Vito

Report #75

I did not manage to reach my goals for 2024 so I set myself the same goals for this year: Get my backlog (never played + unfinished + beaten) down to 170 games – which is still way too many games! And complete 80% of my newly added games in 2025.

So far I’ve not really made a lot of progress with my backlog but completing my newly added games is going quite well.


Completed Games

  • X: Beyond the Frontier

    39.3 hours playtime

    no achievements

    Rating: ★☆☆☆☆

  • X-Tension

    11.2 hours playtime

    no achievements

    Rating: ★★★☆☆

  • Tinkerlands: A Shipwrecked Adventure

    4.0 hours playtime

    10 of 10 achievements

    Rating: ★★★☆☆

  • State of Decay

    130.0 hours playtime

    46 of 46 achievements

    Rating: ★★★★☆

  • Synergy

    0.4 hours playtime

    1 of 1 achievements

    Rating: ★☆☆☆☆

  • G.I. Joe: Operation Blackout

    13.7 hours playtime

    34 of 34 achievements

    Rating: ★★★☆☆

  • Dark Sector

    10.4 hours playtime

    no achievements

    Rating: ★★☆☆☆

  • Foxen Island

    1.6 hours playtime

    11 of 12 achievements

    Rating: ★☆☆☆☆

  • Half-Life Deathmatch: Source

    0.6 hours playtime

    no achievements

    Rating: ★★☆☆☆

  • Half-Life 2

    14.5 hours playtime

    69 of 69 achievements

    Rating: ★★★★☆

  • Half-Life 2: Episode One

    3.5 hours playtime

    13 of 13 achievements

    Rating: ★★★★☆

  • Half-Life 2: Episode Two

    7.8 hours playtime

    23 of 23 achievements

    Rating: ★★★★☆

  • Bushfires: Animal Rescue

    0.9 hours playtime

    17 of 17 achievements

    Rating: ★★★☆☆

  • Broken Sword 1 - Shadow of the Templars: Director's Cut (2009)

    9.0 hours playtime

    no achievements

    Rating: ★★★☆☆

  • Broken Sword 2 - the Smoking Mirror: Remastered (2010)

    6.3 hours playtime

    27 of 27 achievements

    Rating: ★★★☆☆

  • Broken Sword 3 - the Sleeping Dragon (2003)

    10.7 hours playtime

    no achievements

    Rating: ★★☆☆☆

  • PGA TOUR 2K21

    21.5 hours playtime

    29 of 29 achievements

    Rating: ★★★★☆

  • Two Portals - A Gemstone Puzzle Game

    0.3 hours playtime

    16 of 16 achievements

    Rating: ★★★☆☆

  • Die in the Dungeon: Origins

    6.6 hours playtime

    10 of 10 achievements

    Rating: ★★★★☆

  • Divine Knockout (DKO)

    1.3 hours playtime

    19 of 19 achievements

    Rating: ★★☆☆☆

  • Grimstar: Welcome to the savage planet

    0.9 hours playtime

    2 of 2 achievements

    Rating: ★★☆☆☆

  • G for Gravity

    1.0 hours playtime

    6 of 6 achievements

    Rating: ★☆☆☆☆


Currently Playing

  • Victoria: Revolutions

    12.7 hours playtime

    no achievements

  • Ghostwire: Tokyo

    18.9 hours playtime

    20 of 66 achievements


If you are interested in my opinion on any of the games, please feel free to ask. My favourites from this batch would be Half-Life 2 and to my surprise PGA Tour 2k21 – wouldn’t have thought I enjoy playing golf so much… Foxen Island seems to have a broken achievement and was therefore my least favourite game.

Happy backlog clearing,
Vito

2025 goals -> Backlog: 184/170, 2025 additions: 7/10.

Trent

Thank you for the report!
What did you think of the Broken Sword games? Obviously your star ratings were so-so (3/5, 3/5, 2/5). I’ve only played the first two. And my playtimes were MUCH longer at 15.4 and 12.5 hours! I do tend to take my time, but I also much suck at P&C.~ Those are the only games above that I’ve played.

Vito

Thanks for the comment! P&C is really not my favourite genre, so that is the main reason those games do not rank higher in my rating. I think they are witty and humorous, but at times the puzzles went way over my head. I often used a guide when I got stuck, that’s the reason for my lower playtimes. The third part was really testing my patience with its weird controls, switching between scenes and camera movement. I don’t really want to blame the devs too much however, I think that is the case for a lot of 3D games released around that time. I guess it was a phase of figuering out, what works well and what doesn’t. Or maybe I’m just not used to P&C enough :D

Trent

Thanks for the reply. Yeah, P&C definitely went through an “awkward stage” when publishers wanted devs to use nascent 3D technology, and the result was often janky. I haven’t played #3 yet, but I’m sure it will feel clunky.