I know I’ll be posting my monthly/yearly wrap up soon (not sure I’ll do the second yet), but I have forgotten to post all these games so far so here we go, little dump first.
Honestly, a pretty basic simple picross game trying to mix with an RPG story. But realistically, it's just some picross puzzles you have to do in a specific order with some minor 'challenge' ones you can optionally do.
The story is. Practically nonexistent. It's very easy to ignore every aspect of it, and it is immensely generic 'oh no baddies stole our stuff we gotta save it and beat them up'. It's mostly done to notate 'boss' puzzles which aren't. Especially more challenging.
The biggest twist to this game vs regular picross games is the timer aspect. If you take too long, enemies can 'hit' you. Lose all your health, you lose. I was nervous for this, because I like to take my time on these puzzles but… I never once lost a round on this game until after I beat it and intentionally lost for the achievement. It's very simple and if you're worried, there's potion items you can use to freeze the enemies for time or reveal pieces to help you go faster.
The achievements were very simple. Most done by story progression or just playing the game - use all the items, get more money, buy certain things. The only ones I really went out of my way for were getting 0 money, because you have to think about what you buy to hit exactly 0, and losing 10 times because, as I said, I did not naturally in the game.
Overall, not bad, especially for the sale price I got it at (79 cents). Don't think I'd get it full price, but, definitely not bad!
Not much to say, as this game is almost exactly like all of Devcat's other 'full of cats' games. Very simple find cat games with a little bit of story elements thrown in. This game had a little more emphasis on disabled cats and helping them be adopted, which was a very nice touch!
The game play is incredibly simple - click cats, click arrows to go to new areas. Not much to it, really, but I kind of prefer it that way.
The story is cute, but minimal. Help a new little shelter out of someone's barn house, find some non-cats in the way of completing quests. Then a little bonus story when you finish about a cranky lady who doesn't like cats (a true crime, really).
I think my only complaint is I wish the game better told you you'd unlocked bonus content at the end. There's just a new icon you can click that doesn't say 'new' or anything. Maybe very obvious to some people, but I did not notice and was confused.
Overall, very fun and do recommend!
A Juggler's Tale is a simple platformer about making your own fate, and breaking free of your puppet strings.
The story is pretty simplistic and straight forward, but I thought it was very well down. It is about a young girl named Abby, who is a juggler in a circus. It also seems she may perform other feats, such as stealing a hat from a bear? But none of that is important, as it is Abby's goal to leave the circus, where she is tormented and trapped in a cage while offstage, and be free. While I cannot discuss my favorite part of the story, as it is a spoiler, I will say it relates to how the narration is done and I thought it was very well executed.
The art in this story is simple, yet well done. I enjoyed the theme of puppetry and being on stage, all of it an act. Your life is just a show for others. It was all very well fitting to the story.
The achievements are overall simple. There is a chapter select, in which you can even select spaces mid-chapter, making going back for missing achievements fairly simple. The only achievement I missed was more a skill issue on my level, and due to the fact that making one little mistake makes you need to replay the entire chapter to achieve it. It just wasn't worth more than a few attempts to me.
The full price cost of this game seems a lot to me. It might be worth getting at a steep enough sale, but as my full playthrough with almost every achievement clocked in to under 3 hours (and honestly, there were a few times I paused and ran to do something else, so not even an active 2.7 hours), $18 felt steep. But, I'm also kind of cheap. But if you already have it, definitely worth a play :)
SG Win DOWN!… and a reminder that just because something is about cats and in a wholesome game train, doesn't mean you shouldn't look at it before entering lol
Oh boy this game was an ADVENTURE.
I mean, you should know if you checked out even five seconds of the trailer. The first thing you see is you getting pooped out of a cat's anus. So really, I should have known, but it just kept getting WORSE (or… is it better? I'm still not sure, in my case). You play as Catie, who fell down a hole under a tree in her yard, to a land of mystery. Instead of a white rabbit with a pocket watch, you're chasing after a white CAT with a pocket watch. But honestly, that's about where the story ends in Catie in Meowmeowland. The rest is just silly point and click, dialogueless shenanigans. Pretty typical to the games of this genre.
I thought it was pretty average for what it was. Nothing super innovative to add to the genre, but nothing done especially bad, either. I got a little stuck a few times, but rapid clicking across the whole screen got me to victory in the end.
The art was creative and goofy, and definitely matched the vibe the devs were going for.
I did not even aim to 100% this game. I think, with a walkthrough, it might be pretty simple - most of what I'm missing is collectables, and then, the speed run achievement (winning in under 90 mins). But games like this for me are more fun to just go through and discover things myself, and I didn't really want to do a replay with a walkthrough. When I was done, I was good. I had fun, but was ready to wrap up at that point.
Not sure I'd grab this one at full price, but a good sale (80% or higher), it could def be a fun time if you like the genre and either don't mind or actively enjoy the incredibly weird vibe of this one.
Glad to have picked up this long-awaited DLC to one of my all-time favorite games!! This review will be short, as it doesn't really add much to the game.
What do you get from this DLC? Some beautiful, colorful lights hanging aside your Little Inferno Fireplace, a new catalogue (which means new COMBOS), a new character (sadly, he does REPLACE Sugar Plums in a playthrough :c ) and the ability to 100% the game, as Steam still refuses to connect achievements with DLC rather than the entire game.
Personally? That was enough to warrant it for me. It was an excuse to replay an already great game, and the new things added were very fun! The end result of the story was the same, and while I still prefer Sugar Plums, 8-Bit Nate was still a cool little character to get to know. I had a great time, and don't regret the purchase in the slightest. I played it on Christmas Eve myself, which just made the day all the more magical.
I did receive a free key for this game to stream on my Twitch channel, but all thoughts and opinions on the game are entirely my own :)
This game… is goofy. Really, you should know that just looking at it. You ride dogs. Your base is a whale. You shoot at weird little creatures in the sky, attempting to get to a festival. What's serious about it? My friend and I were laughing the entire time we played. The story is incredibly minimal - you're gathering these tiny little creatures in procedurally generated… dungeons? areas? in an attempt to bring them to a festival. Depending on your difficulty, you are also trying to free band members to go on the stage - however, we died swiftly on normal, so baby easy mode we meant, meaning no band - for which they rightfully ridicule you on when you reach the end.
You start the game with a bit of a tutorial, but in my opinion… not enough of a tutorial. We were both very lost when we got to the actual game, BUT, despite our singular shared braincell, were able to figure it out and beat the game our second run. It was mostly straight forward and just trial and error. Despite the confusion, we didn't really get frustrated - if anything, our failures had us laughing more.
I will say, this game is buggy. I think the devs are aware, as they have a place in game to populate all teh errors the game has sent itself, and send them along to the devs. Based on the minimal interactions I had with at least one member of the team pre-stream, they seemed very well meaning, and there have already been multiple updates to fix bugs. Despite what at the beginning felt like a GAME BREAKING bug of my friend and I seeming to generate entirely different dungeons (we saw different things on our screens), we still managed to fly our whale to victory and honestly have a great time!
One absolute plus to this game is that owning the game allows for a friend to play with you. They simple need to download the friend pass version of the game from the story, and they can join you. Which is great, as I think this game would not be nearly as fun solo. Each key owned allows for one friend to join, so if 4 friends own the game, you can get a full squad of 8! I can only imagine the chaos of that many people - it seems like a great time.
I think that the price point of this game is pretty fair. You can keep playing over and over thanks to the procedural generation, and with friends this game is so GOOFY and FUN. I'm very grateful for the chance to have played this game, and definitely plan to again :)