Goddamn, this took longer than I expected it to. Splitting headache prevented me from from writing a final review earlier, but nothing of value was lost. This time I bring a light video game offering in form of Tomb Raider, the 2013 reboot. I don't think I have it in me to play the original anymore and walk away unscathed. On other front I've also finished a few TV shows for your reading pleasure: Good Omens, What We Do in the Shadows and lastly not funny Chernobyl. Enjoy the read.
That category I spoke about bringing back in last update's opening? Yeah, that was supposed to be Quizzical about E3 and your hopes/fears regarding what was going to get announced or ignored. Turns out E3 proper kicked off before I got around to posting this update so we can still talk about it while it's ongoing. I've seen EA's panel and that Star Wars Jedi: Fallen Order looks pretty interesting compared to their usual SPORTS SPORTS SPORTS offering. Bit too “generic action adventure” for my taste, though.
Tomb Raider
Looking back at history of Tomb Raider I am brought to realization just how many games in the series I've missed out on. Not the earliest PS1 titles with those, let's call them charming, controls, but rather installments that followed on the next generation of consoles. PC as well, of course. This puts me at odds and essentially drawing from memory as to what the series originally was. Is that a bad thing? Not necessarily. One should keep in mind my modern experience when it comes to “gun-totting action platformer” had been tempered already by Uncharted, though. This game strikes a resoundingly familiar tune in comparison.
Story concerns exploring this lost island called Yamatai, but it takes a while for our cast to really get into things. Understandable when you take into account their ship wrecked and things start going awry almost immediately. Even if you ignore the fact they're largely regular people, aside from Roth who happens to be ex-Royal Marine and badass to the bone, there's bad blood on the island since it turns Lara and her crew are hardly first to get stranded there. Why and how would be spoiling, but considering this is Tomb Raider and they're looking for “mythical civilization lead by the Sun Queen” I'll let you piece it together on your own. Speaking of Endurance's crew and related characters we have our own Lara Croft alongside Sam who's family is actually funding this whole expedition as kind of archaeological research. These three figures are the most important ones and game really never makes much of an effort to characterize everyone else past the intro itself and brief radio communications. You have your grumpy mechanic, fellow naive student, professor so drunk on his ego you can see disaster waiting to happen, etc. They're archetypes for the most part and if there are twists to be had you can probably how they'll unfold. Story is not really the focus of Tomb Raider as it focuses more on Lara's own journey of survival and saving others as she gets entangled with things way beyond her ability to deal with at first glance. As game likes to remind you, she's a Croft and it's in her blood, though.
Lara herself is one I have even more problems with. I remember it was all the rage back when this was a new release to toss around “ludonarrative dissonance” in order to sound smart and yet these people were not entirely wrong. What does that term mean? Put simply it's when story and gameplay narratives are at odds with one another... which happens to be absolutely true in Tomb Raider. Vulnerable girl persona they have going for Lara takes forever to wash away considering that in gameplay department you're wasting crazy cultists and wild life out to get you about ten minutes in. It's a permanent obstacle if you want to take Lara's character development seriously and I never could. To be fair there are moments later on when she's in full hardcore mode taunting enemies and they genuinely fear whoever is thinning their ranks, but such moments are far too rare and her character is not significantly altered. This one is a personal pet peeve, though – I could not stand Lara's voice. Yeah, posh Brit was always her thing, but if there's an English valley girl equivalent stereotype this is probably what it would sound like. Fact half her script seems to be grunting in pain and game mostly serves to be a sort of origin story for her character doesn't exactly help.
With all that out of the way we can finally get to gameplay and other bits
As I hinted above this was instantly familiar to me, although that could be simply because similar games have codified particular aspects like control schemes, character progression, and others over the years. If you've played one modern third-person action game you could make an argument you've played them all. In that case it's a good thing Tomb Raider is still built on very solid foundation. Yeah, Uncharted with female lead vibe is very strong, but I really liked how tight the game felt and in terms of shooting specifically I think it gave you more freedom as opposed to sticking to cover and taking potshots. In that regard maneuvering through combat zones takes a significant step forward in opposition to more static yet similar games of its time.
Cult imagery you come across in caves, which only gets stronger as you go on, is the visual highlight of the game.
Over-the-shoulder camera is game's chosen perspective, but every now and then it likes to get fancy and break out fixed angles on you.
If I had to divide it very roughly I'd say game has in equal measure platforming, combat and collecting various trinkets, but how they're distributed is not necessarily balanced out perfectly. What I mean by that is there are segments where you're on rails as setpiece after setpiece is, sometimes quite literally, firing around you and you're either doing your best to parkour your way to the objective OR shooting through waves of enemies to stay alive. For a good chunk of Tomb Raider you'll be putting combat aside and exploring zones to get all the sweet experience and collectibles. I come back to it again, but it's the latter that will actually stand in for largely absent story as you discover more about how previous shipwrecked individuals coped with their situations, find relics Lara will expand upon for some ancient Asian history, etc.
That “fully realized game” feeling is probably what I liked the most. Yes, you're unlocking weapons as Lara goes through the story and you're using scraps you collect from crates you seemingly find everywhere, even in ruins untouched by mortal hands, but it's how these weapons are incorporated into the world is what really makes them more than merely how quickly they can kill things. Shotgun can be used to clear barricades, bow used to connect two points and create a rope to traverse over, etc. Fact you can upgrade all available weapons and will keep doing so until the very end of the game means you'll have something to do. One issue that kept rearing its ugly head is lack of any real stealth for a game where you're a single person going an entire garrison and your name isn't Rambo. You can creep on enemies and even stealth execute them if you get close with your mountaineering axe, but when you take into account you have three silent weapons (bow and upgraded pistol/rifle) you really have to wonder why that's the case in the first place. As you can probably predict game dispenses with any of that and likes to throw you into gauntlets as enemies surge in waves. I did appreciate the change of pace towards the end when new enemies appear even with staying up to date with upgrades meant I was never really out of ammo. Weapons having multiple uses also means you'll be using them to gain access to more than you initially could in the world aka going back to re-visit with fast travel to collect what you missed on your first pass.
Much to my own enjoyment I was pleasantly surprised by how Tomb Raider kept up visually. Most of its failings in that department really come from intentional choices. Be they from the setting game went with (jungles and caves, until the last quarter or so when you see more variety) or simply due to trends in the industry at the time still going strong. It's a game that really wants you to mash those buttons for QTE as interaction and core part of combat itself. I could've frankly done without them in both instances, but usage was not nearly as overbearing as some other titles in the wilds. Voices, aside from our protagonist whom I've already discussed, were singularly solid and conveyed what they were supposed to be. Various voiced logs Lara finds and Roth's VA were more notable examples. Concerning music. It tends to embrace native beats except when it ramps up to emotional pieces in somewhat dramatic fashion, which fits with the kind of story of being broken down and rebuilt.
Final Thoughts and Rating?
I find myself torn on how to finalize my opinion on Tomb Raider. As a game it's perfectly solid with nothing to really make it stand apart or fall to pieces. Mechanically it's all there – upgradable gear, skill points you spend on abilities, enjoyable combat and exploration – but I found it never reaches any heights where it should have. Lara Croft's origin story has so little story in it and development that was present I could never buy into due to conflicting narratives, character portrayal and being a reboot that honestly focused on the wrong things. Tombs, as such, being merely optional “dungeon delves” in a game titled Tomb Raider sounds wrong just typing it out like this, and with stronger presence would've been that something to make the game stand out more. Competent or uninspired, you decide
Good Omens
Having not even known Good Omens was getting another adaptation, first one being a radio drama I have not listened to, I can say I was definitely taken by surprise seeing the end product. This is one of those cases where staying true to the source material paid off handsomely and resulted in a show that's distinctly not formulaic despite the fact you could probably summarize it as a “buddy cop comedy”.
Like all good stories we have to start at the beginning – garden of Eden. Everyone knows the story about Adam and Eve, but what you may not know is that demon Crowley assumed the form of the snake to tempt and angel Aziraphale gave his flaming sword to Adam when he and Eve left Eden. Aside from the “did you lose your flaming sword?” that gets brought up couple of times in the show, for a surprising callback in the finale, the premise is used to setup that both of our main characters may be atypical of their angel and demon kin as both worry they may have done good and bad respectively, and wonder how it'll turn out. Main part of the story deals with the birth of Antichrist, execution of the God's Great Plan as Hell and Heaven will finally meet in Armageddon, Horsemen of the Apocalypse returning to end the world... and our two apparent protagonists, who have definitely gone native in the millennia they spent among mortals, kinda like this world and don't want to see it turned to ash. Cue intentional incompetence and well-meaning intentions to avert the end of the world as everyone seems intent on bringing it about.
Lest you think this is a production done on the cheap to capitalize on myriad of book adaptations we're seeing more and more, I'd like to reassure that's definitely not the case. This has the production values to back it up and that comes through when we witness timid Aziraphale and cheeky Crowley over the centuries as their accidental camaraderie grows seeing as they've been stationed on Earth without leave. Tennant and Sheen absolutely carry the show as the hilarious duo up to no good shenanigans and balancing each other out. Not to say other characters or their portrayals were bad, except for the kids which are meh due to child actors generally being hit or miss, but lead casting was phenomenal for a show that doesn't really go for laughs-per-minute approach and instead embraces that snarky and, for the lack of a better word, sophisticated humor that keeps you constantly entertained if that's your thing or is unbearably dull and misses the mark if it's not. This is ultimately subjective and I'm not sure how to sell a show based on the fact.
Good Omens gets a rock solid recommendation from me. Maybe because I don't really watch comedies that often, but the juxtaposition of comedic characters who are STILL taking all of this very seriously, and there are very real stakes at hand, is entertaining on its own merits to me. Making good use of Queen songs for soundtrack and expanding certain bits from the book, such as Gabriel having an actual role, doesn't detract either. That's without taking into account some genuinely witty and sharp writing as befitting considering at least one of two authors was directly involved with the show. REST IN PEACE, TERRY PRATCHETT.
What We Do in the Shadows
To be perfectly honest I have kept my eye on What We Do in the Shadows ever since I heard the show was in the works. Why? Well, because I liked the original movie. Did the show live up to its full length namesake? Only one way to find out, but let's just say the answer is both more and less straightforward than you may expect.
What's a mockumentary? Basically, it's when the characters themselves are aware of the “crew” filming them and is usually justified by characters being filmed as part of some media project on top of obviously mocking its subject. In this case we have three vampire roommates, and human familiar, living together in an old house on Staten Island. Why? They all have their circumstances for ending up in the New World, but I assure it's all highly comedic and hijinks ensue as we quickly find out these licks; husband and wife – Laszlo and Nadja – along with Nandor the Relentless, don't really know how to pass for normal humans despite centuries they have on them. Vampires of very much traditional convictions aka subjugate humans to serve as amusement, who end up relying on Nandor's human familiar Guillermo as a sort-of feeble link to humans of Staten Island as they find themselves fascinated with the area out of laziness to actually do anything past brutalizing and feeding. Did I forget to mention there's an energy vampire also living with them and they only got him on-board to help pay rent? Characters are really what makes this show, but that's where we kinda get into problems...
They didn't get together for me. Any one of these vampire, except maybe Nandor who comes off as too much of a buffoon to exist for as long as he has, could perhaps work on their own yet combining them together really brings out how similar they are. As a result it mostly comes down to differences in mannerisms. When everyone's a boisterous and domineering predator it kinda gets old quickly. Which may be why I would've liked to see more of Collin who stands distinctly apart due to his nature seeing as he gets his jollies from people's emotional state. Needless to say he works as an office worker, and has no usual vampire weaknesses in the first place, and from what we see he drives his co-worker to madness.
Problem with characters is largely remedied by the fact there's very little overarching story and What We Do in the Shadows works on episodic format for the most part. Sure, show hints at something more major when this ancient vampire comes over from Europe and seemingly charges the group with taking over the US, but it is played for laughs at the end of the day because of how incompetent they are when you get down to it. Which is strange because they have powers of mesmerism, shapeshifting and other feats of physical prowess. Absurdity and overreactions to commonplace things is where most of the comedy comes from so feel free to take what you want from that.
Would I recommend this one? Maybe. Check out the movie first because the show is essentially a remake with different cast. Or so you would think until later on in the show when a vampire council episode comes featuring a start studded cast of vampires from recent years with absences duly noted.
Chernobyl
Before it becomes really obvious I rather liked Chernobyl as a show I should probably point out this clearly was not a documentary. As such it takes liberties, particularly with a certain character that even show itself points out in the end credits and perhaps exaggerating fallout's global consequences, and should be taken for what it is – drama made to be consumed by viewing audiences. If hard facts are what you're interested in I imagine there are better options out there.
With all of the above taken into account I still find it hard to believe Chernobyl got the mood and mindset of the time so right. Set against the horrendous events surrounding the nuclear power plant disaster near Pripyat there's the backdrop of USSR vs US and what ramifications that would end up having, Soviet inner policy with KGB influences, etc. This is all seamlessly conveyed to you as events unfold and you realize getting something done isn't exactly as clear-cut as you may think when default responses to events was to hide them under the rug until the radioactive cloud got so bad it was no longer possible to do so as other countries noted the increase in radioactivity.
What can I really say about the historical events themselves? Not much. Show will do plenty on that front; with both how it came to be, painful measures taken, and ultimately the resolution itself alongside laying the blame. What really works here is you essentially have a story that follows events from hours before nuclear catastrophe and involves many players. From our main protagonists Valery, Boris and Ulana, last of which is the above mentioned made up character meant to represent all the other scientists who actually helped Valery to deal with the escalating situation, to various other government officials, power plant workers and management themselves as well as unrelated parties. It's an all-around excellent cast, but we were fortunate to have Jared Harris and Stellan Skarsgard perfectly cast as chief nuclear scientist and minister of energy who have to get on-site and see what the situation really is. Things go from bad to worse. One thing that may detract from the show depending on how authentic you want your Eastern Block cinema to be, is that half the characters speak English with appropriate accents and some go full Queen's English. It grows on you as the show goes on.
Now, all of that above is also helped tremendously by some excellent cinematography at hand. I would list some standout scenes, but I think the entire show is filmed amazingly well. This is before the area became desolate and abandoned so you get that vivid panic as the government finally releases a statement about what happened and people start moving. Not to mention what follows as radiation rich zones have to be purged. Slip from your everyday town to grim depression is handled outstandingly with both visuals and limited use of music. Silence tends to speak for itself a lot in this one.
I'll end this piece the same way I started it and say Chernobyl gets a thumbs up. Keep in mind this is somewhat of a downer. It's also a whole lot of people talking about... well, less about science beyond the very basics and more about the humanistic side of it all. There's also Ulana doing the investigative bits which actually help explain how and what transpired. Not sure if I would advise binging, though.
I think your review of Tomb Raider is incredibly fair. I remember playing it a while ago and thinking much of the same—like, oh, okay, this is a nice game, and that was about it.
I think you’d like Rise of the Tomb Raider better—Lara has a lot more agency in it, and she’s very determined. No more ‘i’m sad normal girl’ here. It was pretty dope!
That’s the impression I also have. Seems to be more varied gameplay-wise as well.
Loved Chernobyl, but Gorbachev speaking with a british accent is just wrong on so many levels. :P
Boris speaking with a thick swedish accent was weird as well.
I loved it - I think it would be weirder with them attempting horrible Russian accents. This way, the focus is on the story. Having it dubbed with subtitles could be good though for those that don’t want it in English.
The only thing I was a bit fussed with was the character representing the scientists. I understand that it would’ve been harder to present a group in a miniseries like this, but the character getting involved in everything was a bit hard to believe!
The visuals were great, and seemed to reflect a lot of photographs from Chernobyl - I got reminded of this reddit post I read a couple of years ago watching this.
Arbiter: I’ll have to check out Good Omens - it looks interesting, thanks for the review :)
I think it’s probably better to get good actors rather than trying to go for authentic language. I mean, if you can get both like Passion of the Christ I’m all for it, but in most cases I’ll take quality performances over actors trying to put on accents. Looking back on shows I’ve seen before accents more often than not end up detracting from overall experience because it’s constantly in your face. I had the same issue with Ulana, but show smartly removes her from the main discourse by giving her investigative bits to work on. Still came off as someone who got off relatively easy as opposed to getting disappeared by KGB for her meddling, though.
Sure thing. ;)
Don’t get me wrong, I loved the series - It’s by far the best HBO series this year, maybe ever (This from a huge GOT fan) - but they could have toned some accents down just a little bit. Not fake accents, that would be just as bad, but full on british/swedish english are just weird imo. xD
If you listen to post-episode behind the scenes you can hear Skarsgard’s accent in full effect. He really tried to tone it down as Boris.
I didn’t know about any behind the scenes. I’m gonna check it out.
Damn, if that was his toned down version, I can’t even imagine how swedish he sounds normally. xD