Greetings!
So here’s some games I managed to finish with what free time I had from school recently!
The Narrator is a DICK
First off, a platformer that feels a bit like an I Wanna Be The Guy wannabe! The twist is that there’s a narrator talking over everything you do. I like the idea of a dynamic narrator to respond to your actions in a game and occasionally try to find a game that pulls it off well (best example I can think of is the Stanley Parable), but unfortunately this game doesn’t quite make it. There aren’t really any choices to make, so the only kind of dynamic narrator here is that he immediately insults your lack of skill when you die. And the voice actor isn’t exactly all that good either, unfortunately. The game itself is.. okay.
Also, there’s an achievement for getting a 1000 deaths, and since I’m an absolute achievement whore I put actual effort into getting that when I still hadn’t gotten a 1000 after beating the game. I did this late at night and actually fell asleep with my hand on the right movement key. Oops ;p
Linea, the Game
And now, Linea! This game kinda reminds me of Super Hexagon but in a third dimension and less distracting visual effects. Along with being able to quickly change directions, it’s a lot easier to master than Hexagon. It’s simple and entertaining to me, plus I like the soundtrack!
Also, a word of warning if you play this (and care about achievements in any way), there’s a bullshitty achievements on this one. There’s an achievement for playing a level before playing the tutorial, which means you technically have the chance to get it only once.
Max, an Autistic Journey
I’m very glad I played this game, actually!
This is an RPG Maker game made by a father, about a day in the life of his autistic ten-year-old son. As someone that’s been diagnosed with autism as well, and has gone to schools for autistic children for 6 years of my life, I saw a lot of similarities with Max and myself, as well as with some friends I made at those schools.
First off I’ll talk about the gameplay tho. The developer clearly put some effort into making the game different from a generic RPG Maker game! This includes adding a lot of scripts (which caused some performance issues for me). The combat system remained mostly the same, and it’s not quite my thing as it tends to just result in mashing the best damage spell every turn to get through battles. It shined during the final boss tho, I tried the “mash best damage spell” and got absolutely massacred in a few turns so I actually had to start strategizing ;p
Also, the dialogue feels off - Max starts almost every sentence with “In fact,” which took some getting used to. I suppose it could be possible that the real Max does that, but it still feels weird to read. But now, the character himself… I love it.
I don’t want to spoil anything, but halfway the game Max has quite an emotional breakdown over feeling broken and abnormal due to his autism. And the way it’s done felt so appropriate to me. I admit I legitimately teared up a little with how relatable it felt with when I was younger. Despite its flaws, I’m glad I finished this one!
Oh yeah, and this one marks my 50th perfect steam game! ;3
And that’ll be all for now!
Next time I post, it’ll probably be about Bioshock 1 and 2, as I recently got both and started playing 1 yesterday. ‘Till the next time! <3
Grats on the 50! :)
Max starts almost every sentence with “In fact,” which took some getting used to.
Sounds familiar. Isn’t one of the more common symptoms of autism suppose to be repetition? It may be an exaggeration in the game but I wouldn’t be surprised if he really did start most sentences like this. Definitely sounds like a game to look at in the future either way. :)
Congrats on perfecting the 50th! Which versions of Bioshock are you planning to play?
The original ones! ‘Cause my computer doesn’t meet the minimum requirements for the Remastered >3<