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Progress - October '26
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#450
#60 of 2026
November 1, 2026
Report #31 October
Kinda slow month.
On idling side, a bit of login here and there on Firestone as it also got a bigger patch to see some in-game stuff to update the wiki(why would I update the wiki when I mostly quit the game? good question, have no answer for it). On Idle Champions mostly daily login for the free paid currency and a bit of play during their event for few days and a free time gate which appears between events. Went back to Idle Slayer as they made a halloween event, got the bonuses for it and did an ultra ascend. Most likely will sideline it till possibly the christmas event. As no achievements progress have been made on any of them no linking.
Back to normal games. Most time been spend on EA Sports FC 27, finished the first season for an achievement and kinda went a big slower with it. Still they add way too much daily grinding stuff(the fact that I am lacking and I need way more time to get the wins doesn’t help me either) in either season or weekly objectives that give special cards and I kinda go back to it. Have most of the FUT achievements(still need to get some icons/ heroes which will be the biggest pain) and probably most of the kick off ones. Will have to focus on grounds which is a big ass grind fest and career which I somehow look forward to, buut atm still FUT objective grind(kinda abandoned champions and rivals as it was eating way too much time and wasn’t giving much rewards; not like I had too many points for champs as I managed to get once to the points required in my previous 3 weeks of focus on rivals). Apart from that a bit of grinding for the 0.01% drops in Dark Souls 3. SCS went back to making WoT achievements so I did the halloween and the new ATS dlc South Dakota events, along with the steam achievements for the South Dakota expansion. Still missing Illinois which was released when they stopped doing the WoT events so no purchase on my end and the new road trip dlcs but waiting for them to go a bit lower in price. Also got few demos in the next fest. Few “completed”, few yet to test out. From the played ones the only ones worth mentioning were Quiet Bloom(which was found in the giveaway spam from the G site, not to advertise them too much), Deadzone Rogue 2(found during my search during next fest) and maybe Pump Away(found in a list of next fest demos from devs from my country). Also finished Cute Capybaras and Aquilon: Lust Guild.
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EA Sports FC 27
139.2 hours playtime
23 of 46 achievements
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American Truck Simulator
319.1 hours playtime
120 of 140 achievements
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Aquilon: Lust Guild
8.4 hours playtime
30 of 30 achievements
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Cute Capybaras
0.6 hours playtime
22 of 22 achievements
See you next time and happy gaming in the meantime!
Well well well. Here I am yet again and for once with a full, honest-to-god review. Sequel to a game that managed to surprise me few years back as well. Now, I’m left struggling as what to play next given there’s both a CRPG and JRPG on my docket.
Tails of Iron 2: Whiskers of Winter
( PC – Action, Adventure – 2025 ) + STEAM REVIEW
Unlike the first game, it was left hanging in the air whether I would give Tails of Iron 2: Whiskers of Winter the full review. As you can see that side of the argument won. It was pretty tense, though. Some additions the sequel made didn’t exactly land that well for me.
Moving north from the familiar lands surrounding the Crimson Keep featured in the original, we step into the boots of Arlo. Bastard son and now Warden of the Wastes who will have to do his duty as dreaded Dark Wings return to put the entire region to the torch with far greater brutality than southern Frogs could ever dream. It falls on Arlo’s shoulders to unite the disparate races in order to resist the menacing tide. You might even find some unlikely yet familiar allies...
At its core, Tails of Iron 2 is a very familiar affair with some inclusions I’ll get into later. Provided you’ve played the last game there isn’t much to add here, but just in case you didn’t you can jump into this one perfectly fine as there’s no narrative continuity. You’ll miss out on some background and character info, but that’s to be expected.
You’re looking at a very Metroidvania-lite with greater emphasis on combat. I’d argue this one puts GREATER focus on the art of mettle, thanks to its expanded gear system, while the traversal is kinda pushed to the backside. You only need to unlock the heavy 2H weapon slot for the few breakable walls. In fact, I rescind the Metroidvania comparison – game is a 2D action adventure. Structurally you venture across half dozen distinct zones made up of separate screens. Fast travel via signposts does eventually become the norm here as you will have to re-visit areas for missions.
Souls-like combat and accompanying systems are also present even as equipment weight becomes the great equalizer determining how you approach encounters. Unlike the original I actually went along with dipping into medium from light loadout despite taking a mobility hit as it was worth the damage resistance gains. Old trusty “piss flask” is still with you letting you convert its contents into health as are kegs to refill it from.
Now for all the new stuff sequel decided to bring aboard and there’s a surprising amount of it, but nothing that outright amazed me as the great game changer.
Probably the biggest ones you’ll tangibly feel in moment-to-moment gameplay are the addition of i-frames and bonafide elemental system that applies to both your weapons and armor. Speaking of which, there’s a third armor slot – shoulders. You’d think this would be a phenomenal gain if added to what we had before, but Tales of Iron 2 honestly takes it too far by having too much gear without any real means of sorting through all of it or even knowing whether you have that particular helmet when buying from the shop, for example. Add to that 3-tier upgrades for EVERY piece of gear and you see how quickly this entire system turns into a mess. If I’m being generous it’s a hefty sidegrade where 80% of the gear will be left unused and waste of gorgeous art assets. Which is a damn shame.
Hey hey, I recognize that guy. Map gradually reveals itself as plot demands and you quick travel between regions via signposts.
Whiskers of Winter generally has a more ominous atmosphere, but some moody locations were sorely underutilized.
Also, there’s a day and night cycle now with its own enemy variety. Sadly, there’s also one horrendous decision I cannot fathom why they made: fighting bosses in phases where they run away at 30% health reduction phases. This is never fun, it just takes couple of fights for the novelty to wear off and for the player to realize “oh no, this is actually the norm”. At least it’s relegated to optional hunts even if it does the wind out of roaming bosses because you have to commit to hunt them down to the end. That is, if you want the crafting materials of which there are aplenty depending on enemy categories. Provided you REALLY cannot stand the crafting system I think you could get by with buying some equipment even though you won’t be taking advantage of the elemental resistance/damage system.
Before I move on from the subject of gameplay it is worth noting I found Tails of Iron 2 to be more challenging at the basic level although not necessarily for the reasons you may think. Naturally, stay on top of your gear progression as game will make you think you can get away with basic stuff until you start head butting. Where the actual “challenge” and annoyance came from was having more annoying enemy types. WereOwls as a whole can go die in a fire and Dark Wings also had a very dodgy types, especially when they came in groups. Some hit box nonsense notwithstanding I didn’t have problem with bosses proper.
Narratively this is a darker story as Arlo is less of an inexperienced youth the was Redgi was. You’re quickly put in the role of a Warden and determined to do your thing. Yes, you upgrade the castle and get your own services going. I wish the free expansion developers generously developed for the game, Blood & Brine, played a significant role when integrated into the main game itself. You do get some more boss fight, brand new zone and a fishing mini-game. To cap off the storytelling department I must say I didn’t really like the cliffhanger ending, but I suppose it means the third game is happening at some point?
Lastly there’s the matter of production where the game very much delivers in that familiar fashion. 2D artwork looks great with even more creativity going into designs as artists got to play around. There’s a staggering amount of assets that went into Arlo’s equipment specifically and Winter’s Edge looks great fully upgraded. If I had a critique it would be a more subdued and atmospheric soundtrack where only boss tracks really get to shine. Maybe that’s precisely what works for someone else.
Final Thoughts and Rating?
Sequel to a beloved game that could, Tails of Iron 2: Whiskers of Winter makes some bulky sidesteps that only somewhat work in its favor. Continuing in the same style of action adventure where a rat-turned-ruler has to save his realm from an invading horde, this time it’s Arlo from the North who must fend off Dark Wings. Souls-like combat in 2D format is nothing new, but game expands on the equipment system without including the means of sorting the newfound item galore. Introduction of retreating roaming bosses you must fight three times to beat is a puzzling decision that quickly grates on the nerves. You’ll make use of said equipment as there’s more trickier enemies to contend with. All things considered Tails of Iron 2 sadly falls just a notch under the original for me, though.
OCTOBER '26 REPORT
How to Say Goodbye is a beautiful experience. The puzzles were easy enough that I didn't need a guide to complete them (finally felt smart!) and the art style is very charming. I really enjoyed the way it tells the story and how respectful it is to the subject matter, and although it might have been more impactful if I had played it more related to my own loss, I still found it to be a very touching game and could relate to the character's feelings.
Chibi's Thoughts Corner
Another month, another report.
Yes, I keep changing the layout.
Yes, I'm doing this instead of gaming.
No, I don't regr-- well, maybe a little.
No spooky games for me, I'm a bit of a scaredy cat, so instead I played whatever I wanted.
Managed to make a dent with a bit of Kulebra and the Souls of Limbo and How to Say Goodbye, which are about the
afterlife, and that's about as spooky as I can get.
Ngl, I got a bit discouraged in the middle with some of the longer games, as I still need to fight
my brain to let me do things I enjoy, but I'll find a balance eventually, I suppose. I also had a super rough time irl with some unexpected things happening so this could've been a much better progress report, but hey, backlog took a -2 HP hit still.
I had some keys to redeem so I went ahead and added a bunch of games to the backlog. At least I
resisted getting anything for myself during the Autumn Sale, so overall I was a good bean.
Okay November, let's see what you got!
October 2026
Nothing got finished this month, which is spooky. We completed Rotwood main campaign in co-op but I continue playing it solo and hunting few more achievements.
Ongoing
Deep Rock Galactic: Survivor
28.3 hours, 132 of 300 achievements
Entropy Survivors
22.6 hours, 20 of 26 achievements
Blasphemous 2
6.8 hours, 9 of 60 achievements
Progress
Progress Report #41: October 2026
Monthly tally - Backlog: 4, Yekhus: 1
Total play time: 24h
Completed or Beaten (1)
I won the Talos Principle 2 on SG, and the group's rules are to play it within a month. I had been wanting to play the first one for ages, and wanted to avoid spoilers on its potential twists, so this was the perfect nudge. What ensued is the first half of a brain-frying puzzle marathon. And now I have a week or two to murder the second one.
Also Played (1)
Added to collection (Steam) (3)
- Judge Dredd: Dredd vs. Death (SG giveaway)
- The Talos Principle 2 (SG giveaway)
- Fallout 4 (SG giveaway)
Added to collection (GOG) (1)
- Conarium (pass)
November 2026
Soooo... November is finally here, and World of Warcraft: Forever is finally SO CLOSE to beeing released. But since it is a really chill variant of WoW, I hope I can find some time to play other games as well. I picked a good variation and some GA wins and community event games. Hope I can finish them between WoW-sessions!
Road to 100%
We are so close to the 100% in Big Walk and I really hope we will manage to hit them during November! Even tho it is lots of fun, I wanna be done with it, to play other coop stuff again.
Alice in Wonderland - a jigsaw puzzle tale
22.1 hours, 52 of 61 achievements
Big Walk
16.4 hours, 11 of 12 achievements
Coridden
0 hours, 0 of 42 achievements
To be Played
Picked out some games to chill and relax to, as well as some to play on steamdeck while cuddling up with the cats! Plus a bonus, for spooky season!
The Darkside Detective
1.1 hours, 2 of 30 achievements
Inscryption
0 hours, 0 of 40 achievements
The Walking Dead
0 hours, 0 of 48 achievements
RuneScape: Dragonwilds
0 hours, 0 of 50 achievements
A Tiny Sticker Tale
0 hours, 0 of 17 achievements
Teeny Tiny Trains
0.5 hours, 8 of 48 achievements
Coridden
0 hours, 0 of 42 achievements
No longer 100%
D4 still not beeing 100% again bugs me. But currently I don't really feel like playing it. So it might stay here for a bit longer. And for the other 2 an update ruined my 100% and im mad. But what can you do about it, right?
Diablo® IV
488.8 hours, 41 of 45 achievements
Mini Motorways
116 hours, 165 of 170 achievements
October 2026
Didn’t get much done this month, just finished two PoP games. Besides those I got back into No Man’s Sky and finished the newest Expedition.



























