Activities
Today
Completed Warpips
Brutal, brutal game. This is the most challenging 100% completion I’ve ever had to do, took me months. Requires a bit of difficulty rebalancing since often times it feels unfair. Highly not recommended for players that aren’t too into strategy games.
2026 July/August update
Most Enjoyable
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Nightwater Demo
1.4 hours playtime
no achievements
Rating: ★★★☆☆
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An Arcade Full of Cats
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Carpet Cleaning Simulator Demo
3.5 hours playtime
no achievements
Rating: ★★★★☆
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Cat Mail Co.
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Starbound
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Database Detective: Minor Crimes Division Demo
31 minutes playtime
no achievements
Rating: ★★☆☆☆
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Californium
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Mind Snares: Alice's Journey
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ReStory: Chill Electronics Repairs
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My Little Spider
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Road to Guangdong - Road Trip Car Driving Simulator
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Snake Classic
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Escape From Russia: Mobilization
Nightwater Demo
1.4 hours of playtime, no achievements
Personal rating: 6/10, Date of finish: July/02
Click for review
This game reminds me of Outpath with the 3D resource gathering and machine automation, but honestly the resource gathering isn't as satisfying, the upgrades came too late with kinda boring upgrades, the resource type seems limited and boring, and the minigames just doesn't fit and doesn't contribute to the main gameplay loop. I'm specifically talking about the "alternate gamemode" where it's time limited run through and the upgrades are entirely separate from the main game. Why have this tacked on? The demo available one is for wood, but apparently there's a stone one. Yes you do get resources, but it's so separated from the main game that it's jarring. I intended on getting all the upgrades available in the demo like I did with previous demos, but after running through the alternate gameplay a dozen times I just find myself bored.
An Arcade Full of Cats
2.2 hours of playtime, 50 of 50 achievements
Personal rating: 7.5/10, Date of finish: July/04
Click for review
I've beaten the main game(which is free) a while ago, but decided to buy the DLC to finish it later down the line. Think I bought that DLC on Winter Sale but only just played it now. x3 It's another finding cats game, this time centered around eras of videogames, and all of the main game takes place in an arcade where it's populated by time period appropriate games. Lots of references and tributes which I like, but the hidden cats are kinda annoying yet again without much tells so I have to click on everything again. Tho I did like the fact that there's an added objective besides finding cats for the DLC levels, that's very fun. I'd say the DLC levels are quite a step up from the main game ones, so if you like the main game definitely pick it up!
Carpet Cleaning Simulator Demo
3.5 hours of playtime, no achievements
Personal rating: 6.5/10, Date of finish: July/05
Click for review
This game is kinda like Powerwash Simulator, but with cleaning carpets, I guess. lol How you earn money is by cleaning, spraying the bubbles clean and then scooping the bubbles into the drain, kinda an interesting system. At first I don't really like it since it interrupts my cleaning, and I can't leave them alone because they will despawn after some time. But after getting some upgrades it's honestly quite satisfying to scoop all the bubbles, which I suppose is what the devs are aiming for. There's also a "story" told through news articles and it tells of a meteor hitting the town, and at first I was like "oh they're pulling a Powerwash Sim storytelling" but no, the meteor actually acts as a roguelite endpoint, so you're timed every session actually. xD What a surprise, and there's upgrade points that you earn by fully cleaning carpets and a skill tree, pretty neat spin on the genre. I do like it a lot, but by the end I was kinda just grinding the same carpets over and over and over again for the prestige points, and it was kinda boring honestly. I don't know if there'll be more carpets in the full game, most likely yes, but you will still be doing the same thing over and over without much difference and I really don't know how the game will hold up. lol But oh well, I probably won't find out, since I still have Powerwash Sim to go back to. :3
Starbound
122.9 hours of playtime, 41 of 51 achievements
Personal rating: 7.5/10, Date of finish: July/12
Click for review
I think I can mark this as beaten since I finished the main story! This game is quite something. I mainly played it with a friend of mine who is a small Youtuber that streams us playing. We played it way back a few years ago with mods, and then he took a break from Youtube and we stopped playing and the mods got outdated, so when he came back to Youtube a few months ago we started playing again. :3 And then I proceeded to sink like, 70 hours into the game playing on my own after each session. lol This game just makes me have that same kinda "Minecraft" survival game itch, and also a completionist's dream/nightmare cuz so many things to collect, yet they're oh so hard or tedious to complete!
My favorite thing about this game is the fact that you can capture enemies as pets, and there's also randomly generated monsters that can look either cute, ugly freak, or ugly freak cute and I just love all of them. xD Gotta catch them all, I say. There's also small creatures that you can "capture" and then relocate to elsewhere, and we're working on a museum that features Terrariums and Aquarium that has the little critters. :3 The game does lack in several crucial areas, such as the main story being just so weak, cliche and forgettable, the vanilla storage system is so bad that you have to click items individually, no stack to nearby chest or even put all feature, and I would say the most annoying is the tedious achievements. Buuuuuuut, I still like the game. xD And I'll definitely be playing more with my friend in the future.
Cat Mail Co.
15.5 hours of playtime, 17 of 17 achievements
Personal rating: 9.5/10, Date of finish: July/15
Click for review
This game is so damn fun! What a solid gameplay loop with organizing all the packages you have, finding packages for customers, taking packages to send off on a boat at end of shift, and juggling the various interesting storage conditions like freezer, heater etc. Especially since it unlocks the different destinations that you need to send packages out to gradually, I developed my own system of where I put thing and identifying special packages. I always put special packages on the top shelf and normal packages on the bottom, so when I'm stacking normal packages I don't need to think about whether that'll damage the package beneath it or not, since there's like heavy and fragile packages that will break if put in incorrect spots. It's so satisfying to load up the ship and "play tetris", trying to maximize the amount of space you used up with packages to send out. Even after I finished the main story of the game, I kept playing for a few more hours cuz it's just so good. The only thing I wish for now is for them to add some sort of endgame progression system? Even just making the points you get actually level you up and showing the level number would be neat, cuz for now if you keep playing after unlocking everything it's just for the sake of playing, and I just want more. :P
I also found this package which has my name on it, which is funny. xD The person also did not ever show up to take the package which is extra funny and so me cuz I also procrastinate on these things.
Database Detective: Minor Crimes Division Demo
31 minutes of playtime, no achievements
Personal rating: 5/10, Date of finish: July/16
Click for review
I guess this demo is....ok? I got intrigued by it cuz I really liked the SQL class in college, and linking all the commands together to get the table I want is satisfying, but this demo shows the most rudimentary SQL queries which...kinda bored me. lol The last case did make me think a little, but it's not enough cuz ultimately you're only trying to find 1 person's record, where as in our SQL class you actually have to match the output table to the exact. Far more challenging and more of a "puzzle" to solve that way. So yeah...I suppose this could be a good introduction to someone that knows nothing of SQL and tables, but at the same time I don't know if the in-game manual actually teaches things that well? xDD Oh well, maybe just not a game for me, and that's fine. :P
Californium
2.8 hours of playtime, 5 of 7 achievements
Personal rating: 3/10, Date of finish: July/24
Click for review
I was intrigued by the store page and the start of the game actaully, but the more I play the game the less I like it, until at the end I kind of just hated it. The big major thing is I have to force myself physically to play this game, because the FOV is fixed it makes me quite nauseous when I move around in the game....which is all you do in this game. Probably would've dropped it if it's not a pagywosg game. Next is...I fucking HATE pixel hunting, and in this game you pixel hunt in 3D!!! You have to find specific angles or specific things that you move your mouse around until it reveals to you a lit up thing where you have to left click it quickly. Combine that with the nausea...not fun! There are some clues which work fine if it's in a small space such as your apartment, but does not work fine if it's out on the street in open. And also, I know it's a needed thing for 3D games, but if your game requires player to notice subtle details of prop disappearing momentarily as a "hint" to the progression, using LOD meshes super fucking sucks cuz I will stare at a mesh not knowing whether that's really a hint for me or it's LOD mesh loading in and out cuz I'm far away and moving.
The story is also a huge fucking mess. There's 6 chapters, but the narrator drops a totally unearned fourth wall break on chapter 2, that's way too early when you should've been establishing the world and setting. Moreover, I just do not care about anyone here, everyone is a jerk, our protagonist is a jerk even tho he's mute, the narrator is an extra jerk and none of the alternate dimension makes sense. We spend way too little time in each dimension to care, the recurring NPCs just repeat the same kinda dialogue in all the dimensions, what's the point of all of this?? And then, and then the game dares to give me a none ending, and I called it as well. I was like "If you don't give me a conclusion I'm going to be so freaking mad" on the last chapter, and whadya know, it just cuts to black! What's the point of me suffering this nausea then?! What's the point of this pretentious game?! I wish they'd actually utilize the pretty art style for anything worthwhile except...this!
Mind Snares: Alice's Journey
2.1 hours of playtime, 17 of 17 achievements
Personal rating: 4.5/10, Date of finish: July/25
Click for review
The story of this game made the least amount of sense among all the HOGs I've ever played, and that's a low bar! I'm just really really confused throughout. And the ending, what does it mean by "this is where it all began"? It's not a prequel of another game, so what's that about?
I mean, it's a fine game I suppose, typical Artifex Mundi HOG with typical HOG gameplay, nothing special. I guess the only thing that stood out to me is the special effects? As a 2015 HOG title they are pretty neato.
ReStory: Chill Electronics Repairs
20.3 hours of playtime, 49 of 50 achievements
Personal rating: 9/10, Date of finish: August/16
Click for review
This is an incredible game! Another of the "Next Fest Demo got me to buy it on launch" game, and the full version does indeed live up to the demo. The core game loop is still the same, but you get way more items to disassemble and fix, some of the later ones are truly quite complex! Not to mention there's a contest where you need to assemble a machine from scratch with parts, and if you make a mistake of picking up parts in the wrong order or forgetting to screw in a screw so it couldn't be placed, back to the start of assembly for you. :P Really challenging and I had a fun(albeit sometimes frustrating, at myself obviously) time with that mode. I'd say the weakest part of the game is the story. The characters are...fine I suppose. Kinda kept the same feeling as in the demo since they never really(and honestly it's hard with passing dialogues) fleshed out the NPCs, so they're kinda just...there to break up the mundane work with some new dialogue/new objects. The story itself is...really cliche and the thing with the niece is so convoluted I did not understand what was happening ngl, but...that doesn't matter in these kinds of games anyways. xD The core gameplay loop is solid, and that's what matters.
My Little Spider
26.8 hours of playtime, 29 of 29 achievements
Personal rating: 7.5/10, Date of finish: August/20
Click for review
A spider desktop idle game! The web can just be it's standalone thing, or if you stick it to the corners it'll actually expand and attach, which is super neato. The default has the bugs flying from outside the screen in and then going across the screen to land on the web. At first that was neat, but for prolonged idling turning that off is way better so it doesn't disrupt what you're doing. The spider is very cute and I like the cosmetics and how it's tied to the quest system, so there's incentives to do quests. Only gripe I have with the quest system is it's entirely randomized, so early on you could get a lot of quests that you can't even complete. And even when you've unlocked all maps, the hourly quest sometimes ask for bugs that's way outside the time you can get it, even with constantly using the "quicker time boost". Overall, I had a fun time with it in the corner of my screen while modding and browsing the web, but it didn't compel me to try and 100% the collection of hats and all the small/large/huge/shiny variants of the bugs either, so I'm calling it done here once I get all the achievements. :3
Road to Guangdong - Road Trip Car Driving Simulator
5.4 hours of playtime, 15 of 15 achievements
Personal rating: 6.5/10, Date of finish: August/29
Click for review
This is an interesting game. An "abandoned" early access game that's essentially complete, just kinda bland in terms of gameplay. The driving is rather boring and you also can't zen out and watch the scenery because of the temperature meter. Speaking of temp meter, it makes no god damn sense. I originally was driving at like 40 and less, but the temp keeps overheating and I'd have to break and then have to rev for quite a bit to get the speed back up again, but then it'll overheat so quickly. And then later on I found out that if you rev to like 50 and have it be on gas, the temp kinda just...stays? It'll gradually go up along your speed, but it's no longer the tug of war I was having before. Still tho, it requires way too frequent of micro-management that I couldn't really enjoy the "driving simulator zen vibe" that I imagined for these kinds of games. The maintenance of the car is also just...fine. Kinda annoying especially with how fast the car burns through fuel(yes my parts are good health so it's not oil leak), and the fact that you could just...take parts from the dump and it'll a lot of times have better quality than store sold ones is baffling, but it's...whatever.
What I do like about this game though, is some of the stories. Notice the "some" keyword. I really dislike the "Hard Work" mission, it's just a lot of preachy stuff about balance and what not and the central conflict of appointing a person to take over the Si Fu is kinda stupid, like why couldn't the Si Fu just...do his job? lol Like, yes his Si Fu went away(not dead, just went elsewhere) but I don't see anything that he's actually struggling. And...the fact that he immediately got on my bad side when he insisted I call him Si Fu even though I'm his niece like hello?? A few other stories are just fine, serviceable but nothing to write home about. What I like, or even love, is the starting mission and the ending mission. The starting mission has you helping your Gu Maa's secret boyfriend in convincing your Gu Maa that he's moving here to stay and proposing to her, and honestly it's just super freaking cute. Especially consider it's set in China and as a person from Taiwan the culture is indeed similar, so it just makes me feel heartwarming that a person of Gu Maa's age is able to find love. Kinda gives me hope of myself since I'm near my 30s and I don't think I'll find someone all that soon. The other is the ending mission and the fact that Maa Maa is able to finally say things out loud and be honest with Gu Maa resonated with me of my recent family feuds where I just feel like...because of our culture it's so hard to be honest and just talk, and I like that Maa Maa is able to, even if it's after all these years. And the family reunion of them eating together is just super cute, touched my heart.
| July | August | |
|---|---|---|
| Time played | 123 hours 15 minutes ↓ | 101 hours 19 minutes ↓ |
| Achievements gotten | 126 | 5039 |
| Games 100% completed | 4 | 3 |
| Games discontinued | 0 | 1 |
Missed July post for really no other reason than I just forgor. :P Already finished a quick pagywosg game today since I’ll be traveling to the US for my cousin’s wedding this month, so won’t really have time to play much if any games. :3 So likely not gonna make a post or September either so…see you in November!
August 2026 Progress Report
This month sure was something, I bought Planet Zoo + some deluxe dlc for $2 since it was on a crazy sale and lost two weeks of my life. It’s honestly an incredible management sim but I’m really disappointed in the developers for not getting rid of some long-time bugs that made a specific career scenario almost impossible for me. Other than that, I finished Chants of Sennaar and Shelves and Sorcery, a game that was recommended to me by a friend that was really solid. I bought Liminal Lane off another review here on BLAEO and while it was going to be a mixed review but overall positive, the AI usage + the dev making other games with AI turned it negative for me.
While I have once again failed my to-do list for gaming, I shall not learn my lesson and make another! For September, I want to finish Etrian Odyssey, (I’m in the 5th stratum and loving it here) play .hack, NEVA, The Invincible and a VN. I played a little bit of Battle Chef and I’m honestly not a fan, so I’ll probably end up removing that from my library.
Total games added to backlog: 2 (INFRA, Liminal Lane)
Total completed: 4
35-100+ hours to complete, Planet Zoo is probably the best and most realistic zoo management and building sim I will ever play in my lifetime. With planet Zoo 2 coming out and this game being sold for $2, I ended up finally checking it out and ended up doing almost nothing else for an entire two weeks. The animals are incredibly realistic and you have a ridiculous amount of freedom to create elaborate habitats and builds. You can build underground (the game is kinda finciy about it, beware) and make some lovely Skywalks, small single animal habitats or large multi species safari zone that npcs can go inside with scheduled tours. You can do petting zoos, exhibit areas with smaller animals such as iguanas, spiders, frogs, centipedes, scorpions, use premade buildings or go to the construction tab and make something yourself.
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While I still highly recommend Planet Zoo if you think this is a game you would probably enjoy, beware, this game has a lot of bugs, to the point one career scenario was almost unbeatable for me since apparently, I found all of them. In “Myers Lake Island” my keepers refused to feed any of the animals regardless of how many keepers I had, where the food bowls were placed, or how many keeper huts I built. Thankfully I could still put down “Food Enrichment Items” such as puzzle feeders and grazing balls, but the issue inexplicably fixed itself halfway through the scenario for reasons I could never figure out. My mandrills also constantly died of dehydration after I merged two habitats together and relocated the other animals, which for some reason made the water unreachable despite every water pipe being marked as “accessible.”
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Aside from that, I still really enjoyed the rest of the game, particularly Franchise mode where you got to sell and buy animals from other players to make a zoo. The pathing was frustrating and there were definitely moments where I wanted to throw the entire game into the sun, but tbh the game is fun enough it’s worth putting up with. I can understand why this game has such a dedicated playerbase and if you think this is something you would like playing, Planet Zoo is absolutely worth your time.
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Chants of Sennaar
10-15+ hours to complete, Chants of Sennaar is essentially just a giant logic puzzle loosely based off the Tower of Babel, where each civilization on the tower’s floors speaks a completely different language and you’ve got to translate and decipher each one to figure out what it is you are supposed to be doing to get to the top of it. While this may sound like a complicated game, it’s not terrible as the character is smarter than the player and gives you confirmation when you are correct, so in the worst case scenario you can brute force your way through the puzzles.
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While the deciphering part of the game is quite fun, there really isn’t anything else going on to keep your focus and attention. I accidentally forgot about this game for mayhaps a week before remembering it was something I was doing, before going back to finish it. The story wasn’t my favorite, while I liked the puzzles to get the true ending, the actual ending in question left me with a lot of confusion. There are a lot of positive reviews saying how wonderful the storyline was, which feels kinda crazy to me as I felt like I only understood half of what was happening or why it was even important to do in the first place. It’s a fine game with nothing in particular about it I disliked, so play it if you want, I guess.
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Shelves and Sorcery: Tidy Up the Enchanted Shop
10-30+ hours to complete, Shelves and Sorcery is new to the new Tidy Up genre that’s recently gotten wildly popular thanks to Librarian: Tidy Up the Arcane Library, and if you’ve played that one, you will enjoy using magic and spellcasting to organize these enchanted shops! At the moment there are three different maps with four gamemodes – Casual, Timed, No Magic, and Archmage – with timed not being a countdown, but seeing how fast you can complete the level which then gets added onto a leaderboard. There will be a multiplayer mode in the future, which I’m excited for and look forward to playing.
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Each of the current three levels build on the last one so far, with The Hearth and Barrel being the smallest with 1,048 items and The Grand Athenaeum being the largest with about 4,000 items. There are an assortment of items from food, weapons, potions, books, and crafting supplies. Each item has a place it belongs to in the store and aside from having items on the correct shelf, you can organize things how you like. When a shelf is completed, you get a visual confirmation as well as the nameplate changing colors to black and yellow. Overall, it’s a really nice game about organizing many things that has a lot of potential for future updates and new maps.
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Liminal Lane
1-2 hours to complete, Liminal Lane is a short walking sim with a storyline… If you’re willing to look for it. It’s a game about liminal spaces and while some areas are done really well, others were more weird than anything. I’d like the developer to make more games like this in the future, but maybe with a bigger budget or different engine, because the atmosphere is the most important thing about liminal spaces and it gets really undermined when you see obvious seams, floating objects, etc. While initially I was thinking of a positive but actually mixed review, I thought about it for a bit and really can’t let the cons go.
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While Liminal lane is essentially a one person indie project so I’d usually let AI art as assets fly, It’s really lame to see and I really think the dev could do better. Do better. Otherwise, it’s a perfectly fine indie game that’s short and easy to play.
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Yesterday
Update 160: August 2026
I’ve returned from my vacation, had a lot of fun, but also that took a toll on my gaming.
Lost in Play is a nice point-and-click adventure—it honestly feels like you’re playing through a Saturday morning cartoon.
Following two siblings through their wild imagination, the vibrant art and goofy, dialogue-free animation pull you right in. For the most part, it’s a super smooth ride with fun, intuitive logic that doesn't overcomplicate things. I did hit a couple of head-scratchers along the way that had me staring at the screen some time, but nothing that ruined the flow.
It’s just a cozy, heartwarming time that captures that pure childhood magic without taking itself too seriously.
Space Run Galaxy is a really fun twist on tower defense, taking the action to space as you build up your delivery ship on the fly.
The missions offer great variety to keep you on your toes, but I wished for a way to save weapon layouts. But I guess with the changing ways the ships/cargo are build it is not possible. My only other real complaint is the multiplayer achievements—the player base isn't active enough to clear them easily. Wasn't in the mood to try to cheese them or wait around for other players to transport my cargo.
Despite those friction points, it's a solid, engaging strategy game that’s well worth playing!
Fort Solis is a decent sci-fi walking simulator with incredible visuals and an engaging narrative, but the moment-to-moment gameplay really drags it down.
The most frustrating issue is the protagonist's abysmal walking speed—he moves at a painful crawl, making backtracking through the base a complete chore and actively harming the game's pacing, even when you are "running". The action QTEs don't fare much better; they swap button prompts so frequently and unpredictably that they feel more annoying than thrilling. Those might have been better with a controller.
It’s worth a look if you’re purely here for the atmospheric story, but the sluggish movement and messy controls make it hard to fully enjoy.
And definitely not going back to collect all the missing poster, log files and video files that they have left all over the station
Ikonei Island: An Earthlock Adventure has a lot of charm and potential, but it can be a bit frustrating to navigate.
The world is lovely, and the companion pet mechanics are genuinely cute! However, the game relies heavily on backtracking and crafting, often leaving you to figure out recipes and material locations entirely on your own. Combat feels a bit clunky given how frequently you encounter monsters, and progress can feel stretched out—especially if you're a completionist trying to clean up every flower and quest.
It’s a lighthearted, casual adventure, but it definitely requires some extra patience with its lack of direction.
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Coloring Pixels Onion Pack
20 hours playtime
21 of 21 achievements
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Coloring Pixels Space 2 Pack
18.6 hours playtime
21 of 21 achievements
Overall Backlog Progress: -0,04% change to last times unfinished/never played games (58,32% unfinished games)
Overall SG Wins Progress:-0,16% change to last times unfinished/never played games (48,29% unfinished games)
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WooLoop
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Lucky and a life worth living
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Dreamstones
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American Truck Simulator
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Dragon's Dogma: Dark Arisen
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Pixel Puzzles Ultimate Jigsaw Puzzles
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Coloring Pixels
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PlateUp!
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The Dark Pictures Anthology: Man of Medan
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Pixel Puzzles Traditional Jigsaw Puzzles
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Bully: Scholarship Edition
1.6 hours playtime
no achievements
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Evoland Legendary Edition
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Sherlock Holmes: Crimes and Punishments
SG wins: Added myself (free games and old keys): Gifts:
PoP: thanks to BlueLightning42 & Nunya for challenging me
#433
#43 of 2026
September 2, 2026
Report #29 August
Kinda slow month, which kinda became the usual. A bit of “cleaning” of some older games towards the end of the month.
Started again with the usual idles. Firestone again ate most of the month but way less time towards the end of month. Hopefully can quit it this month. Idle champions also got a bit of time due to noticing that the latest added champion helps with some influence farming due to big gold buff. Probably will go with it active half of this month and then place it sideways till more stuff gets added. Few new additions and also completed from the idle bundle which was a while back on humble: How to Train Your Cock, Plantera 2, Pupple Pop.
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How to Train Your Cock
91.6 hours playtime
18 of 18 achievements
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Plantera 2: Golden Acorn
7.8 hours playtime
40 of 40 achievements
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Pupple Pop
8.7 hours playtime
20 of 20 achievements
On more classic games side: sadly no more progress on Spec Ops this month. With DOOM had to redo campaign for the “bugged” all runes achievements, also got the easier half of achievements from the arcade mode and only mp grind as haven’t done much progress on it(probably will sideline it for a while). Started Star Wars: Zero Company, might get issues with 100% as i started on extreme beskar and after few failed tries started on hard, probably this would remain the main game for september. Also finished few more games that were getting dust on my hdd since forever: Hitman GO: Definitive Edition which was party done previously, Dordogne for the few achievements that i was missing, Hero of the Kingdom: The Lost Tales 2, S.H.E.L.T.E.R. - An Apocalyptic Tale, Colored Eyes Girls and Sex Vault: The Lust-Tec Project. Also made a bit of progress in usagi health club.
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DOOM
41.3 hours playtime
37 of 54 achievements
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STAR WARS Zero Company™
19.3 hours playtime
13 of 53 achievements
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Hitman GO: Definitive Edition
10.8 hours playtime
26 of 26 achievements
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Dordogne
11 hours playtime
31 of 31 achievements
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Hero of the Kingdom: The Lost Tales 2
4.4 hours playtime
26 of 26 achievements
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S.H.E.L.T.E.R. - An Apocalyptic Tale
15.9 hours playtime
14 of 14 achievements
See you next time and happy gaming in the meantime!
August Summary
Completions
Caravan Sandwitch
15.2 hours, 26 of 26 achievements
Dr Livingstone, I presume? - Reversed Escape Room
5.8 hours, 25 of 25 achievements
Beaten
Marvel’s Spider-Man Remastered
49.0 hours, 72 of 78 achievements
Midnight Protocol
15.6 hours, 9 of 18 achievements
Hexologic
2.9 hours, 9 of 11 achievements
August 2026
This month has been the month of incremental and idle games. I’ve been extremely busy starting the 2nd year of my PhD program, and I’ve also started a new NIH-funded fellowship (a huge achievement in my field at my level), so lots of big things for me! I’ve also spent like a week or two playing Leagues 2 on RuneScape 3 (got Dragon Cup), so that’s been eating up some of my completion time as well. Overall, lots of progress both in real life and the realm of gaming!
Digseum is a brilliant little game that is very enjoyable while also valuing your time. The digging and excavation loop is genuinely fun, the incremental progression is satisfying, and I loved basically every second of it. It never gets boring, scales really well for its short runtime, and never once felt like it was padding itself out just for the sake of it. Highly recommended!
My Little Spider is a cute desktop companion idler that undermines its own appeal with a rough early game, poor customization, and an oddly active gameplay loop for something meant to sit in the background. The spider and art style are genuinely charming, but between the visual clutter, the lack of scaling options, and a slog of a first few hours before things actually feel idle, this one has a fair bit of friction for what's supposed to be a low-effort desktop pet. Recommended, but just know the game has a slow start and the more active elements don't exactly feel like they pay off all that much.
My Little Life starts off slow, cramped, and a little frustrating, but stick with it and it turns into something worth your time. Once you get a second person and enough money to actually start decorating, the game opens up in a way the early hours don't hint at. It's very forgiving with its economy, refreshingly customizable, and more active than you'd expect. Give it a real chance before writing it off. Recommended, but just know the start may be a bit rough.
No-good Streamer Mirai-chan has good art and excellent voice acting, but that's about where the good stuff stops. The interaction gameplay with Mirai barely works, the streaming segments are a drag, and the game spoils its own CGI events before you even reach them. I'd give this a mixed rating if Steam actually let me, but since it doesn't, this one barely scrapes by with a recommendation.
Rusty's Retirement is the perfect mix of active and idle content for a desktop companion game. It's an idle-farming sim that sits at the bottom of your screen, but there's actually a ton to engage with beyond just watching numbers go up. I'm not a fan of desktop idlers that don't have much substance to them, and this definitely isn't one of those. Between the layout optimization, the wonderful pixel art, and the way the game politely gets out of your way when you need it to, this one's a very easy recommendation.
Ropuka's Idle Island fails at being an enjoyable game, at least for me. The core loop is fine on paper: Ropuka cuts grass, Ropuka sleeps, Ropuka repeats, but the mechanics barely evolve from hour one to hour five hundred; coins take forever to earn, and the "collections" you're grinding toward barely add anything meaningful. I get the appeal of a slow, hands-off desktop companion, but I'd rather have nothing on my screen than this if this is the experience on offer. Just skip this and play a desktop idler that actually values your time. Not recommended.
All Hail the Orb has a lot of soul. The atmosphere, animations, and overall presentation are far better than I expected going in, the incremental progression has plenty of systems to sink your teeth into, and the developer even coded in a funny little callout for autoclicker users, which honestly won me over more than it annoyed me. A few UI and movement issues hold it back from being flawless, but this one's easy to recommend.
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Wordatro!
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Gloamvault
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The Binding of Isaac: Rebirth
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PEAK
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Assassin's Creed Black Flag Resynced
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Divinity: Original Sin 2
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Far Cry 5
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Desktop Defender
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Chillquarium
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Ore & Odds
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Rekindled Trails
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Plantera 2: Golden Acorn
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How to Train Your Cock
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Dark Hunting Ground
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Military Incremental Complex
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Kin and Quarry
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Star Overdrive
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Kusan : City of Wolves
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Loan Shark
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Dicefolk
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Let Them Trade
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Bubbly
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Low-Budget Repairs
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Which Sausage, Mate?
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Magical Delicacy
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Don't Let It Starve
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The Chef's Shift
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Chef Knight
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Far Cry Primal
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Fell & Sell
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Void Pachinko
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VOIDFACE
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Iron Blight
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Our Adventurer Guild
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Lorn's Lure
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The Last Cat in the Universe
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Dokimon
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Brutal Orchestra
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Sludgineers
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Big Golden Rock
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MOUSE: P.I. For Hire
September 2026
September is finally here, and 'The Blood of Dawnwalker' is already preordered. I waited SO LONG for this game, so this month will mainly be taken over by it. But I do have some events/group activity going on, which I want to keep participating in. Really excited for this month, because alot of cool stuff is happening. I also want to take a look at 'Aniimo' which is a free to play Pokemon-like with Gatcha elements. I hope that part is beeing rather small, and won't take out all the fun the game has to offer.
Road to 100%
I finished 'Big Walk' and 'Lost Records: Bloom & Rage' last month, and I really want to get 100% on both of those games.
Big Walk
11.6 hours, 11 of 12 achievements
Lost Records: Bloom & Rage
11.1 hours, 37 of 49 achievements
Escape From Mystwood Mansion
0 hours, 0 of 20 achievements
To be Played
As mentioned above, 'The Blood of Dawnwalker' is my main game this month! But other games are allowed to slither in.
Death Noodle Delivery
0 hours, 0 of 15 achievements
Wordatro!
1.2 hours, 6 of 50 achievements
Escape From Mystwood Mansion
0 hours, 0 of 20 achievements
No longer 100%
D4 season starts mid september, so I will probably look into it again and hopefully get some achievements done!
Diablo® IV
488.8 hours, 41 of 45 achievements











































