Max Mnemonic

Contrasting 1001 Shadow Dragons


  • Fight The Dragon
    Fight The Dragon

    109 hours playtime

    60 of 60 achievements

This is a great tool for making small rpg hack 'n slash adventures (2-20 minutes long), but the problem is 99% of the content is community based, so 90% of what you get is uninspired, simple and mind-numbing. A lot of the adventures I encountered were titled "My first try" or "Small dungeon/map/whatever" and you could probably not tell the difference between them. The other 10%, however, are great experiences that make great use of the adventure editor and managed to impress me. Of course, I didn't play ALL the available maps (there are over 10000), but I'm fairly certain the percentages remain the same throughout the whole community content, having played 500 (give or take a few) adventures.

  • Shadowrun Returns
    Shadowrun Returns

    18 hours playtime

    no achievements

This is what you could consider another rpg making tool. I haven't played any community based stories yet, but based on the main story made by the developers, this kind of rpg tool might be a little bit more refined. Gameplay is turn based strategy, with a linear storyline, and I found it pretty fun, maybe a little too easy in Normal difficulty. Something that bugged me though, is that in the last mission you need to carry at least two people with a special weapon. If you just bring one you can't progress at all. Luckily, you can "rewind" filesaves, but I still think some warning would've been nice. I really enjoyed the story, and the different classes of characters might give it a bit of replayability value.

  • 1001 Spikes
    1001 Spikes

    39 hours playtime

    25 of 25 achievements

1001 ways to repeat a level!

10/10 platformer. Hard as nails. Really puts the laughter in slaughter. Excellent level design, and every mistake made is only your fault. You will die a lot and your whole body will go into a self-induced paralysis as you attempt that jump for the hundred time, confident you'll make it this time. Finishing a level might give you a god complex, and it might feel so good you'll never be able to enjoy life again, because nothing will amount to what you just did. Or maybe I'm exaggerating. Either way, a must for platformer fans.

  • Contrast
    Contrast

    7 hours playtime

    22 of 22 achievements

It was okay. For some reason I had it pictured as a great indie gem, but it's just another 3d plataformer with a twist that, in my opinion, was underdeveloped. Story is okay, nothing too great but not forgettable either. Puzzles are kind of repetitive and in some cases were frustrating for me because the shadow mechanic glitched out and I had to start over, several times. Game lasts about 2 hours or around 3-4 if you want to 100% it's a fairly easy 100% too. All in all, I enjoyed my time with Contrast, but with a little more thought put into it, it could've been something truly special.



Up next: Who knows?

lmxn

Really puts the laughter in slaughter.

This is gold.

Adelion

How unusual and refreshing seeing someone who defends the difficulty of 1001 spikes. A lot of people always claim how their deaths are cheap and unfair because they don’t want to admit their faults ^^ Well, the game has trial and error definetly. But you can actually see a lot of the traps before hand. And it is still very doable with enough patience. Still …. there is at least one level I think I took over 100 tries.

cbones - LINUX

Fight the Dragon is pretty much what I expected. I completely agree with you about the maps. I made a few but really just to play around and nothing nearly as detailed as some that I have found. I think the gems out there make it worthwhile, but the game could be a little less grindy. It’s nice to see you hit 100% … I need to play about 100 more maps and have been looking to get a controller, but the last achievement isn’t going to be the reason I get one.