May game report
This has been a slow month, i've only beaten 3 games (albeit 2 of them were fairly long) and most of them were a bit of a letdown compared to my expectations. Let's proceed and see the games, from worst to best.
Status | Achievements | Playtime |
---|---|---|
Beaten | 62% (42 of 68) | 46 hours |
What a massive and unforeseen disappointment. Despite the backlash on their previous game, i quite liked the Dead Island franchise, it was silly and it was fun. Based on that premise i was absolutely stocked to play an updated version of DI with parkour, survival elements and scary horror nights. To be fair the game has all of that...kind of. The parkour is fun (when the controls decide to work as intended) and definitely the best part of the game, the scavenging is in the game but no survival element, the nights are scary...the first 2 times before you realize there are so many safety nets and there is no penalty for dying, you just respawn a couple of meters away in a safe house like nothing happened.
The first 4-maybe 5 hours of the game are absolutely amazing, AMAZING. You get to run in this immense open world, you get to find out hidden stashes, you craft your first weapons, realize your characters sucks at combat and proceed the next couple of hours sneaking around and throwing zombie into traps...and somwhere along those lines you realize that's all there is to the game.
Just a massive disappointment, and to add insult to injury the expansion "The Following" takes away the funniest aspect of the game (the parkour) and adds silly raid bosses encounters. Wth did i end up playing? I still have hopes for a sequel, but damn i'll just play a demo next time before jumping on board.
Status | Achievements | Playtime |
---|---|---|
Beaten | 36% (18 of 50) | 21 hours |
I had already played and beaten the original Dishonored, so i knew what to expect from the sequel and the game delivered for the most part. Gameplay is solid, finally they included fun gadgets for the non-lethal playthrough so you don't feel like you are missing on the fun aspect of the game.
Storywise it didn't click like the first one, i felt it jumped the shark with this weird soap opera/fanfiction where somehow emily has become this super cold blooded assassin that cares for noone. Sorry i just don't buy it. World also took a big hit, maybe the novelty wore off, but it doesn't have a "real" feel to it anymore, they are just hubs with people to kill(or escape).
Everything considered i'd still recommend for the gameplay, although, at least on pc, game runs poorly and i actually got motion sickness while playing.
Status | Achievements | Playtime |
---|---|---|
Beaten | 31% (4 of 13) | 4 Hours |
I had always heard high praise for the dialogue system of Oxenfree, but i didn't know it was also a lovely little game. Story is a bit a hit or miss, i was okay with it but i can see where some people might have issues, and afaik people are still looking for a secret "good" ending, so there's that.
Highly recommended. Art is lovely, dialogues and characters are well written, and the story accomodates multiple playthrough with multiple outcomes.
I still haven’t bought the first Dishonored because watching some videos gave me that this is starting to make me feel sick feeling. I didn’t get that when I watched a Dishonored 2 vid. If I don’t change my mind, I’ll be buying a new GPU for my PC soon so I’ll hopefully be able to run the second game on high settings. But I guess I’ll wait for the games to go on sale on the Steam store so I can try them out and ask for a refund if I get motion sickness.
I believe the sickness is mostly due to the “head bob” of your character. I have no idea who on the dev team decided to set head bob at maximum value as a default setting. For what it’s worth i never experienced any in the first dishonored.
Weirdly, I liked dying light way more than Dead Island, but maybe it’s because I went in with not much expectations. I had a lot of fun with the parkour and the sneaking around. I agree that the following is less fun even though I liked driving the buggy, it was less enjoyable than jumping around buildings.
I’m glad at least you liked Oxenfree, I really loved it and I need to go back and have another playthrough of it :3
The buggy is fun-ish. It would hugely benefit from the mad max customization approach with more gadgets because as it was implemented it was just a mean to traverse the wasteland that was the huge map.
Oxenfree was such a nice surprise, oh and i loved the voice acting!
I agree, I played Mad Max AFTER I played Dying light, but indeed it would have benefited from that. And I know it’s kind of the point of the game to have all those Zs roaming around trying to kill you, but I was a bit annoyed after a while since a lot of quests in the following implied a lot of buggy traveling to meet those who were grabbing the buggy and sticking to it.
Oxenfree voice acting was indeed really good, and the game design too. I also loved that “small” feature that was involving other steam friends who had played the game along the way.