Progress Report #4
Preface:
Okay this list is so long overdue. It's been like, 11 months since my last Progress Report update and 6 months since my 2018 resolution post. lol. Funny thing is, I didn't even remember that I wrote this list till I was working on another Progress Report a week ago. "So what happened?" you ask? FFXIV happened, man. That thing sucked like 4 months or so out of me xD. On a slightly brighter note I graduated from being a gamer on a potato laptop to an actual PCMR early this year! Glad that I can actually play demanding games on my Steam account now.
In case you wondered why it took too long for me to write anything, I was experimenting on post formatting for a while till I became bored of it and didn't touch it at all till this week. Remember to not procrastinate kids. I'm in the process of figuring out Bootstrap, and then just earlier today I found out that there is a BLAEO Generator tool listed on the Steam group, which is way more convenient to use than what I initially planned. Ouch. Should've become a group member to get updated on the community :p. With that said, here's the progress report from 6 months ago, updated to match my new found discovery. Yay.
Completed
Apparently this is like Another World (haven't played it but I plan to) but a bit buggy. The game is quite floaty, thus making the platforming section difficult. Despite that, sparing a pocket change for this surreal game is not a bad idea. Fairly short and pretty decent.
Some of the achievements in the game involve finding then completing bonus games at obscure locations. At the time of writing there was a bonus game that nobody could ever find. I spent a lot of time trying to find it before giving up entirely. Turns out the dev never bothered to put that bonus game in and quietly removed the achievement recently. Welp.
Ah, Scribblenauts. The classic puzzle game where you can write down anything to solve problems. When I didn't own a 3DS, I was glad that they decided to port Unlimited to PC as well. Just before writing this post, I was extremely hyped to play it for the first time. I get to play it and was terribly disappointed. Honestly speaking, this particular entry of the series doesn't deserve that much praise it has gained over the years.
As someone who has previously played the two DS games to death, Unlimited feels like a single step forward and 5 steps backwards at the same time. Here's the thing. This game introduces the new object editor as its killer feature. Sure it's neat. But I'd rather not have it and get longer levels instead. The object editor is also somewhat pointless as there is objectively nothing that can take advantage of it. There are two things that I think can make the object editor relevant: Empty Sandbox levels and custom level editor. There used to be almost empty sandbox stages that we can mess around with; now gone and replaced with the hub levels. The hub levels seem restricting to me with all the pre-determined structure and NPCs strolling about. Then they also took out the custom level editor from Super Scribblenauts, the one thing that could probably make this game live longer. There's absolutely no reason to replay the levels either. On Super Scribblenauts you can replay every levels to get a golden star but with a catch: clear them three times consecutively without being able to use items that you previously spawned in your runs. This was interesting as it forces you to think new solutions to use. As an example, one run you decide to use a ladder, then the next two runs will ban the use of ladde.
My rant for this game can go on and on. Don't get me wrong though; mechanics-wise the game feels way better to play than ever. But I just can't tolerate that they decided to slack off in terms of content. Try Super Scribblenauts and you'll see just how barebones Unlimited is.
Out of all the games listed here, this the only game I finished in 2018. First game clear of this year in fact. Woot. This short surreal walking simulator often crashes after changing the resolution. It also crashed when I paused the game, strangely enough. I would not recommend people to get out of their way to get this game unless you get it from a bundle or for dirt cheap. Despite that, I'd say it is worth it to check this game out especially if you already have it in your library. Its non-linear style of narrative is quite decent and can be experienced in one sitting (15 minutes in fact. 30 minutes if you count Gravity Bones inside it as well), perfect for you fellow backlog procastinators out there.
Beaten
Basically Geometry Wars on steroids; this game paces its difficulty and the Rate of Fire (RoF) of your ships by the tempo of your songs.
But eh, what am I saying? I'm sure those of you who are interested in rhythm games and shmups have already learned about this game. So let me tell you a funny story instead. Do you remember there's an achievement during the Steam Winter Sale of the olden days where you have to play Survival Mode using an Xmas Radio? Well I wasn't around during that era, and I found out that now you have to search a radio station with a Christmas-themed playlist yourself. I searched for the thing and played the Survival Mode with it. That is until the song currently playing stopped and didn't move on to the next track. Welp. The ship barely shot anything at all and I don't need to tell you the rest. My ship didn't even respawn at all, but the enemies do. So yeah, that achievement for the Survival mode that I have? That's all thanks to the glitch I got lmao.
I've been trying to avoid CoD games for quite a while. But I'd say this game's campaign is quite decent. Can't say the same about the multiplayer sections as I can't play them though. For some reason it doesn't let me connect with the Call of Duty server from the get go. This other thing which bothers me is the design choice of splitting the Single Player, Campaign and Zombie sections of the game into separate applications. The option to install the parts of the game that you need is always good, but it is somewhat annoying if you have to switch applications to jump from one section to another.
I've known this game since it was first released on the Android and played a ton out of it. Then I double dipped on the Steam version.
Hands-down the best beginner friendly bullet hell game there is on Steam. The game's extensive customization features can help you get past levels and increase scores by letting you adjust your shot types, lives, credits and shields amount. Moreover, enemy bullets along with its patterns are relatively easy to read and don't travel fast. You should check this out if you are interested in bullet hell games.
A decent shmup with local co-op capability. You can play any levels you want from the start. If you're feeling it, you can also challenge the more traditional shmup run in the game's Gauntlet Mode. There is also a decent amount of extra levels in the Challenge Mode. Sadly, screen flickering occurs quite easily in Jamestown which I wasn't able to fix in any way and this is the main issue I had with the game to be honest. Again, at the time of writing I was playing with my potato laptop which was known to have random problems with games.
It's the most innovative FPS game I've ever played in years.
SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPERHOT. SUPERHOT. SUPER SUPER SUPER SUPER SUPER SU-.
Till next time folks.
shakes fist damm you procrastinationnnnn
“Maybe I’ll post it after this.. just after one more round of game..”
That’s funny about Scribblenauts. I guess it’s a case of ignorance is bliss– I really liked the game, but it’s the only Scribblenauts I’ve ever played (or really heard of). And it’s one of the first games I ever played with my kids– they were 3 or so and we called it, “Help the People.”
Ignorance is bliss indeed, I can’t blame those who had only played Unlimited for praising the game. I mean, the series is certainly is one of its kind and it is the first one to be brought to PC. Most people probably never got to play the original DS games as they were kinda obscure at the time.
Unlimited is still fun to play especially with younger relatives despite its issues. The quality of life improvements it has are great. However, I think it would get a lot of flak if the first two games were released on PC beforehand because the length of the game content is certainly nothing to write home about.