Activities
Today
July Assassination #1 (SG Win/ PoP Pick)
Please consider liking my review on Steam - it means a lot to me!
I was on the edge over whether to give a thumbs up or down, but since the general score is Very Positive, a thumbs down doesn't feel wrong.
In short, Bayonetta is one of those games that encapsulates the mid-to-late-2000s. We're thinking flashy, explosive, edgy, bombastic action with an overreliance on cutscenes, QTEs, button mashes, and where you fight the camera more often than you fight the enemies. Some parts of it are great, but the overall experience of playing it all in 2026 is a bit rough.
Some things are undeniable. Bayonetta IS edgy, stylish, and over the top. If that's what you're looking for, a litte bit of provocateur energy, it fits the bill and is great at it. But part of the problem comes from it -- to show you how edgy it is, the game needs to take control away from you, and probably half the time the game is on I'm not controlling the character, but instead, watching it being edgy on a cutscene. That hurts the pacing, to the point you're frequently watching the game, not playing the game. But it get ridiculous when the game throws a quick time event (QTE) at you in the middle of a cutscene, only to kill you if you fail to react. Or when it requires a button mash in the middle of a cutscene, making you scramble and breaking your controller in the process. I know we're talking about a 2009 game, but I would expect at least the decency of an option to turn those things off in 2026. Not only that, sometimes the cutscene ends with less than one second to react before an enemy hits you. In one instance in Chapter 8 or 9, the enemy hit me for HALF my life bar before I even realized the cutscene had ended, and in a game where you don't get health items recharged, this is simply ridiculous.
When you're not watching Bayonetta being badass, you can sometimes be it yourself. The combat system is mostly fine, with many combos you can either memorize or buy with in-game currency, but I didn't feel any reason to use most combos besides the basic PPP or PPPKK or PPPPK, all of which generally did good damage but still allowed me to frame-cancel in case I needed to dodge. There's no parrying which is fine, and the dodge unlocks Witch Time which is a slo-mo retribution window, which is sweet, but coming from Elden Ring, I found enemy animations and attacks very jerky and hard to read, but that would be fine if the camera was a bit more helpful. I can't really pinpoint what's wrong with it, but the amount of times I got hit by enemies off-screen and the amount of finaggling it took me to try to fix my positioning in battle arenas was just very frustrating. I do like a fast-paced combat system, but the arenas, monsters design and camera have to help me have fun, whereas in Bayonetta they just felt half-assed and prevented me really enjoying the combat. Good combat encounters are really good (I loved 1x1 against humanoid humans, like Joys or Selene), but very frequently you'll be fighting the environment, not the monsters.
The game economy is also a wreck -- your currency is used both to buy healing items, important upgrades like health, combo moves, cosmetics, and amulets. Amulets are so absurdly overpriced that I imagine they are a feature for NG+, which robs players of the enjoyment and strategy they could offer. The problem with the same currency being used for everything is that it forces you to choose very few areas to focus on. For instance, I barely bought moves or amulets in my run, because I spent most of my money on healing and extra energy (given how I was suffering through combat encounters). But you earn currency by getting good rankings, and using items reduce your rankings, and dying has little effect besides rankings, so put it all together and your best bet is ignoring healing (and rankings, maybe) to ensure you have enough money for lasting upgrades and maybe, learn your way through the encounters so you can survive them on subsequent playthroughs (if you still want to play it after beating it). Poor players get punished by receiving no money to use on upgrades, whereas good players are showered with more currency than they know what to do with and for items they don't need, all so they can spend it on overpriced amulets or useless cosmetics. It's a whole system that feels built upside-down, and which clearly shows its age.
So yeah, while Bayonetta is "cool" and "edgy" and "sexy" and ♥♥♥♥, it's also not super fun to play if you're a casual gamer that is not gonna try to S-Rank everything on multiple runs. You'll be fighting camera, hard-to-read enemy animations, the lack of a functioning economy, and the cutscenes, before you even reach your first enemy. I like the character, I tolerate the plot, but I can't say I really enjoy the game per se
Nightmare Material
Common topic for three of the four games today is Nightmare Material. Well, two of the four games. In my last post, I talked a bit about multiple trades i did in the spring. I also won two or three games during that time, so that I had a bit of backlog in the Unplayed section. Still have, but at least it is below 10 again. Since it is late, I’ll try to keep it concise.
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Cryptmaster
29 hours playtime
28 of 28 achievements
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Look Outside
101 hours playtime
152 of 152 achievements
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Terra Nil
26 hours playtime
37 of 37 achievements
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Deep Sleep: Labyrinth of the Forsaken
18 hours playtime
25 of 25 achievements
Cryptmaster: This is actually the last game I finished but it it is the weakest of the bunch. Cryptmaster is a dungeon crawler where you are revived by a Necromancer and have to help him, crawling up, leaving the underworld. The game is played with the arrow keys for moving while attacks and riddles are done by actually typing (you can play with controller but I haven’t tried that out). On the way, there is fishing, skull riddles and chest riddles which grant you souls (currency for your attacks) and letters (as hints for your new attacks and memories since you need to unlock them by guessing the current word). Most of this stuff is actually optional.
The game is quite heavy on riddles and crypticism although most of this is not really needed for the normal game, not even achievements. I tried to solved them myself but took help by guides (since they are unrelated to achievements AND are real world knowledge instead of purely in-game based). Talking about achievements, some are story related, some quest related, one or two secret related, three for endings and four for getting all memories and skills (which will probably take the longest unless you look the words up). Unfortunately, there are two missable (with one directly at the beginning and the other quite late game) and two choice based achievements which made it necessary to replay the game. But even the late game achievement can be done in a few hours if you already know everything. Graphic-wise the game is okay, but the constant black and white is tedious for the eye.
Look Outside: “Before thee lie manifold destinies, though not one among them bringeth comfort or repose.” This is a direct quote from a character being at the same time one of the more obscure secrets in the game. And at the same time, it describes the game perfectly in a certain way, without spoiling anything at all. Look Outside is truly nightmare material. The visitor has come to earth and everyone looking at it will mutate. Some can keep their sanity. Others ….. not. This is actually a RPG made with the RPG maker. Enemy-design, story and world are spectacular and unsettling. The game is difficult (I did my blind playthrough on the normal difficulty) and asks you to manage your ressource. The game is packed with secrets and choices (and guilt tripping you for bad choices) and there are rarely repeat fights. Each enemy can only be fought once and a lot of them are UNIQUE.
After finishing the blind playthrough (getting perfect ritual), I started using the wiki (as I did not find all entries into flesh world), just to notice HOW bad my choices where (for example killing a recruitable character) and how MUCH stuff I haven’t seen yet. In total, for all achievements, I needed like four or five playthroughs and lots or reloads for death related achievements as well as different endings which just needed some minor changes. Even with this, there are still things I have not seen. AND there is a chance some more content might be released. If so, please no new achievements ^^’
A great game and one which can be recommanded if you can handle the setting. And do yourself a favour and do the first run blind. It is worth it.
Terra Nil: This game is the one which doesn’t fit todays topic as well. I would describe Terra Nil as puzzle(?) game which for the most part is relaxing (played on the third of four difficulties) and nice to look at while being a bit tedious at times. For each map, the goal is to re-nature the world. This is separated in three phases, you have to complete each time. First is detoxification, second is renaturation and third is animal wildlife. You get building which do certain tasks like detoxifying or growing grass or plants. Some buildings are common over different maps but each map is basically a new combination of new and known pieces. Later maps also need a bit of planning in the first phase, so you dont run dry on the ressources. The second phase is often the most tedious as certain biomes need pre-conditions and planning them out, takes a bit of time. The last phase wildlife is mostly fiddling with positions and then making photos.
Game could have been shorter for my liking. But I really loved how you could see the change in landscape from a dead area to a sprawling wildlife. The optics are very soothing in that regard. Achievements-wise most stuff is obtainable by simply completing each map. But there are four slightly more difficult map-specific achievements (you can replay any map at any time) and some other special conditions. Also, at least one of the maps has really bad optimization and I stared at a white blank screen for ten minutes (successfully hoping) it jumps the frame to loading the map finish.
Deep Sleep: Labyrinth of the Forsaken: And this here is nightmare material again. However, not in the Look Outside sense but story-wise. You are playing Amy, a woman visiting the apartment of her recently deceased brother out of guilt. Her brother talked to her that he saw something in his dreams but Amy didn’t believe him. And so, she uses a special device to explore her own dreams and finding the truth about her brother’s death.
I would describe Deep Sleep as point and click mostly, however the fourth part has a lot of fighting and needs some ressource managemant and tactics. Each night, you can access your dreams and complete nightmares and unlock new areas. However, don’t be afraid, there is no time limit and nothing can be missed to my knowledge, even when being close to the final. In this regard, all achievements are pretty fair to get with some easter eggs, some secrets and lots of story achievements (as well as a bit of grind).
Gameplay-wise I won’t talk much more. What I REALLY like about Deep Sleep is how flawlessy it incorporates the first three games into its narrative (AND gameplay as a lot of stuff is recycled or better upcycled in quality) to tell a great story all mixed with simple but engaging gameplay. I already liked the fourth part of Scriptwelder second game series (Four days to survive …) because the story is just very engaging to me. And it seems, like the developer is creating his own lore combing both series in an overarching world. Maybe a bit to ambitious but so far it works. Another game which can easily be recommanded. I will look forward to new games by scriptwelder, wondering how he will expand the story/world.
And this is it. In a minor note, I also changed System Shock from Beaten to Completed. Due to Night Dives ignorance, I was forced to delete a Steam achievement by hand (which I did yesterday), so I can actually “enjoy” their “fix” for the last broken achievement. But it is all done now. But I will be wary of Nightdive!
Next up is probably a return to Persona 4 Golden (maybe I get it completed before the remake will be released) as well a replay of La Pucelle (played that on PS2 and couldn’t resist to get it again). But both games are quite long for completion and I will move in August, so not sure how fast I will make progress. There is also a map jam for Wizordum. Will probably take some time for me to complete these games. Looking at October hopefully.
Yesterday
Update #8: January-July 2025
It’s been a long time, I’ve been busy with classes and work, so I couldn’t play a lot… This is 6 months worth of gaming.
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Completed
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Beaten
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Played
| Heartopia | 128,3 hours | No achievements |
| Machinika Museum | 1 hour | No achievements |
| Moving Out | 7 hours | 5 of 38 achievements |
| Phoenix Wright: Ace Attorney Trilogy | 5,3 hours | 7 of 30 achievements |
| Cities: Skylines | 1,4 hours | 6 of 135 achievements |
| Not Tonight | 1,2 hours | 0 of 15 achievements |
Jul 11 2026
Completed
ʕ•́ᴥ•̀ʔっ As the translator of this game, I may be biased with this one, but that does not change the fact, that no one I know loves this game dearly.
It is a "Wimmelbild"-game as we call it in German. You may be more familiar with it as a "Where is Waldo"-like. It's from a little indie studio in thailand, and they seem to be alot of cool people. You can tell by all the gaming, anime, pop culture easter eggs in this little gem. If you like these kind of "search"-games, give it a try, trust me!
Big bonus for me: the audio of this game is peak, i could listen to the soundtrack on repeat for days.
Jul 10 2026
I beat Island Off Outer Darkness. If you like slow-paced narrative games I recommend it. The writing was fantastic.
JUNE 2026
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Broken Sword 1 - Shadow of the Templars: Director's Cut (2009)
4.9 hours playtime
no achievements

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A Highland Song
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Overboard!
Not much finished this month.
- Broken Sword 1 - Shadow of the Templars: Director’s Cut: I started on the original version of this adventure game back in the days of physical media, and stalled out on what I have discovered to be the infamous goat puzzle. The Director’s cut was kinder there, being solved almost automatically, and the rest of the puzzles are almost all reasonable, although reaching the next story beat was occasionally murky and could have used some in-character hinting when you needed to be in a different location. I also liked the main characters, which always helps. 7.5/10 (Steamgifts win)
- A Highland Song: To reach a distant lighthouse to visit your uncle, you must navigate peaks and caves and loch-shores while learning snippets of lore, and identifying new routes from documents you find, which may make your traversal faster (or at least different). Good exploration, with some reasonable story scraps. The sections where you race deer along ridges are a mixed blessing, with some rollicking modern folk music, but are necessarily overlong and have an unnecessarily straightforward rhythm game; at this point I wish that I could fast travel through them. And I’m not mad about the seeming non-optionality of the ending (particularly on the first time around before you’ve necessarily experienced various things that might better lead you to choose that) 8.5/10, but the game is what it is.
- Overboard: Another inkle visual novel-ish game. I’ve finished a few runs, including getting away with murder, as well as utterly failing, and it all seems very slight (there’s a limited set of characters and locations), though managing to pick the correct route to finish all the achievements looks to be quite a task. 7.5-/10
Jul 08 2026
June 2026
Challenge track: 10/100
Beaten:
Fish to Dish: Idle Sushi
Gothic 1 Remake
Port Royale 4
112 Operator
Go! Go! Nippon! My First Trip to Japan
Tiny Terry’s Turbo Trip
Update 158: June 2026
I survived the first heatwave of the year and I swear my PC was cooler than me.
A Taste of the Past is a short, free game about a girl dealing with the loss of her mom who boards a train to reconnect with her ancestors. It handles themes of grief and family history well, using a cute, simple art style. The gameplay revolves around cooking traditional recipes to unlock memories, which is a really smart way to show how food ties generations together. Plus, there is an incredibly cute doggo on the train so the game must be good :P . It’s a very quick play, but the story delivers a solid emotional punch and is well worth giving it a try
Tukoni: Prologue is a short, beautiful puzzle adventure based on the books by Oksana Bula. You play as a cute forest spirit, helping woodland animals and crafting items in a world that looks like a hand-drawn storybook. The art style is gorgeous and incredibly cozy, making the environment a total joy to explore. It’s free, features a sweet story, and serves as a perfect little teaser for what’s to come. Since the full game is supposed to be released soon, it’s the ideal time to pick this up and get a taste of its magical vibe.
KeyWe is a fantastic, chaotic puzzle game where you play as two little kiwi birds running a post office. Beating it entirely solo on the highest difficulty is definitely a flex—it's completely possible, but it gets incredibly hectic trying to manage both birds by yourself when the pace picks up. Most of the level variations are incredibly fun and creative, though the ice levels are just plain annoying with all the sliding around. It's a great mix of cute aesthetics and genuine mechanical challenge. If you want a frantic, high-stress puzzler that tests your multitasking, it’s a blast.
Frogwares' 2004 point-and-click adventure delivers an atmospheric Victorian murder mystery packed with genuine deduction, but it is heavily weighed down by its age. Technical glitches plague the game from the start, becoming a complete roadblock by the second day when unreadable, bunched-up text on a vital notebook tab halts all progress. You need to be able to select specific answers to questions, which you can't since they are unreadable. Furthermore, navigating the experience without a detailed walkthrough is pretty hard. This is especially true for the notoriously awful maze section, which pairs a stressful time limit with constantly shifting camera perspectives that completely ruin your sense of direction. It remains a rewarding brain-teaser for patient retro fans, but only if you can overlook its clunky, outdated design.
Technical Fix: Widescreen & Text Glitch Resolution
If your text is bunched up and unreadable on the notebook tab, the game is struggling with modern widescreen ratios. To fix it:
- Save and completely shut down the game.
- Navigate to the game's installation directory and locate the setup.ini file.
- Open the file in a text editor (like Notepad) and manually change the screen resolution lines to match your modern display resolution (e.g., 1920x1080).
- Save the file and restart the game. This forces a proper aspect ratio, fixes the interface text glitch, and makes the overall gameplay experience significantly smoother.
Death’s Door is an atmospheric indie gem that I want to love completely, but its steep difficulty often got in the way. While the major bosses are a fair challenge—even the final marathon—the real frustration for me was in the tedious mid-level rooms. Being repeatedly stuck in tight spaces forced to fight multiple, overwhelming waves of annoying enemies felt less like a test of skill and more like an artificial roadblock.
The visual storytelling is great, and using cracks on enemies instead of health bars is a cool concept in theory, but when you are desperately scrambling to avoid being killed, it’s impossible to safely gauge your progress. Navigating the world can also be a headache, as the complete lack of an in-game map left me turned around more than once.
Ultimately, my reflexes just aren’t cut out for this level of precision. It’s a great game, but it desperately needs an easy mode, health bars, or accessibility options for players who want to enjoy the world without tearing their hair out or are completely stuck.
Asterix & Obelix XXL Romastered has a solid core idea, but it ultimately overstays its welcome and feels about four hours too long. While the nostalgic beat-'em-up concept is good, the gameplay gets incredibly repetitive because the difficulty scaling relies entirely on throwing massive, tedious hordes of Romans at you. Adding tons of extra enemies doesn't make the combat better or more engaging—it just turns the late game into a boring, exhausting slog. It’s worth a look for fans of the original, but be prepared for a grind.
NEKOPARA Extra is a cute prequel to the series that provides some nice backstory, but it definitely has its caveats. While the art style and slice-of-life moments are adorable enough, some of the steam achievements are incredibly questionable and uncomfortable—especially things like jiggling their boobs, considering the main characters are explicitly kittens at this point in the timeline. If you can look past those weird design choices, it's a sweet, brief addition for fans of the franchise, but those elements definitely leave a bizarre aftertaste.
Max Payne 2: The Fall of Max Payne still delivers a great, classic neo-noir story, but the old-school PC jank really tests your patience. The escort mission with Vinnie Gognitti is a massive roadblock—he's incredibly annoying to listen to, and his pathfinding is so bad he got stuck on a balcony for a good forty minutes. Playing as Mona Sax has its issues too; a glitch completely froze her model, leaving her able to turn but not walk until a desperate shoot-dodge jump finally broke her loose. The narrative payoff is excellent, but the buggy AI and movement glitches definitely kill the momentum.
Overall Backlog Progress: -0,18% change to last times unfinished/never played games (58,14% unfinished games)
Overall SG Wins Progress:+0,02% change to last times unfinished/never played games (48,03% unfinished games)
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WooLoop
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Lucky and a life worth living
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Dreamstones
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American Truck Simulator
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Dragon's Dogma: Dark Arisen
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Pixel Puzzles Ultimate Jigsaw Puzzles
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Coloring Pixels
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PlateUp!
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The Dark Pictures Anthology: Man of Medan
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Pixel Puzzles Traditional Jigsaw Puzzles
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Bully: Scholarship Edition
1.6 hours playtime
no achievements
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Evoland Legendary Edition
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Rain on Your Parade
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The Alters
SG wins: Added myself (free games and old keys): Gifts:
PoP: thanks to BlueLightning42 & Nunya for challenging me
Report #6 - Multiplayer progress part 2
One of my favourite games of all time that I've been playing for years. There's no other like it out there.
It's a PvP shooter, but it starts as a survival horror shooter, with maps teeming with monsters, and one or two dangerous boss monsters we try to hunt, with other players trying to kill us over the bounty the boss drops. That amazing horror period of being afraid of anything and everything in the game lasted about 500 hours for me. After that, I became braver and more aggressive in my approach - I started looking forward to hunting - and fighting - other players. I have joined the monster compendium of the Bayou. The action, the adrenaline, the thrill, the victory - that's what it was all about.
However, the game is a live service by Crytek. And such games change, that is their nature. For me, the changes were for the worse. First came the limitation of the drops of premium currency from playing and achieving feats in the game (killing players, hunting bosses, actually getting out alive with the bounty). The prize for playing the game as intended was gone, and with that, so was the motivation. I'm not the only one affected. Over the years after that change, I noticed many players straight up ignoring the boss and the bounty and concentrating on fighting the other players instead. It was the only truly rewarding thing left in the game. And while it was amazing, with old cowboy guns, amazing sound design that added new dimension to fights, tactics and resource management, the old style of fighting by hunting also started being phased out to make the game faster and tighter.
In the end, the game ceased to be what I fell in love with.
Then came other things. Game was ported to newer CryEngine version. The new graphics were so dense in detail that they kind of made my head hurt. I didn't know where to look. UI got changed into staple console UI, with big tiles and generally being shit. That has since been kind of fixed, but I never truly got used to it.
The TV series we were promised never came to be. The single player mode everybody craved never made a beep on developers' radar. The new actual content (monsters, bosses, maps) took years to be released, while developers are content to release the inconsequential stuff to monetise (weapon skins, time-limited events that play the same).
With things I disliked accumulating, things I liked disappearing, and nothing new & good to look forward to, eventually I came to realise I have no more reason to play.
It was my favourite. Now it's no more, replaced by something else.
Still, it was great to play it, and I can't ever say I regret it. GG
Another multiplayer first person shooter I put over 1000 hours into. Man, when they are good, I sure do love them.
This one is also one of my favourite games ever.
Purely multiplayer PvP, this game has multiple play modes and incredible variety of playstyles. Three different classes, each with multiple specializations (being either unique gadgets nearly equaling superpowers, or actual superpowers), weapons and gadgets practically make it a "make your own hero" hero shooter.
Most of the modes are base attack/defense in disguise, making it way better than typical mindless team deathmatch.
All in all: tight gameplay and movement, incredible variety of playstyles, tactics and strategy, good gunplay, destructible environment, big maps to learn. Just awesome.
Alas, not all is perfect in this paradise. Game is seasonal, and that kind of forces me to grind some seasonal progression points from time to time. Dailies (which in essence are annoying practice in gaming) are simply not enough. Basically, the time investment the game requires is too big for me to keep up with if I ever want to make a dent in my backlog. The other issues of simply having played all the playstyles I wanted in the game already, the matches becoming very annoying recently with bad teams on my side being very common, and people ragequitting without game refilling the empty spots causing the match to essentially end minutes before the clock runs out and wasting everyone's time all add up.
So enough is enough. I've had my fill. Game was great, time for new stuff.
Side note: some achievements were so hard to obtain (partly due to rng) that I practically jumped in my seat when I got them. ^_^
I'm really proud to have 100%ed this one.
Another PvP multiplayer game!
A bit like Super Smash Bros, but third person. Hit people so they fall from the arena, but the less health they have, the farther they fly upon getting hit. Basically, a happy, chaotic brawl with various arenas and characters inspired by various myths.
Played it just before servers shut down, but it was very nice.
Have it on Epic Games Store, so crossing it out of there as well.
Another PvP multiplayer FPS game! Also one of recent games it was popular to criticise on the internet.
It was actually very easy to start playing it. Low bar of entry was a plus. There were plenty of cool elements in it, but I also saw plenty of rough edges.
I also started playing it after the big gameplay update, and I can imagine how much duller and repetitive it was before. So criticisms were kind of fair, I have to admit that.
Still, I had my fun with it. Hunting for achievements just before servers closed was a bit stressful, but plenty of people were willing to help out one another, sometimes even with no communication available between opposing teams.
In the end, servers shut down, and that's about it with this game.
Multiplayer PvP dungeon raiding and extraction game. A mighty rival to Dark and Darker, swooping into the scene as Dark and Darker was having legal issues. In the end, it failed, and servers shut down. Whoopsie.
I only played its demo a long while back, and even then it had some glaring issues, chief issue being a crawling level walking speed
Literally only grabbed the game because it was F2P. Maybe it's for the best I never played it again.
Multiplayer PvP game. Something akin to Dead by Daylight in gameplay, with SCP vibes.
Played through tutorial, but playerbase wasn't there to start a public match.
F2P on Steam, so kind of easy come, easy go.
Servers shut down, so can't play even if I wanted to.
Multiplayer PvP hide and seek game.
Got it as a key drop from someone who didn't want it (so counting it as a gift), but never got around to playing it, even though I meant to.
Found out servers shut down long after they did, so that's that.
Multiplayer PvP FPS game.
Played probably around 2012 for a match or three to check it out. Seemed very similar to Call of Duty to me back then, but plenty of reviews I've seen recently mentioned that it was ahead of its time. Well, in the end it didn't matter, as the game decided to start becoming worse and worse, enough so that they shut it down and released a new version.
BLAEO
Total: 26 (+8)
Completed: 15 (+4)
Beaten: 3
Won’t play: 8 (+4)
SG wins: 3
Gifts: 5 (+1)
Multiplayer: 15 (+8)
Games I want to play: 1 (+1)
Games from Series I want to play: 0
Done everywhere
Total: 29 (+9)
Steam: 26 (+8)
EA: 0
Uplay: 0
GOG: 0
EGS: 3 (+1)
Amazon: 0
Blizzard: 0
Mobile: 0
Other: 0
Then came June and I went on my first vacation after the accident, to Greece of all places! But it was a great holiday and I still had time to buy games :)
Games added in June 2026
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Rainbow Billy: The Curse of the Leviathan
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Cozy Caravan
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SCP - Mystery Man
0 hours playtime
no achievements
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Construction Simulator
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The Red Lantern
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Life is Strange: Double Exposure
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Arcade Spirits: The New Challengers
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Morels: The Hunt 2
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Remothered: Tormented Fathers
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Wayward Strand
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Happy's Humble Burger Farm
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Tavern Talk
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Control Ultimate Edition
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The Tales of Bayun
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Camper Van: Make it Home
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The Guardian of Nature
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Retro Rewind - Video Store Simulator
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Cozy Cleaner
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A Planet Full of Cats
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Treasure Beach
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FIND ALL: Valentine's Day 💘💌🍫
Games added: 21 (12 more than the last month)
Games won: 1 (same as last month)
A couple of PP Dlc’s :)
Can’t wait to try Retro Rewind, I used to work at Blockbuster myself, so this will be a fun trip down memory lane. As always feel free to recommend me games you tried here :)







































