Back-Log #1
So this is my first post here since joining.
Thanks to BLAEO, I’ve successfully nailed down one game from my backlog for the month.
(Yeah, just one. It’s difficult to go berserk or on an assassination spree when you gotta do college projects and watch anime and keep up with friends AND play games)
And I got to playing Ubinota ‘cause it was listed in the monthly themed games. Otherwise, who knows how long it might have stayed as a rogue backlog.
So here I’m, having completed one game off my backlog in the first month of the new year and writing my very first post on the site about it!
I should’ve probably written this post at the end of month.
(As a monthly post. Since that’s how I plan my posts to be. And they’re gonna be highly influenced by the monthly theme.)
But I know I ain’t gonna complete any game (or even start one) in next 9 days.
So..
Ubinota
9.5 hours of playtime, 46 of 46 achievements
Nice physics based puzzle game in a soothing environment but with a broken achievement
The game has no trading cards.
One broken achievement.
No cloud sync.
And the dev's have sortof abandoned the game.
But I really liked the game and I can see the devs put a lot of effort in making it.
Gameplay
The game video on pretty much explains the gameplay.
There are floating cubes, pillars that come out of nowhere and magic paints.
The goal is to paint cubes in such a way that the houses are connected to the pillars by appropriate color of paint. Cubes that are not connected to the pillar would fall, unless they're supported somehow.
You're supposed to save the houses from falling that way.
And there are different types/colors of paints (each with different properties) that are introduced as the game progresses. Red painted cubes float by themselves. Painting two adjacent cubes blue glues them together and so on.
The difficulty level overall is medium I'd say. Some levels, you just look at them and they're solved. Some others might be complex or might need a different approach and you might spend an hour on them.
Sadly there aren't many Steam guides for this game atm. But they're good enough and there's still enough help online.
The music and the art give this very soothing peaceful appeal to the gameplay. Also Lucien is such an adorable kid :')
Achievements
Out of the 46 achievements, I got 41 of those just normally completing the game.
Another 4 of them, n° challenges, were a piece of cake after that.
The last one, Challenge n°1, has been broken since a game update and requires editing a game file.
Screenshots
I’ve given the same review for the game on Steam. So if anyone is reading this and if you liked it, maybe upvote it here?
BTW, I’m also playing Assassin’s Creed: Brotherhood currently. And I’m planning to play AC:Revelations and then head on to The Walking Dead.
But I don’t consider any of them to be a backlog since obviously they’re planned. So no post for them!
PS. Thanks to nellyneko for being patient with me and explaining me how to do the fancy formatting :)
(IDK if you can tag users in posts here so I’ll just link to nelly’s profile)
PPS. My first post turned out to be much more longer than I expected it to be!
Welcome to BLAEO :) I hope you enjoy your games and have fun with sharing your progress with us ;)
Thanks! :)
And wish you same! Looking forward to reading your updates too! :D
Nice review!
Thanks! ^_^
Welcome to the group! You’ve already found your way to formatting, the post looks great :) And as far as I know there’s no auto-tag for users, so the only way to ‘tag’ a user is the way you did it.
Thanks man! :D
I spent a lot of time looking how to do the formatting. I thought there might be an api available or something. But I couldn’t find anything.
Finally I had to ask nellyneko to help me out ^^’
And I’m perplexed by how creative people are getting with the html ^^
Yeah, there are some seriously talented people around here doing creative stuff with HTML. Sometimes I’m not sure if posts are made out of code or pure magic. :)