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20 December 2025 | S25E10

Half-Life 2

The Roottrees are Dead

Oustanding
17.5 hours
22 of 22 achievements

Dec 19 2025

fernandopa

December Assassination #5 (SG Win)

9.2 hours

Please consider liking my review on Steam - it means a lot to me!

F.E.A.R. 3 is a disappointment, both as a FEAR game but as well as a standalone shooter. Released six years after the original, it manages to look worse and play worse, so kudos to Warner Bros for managing to mangle such a fantastic series. You know it's a 2011 shooter when they introduce you to cover mechanics before they teach you to slow-mo, because now there's regen health, and because of that piss filter and bloom plastered all over your screen.

If FEAR 1 is perfect and FEAR 2 is decent, FEAR 3 is waste of your time. Gone are the tactical elements that marked the first game, and the horror elements that were strong throughout the entire series. In are more non-humanoid enemies that are, again, a chore to deal with, and humanoid enemies that have no sense of self-preservation and sometimes are just bullet sponges requiring four or five headshots to go down. Gone is your own sense of survival, replaced by regenerating health bs. Gone are the three weapon options that allow you to be ready for any range of combat, in are two weapon slots with ammo constantly running out. Gone is the booster systems that reward exploration with improved combat options, in is a pseudo-ranking score / forced-challenge crap that rewards you with things you should have from the start. It feels that walking forward grants you achievements, then turning left unlocks a new one, and then turning right unlocks a level up. All of that super meaningless, undoubtedly inspired by the AAA gaming trends of the day. Give me a break.

If there's one addition I need to praise here is the slide kick - if almost reminds me of good movement shooters, and allowed me to imagine what this game could have been. The level design lacks the looping characteristic of the original game, but they are varied and pleasant enough.

Ah, there's an attempt at a plot, but at this point no one cares (including the writers) and neither should you


Dec 18 2025

Εμεθ

Two-Week Report: December

Half-Life 2
Never Played -> Unfinished

KINGDOM HEARTS -HD 1.5+2.5 ReMIX-

83.5 hours
92 of 197 achievements

Kingdom Hearts 1 Completed, Re: Chain of Memories Beaten. I've already done these two before so I decided to go a bit harder this time and do the Unchanging Armor achievement alongside Undefeated on Proud Mode. I'll never look at equipment in this game the same way again after that. The numbers in this game are deceptively small, and you wouldn't think they'd matter so much, but they do. You'll be doing chip damage and dying in two hits the entire game even if you picked the shield, which I did. Not getting MP Rage until level 90 is suffering. Dying at the very end of Hades Cup, Final Rest and World of Chaos/Ansem 3 is suffering. Everything is a slog, even more of a slog than Re: Chain of Memories. I'm proud of the achievement but man did it just… take a long time.

Given that it feels like one out of every three games on Steam is a roguelike deckbuilder now, I wanna ask if people who enjoy those games think Re:CoM is any good. It's by no means the worst game I've ever played but I'm pretty sure I'd still rather play Devil May Cry 2. Riku is pretty fun to play, duels clicked with me, but with Sora (whose entire story you have to play first to unlock Riku) it feels like the entire premise of the game is learning how to cheese bosses for free. If you try to actually play Kingdom Hearts, and let the bosses do things, you're not going to be allowed to have any fun because your cards will get broken randomly and you'll take damage instantly. If you solve that problem, you're hitting a sandbag until you win because only one attacking card or sleight can be "in play" at once. I never found a style with Sora where winning actually felt deserved. I did it, in the end, but it still feels like I'm missing something, because playing without sleights almost feels like playing Kingdom Hearts, but if revenge values randomized every second just to troll you, and playing with sleights makes the boss fights free unless they get lucky, draw a lot of zeros in a row and deck you out. Maybe people who like card games enjoy luck being a primary factor, but I generally don't. Level 99 with two characters is going to be a huge grind, too.

Aoryl

Update #7: October-Decemberr 2025
It’s been a while! I’m so close to finishing The Great Ace Attorney Chronicles, but I think it won’t be over until next year. I’ve palying Necesse and obsessed over Astrea for a little while. Here’s my last update for the year.

12% (29/252)
8% (20/252)
18% (45/252)
62% (156/252)
1% (2/252)

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Completed

═══════════════════════════════════════════════════

Beaten

Dec 17 2025

OC/DC

Can’t get more Noir than strict black and white

6.9 hours
8195

White Night is a short-ish adventure horror game. Set in (where else?) a haunted mansion, you spend most of your time solving adventure-style puzzles, and reading notes about the history of the place and its inhabitants

The unique feature here is the art style, which is (almost) purely black and white. The gameplay is fundamentally designed around this too, requiring you to constantly light matches in order to navigate around. Some of the puzzles get creative with this mechanic of light and shadow, but not really as much as they could have

The dark atmosphere is well done; claustrophobic design & moody soundscape, backed by limited character actions and restricted saving. Unfortunately, the jank cuts in to this with frustration, mainly centered around controlling the main character

The fixed camera angles is the main - but not the only - cause of this. It's a shame, because i understand that fixed camera angles were probably so useful for crafting the oppressive atmosphere here, but so often it felt like i was fighting to control the main character between those camera angles

Overall, a decent game, with good atmosphere, but with some frustrating controls, and perhaps a bit bare in the "stuff-to-do" area


Mr.Cho

Completed December 2025:


157.3 hours playtime
19 of 19 achievements

Dec 16 2025

ninglor03

Ninglors Log 419

08.12.24 – 16.12.25

December Progress:
2
PPU monthly:
done
December Additions:
7

Games finished this week:

Anno 2205

76 hours, 164 of 198 achievements


Won/Gifted Games:
Monster Lover 2 – Ty Zel <3
Bought Games:
Currently playing:
Satelite

So much from me :3
Have a lovely week!
Queen Ninglor

Dec 12 2025

Vito

Report #77

Well, I gave up on beating my backlog and activated all keys from my hidden shadow backlog of unused keys. My completed games shrank from 60% to 17% :D

Ultimately it was a good thing though, because some keys did not work anymore and that surely would not have improved with more time going by. And now I’m completely free of any kind of hidden backlog. In addition, even with my old backlog I was not expecting to finish my backlog in the next decade… Consequently I adjusted my goals. From now on I will concentrate on reducing my unfinished and beaten games, without taking my unplayed games into consideration. I think that’s still a big task but much more realistic than finishing more than 1000 unplayed games! At the moment I’m at a combined 98 games in the unfinished and beaten category. For the remainder of 2025 my goal is just to stay under 100 games. For 2026 I don’t know yet. I’m unsure how to handle games with broken achievements though, like Omerta for example, where the Multiplayer does not work anymore and the corresponding achievements are unobtainable. Those games would stay forever in the beaten category, but if there is no legitimate way to get remaining achievement, aren’t they completed by all means?

In the last months I played quite a few free demos and prologues to test out a few interesting looking games. Anyways, here is my list of games from the second half of 2025:


Completed Games

  • Survival Horror #8,436

    1.3 hours playtime

    5 of 5 achievements

    Rating: ★☆☆☆☆

  • Intravenous 2: Mercenarism

    9.4 hours playtime

    23 of 23 achievements

    Rating: ★★★☆☆

  • Caribbean Crashers

    0.3 hours playtime

    no achievements

    Rating: ★★☆☆☆

  • Deiland

    14.9 hours playtime

    24 of 24 achievements

    Rating: ★★★☆☆

  • Summer in Mara Prologue

    0.4 hours playtime

    no achievements

    Rating: ★★★☆☆

  • The RPG: My First Dungeon Smells

    3.1 hours playtime

    no achievements

    Rating: ★★☆☆☆

  • Hero's Hour

    6.4 hours playtime

    61 of 61 achievements

    Rating: ★★☆☆☆

  • SiN Gold

    13.4 hours playtime

    no achievements

    Rating: ★★★★☆

  • Puzzle Chambers

    1.7 hours playtime

    10 of 10 achievements

    Rating: ★★★★☆

  • Away

    0.0 hours playtime

    1 of 1 achievements

    Rating: ★☆☆☆☆

  • Gladiator Guild Manager: Prologue

    1.5 hours playtime

    6 of 6 achievements

    Rating: ★★★★☆

  • Escape from Ever After: Onboarding

    5.8 hours playtime

    10 of 10 achievements

    Rating: ★★★★☆

  • Half-Life: Cross Product

    4.4 hours playtime

    6 of 6 achievements

    Rating: ★★☆☆☆

  • Day of the Dino

    0.7 hours playtime

    no achievements

    Rating: ★☆☆☆☆

  • Warlander

    43.6 hours playtime

    14 of 14 achievements

    Rating: ★★★☆☆

  • Vampire: The Masquerade - Bloodhunt

    38.5 hours playtime

    35 of 35 achievements

    Rating: ★★★★☆

  • Tiny Battles: Prologue

    0.9 hours playtime

    3 of 3 achievements

    Rating: ★★★☆☆

  • Sherlock Holmes: The Secret of the Silver Earring

    7.5 hours playtime

    no achievements

    Rating: ★★★★☆

  • Darwinia

    9.9 hours playtime

    no achievements

    Rating: ★★★★☆

  • Portal 2

    31.0 hours playtime

    51 of 51 achievements

    Rating: ★★★★☆

  • Death Roads: Tournament Prologue

    0.9 hours playtime

    no achievements

    Rating: ★★★★☆

  • MirrorMoon EP

    3.0 hours playtime

    10 of 10 achievements

    Rating: ★☆☆☆☆

  • Dungeon Tycoon: Prologue

    1.9 hours playtime

    no achievements

    Rating: ★★★☆☆

  • My Friend Peppa Pig

    2.3 hours playtime

    11 of 11 achievements

    Rating: ★★★☆☆

  • Uplink

    4.7 hours playtime

    no achievements

    Rating: ★★☆☆☆


Some games stood out to me:

  • SiN, an ancient shooter from 1998, which was great fun despite its age.
  • Darwinia, a RTS which is really unlike any other RTS. The age definitely shows and I think it's good that the game is rather short, but it is some really unique gameplay.
  • Portal 2, where I finally managed to finish the Coop after almost 12 years!

I’m happy to elaborate further if you have any questions, but I’m trying to cut down on meta-gaming, so I won’t do longer reviews anymore.

Happy backlog clearing,
Vito

2025 goals -> Unfinished + Beaten: 98/100

Blue Ϟ Lightning

Yearly update,

Current Check. (12th of Dec, 2025)

18% (197/1092)
43% (468/1092)
4% (43/1092)
12% (126/1092)
24% (258/1092)

Last check. (6th of Jan, 2025)

17% (179/1030)
43% (438/1030)
10% (101/1030)
13% (136/1030)
17% (176/1030)
Slightly earlier than I have been doing but w/e. End of year post!

This year wasn't the best year for games. We bought a house and other life events.
In general, A good chunk of my time was spent on friendslop games. Peak and REPO are the main two. I think we played either or both of those nearly once a week without fail. Also completed some fun multiplayer games. Several years after starting, Cuphead is finally beaten!

The games that stand out for me this year are Silksong and Supraland Six Inches Under. I liked SIU so much I went back and played a bit more of the first game before realizing its not as good. Silksong has been great although I've stalled out a bit in act 3 with how much harder it's become.

Final bit of overview for the past year, I've recently gone through most of my unfinished games playing them for a tiny bit (min ~15min) and then dropping them if I don't find them fun. Cleared out a massive amount of backlog that way at the expense of my completion ratio. I think its the opposite of something I did a few years ago by shifting dropped series to unfinished. Personally this shift feels alot better. kind of like spring cleaning? Maybe I'll return to some of them in the future but for now I'm focusing on my unfinished and unstarted games.
  • Factorio

    629 hours playtime

    64 of 88 achievements

  • The Cabin Factory

    26 minutes playtime

    0 of 7 achievements

  • Cuphead

    61 hours playtime

    25 of 42 achievements

  • The Eternal Cylinder

    15 minutes playtime

    0 of 12 achievements

  • Slime Rancher

    81 minutes playtime

    3 of 57 achievements

  • Stuck In Time

    46 hours playtime

    11 of 28 achievements

  • Idle Research

    43 hours playtime

    96 of 99 achievements

  • Streets of Rogue

    20 hours playtime

    29 of 52 achievements

  • That's not my Neighbor

    2 hours playtime

    5 of 18 achievements

  • Digseum

    3 hours playtime

    10 of 10 achievements

  • Nodebuster

    37 minutes playtime

    1 of 13 achievements

  • Journey to Incrementalia

    4 hours playtime

    0 of 4 achievements

  • Core Keeper

    88 hours playtime

    30 of 51 achievements

  • R.E.P.O.

    107 hours playtime

    no achievements

  • True Fear: Forsaken Souls Part 3

    10 hours playtime

    24 of 32 achievements

  • BOKURA: planet

    8 hours playtime

    14 of 14 achievements

  • Pan'orama

    5 hours playtime

    18 of 27 achievements

  • Go-Go Town!

    16 hours playtime

    no achievements

  • Nova Lands

    12 hours playtime

    13 of 24 achievements

  • Tower Wizard

    7 hours playtime

    12 of 12 achievements

  • The Mr. Rabbit Magic Show

    2 hours playtime

    18 of 18 achievements

  • Flynn: Son of Crimson

    6 hours playtime

    11 of 22 achievements

  • Eastward

    17 hours playtime

    15 of 30 achievements

  • YumeUtsutsu Re:Master

    11 hours playtime

    13 of 13 achievements

  • We Were Here Forever

    5 hours playtime

    12 of 39 achievements

  • Click Mage

    6 hours playtime

    11 of 11 achievements

  • Relicta

    7 hours playtime

    9 of 40 achievements

  • Necrosmith

    2 hours playtime

    13 of 30 achievements

  • Necrosmith 2

    2 hours playtime

    10 of 38 achievements

  • Embr

    3 hours playtime

    5 of 29 achievements

  • PEAK

    40 hours playtime

    33 of 54 achievements

  • Wood and Flesh: A Candleforth Short Story

    11 minutes playtime

    3 of 3 achievements

  • Tiny Terry's Turbo Trip

    9 hours playtime

    29 of 31 achievements

  • Don't Touch this Button!

    67 minutes playtime

    13 of 13 achievements

  • The Riftbreaker

    2 hours playtime

    2 of 54 achievements

  • Afterplace

    8 hours playtime

    17 of 45 achievements

  • Yumeutsutsu Re:After

    3 hours playtime

    12 of 12 achievements

  • Beyond the Long Night

    40 minutes playtime

    5 of 53 achievements

  • Nuclear Blaze

    2 hours playtime

    14 of 20 achievements

  • The Count Lucanor

    3 hours playtime

    9 of 32 achievements

  • Hollow Knight: Silksong

    116 hours playtime

    30 of 52 achievements

  • Pinball Spire

    67 minutes playtime

    3 of 10 achievements

  • Supraland Six Inches Under

    34 hours playtime

    53 of 53 achievements

  • Upload Labs

    13 hours playtime

    no achievements

  • Supraland

    39 hours playtime

    82 of 98 achievements

  • Turnip Boy Robs a Bank

    6 hours playtime

    20 of 23 achievements

  • Potion Craft: Alchemist Simulator

    10 hours playtime

    11 of 29 achievements

  • Steelrising

    20 minutes playtime

    0 of 55 achievements

  • Meeple Station

    2 hours playtime

    3 of 22 achievements

  • Nurse Love Syndrome

    2 hours playtime

    0 of 13 achievements

  • Mushroom 11

    5 hours playtime

    5 of 35 achievements

  • Amnesia: A Machine for Pigs

    32 minutes playtime

    0 of 7 achievements

  • Firewatch

    4 hours playtime

    7 of 10 achievements

  • 7 Billion Humans

    10 hours playtime

    16 of 19 achievements

  • Idle Colony

    5 hours playtime

    2 of 19 achievements

  • Wordle 4

    2 hours playtime

    100 of 100 achievements

  • Rover Mechanic Simulator

    24 minutes playtime

    1 of 30 achievements

Dec 09 2025

OC/DC

Veggietales seems different since i last checked

6.1 hours
928

A nice short Zelda-like game where the turnip-boy protagonist can't help but rip up every legal document presented to him, which may be fun to do but is often a crime (watch out, kids), but thankfully being a criminal just leads to a life of questing and adventure, as we all know. Look at the little vegetable rascal go, what fun

Thanks to Dandey for recommending this one