This update is brought to you by Lady Santa. Without her, this update would not have been possible.
Dear Diary,
For the most part I avoid writing BLAEO updates, because I prefer to write in excruciating detail and I tend to struggle with writing in general. Also, writing is like cooking, it takes hours to prepare, and minutes to consume.
I was originally thinking about ducking out of (as usual) the April challenge because I haven’t been in the mood lately to play any games, but I wasn’t able to escape Lady Santa’s radar.
And this month’s nominees are:
Game 1: Defy Gravity - Play Time: 1 hour
Here’s the interesting part: Lady Santa had no prior knowledge of what kinds of games I liked or disliked, and it just so happens that four of the five games picked had tags which I tend to avoid - Point and Click, Hidden Object Game, Visual Novel. So I was already in for an interesting ride.
I started with Defy Gravity, since it was tagged as a platformer and those are games I tend to excel at. Only…I didn’t consider this a platformer. I considered this game to be a physics level-based puzzle game, which is another type of game I avoid. Whoops!
I gave this game an honest attempt for about an hour, but I ended up stopping because I couldn’t figure out the controls, despite being halfway through the game. The game went by pretty quickly - an achievement would pop up every 3-4 levels or so. I somehow got the title of “Master Gravitymancer” without knowing what the heck I was doing.
The gameplay was incredibly difficult to master. You could fire portals which would either repel (yellow) or attract (blue). I almost never used blue portals because I’d get sucked in and get stuck while all the projectiles started flying into my face. Scary stuff. I stuck with yellow ones for the most part.
The mechanics were tough too. Your character doesn’t have very good horizontal or vertical mobility, so it was extremely difficult to dodge waves of projectiles.
https://www.youtube.com/watch?v=-eMP3cz_MjI
Game 2: Time Mysteries: Inheritence - Remastered
A very love hate love relationship, in a nutshell. I started off expecting myself to suck, because I already knew I was notoriously bad at HOGs. I’ve only played one HOG game on Steam prior to this one: Enigmatis: The Ghosts of Maple Creek, and I did not enjoy it. As expected, each Hidden Object minigame averaged about 10+ minutes…which honestly isn’t that bad considering the hidden object minigames in Enigmatis took me like 30-40 minutes on average. Yes, I’m really that bad at HOGs.
https://www.youtube.com/watch?v=URf7DwvjCPI
https://www.youtube.com/watch?v=xJEdXXPb550
https://www.youtube.com/watch?v=RljEff_nB0w
How Long to Beat for this game was 3.5 hours. I took 6.7 hours. I learned a lot about myself in the process though, so I’m very glad this game was picked. Every game has its story, I’ll tell you mine.
I was expecting each Hidden Object scene to take me 30-40 minutes, so I was pleasantly surprised when I found out I was only taking 10 minutes. I actually enjoyed the story too. The plot was nice and linear, and very unlike a point and click game. Enigmatis was more of a point and click game, which was why I completely hated it. I was very pleasantly surprised that I was suggested a Hidden Object game I tolerated.
Then I’m not entirely sure what happened. Halfway through the story, I started failing really hard at all of the hidden object games. The problem was that a lot of the objects were camouflaged, and my eyes aren’t exactly the sharpest things in the world. Brown backgrounds especially gave me a hard time because I could not see anything. It got to a point where I just started clicking on random things and not really enjoying the game. The last straw was a puzzle that refused to cooperate with me no matter how hard I spamclicked.
So after about forty minutes of blindly clicking in the puzzle, I decided enough was enough and I went to seek help from a guide. I ended up using the guide for a few more hidden object puzzles afterwards, because the camouflaged objects were giving me a really hard time.
Then all of a sudden, something just clicked and I suddenly got really good the remainder of the game. Maybe I had a really nice nap, or maybe I just decided that I was trying too hard. Not sure, but I actually started to enjoy myself again. My strategy was this, find all of the objects that I could, then use the previews to find the remainder of the objects. If I couldn’t find any of the objects, I would resort to spamclicking. This strategy ended up working pretty well, I was in and out of a few hidden object scenes within a few minutes!
https://www.youtube.com/watch?v=lwPhhr5UIrc
https://www.youtube.com/watch?v=1-aaTrReRZ8
All in all, I did enjoy this game, and I learned a ton about myself. Here’s a summary of what I learned:
-Hidden Object scenes that were dark, shadowy, or brown were super annoying, because there would always be a few camouflaged objects.
-I’m too patient for this game.
-I have a really hard time visualizing things. If you ask me to find a certain object, I create an image of it in my head and look for that object. If the object is oriented a different way, I won’t be able to find it.
-I won’t actually know what certain objects look like. For example, in Enigmatis, I was supposed to find a “air freshener.” It wasn’t until I resorted to spam clicking until I noticed that an “air freshener” is shaped like a Christmas tree.
-Once I tone down my patience and resort to spamclicking earlier, I actually have a lot of fun with HOGs since I eliminate all of the frustration.
Game 3: Quest for Infamy - Play Time: 1.3 hours
Not very long lived. I played for a short amount of time, then realized that the first achievement was broken.
Unfortunately, this was a dealbreaker for me, and I decided not to continue with the game.
It didn’t seem like a game I would enjoy. I’m not a great thinker, so I’m terrible at “figuring out” what I need to do in point and click games. Sometimes, I find point and click games way too obscure for me. For example, I won’t know to pick up a stick that’s randomly hidden on the map so I can coat it with sap that I get somewhere else so I can use the sticky stick to retrieve another key item.
It also took me a good five to ten minutes to figure out how to open a door or talk to people. I was running around the town like an idiot wondering why I couldn’t interact with anything.
The humor to me was okay, but I did find it crude at times. The voice acting was done quite nicely though - it definitely added to the experience of the game.
Game 1: Defy Gravity - Total play time: 2.4 hours
Whoa what? Why are we talking about this game again?
After about a week of ignoring this game, I decided to try it again. And the remainder of the game was very, very frustrating. Projectiles flying everywhere, countless number of deaths, not to mention I was still not used to the mechanics. Good thing this game is incredibly short, I ended up tackling a few levels a day until I completed the game. There’s an achievement for completing the game on hard mode… nope.
I also found a pretty interesting bug too. There were certain levels where you had to wait for a platform to move around, but the platform would continue moving if you paused the screen. I may or may not have used this to my advantage.
Game 4: Hero of the Kingdom 8.5 hours
Definitely my favorite one of the bunch, although the last few achievements were incredibly incredibly grindy. One of the achievements was to amass 5000 gold - so the process was to buy a sack of grain for 30g, take it to the mill to turn into flour, then take it to another NPC to turn the flour into 6 pieces of bread, which would sell for 9g each. The problem was you could only sell loaves of bread in batches of 1. Which means you had to click 556 times in order to get the 5000 gold.
Story was super linear too, so I didn’t have to think too much, and there were also various hidden objects (eggs, mushrooms) across the world map. I called it “the kind of HOG that was made for me”, because I actually knew what I was looking for.
I actually didn’t find the story to be incredibly engaging, which is probably because it was mostly text based and I’m not a great reader, but the story was still pretty good. I really enjoyed how this game felt a lot like an RPG, and I enjoyed completing quests for various people and doing my chivalrous duties.
I somehow managed to get all of the achievements too without a guide! So that was a great win for me.
Game 5: Soul Gambler - Play time 3.2 hours
I left this game for last because figured it would be an easy game, being a visual novel. Nope, I was so wrong. I tend to avoid visual novels because I’m a terrible reader. Like, really terrible. I’m the type that ignores instructions or tutorials because I don’t really feel like reading or listening to the tutorial, which usually comes back to bite me.
The visual novel itself was interesting, however it had one major flaw. There was no “skip read text” feature which most visual novels had, and there were four achievements that were “ending” achievements. Which means I had to spend 4 different runs just clicking through a 20 minute story which I’ve already read. Yikes. Each “choice” would lead to a different achievement, but in the end, it didn’t seem like my choices affected the story too much.
I would recommend this game for a single playthrough, because the story is actually quite interesting. However, I would put the remainder of the achievements under the grindy category.
In Conclusion:
I had a lot of fun! I actually wasn’t sure if I could get through all five games in time. I actually started off my forcing myself, but I ended up having a lot of fun learning a lot about myself. The extra motivation from being challenged definitely helped. I’m definitely more flexible with HOGs now, which was something I never thought I’d do!
A great big thank you for everyone who pitched into this month’s challenge!
And another special thank you to Lady Santa for spending the time to pick games for me to play! You definitely helped me recover my gaming spirit again!
Until next time!
Tumalu
*Sees quest for infamy in his list of games he wants to try, removes it. *
Seriously, screw devs who don’t take the time to fix or remove their broken achievements. Do they think this is game!?!? DON’T ANSWER THAT!
BTW I was also surprised by hero of the kingdom, it was weird hybrid of hidden object game and adventure game but presented like an RPG, even though the combat was pre-determined to succeed and there was no skill progression. It actually works quite well though.
I’m glad I could give you a heads up! Yeah for some reason some of the achievements were broken in Quest For Infamy 1.1. Luckily, the first one was broken for me, so I immediately got out of there before it was too late.
Yeah! I really like Hero of the Kingdom’s style! Finding the eggs and the mushrooms definitely took me a long time, but I really liked how it was made, even though I’m generally not the type to read.
The weird thing is, I’m not even that hung up on getting all the achievements, I’ll still play a game if it’s got a dead multiplayer component but the single player is still worth a play. It’s more just an indication of the developers attitude if they leave the game with achievements that are just never going to work, and it also takes the rug out from under you. And it makes you not want to ‘support’ the game so to say. You go into a game hoping to be able to beat it, but you never can. At least games with MP achievements you know what to expect.
Ah, yeah I see what you mean. Yeah I was pretty annoyed when I found out the first achievement I got in game was broken on Steam…seems like getting the first achievement to work is a must for a developer. :)
You can always SAM the achievement if it’s that important. ;)
I can’t really find myself to use SAM for some reason. :)
I’m okay with not having the perfect game. I have no problem with grindy/hard achievements, but there are some achievements that just aren’t worth the time. :)
With all the achievement spam games like ZUP around nowadays, having a lot of achievements is mostly meaningless to compare to others, but it’s nice for yourself to know every achievement on your list is a memory of a game you played. Using SAM robs you of that feeling. Obviously you can use it and that’s your choice, your games/ your rules, but some strange people, like myself, enjoy the ‘hunt’ so to speak. And using SAM or playing achievement spam games is a bit like cage hunting. It’s not really that rewarding. So we will keep it clean even if it’s only for ourselves.
This comment was deleted over 7 years ago.
Nice to see she brought you back :D And nice to see you enjoyed this month’s challenge :3
Of all the HoGs I’ve played, the remake of the first Time mysteries was one of the most tedious one, especially for the “invisible object” bugs, which were very frustrating.
Sheepie! Thank you for all your hard work in organizing this month’s challenge!
Oh, so it wasn’t just me then. The invisible objects were REALLY frustrating for me. Are other HOGs easier?
You’re welcome, it was mainly selfish ;p I think I’m developing an addiction to those kind of challenges.
Definitely not just you, I even found a guide about it telling you were to click exactly to manage to pass those “broken” puzzles. Most other HoGs are easier in the way they’re not bugged, but also they mecanics are often better (this one was really old). Please don’t let this one define the HoG experience for you, it’s definitely at the bottom of the ones I’ve played. From your non played games, I’d recommend: this one, this one, this one (the whole trilogy), this one or this one. You have a lot of other good ones, those are just some of my favorite. Sure it’s not like it’s gonna be the game of the year but I find them relaxing from time to time (while i found the one you played mostly frustrating. The sequels are not as bad for info).
I used to be super anti-HOGs (ask Lady Santa) but I based on this experience I would say I’m open to trying more.
Enigmatis was more point and click so I actually struggled really hard with that one and ended up not liking it.
Good to know that Time Mysteries is the worst of the bunch. My tolerance level is actually rather high, so if I can deal with this one, I’ll have no problem dealing with the other HOGs. :) Still not going to be “easy 100%” games since I’m terrible at them, but at least I’m not like “EWW HOGS” anymore!
I feel you, I use to be super anti HoG before I mean OMG aren’t they only for filthy casuals?? but after I tried a few good ones, I changed my mind about it. I think you need to be in the right mood to play them, like puzzle games and such, at least it’s the case for me. Most artifex mundi ones are good BUT there is exceptions to the rule, like Time mysteries 1. Also careful that they publish a lot more of them than they develop and some of those are a mixed bag. Usually, I do check steam reviews because HoG fans tend to point it out when a game is broken or just bad.
I hope you’ll report further in a future update if you try some others ;)
I’m normally not in the mood for puzzles haha. I think too much already as is, so I need to do something mindless when it comes to gaming. :)
But yeah! I had fun with that game, even though I got really frustrated and it was the worst one they made.
I’m actually not thaaaat picky. I can actually tolerate a ton of badness that most people can’t, so maybe you’ll see another update from me in another three months. :P
Then don’t worry, HoGs need generally way less brain focus than puzzles. I just meant it in a “chill” mood kinda way.
Yup, other than all the frustration, the game definitely felt very chill, so I think I’ll try a few more HOGs before judging the entire genre based off of a few bad experiences.
Thank you for the recommendations! :)
You’ve given me an idea! Well, not entirely my idea. I basically stole it from you.
http://steamcommunity.com/groups/attackyourbacklog/discussions/4/1319962417040060055/
Sorry it took a me a while to respond! (and it wasn’t my idea in the first place, I stole it all from “play your SG wins” and ‘Play or pay’)
Hahaha no problem! We can’t be on the Internet 24/7 now :P
Nevertheless, having something for this website would be a huge motivation for all the assassins! :)
lol I knew which puzzle you were talking about in Time Mysteries section even before seeing the image because I got stuck there too.
Stopped playing it ‘cassue I couldn’t solve it no matter what.
Got back to it months later when I decided to play the whole trilogy. Resorted to that same guide but it took several attempts nonetheless.
I think the layout of that puzzle made it really difficult to spamclick. If it was a complete square, I think I would have been able to figure it out eventually…but no matter what I clicked it didn’t work. D:
Pretty glad I used a guide in the end, because I would have given up on all HOGs otherwise. :)
Heh, I have exactly the same mental problem with Quest for Infamy. Got the first in-game achievement and it didn’t trigger on Steam. Now I am trapped between never touching the game again because it has MULTIPLE broken achievements so it doesn’t tarnish my completion rate on the one side and wanting to play and complete most if not all my games especially the SG wins on the other side -_- And this is a SG win ….. Urgh, I fear this one will one way or another tarnish my rate …..
And like you said before I won’t use SAM as well. That is a program which shouldn’t exist in the first place so I won’t support it.
Yikes! I’m a bit luckier in that Quest for Infamy was not an Steam Gifts win. However… I do want to play all of my games someday. Even the creepy horror games which I’m terrified of. I feel like all games should at least be given a chance. I’ll probably abandon most of the horror games anyways. Of course, I say that now, but realistically, I will never win against the backlog.
:,D
Tumalu did good? :o