Progress Report #1: October
New and Upgraded Updates
First I hope you all had a great Halloween day, here we had to brave heavy rains to collect candies with my kids but we still had lots of fun! And November 1st brought such heavy winds, 100km/hour, that we lost electricity and we were in the dark for over a day. In fact there’s still houses without electricity as I write this. That’s when you realize how much we depends on it…
I’ve started reviewing games for a little gaming site a couple months ago so it’s been slowing my backlog slaying a bit. The trade off is that I’ve had the chance to try some pretty great games I wouldn’t have otherwise had a chance to play, the last one being Ghoul Britannia. A nice little point & click that’s reminiscent of the classic 90s adventure games. Anyway if any of you are interested in the review, you can read it here.
Anyway enough about that, let’s get to my progress report!
Since it’s been slow going lately, this month I’ve concentrated on shorter and easier to finish SG wins.
Without further ado here the games I’ve managed to complete this last month!
- SOLITUNE
- Queen's quest
- Greed 2: Forbidden Experiments
- Valentines Cafe
- The Surprising Adventures of Munchausen
- Pixel Puzzles Mosaics
- Pixel Puzzles Junior
My highlight is SOLITUNE a great experimental indie game. It’s an extremely short but very beautiful and meaningful little game. If you have it in your backlog, you should definetely try it. A playthrough takes about 20 minutes, a bit longer if you take your time so you can’t go wrong trying it out.
And I should also mention that Valentines Cafe was rather disappointing. I actually thought it would be a fun little puzzler but it was really not fun to play. Instead of a puzzle game it’s more of a memory game and not a very good one at that. If I wasn’t so obsessive about getting all the achievements, I would have stop after a couple minutes. Also since it was a SG win I wanted to give it a real chance. Lastly Pixel Puzzles Mosaics was a nice surprise. Instead of being a more traditional puzzles, you have to swap tiles to form the images. Some of them were offering quite the challenge, a nice addition to the Pixel Puzzles franchise.
Interesting. I can’t think of many P&C adventures that incorporated combat in meaningful fashion. In Cold Blood stands out, but that was a WASD-style affair where gunning down guards would usually make things more difficult for you. Great review, btw.