Arbiter Libera

Don't worry, I haven't been idle in my month long absence. You could make a point I had the exact opposite problem having played plenty of demos and outright free games Steam has to offer. It is precisely the latter I return with in full full force bringing along FOUR reviews for games you can immediately check out for yourself.

devonrv

That Star Apprentice game looks promising, especially since you said it’s more bullet hell than adventure game (the screenshots on the game’s Steam page definitely imply otherwise). I am curious, though:

rudimentary clue gathering

Are all the clues obvious and stand-out, or does it devolve into one of those “push the examine button against everything” games at some point? EDIT: Not necessarily every floor tile, but maybe every shelf even though most don’t have anything in them, or a potted plant that looks no different from the other potted plants.

unlimited lives

How far apart are checkpoints if that’s turned off? My biggest issue with not just bullet hells, but SHMUPs in general, is that dying either respawns you right were you are or sets you back an absurdly long way. Like, I want challenge, but forcing me to redo the same stuff I’ve already gotten past just for another shot what’s been killing me is simply bad game design (and unlimited respawns is quite possibly the most ignorant way a dev can “fix” that problem).

Arbiter Libera

Calling it “clue gathering” was maybe generous on my end. It’s a linear murder mystery on a train with couple of cabooses you can enter. This being an RPG Maker game means there are hotspot/tile without becoming obnoxious, at least to me. You’ll spend more time talking to anime characters and walking around than engaging in bullet hell, but latter was definitely what I walked away with remembering more.

If you lose all lives you get a line about “losing control of the interrogation” and restart the schmup section. This could be annoying because each section has three stages with increasing complexity as they add more to attack patterns. I admit to being bad at these sorts of games so maybe difficulty won’t be a problem for you at all.

Vito

You’re presenting us with a selection of quite unique games again. I’ve never heard of any of them. Too bad that the first two seem to have their flaws. They look and sound interesting enough. Platformers are not my thing so I only skimmed over the last two reviews – at least it looks like those two were satisfying.

Arbiter Libera

Glad you enjoyed the reviews. You should keep in mind these are all free games so it’s possible I’m overly harsh on them, doubly so because some are student projects and alike. Some simply haven’t been realized or thought through enough, though.

Vito

I see your point. So maybe it would help to see these games rather as case studies than as actual games? Because the ideas do sound unique and worthy of exploring, esp. with Melodramatica

Arbiter Libera

Possibly. Some of those fall short specifically when it comes to execution. It’s one of those “hope they refine the ideas in the future” kind of things.