Title: Epistory - Typing Chronicles Developer: Fishing Cactus Publisher: Fishing Cactus, Plug In Digital Release date: 2016-03-30 Regular price: 14,99 € Bundled: ☑Yes ☐No Achievements: ☑Yes ☐No Cards: ☑Yes ☐No
cards idling: 0'
Estimated total reading time: 1 minute, 50 seconds. Contains 368 words.
Aww, such a charming game!
Since I first saw it I thought “OMG! WANNA!”
and, luckily, it didn’t disappoint me
WARNING : Epistory is a typing game, this means you’ll have to type a lot. Be ready for that. If you don’t like typing, I have serious doubts you could enjoy this game, and that’s a pity, I’m sure of this :\
If you’re still reading, the good news is that the game dynamically adjusts its difficulty to you; whenever I got killed, I won the very next round because game made itself easier. You can turn this feature off (and set your desired level) in the options though :)
Gaming-wise, Epistory has everything you may expect from and adventure title: different kind of enemies, and different spells to face them, power-ups, and different settings.
Such settings are very different, other than forest and desert (and more?), there are those that casually match with the spell you unlock venturing into them: air, electricity, fire, ice and water.
The world is like a giant origami that unfolds before your eyes as you move forward and everything looks like it’s made of paper. Very nice!
Story is narrated with sentences that appear around you as you move (pretty sure there’s also a narrator’s voice), they are not intrusive but can be distracting at times.
As bold as I can be, I didn’t get what was going on until the end.
Some achievements are bugged; personally, I got one before its time and one that didn’t unlock at all.
Couldn’t get most of those “fast typer” achievements; I’ve been using this laptop for years and still can’t type without looking at the keyboard every now and then -_-
Also missing the grind ones (type X chars and kill X monsters).
Oh, cool!
I missed this game when it was bundled, and unfortunately the GAs have largely trailed off, though there’s one or two every once in a while. I hope to pick up this game and play it soon, I’m glad you liked it a lot!
I was lucky enough to snatch one of those few copies that appeared on Tremor :D ..Sometimes it works, sometimes not =P
You will, eventually :) Wait till next time it gets bundled =P
I enjoyed this one immensely. Even just the mechanic of having to type out fire or ice to switch the powers was a nice touch. If you want to grind out the last few achievements, there’s a mod on the workshop that creates a new ‘language’ but everything is just the letter “a”, so it makes it a lot quicker to get through. I find achievements that are too grindy can ruin an otherwise nice game, I don’t know why devs still add them.
http://steamcommunity.com/sharedfiles/filedetails/?id=763521706
Alredy seen that custom vocabulary but I won’t be able to 100% it anyway (unless they fix the achievements or I play the whole game again) so I moved on, as there are many ther titles waiting to be played.
I could come back to this in the future and, perhaps, even enjoy a second walkthrough.. :)
Grindy achievements can be nice in some cases; surely they’re not when devs put “random” number without testing that are completely off-chart (like “kill 10k enemies” yet you manage to kill 1-2k at most in the whole game). Yes, people could play 5 times the game and unlock it almost without grinding, but there are devs that put these achievements in games with no difference between runs, that is kind of stupid imho :\
Ahh yeah if an achievement is broken and requires me to play through the game again to ‘fix’ it, I generally don’t have the heart to go again. Like you say, so many games in the backlog, it makes no sense to waste time on one with bad developers.
oh, don’t know if you noticed but you can even type the voices in the menu (options, quit..) =P
I agree, definitely a beautiful typing game!
I didn’t realise there was the difficulty adjusting setting, that’s cool! I’d heard from a few people who were struggling with dying, is nice that it can adjust for them accordingly. I also liked that the elements gave a sense of difficulty adjustment. When I found the game too easy for example, I’d switch off the ice power since it’d give me so much extra time to type and I enjoyed the sense of urgency. Plus not needing to max out the upgrades right away. Really appreciate the small customisable touches. :)
I don’t remember if I read it during the tutorial/intro or if I discovered it by chance while inpecting the options..
May it be because I’ve unocked it first but I was more comfortable playing with fire;
perhaps I prefer wind over ice because if you hit the first enemies, it also hits those behind :) while ice can block other enemies only in narrow passages :\
the one I couldn’t understand how to use was electricity -_- whenever I saw a yellow enemy i started to panic! XD
The one I’ve maxed out right from the start was the speed upgrade =P it moved too slow at first!
I don’t remember it being in the intro, but I might’ve just forgotten. I messed around with the settings a bunch too and don’t remember seeing it, my memory oops. :D
Yeah the wind made things too easy as well, pushing so many back. Once maxing out the ice power though it lasts so many seconds! I also focused on speed first. :)
Absolutely loved this game! Just like you, I wanted it from the moment I saw it– everything about it was very appealing to me; the art style, the almost metroidvania way of approaching the world map and the typing itself feels both tense and incredibly satisfying :)
I think I also had a couple of bugged achievements, but can’t quite remember anymore.
..they seems to approach game issues but haven’t fixed those achievements yet :\