Title: Entangle Developer: Blake Garner Publisher: Blake Garner Release date: 2017-02-17 Regular price: 5,99 € Bundled: ☑Yes ☐No Achievements: ☑Yes ☐No Cards: ☐Yes ☒No
cards idling:
Estimated total reading time: 1 minute, 41 seconds. Contains 338 words.
As name suggests, you’ll face entangled levels =P
Each of these levels has colored worms that you have to bring to their own nest. Disclaimer: they may not really be worms.
They start easy but turn very complex after a while.
I’ve written complex but I was undecided if to write tedious instead, because advanced levels require you to click a lot of switches :\ not that it was a bad thing per se, but they could have implemented it in a better way (like, changing color with the mouse wheel, or even speeding up animations after your actions.)
I liked it though, even if there were too many symmetrical/mirrored level for my tastes (this means that many times you need to only solve half of the levels and then redo the same steps in the other half).
Even in “asymmetrical” levels there are usually parts in common (it makes sense, without shared path there won’t be a puzzle) and you may need a couple of attempts to get the correct order of each step.
If you like achievements, you’ll get all of them by solving every level :)
۰ ‒◅◎○—◃◁⍟▷▹―○◎▻‒ ۰
UPDATE: For a short while I’ve been the first (and only) player on TrueSteamAchievements to have completed this! But it was only an “issue” due to the fact that they hadn’t listed the achievements so the game stats couldn’t be synchronized I’m currently on my longest streak ever and, thanks to that, I’m 4-5 days short. Some time has passed and I’m still in second place, should be correct as most (if not all) users should have been scanned by now (still could lose some spots if new users join the site, I think.. on AStats I’m listed as 47th).
I’ll try to get that record on another game.. someday.. must be nice to be the first one =P
Looks like Hook, but less aesthetically pleasing ;) Coincidentally features 50 levels as well, tehe.
More or less.. overall concept might be similar but execution is very different. I think I didn’t get any Hook-like vibe while playing.
I remember Hook’s levels generally being a lot shorter than Entangle ones, not necessarily easier but, perhaps because of the different movement mechanics, it took less time to complete.
Yup, Hook had great style while this one looks more childish..
All in all, I think Hook is a bit better than Entangle (the former could be a 7, while the latter 6.5/6.75)
It’s weird that they didn’t pick up the achievements until now on TSA. I had finished this last year sometime, but I see on TSA I am still not listed. There’s a few games now over the years where I’ve been the first one on a tracking site to ‘complete’ it, and in some cases forging ahead where others haven’t gone also means you’re the one who finds out an achievement is broken and the game is unbeatable. I don’t really set out to do it, just some games I’ll play because they look interesting and then I realise no one else has beaten them and it becomes interesting to try and see if it is actually beatable.
Yup, I was the one to tell them to add these achievements (there’s a forum thread for this); noticed because my streak broke =P
I know, that “broken achievements” stuff is really a let-down :\
But that feeling of being where noone has yet, like a true adventurer, should be able to cope with that :3
congratz on being the first there! shouldn’t this unlock another achievement? =P
Yeah I had it 2 years ago where my streak was broken because of a game not listed. Then I got over it for a bit and even when they did add the achievements later it was too late. But since then I always manually update after earning achievements in a new game just to make sure, and play something else if necessary. I don’t know why it matters, but it’s fun to have a long streak.
If it wasn’t for all the achievements cheaters, it would be nice if Steam had badges for stuff like that. “Congrats on being the only sucker so far who wasted their life enough on this game to finish it”. But yes I do enjoy discovering things sometimes, even to the point of doing some data mining to get answers if no one else has them.
I used to manually update but then it started acting strange (like not auto aupdating anymore) so I stopped. Managed to get it autoupdate at midnight and I think it hasn’t skipped a day since. Instead, lately it’s AStats that’s giving me updating problem..
Yup, they spoil the fun :(
It’s also only a PC thing, right? I do not own an Xbox nor a PS but I think you can’t spoof stuff to unlock achievements there..
hehe, I’d love to also have meta-achievements as those :)
uh? data mining as in “explore” game files?
Yeah on a few occasions I’ve come across an achievement I don’t know how to get, and no one seems to know how it unlocks, so I’ll open up the game files and look for hints. One example was in “A pixel story” where you needed to input the konami code at a point, but no one answered my request and no one had the achievement on the tracking sites, so I opened the files up, found where the achievement was being triggered, back traced it to which level that was in, and then at least I knew which level to search in. Eventually found the spot and did the code and was the first one to get it. Helped a few others as well to find the spot. Obviously you’re not unlocking the achievement magically or changing anything in the files, you still need to go and do it in the game, but on some lesser known indie games where the devs don’t offer any help there’s been probably a dozen or so times when I’ve explored to find what I needed to know.
In a few cases where the achievement is actually broken I can actually see why it’s broken, but if the devs aren’t active and willing to fix it then what can you do?
Oh, so this can be done? never did something similar, not even when I was an “achievement addicted” (well, especially back at PlayStation times, they weren’t really achievements, or at least we didn’t call as that)
Having all these game nowadays kind of put me off from trying to get too hard achievements. Ether that or games aren’t just as good as then.. who knows =P
Oh, yes, I hate those kind of devs :(
not listening to your customers is not a good business practice, and not fixing your works makes you look like you do not love what you created. :(
If any of my games will ever see the light, they have several secrets.. perhaps I have to not set any achievements for them then 3:>