HurrJackal1

May 2024

  • Arcade Spirits: A Visual Novel - and one I really didn’t enjoy very much. Writing, story, characters, art weren’t bad, per se, but I didn’t find it particularly realistic/true/verisimilitudinous. In theory one would need to play much of it 8 times – even with strategic saves – for achievement completion, which sounds beyond grim to me.
  • Balatro: I wish that BLAEO had an extra completion setting for marking games designed to be beaten multiple times; this is one of those. I got it because a lot of people loved it … but I ultimately didn’t. I had much the same reaction to Roll. Narrowing it down, I don’t think I particularly like abstract Roguelites - Binding of Isaac > Slay the Spire > Ring of Pain > Balatro > Roll
  • Botanicula: Old-school (early 2000s Flash) point-and-click adventure from the folks who did Samorost. Quirky, charming, and mostly enjoyable apart from the maze-iness of Chapter ?5?.
  • Machinika Museum: Adventure game where you rotate and fiddle with weird alien objects to get them to work. Enjoyable, and things build nicely to the final chapters.
  • Supraland Six Inches Under: Pretty good exploration 3d metroidvania – I should go back and play the original.