Progress Report: November 2019
As the month came to a close I powered through a bunch more grinding to 100% some games that have been sitting in my library way too long. Despite the long list some of these were started months ago, itβs just a bit of a coincidence that I finished them all this month.
Reviews
Tales from the Borderlands is easily my favorite Telltale game. It's got everything! A compelling story, heartwarming moments, hilarious skits, and a cast of unlikely companions who synergize incredibly well. If you're a fan of the Borderlands series, there are several cameo appearances and the lore of Pandora is further explored so I would so it's a must play for fans. Compared to previous Telltale titles, I generally found that I had more autonomy and that my decisions were actually meaningful.
Rhys and Fiona's back and forth bickering and retelling of events is done well. When one character embellishes some minor detail, the other is quick to call it out. Story reveals were unexpected, but often welcome, and because of the constant subversions, I was always on my toes.
I had some minor problems with the Quick Time Event sensitivity, and I found the detective portions a bit too slow paced compared to the rest of the game, but the game spaces these out well, so once you get past them, you won't see another one for some time.
The game ends on a high note with an epic final boss battle, that I'd rather not spoil, but I will say that all loose ends are tied up in a very satisfying conclusion.
Dust: An Elysian Tail is a fantastic hand drawn metroidvania with brawler mechanics. The animations are beautiful, really capturing the spirit of anime, in video game format. You can play the game however you wish, with your companion Fidget, even joking early on, to just mash the buttons, but if you can pull off combos, mobs will fall faster. The main story has you traversing 7 unique maps, each of which are hand painted.
The storyline is good, but felt a bit too restrained, considering it's about mass genocide of another race. You play as a Dust, your typical amnesiac protagonist who's trying to figure out who he really is. When you reach Aurora Village, you discover that General Gaius, the game's main antagonist, has been waging a campaign to exterminate the Moonblood race, and such to prevent further atrocities you set your targets on him.
Dust is incredibly nimble to control. Being able to fly across the map while auto targeting enemies made Dust untouchable in the sky. Once on the ground you have access to combo attacks and parries to quickly eliminate anything standing in your path. Single-handedly taking out an entire map of monsters in a single combo feels so satisfying.
Prototype 2 is an open world action adventure that plays most like GTA, but with mutants. The game is the sequel to 2009's Prototype. Set in a post-apocalyptic New York City after it's been ravaged by the Mercer virus, you play as the world's angriest man James Heller right as he is infected by the original prototype, Alex Mercer. He is then entangled in the ongoing war between Blackwatch - an organization dedicated to eradicating the virus, and Alex Mercer who is trying to spread it.
The game's three zones (yellow, green, and red) let you have a more varied playstyle depending on the area you're currently in. In the green zone, you will typically want to stay shapeshifted as security is tight and alerts will summon multiple attack choppers to chase you down, while the red zone is so far gone, most of Blackwatch will ignore you as they're too busy with other infected. There's a plethora of interesting side missions with story and upgrades unlocked for each discovery.
The game excels in game feel. In battle, your arms can shapeshift into various weapons and whether your pouncing with the claws, netting opponents with tendrils, or smashing tanks with the hammerfist, they all feel fantastic. Despite his mass, James Heller is surprisingly nimble and easy to control. Chaining together wall runs and glides to make your way across the map is fun. In the early game, getting exposed leads to some amazing chase sequences, where you must escape from helicopters before shapeshifting to blend into a crowd. This is no longer necessary late game as you can just use the Whipfist to hookshot yourself onto the chasing helicopters and take them out from the sky, but that's also pretty fun.
Playing with a controller is highly recommended, most of the time you will want to be sprinting, but constantly holding down the Shift key caused me some RSI issues, these went away when I switched to controller.
Overall Prototype 2 is a fantastic game, definitely worth checking out.
Mushroom Quest is a cute puzzle game of the Sokoban genre, where you push boxes around to navigate a maze. The puzzles utilize simple concepts in interesting ways, with some stages really training the analytical side of your brain. The design of the final stage alone is enough for me to recommend it, as it has so many different mechanics at play, all densely packed into a single 11 Γ 8 map. After a lot of trial and error when I finally got the solution, I felt like I was navigating a piece of art, every step that I made was deliberate and often served multiple purposes. Getting that final end screen felt incredibly satisfying.
My only minor gripe would be that level difficulty was a bit all over the place. Typically, level difficulty should increase over time, but many of the easiest stages were towards the end. I know this is going to vary from person to person and perhaps I just got lucky, but some of the later stages felt as if they should have been much earlier.
Overall Mushroom Quest is a fantastic Sokoban puzzler, and worth checking out.
This is essentially Derek Zoolander the video game. A simple, ridiculously beautiful game where you can't turn left.
Jokes aside, Nickervision Studios makes some amazing minimalist games that have incredible game feel. Righty Tighty XL's premise is simple: Deliver the white orb into the goal, but your avatar is constantly moving forward and the only control that you have is the option to make right turns. Dodge all other obstacles and try to get a high score.
What this game misses in depth it makes up for in polish, movement feels incredibly tight and the game runs very smooth. Having close calls net points, which rewards a riskier playstyle, and watching your score get closer and closer to your all time high is exhilarating. Righty Tighty XL is incredibly additive in a good way.
Faerie Solitaire lets you play Spider Solitaire with power ups. For what it advertises, Faerie Solitaire delivers 100%. I'm just not convinced that there's any need for this game however. What does Faerie Solitaire have over the classic Spider Solitaire preinstalled on most Windows machines? The answer is Grind, the core game loop of Faerie Solitaire revolves around grinding hand after hand.
Story Mode is boring and artificially stretched out, slowly drip feeding you bits of dialogue every 9 hands. The story isn't even good, the protagonist is annoying and incredibly unlikeable, constantly crying or running away.
Upgrades are expensive, you'll probably have to get through about 70% of story mode before earning enough money to buy all the upgrades. Considering the length of the campaign it's a pretty significant grind. Aura Ring is probably the most useful upgrade and synergizes well with extra undos once you figure out the trick to trigger a charge.
Challenge mode is difficult, but not because of anything interesting, rather the game just ramps up the level objectives presented in a typical game. For example, instead of filling the purple bar in three minutes, you must do it in one. You can cheese some of these stages by switching to Story mode to collect more Wild cards, but I think this was intended.
Getting 100% Achievements will force you to evolve all the pets (pets do nothing BTW), which is heavily RNG dependent as you need roughly equal amounts of the three droppable resources (Wood, Stone, and Magic). Variance was the killer for me, by the time I finally got the last Stone I needed, I had in the excess of 33 Wood and 39 Magic. Thanks to the statistics page, I was able to see I played through 625 hands of Faerie Solitaire before getting to 100%.
If you are looking for a casual Solitaire game, then Faerie Solitaire will offer you hours of consistent, if a bit boring gameplay. Does it really innovate much over Spider Solitaire? Not really.
Franky Lettuce is a simple puzzle platformer where you collect three drops sprinkled in a level before heading to the exit. You can get stuck a bit early on because of some badly colored platforms (grey platform on black background), but after that, the game is easy. All the levels fit on a single screen, so you can easily plan your route beforehand. There are no enemies, the only thing that can kill you is terrain. There's no real interaction with the world, most puzzles revolve around jumping to and from a new platform type.
Achievements are a bit interesting requiring you to perform an additional task (for instance not stepping on certain platforms), but you are only given a hint at what that task is. You get a notification at the exact moment when you fail the task, so even if you don't understand the clue right away you can figure it out through repeated failure. These are a bit hit and miss, with some later levels just giving you the achievement for completing the stage.
Franky Lettuce is a short mediocre puzzle platformer. While it does have some interesting mechanics in how it handles achievements, the game itself is incredibly safe and boring. With so many great options for the puzzle platformer genre (FEZ, Braid, Thomas Was Alone, Toki Tori), there's little point in playing this.
Destiny Warriors is an RPG maker game with a Ninja Academy theme. It's essentially trying to emulate the Naruto universe without infringing on the IP. Everything from the emo rival to the spirits residing inside each character is blatantly ripped off, but this is clearly intentional.
The writing starts off passable (as the game is just borrowing the storyline from Naruto), but it falls apart midway through the game, with the main character J.C. becoming so dumb, that they can only communicate by swearing. Towards the end I'm impressed that the game felt both too long and rushed at the same time.
The game does initially talk about missions and a ranking system, but this was never mentioned again which felt like a huge missed opportunity to have some side quests and do some world building. Instead the game is fairly linear, giving you small windows to interact with a limited overworld, but once a mission is started, that access is cut off.
Enemy level's scale with your party's average, so grinding doesn't really help, although having a few low-level characters to bring down your party's average level can let you sweep certain encounters.
As someone use to RPG grind, the encounter rate in story missions felt noticeably high. The actual battles themselves, are fun, once you figure out which spells/skills to use as there's a bit of resource management when dealing with HP, MP, and TP. There are just way too many encounters though.
What I enjoyed most was creating overpowered characters, as the game has consumables available in stores that permanently increase your stats invalidating any need to level up, and eventually the need for any equipment, as you can just buy your stats from vendors. Having maxed out stats and doing 10k+ damage to the final boss was awesome.
Overall Destiny Warriors RPG is nothing special. It's using stock RPG maker assets, consists of linear gameplay that drags on. It has the complete opposite of a unique storyline, and even accepting that, the writing degenerates over time.
Ballistic Protection is a tower defense game that failed to balance their weapons. Napalms are easily the best gun as they have splash damage. Enemy mobs don't have any resistances which creates a dominant strategy of just building napalms everywhere. Even with this strategy certain stages (Level 6 in particular) are still incredibly difficult, but without any satisfaction after finally clearing it. If your looking for a tower defense game play Defender's Quest or Bloons TD5 instead.
Broken Steam port of a blatantly pay to win mobile game. The PC port has had zero UX work done and is barely playable.
Dragon Kingdom War is a Match 3 puzzler inspired by games like Puzzles and Dragons. Each round you make sliding motions to shift tiles around, with the goal of creating combos of matches. Games like this, require tight controls, and this is where Dragon Kingdom War fails spectacularly.
Sliding via the mouse can be kindly described as janky. You will have tiles jump back and forth, and you won't know where your final placement of a piece will be until it's too late. Half the time it will be on the spot right before where you actually want it.
If you move your mouse too fast you can skip tiles, creating technically impossible moves that ruin any plan, but moving your mouse slowly is not possible for effective gameplay as you only have three seconds to do all the sliding for a round.
The game allows diagonal movement, but it has a hard time telling when you're doing this, making even basic moves like turning corners difficult, as it will sometimes think you are doing a diagonal.
You can clearly see the games lineage as a P2W title, with the premium currency diamonds in the top corner, and every time you lose a match (which will be often!) the option to spend diamonds to resurrect, but no way to earn diamonds outside of the main storyline missions.
I would normally say it was a missed opportunity here to actually integrate proper reward scaling for the Steam version, but it's clear from the broken controls that the developer was only tasked with making the game run.
Challenges
Play Or Pay
I joined the Play or Pay challenge so for the following quarter Iβll be starting several new games.
- Gods Will Be Watching
- Slime-san
- The Long Dark
- Final Fantasy VII
- Fallout
- Mini Ninjas
- Mythic Wonders: The Philosopher's Stone
BLAEO: Noirvember
I already beat The Charnel House Trilogy and The Wolf Among Us, but Iβm gonna try to get them to 100%. I really like the ability to filter by user tags, itβs going to make choosing what to play has got a lot easier.
PAGYWOSG: Winter is coming
This game really seems right up my alley, cute anime girls and plants vs zombies styled defense strategy.
Yeah, Tales from the Borderlands turned out to probably be in top 3 of all Telltale games for me. Which is weird because I bought it during a deep sale on a whim with zero expectations. I think those opening vignettes for episodes sold me on it.
God, I need the replay these. :β-)
Congrats! Thatβs quite a batch!
Iβm glad you liked Tales as much as I did! I was really hoping Borderlands 3 would integrate more with it, but unfortunately we are left guessing about a lot of stuff with our four main cast members.
I finished Dust but wasnβt nearly as impressed. I liked Fidget, but that was about it. Different appeal to different people, I guess! :)
That is a shame, Iβm gonna hold out for BL3 (hopefully eventually) Steam release, considering I still have a lot to do in the previous titles, but I would have enjoyed seeing more of Rhys and Fiona.
As for Dust I might be a bit biased toward indie titles. I read the gamasutra postmortem shortly after completing the game, where I discovered the entire project was a labor of love from a single person. It probably influenced my review a bit.