Arbiter Libera

I guess it's kinda pitiful to say this is an impromptu update spurred on by another Steam Gifts event daring people to clear games included in Humble Monthly, now Choice, no matter when they were part of it. Which is neat because it gives me an opportunity to try out my “expanded minis” review format where I still hang onto vertical covers, but ultimately gives me more than double the word count previous one had. You decide whether it worked out or not seeing as three paragraph structure was what I gravitated to for clarity's sake. I already miss screenshots, though.

When it comes to non-video games stuff I've returned to some reading and posted a YA werewolf novel review. Pretty surprised by the outcome. This also marks my 50th Report proper and it only took me three years and some change to get here. Felt like hundred at times, but I'm glad to see you're still tolerating me. 😊

Mongrels ( Fantasy, Young Adult – 2016 – 300 pages ) + QUOTE


"Young Adult coming-of-age werewolf story" sounds like a recipe for disaster when observed through the lens of modern YA attempts, but if I had to describe Mongrels with a single word it would without a doubt, and in completely non-buzzword context, be visceral. Less due to gore and brutality, although there is both presented in almost casual manner, and more with how nitty-gritty it gets with some elements you don't really think about in most werewolf works.

To begin with, there's very little actual story here because meat of the novel is essentially seeing a child as he becomes this teenager who may or may not have the werewolf gene while being raised by his aunt and uncle, part of the triplet including his now deceased mother, with plenty of shenanigans to go along with the entire affair. Fact they both ARE werewolves means family is constantly on the move as that's how they see this life panning out. Or, well, that could just be because they're essentially what you'd call white trash aka almost social outcasts doing low end jobs, ditching disposable cars to hop from one state to another, etc. Adding the werewolf aspect simply reinforces this notion further because you can't stick around for a long time as someone will notice things going awry, you might "wolf out" at extremely inconvenient times meaning highly urban areas are very much off-limits and there's plenty of other stipulations a werewolf has to keep in mind. Interesting idea is that Libby and Darren both accept this lifestyle as something normal and necessary to keep the wolf nature within them alive. For example, in their view even finishing high school is an accomplishment unto itself because it means you were able to keep it together despite all the werewolf changes that come along by the time you're 12 or 13 and something like that takes a while to come to terms to with. Not to mention living on the outskirts of society means you want to start earning money as fast as possible and not entirely above board if payments are in cash.

Seeing as Mongrels is told from the point of view of the nephew, and story does bounce from present day and earlier years chapters, focus is almost entirely on the werewolf nature itself. Which is good because author has some interesting thoughts about it. It's important to point out these werewolves aren't hulking, feral man-wolves walking on hind legs stereotype, though. Not being above using humor to teach a lesson. Darren, bravado uncle looking to emulate his own father and his "war stories", imparts some knowledge to the kid as the book goes on. Ever wondered what happens when werewolves go to prison? Did you know your greatest enemy when shifting indoors are doorknobs? Yeah, yeah. On the other Libby is the straitlaced one keeping the trio together... and type to comment on how human and werewolf intestines are not the same. Eating some garbage as a werewolf might seem like a great idea, but if there's sharp tins in there they could just rupture your insides when you're human again. Book is filled with wisdom and anecdotes like these. Lest you get the impression this is a comedy it most assuredly isn't even with plenty of levity to go around because everyone is very casual about it and not bent on preaching to the reader. You'll also learn why werewolves tend to not mate with other werewolves and what may have given the rise to the werewolf stereotype. Not to mention why it's imperative to not leave anyone you wound survive. Ever.

All in all, werewolf existence is portrayed as rather miserable and ill-suited to wherever they go with, ironically, human side and their family keeping it all bearable. Making that whole "mate for life" quite the issue if your other half is an abusive werewolf who spent so long as a wolf he doesn't know how to shift back anymore. Being a YA novel you can see the big question answered from miles away and losing some of the suspense, though.


codasim

Reading?
Cant say I know YA Werewolf.
I have just finished The lies of Locke Lamora and The Running Man.
Feeling brave now to tackle all of DUNE.
Although I must admit pages blur when I try to read but I ABSOLUTELY love Audiobooks for in the car during my daily commute.

Have Fun my friend!

Arbiter Libera

The lies of Locke Lamora

I need to read at that at some points because I keep hearing it touted as one of the better modern fantasy [series] works. What would you say is the main selling point?

Feeling brave now to tackle all of DUNE.

Dune is pretty much a selective read. At least check out what Frank Herbert himself wrote. I haven’t found anything co-written by his son and Anderson to be on the same level and at times even missing the point entirely of the original.

Although I must admit pages blur when I try to read but I ABSOLUTELY love Audiobooks for in the car during my daily commute.

I’ve actually gone back to reading after having audiobook phase simply because work gaps now allow it. Buying myself a Kindle has been a lifesaver compared to lugging around actual books, though.

codasim

For some time I used something similar as a Kindle. really convenient to put 20 or so books on the tiny device without like you said having to lug all those books around all the time. Alas after the novelty had worn off, I stopped using it and gave it to a younger girl who enjoys reading so she might get some usage out of it.

If we are using Tier lists as a scale, I wouldn’t put Locke Lamora in S tier ranking. I enjoyed the story and ride it offered and can place it in A tier but not higher.
If book 2 ever comes out I will read it for sure but for me it isn’t on par with the likes of The Way of Kings or The Dresden Files which for me is top S tier fantasy.

My daily commute is 90ish minutes so audiobooks make that time spent driving less wasted.

Arbiter Libera

Interesting. I’ll keep in that in mind. I also used to have a longer commute few years back and got into audiobooks because of it. Something that annoys me beyond belief is when narrator change mid-series for absolutely no reason like they did with Malazan series, for example.

codasim

OMG yes, when I was listening through Jim Butcher’s: The Dresden Files. Suddenly after book 11 or so they changed the narrator so all familiar voices which I grew accustomed too had to be re-learnt.

devonrv

some trial and error is inevitable due to levels being carefully constructed to ensure each has a logical route.

Now there’s an oxymoron if I’ve ever heard one. Even if I hadn’t played SUPERHOT and didn’t know about the cage level which is deliberately designed to trick you into dying if you try doing what’s “logical” (and remains one of the hardest levels even after you know what you’re supposed to do), it doesn’t change the fact that games should be carefully constructed to avoid trial and error. If a game has trial and error, it’s an explicit example of lack of care.

You need to re-examine video game obsessions after this one.

I dunno; if I were playing an online-only game and got contacted by the developers explicitly asking me to stop playing, I’d quit and play something else. ☺

Arbiter Libera

I think you can go too far in both extremes. Trial and error can be rectified by presenting situations where player has to at least logically deduce what to do without following a very specific route set by developers as the only viable one, but one the other hand pursuing the attempt to avoid trial and error you can end up delving into idiocy of focus testing where not even forks in the road may be allowed because they’d confuse the player. I’ve found industry is leaning much more towards the latter these days simply because literally everyone has to be able to play everything.

I dunno; if I were playing an online-only game and got contacted by the developers explicitly asking me to stop playing, I’d quit and play something else. ☺

See, I’d take that as a challenge and keep going. :D

devonrv

pursuing the attempt to avoid trial and error you can end up delving into idiocy of focus testing where not even forks in the road may be allowed because they’d confuse the player.

I’m not sure what you’re trying to say here. If those forks are like the one in Dandara where you fight your way though late-game hazards and THEN hit the progression-based roadblock, I’d say a bit more focus testing would do the game good (just put the roadblock right at the fork to avoid needless frustration). Alternately, if the fork just leads to an empty dead end, then yeah I’d be confused because that would just be a waste of time (and why would you deliberately waste the player’s time?). I guess what I’m trying to say is that if the fork either ended with an optional little upgrade (think +5 missiles in Metroid) or joined back with the main path (while also making it clear which way is forward), it wouldn’t really be trial and error since you either go the right way or get a little reward for going the wrong way. Can you think of another example that better illustrates your point?

Arbiter Libera

Not exactly because my initial thoughts for trial and error always go back to older RPGs with “trap builds” where player has no idea a skill is useless or at least subpar compared to other skills in the game. Something like thinking diplomacy will carry you throughout the entire game and then game becomes combat-heavy and you have no way to progress.

I guess more notable examples would be something like Dishonored or now infamous Half-Life 2, though.

devonrv

my initial thoughts for trial and error always go back to older RPGs with “trap builds” where player has no idea a skill is useless or at least subpar compared to other skills in the game.

and you’re citing that as a…good thing? Or are you saying that you can’t think of any examples of good trial and error because your mind always defaults to bad ones? If it’s the latter, that says more than I ever could.

Also, while I haven’t played Half-Life 2, I have beaten Phantasy Star 1, so I can attest that first-person mazes without a map can be confusing, especially when certain unmarked paths suddenly send you to different (earlier) parts of the level. That’s even worse than dead-ends.

Arbiter Libera

Not at all, it’s a horrible thing. I’m merely falling back to RPG examples because that’s what I’m most familiar with.

devonrv

Oh, okay; gotcha.

…but that still doesn’t give me an example of “good” trial and error, which is what I was asking for.

Arbiter Libera

I don’t know. I think it just comes down to when you give the player the information he needs to make an informed decision it kinda ceases to be a trial and error thing. Then again, that’s also when you HAVE something to work with and not just game going against the generally accepted norm for its own sake.

You got me here.