Arbiter Libera

It gives me satisfaction when something I wrote years ago is relevant for a recent piece and that turned out to be the cause, well, right now. There's a link to one of the earlier Reports where I talked about my favorite genres which just so turned out to be adventure games and RPGs, both relevant for The Council review down below. I also got around to posting that SF novel review.

The Dragon Never Sleeps ( Science Fiction – 1988 – 440 pages ) + GOOD READS


Not a first for Glen Cook, but it's always interesting to see an author branch out beyond their comfort zone. The Dragon Never Sleeps is not necessarily a stellar [heh] space opera and I'll get into why yet I would also state upfront it's still signature Cook with all the hallmarks you either love or hate depending on what kind of writing style you fancy.

In Canon space Guardships have been the law for millennia. So much so they've become the bogeyman, an out-of-time force no one really understands anymore that manages to keep this universe in check with sheer technological and information superiority despite complete self-sufficiency. When you take into account power hierarchy is one of volatile variety with Great Houses, various Presidencies and their Capitola Primagenia, with Outside's powers constantly looming over the edge you learn to appreciate the fine distinction people have bestowed upon the Guardships - they don't defend Canon, they exterminate Canon's enemies. This mindset has lead to many, many attempts in subverting the established order of things and each of them has utterly failed at the hands of Guardships... conveniently numbered and dubbed after Roman legions of old no one remembers anymore. That's not to say current events, involving some of the most outstanding individuals on both sides of space and even an ancient enemy considered long vanquished, don't threaten to condemn the Guardships to history where many believe they rightfully belong as people should be left to govern themselves...

What makes this premise interesting is you could argue the two sides we focus on could play BOTH the roles of antagonist and protagonist. Which is what they often do to each other and the rest of space. VII Gemina gives us distinct insight into what Guardships are all about and is arguably one of the more balanced ships out there where active crew, Dictat leadership and ship itself exist harmoniously. Inner ship politics notwithstanding. In the opposite corner is House Tregesser doing their own long term con with ever fluid leadership and questionable characters all-around held together by genius Provik as their second-in-command spymaster. Depending on your POV and absentee "let me bash you over the head with morality lessons" you could argue each is doing something worthwhile for different reasons. Hell, primary hero candidate in the novel doesn't take center stage for a good while and even then he's only doing what he was made for. Characters in general have a note they're assigned and they play to it because, as befitting the genre, it's more about the big picture and immersing you in this alien universe that whatever this week's character drama is.

Reading The Dragon Never Sleeps was quite an uneven experience. First you have a "what the hell is going on?" phase because you're jumping between characters without knowing who or what they are, then the middle section where you finally have a grasp on things follow by the final third or so where, in my opinion, book's tendency to have too much going on backfires. What do I mean by that? Well, throughout the book everyone has plans-within-plans and reader operates on a lot of need-to-know basis. Towards the end this escalates so far with some newly introduced players that I frankly lost track exactly what the plan WAS beyond the broadest of strokes. You could say it's the double-edged sword of Cook's writing - that straight-to-the-point, terse style of his works wonders in quickly establishing the narrative via fragmented world building and rapid storytelling, which surprisingly gels together in a science fiction story of this scale, but with information overload it implodes on itself with finer details getting lost. At some point "we came, we saw, we won" cannot substitute a paragraph or two of laying things out, and that pains me to say as someone who is very much inclined toward Cook's particular flair. In fact, I would almost say had someone else written The Dragon Never Sleeps the page count would've likely doubled and as a result there's a whole lot riding on per-page basis.

Overall? I expected more, but as pages ran out I didn't get it. Ending also kinda came out of nowhere in a sense it was rather abrupt yet hopeful. In retrospective all the parts were introduced earlier throughout the book. Solid read if you want some standalone military SF.

Trent

Thank you for the thorough review of The Council. It’s been on my alt’s wishlist since release, but I don’t know that I’ll pick it up until if gets bundled, if it ever does. I was hoping it would be a bit better than it seems it was, but I’d still like to play it some day. I guess I could play Episode 1 and see how much I like it.

Arbiter Libera

Glad you enjoyed it. I’d be shocked if the game doesn’t pop up as part of Humble Choice at some point to promote developers’ new game, Swansong. You should give the free episode a try if only to see whether gameplay it has works for you. It’s a whole lot of chatting.