Progress Report #8 - July Wrap Up | 06/08/2018(Click here to skip to the next post )
Preface:
Thanks to uni break, I managed to topple a lot of games this month. And unexpectedly, I managed to finish not 1, not 2; but 4 full-length FPS games on their hardest difficulty settings. So uh, yay I guess... I also got myself a new wireless mouse for my Windows Tablet and that thing pretty much makes playing visual novels a joy.
Like always, feel free me to ask my thoughts on any games I played this month.
Changes from Last Month
Row Name | Played | Beaten | Completed | Abandoned |
---|---|---|---|---|
July Stats | +10 | +9 | +14 | +2 (plus another 80; BLAEO list consolidation with tagged games in Steam library) |
Total | 90 | 63 | 63 | 251 |
July 2018 Monthly Theme - The Endless S
Completed: 1 Game
Unfinished: 1 Game
The Gems
- Subnautica
- Wolfenstein: The New Order
- The Silent Age
- fault - milestone one
- fault - milestone two side:above
The Good
- Tick's Tales
- A Normal Lost Phone
- Another Lost Phone: Laura's Story
- Cellar
- Back to Bed
- Call of Duty: Black Ops
- Call of Duty: Modern Warfare 2
- Groove Coaster
- Enemy Front
- Way of the Samurai 4
- Press X to Not Die
- Plague Inc: Evolved
- STRAFE: Millennium Edition
- ZOMBI
- Dragon's Dogma: Dark Arisen
- Sproggiwood
- Mark of the Ninja
- Costume Quest
The Meh
The Bad
fault Series
fault - milestone one
9.2 hours, 12 of 12 achievements
Previously I almost cleared the first game but I set it aside for a while. Now that I have a new wireless mouse, I can play VNs more comfortably.
I know most people view kinetic novels with contempt. It's not like I get where they are coming from either. This subgenre take out whatever interactivity element is left out of Visual Novels, and pretty much makes the whole experience of reading one similar to reading a normal novel. However, I think fault pushes the limits of kinetic novels to the point where I consider it to be one of the most aesthetically impressive VN series. It felt different from your generic kinetic novel. Even the theme of the story was really compelling; a fantasy world with a mix between magic and science. I also like how generous the devs are, as recently they overhauled the UI of the five years old first game.
Call of Duty
Call of Duty: Modern Warfare 2
13.9 hours, 44 of 50 achievements
Right, where do I begin. While I don't buy the whole "American Supremacy" ideology the series tend to take, I still think the two games I played had a good premise (though I still prefer Black Ops II). MW2 also presents the opportunity to showcase some interesting tools to use. Unfortunately, playing CoD on the highest difficulty setting made me realize how flawed modern shooters can be. Most shooters nowadays pretty much force you to cover duck 99% of the time. I mean, I don't usually run and gun so I don't mind doing that. But in CoD if you even peek at the slightly wrong time, you'll get gunned down in mere miliseconds. This in turn makes the game frustrating in highee difficulties. Add to the fact that in Black Ops several enemies respawn endlessly until you get to a certain point, leading to hours of frustration until I finally get past those annoying parts.
Not going to play the multiplayer modes for these as they are long since dead.
A game so bad yet so good. Port performance-wise WOTS4 is really damn buggy, and for some reason it always loads slowly during every start up. However the game itself is very good. If I had to describe it, I guess WOTS 4 would be like a multiple choices VN in the form of an action RPG/sandbox hybrid. What do I mean when I said "like a visual novel"? You see, the game is very much designed for multiple playthroughs. In every playthrough, you are free to take missions which will lead you to a different ending path based on the missions' alignment. Failing to do certain actions/missions will also have their own repercussions and may also affect the fate of NPCs in future playthroughs. It's very hard to explain the magic of the game without spoiling the game. In any case, a playthrough without fooling around (so only story missions) will take about two hours, so you can get a new ending in one sitting.
The combat of the game is not static either. Each weapon type has hundreds of different technique styles, and you are free to use whichever one suits you best. However, I would recommend playing on Easy the first time around. While the combat is skill-based, at its core it is very much stat-based and therefore very unfair, unlike Dark Souls. It's brutal and your weapons would not be able to keep up with your enemies on the very first playthrough. As the game is designed for multiple playthroughs, the higher difficulty settings pretty much necessitates upgrading your weapons.
Despite all its issue, Way of the Samurai 4 is a good game to play. The game has a unique feel that can only be experienced on that particular series.
Got this for cheap a while back and finally got the chance to play it. To my surprise, it was actually pretty good, probably even better than CoD games. The WWII shooter has you playing as a sharpshooter reporter (yes, it still plays into the trope of a lone soldier) who covers the war live in Poland, so the perspective feels somewhat different from other WWII games. Deaths at least don't feel as cheap as when you peek around the corners like in CoD. I also like how the stealth mechanic is built into the game. It doesn't feel forced, you have the option of going guns blazing if you so desire, and most importantly it doesn't automatically go to plan B if a guard spots you. You can also distract guards by throwing stones, something which isn't often seen in many stealth games.
This WWII shooter is built on CryEngine (Crysis' engine), which makes the game visually impressive considering its price. Despite being quite enjoyable though, unfortunately the game isn't memorable in the slightest. Definitely worth a try if you like FPS games and provided you can get this for cheap though.
Why not 100%?: Date-specific achievement requires me to play on a holiday.
An arcade puzzle game where you play as a kid searching for her toys in her house's nightmarish cellar. The game definitely reminds of me of childhood fear of the dark. It doesn't overstay its welcome and its low price point is quite enticing. Definitely a hidden gem.
I never played Groove Coaster's mobile version before. But as a rhythm game fan, I feel obligated to buy this game. Maybe it's just because of the drought of arcade rhythm games in Steam, but I think the game is very fun despite its apparent input lag. Like what I explained in my review, my main annoyance with the game is its DLC pricing model.
Planning to play more of the game though.
An FMV game with QTE inputs. It was actually quite unique. Unfortunately on harder difficulties the game tend to be unrealistically hard with near-impossible QTE commands. Still definitely worth a go though.
My gaming plan for next month was pretty much set up. I preordered Yakuza 0 (from a third-party store) and was ready to play it when it comes out. I was also set for some Monster Hunter World co-op with my mates whenever it comes up. But I sure wasn't expecting for it to be released just a mere week after Yakuza 0's launch date lmao. So with half-regrets I preordered that game as well lol. Now that I am already having fun with Yakuza and just resumed my uni, I guess August is gonna be completely packed for me.
Yakuza 0 and Monster Hunter World…really seems your August is set :D
At this point I won’t be surprised if I couldn’t finish either of those by the end of this month lol.