RileyHisbert
5.2 hours
r/satisfying: The Game

A game about satisfying those OCD urges in a puzzle like manner.

A very cute game with pleasant graphics and overall a good variety of puzzles. Some where insanely simple (such as the first level, where you literally just make the picture frame even) and some I will admit to needing to look up because I'm kind of stupid. It's relaxing and there is no race against the clock, which just made for a very chill time with some nice vibes. I appreciated some puzzles having multiple answers, too, as it really challenges your brain to look at things in different ways. Overall, the achievements are very doable - I have all of the base game ones except for one, as it requires clicking semi quickly which can be a bit hard on a steam deck, but I may try for it on my desktop in the future.

I will say the game feels a bit short for the price point, but I do admit I can be a bit cheap with games. It was a fun experience, and I don't regret buying it. I do plan to get the DLC when they are on sale as well.


1.8 hours
A Story of Love and Loss

A beautiful game about love and loss told without any words.

The art style and music in this game are absolutely gorgeous. Which is important, as there's not a single bit of dialogue about humming. While this does mean that the story isn't told directly and obviously, I actually really enjoy that certain aspects can be interpreted differently by different people. I won't spoil the story, but I did really enjoy it.

For the puzzles, they are overall very simple with only a little bit of thinking needed for the most part. I had one that confused me and I needed to look up, but overall, very manageable. I personally didn't find them boring, however, as it felt more like a relaxing time than a difficult challenge. Most of the achievements I got through a basic playthrough, and only needed to go back to do a few - made easier with the chapter select, though you still may need to replay a good little bit to get to certain parts. As the game is overall short, this is no big deal, however.

All parts of this game felt important to the story. The puzzles didn't feel like they were there just to add gameplay, they all felt significant in Eda and Owl's lives. Every item had a bit of back story and seemed to play a part in their lives, together. It was beautifully told, something that can easily be failed at when attempting a game without dialogue.

I really loved this game. it was a nice, short little adventure that, despite being sad, left me overall feeling happy.