Fall update
It’s been many months since my last update : I plea guilty of procrastinating this post. Summer went by and here’s already Fall. :/
Football, Tactics & Glory
90.0 hours, 42 of 70 achievements
June was all about Football, Tactics and Glory. It turns out there was also some sort of World Cup in Russia - as some of you may have noticed ;-) -, so I guess I enjoyed being immersed in football all month long. I already stated how much I love this little game and how easily I spend hours on it, so no more talking about it.
Voxel Turf
5.8 hours, 10 of 53 achievements
Next, I touched Voxel Turf. I was intrigued by the promising cocktail of city-building / GTA / Minecraft but I admit I was disappointed. During my 6 hours of gameplay in single-player, I must say it still feels quite empty and basic : the creative part is unpractical while the action part is bland, and all of this occurs in an ugly environment.
Hand of Fate
4.8 hours, 7 of 53 achievements
ABC plan
My ABC plan has remained fallow for some long weeks. I nevertheless made progress on it in June when I beat Hand of Fate. There again, I liked the concept more than the implementation. It's certainly a good idea to mix cards and beat'em all but I found the game repetitive (gosh, those Dealer's lines hammered again and again were infuriating) and the fighting stages a bit muddled. From a few months away perspective, HoF already began to fade away in my mind and I'm afraid it won't leave much of an heritage in my gamer memories.
Verdict on Hand of Fate : 5,5/10
Dead Cells
38.9 hours, 35 of 53 achievements
Then it was the time I found out Dead Cells. I put my hands on it just before the end of early access. The game was already well polished, with a hand-crafted balanced difficulty and good-looking pixel art. It took me 38 hours to finish it once. I'm not the best at this kind of roguelite, but the mixture with a bit of platformer and metroidvania works very well. The game never ceased to beacon me so that I try "just that extra run", until I finally beat the final boss. The controls are among the best I experienced and it's really fun to try the different combo and styles you're offered to forge thanks to buffs and a vast array of weapons.
On top of it, the game's made by a little French studio : it's their first major title and I'm happy they managed to make such a best seller.
Verdict on Dead Cells : 9/10
July was holidays time so I played very little while August was still a lot about Dead Cells.
Yakuza 0
71.3 hours, 24 of 55 achievements
And finally, from late August up to these last weeks, I spent tens and tens of hours on Yakuza 0. This game's simply brilliant. It was my first encounter with the series and had read a bit about what to expect (namely, few in common with GTA, in spite of the mafia topic (yes, yakuza = mafia) : don't judge a book by its cover). So, I wasn't disappointed by the small map or rail-guided main quest. Basically, this main quest feels like watching a series (a good one, like The Wire), with episodic progress through nice cut-scenes. Going forward in the story always translates into crushing foes with your fists ; Y 0 is basically a BTA and you never spend more than 2 minutes in the imaginary colorful streets of Tokyo and Osaka without being dragged in street fights with hooligans, drunkards, punks, mobsters, in short, bad guys crying for being pummeled.
If like me you fondle original-language (especially Japanese) with subtitles, the voices are neat, especially the yakuza guys (so that's almost everyone in a yakuza game : hats off to Kuze who sounds so badass !). Musical tunes are also very good and catchy.
A word about the 2 protagonists : I much prefer Majima Goro over Kiryu Kazuma. Kiryu is less interesting to me, more of a yakuza cliché : he's the ultimate fist-fighter, too serious, almost without any humor, often naive and dumb-looking with his white-knight tendencies. Majima has a great background, with realistic emotional cracks, and his exposition scene (in which he scolds a customer with the most delicate diplomacy) is awesome ; contrary to Kiryu, he knows how to play a role (he can act dumb but isn't at all), in turns cuddles then punishes. Like Kiryu, his gullibility sometimes hurts the realism of his status but I forgive him because he's so much more fun to watch and listen (this Kansai accent !). BTW, about this gullibility thing, the whole game suffers from this risky balance between cold realism during the cut-scenes and outrageous funny behaviors during substories or mini-games. But I somehow liked this unpromising mix.
Back to the story. Little by little, once I had grasped the 2 main characters, my interest for the main quest - as good as it is - began to fade away as I found out all the substories and secondary activities you can do. Among other things, you can practice fishing, base-ball, karaoke, dancing, card games, mahjong, shogi (Japanese chess), remote-controlled cars races, bowling and I must forget many other activities. The 2 bigger games in the game (real estate for Kiryu and cabaret club for Goro) are the best part and before I realized, I spent much more time in these than driving forward the main story. Even though I knew before playing this game that there was a shitload of activities ans substories, I definitely think the core of the game lies there rather than in the BTA part.
Verdict on Yakuza 0 : 9/10
I left aside a small number of multiplayer games I played a couple hours each : they are all F2P and pretty forgettable. And the usual Dirt Rally and Pixel Puzzles too.
Finally, on a side note, I’m afraid completing my ABC plan is gonna take me much more than a year. But like says T.S. Eliot (and it would make a nice slogan for BLAEO) :
“the journey not the arrival matters”.
Welcome back \o/ And nice progress :) Congrats on beating HoF, it has discouraged some people with the final boss.
Your post reminds me that I need to get to play Dead Cells and Yakuza in the near future too!
Actually, I think I beat HoF’s last boss in the easiest difficulty. Beforehand, I had heard about this very steep difficulty curve on the last stage, not to say a wall. It’s something I hate in games and I don’t feel ashame in those cases to lower the difficulty.
Dead Cells required more sweat to beat the final boss than HoF (I spent 7 more time doing so) but it was also a lot more fun.
As for Yakuza 0, beware, it might quickly become a time-consuming drug. ;-)
I felt like the last boss of HoF had a crazy difficulty curve compared to the rest of the game, but then once you get the pattern of his moves, I managed to beat him without being touched (first I did die a number of times, I’m not saying it was easy from the get go). But yes there is nothing to feel ashame for to pass him in easy difficulty. I don’t believe in the ‘git gud’ motto when it comes to crazily difficult games. Ain’t nobody got time for that nonsense. Or at least i know i don’t.
Another time consuming drug… just what i needed after finally being detoxed from Monster Hunter World…
I actually really wonder what impact seeing this prequel Majima is going to have on people like you who started with Yakuza 0. From what I’ve seen, considering I haven’t played Yakuza 0 yet, he’s pretty different from his original appearance where he’s more of a sadistic lunatic sharing undisclosed history with Kazuma and underlying sense of distorted honor.
The good point is, for the time being, I as a PC player don’t have much opportunity to find out Majima’s “real” personality since there’s only one other Yakuza franchise game currently available on PC (Kiwami), and I don’t intend to buy it at the moment.
But if his personality is really different in the sequels, that certainly leaves space for a new episode centered on Majima explaining how he became so twisted, I guess.
On double check, I thought Yakuza Kiwami was already available on PC but it actually hasn’t been released yet and is still “coming soon” on Steam.
So, I can still be deluded for a while by Y 0’s Majima. ;-)