Traqie

December 8th, 2022

Hey hey hey people,

Winter sale soon! What are you going to buy, any plans? I’m definitely buying the rest of Dead Cells DLC and “Days Gone” if it’s discounted by 60% or more. And probably a lot more :D

As for the games, jeez this year is going badly for me, I might beat a couple more games before 2023 but probably no more. At least I beated a few very long games this year (Witcher 1, AC 1, Prey, Zwei: The Arges Adventure) and some medium long games, so it’s not as bad as year 2019…

Also I think from next year I’ll compress my “reviews” to just few sentences. I too often find myself not starting the next game because I still have not written down my thoughts about recently beaten game and I often just don’t feel like writing all this down, even if it’s not that much text.

Anyway here’s what I played since last post, minus “Zwei: The Arges Adventure”, that I’ll talk about in next post.

Enjoy!

26.9 hours
8/10
Played on Steam

Beaten 1st time on difficulty – Hard
Mods/fixes used: Tweaking visual settings in .ini file
Favorite OST:
02 – Everything Is Going To Be Ok
09 – Alex Theme
14 – Mind Game


Another Arkane game. While Dishonored was an immersive sim heavily inspired by games like Thief, Prey is more similar to System Shock, where player is stuck on one giant station where they can roam freely. Some sections are closed off at start, for story reasons obviously. The Talos I station is massive and so is its exterior that we can use to travel faster between sections, after we get equipment to survive in space.

Prey is set in alternative future, where the soviets first discovered an alien called Typhon after one of their satellites orbiting the moon stopped responding. They sent an investigation team, after it looked undamaged from outside, they tried to breach it and got wiped by aliens. Couple years later they contact US and explain the situation and ask for help, which results in joint program called "Kletka" (cage) where they build a station around the abandoned satellite to contain the aliens and maybe learn something from them. That same year, Harvey Lee Oswald attempts to assassinate President Kennedy. He fails, after which Kennedy's administration decides to take full control of the station and focus on researching Typhon for military and commercial purposes. It didn't took long for Typhon to breach the research station. They killed entire US research personnel and since no major discoveries were made the US decides to abandon the station and let it orbit the moon. In year 2030 the TranStar corporation takes control of the abandoned station, transforms it into a gigantic Talos I station and makes major discoveries, one of the results of that is production of Neuromods. That's our backstory. The year is 2035 and we play as Morgan Yu, vice president and Director of Research of TranStar Industries, and after picking either female or male Morgan, we go through a very impressive intro/tutorial. It’s one of the more memorable parts of the game and quite weird at first, but it makes more sense as you learn about the world and Yu’s past.

Calling it FPS is weird as while there are firearms and you do play for first person perspective, you don’t have to solve every problem with a gun or by killing something. There’s almost always an alternative path for sneaking or a spot to hide in rooms with one entry/exit. Though sometimes the game forces you to kill something, which is different from Dishonored where you could finish the mission without killing anyone, you can be stealthy most of time. But when you have to kill something, it’s Typhon, not human. But if you want to kill every human you meet, you can and this game takes that into account.

Prey has similar character look to Dishonored characters, but they are a bit more grounded in this game – no more guards with oversized shoulders and hands for example! As for station, living quarters and sections meant for guests and visitors have this very luxurious look and something called “art deco”. From rooms to normal items like lamps and chairs, they all have a very strong art deco look. As for more industrial sections and sections focused on science, they have the looks you’d expect. One section that stands out is Arboretum built at the very top of the station, an artificial park with lush greenery and where most food is grown for station inhabitants. The only thing separating this section from outer space is a giant transparent dome.

But even with this art direction the game does not look good at maximum settings. Draw distance is very low and you can see slight texture popping, the Lobby is a perfect example as it is a big and open space and you can see some exterior through its giant window. Texture quality on its own is just not good, like from first Dishonored game but Prey is from 2017, not 2012… Anti-aliasing doesn’t work and you have to force it via text edits. This was a game I wanted to play for a long time and I thought it would be a great test for my new GPU but honestly I could probably run this easily on my old 660Ti, very disappointing in this regard. I know screenshots on store page are usually made to look slightly better but this is criminal what Arkane/Bethesda did, the game does not look at all like it does on official screenshots.


This is what game looks like after I did some .ini tweaks

Yu family. What a friendly looking bunch!



Besides picking if we want to fight every enemy or sneak around them, we also get to pick what kind of Morgan we want to be. A good Morgan who helps people, even if it’s something insignificant that will only make one guy feel better, or a selfish Morgan who only focuses on more important goals and doing perhaps morally questionable things? It may not be an easy choice as we learn more about Typhon and get mixed messages from past Morgan who tells us one thing but then a different thing via video messages and robots with his/her voice. After all, as Vice President and Director of Research, Morgan is one of the people “in the know” so maybe we should listen to past ourselves even if it may seem like a bad idea from our point of view? Oh and did I mention Morgan has amnesia when we get to play him/her? A cliché, but not the worst sin this game commits, but I won’t spoil the game’s story further 😊

And back to choices, I made a choice to not inject myself with Neuromods that give you Typhon powers. In general I decided to stay human through my playthrough, saving every human I can and staying “clean” but I still used Neuromods that give you more human powers. This however resulted in me missing out on some very cool combat powers and made fights less fun and more repeatable over time. I don’t think most players will do that on their 1st playthrough and the punishment of acquiring Typhon powers is that deployable turrets will think you’re a Typhon. Sounds bad but turrets deal so little damage and are easily destroyed or disabled that it’s a small trade-off.

There’s a good dose of horror/dread in this game, not enough to call this a horror but couple jump scares and situations that made me feel uneasy. Typhon themselves can give you few scares by just their natural behavior, especially mimics who are spider-like creatures that can turn into anything smaller or slightly bigger than them. You get a tool to detect them later on (which I hate because it ruins that enemy imo) but before it you have to either check everything with wrench or pay attention to your surroundings. Maybe it’s that second chair next to the desk or extra cup… their AI makes decision what to pick and it’s never the same, but sometimes they make dumb decision like turning into a garbage can on top of a desk, but it’s rare. Phantoms are tough humanoid creatures and even late in game having to fight two at the same time was a bit stressful, at least on hard difficulty and with my choices. And they come in different flavors, fire Phantom that can burn you, electric Phantom that disables everything in close vicinity (some of your weapons included), ethereal Phantom that can make a perfect copy of itself… Telepath and Technopath are just giant floating blocks of Typhon matter, former can mind control humans and will send them at you, latter can hack any AI and likes to attach hacked turrets to itself while also spawning balls of lightning near you.

I won’t spoil the ending but it is disappointing… Like I said before, it’s another cliché, it is not as bad as it could be in other games given the context and some implications buuuuut it is still disappointing. And you have to wait for credits to end before you get to see it, I wonder how many players have missed that xD

Best Arkane game? Nah, I think I liked Dishonored 2 a bit more. But overall I had fun with this, great world, great characters, great level design, okay-ish combat. Recommended!


Bye!


Half-Life 2

Kingdom: Classic

5/10
31.6 hours
34 of 34 achievements

Beaten 1st time on difficulty – N/A
Mods/fixes used: N/A


Another indie gem according to steam, with 90% positive reviews. Somewhat surprising considering this “Classic” version was not always F2P and costed $5.

Honestly this game feels like a demo or early access version. After around 2 hours you will see most of what the game has to offer and will be stuck with gameplay loop of defending your base from enemies, recruiting new peasants to refill your losses and occasionally attacking the enemy.

Kingdom offers a simple tutorial on how to build stuff and recruit new subjects and then lets you figure out the rest by yourself. If you don’t skip tutorial I believe you don’t get attacked for first few days.

The objective of the game is to build a kingdom and destroy two portals on each side that lead to the world of Greed, weird green guys that are bent on taking anything precious – tools, gold coins and your crown. If you don’t have any money in your pouch and one of them bumps into you, your crown falls on the ground, and if you don’t pick it up before them it’s game over. As game says “No crown, no King/Queen”. You can defend for as long as you wish, but it is possible to destroy all portals before day 25 as there is an achievement for doing that.

Greed has 3 types of unit to attack you with, small trolls with some of them wearing protection that absorbs 1-3 arrows depending what they wear, huge abominations that serve as their siege machines and flying monstrosity that prefers to eat your archers on top of towers before going for ground units. Your arsenal is pretty basic too, builders that build stuff (duh!) and handle the catapults, farmers that generate coins via farming, when you fully upgrade your base you get access to knights and with them you can launch attacks on portals. Lastly archers who honestly do a lot. They will be your primary defense and attack force, and during the day they hunt and sometimes can farm money faster than farmers. In my later playthrough I only hired a few farmers because archers just make more money than farmers.

For the first ~2 hours I was really hooked, building my base, expanding, discovering new things, seeing my kingdom transfer from simple camp with some tents into something that actually started to look like kingdom – that was really fun. Unfortunately Kingdom: Classic runs out of its “steam” really fast as you quickly reach a point of running from one end to the other collecting coins from your subjects and “defending” it from Greed which gets boring pretty fast. Discovery part is fun too, but it ends pretty quickly.

I really liked the game at first and I think it has a solid foundation, but little has been built atop of it. Seems like devs thinked the same as the improved, paid version called “New Lands” offers few more units, new mounts, defense bulding etc. even companion dogs! In Classic edition you can swap your brown horse for a black one that can sprint longer before getting tired.

The game has a really beautiful soundtrack and pixel art, definitely the strongest part of this game that never gets boring to look at/listen to. Soundtrack varies from pretty, chill chiptune music during day and night to spooky music that plays during the blood moon.

Another thing worth mentioning that a lot of the game is automated. Once you recruit a peasant and they pick whichever tool that is available, they will do everything themselves. Farmers will grow crops during the day and rest at night, builders will build everything that’s queued and repair walls when needed, archers farm during the day and defend at night. You don’t control any units directly. Builders maintaining the catapults will push them to the furthest defense point and fire as long as enemies are in range. You have very little direct control, you can control what % of your population does what, because you buy the tools.

To summarize, it’s average. If you already own the new version, please try it instead of Classic. If you don’t well, I would say use it as a demo, but remember I haven’t tried “New Lands” yet and I don’t know how much new stuff is there, you might see most of game in couple hours of “Classic” and then find out “New Lands” doesn’t offer that much new stuff and feel like you wasted your money later.

Half-Life 2

Reveal The Deep

2.3 hours
9 of 9 achievements

Beaten 1st time on difficulty – N/A
Mods/fixes used: Installing Java RE 1.8.0


Huh, well this was much better than I expected! This is a short indie horror set underwater, in wreckage of a steamship that sunk in 1901. With a very short tutorial on movement and interaction, you are left alone, with no objective or backstory. Game is split into 3 chapters and chapter 1 is pretty slow and uneventful. You’ll occasionally go through a spooky looking room and see one disturbing thing but that’s it. Game builds up tension slowly and game gets better as you go.

There’s no soundtrack but it has excellent sound design. This sunken ship feels almost alive, with its creepy sounds of metal bending under pressure and other sounds. The game is very dark and almost entirely pitch black, with your flashlight being the only light source. You can die in this game and there are monsters lurking in chapter 2 & 3, but you can keep them at bay. It’s a pretty easy platformer with simple puzzles, but the atmosphere and sound design really carry this game. You learn more about the ship’s background and its passengers via notes scattered around the ship. Story is serviceable and it has a twist near the end, that is if you locate the last note that you can miss.

This game is made by 2 guys and sometimes it shows, especially on technical level. There is option menu for key bindings but it doesn’t actually work xD Once you pick a binding to change, it asks you to what you want to change but nothing changes when you press anything. That can be an issue as default key-bindings are so-so and at first I would very often confuse flashlight switch (bound to spacebar) with jumping (bound to UP) and I’m just going to say flashlight is pretty important at times, other than lighting the way. And launching this game took me some time too. If you don’t have Java installed, it asks you to install Java Runtime Environment 1.7.0 32-bit and without it the game won’t work. There’s even a steam guide on how to launch it on different Java version and it involves making a batch file or using command prompt to launch it. However I managed to launch it in a different way. I downloaded latest JRE (1.8) and instead of launching it through steam, I used the java file located in MacOS folder --- \SteamApps\common\Reveal The Deep\Reveal the Deep.app\Contents\MacOS --- I don’t know why a working file for Windows is located in MacOS folder, but oh well it works, achievements work too.

But according to steam forums, for some people neither methods work. Or they can manage to launch it but game is very buggy (no screen, sound only) or very slow. This game costs a dollar, but because of its technical issues it’s difficult for me to recommend, as you may not be able to launch it at all if steam forums are to be believed. But given high review count and most of them positive, I'm guessing it’s unplayable to a small amount of players. So if you don’t mind spending ~20 minutes getting this work, I can definitely recommend this if you like indie horrors.

Half-Life 2

Dead Cells

8/10
51.2 hours
55 of 108 achievements

Beaten 1st time on difficulty – Normal (0 boss cells)
Mods/fixes used: N/A
Favorite OST:
13 – Conjoctivius
14 – Prison’s Depths
20 – Clock Tower


Rogue-like metroidvania-like souls-like and probably something else-like, Dead Cells is one of those indie games with insanely high positive ratings on steam and this time I think it’s deserved. It’s a fast paced action game with a huge variety of weapons, good variety of worlds and pretty easy to learn, hard to master. It takes some cues from Rogue Legacy and we have progression that is different for every run and permanent progression that affects every run, in this case it’s having some gold on start, better choice of weapons before starting a run, better forges or weapons that start with some upgrade when we find them and a bigger flash for healing potion. And perhaps more, I still haven’t seen everything this game has to offer.

There is lots to unlock, you use the titular Dead Cells to unlock new stuff and they sometimes drop from enemies and if you can survive to the end of the level you can spend them. Die without spending them and they’re gone. Besides weapons there are also gadgets/skills, mutations, outfits. If you like to unlock everything a game has to offer you will spend a lot of time in it.

I had some moments of frustration as I sometimes died feeling like I got stun-locked with no way of surviving. But honestly sometimes it can get so chaotic it’s hard to react properly. Or maybe I’m just getting old :/

I found some tracks in OST I really, really liked but honestly most of OST is kind of bland, good as a background music but not something I would get.

Overall I really like this, would recommend and will probably spend another 50 hours in it.

Half-Life 2

Dead Cells: The Bad Seed

7/10
5 hours
no achievements

Not a bad DLC, I love some new additions, especially the mushroom boi who I like to take for more ranged build, but he can be super annoying if I run full melee build as he keeps knocking enemies back when I’m about to hit them.

I love the outfits included in this DLC, ever since unlocking Sacrificial Tick Outfit it’s been the only outfit I used.

Giant Mama Tick fight is alright, one new area called “Morass of the Banished” has awesome atmosphere, enemies and OST playing in the background. The other new area called “Dilapidated Arboretum” is very annoying to traverse, it feels to me like there’s not enough teleporters and despite rooms being in one giant glasshouse it feels like often one path is one long corridor separated by tiny walls and it’s annoying.

Overall it’s hard not to recommend this DLC as all DLCs for DC are cheap and this one adds good amount of new content that's useful outside new areas.

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