Veckpreb

December update #1

End of the year is nigh, so i decided to try something new for this write ups. Any feedback is welcome!

Last minute edit:

i knew i forgot something. Little giveaway for the winter’s theme. Cheers!

Never Alone

Status Achievements Playtime
Beaten 79% (15 of 19) 2~ hours

Game Report

I won Never Alone on SG a couple of months ago, i think, and it has been sitting in my library since then. Game in itself is a pretty simple platformer that serves the function of a documentary more than a real game. Two minor troubles i had with the game were the: lack of targeting feedback for the bolas, i swear i missed at least 5 times everytime i had to throw them; having to direct two characters on screen, especially on timing jumps and timed sections.
All considered i think this is a 7/10</p>

Also i was sure i had the Foxtales dlc, but it turns out i don't, and 4 Achievement are locked behind it. I'll consider Never Alone completed in my mind.

Kholat

Status Achievements Playtime
Beaten 70% (14 of 20) 2~ hours

Game Report

Oh Kholat, where do i begin? First of all i realized i should never go on a trip alone in the woods cause I suck at reading a map+compass. My experience in the first 30 minutes can be summed up in

  • Where on earth am i?
  • Where on earth am i going?
Game doesn't make it easy either, spread around you can find coordinates written on the side of the rocks. "Ohhh this is where i am" one could say, nope those indicated where the notes are on the map. Fool me once...

On to the game, it's a walking simulator survival horror centered around the mystery that surrounds the Dyatlov Pass Incident. Now, i'm not saying that reading about the accident is more interesting than the game buuuut yeah it is. Kholat story is basically something out of the SCP-Foundation, i won't spoil anything if you want to play this.

I'd say Kholat qualifies as a 5/10. First of all: game is optimized like shit on pc, second of all, despite being "open world", the content is very much gated. Some roads were blocked with rubble or insurmountables 5 inch high rocks, forcing me to go around the whole freaking map to reach the note that's just beyond THERE AHHHH. Also flashlight was beyond useless. The "night" is more lit than my christmas tree.


Dragon's Dogma

Status Achievements Playtime
Ongoing 44% (26 of 59) 32~ hours

Game Report

Love it. I absolutely love it. I hate it at times, but i am mostly in love with it. Let's start with the negatives: gameplay is not great, i mean, boss battle are amazing but the actual fighting is not that good although it's always fun to obliterate goblins or cyclops. Sidequests are also boring, talk to X->travel all the way across the world and do Y, rinse and repeat. Some feature are nice on paper but oddly implemented. For example people affinity, you can give a gift to any npc in the world and raise affinity with him, this is only worthwhile with shops as they will have more stuff to sell.

Where the game really (or should) shine is the exploring bit. There is always a cranny or a dark zone on the map to reveal, and also min-maxing your bag before every journey is a lovely chore that adds that lil' bit of tension during exploration, "how many healing potions do i need? Do i need this specific herb to counter that status? Crap i have no more oil for the lantern and now i can't see shit". For the night is dark and full of terror. Early on at least, then you can breeze through them without a scratch, neverthless not being to see 5 feet in front of you is always chilling.

Lastly, the scale of the boss battle in this game is truly epic. Scaling the back of a griffon while it soars up and tries to scroll you from his back, is astounding. On the other hand, being able to grab onto stuff and pick up everything, opens up some hilarious scenario (see exhibit 1 and 2)


Xcom 2

Status Achievements Playtime
Beaten 50% (35 of 70) 166~ hours

Legendary Ironman #133

Oh yeah, i started my run #133 on xcom 2. Not that i ever managed to complete any single one of them. Ok i beat the game once when it came out, but now we have mods. MODS!

As of today i managed to survive the first two months, i researched the magnetic rifles and just barely survived the first encounter with the viper king in his lair.
I lost 3 good men, 1 by the hand of the viper king, 1 killed by a 4% crit behind full cover and the last one panicked instead of running for the evac zone. Godspeed! you rookie.

In screen 1 through 4 you can see what happens when menace 1-5 and 2 advent reinforcement pods meet on a roof for an improv rave party


Arbiter Libera

Ooh, I like your format. Time to inspect me some elements. :)

It also reminds me I really need to play Dragon’s Dogma.

Veckpreb

It took me forever to make it work, thank god the site has a preview function.

uguleley

The layout is neat and tidy, I like it! Tabs work well on this site.

Good summary on Kholat. Seems like you got on the map pretty quickly eventually, since you finished it in about 2 hours. Took me at least twice than that. :D

Veckpreb

It’s actually closer to 3 hours, but i am to lazy to convert 2.7 hours in minutes :s

leonidas56

sorry for asking but could you message me the format ? or tell me how you do it? its really really cool.

also on dragons dogma… my only big gripe is exploring, i am not that much in it but damn it takes ages going from place to place and it doesnt help that my stamina last like 2 seconds until i need a pawn to pat me in the back

Veckpreb

Most of it came from the code of Akantha, with some small additions. If you have any questions i’ll try to help as best as i can :).

That’s part of the appeal for me. I would have appreciated some other means of transportation, like you could set up trade route or rent a cart for easy traveling. Instead you either magically port around or walk.