Here we go again with a shorter game taking longer than expected due to external reasons. Better late than never, I suppose. Maybe I'm reaching a point where I need a break. How do you deal with slumps when it comes to your hobbies and interests? As usual, enjoy the read and share your thoughts.
Eiyuden Chronicle: Rising
( PC – Action, Adventure – 2022 ) + TRAILER
A companion piece for the upcoming Hundred Heroes, Eiyuden Chronicle: Rising is a spin-off title meant to wet the appetite for the setting and characters more than anything mechanical. I hesitate to call it a Metroidvania because it doesn't exactly delve deeply into “use your abilities to access previously locked areas” as fundamental building block. Is the Giant Lens worth looking for, though?
We step into the shoes of the intrepid Scavenger CJ embarking on a quest from her home town with a simple goal in mind – don't return until you've found a treasure more impressive than the one your father brought home. So CJ comes to New Nevaeh, village with a peculiar situation where locals are allowing adventurers, mercenaries, and the like to take their chances with dangerous nearby locales like the Great Forest... as long as they pay for the license and taxes, as enforced by Acting Major Isha. It doesn't take long for our heroine to realize she doesn't have the money to outright buy the license so she settles for a stamp system where every assistance to locals means she's one step closer to getting approved. Along the way she comes across beastfolk called Garoo as they go after mysterious rumors of a Giant Lens, more potent version of a device letting people cast magic. Perhaps there is more to discover in this waylaid village, though.
I'll cut the usual preamble short and outright tell you story isn't Rising's strong suit. Yes, it eventually goes beyond just a treasure hunt as personal stakes get involved, certain developments hint at a bigger picture involving the League of Nations and their rival Galdean Empire, but I think where the most personality stems from are characters. It's kinda jarring to see couple of definitive sideshows or glorified shopkeeps get a dedicated “whoa, this character matters” info screen, but you have to keep in mind this is laying down the groundwork for the upcoming Hundred Heroes set to be a JRPG taking after its spiritual predecessor – Suikoden.
Even though you don't unlock all three characters at once I'd say it's not really a spoiler since they're plastered over promo art. CJ is your GOTTA GO FAST Scavenger with an easy going personality primarily driven by need to find treasure and willingness to help with people's small problems out of pure goodness. In comparison our mercenary Garoo is probably the most complex one as he slowly reveals there's more to him than “gruff merc barely tolerating everyone's nonsense” given it's him of all people who diffuses tense situations. And lastly, Isha. Acting Major of the village capable of casting magic without a Lens, making her an oddity, she goes from being an aloof bureaucratic obstacle to discovering her own past and working for the benefit of New Nevaeh even as it sometimes puts her at odds with village elders.
Beyond those three playable characters there's also named villagers, some with portraits marking them as important, who bring their own antics to play as you interact with their missions. I'll get into those below, but as far as fluff goes it was nice to see most of these background characters get some semblance of personality and even tiny stories of their own. Like the on-going gambling matter between two characters, or an old geezer constantly challenging CJ to see who can catch higher quality fish, etc. It's the small touches that make the game come to life provided you care about such things.
Like I hinted at in the opening this is an action adventure game with some rudimentary platforming. There are no special abilities to buy in traditional sense, though. Our trio's advancement primarily comes from upgrading gear, conferring both statistical upgrades and few ability-equivalents like longer float time, double jump, improved dashing, etc. Why I'd say there's only traces of Metroidvania design here is because those abilities aren't really vital for progression. In fact, your way is barred only by obstacles in the form of elemental pillars cordoning sections of levels until you've found the appropriate Rune and slotted it to proceed forward. Naturally, this is mandated by the plot as you trek to five distinct locales in linear fashion. And believe me, you will be revisiting them often from the central hub of New Nevaeh.
CJ, Garoo and Isha each bring their own style of gameplay; fast-attacker, heavy tank and spellcaster, thus covering all the archetype bases. In practice you only need Garoo to bust some rock walls... and parry.. and deflect projectiles back at enemies. I'm sure you'll find your own favorite, but CJ's mad criticals as she hits enemies with her pickaxes are hard to dislike. Isha is your ranged attacker with charged ability AND projectiles changing type depending on slotted Rune. Rising adheres to an interesting control scheme where each character is keyed to one button effectively making switching between a breeze. On the flipside there's little nuance here to speak of beyond switching characters mid-attack for a combo chain. DMC this is not.
And now for the negatives because they could impact your reception of the game since they're so instrumental to its structure.
Eiyuden Chronicle: Rising is Chores: the Game. I refuse to call them quests or missions because, in the attempt to get those aforementioned stamps, villagers will send you on your merry way to do their bidding. In most cases this means revising the same locations over and over and over again to gather resources or kill something. Just to give you context for my complaining: keeping in mind some main scenario objectives will also net you a stamp, there's a total of 160 stamps to get your hands on. Let me just say you'll be praying for the uninspired “character X wants you to talk to character Y” because at least that won't take you to the Great Forest for the hundredth time. I'm not even taking into account all the post-game chores game showers you with because you clearly wanted more recycled content.
In essence the real issue is that Rising is simply too long for how little [unique] content it has to offer. Looking at my total playtime having finished the game, completed the adventurer's card with all the stamps, and beaten the bosses on hard mode, I'd say probably good five hours could be shaved off if devs chose depth over breadth. However, they couldn't because there's a village development aspect at work aka various shopkeepers open up stores and have missions taking you out into the world to expand those stores, hence offering improved stock. It's a cycle that makes sense in a vacuum, but not in an inherently short title like Rising should be. Did we really need a dedicated store to get new mining/fishing/hunting tools, or a store that just sells better backpacks to increase your carry capacity when dungeon delving, or an Inn that lets you take a bath for stat bonuses? That's really up to you, but I have a feeling this was also a test run for Hundred Heroes like some other features in the game.
Lets end this with a production overview. Which is good because we're looking at another 2D HD project subscribing to an art style that's become all the rage recently. Combining 2D character sprites with 3D levels. I don't mind it as Rising doesn't revel in its pixels, but rather has pretty spruced up sprites and background assets edging more into PS2 era of geometry. If you ask me it looks better in motion with snow levels in particular being standouts. Due to how the game re-uses areas you'll sadly be subjected to same few tracks constantly further hampering an already limited soundtrack. Notable tunes end up being used almost too sparingly for my taste.
Final Thoughts and Rating?
Embracing 2D HD visuals, Eiyuden Chronicle: Rising is a Metroidvania-lite and meant to serve as appetizer for developer's upcoming JRPG. Step into the shoes of our intrepid trio lead by a noble Scavanger CJ as they embark to not only find the Giant Lense, treasure above all treasures, but also restore a troubled village of New Nevaeh along the way. Restore? Well, as you repeatedly go to same few dungeons over and over again people will also open up shops in the village, and CJ is there to facilitate. Side action combat with one attack button per-character, basic statistics alterable by upgradeable gear and Rune Lenses to spice up your attacks elementally form the basics of a game that well overstays its welcome due to numerous side missions. Still, I can't say I disliked it.
each character is keyed to one button
I actually really hated that. Not only is having to attack with the B button–or worse, the Y button–very awkward (especially when jump is mapped to A), but if I accidentally, instinctively hit X, I end up back as CJ. Most of my deaths were from switching by accident and not having enough time to switch back. I much prefer what Zwei 2 and Megaman X8 did, giving me the option of having a dedicated “switch character” button so the attack button is also always the same (and this game could’ve done something similar by having the HUD constantly show which character you’d switch to with Y vs B so that X is always attack). I also found the swap combos unreliable, as there were several times I’d try to do it, but the game would just do a normal swap instead, even though my timing was the same and it’d been a moment since my last swap combo (or even my first attempt after game over).
Garoo having a 1/4 second delay for jumping didn’t help my opinion of the game, either. There’s a difference between “heavy tank” and unresponsive controls, especially when that delay is longer than certain enemies’ attack-foreshadow animations.
Now that you bring it up I’ve had combos break a few times on me as well, but since it happened after I’ve unlocked unlimited combos I assumed it was game breaking at 10+ chains rather than timing itself. I suspect the awkward mapping of character attacks to face buttons has more to do with the alternative control scheme than anything else. While we’re on the subject of the kangaroo man, did you ever use his charged jump?
combos break
Not break, but simply refuse to start in the first place, doing a normal swap instead. When they worked, timing wasn’t an issue.
charged jump
I don’t think I made it that far before giving up (or I prioritized other upgrades). I had just made it to the ice area for the first time, around 3 or 5 rooms in, when the game made me fight yet another wolf mini-boss, except now there were other enemies in the arena with it, and a second wolf mini-boss abruptly falls from the sky on the other side some time after the fight starts! I already had to retry this part a few times due to a combination of how little time the wolves give you to react to their attacks (less than 1/4 second) and the two of them attacking asynchronously, but when I took damage from the other one falling on top of me with NO warning, I decided my Game Pass time was better spent elsewhere.
This comment was deleted almost 2 years ago.
This comment was deleted almost 2 years ago.
That really depends. Sometimes I just bounce between different hobbies, trying to see if any of them will work for me today, but leave irritated after none work, and have to sleep to reset myself. Sometimes it’s just the amount of work taking away the time, and there’s not much I can do about it, other than finish the things to do, otherwise they’ll bother me later on.
But generally, if I don’t want to play games, I switch to reading something new. If I grow bored of reading, I play something new.
So I guess the answer is to do something new/refreshing? Like play that game you always put off and becasue it’s really enjoyable you can’t help but enjoy your time with it even if you thought you were tired of gaming. Or pick up a whole new book.
Oh definitely, I try to read and watch some shows here and there. I think my biggest problem is I’m the kind of guy who needs to be starved for time to enjoy my hobbies, and the moment I have some free time I start wondering whether I’m wasting it. There’s always a chance I should go out of my way totally and get into jogging or something to break up the pace a bit.