Activities

Today

NateSCC
Half-Life 2

The August Before

5/10
3.4 hours
19 of 19 achievements (100%)

#410
#20 of 2026
June 21, 2026

Yesterday

fernandopa

June Assassination #3 (Backlog)

1.1 hours
12/44
Played on Playstation

Great arcade racer. I beat the first campaign and extra trial, but will surely try to beat all four of them. It's kind of weird to accelerate with the face buttons again after many years playing modern racers where acceleration is on the shoulder buttons, but it kind of works here. The story mode is short and sweet but I love the mini-plot and the characters you interact with. Car graphics are nothing to write home about but the levels are really beautiful, and the OST is an absolute banger.

I don't know man, sometimes it's good to just boot a game from the time before online play, DLCs, Season Pass, lootboxes and all that stuff were commonplace.


NateSCC
Half-Life 2

Spilled!

5/10
0.9 hours
11 of 11 achievements (100%)

#409
#19 of 2026
June 20, 2026

Jun 18 2026

Arbiter Libera

It would appear I live. Real life getting in the way had me in a bad gaming slump for months now, and surprise surprise it was the Steam Next Fest that nudged me out for a bit. Had to revive the ye old Covid-era format to share opinions on some of the demos… yes, even for those that aren’t strictly part of the event.

Hopefully I’ll be back soon with a proper review or two. Until then check out some demos and have fun.

TemporalKnot

Completed Cyberpunk 2077

Amazing story with incredibly fun and varied RPG mechanics. Night city is without doubt the best and most immersive open world environment.

Jun 17 2026

NateSCC
Half-Life 2

The Last Tinker: City of Colors

5/10
18.2 hours
9 of 14 achievements (64%)

#408
#18 of 2026
June 17, 2026

Jun 16 2026

Mahry

Completed

144.0 hours

ʕ•́ᴥ•̀ʔっ I love this game to (bullet-)heaven and back!
Since a new DLC came out that brought in new achievements, I lost my 100% on it. As this is one of my most played games, and for sure my most played on my Steamdeck, it was a nobrainer to get the DLC and start playing it again.
If you do like bullet-hell/-heaven games: feel free to check it out! Bonus if you like the nordic theme.


Jun 14 2026

Subs (SF)

So I’ve indulged horribly and ended up with a load of new games. That said, I have completed a few games that I’ve had in the backlog for years, so it’s not all a loss.

Clash: Robot Detective - Short visual novel that I just breezed through because it had a robot in it. Off to a bad start, because this was a new game.
Proximate - Fantastic short horror with an imaginative interface.
Error: Human Not Found - concept I like, but no strong feelings.
Bunker Punks- have had this for ages without completing it, but decided to plough through. Really enjoyed it.
Borderlands 4 - No waiting on this one as I hate spoilers. Technically still playing DLC, but completed the main game.
The Beekeeper’s Picnic - I backed this when it was in production, and yet it took me ages to get round to actually installing and playing it. What a beautiful game.
Wild Bastards - Enjoyable robot gun battles.
Planetarian - I cried. Shut up.
No Case Should Remain Unsolved - excellent short game. No regrets in making my backlog temporarily longer with this.
Do Not Feed The Monkeys - Preferred the sequel, but still one less key hanging around.
Paradise Killer- I had this key for a while, and finally got round to it. What a quirky and brilliant game.
Periphery Synthetic - Interesting little exploration game that can be played in audio or visually.
The Case of The Golden Idol - Enjoyed this, but left me wanting more. I’ve been restrained and not bought the sequel.
Distant Space - I think this was a freebie. Promised myself I would not let it linger on the backlog, and finished it speedily.
Town of Light - I’ve had this one for a long, long time, and honestly should have played it sooner. Sad but interesting.
Without a Dawn - another new but very short game from a creator I like.
Epigraph - yes, another new one. Finished this mostly on the bus with a notebook.
The Long Dark- the only thing stopping me from finishing this was that it was still in production. No longer. Last episode wasn’t perfect, but I can’t complain at the fun I’ve had from this game over the many years of production.
Death Stranding 2: On The Beach - look, I was not going to wait on this one, backlog or no. Backlog battle is on hold while I obsess over this.
Growing My Grandpa - short, weird, loved it.
The Children Of Clay - a 20 min game a friend recommended. Good!
TR-49 - I can’t turn down Inkle bargains. Short and excellent.

I’ve recently added a few keys that I’ve had sitting around un-used, pretending they weren’t in my backlog because I hadn’t technically redeemed them yet :P No excuse not to play now.

Jun 13 2026

Mskotor

May 2026 Update

Next update (works only on profile page)


Overall backlog progress :

26% completed
64% beaten
1% unfinished
9% won't play

fernandopa

June Assassination #2 (SG Win)

7.3 hours

Please consider liking my review on Steam - it means a lot to me!

Bookwalker is one of those games that break my heart to give a thumbs down. It is not a trash game and it's not broken, but it's also so uninteresting and bland that I cannot in good conscience give it a good rating.

Long story short, Bookwalker is a point-and-click game disguised of what else you want, with a veneer of choices matter but that actually doesn't, and with a minimal but intrusive addition of J-RPG style combat. Between chapters you'll have to navigate some boring and uninteresting walking sim segment to advance the meta story. The main gameplay loop is: waste some time doing the same repetitive task six times, then jump onto a book where you'll be pixel hunting and exhausting all the dialogue trees and chasing resources to create tools required for progression, rinse and repeat. Two or three times per chapter the game will throw you some J-RPG battles where you slowly improve your skills between chapters and which require little to no thinking. No single system in the game is awful, but also none of them gels together into something great.

The standout element of the game is the graphics, which are really good. High-quality textures in the first person segments, and really nice overall design in the isometric mode. The problem is that whenever you have particle effects on the screen, your FPS drops from 140-150 to 15-20, and some areas rely heavily on those, compromising framerate. Also there's an overuse of screen blur on the first-person segments, which is just annoying. While I generally love the artstyle, a lot of characters lack portraits and there are little to no animation on the first-person segments, which just looks jarring and reeks of lack of polish.

There's no voice acting, just mumbles, which is acceptable but not incredible. There's forgettable music - the best track is the combat track, but it's a bit repetitive. The sound effects on the first-person segments such as microwave sounds, steps running away, phone ringing and background noise are high-quality but feel a bit tacked on.

And then, the story. It has good stuff there, but it's lost in its own ambition. The idea that writers can commit book crimes, lose their licenses to write, inhabit books, interact with characters - that is mostly good stuff. The rules are never clear but I'm in for the ride. The main issues I see are with the individual books and the choices system. Each individual book is interesting, but too shallow and short to truly shine and flesh out, and you're over before you get attached to them, just to be thrown into the next one. All the while, there isn't much happening in the first-person segments, so it feels the best parts of the game are over before they matter, and you're stuck with the least fun bits of it progressing at a glacial pace. Then, there are the choices, and here the game is infuriating -- it gives you the illusion of choice, but doesn't respect or persist your choices, always either forcing you to pick what it wants, or just commenting on your (usually binary) choices on a very heavy-handed manner, that diminished the impact of them. For a game about books and writing, its writing is quite poor. Ain't that ironic?

In short, I came here after playing Disco Elysium hearing I might like this one, but this game is so confused, rushed, unpolished and poorly-written that it can't be recommended. Is it broken or trash? No. But it still hardly deserves your time.