 hours
31 of 56 achievements
Half-Life 2

Mafia: The Old Country - Man of Honor

6/10
3 hours
no achievements
Half-Life 2

Call of Duty®: Modern Warfare® II

3.5/10
8.0 hours
2 of 24 achievements
Half-Life 2

METAL GEAR SOLID Δ: SNAKE EATER

6.5/10
12.2 hours
22 of 45 achievements
Half-Life 2

Of Ash and Steel

0 hours
0 of 30 achievements
Half-Life 2

SILENT HILL: Townfall

0 hours
no achievements
Half-Life 2

Clive Barker's Hellraiser: Revival

0 hours
no achievements
Half-Life 2

METAL GEAR SOLID Δ: SNAKE EATER

12.2 hours
22 of 45 achievements

Aug 29 2026

NateSCC
Half-Life 2

Soulstice

5.5/10
15.5 hours
20 of 40 achievements (50%)

#432
#42 of 2026
August 29, 2026

Aug 28 2026

petpasta

Report 95: June - August 2026
I might as well post it right now, I don’t think I’ll finish any new games in the next few days.

Horripilant It was pretty fun, but kinda turned out to be a slog later. I don’t actually remember how I felt after finishing it (maybe I should go back to monthly reports…), but I’m a sucker for incrementals, so I guess I liked it enough to complete it in a few days. The puzzle and exploration aspects were the most interesting part, kinda reminding me of what I felt playing The Longing, in a way. 7/10
Back in 1995 - While trying to replicate the older survival horror games, the creator did a much worse version of them. I mean, come on, they didn’t look and felt so ass back then. I really don’t like to shit on creators, but it was an incoherent mess, gameplay-, story- and concept-wise. I have no clue what the epilogue dev commentary tried to tell me since i skipped some of the commentary somehow and the message wasn’t really that clear. It’s a pretty bad game, there’s a lot of much better nostalgia-inducing titles for that. 3/10
Zombo Buster Advance - Sequel to Zombo Buster Rising, but now it’s a Plants vs. Zombies rip-off. It was fun to get through though, but holy shit some of these achievements are grindy as hell. 6/10
Death and Progress - Small adventure game. To get to the good ending, you’ll have to die as little as possible. Some of the segments were kinda rage-inducing (maybe I’m just bad). 6/10
Bad Dream Coma - That’s a pretty good point’n’click that reminds me of Newgrounds games. It is nearly impossible to get all of the achievements without reffering to guides, though. Had to complete it multiple, and I mean -multiple- times. 7/10
Bad Dream Fever - As you’ve already guessed, it’s a sequel. It’s much easier and straightforward, almost like a visual novel. 6,5/10
Blood Orange - Kinda cool, but doesn’t really do much with pretty much every element of itself. I don’t really know how to explain it. I’d play something a bit longer, I think. 6,5/10
Threshold - Interesting. Kind of a slog to play through again for different achievements, when you figure out how stuff functions here and the magic dissapears a bit. 7/10
Minishoot’ Adventures - Alright, it’s a Zelda clone with tiny flying spaceships, but it’s reeeeeeally fun. I enjoyed the hell out exploring it. 8,5/10
Lorelai Ah, I missed unapologetic edginess of Harvester Games. This one didn’t dissapoint either. Plays pretty much the same as the first two games in the trilogy, but I like it. The cruelty can get a bit ridiculous at times though. 8/10
Thank Goodness You’re Here - Adventure game with strange british humor. I liked most of the gags though. 7/10
ENA Dream BBQ - This is what Yume Nikki Remake could’ve been if it was on steroids (and good). The artwork is amazing. Never seen ENA before, but I think I just might check it out now. 8/10
Mass Effect: Legendary Edition / Mass Effect 1 - Replayed the first ME in it’s remastered… glory? Now when I started ME2, ME1 feels so janky, especially the sidequests’ content. All these samey rooms, planets… You really shouldn’t grind the shit out ME1 like I did (if you’re not trying to get all of the achievements at least). The main plot content is pretty good, at least. 7,5/10

I’m having a 19-day vacation in the second half of September, so September and October might be really good months for backlog assassinations. Or I’ll just play the shit out Mass Effect trilogy. And Cell to Singulartiy. That’s a really cool edutaiment incremental, learned a lot of new stuff there.
Backlog progress status:

17% (545/3284)
4% (132/3284)
5% (163/3284)
71% (2344/3284)
3% (100/3284)
stef

July/August Update!

 

Mixtape

3 hours, no achievements
4/10 parties

Played on Game Pass

Mixtape is a story-driven interactive game. You play as Stacey Rockford, a music enthusiast who is spending one last day with her friends before moving away.

Mixtape is completely linear. There aren't really choices and the story cannot branch in any direction. The gameplay is very minimal. Mostly walking, skateboarding, minigames, talking, and observing things. It is supposed to take place in the 90's, but none of it feels 90's. The music is more 80's, and the dialogue and setting feels like someone trying to evoke nostalgia, but not quite hitting the mark.

I didn't really connect with any of the characters. I didn't like the music. I didn't feel nostalgic. I am a fan of story-driven interactive games, but this one didn't connect with me. I did like the artstyle. There were a couple moments that made me laugh. The coming-to-age plot will always be relevant and hit its mark for a lot of people. Personally, I was looking for a game to capture the magic of Life is Strange one and this one wasn't it.

I'd only recommend this game on a very steep discount.


The Quarry

10 hours, no achievements
7/10 camp councilors

The Quarry is a choice-based horror game. It is made Supermassive Games, who made "Until Dawn" and the "Dark Pictures" games.
The story follows nine teenage camp councilors. They become stranded at camp and realize that they may not be alone…

I skipped this game at first. Supermassive can be very hit or miss. After beating House of Ashes, I wanted to give this a shot. This isn't as good as House of Ashes, but I really enjoyed it!

The quarry is single player only. There is a two-player mode but it has you pass the controller to a friend, and the sections are uneven for playtime. This game also plays just like their others. It doesn't stand out as far as gameplay goes. You control each of the councilors and make choices on their behalf. Any of them can die. All of them can survive. You walk around, make important choices, and always prepare to have a QTE thrown at you. There are a lot of cutscenes.

The quarry can branch in different directions based on your choices. Most lead to a character dying or surviving. Some of the good choices do require you to think ahead or remember something from before. When I first started, I really hated the characters. They were so embarrassing to listen to that I I almost stopped playing. I'm glad I stuck with it, because they do get better as you progress. Every decision was nerve wracking because I was terrified of getting any of the characters killed!

I think the story was very neat and it had a perfect mix of horror and comedy. It does a great job at slowly building the suspense and mystery, and its a really fun time if you go in completely blind. It's also very rewarding to the players that really pay attention the the dialogue and story.

Unfortunately, even with its great setup and story development, The Quarry has a super rushed ending. The ending is serviceable, but doesn't feel satisfying. You don't feel like you got the closure you wanted and it should have been longer.

The game is intense and has a good story. They didn't quite stick the landing, but it's still worth playing. There is also a cosmetic DLC that adds a rewind feature. You can reverse three deaths if you own the DLC.

I recommend this game on discount, not the full price. I really enjoyed it, but I wouldn't have paid $60 for it.


The Complex

2.0 hours, 8 of 20 achievements
4/10 antidotes

The Complex is a short FMV choice game. The cutscenes are live action.

The game has a lot of potential. The acting and production was very good. It never felt cheap. The acting never took me out of the story. I game mainly takes place in one room, but I was fully engrossed. The problem is that It felt like a demo to an interesting story that didn't quite feel complete. Not to mention the choices were not very good and the biggest choice was confusing/misleading.

By the time the story really got interesting, the game was over. There is also no way to go back and make different choices without starting the whole game over. It is short, but since there is no gameplay, I'd rather not watch the whole thing again to see the other endings.

I didn't dislike The Complex . It's a fun sci-fi thriller, and they put a lot of work and effort into it. The actors did a great job and it felt like I was watching a well budgeted film. Would I recommend it? Not full price, personally. I'm new to the FMV space, but I have played much better ones for the same price.


Distance

2.9 hours, 5 of 31 achievements
3/10 gravity flips

Distance is a driving platformer with parkour elements. It also has an interesting sci-fi cyberpunk like story.

I'm going to be honest here. I did not like this game. When I first beat it, I was like, hey.. that's pretty good! The driving felt fluid. The levels were well designed, and the game was very atmospheric. I also love games that have a small hint of psychological horror.

But truthfully, I was not having fun. And to be honest, it was mostly my fault.

Do not make the same mistake I did. Do not play this game on keyboard.

I tend to play all my games on keyboard and mouse. Even ones that are much better suited for controller. This game should be played with controller. It was my stubbornness and laziness that drew out my suffering. I was led into a false sense of security when it started, but once I learned the gravity flips, it was downright painful.

Driving games are also not really my thing. Even with it being one of my disliked genres, I do really think Distance had a unique quality and spin to it that separated it from other driving games.

Would I recommend this? No. I was very bored and frustrated. Reviews are good though, and I don't think it's a bad game at all.


007 First Light

27.7 hours, 22 of 37 achievements
9/10 attempts to guess "M"s name.

007 First Light is an action adventure game, where you play as James Bond before he becomes 007.

This game was crazy fun. It reminded me a lot of Uncharted, which is one of my favorite game series. I've never played Hitman, but apparently it plays similar to that series as well. Every mission has multiple paths you can take to complete it. You can also stealth or go in guns blazing, and the game doesn't penalize you or try to shame you on your playstyle. As long as you have that license to kill.

James Bond is a fun character. He does remind me a lot of Nathan Drake, or like the many other snarky charming wise cracking characters you see in media. I've only seen the Sean Connery and Pierce Brosnan films, but I enjoyed how different he was to those Bonds and how he stood out.

There are so many different ways to stealth through the game. You can even use gadgets to aid you. The settings and action sequences were top notch. I thought the story was incredibly engaging. You can also just walking up to any random npc and they are probably having a detailed conversation with other npcs. The world feels lived in.

I really loved First Light. Loved the characters, the story, the production value, the settings, the gameplay, the variety of gameplay styles. I'd highly recommend it.


👾

Retro Game Corner

👾
More ↴

Pokémon White

Another retro game done! I feel like my opinion on this one is going to be very controversial. Especially because I had zero nostalgia going into this.

The last Pokemon game I beat was in 2004 and it was Pokemon Emerald. I was obsessed! I didn't have a Nintendo DS growing up, so I missed out on an entire generation of highly rated Pokemon games. That's why I decided to play my first one, which was Pokemon: White.

I have some critiques. I'd actually love to hear from you guys if these critiques are valid, or if Pokemon games are just no longer for me. First of all, I felt like the gameplay didn't add anything new from when I played in 2004, even though this game came out six years later. There were tiny things added like triple battles, but the rest of the gameplay felt exactly the same. It also felt like there was a lot more battling than usual.

In between every single new area, there was a very long stretch of trainers you had to battle. That's nothing new, but there weren't fun things to discover or fun locations to explore. It was just town one, 10 trainers, town two, etc. There was also an egregious amount of wild Pokemon popping up. Once again, nothing new I know. You walk in grass, you get wild Pokemon. It was just the sheer amount of Pokemon. I'd run into 5 wild Pokemon going across 10 grass spots. It got worse as the game went on. I had to carry repels just to walk across a thin stretch of grass. There was even a cave in the game that took me 30 minutes to get out without the trainer battles. I forgot to stock up on repels going in and it was like walking through hell. Every single step was an encounter.

The formula is the same. Collect from every gym leader and then battle the Elite Four. The game was less about becoming a Pokemon champion and more about fighting off the new villain group. This actually leads me to the topic of the story, which started out very strong but then promptly tripped all over itself. The villains are stealing Pokemon from their trainers because they firmly believe that Pokemon should live free. Pokemon aren't happy being used for battle and shouldn't be imprisoned just because people enjoy having them. They didn't use those words, but it's a rough paraphrase.

I actually loved the direction they were going with this story. The villains suddenly have depth. They aren't just thug #1 and thug #2. They are doing something legally wrong, but with the belief that they are doing something morally right. It would have been really impressive if the game had the player question if it is morally wrong to carry these Pokemon throughout the game or if the bond you share is truly real. Unfortunately it's ruined when you discover that the villains are hypocrites that also use Pokemon for battle. They act like they are in a brainwashed cult, and the main villain never actually cared about Pokemon rights. He just wanted to rule the world and made the entire moral dilemma up as a means to an end.

Pokemon games were made for kids. They never had deep stories or interesting characters. I wish the creators would realize that kids can understand depth and not every piece of dialogue had to be simple and childish. Kids can understand a complex story and the adults playing it would enjoy it as well. Movies like The Incredibles, Inside Out, or The Iron Giant are perfect examples of kids' movies that have complex emotions and themes.

I'm going pretty hard on this game, so let me say what I did like. I respected their decision to only have new Pokémon in the game. I also liked the new Pokemon. The designs were neat. I thought some characters were very interesting, like the character N. I just really wish we expanded on him, since his story felt cut short. There were also a lot of cool multiplayer options that I unfortunately couldn't use, but loved the option regardless. The ending felt a little abrupt, but the final battle was very cool. I liked the cutscene animation. Also, the Elite Four actually felt difficult. They were much harder than the other games I've played.

I know a lot of people loved this game, so I'd love to hear from you. What parts am I misunderstanding or not appreciating? What game (if any) would you recommend I play next?

 

Next Time:

I’m currently playing through Death Stranding 2 on the PS5. I’m starting Dragon Age Inquisition for my PoP. Hopefully I can beat it this upcoming month. Lastly, I’m playing Chrono Trigger (Ds version) for the first time for my retro corner.

Thanks for reading! I hope everyone has a great September!

Aug 26 2026

NateSCC
Half-Life 2

Blanc

4/10
2.1 hours
12 of 13 achievements (92%)

#431
#41 of 2026
August 26, 2026

Aug 24 2026

NateSCC
Half-Life 2

Atlas Fallen

6.5/10
21.6 hours
26 of 38 achievements (68%)

#430
#40 of 2026
August 24, 2026

fernandopa

August Assassination #5 (Backlog)

0.1 hours

Please consider liking my review on Steam - it means a lot to me!

I played it for 8 minutes and felt it was more than enough. But it's free so really you can't go wrong