November’s Stats
aka. Not as terrible, still not great
Hello fellow assassins. I can’t believe it’s December already! At least I’ve managed to play a bit more this month than I did in the previous two, and did get a small victory over the backlog this month. I’ll try to finish the year on a win too, but December is always a busy month and a nightmare when it comes to controlling the backlog additions. I hope you all have a great december and I’ll see you either at the end of the month, or in 2020. Either way, have a great holiday season if you celebrate, and overall a good end of the year. Stay safe and have fun with the backlog fight!
Played | Finished | Completed | Backlog+ | Achievements |
---|---|---|---|---|
9 | 6 | 0 | 3 | 48+57 |
ABC Challenge 2.0 Progress (0/27)
Finished this month: 0I had a really great time with this game. I thought it has some interesting quests and one of my favourite companion (Parvati <3), and I understand a lot of the critiscm going around about this game, but I still loved my adventure. Overall, it has its own flaws and I don't think it's Obsidian's best game (I still think, visual asides, Fallout New Vegas had a superior writing for example), but I strongly recommend it if you like first person RPGs with a silly touch to it. I liked the sublaying theme of it too and the choices you had to make sometimes were actually bringing consequences to the storyline. It's even a best deal if you have the Xbox pass for PC or can get a month of it for cheap.
Surprise of the month. It's a weird mix between Minesweeper and a roguelike RPG, but the result is strangely very addictive. I didn't think I would put so many hours into it but I did, and I will probably replay it from time to time. It definitely makes the minesweeper gameplay so much more interesting with a combination of relics, curses and consumables that can add a twist to the gameplay and make each run different. Strongly recommended.
This game is presented like a Zelda like action adventure RPG but it's really a roguelike RPG, nonetheless beautiful. It looked really good at the beginning but then turned quickly boring, which is sad because the game was really nicely polished in some aspects. The main problems were that the game turns quickly quite grindy to acquire the currency you need to upgrade everything, from the main base to all your equipment and stats, as well as instead of getting more challenging, the bosses were getting more easy as I went. And actually, I didn't notice the upgrade mecanics until way past half the game, so it wasn't even that I was overpowered, if anything I was going way underpowered and made it harder on myself, still the only boss that gave me some sort of challenge was the very first one you encounter in the game. Even with that I finished the main game in about maybe 10 hours and I feel like it was a hit and miss for me, especially because they ask for 25€ full price while there are better games on the market in that price range. Maybe keep an eye on it when it gets bundled or in a strong sale?
I didn't really "finish" this game per se, as there is no finishing it, and I'm gonna play more of it as I think it's lovely but I wanted to talk about it this month, and thank all the others assassins who played it and talked about it. I had read the concept and was scared it was one of those good ideas that could have turned into a troll filled hell, but after reading all the reviews and recs from other assassins, I accepted the key from a friend and gave it a try myself. It's not one of those games you'll play for hours (even though you could) but it's such a nice concept executed right and with such a nice community of people inside of it. It's really heartwarming and one of my favorite hidden gems I've played this year (along with A Short Hike).
I had played the beta of this game a long time ago and didn't really like it, as I found it pretty boring at the time, but since it's part of the Xbox pass, I decided to give it a second try, and that was a great decision. From time to time, I like to play one of those sports game, mostly skate/snowboard, but now bike too, that doesn't require much of my brainpower to get into but is relaxing and helping me to empty my head. It reminded me a bit of the BMX game I was playing on the PSone but outdoors with procedurally generated tracks. They improved greatly since the beta and added a lot of variety to the game, and I enjoyed the time spent in it.
Talk about a disappointment of a game. Munchkin, the card game, is one of my favourite board games ever and I have a lot of nostalgia towards it, so I was really excited when they announced a PC adaptation of it, even tho Asmodee digital games are often a miss. However I was glad to see it got added to the Xbox PC pass on day one, and saved my money. Good thing I did. Not only there is no online multiplayer mode (which is to die for for this kind of game, and totally intended by the devs, who I'm gonna call it were lazy), but it's only barely related with the card game. It's more close to a sort of very repetitive Mario party style of game, with a munchkin skin. I finished a few runs and got overly bored with it, realizing there was nothing more behind it that the impressions I got from my first game, except unlocking more cards. Again, disappointing.
Sparklite looks so good in pics, but the “procedurally generated” in the description is a major warning :\
Some people need to be reminded that the Zeldas they’re so eager to mimic weren’t good because of their presentation but thanks to their hand-crafted dungeons and overworlds -_-
or in 2020
But that’s so far away
… :catsweat:
Yeah Sparklite is really nothing close to a Zelda… And you know how much I love roguelikes, but it got quite boring very soon :/ Sad.
But that’s so far away
R…R..Right… :sheepsweat:
Yay, someone else enjoyed Outer Worlds! Parvati was indeed a lovable character. And so is the Xbox Game Pass so far! xD
I really did, I’m glad you did too. And yes the Xbox pass is SUCH a good deal so far, I’m glad i got it. The selection of games is really good so far.