Arbiter Libera

So here we are with another update and it's a Grab-bag. Particularly one where I go back my childhood and re-visit three NES games. No, I'm not that old and my first experience with NES actually comes from a bootleg console we somehow bought. It came with a cartridge containing some 600+ games? I don't even remember properly. I did get to play on the actual Nintendo console couple of years later when SNES was already out for a while. I was late to the party and I think that shaped my interests a lot more than I realized. Primarily resulting in Nintendo not really holding nostalgic sway over me like it does for many.

Without further delay:

  • Double Dragon - home console progenitor of the beat ‘em up craze proper,
  • Contra - genre classic and distillation of what it stands for at its purest,
  • Gyruss - surprising dark horse of this three-legged race… IN SPACE.

Giving this post a read over reminds me I need to actively trim some fat in the future. Supposedly “short reviews” are becoming longer and longer. Again.

UlverHausu

I wasn’t that old either, my parents had one. It was a common household item at the time, other family members and friends, also have or had one NES or the clone sold here in Portugal. I started playing games on a family member PC, my parents later bought me a Megadrive (genesis), already past its prime, but well, kids who dont know better wont care about all the addons that were already out by then. Only years later, i got to play NES, most of the good ones via emulators.
But theres a few games i still play to this day.

Oh, yeah…Double Dragon had platforming. I guess it was still an early Beat ‘em up and they didnt quite know how to add variety.

Arbiter Libera

I think the problem was cartridges themselves being way more expensive and difficult to get here in Croatia considering it was war time. Getting a clone console probably worked out for the better because of that considering it already came with enough games for my young self to be entertained. I wonder if these three games predate majority of people here on BLAEO.

Oh, yeah…Double Dragon had platforming. I guess it was still an early Beat ‘em up and they didnt quite know how to add variety.

I would not mind if they didn’t drain your health so insanely fast or weren’t instant kills. Fighting through only to die to falling rocks is annoying.

devonrv

600+ games

You mean 6 games repeated 600 times over? ☺


Contra was one of the first NES games I beat that I didn’t grow up with, though I used the 30 lives code since being-sent-back-to-the-VERY-beginning-after-game-over is a concept that should have been outdated and abandoned the moment passwords became a thing, much less battery-backup saves (or at least do what Shatterhand did and let players continue from the current level while the console is still powered on). But hey, I guess it took video game companies a few years to realize that people couldn’t put quarters into their home consoles (at the time), and that they’d be more likely to buy another game if they weren’t still working on finishing their last one.

As for Gyruss, that’s another in a long list of games I’m interested in checking out, but haven’t gotten around to it yet. I played the first level a little bit some years ago, and I remember it being difficult to judge the depth of enemies and projectiles accurately. On the subject of its narrative, you may be interested to know that it actually had a more developed backstory that was cut from the NES version: https://www.romhacking.net/translations/3026/

Arbiter Libera

Hey now! I’m fairly sure there were at least dozen games. :D Weirdest part is I definitely remember playing some way out there games you’d never expect to show up, like Captain Tsubasa which was actually in Japanese and I had no idea what I was doing. Maybe because it was a Famicom clone instead? I do remember having some display problems because of regional output differences.

But hey, I guess it took video game companies a few years to realize that people couldn’t put quarters into their home consoles (at the time), and that they’d be more likely to buy another game if they weren’t still working on finishing their last one.

I think difficulty was definitely a way to prolong what were incredibly short games by today’s standards. Passwords were lifesavers when battery saves were still a pipe dream. For how long do those cartridge batteries last, though? It’s almost like they’re a non-issue when you can pull a game 30+ years later and it still works with your old save. Mindblowing.

On the subject of its narrative, you may be interested to know that it actually had a more developed backstory that was cut from the NES version: https://www.romhacking.net/translations/3026/

Well goddamn. Couldn’t they have at least put some of that in the manual? NES version is apparently a good port second to arcade original, though. That one throws way more enemies at you and doesn’t suffer from slowdowns. Definitely give it a go for real. Levels are short enough to not bog you down and you’re constantly moving forward.