I've been on a spree of playing some short games with even shorter reviews, but at least half of that statement has now been invalidated with Wandersong because it got me busting out the usual long form review. Hey, it's only been... a month? Aww, shucks. I also wrote a brief take on a particular anime OVA from the 1990s. In case you really want to feel old and enjoy some occasional gore.
Hope you're staying safe and enjoy the read. ;)
Wandersong
( PC (Steam) – Adventure, Platformer, Puzzle – 2018 ) + TRAILER
This Wandersong review kinda grew in size almost against my will as I kept playing because original plan was to not give it the full-length treatment, but as game kept throwing pleasant surprises at me one after another I relented. So, here we are.
Following a trippy dream where he attempts to use the sword and can't seem to our bard wakes up only to meet a chill rainbow girl, spirit, whatever as she delivers her message – bardlet is to become the fabled hero and save the world by recovering seven parts of Earthsong from just as many Overseers. In case he fails the rainbow girl, acting on behalf of goddess Eya, states rather clearly his world will end. Before promptly peacing out. Only problem is our, at this point, nameless bard isn't exactly of the Dungeons & Dragons variety aka only thing he can do is SING.
What follows is a story of heartwarming, depression and everything in-between you can imagine because this isn't even remotely as clear cut as it appears initially with a cliché premise being what it is. Essentially we have seven acts of figuring out how to access the Overseers' spirit domains, navigating these would-be dungeons of sorts and finally dealing with the Overseers themselves. Taking into account who our protagonist is we'll be taking the scenic route because each act has its own story arc, usually self-contained while expanding on the quest at large in some capacity. You'd think convincing performers to form a band, with you as an impromptu frontman for a legendary performance, would be pointless as your companion Miriam points out, but that's where you'd be wrong because there's payoff aplenty. If nothing else game has a really satisfying epilogue tying everything up with a neat bow.
Final word in the narrative department before I switch up to gameplay proper would be Wondersong's characters. While there are really only three key character, two of which I've mentioned and last is a spoiler game rather ingeniously springs on you, all side characters are just as unique with plenty of lines all lovingly “voiced” in that sample kind of way reminiscent of certain N64 titles, but knowing when not to go overboard with the stylistic choice. They feed into sub-stories or have memorable personalities of their own. I was especially impressed by Miriam's relationship with our bard, though. Sidestepping what I expected and exploring their dynamic may have been more satisfying than resolving Eya's task looking back on what they've been through together and how they've affected each other.
Seriously, that's enough. Entire narrative is great with good feelings aplenty and curves thrown in for good measure as well as humor. How's the gameplay?
In a way it's amazing what variety developers have managed to cram in with a protagonist who can jump, sing, crouch and dance. Last two are optional. While Wandersong is a lightweight platformer, some “dungeons” I'll get to notwithstanding, it would probably be fair to state it's just as much of a rhythm game. Or that it has some tiny traces of puzzles in its DNA makeup. None of those are wrong. However, overwhelming majority of bard's interaction with the world surrounding him occurs via eight notes he can produce, errr, you produce by rotating the right stick if you're playing with a gamepad. Aside from expected pitch difference they're also color coded... and now possibilities open up on how they could be used for problem solving. Everything, and I mean everything, is handled through this eight-directional input. From actual singing to deflecting stalactites, directing bug swarms to carry that awkward boulder blocking the passageway, choosing what to say in a conversation, throwing coal into factory furnace, even talk to ghosts. That's without getting into actual rhythm bits which would classify as puzzles unot themselves if they weren't essentially impossible to fail because they just restart. Highlights of this system are without doubt bard's performances during dramatic scenes and my one regret is something I've noticed in almost all games that have inputs during such moments – you end up paying attention to what you're doing rather than to what's going on. And in this case there's some rather neat songwriting getting the narrative point across.
If it sounds like I'm trying to dodge the main point or some issue here, that's really not the case. Wandersong isn't a complicated game and what would classify as a major deal, something that subverts your expectations in a good way, would be getting into spoilers so I'll steer clear. Each act is different enough to stand apart. For example, one has you sailing with a crew of coffee drinking pirates on an honest-to-god overworld while other has a day and night cycle with passage of time which you have to keep track of. In fact, if you're looking for something more conventional I could talk about AND I've already mentioned it would be the Overseers' spirit world “dungeons”. It's what they are sans combat. Even more so than acts, each has a gimmick you need to master to navigate through and, oh boy, with one particular I was at my wits end. Let's just say I don't enjoy pitch black levels where you're hunted by nasties. While they vary in enjoyment some are absolutely neat like feeding flying seals purple crystals so they fly against the wind or using your singing to stretch blobs of goo into correct shapes. These areas are also the only challenging ones in a sense your platforming and reactions will be tested. Just a tiny bit, though. Considering there's no concept of lives or health you can just keep going keeping generous checkpoints in mind. Proper pacing with nothing overstaying its welcome helps, though.
Presentation is its own beast and requires to be talked about. You know, “it's like papercraft” would summarize Wandersong just fine, but it also wouldn't do it justice. Vibrant colors with layered locations you can jump to and from are difficult to convey in words. At times paper collage and pop-out book it definitely does the job with the visuals. This goes well with strong design as I've noticed no points where artists decided to be lazy thinking you wouldn't look, down to one-off designs still standing out.
It's a game about a bard going on epic adventure to save the world. Soundtrack does not falter. You wouldn't think how effectively those eight notes could be used paired with voice acting samples and yet it somehow works. OST numbering over 100 tracks easily stole the show for me and listing favorites would be futile. If you can think of a situation there's a track for it, courtesy of A Shell in the Pit doing a marvelous job.
Final Thoughts and Rating?
Part-platformer, part-rhythm game, but wholesome adventure all the way through I have nothing but praise for Wandersong. Is it complicated mechanically? Not at all and even bits you would classify as challenging, such as platforming segments, can be re-tried with no penalty. Real deal is how our bard handles the prophecy pinpointing him as the hero to save his world against impending destruction... by singing the Earthsong and uniting the people along the way with only his eight-directional tunes as tools of the trade. Despite the predictable initial premise, story certainly takes some turns and delves deeply into character development you wouldn't expect from a lighthearted title such as this one. Inviting presentation and stellar soundtrack speak for themselves in a largely overlooked game.
A.D. Police Files ( Action, Cyberpunk – 1990 – 3 episodes ) + OPENING
What to say other than it really is perfect '90s anime - action and gore with some nudity here and there. It is a shame how it got cut down to only three episodes over some supposed legal disputes, though.
Show itself is set in the same world as Bubblegum Crisis, but taken at face values it definitely seems disjointed with three standalone cases that still end up featuring luscious tanned Jeena and her rookie partner as protagonists or side characters. Year is 2027 and we're in Mega Tokyo as technology has given birth to cyberpunk and all the madness that entails. Amusingly enough, fully synthetic humans are called Boomers [or Voomers, depending on translation] and as a response team to their existence we now have AD police alongside Normal police. In best Hollywood action movie fashion former leaves a wake of collateral destruction in their wake and aren't much beloved by latter. If you know cyberpunk you can already guess what you're getting here as everyone involved ponders about whether technology is encroaching on humanity's spirit, whether it's wrong to replace what you originally were or if it's just a path forward. There were chilling scenes when female Boomer model goes mental as she is recycled and only lingering memory she hangs onto, that of being shot to pieces, becomes her fetish as she seeks her "killer" to re-live it or when a full-on police cyborg realizes he's gone berserk as he internally screams for his comrades to kill because he can't help himself.
Basic yet short enough to recommend if you're not squeamish about some gore with notable effort in the presentation considering this is a '90s OVA. Perhaps even look into the setting with more works.
Fantastic review of Wandersong. I played it a year or so ago with my kids and we all really enjoyed it. You’re right– it certainly had a depth of story, character development, and gameplay that I didn’t expect. It’s a bit of a hidden gem, IMO.
Also worth noting, perhaps, that most of the achievements occur in a single section of the game (many of which are trivial, others require work), and the rest are story-related.
Thank you, I’m glad you enjoyed it. I was going to say it was underrated at first, but game actually holds a 100% rating on Steam. Whoa.
Thought my achievements were bugged at first. It’s weird the way one act where YOU should take your time to get all of them is the fastest paced one.