well finished :
Have to say i was a bit disappointed, the concept of the game is heavily built on “luck” - card dealt, card loot, card forge, combat hit chance, npc reaction (which is really annoying you place you team in a tactical manner and they just rush in and get killed -_- ).
take that and try playing on the hardest difficulty and its just annoying, you have to grind for legendary cards on a survival mod so you can do a dent in there armor - which is not worth it as the loot is random, and the forging is random, eventually i drop the difficulty on the last mission of the last campaign - it just aint worth the time invested in (and i gave it 3 whole days of chance!).
it is a really bad decision of the devs :/
if you play it play it on easy and dont mind the advance card - from tactical point of view its the same.
moving on to:
^_^