Progress Report #7 - July's Play of the Month | 30/07/2018 | (Click here to skip to the next post )
Preface:
July has been quite an eventful backlog assassination month. Being on a college break definitely has its perks, as I was able to successfully clear tons of lengthy games with varying genres. Among the games that I played are these two games I consider to be the cream of the crop: Subnautica and Wolfenstein: The New Order. I had a complete blast playing them and I think they deserve to receive a write-up on a separate post.
Gameplay and Story Impressions:
For the longest time ever I have always avoided survival games. I dipped on Minecraft before it started becoming mainstream, but I don't really understand what made it so popular. There's no goal, and there is no "finish line" so to speak. Moreover, the world felt extremely bland. Then I started avoiding Minecraft and Roblox. I played Terraria for a while but don't really enjoy it much either. It was for this reason I have also avoided Subnautica until I saw how many people praised it on Reddit. I thought I would also try it as I already have it on my library from Humble Bundle. Boy was this truly a good decision.
When I booted up Subnautica, I had the feeling that it was going to be different from the others. And indeed, it sets itself apart from the whole garbage heap that is Early Access survival games by setting its identity as a story-driven game. For starters, it actually had a meaningful story from the get go. You know the gist of you being in such an alien planet right from the start of the game. And as you explore the world, you'll discover abandoned PDAs that gives you an idea on what happens to other people who were stranded with you. The story of the game is delivered in a way not unlike Dark Souls; many of its lores/narratives are not told via cutscenes but instead through the written messages. The stories told on these messages are also open ended, leaving most of the details left to be interpreted by the players, which is quite nice.
The world not being procedurally generated also works with Subnautica's story-driven format. All biomes and interest points have fixed locations; only resources are randomized. This is certainly better than other games in the genre as the world felt more 'alive'. Being a survival game though, Subnautica does not try to hold your hand. However it still occasionally guides you to interest points through its various radio transmissions and PDA data logs. If you have a bad sense of direction like me, you can rest assured as these interest points are always near areas capable of advancing your story points.
Despite being a story-driven game, you are not forced to go to these areas though. If you so desire, you can always ignore the story and just play Subnautica as if it were any other survival game. Even so, the game is still full of charm with its mechanics and biomes. Exploration is also encouraged even if you don't care about the story, as you can scan various devices sunken on the sea floor to unlock it for crafting. It feels so cliche to say this, but the game was very immersive. Travelling the deep sea gives me a sense of dread which I haven't experienced in any other game before. Going blind also helps with the sense of immersion especially when you don't know what to expect on new biomes.
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Cons:
Unfortunately, the game is not without its own quirks. The procedural generation of the resources can be quite frustrating. I can accept randomized resource points, but randomizing scannable devices is not without its consequences. Some players can unlock Beacons without any effort, while I had to search frantically for it for hours. I also unlocked the Submarine base "Cyclops" for crafting on my last stages of the game, which made my mid-game a bit harder. You get the point. I think some fundamental devices should not be randomized to avoid some unintentional difficulties. Furthermore, Subnautica is still quite unoptimized in general. The game might not look demanding, but even with a GTX 980 I could not play it without frame stutters. I could not reach a constant 60 FPS on medium settings, so it may require a more beefy card to fully enjoy the game without these performance issues.
Despite all these issues though, I still fully enjoy Subnautica for what it is. That game managed to get me hooked from when I first started until I fully completed the game. After hearing how The Long Dark is apparently also story-driven just like this game, I'm excited to also experience the game.
Gameplay Impressions:
With tight gameplay, this Wolfenstein reboot unsurprisingly became my favourite FPS of the month. Unlike most modern FPS games, the highest difficulty setting was actually manageable and I had a blast playing on Über difficulty from the get go. When I die, I actually felt that it was my mistake rather than the game being cheap (looking at you, CoD). Not only that, the game caters to and rewards whatever playstyle you prefer: whether it be stealth, tactical (cover ducking, leaning, etc.) or rush. This kind of freedom is what sets Wolfenstein: The New Order apart.
When I go loud, I prefer to go tactical by using cover ducking and the lean system. Rushing would certainly still get you killed in no time, but you are still given the leniency to play the game that way. The non-regenerating health might seem intimidating and limiting at first, but the armor you have can mitigate some of your damage in half. Not only that, armors, health packs and ammo are plentiful.
You might think Wolfenstein is primarily a run and gun game just like Doom. However I think the game can be played as a semi-stealth game just fine. In fact, I think it's pretty decent. Just like any other FPS games, there are collectibles in this Wolfenstein reboot. By taking down a commander stealthily, the game will reward you by showing the general location of collectibles in the area. This not only gives you the incentive for attempting stealth, but also makes collectibles fun to get. As a result, the collectibles quickly became my obsession and in no time I managed to 100% the game.
Story:
The story is quite good on the first few levels and the finale. In fact the premise during the first few hours of the game was the thing that got me hooked with the game in the first place. Unfortunately the middle part of the game wasn't that memorable compared to those moments. While the story is far from Bioshock's level of quality, it is still way better than most FPS games in general. The level design is pretty good and every level feels unique, however.
What I hate:
There's just one thing that I hate about the game though. While surprisingly I didn't feel nausea while playing the game at all, the Berlin Tunnel level did gave me a horrible one. Coming from Subnautica, I got so used to controlling vehicles with my WASD key and the mouse. In Wolfenstein though, the tunnel glider has a very bizarre control scheme. I instinctively press the A and D key to strafe, just like in Subnautica. Those two keys however, rotates the vehicle instead. It turns out I only have to move forward and aim where I would like to go with the mouse. I learned it the hard way and got disoriented by the vehicle's strange controls, forcing me to take a break after getting a nausea. Actually I think Wolfenstein's control scheme for being underwater is just quite weird in general.
Overall:
One would certainly be inclined to compare this to Bioshock, another memorable FPS series of the decade. While I find Bioshock's story to be much more compelling, I like The New Order's gameplay as I find it to be more engaging. It managed to find the perfect balance between your run-of-the-mill modern shooter and the hectic feel of traditional shooters.
Wolfy was pretty great. 15 hours for 100% is nice also. I don’t remember how long it took me to beat it when I played on the PS4, but I know I didn’t get all the trophies in my run.
Gonna have to fire up Subnautica sometime soon. Thanks for the review of that one.
Unless you played it on the highest difficulty and aimed for the collectibles, I would say your playtime on Wolfenstein would be half of mine. It’s quite short, but still a blast nevertheless.
Hope you enjoyed Subnautica. I was very skeptical about it and I thought people on Reddit was only shilling that game for laughs. Can’t believe how wrong I was lol.