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Report #425: Aragami
There is no rush
Well well. This has been in my pile of shame (started, got some achievements and dropped) for quite some time. First achievement I got in 2017. Finally took the time to finish it. And my god this has been a fun game.
It is mainly a stealth game, because if you get into fights, you will die (most probably). Teleport from one shadow to another, my favourite play style was the “no kill, no detect”. For the sake of achievements I also had to play each chapter once with “kill all threat”, but also this helped to gather all the collectibles.
If you like games like Dishonored, Styx and Assassins Creed, I recommend check this out. There is also a sequel, which will be played in the next 9 years :D
January 2026
In Progress:
FFXI
FFXIV (DT Updates)
Dropped:
Darkest Dungeon DLCs
If Super Mario World was turned into a time trial racing game (not like Mario Kart). Each stage you platform across and finish laps before other delivery workers while avoiding various hazards and collecting powerups. There are multiple “endings” with only one ending being available at the start before allowing you to branch off to other stages.
I say “endings” but they really aren’t much of anything other than the true end. Also, this game is brutal. It’s timer is very unforgiving and many maps will have exceedingly difficult setups including dead ends you wouldn’t know about until you get there. You can’t go backwards really because it’s autoscrolling and though you do have a dash power to go through some objects it does need to charge up so you can easily become in a bad spot in a bad way. This is not to mention that some have ridiculous challenges that require you to collect all the gems which can easily be lost with damage and thus making the run of that stage an easy fail. Some of your contenders will have crazy advantages too including just being much faster and you gotta rely on their poor pathing to stand a chance. Since multiple endings have you go through some of the same stages, you’ll be replaying them a lot including if you need the true ending which requires, the later unlocked, collectibles.
I originally became so frustrated that I was gonna get the first ending and call it, but I for whatever masochistic reason decided to press on and eventually got the true ending… though I dare not even try to get the completion as it will require multiple players.
Recommend? Not in the slightest. It’s difficulty alone and wonky setups is agitating to say the least.
Captured by a Demon Lord, you are bound to a Death Knight who you must work with to escape their clutches. This is to say you no longer control just the single character like in Divine Divinity, but both yourself and the Death Knight. This is a bit challenging at first, especially since you start out in a very long dungeon with no genuine shops or ways to farm. Instead you are pitted against unseemly traps and hordes of monsters. If you do somehow manage to get through enough you’ll unlock the Battlefield which will act as sort of a leveling and shop hub. These Battlefields reset every chapter and must find keys to unlock. The combat is a standard CRPG and you can invest skill points to add skills and stats to your class. However, not all skills are readily available and either must be found or bought. At the very least if you did invest in a skill that doesn’t turn out to be what you need or no longer need, you can reset the points… at a cost of gold depending on your level. Though you would have two inventories, the Death Knight requires very little equipment as their death armor is permanently bound.
Story wise, the game is… okay. It tries to incorporate some of the humor from the first but often returns to the same jokes (if I have to hear another moment about the Death Knight and rats…). The twists and progressions also aren’t very interesting and trying to progress quests is a pain since there are no markers and identifying different NPCs can be difficult. I found the maps to often be way to big as you’ll navigate quite a bit and find very little other than enemies. Performance wise, the game can be a bit buggy. Loading screens have color issues, alt tabbing can cause the game to shrink and maybe even crash. Even with certain afflictions cast upon you, the game could crash. This happened to me when trying to level for the final battle so much that I had to ignore the remaining Battlefield dungeon areas. This sucked because the final battle is absolutely brutal.
Recommend? It just feels kinda like a mess and though I’m not a huge CRPG player… this definitely is one of the less interesting ones.
Body Pay "OMG! The girl with the big titties is too hitting on me!"
New characters, similar situation. You work a store that allows the use of a body pay app. Though this game tries to create a more cohesive overall story (rather than the individual scenarios of the first), it is definitely an after thought as characters have very little relevance considering the situations they find themselves in. The scenes themselves are a bit awkward too as a lot of the actions were either not my thing or roughly animated. Despite the streamlined progression, it felt like there were far less scenes at that.
Puzzles are no longer the rhythm like game from last, but instead a match-2 where each girl will have a unique ability to help you win. Often stressful as you must careful remove the remaining tiles without putting yourself in a spot where you can no longer proceed. So, more difficult but far less enjoyable. In the main story the match-2 allows you to rotate and let the pieces fall into place better. These can very much feel impossible to predict as planning for multiple columns and rows can be a bit much. This is especially true for the puzzle mode which has you go through the same 20 puzzles with one of the 3 girls as a partner. These puzzles not only do not allow rotation, but get incredibly difficult for literally no reward despite the stage selection having color coded tiles that would make you think otherwise.
Recommend? This lacks the endorphin pumping puzzle action of the first game while providing less enjoyable scenes and a pointless puzzle mode that only makes you suffer the feeling of defusing a bomb.
Though in a lot of ways it’s just more of the first game (well that can be a problem in it’s own ways) it often fails to capture the same magic. No real improvements gameplay wise. Some nice variety in level aesthetics but some get to be really short and often don’t feel different in terms of approach. AI can get pretty weird and will go out of their ways to find a body that they should have no clue about. As for plot I wasn’t nearly as engaged or interested and a lot of dialogue isn’t nearly as entertaining. Sadly still no real controller support (though that appears to be with this series of ports). The second to last mission is far more interesting than the actual final.
Recommend? It’s alright but easily the weakest. Especially at the time, games need to improve upon the last and this was more of the same.
So, this is the MGS3 (both in number and quality). Massive improvements to stealth, gameplay, and mechanics. A gripping story with a great blend of seriousness and humor. Fantastic level designs, interesting mission objectives, and it even has bonus objectives (though that only appears to affect ranking which offers little else than to stroke your ego). We also get loadout options (though it’s mostly assault vs stealth) to give a greater variety to playstyles. There are more than a few times I had to question how the game expected me to proceed with me and some wonky alarm triggers. You will also have to do a lot of patching to get the game to run well on modern setups and the NVG always bugs out until you alt tab a few times (at least until the next mission or opening the game again).
Recommend? Very much so, I wouldn’t be surprised if it doesn’t get better than this for the Splinter Cell series.
Revisit
Happened upon this game so long ago by recommendation of a video rental place after it’s release. This would be my first Suda51/Grasshopper Manufacture game and it is simply to say… I loved it. It’s a lot of dumb fun with pop and zombie references galore. The main character is similar to that of Legally Blonde, seemingly ditzy and questionable focus but instead of progressing towards becoming a well-achieved Law School graduate, she instead is a kickass Zombie Hunter (among other things) and cheerleader.
This game is chock full of charm that the remake misses out a bit on. It’s chock full of colorful and creative visuals, an absolutely loaded soundtrack, great character themes, and a pretty decent hack-slash combat game. The combat can be a bit clunky and trying to get multiple decapitations (incentivized by the fact that this is how you get the better currency) is often difficult due to a lack of health bars and the inability to space well. Bosses are generally well designed with interesting arenas and mechanics and generally work well with the overall theme. There’s quite a few unique mini-games, and though not always well implemented they can be a nice change of pace. Tip: Turn off the auto aim (it absolutely works against you). The game also features unlockable skills, costumes, a customizable playlist, and allows you to submit your scores for ranking.
Recommend? Gonna be really hard to find and frankly I can’t speak for the remake (it ran poorly on my PC and GM is not known for good ports and is definitely missing a lot of the soundtrack and collabs). HOWEVER, this game is an actual gem and I’ll never let it escape my clutches again. Play it anyway you can.
Preface: I played this on hard combat and hard puzzle, so this may affect my review of the game and you may not have the same experience.
Background and Visuals Many were quick to criticize this game due to it’s change of locale. A change very much welcomed considering how many times we have dredged over the same town and really this wouldn’t be the first game to go outside of the town of Silent Hill anyways. What matters to me is that it has the general atmosphere, feel, and story elements that any great Silent Hill has. For the most part, it does lean in that direction… but it does have issues. The general premise is that you are a high school student in the 1960s that is suddenly overrun by monsters. Between surviving and shifting between worlds, you’ll need to do your best to figure out exactly what is going on. The general atmosphere is great, It’s still very much a fog filled town colored washed in despair. Though there will be a bit of grey, a recurring red color will really help abstract from an otherwise washed out world. The otherworld is a bit darker but at least does feature prominent Japanese mythology and cultural foundations to give a lot of character to your exploration. Though I have yet to play with a headset, I do find the audio design doesn’t quite compete with that of the SH2 Remake or the older Silent Hills in general.
Story: Story and combat is where the fundamentals begin to shake a bit. Admittedly the story is very much the abstract experience you can get from other SH games like SH2. You’ll often be wondering up till the very end (and even after) what is really going on and what do various things mean. The game does give you a lot of clues and you can get some sort of idea on the various themes and happenings. HOWEVER, the full story is hidden by multiple endings, which requires multiple playthroughs, and then you can get the true ending… similar to that of Nier (more like original/Replicant than Automata as the future playthroughs will have very little difference in the actual progression for most). This is a bit annoying as this effectively means you are a bit locked and will have to do a lot of replaying to get the full picture. For some games, this might not be so bad… but the combat in this game is a mixed bag.
Combat: First and foremost, combat is entirely melee. Not a terrible thing, we’ve seen this in games like SH: Origins and quite a few more incentivize melee… but the system in place is very rough. First, enemies won’t stagger unless you counter specifically counterable moves (shown by a certain effect). In fact, this is a primary way to deal reliable damager without trading. The problem with this is that some enemies have only one, if two, counterable moves while the non counterables could be fast attacks you won’t have much time to react to if you are looking for that one counter. Second, is that MELEE WEAPONS DEGRADE and you can only carry 3 at a time. Oddly enough it never became a huge issue as I was always willing to trade out weapons when needed or had repair kits but it’s always a frustrating experience. Third, is that enemy grabs must only be dodged (despite most areas being fairly combined) but they can not be resisted or reduced in damage… and believe me… they do a lot of damage. Fourth, is that your attacks will sometimes home in while other times you’ll just be smacking the ground… even after well timed dodges or blocks. Fifth, a lot of enemies just suck to deal with and often feel like they lack the intended engagement. The final issue is the inventory. SH has never been known for a strict inventory system like Resident Evil. This however is EXTREMELY limited which sucks due to the different number of items you can pick up and health is an extremely necessary resource.
Puzzles: Puzzles are fairly complex and often require some knowledge of Japanese mythology and old customs to excel (particularly with later difficulties). There is one particular puzzle in the field that I did not enjoy though this is more due to the punishment you get for failing rather than the puzzle itself… though the ability to misinterpret could have a bit of a marginal error.
Recommend? It’s tough, I do enjoy the new scenery and think there’s a lot of potential here. We get a very Silent Hill like story, great characters, genuine themes, good bosses, and some enjoyable encounters. However, the enemy design feels bad, the combat is inconsistent, and the required multiple playthroughs (especially due to the game progression not changing in between) the game is a bit grating.
I’m hoping my future playthroughs on easier difficulties (though I still have to do the hardest at some point) will make a much more enjoyable experience but combat wise I doubt it’ll change much.
Feb 10 2026
Given lacquered pages, but we long for freedom
I'm not too sure about the Plucky Squire. It clearly wants to be a smart, glossy rethink of the classic children's storybook tale (and in some ways it is), but it seems too afraid to let the player make any substantial change to its own rigid story, or even really trust them to explore (or play!) much on their own.
Now, if i view it through the lens that it's made for the younger crowd, and they need simpler toys to play with, i can forgive a little more, but that's a trickier argument to swallow when Wandersong exists, like right there - a game that actually looks at the hero's story from a different angle, both mechanically and narratively
So yeah, the presentation is gorgeous (that desk is a joy to look at, and the book illustrations are lovely), and mechanic ideas are great, but it really doesn't do enough that's inventive - or even expressive - with them
Feb 09 2026
Ninglors Log 427
February Progress:
0
PPU monthly:
undone
February Additions:
1
Games finished this week:
Won/Gifted Games:
YapYap
Bought Games:
Currently playing:

So much from me :3
Have a lovely week!
Queen Ninglor
Feb 07 2026
★23: January 2026
Feb 06 2026
As promised, both you great people and myself, I am back with an update, so I can hopefully soon get back to normal posting in here :)
Games added in August 2025
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Tiny Bookshop
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Welcome to Elk
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Quilts and Cats of Calico
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My Time at Sandrock
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Persona 5 Royal
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The Gunk
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Let's School
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Date Everything!
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How to Say Goodbye
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Duck Detective: The Ghost of Glamping
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Lil Gator Game
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Is This Seat Taken?
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Dead In Bermuda
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Catto's Post Office
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Pixel Puzzles Mosaics
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Keep Me Gifted
Games added: 16 (15 lessthan last month)
Games won: 0 (1 less as the month before)
Yeah not my best month, in any way… so did not really play much… yet…
I hope to play more TBS soon… also very excited about Is this seat taken… any other recommendations would be appriciated :)
Update 153: January 2026
How has the first month of the year already gone? It was long and short at the same time. Spent most of it in a rehab clinic after my recent hospital stay. But hey good news. I am finally allowed to return to work. Yay.
Forest Home is a charming puzzle game with a cozy, inviting aesthetic and surprisingly deep mechanics. Its cute art and tranquil forest setting make each level feel like a stroll through a whimsical woodland, but don’t let that fool you—some puzzles are sneakily tough, especially if you’re aiming for 100 % completion. The challenge ramps up in thoughtful, satisfying ways that reward patience and clever thinking more than reflexes. It’s a game that’s easy to enjoy in short bursts, yet rich enough to pull you back in when you’re chasing that next perfect solution. A delightful mix of zen and grit.
A Normal Lost Phone is a beautifully sincere narrative experience that turns phone exploration into a deeply human journey. By reading messages, photos, and apps from a lost device, you slowly uncover the life of its owner and the challenges they face. What starts as curiosity becomes genuine empathy, particularly as the story touches on the real struggles of LGBTQ+ youth. The game handles identity, isolation, and self-discovery with sensitivity and nuance rarely seen in interactive media. It’s not about puzzles or combat, but about connection
inbento is an adorably charming puzzle game that blends delightful visuals with surprisingly thoughtful challenges. Its lunchtime-themed levels are cute and whimsical, pulling you in with bright colors and playful character design. But don’t let the adorable bento boxes fool you — while many puzzles start out easy and satisfying, later stages introduce genuinely tough brain-teasers that demand patience, careful planning, and occasional head-scratching. The difficulty curve isn’t uniform — some levels are breezy, others are fiendishly clever — which keeps the experience fresh and engaging. inbento is a lovely mix of cozy aesthetics and satisfying puzzle complexity.
Snufkin: Melody of Moominvalley is a gentle, nostalgic adventure that captures the spirit of the Moomin universe with warmth and whimsy. Guided by a mellow, melodic soundtrack, players explore lush landscapes, solve light puzzles, and interact with familiar faces, all grounded in a calming, storybook atmosphere. The game’s charm comes from its relaxed pace and heartfelt moments, making it feel like a cozy stroll through a beloved childhood memory. It isn’t about high-stakes action, but about savoring the journey, the music, and the soft, reflective world it invites you into.
Another Lost Phone: Laura’s Story builds on the familiar phone-based narrative of its predecessor while telling a story that feels both different and deeply personal. Exploring Laura’s messages, photos, and apps slowly reveals a life shaped by control, fear, and self-doubt. Trigger warning: the game deals with themes of emotional and abusive relationships. While the structure mirrors A Normal Lost Phone, the focus here is heavier and more uncomfortable in an intentional way. It handles its subject matter with care, never sensationalizing it, and encourages empathy and reflection. It’s a quiet, unsettling narrative experience that stays with you long after you put the phone down.
The Cub is a beautifully crafted platformer that even someone who usually struggles with the genre can enjoy. The world is atmospheric and melancholic, yet undeniably cute, with hand-drawn visuals and a strong sense of storytelling through its environments. While there are moments where the platforming gets tricky (and yes, I absolutely messed up more than once), the game’s charm makes those frustrating bits easier to forgive. It never feels punishing, just gently challenging. Combined with its soothing soundtrack and emotional undertones, The Cub becomes a platformer you don’t have to be good at to appreciate — you just have to be willing to keep going.
SimCity 4 is a deeply nostalgic city builder that still shines when it comes to depth and freedom. Designing cities from the ground up, managing traffic, zoning, and budgets can be incredibly satisfying, especially if you grew up with the game. However, from a modern standpoint, the lack of structured missions or clear goals can make the experience feel a bit dull or aimless at times. It’s very much a sandbox, and while that’s a strength, it also means motivation has to come entirely from the player. Still, for fans of classic city builders and slow, thoughtful planning, SimCity 4 remains a comforting and rewarding trip down memory lane.
Letters – a written adventure is a really cute and heartfelt story game that stands out thanks to its unique word-picking mechanic. Choosing words to shape sentences and thoughts makes the gameplay feel fresh and personal, almost like you’re co-writing the story as it unfolds. The puzzles are gentle and accessible, never overly hard, which keeps the focus on the narrative and emotional beats rather than frustration. The art style and presentation add to the cozy atmosphere, making it easy to get absorbed in the characters’ lives. It’s a short but charming experience, perfect if you’re in the mood for something calm, creative, and quietly touching.
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WooLoop - Animals Pack
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Coloring Pixels - Advent 7 Pack
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American Truck Simulator - Arkansas
12.9 hours playtime
4 of 4 achievements
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Jigsaw Puzzle Pack - Pixel Puzzles Ultimate: Variety Pack 8XS
Overall Backlog Progress: +0,05% change to last times unfinished/never played games (58,14% unfinished games)
Overall SG Wins Progress:+0,05% change to last times unfinished/never played games (46,47% unfinished games)
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WooLoop
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Lucky and a life worth living
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Dreamstones
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American Truck Simulator
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Dragon's Dogma: Dark Arisen
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Pixel Puzzles Ultimate Jigsaw Puzzles
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Coloring Pixels
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PlateUp!
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The Dark Pictures Anthology: Man of Medan
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Pixel Puzzles Traditional Jigsaw Puzzles
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Bully: Scholarship Edition
1.6 hours playtime
no achievements
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Sherlock Holmes and The Hound of The Baskervilles
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Disco Elysium
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Farm Together 2
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Hitman: Blood Money
4.6 hours playtime
no achievements
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Evoland Legendary Edition
SG wins:
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Zombie Army 4: Dead War
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The Curious Tale of the Stolen Pets
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Evil Genius 2
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PEAK
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Letters - a written adventure
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Sherlock Holmes and The Hound of The Baskervilles
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Jewel Match Atlantis Solitaire 2 - Collector's Edition
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DreamWorks Dragons: Dawn of New Riders
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King's Bounty II
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Maneater
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Mika and The Witch's Mountain
PoP: thanks to itsly & TempeteJoachim for challenging me
Feb 04 2026
RobbyRatpoison's January BLAEO Review
Almost got 100% in Like a Dragon Gaiden, but there’s a very difficult optional fight that I couldn’t manage to beat. I was missing one achievement in The Stanley Parable and to get it I needed to leave the game open for an entire Tuesday, so dumb. A little while back I did some speedruns of the ChromaGun 2 demo and this month I decided to finally try the first game. It’s good but the puzzles mostly seemed easy having played the ChromaGun 2 demo, the levels are pretty small, and some puzzles felt kinda janky. I went back and played a little bit of the original Binding of Isaac and got the “Complete the full game” achievement. Finally I played a bunch of little hidden object games and got 100% of the achievements in all of them, excluding any achievements that are only available by buying their DLCs. Side note, I’ve been waiting over 6 years to get accepted into the Steam group. I’ve only recently started making these posts because just using the site for tracking my completion status seems to be insufficient. I’ve been working on my backlog and updating my completion status here since I joined the website back in November of 2018: https://www.steamgifts.com/go/comment/6Sx5e8c
Feb 03 2026
Been going through my itch.io backlog some more, and as usual, it’s taking me a while to find another game I can recommend without any caveats. Frog Hop has a decent amount of content, but level design is kinda mediocre and sometimes aimless (which makes trying to find the collectibles extra annoying). Plus, the zoomed-in nature of the screen can result in some blind jumps/cheap hits, and the bosses–particularly the final boss–have attacks that you just have to memorize their foreshadow animations to be able to dodge them. Also, it’s $5, which might seem cheap if you’re used to the standard $20-$30 for indie games, but for this game, that price is a stretch at best.
Then there’s Gun Princess 2, which is a free metroidvania with more engaging level design and enemy patterns, but it also suffers from its final boss having cheap hits. Plus, it has this annoying mechanic where you have to wait for your main gun to reload ammo slowly, and this is on top of your other guns having finite ammo that only refills at save points. You also have to backtrack aaaaalll the way back to the ruins if you want to buy some of the items that you’d never have enough money to afford when you first get there, and I beat the game with less than half of the money you’d need to buy the “earn more money” item. Wasn’t a fan of its forward momentum, either.
Super Robot Ninja Girl is another free game, this one being a short platformer which does away with that slowly-refilling-ammo mechanic and forward momentum, but the game is entirely carried by the enemies’ SHMUP-style bullet patterns since the level design itself is quite flat (even moreso than Frog Hop). Plus, its final boss might just be the cheapest out of this bunch; I was only able to win by tanking hits with a full set of health after dying to it previously. I’m also not too keen on its lives system, but then again, the game is short enough that you don’t have to worry too much about getting game over (I only died twice).
Lastly, Xydonia Alpha 3 was ALMOST a solid recommendation, being a highly polished Shoot-em-up with decent level design, okay bosses, and lots of spectacle. Thing is, when you beat the first level, you get three different choices for which to play as the second level–and it’s already annoying enough having to replay the first stage three times to see everything, but the more you play, the more you start to notice certain things:
- The boss of the middle second level (Stage 1B) has its weak point on top of it, which doesn’t give you much room or time to hit it with your rightward-shooting guns. Sure, the green gun has an upgrade that lets it shoot vertically, but you lose all your upgrades when you die, which will certainly happen when this boss’s missiles blindside you by suddenly shooting out fast, 8-way projectiles when they’re destroyed. Also, these bosses take way too long to defeat if you’re downed to your default guns.
- The boss of the bottom second level (Stage 1C) has a move where it suddenly emits blue smoke from its mouth which is also harmful even though it just looks like a visual effect (in fact, I’m pretty sure it’s just a blue recolor of the harmless explosion graphics).
- The third and final level is always the same no matter which second level you pick, and it’s also the one with the repetitive snake boss that does the same thing it already did twice during the regular stage. That said, at least with this one, you can just pause+quit so you don’t have to replay THIS level again.
- The game never tells you this, but the characters in the character selection have weaker weapons the further right you go. If you play as the rightmost character, it’s bad enough that the levels themselves also become kinda tedious. Meanwhile, if the leftmost character is fully upgraded, he can sometimes defeat certain bosses before they’ve cycled their pattern once.
- The meteors in the first stage don’t stand out too well considering one of them comes at you from the left at a decent speed (and that tiny red arrow warning about it also isn’t very eye-catching, either).
But the biggest one of all: the full game never came out even though it had a fully-funded Kickstarter campaign, last updated 2020. I don’t see much harm coming from playing this free alpha build; just keep in mind that this is likely all that will ever exist (perhaps even all that was intended to exist).
2026 January update
Currently Bashing My Head Against
Most Looking Forward To
Alphabetron
2.2 hours of playtime, 21 of 21 achievements
Personal rating: 6/10, Date of finish: January/08
Click for review
This is a word search game. Takes me back to when I was little, my mom bought me one of these books where you reveal word lines with these invisible ink pen, and the book was cat themes which is neat. I had fond memories. :3 The BGM is pretty alright, although there's only 3 so I still ended up muting and playing my own music. Towards the end I got a little bit bored tho with the bigger boards, I think I prefer smaller boards. Still a pretty alright game tho.
Spilled!
1 hours of playtime, 11 of 11 achievements
Personal rating: 7/10, Date of finish: January/11
Click for review
This game is both exactly what I expected, but also not. I expected it to be a ship cleaning game, it delivered that and I enjoyed it a lot. What I did not expect is for it to be this short, only a single hour of content. On one hand, if it had been longer it might overstay its welcome given the core mechanic is not strong enough and also doesn't change much, on the other hand I just kinda want more. xD The only thing I didn't like about the game is the "end boss", you fight the big ship by spraying water on it to make it sink...which just makes me go: Omg this seems like an environmental disaster. I mean, technically I know sink ships could become habitat for sea creatures, and with the special sucking equipment in the game, oil spills aren't that much of an issue, but still...it doesn't seem to fit the game's focus, cuz afaik most oil spills happen with boat accidents? Idk, I just don't agree with it is all. :P
Mizi NO!
1 hours of playtime, 20 of 20 achievements
Personal rating: 6.5/10, Date of finish: January/11
Click for review
It's a free puzzle game about a cat smashing pots and cups and what not. It is charming and I love the hints you can do(align pieces so no rotation needed, show silhouette and show the full picture temporarily), tho I played it primarily without hints. There's 15 free levels, rest are DLC which I probably won't buy, cuz I think I'm out of the jigsaw puzzle phase atm. Used to enjoy them a ton back in collage, now not as much plus they put a lot of strain on my wrists due to many mouse clicks. I would recommend this game tho if you like jigsaw puzzles! :3
A Building Full of Cats
36 minutes of playtime, 23 of 23 achievements
Personal rating: 8.5/10, Date of finish: January/12
Click for review
Very cute, wholesome, short and sweet. Only thing I didn't like was some of the interactible cats are hidden in 1 of the x cups, or 1 of the x containers in a specific pile and I'd have to click all of them to be sure. I like it better if it's something clever like clicking on the computer button shows a cat on the screen, which there's quite a lot of which I like, just wish all of them are like that. :3
| Time played | 161 hours 51 minutes ↓ |
| Achievements gotten | 114 |
| Games 100% completed | 4 |
It’s a purple month! Lots of game with purple in their thumbnail, so it’s a variety shade of purples, quite pretty. :3 I started Lies of P cuz of Alienware task actually, but then I kept playing cuz it’s a lot of fun! It’s my first ever souls-like game, so lots to learn. :P I am enjoying the “hit a wall and keep hitting it until you pass it” learning curve, and I must say I think I’m quite good, cuz I generally don’t get stuck on a boss for too long ever since I learned to actually block. The first boss did a great job and forcing that. xD






















































