Activities
Yesterday
Log #25

Despite the name, this is a twin-stick shoot-em-up with zero ledge-hopping–or even regular hopping!!–throughout its entire five-level campaign (there are a few ledges in the game, but they all just act the same as your standard walls). Left stick moves, right stick aims, RT shoots (main gun has infinite ammo), and X summons a force-field that can do a couple different things: tap X and it’ll reflect bullets (uses less energy), or hold X and it’ll chain-absorb enemy bullets (uses more energy) which lets you shoot them back at your own pace. This means that, although the game can often get close to bullet-hell territory, you can easily push the X button to stop the series of bullets coming your way, giving you plenty of room and time to shoot back as said bullets get absorbed by you. Your ammo for those special bullets is based on how much of them you absorb, and pushing LB/RB cycles between your current weapon so you can save them for later. Lastly, you can also push LT to spend some slowly-regenerating stamina to do a dodge, but since this move also makes your character spin around and shoot a bunch, the tutorial introduces it as a special attack, so I thought “I should save this for bosses” and then kinda forgot about it, even though most of the items dropped by enemies recover this very resource.
Oh, the game also powers-up your shot if you hit the button on time with the rhythm-meter at the top of the screen, but I ignored that entirely for the whole game and still beat the game just fine. Sure, I died two or three times, but that was more because I kept forgetting about the dodge move.
Although the level design is fairly simple, enemy placement and bullet patterns are what make the game fun to play. There are standard patterns like five way spreads and bullets in a circle-formation moving outward from enemies, but there are also some more unique ones like an enemy that’ll shoot ice walls in a pincer-shape to trap you in a smaller area for several seconds. The only attack-type I didn’t like are the lasers because 1) they shoot instantly, and 2) the red light-beams that are supposed to serve as the lasers’ warnings are finicky and unreliable. That said, I did realize just now that I played the outdated 2019 version of the game, so hopefully that’s something that got fixed in the 2025 version.
Even if it wasn’t, though, the game is still more than worth its one dollar base price, and if you got that 1700+ itch.io bundle from six years ago, you don’t even have to pay that much because you already have it. Easily recommended. You can buy it here: https://chairgtables.itch.io/superledgehop
May 01 2026
Alright. April is firmly in the books. I spent the majority of the month playing Gray Zone Warfare, Blue Prince, and Megabonk. And I’d say those were also the highlights for me. Although…I did just start Dispatch the other day, and that game is perfect for someone with my sense of humor. It’s special. I never did get around to playing anything I predicted I’d be playing in April, lol.
April Completions
Gray Zone Warfare
48.5 hours, no achievements
There really isn't an endgame yet. Just endless questing and gearing up. It's a ton of fun, but not without issues. Given as how it won't likely see full release for a couple years still, I feel good in saying this is completed pending the next major update. Well worth playing even now.
Blue Prince
23.1 hours, 1 of 16 achievements
Not a cheevo hunter's type of game, lol. Also, it's just about the best roguelike puzzle game in existence. Possibly THE best one. Definitely worth playing. Arguably shouldn't be slept on.
BRAINBUGS: The Game
0.2 hours, no achievements
It's barely a game. More like an interesting hybrid of RPG Maker meets FMV. And a prelude for a movie allegedly. It's cool for what it is. And what it is...is free and only about ten minutes long.
Treeplanter
0.6 hours, no achievements
This isn't a game. It's a digital playscape where you create cool natural (mostly) settings with human interaction evident. Or not. Pretty chill, and the program's charitable mission statement makes it a must own.
Turquoise
0.4 hours, 11 of 18 achievements
Also a digital playscape. Not nearly as good as Treeplanter, but it's decent still. This one is set underwater where you create your own reefs.
Broken Aperture
0.9 hours, 6 of 12 achievements
Broken Aperture is, well, kinda broken. It is a functional and cool bit of walking sim. But it's also quite buggy. And its pricing is pretty ambitious given it's incredibly short run time. Still, there is a worthwhile experience underneath all that. At a steep discount. And if the bugs are addressed.
April Retirements
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Megabonk. Actually, this is a fantastic 3-D Survivors game. But it struggles with how the RNG works and a distinct lack of biomes. Which caused me to get bored around hour twenty. Still, I’ll reiterate. This is a fantastic game, nonetheless. Unquestionably one of the best Survivors games out there. Despite the issues I mentioned.
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The High Tower. An interesting megastructure climbing game marred by unacceptable bugs and a single slot autosave system.
Plans for May
I’m going to wrap up Dispatch over the weekend and then I’ll finally start Tainted Grail: The Fall of Avalon. In fact, I just bought the DLC for it a couple days ago. And I’d say that’s all the for sure I’ve got in May. I do entertain the idea of playing Triangle Strategy as well, plus some smaller games. Will that happen? Maybe. :)
Ninglors Log 434
April Progress:
9
PPU monthly:
done
April Additions:
4
Games finished this month:
Won/Gifted Games:
Mythic Ocean – Win \o/
The Wizard’s Pen – Ty Adam
Bought Games:
House Flipper
Everdream Village
Currently playing:

So much from me :3
Have a lovely week!
Queen Ninglor
April 2026
Pretty much the same hand as last month. Core Keeper is moving steadily into grind fest territory.
Ongoing
Core Keeper
41.8 hours, 20 of 55 achievements
The Riftbreaker
28.1 hours, 26 of 54 achievements
Teenage Mutant Ninja Turtles: Splintered Fate
12.2 hours, 44 of 79 achievements
Progress
April 2026
Played: 7
Started: 5
Beaten: 5
Added: 6
Completion avg: 81.111% (+0.047)
Points avg: 5015 (+1)
Progress bar:
Beaten:
Progressed:
Added:
Finally, a good month for games. Managed to actually get up to par this time - although SG luck still puts the backlog ahead..
Other than the beaten, i pushed Feist back out of unfinished, which was a bit frustrating to be honest; and i played through some of the DLC modes in RE7, some interesting experiments there, and still more for me to get through. Didn't put any time into Isaac, but did find myself playing Grim Dawn again
This coming month i'll probably dive into Evil West first, and then i've got an unknown amount of hours booked by Mass Effect LE - let's see if that takes the whole month (or more)
Other than that, i've still got RE7 like i mentioned, plus some other unfinished - Wuppo and Sunless Sea - so i'll see what i can squeeze in when i need a break from "my favorite store game on the Citadel"
April 2026
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101 Cats in Antalya
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101 Cats in Barcelona
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101 Cats in Beijing
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101 Cats in Belgium
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101 Cats in Chennai
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101 Cats in Greece
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101 Cats in Hong Kong
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101 Cats in Hungary
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101 Cats in Indonesia
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101 Cats in Kuala Lumpur
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101 Cats in Kyoto
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101 Cats in Macau
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101 Cats in Mumbai
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101 Cats in Naples
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101 Cats in Orlando
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101 Cats in Osaka
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101 Cats in Rio de Janeiro
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101 Cats in Seoul
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101 Cats in Taiwan
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101 Cats in Thailand
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101 Cats in Vancouver
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101 Cats in Venice
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101 Dogs Hidden in Brazil
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101 Dogs Hidden in Madrid
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101 Dogs Hidden in Miami
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101 Dogs Hidden in Singapore
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101 Dogs Hidden in Tokyo
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2023: Alien Bugs Invade Earth
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Cafe of Roses
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Ghostwire: Tokyo
Stats
Completed: 30
Achievements: 46,394
Perfect: 1,205
Average %: 95
Comments
Well the progress bar did not change, well technically it did as I backtracked by 1% but then with the new animals this month it went back down. I am not surprised considering my gaming has slowed down this month but hey I got 2 games below that were beaten which are now completed! Plus ghostwire tokyo is the 1st game I played this month that is over 20 hours so took more then just 1 day
My favourite of the month goes to cafe of roses. This is a spin off from their other yuri cage of roses as they put in their notes they kept doing the typo of cafe so why not make it a real thing. Speaking of yuris this will be my 3rd favourite of the year. Don’t get me wrong I enjoyed ghostwire but I’m pretty sure that was my favourite of the month back when I played it in 2023 and I’m not redoing it you know. I’m just starting to think maybe I should make it a year of yuri plus a bit of dead rising but hey I did have 3 favourites in 1 month that I could not fight maybe it happens again and I get the perfect 12
Spring is here!
starting this franchise, had a great time here… was very easy to get caught up in side content
not bad, not great
cute witch game is cute game
Was on the easy side for a souls-like… never died in between bosses(as long as you exclude falling off edges)… and a boss never killed me more than once.
played around in the dlc for a bit, the roguelite twist to a souls like is interesting… but kind of clashes with each genres design.
nice incremental tower defense game from the family share library.
Ghost Trick: Phantom Detective
15.2 hours, 30 of 30 achievements
had a great time with this one… some of the combos are imbalanced… one of them makes it super easy.
starts game at 9pm, plays for 1hr, asks why it is 3am
short and cute for a survivor game
this time I finished X-2, definitely preferred X
while it definitely has its enjoyable moments… its meta progression currency drop rate… is super stingy, 2.3hrs in and I could get only 4 of… alot
debating if I want to play more. Definitely something here for someone who wants to grind…. I am just doubting if I want to do that long of a grind.
short and cute
honestly… the puzzles were mostly to easy(a few had some challenge), world design was.. boring as its mostly the same the entire game.
not bad, but I do feel they weren't allowed to cook with this games mechanics like many other puzzle games do, they also kept the puzzles to short.. there weren't many multiple step puzzles, most were do 1-2 things and you were done. Probably one of the few games I do feel the review % average on steam is to high(its almost overwhelmingly positive, it feels like an 80-85% positive game)
https://steamcommunity.com/id/carenard/recommended/1562700/
its a good one, very worth nabbing if you enjoy this kind of thing.
Update #2
No finished games in the last couple of weeks. Posting just for the sake of documenting my journey. Started to add my games to BLAEO sections by hours needed for completion. My total games that have achievements is like ~1900, so it’s a pain to do it. But I started, which is a first step. Started a few games, close to finishing others. Energy and will is low, and I mostly play my “to go” game when I’m not feeling like playing for achievements, which is CS 1.6 Kreedz (KZ Climbing and bunny hops maps). Hopefully my next update will have some games finished. Will start posting every half and end of the month from now on.
Happy gaming to all, and keep documenting your journey. I’m checking daily for new activities posted, even if I don’t always comment on them.
Enjoy your weekend,
Kind regards,
SONOR
April 2026
Completed two PoP games. I had some performance issues and bugs with Cyberpunk, but still quite enjoyed it.
I like fishing in games, so Dredge was really fun to play.
And started the next PoP game. It has an arachnophobia mode, so that already makes it better than Fallen Order for me.


















































