Spitfyr
October backloggery
I was fighting hard my backlog for the last 4 weeks. Instead of writing about every game I played, this time I want to point out two little gems I found between a lot of just average and below average games.
Games I recommend
Silent Age This is a nice and short Point&Click Adventure. It has an interesting and gripping story, the theme itself is serious but not without an humorous eye wink now and then.
The puzzles are not difficult. And even when I was not sure what to do, the game is divided up into small episodes with just a few rooms, so trial and error does not take too long.
Most achievements you will get during playthrough. The few that are missing one can get by select some episode for a replay, you do not have to do a second playthrough.
Overall, even Point&Click Adventures are not my prefered genre, I enjoyed this game. There is nothing bad I can remember. This game has my recommendation.
The puzzles are not difficult. And even when I was not sure what to do, the game is divided up into small episodes with just a few rooms, so trial and error does not take too long.
Most achievements you will get during playthrough. The few that are missing one can get by select some episode for a replay, you do not have to do a second playthrough.
Overall, even Point&Click Adventures are not my prefered genre, I enjoyed this game. There is nothing bad I can remember. This game has my recommendation.
Betrayer I cannot find the right drawer to put this game in. It is an adventure which lends some mechanics from Openworld RPGs, but is not one, as well you find elements from FPS.
At first one will notice the different kind of presentation, it shall be played in black&white with some red objects in between. Later I noticed there is some excellent ambient noise. Not only you hear the wind, the plants but also every enemy has some sound you will have to learn, as well being near a treasure chest has some special sound that gets more noticeable the closer you get. All over your time you have to keep your ears open, because the sound wants to give you some important information.
I liked the kind of combat. You have different kinds of muskets, pistols, crossbows and bows. They have to be reloaded after every shot. Different weapons have different range, damage and reload time. Some weapons like the bows are silent. The game rewards you, if you are sneaky. There are even achievements for it. If you instead decide to go Rambo at a group of enemies you often find yourself loading your last savegame afterwards.
The story is crude. It shows the worst in man. I guess only an indie company, that publishes the game itself, is able to dare such a kind of story.
Gameplay gets a bit repetitive after some hours, but it is finished after 10h anyway.
At first one will notice the different kind of presentation, it shall be played in black&white with some red objects in between. Later I noticed there is some excellent ambient noise. Not only you hear the wind, the plants but also every enemy has some sound you will have to learn, as well being near a treasure chest has some special sound that gets more noticeable the closer you get. All over your time you have to keep your ears open, because the sound wants to give you some important information.
I liked the kind of combat. You have different kinds of muskets, pistols, crossbows and bows. They have to be reloaded after every shot. Different weapons have different range, damage and reload time. Some weapons like the bows are silent. The game rewards you, if you are sneaky. There are even achievements for it. If you instead decide to go Rambo at a group of enemies you often find yourself loading your last savegame afterwards.
The story is crude. It shows the worst in man. I guess only an indie company, that publishes the game itself, is able to dare such a kind of story.
Gameplay gets a bit repetitive after some hours, but it is finished after 10h anyway.