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MouseWithBeer

March report

I am late with the report, but I was traveling when the month ended so here we are. Also the image for Lost my Collection of 600 Stars isn’t working, but cba to fix it right now.

Completed SG wins

realMyst: Masterpiece Edition
Playtime: 8.6 hours
Achievements: 34 of 34 (100%)
Review: Good puzzle game with terrible controls. You can find my full review on Steam here.
Lost my Collection of 600 Stars
Playtime: 1.2 hours
Achievements: 1 of 1 (100%)
Review: It is a game where you have to find 600 stars on a nicely colorful image. It is actually far from terrible for the most part, but what is desperately missing is the ability to zoom in even more than you can at the moment, as some stars are pretty small and hidden. The movement when zoomed in is also not very smooth, especially near the corners, where it sometimes just seems to get stuck for no reason. You can find my full review on Steam here.
The Dark Eye: Chains of Satinav
Playtime: 8.3 hours
Achievements: 36 of 36 (100%)
Review: A good point and click game with an equally good story to go with it. The only thing I wish it had was a setting to lock your inventory so it is always visible. If you care about getting 100% of the achievements, do keep in mind that you need to beat the game at least twice from it. The Linux version of it works without any issues.

Other completed games

Crumble
Playtime: 12.2 hours
Achievements: 32 of 32 (100%)
Review: A surprisingly fun platformer and I say this as someone who hates platformers. You can find my full review on Steam here.
Family Mysteries 3: Criminal Mindset
Playtime: 2.8 hours
Achievements: 24 of 24 (100%)
Review: Just like its predecessors in the series, this is a very disappointing hidden object game, especially considering what you can normally expect from Artifex Mundi HOGs. You can find my full review on Steam here.
Spirit of the North
Playtime: 8.5 hours
Achievements: 24 of 24 (100%)
Review: It’s a beautiful walking simulator and light puzzle game featuring a cute fox. However, I can’t in good faith recommend it, as it’s just far too buggy. You can find my full review on Steam here.
Εμεθ

Two-Week Report: March

Half-Life 2
Beaten: 76/110 -> 101/110 Achievements

Kingdom Hearts: Final Mix

219 hours
101 of 110 achievements

aaaaaaaaaaa gummi missions

+1 Backlog

6.93% (62/895)
4.47% (40/895)
2.68% (24/895)
85.70% (767/895)
0.22% (2/895)

Free Games Added: 1

End of Month Report: March

Half-Life 2
Completed: 269/269 -> 284/284 Achievements

Tomb Raider I-III Remastered Starring Lara Croft

210.6 hours
284 of 284 achievements

I had to seize on an excuse to replay these games, even if the challenge mode launch has been kind of a disaster for the company. Max CR turned out to be possible, so naturally I wrote the Steam guide for a run nobody else but me is going to do. …Right?

No change to Steam backlog.

Two-Week Report: April

I’m still alive. These updates were late. No gaming was done the past two weeks, too busy.

OC/DC

Remember when games were so simple..

8.5 hours
7306

Greak: Memories of Azur is a pretty straightforward game. A 2D platformer base, with some puzzle-ish elements, and light combat mixed in - a design so classic it's almost traditional

The twist here is that you control multiple characters (well, you start with one, and then build up to three), using the unique characteristics of each to progress forward. You can switch between them at will, but there are also neat commands for grouping them together to control as one unit

It reminded me a lot of World to the West, which had a different camera perspective, but used a similar system to try tell a sort-of twisting narrative tale from multiple characters' viewpoints - or at least that's maybe what it was trying to do, but i'm not sure if it was altogether successful. An interesting idea for an interactive story though…

As for Greak's plot; at the start i expected it to be the classic grand fantasy tale, but i was surprised to find that it was relatively grounded, with the main characters focused on quite modest goals. Could just be a bit unfinished - or even sequel-bait - as it does end on a bit of a "new lands"-type stinger

Anyway, an alright time, although a bit shorter than expected from online data


Apr 13 2026

RobbyRatpoison

RobbyRatpoison's March 2026 BLAEO Review


Yo yo, sorry I’m late with my monthly recap. I have been quite busy working on and releasing my library management program! Check the SG thread if you’re interested. I am still working on adding new features but it’s already pretty powerful. You can automatically get your completion status and lists from BLAEO and it has a tool for finding your PAGYWOSG compatible games. Anyways, I will probably keep it short this time.

Mega Mosaic is just minesweeper but big and it makes a picture and each section gets colored in as it is finished. I like minesweeper and it was a nice way to pass the time while listening to stuff in the background. It’s basically an automatic 100%, you get all the achievements just by beating the game. One Finger Death Punch 2 is a throwback, I played the original in 2014 and started this one back in 2019. This one had some really tricky achievements but I managed to 100% it. I liked the first game but I lost all my progress years ago because there is no Steam cloud support. The Expanse was alright, maybe would’ve been more enjoyable if I had watched the show. I didn’t even know it was based on a show when I started. Didn’t feel compelled to go for 100% on this one. I got the remaining achievements in A Little To The Left by manipulating my system date/time so I could do a bunch of daily tidys in a row. See last my post from last month if you want my opinions. Angvik 2 was another throwback of sorts, I enjoyed playing the original back in 2019. They are pretty tough, managed to beat them both a few times each but 100% is too much.

Apr 12 2026

Metalhead8489

January-February-March 2026

Etrian Odyssey II HD

Etrian Odyssey II HD


31 hours playtime
High On Life

High On Life


25 hours playtime
Death's Door

Death's Door


18 hours playtime
Star Trek Prodigy: Supernova

Star Trek Prodigy: Supernova


16 hours playtime
Onimusha: Warlords

Onimusha: Warlords


8 hours playtime
ZERO PROTOCOL

ZERO PROTOCOL


7 hours playtime
Sniper Elite V2 Remastered

Sniper Elite V2 Remastered


7 hours playtime
Everholm

Everholm


7 hours playtime
no achievements
The Artful Escape

The Artful Escape


5 hours playtime
Pilo

Pilo


5 hours playtime
Pizza Possum

Pizza Possum


5 hours playtime
The Jackbox Party Starter

The Jackbox Party Starter


4 hours playtime
The Room

The Room


2 hours playtime
DancingXmas

Rocket Rats

5.4 hours played 32/32 Achievements
COMPLETED

Review

The game follows the basic mechanics of defeat enemies, get upgrades and go further every run, however is really simple to hit max level once you get the general upgrades and after that it becomes really repetitive and empty, characters play the same so you don't feel any motivation to do anything different other than getting the achievements. It really needed more content and variety, better enemies and different areas, what it could have been a really great game feels more like a rushed release.

I would recommend to grab it on discount and with not so high expectations.

Apr 11 2026

JapaniKatti

25: March 2026

D U S T B O R N

16/26 (62%), 19.2 hours

I played the game for Play or Pay 1st Cycle of 2026 and it was picked for me by Aquatorrent.
This game was gifted to me by Samwise from PoP Secret Santa.

Dustborn is a pretty mixed experience for me. On the positive side, the comic-style cel-shaded art looks great and gives the game a lot of personality. The character designs are mostly really solid too, and the dialogue system is actually quite interesting. Conversations feel natural, and I liked that some dialogue options disappear if you wait too long. Being able to interrupt people or just let things go also makes interactions feel more dynamic than in many narrative games. Also...I have to say it: Noam is hot.

That said, the writing is where things really lost me. A lot of the characters constantly throw temper tantrums or spiral into emotional arguments, and after a while it just becomes exhausting rather than engaging. There are also quite a few inconsistencies in the storytelling and character behavior that pulled me out of the experience. And some of the writing choices are just baffling...like somehow nobody on the dev team thought maybe rhyming “porn” with “newborn” was a bad idea. Seriously.

There are also some smaller things that kept bothering me throughout the game. The little emojis floating above people’s heads during dialogue felt gimmicky and distracting, and the politics in the game often came across as pretty obnoxious and heavy-handed.

Overall, Dustborn has a really fun visual style and some cool ideas with its dialogue system, but the writing and tone didn’t land for me at all. There’s potential there, but the execution just made it hard to enjoy.

T H E D A R K S I D E D E T E C T I V E : A F U M B L E I N T H E D A R K

23/23 (100%), 7.4 hours

I had a really good time with The Darkside Detective: A Fumble in the Dark. If you liked the first game, this one feels like slipping right back into that same weird, spooky-but-goofy world. The pixel art is fantastic and full of charm, and the soundtrack fits the vibe perfectly while you run around solving supernatural nonsense.

The writing is probably the best part. The dialogue is funny and witty the whole way through, and McQueen and Dooley are still a hilarious duo. Honestly, they’re kind of couple goals in the most chaotic and silly way possible, and their back-and-forth is a big reason the game is so enjoyable.

The puzzles are mostly pretty chill and not too hard, which I liked. You can just enjoy the story and jokes without getting completely stuck. That said, there were a few puzzles where I just sat there thinking “how was I supposed to figure that out?” because they didn’t make a ton of sense.

Even though I really liked it, I still think the original game is a bit better overall. But this is still a great sequel and absolutely worth playing if you enjoyed the first one.

B R A M B L E : T H E M O U N T A I N K I N G

30/30 (100%), 4.9 hours

I played the game for Play or Pay 1st Cycle of 2026 and it was picked for me by Bored Queen.
This game was gifted to me by lironezzz from PoP Secret Santa.

Bramble: The Mountain King was a really cool little experience for me. The game is absolutely beautiful and nails that dark Nordic fairy-tale atmosphere and aesthetic perfectly. It genuinely feels like you’re wandering through some twisted Scandinavian folk story. The soundtrack is also incredible and adds so much to the mood of the whole game.

I also liked how simple the controls were. They’re very intuitive, so you can focus on the story and the creepy moments instead of fighting with the gameplay. It also ran flawlessly for me the whole time, which was nice. And I have to mention the gnomes, They are ridiculously adorable and easily one of my favorite parts of the game.

The camera angles are a bit of a mixed bag though. Sometimes they make scenes feel way more impactful or creepy, which works really well. Other times they make platforming awkward and almost caused me to fall a few times because it was hard to judge where I was jumping.

My only real complaint is that the game felt a bit too short, and despite that some of the fights felt like they were just there to stretch the playtime rather than add to the story. Still, I had a great time with it overall. If you like folklore and atmospheric adventure games, it’s definitely worth playing.

S E N T I M E N T A L T R I C K S T E R

12/12 (100%), 12.5 hours

I played the game for Play or Pay 1st Cycle of 2026 and it was picked for me by Bored Queen.
This game was gifted to me by Ninglor from PoP Secret Santa.

Sentimental Trickster was honestly a bit different from what I expected going in. The colorful, pretty art makes it look like a light and fluffy BL visual novel, but it actually dives into some pretty heavy and uncomfortable themes. I ended up enjoying it though, the dark themes give the story more weight and makes it stand out from a lot of other games in the genre.

The main character, Haru, is really enjoyable to follow, and the four love interests all feel distinct with their own personalities, issues, and storylines. I liked that your choices actually matter and influence which ending you get, so it feels like your decisions carry some real weight. The relationships aren’t just surface-level either, which made the routes more engaging to go through.

That said, it’s definitely not a game for everyone. There are a lot of heavy topics and trigger warnings, and the game doesn’t really list them clearly anywhere, so I’d recommend looking them up beforehand because it's quite a long list. I personally didn’t have issues with them, but I can see how others might.

There are also a few rough edges. The 18+ patch isn’t the easiest to find, and one of the newer routes (Jin) felt a bit messy with some odd pacing and transitions. The route point system can also feel a bit unclear at times, which made me second guess my choices more than I’d like.

Overall, I still enjoyed it quite a bit. It’s a more darker take on a BL visual novel with solid characters and meaningful choices, even if it has a few bumps along the way.

T H I E F S I M U L A T O R

21/21 (44%), 25.7 hours

I played the game for Play or Pay 1st Cycle of 2026 and it was picked for me by Aquatorrent.
I won this game through SteamGifts.

Thief Simulator is one of those games that’s really fun at first and then slowly starts to show its cracks the more you play. Sneaking around houses, scouting targets, and figuring out the best way to break in is genuinely enjoyable. There are a lot of different approaches you can take, which keeps things interesting early on, and the maps are actually pretty well designed for that kind of gameplay. The hacking minigame was also a nice little bonus that I ended up liking more than I expected.

Visually, it’s pretty decent too. Nothing mind-blowing, but it gets the job done and fits the vibe of the game well. The core gameplay loop of planning and pulling off a clean robbery is definitely where the game shines.

That said, it does get repetitive fairly quickly. Once you’ve done a handful of jobs, you’ve kind of seen most of what the game has to offer. Some activities, like stealing cars and taking them apart, felt more like chores than fun gameplay. The story is also pretty forgettable and doesn’t really add much to the experience.

The AI can be rough too. Tenants sometimes act in weird ways, like spotting you when they shouldn’t or doing strange things like glitching through walls. There’s also a fair bit of jank and small bugs sprinkled throughout, which can break immersion at times.

Overall, I had fun with it, especially in the beginning, but it’s definitely a game that wears out its welcome a bit too fast. Still worth checking out if the idea of being a sneaky thief sounds appealing.

I D L E C A T S D U N G E O N

3/3 (100%), 14.7 hours

Idle Cats Dungeon is one of those games that looks cute at first and pulls you in with the whole “number go bigger” vibe, but that’s kind of all there is to it. The art is nice and the cats are adorable, so it’s easy on the eyes while it runs.

Gameplay-wise though, it’s really barebones. You can automate your companions, but not your main character, which gets annoying pretty fast in what’s supposed to be an idle game. It ends up feeling more like a clicker you have to babysit than something you can just let run.

It also really lacks variety. I kept hoping for new areas or different enemies to shake things up, but it never really goes anywhere. There’s no real sense of challenge or progression either, so it doesn’t feel rewarding to keep playing.

Overall, it’s cute for a moment, but it wasn't fun at all and doesn't really grab your attention. I wouldn’t really recommend it unless you just want something super simple to click on for a bit or to have hanging on your screen.

H O W T O T R A I N Y O U R C 0 C K

18/18 (100%), 71.2 hours

How To Train Your C0ck is exactly as ridiculous as it sounds, and honestly, that’s kind of the charm. It’s a simple idle game where you train your c0ck to become stronger, bigger, and...cooler, I guess. My c0ck ended up being buff, black and with sunglasses, which is not something I expected to ever write down.

Gameplay-wise, it’s a pretty standard idle experience, nothing too deep, but fun enough to check in on. One weird (and hilarious) thing though: the game creates a folder on your desktop called “c0ck pictures” for screenshots. This game also led multiple friends to message me asking what on earth I was playing, which made the whole experience even funnier.

There are a few issues, like achievements unlocking later than they should, which is clearly a bug. But honestly, this isn’t the kind of game you take too seriously anyway. I got it as a gift from a friend, so technically...my friend helped me grow my c0ck. Incredible.

It’s dumb, and gave me a good laugh. Sometimes that’s all you really need.

C O F F E E T A L K 2 : H I B I S C U S & B U T T E R F L Y

36/53 (68%), 10.1 hours

I played the game for Play or Pay 1st Cycle of 2026 and it was picked for me by Bored Queen.
This game was gifted to me by Escollo from PoP Secret Santa.

This game was such a cozy and enjoyable return to that late-night café vibes. If you liked the first game, this one feels like more of everything. There’s a huge variety of drinks this time around, which made experimenting way more fun, and the new characters really add a lot to the experience. Riona and Lucas were definite highlights for me.

The art is honestly gorgeous. The characters feel more expressive than before, and I loved that many of them have multiple outfits throughout the story. It gives everything a bit more personality. The storytelling is also really strong, with branching routes that let character stories play out differently depending on your choices, which adds a nice bit of replay value.

The soundtrack is another big step up. It was already good in the first game, but here it feels even more polished, and I really liked how some tracks change depending on the route you’re on. Also, there’s a hidden cameo from another pixel detective game series, and it was perfect, such a fun little surprise.

That said, it’s not perfect. Fast-forwarding through dialogue can feel a bit slow since it still shows all the expression changes, and some of the achievements are quite tedious.

Overall though, I had a great time with it. It’s cozy, charming, and full of heart. A really solid sequel that improves on the original in most ways.

R.I.P. Fahmi <3

March 2026 -  16 New games, 8 Completed
devonrv

Seems like the dev is more or less done updating this game, so I’ll go ahead and make my post.

  • Void of Lilly

    4 hours playtime

    14 of 14 achievements

This game combines overworld RPG exploration with real-time twin-stick battles, but you mostly only have a melee sword attack. There are a couple battles around the middle (and one part of the final boss’s fight) where you actually shoot, but it’s mostly a twin-stick slasher rather than a twin-stick shooter. It has clear Undertale inspiration, but it doesn’t quite play like Undertale since 1) battles are entirely real time, without any turn-based elements, and 2) you don’t have the option of placating enemies; only attacking them. Also, the overworld sometimes has easy block-pushing segments, but there are only three of them in total (one of which is for an optional segment), so it’s not so much a gameplay focus as much as it’s just there to break up the monotony of the RPG exploration.

The game is fairly short; its description claims the game will last around 60-120 minutes, but I must be slow because I reached the two-hour mark when I first beat the game despite picking up from my demo save. Either way, my point is that its short length results in a steep difficulty curve. Even in the demo, I noticed that its last battle (the bit-matching segment) was quite a bit harder than what came before, but the first battle after the demo (immediately after the unnecessarily tedious password-brute-forcing) already reaches the point where it requires some trial and error to avoid everything. The battle after that one is actually easier on account of being fair, and besides the final boss, the only battles left are two optional ones. The hardest one of those, the White Knight, is chock full of cheap shots, and although the dev claims that it’s possible to avoid all of its attacks and beat the boss without taking any damage, I’m not entirely convinced. Plus, if you’re an achievement hunter, you might like to know that the only way to get one of the game’s achievements is not only to beat the game after having defeated the White Knight, but to do so WITHOUT having beaten the other, easier optional boss, as that will lock you into the True Ending which has its own achievement. I definitely recommend following the spoiler-free All achievements and endings guide instead of doing a blind playthrough if you want all the achievements.

Overall, the game can be kinda rough in spots, but it’s also free, so I can recommend it.

DancingXmas

Shelldiver

3.3 hours played 13/13 Achievements
COMPLETED

Review

This game is sooo adictive!

The premise is simple, collect jellyfish, sell them, get upgrades, get better jellyfishes, rinse and repeat. It does not have a real story, the soundtrack is simple there is not really much to it to be honest, but the feel of progress makes you want to go deeper. It's also relatively short but for the quality and the amount of content I believe the price is fair.

If you want to spend an afternoon with a relatively basic game just gathering resources here and there this game is for you.

Apr 10 2026

devonrv


This platformer is okay for the most part, but it’s not quite on par with the two games I posted about previously. There are a few times where the game makes you time jumps from moving platforms that also have springs on them, so you have to wait a bit for the platform’s movement to line up with the springboard’s constant bouncing of you. Plus, it has a couple minor issues, like how signs don’t always change your actions at the same points as other signs (though this never caused any cheap deaths for me) or how you can’t use up on the arrow keys to perform your equipped aciton like you can with the W key for WASD, but overall, it’s okay, and I can recommend it since it’s free. You can play it here: https://jefry-umanzor.itch.io/duckbert

This bullet hell, on the other hand, is really well made. The game’s defining feature is that you can “steal” from yellow sparkling enemies by pushing the X key near them when your meter is full. You’re told that doing this makes the game harder–which it does (mostly more projectiles, though some of them move a bit faster–but never so fast that you can’t react to them)–but you’re never told that this is also how you upgrade your weapon, nor are you told that this move can also be used to clear away nearby bullets. On my first playthrough, I didn’t steal anything so that I could better see how the difficulty ramped up, and while it did take a bit too long to kill the final boss, it was still pretty fun. On my second playthrough, I found out that getting hit lowers your weapon power and thus the difficulty, which is a bit frustrating since I mainly only got hit while trying to get close enough to a sparkling enemy to steal from them. I also found out the difficulty/weapon-power doesn’t go above three stars, so you can hang back once you get that far. Still, the extra projectiles and faster boss deaths helped keep the harder difficulty feeling fresh while the game overall was still very fair, and on top of everything else, this game is also free, so I highly recommend it. You can play it here: https://doctor-succubus.itch.io/gotcha-gun