Zelrune’s profile

Hello! I am Zelrune! I like to play story-driven games like RPG’s but sometimes I stray to other genres if the game looks interesting enough.
I have four dogs!
My curator group is here.

Joined on 04/03/2017 but didn’t start seriously working on my backlog until COVID.
https://www.steamgifts.com/discussion/b9XQO/extraordinary-backlog-assassins-wanted-apply-here-blaeo-thread/search?page=23#kIN3ZRM


December 2025 Progress Report

resolutionfailagain

I’ve beaten 49 games this year and I’m very proud of myself, and I was on track for having a 25 game net positive over my backlog this year before the PAGYWOSG Secret Santa and the snowball war directly afterward, of which there were no survivors.

2026, the first game of the year I’m excited to play, is Expedition 33! I’m planning on knocking out quite a few of my newly aquired short and medium length games so it’s looking to be a positive January. I’ll do my best to get a strong head start, so that I can complete my 2026 New Year Resolution! Happy new year!

2026 RESOLVE
1.) Have 23+ more completed games (beat at least 4 games a month)
2.) Purchase 5 games that came out in 2026
3.) Have Fun

Total games added to backlog: 27 (Clair Obscure Expedition 33, Doors: Paradox, Fallstreak, Escape from Mystwood Mansion, Scarlet Nexus, Etrian Odyssey, Oblivion (2009), Silksong, Cats in the Forbidden City, Planet of Lana, Chicory, Dreambound, Planetarium: Snowglobe, Chants of Sennar, Falconeer: Bulwark, Sophia the Traveler, Webbed, Beloved Rapture, Papetura, Blanc, Ete, Salvation: Immortale, Kabuto Park, NEVA, Duck Detective, Kami-sama’s personal servant.)
Total completed: 6

73% (403/550)
12% (65/550)
5% (28/550)
8% (44/550)
2% (10/550)
6.3 hours
Enjoyable Escape simulator with two endings and a fun storyline.

2-5 hours to complete, Escape from Mystwood Mansion is a first-person escape room simulator in which you play as an unfortunate mailman turned trapped subject. After being warmly invited inside the gorgeous manor, the doors slam shut and lock behind you and the only way out is to delve further into the extravagant puzzle rooms. Armed with only your wits, ingenuity, and determination; deliver your fragile order to the homeowner, unlock the secrets of the homestead to discover why you got ensnared, how you could escape – and who is watching you in every room behind the cameras.

garden

Overall, fantastic game! The puzzles were engaging and fun, the room designs were pretty cool and the game is short enough to complete in a quiet afternoon. Some puzzles have a few ways to complete them and speedruns for backtracking are very do-able since the answers and code combinations don’t change. Upon unlocking two secrets and successfully delivering your package, you get an extra secret room to work through that has a delightful extra ending with more lore bits I really enjoyed! I would have to say the biggest con is that the game doesn’t let you do very many shenanigans – I tried to “steal” a few items from a room and bring it to the next ones but alas, my ill-gotten goods vanished in my hands. Highly recommended!

theft


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Half-Life 2
Made with pure Spaghetti Code and I genuinely got the impression the developers did not want to make this.

Super Neptunia RPG

2/10
28.5 hours
36 of 36 achievements

This is easily one of the worst Hyperdimension Neptunia games ever made, and as someone who 100% Hyperdimension 1, 2, 3, and Cyberdimension 4, I can’t stress enough that this game should be skipped. While it is mercifully less grindy than earlier entries, Super Neptunia RPG is made with pure Spaghetti Code and it genuinely left me with the impression that even the developers didn’t want to work on this. To top that off, the story is distressingly bland, the entire 20-30+ hour plot is basically ‘2D games are better than 3D’ with you convincing the villains to change their mind to accept 3D games. It’s shallow and pointless, and only devoted Neptunia fans will pretend there is something of substance here, as there is barely any humor other than references to previous titles.

why

Gameplay wise, there is a interesting positioning mechanic where characters change their ability depending on where they are located in a formation, which you are meant to rotate to defend or attack against a variety of enemies. It’s a solid idea I really liked, except the mess of code turns this into an incredibly frustrating experience due to how broken the game is. An example, I needed Vert to learn the fire skill ‘Ignisa’ to deal with forest enemies who are weak to fire, she mastered the skill but was unable to use it because there were only three party members, instead of the max of four. When I did have a full party, the skill would sometimes vanish entirely regardless of where she was in the formation. To make things worse, the game constantly shifts your party members around, removing and adding them multiple times per chapter, which has the FUN broken mechanic of resetting everyone’s skills back to the basic attack skill – so instead of building cool defense strategies and elemental setups, I spent more time than I ever wanted to shuffling characters around, reapplying skills and passives with every literal party change the game threw at me, and trying to remember who has what skill, since abilities would vanish and reappear at different positions, with no pattern I could find.

notAI

The artstyle only makes this game worse. I would have called it AI slop if the game hadn’t come out in 2019. Instead, it looks like the jumbled, chaotic mess early AI would have spewed out if you prompted it to generate a sprawling fantasy city; Roads lead to nowhere, paths splitting in odd and awkward directions with random gaps you can see the sky through, windows of various sizes, shapes, and at weird spots on a wall may have a bridge jutting out from them, and structures warped together with clashing building styles using a confetti of different materials. The most normal city is Lowee, and it’s barely qualified to be called one as it has four entire structures, one of which is a bridge that’s stacked at four different heights. Rather than feeling like it’s a unique style, it left me confused on how any of this was approved, or why it was created in the first place.

sleep

I say this with all my heart; play something else. Games demand time, attention, and patience, and Super Neptunia RPG does nothing to earn any of it. If you care at all about your personal time, your enjoyment, your positive experiences, walk away and play something that at the very least, the developers loved making and will let you be happy.

Half-Life 2
Unfinished and all the side quests exist solely to be meaningless busywork. As shallow as it is beautiful.

Paleo Pines

3/10
60.4 hours
46 of 46 achievements

20-80+ hours to complete, Paleo Pines is an adorable dinosaur ranching and farming sim where you and your dinosaur companion, Lucky, move to the beautiful and vibrant island of Paleo Pines famed for its large dinosaur population and more importantly, its herd of Parasaurolophus. Upon arrival, you unfortunately learn from the townsfolk that the Parasaurolophus haven’t been seen in a very long time; but with a new large home to settle into and a sprawling property to work, take up farming, ranching, and befriending the local dinosaurs and search for the missing herd so that Lucky can join a family of their own.

pettingisthebest

I honestly didn’t expect to give Paleo Pines a negative review, but about ten-ish hours in I realized roughly 85% of the development effort went into the explorable island and the dinosaurs, and everything else was rushed and left unfinished. You are given a house you can’t enter, furniture you can only place outside, and a cooking system that somehow didn’t quite make it to the finish line. You grow a ton of various produce and ingredients, and there are about eighty recipes in the game with their own drawn icons so I was expecting to be able to own a proper kitchen at some point – but your primary cooking set up for the entire game is a communal stone bowl filled with water, sitting on some wood, by a pond. It took me thirty in-game hours to find and purchase my own primitive cooking tool and I genuinely don’t understand as to why it’s locked before you reach the late game area, as this is something you should have been able to purchase, or make, at the start of the game. But this is just the start of how unfinished the game feels.

ImpossiblePie

The quests are easily the worst part of the entire game. Every townsperson has a questline, but they are poorly written and seem to exist only as meaningless busywork to extend your playtime by about sixty hours. They are so long and drawn out I completed the entire main storyline before finishing a single NPC’s questline, or even before getting halfway to maxing out anyone’s friendship. The side quests available from the community board exists to give you friendship points by completing a npcs request, but they are so minimal they are barely worth doing. Nearly all of them are repetitive tasks like “bring me fiber/stone/wood” or “find/deliver a hat/lucky trinket/notebook.” Even worse, the “find” quests where you locate a missing item are broken or poorly designed, as the item is completely INVISIBLE and can only be found by standing directly on top of it and searching for the “pick up” prompt. While Paleo Pines is seriously adorable and petting dinosaurs is all good and fun, beyond that surface level appeal, it genuinely doesn’t have anything going for it.

smoll

Half-Life 2
Lots of doors to puzzle out and a lot of themes were pretty unique!

Doors: Paradox

8/10
12.5 hours
30 of 30 achievements

5-12 hours to complete, Doors: Paradox is a point and click casual puzzle game in which the puzzles are themed doors, and you are trying very hard to open all 58 of them. There are three chapters in total with about 20 doors each, and light story elements involving a mysterious shadow cat that is definitely not an Agent of Chaos.

kitty

Genuinely a fantastic puzzle game! I spent a lot of time pondering, as many of the solutions were not immediately obvious, which made it quite a pleasant challenge. There are quite a few puzzle door themes, and I’m really happy with the variety; the developers must have such lovely minds. My favorite themes were the horror doors, and while it was difficult to narrow them down, my top three doors were Infernal Fire, a spooky door with a really fun mechanic; Murder Motel, where you need to play detective a bit to figure out the solution; and Telephone Thriller, featuring a mystery and a lovely telephone booth. As an honorable mention, there is a Door called Assembly Escape, which is just as interesting as it sounds! While not complicated, the entire door was an assembly line, and it was very creative!! I really suggest playing Doors: Paradox if you like puzzle games and want more games like The Room series, and if you end up picking up this game and enjoying it, I strongly recommend the developer’s other game I’ve played and liked, Boxes: Lost Fragments.

menu

Half-Life 2
The beginning of a tragedy, setting up the storyline of the hero, Adelise.

Fallstreak

7/10
7.1 hours
no achievements

6-8 hours to complete, Fallstreak is a dark fantasy VN that takes place in Socotrine, a country surrounded by a barrier of hazardous mist and recently recovering from a horrific disaster ten years ago, later called The Fires of Collapse. While most of the game is you seeing the world through the nine-year-old protagonist’s Aelise’s eyes – her not having a mother, her older schoolmates living with their disabilities, most of her friends being orphans – the other half is flashbacks and glimpses into Socotrine’s history; a mother trying to protect her children during the Fires, the proceeding famine, and the witch hunts. It’s a gruesome novel that really talks about how far humans would go to save themselves, but it’s also a well written, interesting perspective of humanity through stories.

twins

While Fallstreak is absolutely not for everyone, I did really like learning about this world the writer is creating. Fallstreak: Requiem is significantly more gruesome, it’s about the country “ULs”, outside Socotrines protective yet debilitating fog, where constant war and child soldiers are commonplace; and it really makes Socotrine look like a utopia, although an unstable one. The art is digitally hand drawn and everything is well written, so sometimes it comes off as an oddly professional fantasy-flavored breakdown and documentary on human behavior in some segments. It’s an uncomfortable, bleak, and oddly interesting VN, and I really wanna see where this story goes. Play it if you want?

red

Half-Life 2
Like a bird breaking free of it's eggshell, Adelise journeys beyond the mist into the world of the Fae.

Fallstreak 2: Traum

9/10
10.0 hours
no achievements

8-15 hours to complete, Fallstreak 2: Traum is a Dark Fantasy VN that continues from the first free visual novel, Fallstreak, and continues the journey of our young protagonist Adelise. After the fall of her paradise and learning more about the secrets and consequences behind her Golden Dream, Adelise and her friends make a treacherous journey beyond the mist that cradled Socotrine into the beautiful and horrifying world of the Fae. As she gathers her strength and learns to use her magical abilities, where will her heart lead her?

faebeware

Fallstreak 2 is an incredibly tragic novel I would never willingly gift to someone due to its heavy themes and incredibly high number of character deaths, yet it’s a VN I still recommend because the novel is skillfully crafted with love and care. There is a significant shift in tone from the slice of life elements from Fallstreak, with Fallstreak 2 being a stronger, faster paced novel with action and more details. As a note, I suggest playing Fallstreak: Requiem for my Homeland before Fallstreak 2 or directly after it, as there are some re-occurring characters and provides additional background info regarding some situations our heroine finds herself in.

offeatheredbladesandshiningwings

November 2025 Progress Report

November was.. Pretty good. I’m satisfied.
Happy to have Finished Cyberpunk, though it took a long time and I really didn’t enjoy it much in the beginning. I still prefer stories that have happy endings, but I didn’t mind the compromise, where the endings for you in Cyberpunk were bittersweet, and there really wasn’t a “correct” choice. I think I explained it better in the review, and I’m kinda surprised how fast I wrote it out. (2+ hours.) SAO base game was done, I just needed to do the extras and DLC’s, but I really feel like it was too much after game content, and it wasn’t as fun as the base game, though I did enjoy the new maps and areas to explore. For Hinterberg, I thought that was going to be the best game I played this month, since it was a really cool gameplay loop of slay - wind down, prepare - sleep, and repeat, but the ending was super weird and brought down it’s rating a good new notches. Jumpbound was an indie game I was asked to curate and I ended up liking it a lot, and even ended up creating a guide for it. Deliver US the Moon was kinda frustrating since you really need to play it in one sitting becausethere is no saving and loading, just chapter select, but the ending was super good and now I’m tempted to pick up Deliver Us Mars.

For December:
I really wanna finish my last Neptune game and never touch the series ever again for 2025, so I’ll start it again soon. Tales of Arise, Mato anomalies, and Marchen forest? They all seem long but looking at the HLTB times I think it’s pretty doable. I’m gonna try and complete 5 games again, hopefully 6, so I can hit my goal of having a net positive of 23 games off my backlog this year. Wish me luck!

Total games added to backlog: 1 (Jumpbound)
Total completed: 5

77% (398/519)
13% (65/519)
5% (26/519)
4% (20/519)
2% (10/519)
206.5 hours
An amazing game I'm never playing again.

30-200+ hours to complete, Cyberpunk 2077 is a first-person dystopian nightmare where you play as V, a mercenary living in Night City – The City of Dreams. Pick your background, your playstyle, your traits, and upgrade yourself at a Ripper with various Cybernetics as you carve out your legend in an unforgiving, glimmering city that will eat you alive if you don’t fight back.

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ride
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To me, Cyberpunk definitely felt more like an experience than a game. Every quest has two or five ways it can end, the characters feel human and morally complex with how they act, how they react, their backgrounds, and branch into your story that makes them more than a side quest. The voice actors did phenomenal jobs conveying personality and emotion, more so than any other game I can think of that I’ve played in the past three years. You will sympathize with them, empathize, and relate to these npcs who feel like fully realized people, and with Johnny, especially Johnny, how he constantly challenges you and comments on your decisions, and opens up is such a surreal and oddly natural experience, especially with how some of them show their character growth.

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Gonetothedogs
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Moving on to Night City itself, I adored it. It’s loud, it’s futuristic, and it’s as beautiful as it is rotten with all its trash spilling out from between buildings and overflowing garbage bins. Also, somehow, it’s completely walkable with a WORKING public transportation system, an honest to god metro transit I spent way too much time in. (I’ve never personally lived in a state where it was possible to Not Own A Car.) and I adored its towering buildings and districted areas. It’s absolutely such a treat, you can find a ton of food stalls, shops, places where npcs linger around, bits of environmental storytelling like homeless camps, crime scenes, crashed cars with data messages, a guy who died via vending machine, religious groups doing public speeches. You never know when you’re gonna get pulled into a side quest or what you find exploring random forgotten corners.

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Songbird
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It's weird that I’ve gotten this far without talking about how much I hated Cyberpunk the first 50 or so hours I played it. I love RPGs, I love happy endings, but Cyberpunk is genuinely and truly a game about compromises, lose-lose situations, and letting you pick what bittersweet poison you will drink next. NPCs will meet or choose terrible fates without you being able to do a single thing about it, and you have to accept it. Night City is legitimately a terrible place to live and it shows that in every questline. Some quests are timed, and the game doesn’t tell you, and there were a few times I felt like I was actively being punished for exploring the open world instead of following the storyline. NPCs will call you, they will ask for help, and despite best efforts, quest lines pile up and can get seriously complicated if you don’t resolve them and let them linger. How you spend your time in Night City is almost as important as exploring it – this is a warning. It took me a long time to appreciate the value of a story without a happy ending, but in the end, I’m really glad I strayed out of my comfort zone and stuck with it.


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Half-Life 2
Pretty good false MMORPG, don't 100% it.

Sword Art Online: Hollow Realization Deluxe Edition

7/10
129.1 hours
53 of 53 achievements

35-180+ hours to complete, SAO: Hollow Realization is an almost fully voiced singleplayer game that mimics the anime’s VRMMORPG skill trees, weapon logistics (weapon skills, weapon EXP, secret skills learned via specific actions, etc…) , raid boss mechanics, party synchronization, item usage, and social dynamics more than any other previous title before it. Except this game takes place in an alternate world where, while exploring the city, your party meets Premiere – an obviously important looking NPC with a broken questline. While initially, Premiere’s glitched quest chain was something fun to poke at during the downtime of clearing floors, it quickly gains priority as the NPC is so oddly lifelike and her questline has some startling Implications that interact more with the world than anyone could have ever realized.

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Castles
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I enjoyed this game, and I enjoyed it in a unique way that no other game has interacted with me before, which feels odd to say. For all intents and purposes, this game is a single player MMORPG that does its absolute BEST to make you feel like you are genuinely in a game with other real-life people, while keeping you as its protagonist. The social dynamics are honestly kind of insane, and I can only think of why the game is so in-depth in this regard is because the developer team loved SAO dearly, not because it was easy to implement, otherwise other games would have tried this before. You can talk and raise social interactions with every single NPC, including shopkeepers. You can add pretty much ANYONE to your party, you can, if you wanted to, turn this entire game into a dating sim with every npc in it. You can sit down in all the chairs, eat and order food at cafes, go on dates, hold hands, physically pick literally anyone up if they like your company enough, sit on random benches, whatever. This game is a gigantic sandbox with what must be over eighty hours of voiced dialogue in this regard, and I haven’t even gotten into how your social standing can influence combat, or gotten into how complicated the combat system is.

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Straighttojail
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There is a four-party system and combat is pretty lively. There is a huge variety of enemies and enemy types, you gain skills based on what weapons you are using and those skills have their own EXP of a sort that improves through use, unlocking more skills connected to them in the skill tree and you can do specific actions to gain hidden skills, like dual wielding. There are passive abilities as well, and even after the main storyline is done there is a lot of post-game content where difficulty can ramp up fairly quickly giving you a lot of things to work towards. Switch skills are in team play, meaning you chain skills with your party members to interrupt boss attacks to extend combo windows and keep enemies staggered for long periods. Fighting with your party members increases your familiarity with them, you can assign roles, and during large raids, merge with other NPC parties to coordinate attacks or signaling everyone to Back Off/Defend when a raid boss does an AOE or something. There was one feature I particularly disliked – you can’t charge your party members equipment unless you reached affection level 4 or 5, which becomes a huge pain when their stats are garbage and they won’t accept something better regardless of their personal level.

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after
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Overall, I had a fantastic time playing SAO, though I don’t suggest trying to 100% it. The DLC admittedly wasn’t as good as the main storyline and I feel like post-game overstays its welcome by about 50-70 hours if you’re trying to do everything available to you. I wish there was more weapon crafting in the game, though the enchanting system is pretty solid. If you like SAO and want to immerse yourself in a long game, Hollow Realization is absolutely the way to go about that; there are a hundred maps, thousands of characters, a weather and day-night system, numerous voiced lines of dialogue wrapped in a fun world that’s rewarding to explore and entertaining to do so. It’s not GOTY material, but it’s absolutely worth playing if you enjoy the SAO series or spending multiple hours in huge fantasy world MMO’s.

Half-Life 2
Solid platforming/exploration game made by an indie group.

Jumpbound

8/10
19.5 hours
17 of 17 achievements

3-20+ hours to complete, Jumpbound is a smooth 3D platforming game where you jump, dash, and collect upgrades as you make your way to The Beam in the final area – all without a single loading screen as the entire game takes place on one map. The gameplay feels pretty great, the visuals are lovely and I’m a huge fan of the massive intricate megastructures with optional little collectables tucked away within the pathways or on side paths. You can choose between three modes – Chill, Exploration, and Iron Man – which don’t change the map but DOES change how the checkpoint system works. In chill mode, every platform is a checkpoint and you have no fear of falling, in exploration mode, you take and place your checkpoints where you want + when you get an upgrade, and then Iron Man takes all that away!

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Gettherelics
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I ended up enjoying Jumpbound more than anticipated, and even ended up making a guide for it! Gameplay is pretty smooth, and the only bug I’ve experienced was falling forever at two specific locations, but considering that issue only appeared with the newly released “chill” mode and the devs are still active, I honestly don’t expect it to be a long-term problem. It’s also worth noting that people who are prone to motion sickness will probably struggle with movement, although in the settings there is a “remove blurring” option as well as a choice to add a dot in the middle of your screen to help with that. Regardless, it’s a well-made jumping puzzle platformer that I found was really fun to play around and explore in, and if that interests you, Jumpbound is worth your time.

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Labyrinth

Half-Life 2
Clearing dungeons then going to the Spa - Enjoy your "Slaycation"!!!

Dungeons of Hinterberg

8/10
31.1 hours
50 of 50 achievements

15-30+ hours to complete, Dungeons of Hinterberg is a Dungeon crawler/Life sim about Luisa, a burned out junior lawyer who takes a break from her job and heads to the scenic, mountainous town of Hinterberg. Famous for its history, hot springs, and magical anomalies, the whole town is a huge hotspot for magic to the point dungeons, monsters, and magical reagents spawn, with Hinterberg holding the record for 25 dungeons at a single time making it a popular place for thrill seekers and tourists looking for a “Slaycation!” Sword in hand, Lusia is ready to start her own.

lake

Overall, it’s a pretty great game and I had a fun time playing. There are a ton of characters to meet and plenty of rewards for getting to know them, lots of activities outside the dungeons, minimal repetitive dialogue and actions, and lots of shopping to do. Dungeon-wise, most of them are pretty unique and some are more puzzle heavy than others. Even at the end of the game higher level dungeons had new mechanics tied to them. Combat is fast and stylish; you have a lot of flexibility between sword abilities, charms offering various passives, and magic spells, which change depending on what area you happen to be exploring that day. There is no time limit, which originally made this a pretty fun and satisfying game to complete. I say originally, because the ending was so weird and odd, it brought my personal high rating for the game down a good couple of notches, and the fact there is a singular achievement locked behind NG+ which was annoying to get. Overall, Dungeons of Hinterberg is still well worth playing, and it’s fine to dive in with high expectations.

snowboarding

Half-Life 2
While the walking sim tag is a filthy lie, I'll admit I did enjoy the storyline and the ending was really, really well done.

Deliver Us The Moon

7/10
10.3 hours
32 of 32 achievements

5-8+ hours to complete, Deliver Us the Moon starts off on a dry, desolate Earth stripped of its resources - and one of humanity’s projects to save it was to build a colony on the moon to harvest a new, incredible type of energy and send it to Earth. For a long while, this plan was working as intended; however one day without warning, the power stopped, all communications were cut off, and the moon went dark. So starts the story of Rolf, a man who has taken up the distressingly dangerous mission to solo pilot a ship to the Moon, guided only by a lone friend on Earth, to uncover what happened to the hundreds of scientists who vanished, and hopefully, restart and resupply energy and send it back to Earth, so it can start recovering again.

IshouldplaySkyrimagain

So, a couple things first; the Walking Sim tag is a filthy lie – the developers love to strap a timer on your back – literally – on every chapter and give you timed challenges to push the story forward, which earned my ire since I despise countdowns on exploration. Second, there is no traditional saving and loading, it’s all chapter selects which means if you exit the game at the wrong time, better BEST be prepared to be backtracking. However, despite my initial strong dislike of the start of this game, the storyline is pretty good, the ending is phenomenal (stick around after the credits for some extra scenes), and I loved how the developers shared it with you, via recorded holograms from a friend. Another thing is that this game is pretty short and could, (and should, honestly) be finished in one sitting. I’ll probably be picking up the next Deliver Us game in the series because I really wanna know what happens afterward, despite it likely having similar mechanics.

Stargazer

October 2025 Progress Report, Oops edition!

This is the first time in 2025 my games added was more than my completion rate! Alas, nothing to do but by best for November.

I played a ton of Cyberpunk (at 157 hours!) and I’m finally getting into the DLC - or trying to! I have a lot of quests outside the area and while I’m definitely making progress according to my achievements; I really don’t feel like I am - especially story-wise. Idleant is an adorable game that I honestly didn’t expect being the best game of the month for October since I was under the false assumption Cyberpunk would be completed by then. (Before I took a week off gaming for IRL.) But the whole game being hand-drawn and general easy game play was such a vibe.

Next month! Plans are once again me going at Cyberpunk. I would like to play Royal Alchemist, and either finish Winds of Anthos, which is absolutely going to be a negative review, or that SAO game I technically finished the base game on but stopped at getting into the DLC. I’m almost done with Super Neptunia RPG but the bugs are kinda crazy and making it hard to play the game, and I’m so thankful that’s my last Nep game that I’m going to play in this lifetime! As a treat if I can get it in; Dungeons of Hinterberg! A gift from a friend I’ve been wanting to explore.

Total games added to backlog: 5 (Idleant, Meteor Actor, Royal Alchemist, Caravan SandWitch, Story of Seasons: Olive Town)
Total completed: 3

76% (393/518)
13% (66/518)
5% (26/518)
4% (23/518)
2% (10/518)
7.8 hours
Idle an ant colony, hand drawn and SUCH a gem.

5-10+ hours to complete, Idleant is a super charming hand-drawn idle game about running an ant colony across two terrariums – one serving as the colony’s main home and the other as its Hunting Grounds. You start the game by purchasing ant eggs, waiting, and then watching them hatch before venturing out to forage. Eventually, you earn enough food or resources to acquire a Queen, who produces eggs for free and becomes the heart of the colony. Progress comes from the size of the ant population and purchased upgrades. The main Terrarium can be expanded four times, each with its own redesign increasing in size and complexity, while the hunting ground can be upgraded five times. As you grow, you earn Prestige points that can be spent to unlock permanent passives and bonuses, such as improved food quality, a higher ant population cap, opening the background window, bees (Bees?!?!), and getting a radio. I especially enjoyed “Ant Lofi Study Beats” and the hilariously titled “RIP the Queen by Princess n394,” a classic.

ant

Overall, I had a great time idling with Idleant. You can leave it running in the background or minimize the window using F11, and I ended up finishing a pen and paper drawing I was wanting to do for a bit, while also getting 100% achievements. I didn’t experience any bugs (except the ants, hah), and the game is just quite a nice little polished indie gem. No cons, but I would have liked to see more life in the Terrariums; some idle ants wandering away from the main path to the Hunting Ground and exploring, or escaping, would have been amusing and made this game feel more alive. Highly recommended!!

skilltree



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Half-Life 2
Second in a series and is basically the middle part of a book, part one is not on Steam.

Meteor World Actor: Badge & Dagger

7/10
5.8 hours
10 of 10 achievements

11 – 13 hours to complete, Meteor World Actor is a fully voice acted Noir Detective VN set in a Dystopian city, but combined with the fantasy genre adding races such as Elves, Pixies, etc… and magical abilities! Centered around the National Police Agency’s 13th Division, a dead-end office full of oddballs and misfits that can’t be easily placed in other departments; Ruka is worse than your average cop. Hardly tolerable to his own co-workers, regularly insubordinate and barely hanging onto his badge with his laziness and terrible track record; but at night he turns into a serial killer, investigating a Cult Massacre closed case that happened ten years ago. While hunting down and executing cult members is not the least of his problems, Ruka needs to be faster and more ruthless to destroy the organization quickly – he’s only got about a year left to live, after all.

ew

I really enjoyed playing Meteor World Actor: Badge & Dagger, the voice acting was pretty high quality and the writing was top notch! Initially I didn’t like the protagonist very much and was annoyed at once again reading about a perverted living garbage detective, and while Ruka is that, he’s got some serious character depth and background that got me really interested in his character. There are a few cons though I absolutely need to mention, Badge and Dagger is a SEQUEL, the second game to a series, and the first one is not on Steam. You don’t need to play the first game to play this one, but after playing, you will certainly want to! Secondly, this game is completely linear with only one route, unless you install an 18+ patch which unlocks another character’s route that was removed from the game. Overall, I still suggest picking this game up, the quality is too good, but do beware the cons before buying.

whytho

Half-Life 2
Honestly, I'm just as surprised as you are.

Caravan Sandwitch

5/10
10.3 hours
26 of 26 achievements

6-10 hours to complete, Caravan SandWitch is a futuristic, environmental exploration adventure where you play as Sague, a young pilot-in-training living with their father in Space City. Their normal student life is thrown into chaos when they receive a distress signal from their sister, Garance, who vanished six years ago into the desert of their home planet, Cigalo. Determined to find the signal's location and learn if their sister is still alive, Sauge leaves their parent a note and immediately sets out on the next ship home. With the help of their hometown childhood friends and a kind elderly neighbor, set out across Cigalo’s ruined ecosystem and scorching desert to trace the source of the transmission!

dance

Initially, I really enjoyed Caravan SandWitch, the first few hours looked really promising – there was an interesting storyline, a huge, blacked out map promising a ton of new areas and secrets, colorful and wonderful graphics with positive environmental messages and inclusive characters – but that excitement faded as I slowly realized how much backtracking I was in for! There are 7 total chapters in the game, each marked with a new vehicle upgrade that would grant you a new solution to different obstacles. The issue is that most factories and buildings actually can’t be fully explored until chapter 6, leaving you with two choices; either focus on chapter sensitive quests and save explorations for the last chapter in the game, or revisit locations 4-5 times and gradually uncover secrets and leftover scrap. Neither of these options were super appealing to me, and it was made worse by the heavy-handedness of the questlines. While I deeply appreciated the environmental messages against strip mining, solar panel production waste and destroyed ecosystems; the hostile and unsubtle tone convinced me the writer despises money and the general concept of anything that isn’t a homely countryside where you garden and everything is made within the community pushed this into an overall negative light for me.

frog

September 2025 Progress Report

I did it! 5 games this month - WOOHOO!
“But they are all kinda short this month…”
LET ME EXPLAIN.

I have 75 hours into Cyberpunk 2077 - initially, I HATED IT, because it seemed like every quest was timed and I kept getting phone calls and texts requesting help or me to “be somewhere by x time” by everyone’s grandparents, sisters, neighbors, nephews and their dog. I couldn’t sneeze without getting a new side quest added to my to-do list, and with some quests on secret timers - I GOT PISSED OFF. Never before have I been introduced into a fun open world and then actively punished for playing in it. I stopped. I took a break. and then I googled EVERY TIMED QUEST IN CYBERPUNK, and then I reloaded back to the very beginning of act 2.

I’m having fun now. :)

Anyway, I was planning on beating Cyberpunk this month, but Nin laughed at me and said “aha. no.” so I ended up rushing a lot towards the end of September. I absolutely adored Dead Forest and Song of Farca - so for a sec I was wondering which one would be the headliner - and then I remembered Song of Farca has no replayability and I would 100% go through most of the routes in Dead Forest again so - winner! Pilo and the Holobook was a gift I got last month from ZPE, and I got conned by a bundle into picking up My Confounding Cat is Criminally Cute, which was made by a developer I consistently don’t like. Cavern of Dreams was a last second game I picked to do, because it was a SG win and it was short enough to complete - I literally finished writing the review an hour ago. Overall, the month was kinda “meh,” and I’m hoping October does a lot better.

For the Autumn Steam sale, I purchased Idleant, a cute hand-drawn idle game with one review I suddenly felt passionate about playing and writing about, Meteor World Actor: Badge and Dagger, since I wanna play another Investigation themed game, Royal Alchemist, something gay - as a treat, and obviously, Phantom Liberty DLC for Cyberpunk, since it’s kinda hard to 100% a game without picking up the DLC for it. I’ll be gone the last week-ish of October, I’m heading up to Canada to see the Niagara Falls and other shenanigans, so it might get a lil’ messy. Happy Spooktober!!!

Total games added to backlog: 3 (Fallstreak 2, AC Unity, Cavern of Dreams)
Total completed: 5

76% (390/514)
13% (66/514)
5% (26/514)
4% (22/514)
2% (10/514)
14.4 hours
I wish this was a Light Novel so bad.

5-14 hours to complete, Dead Forest is a hand-drawn Fantasy BL Visual Novel with branching story routes. Laki is a Lynx with a curse that’s slowly made everyone in his village vanish, including his friends and family members. With only a few older villagers left, they send Laki away to the Dead Forest, a desolate place not even animals or insects go, in search of a mythical spring fabled to break any curse and cure any illness. Uncertain if the story is real or if it’s just a means to banish him from his home, Laki sets out to see if it’s real, and if not, to find another way to become normal again.


Warm

Dead Forest is a pretty unique VN I had a lot of fun with! There are four character routes to explore, with one being the True End and the most story intensive; with the player needing to complete the previous three characters’ good ends to unlock the special dialogue option to start the True Route – But don’t let that deter you! A little bit more of the world opens up as you complete routes, which gives you the background needed to understand the final route – and WHAT A STORYLINE!!! Sweet, shocking, and unique, it left me emailing the developers asking some character background questions and if a possible second game was in the future! (no replies yet!) Even the Bad Ends are totally worth it, as you can meet special characters and learn some info a little sooner to help you piece together the mystery of the Dead Forest. I really, really love the world and characters Manul Games created, and I sincerely hope more people read this absolute gem. There are NSFW sections, but it’s an optional, free DLC addon that’s still skippable in-game, and uncensored!

Flying


ᓚᘏᗢ

Half-Life 2
Amazing story with an exciting ending! Enjoyed the hacking!

Song of Farca

10/10
13.3 hours
28 of 28 achievements

9 – 30+ hours to complete, Song of Farca is a point-and-click interactive novel set in a Cyberpunk (lite!) Dystopia, where you play as Isabella Song, a talented hacker and Private Detective who takes on cases ranging from locating missing pets, settling inheritance disputes, to tracking down suspects and investigating crime scenes, but there is a catch! Isabella is under house arrest and monitored by the police; she can’t set foot outside her apartment without her parole officer knowing about it, so all her work must be done by her PC and through the use of Drones and hacking into cameras. Carefully consider your choices, and make sure not to lead anything dangerous to your home.

hack

I really, really enjoyed Song of Farca, the really cool storyline and hacking gameplay had me hooked, and I ended up playing six hours straight on my first playthrough, and the twist at the end made the build-up and finale deeply satisfying and had me wishing for a second game in the series. However, this game does have its flaws; the replayability is limited, and it’s admittedly much, much more enjoyable with a guide since Song of Farca is autosave only – no saving and reloading! There is no way to get any of the endings easily since it’s determined by your previous cases and their resolutions, in spite of the chapter select. Overall, I still really suggest picking this game up if the storyline sounds interesting to you, especially if it goes on sale, because at that point, you’re just missing out!

Theplanet

Half-Life 2
Cute game with a weird difficulty spike

Cavern of Dreams

7/10
7.6 hours
2 of 2 achievements

5-7 hours to complete, Cavern of Dreams is a short 3D platformer game that uses deliberately outdated DS era graphics to get that cute pixel nostalgia. You play a Fynn, a baby dragon who enters the Cavern of Dreams to rescue his stolen, unhatched younger siblings from a mischievous little bat. There is a central hub world that branches into four themed areas, all managed by a mysterious sage who both watches over your rescued siblings and grants you new abilities as you progress through your journey. While there are plenty of environmental hazards, you won’t encounter any enemies to attack or jumpscare you.

Lake

The experience is generally very cute and easygoing, which reflects in the pretty whimsical soundtracks; that said, “generally” is the keyword – while the game starts simple, the last section of the game introduces weirdly punishing platforming sections. On top of having difficult controls, commands don’t always input smoothly, making some abilities either straight up not work, or go after a 1-3 second delay, making the game way harder than it should be. (Specifically, I’m calling out the ability to launch yourself with your tail after rolling, which I never could apply reliably!) There is also one weirdly placed timed segment in the game that’s particularly frustrating, as it hinges on finding a hidden item in the map and then rushing to it the second the timer starts – making it actually impossible to complete your first few tries until you discover it. Compared to the smoother pace of the previous levels, it’s a pretty noticeable difficulty spike. Overall, I still recommend Cavern of Dreams; even though it can be complicated, you have infinite lives to throw into the literal fire until you do the sections right.

catsareliquid

Half-Life 2
- and the Holobook! Really though, where is the rest of the title?

Pilo

8/10
4.6 hours
37 of 37 achievements

4-5 hours to complete, Pilo and the Holobook is a hand-painted adventure game with sticker collecting! Play as Pilo, a cookie-loving red panda who was raised by a human Professor and inventor, Chiron. His latest invention is called the Holobook, a journal with the ability to scan objects and create stickers based on them to document various worlds and, more importantly, show off Professor Chiron’s ingenuity to the scientific council. As his fluffy assistant, it’s your duty to actually use the Holobook and fly to various worlds to record and learn about the planet's history and uncover the secrets of some really old civilizations, and – hey, what’s this weird purple stuff?

Pilo

Ok! Storyline out of the way, Pilo is a cute, easy game with a surprisingly solid storyline, a satisfying ending, and some pretty engaging environmental puzzles. I honestly didn’t expect much out of a sticker-collecting game, but a lot of love and effort clearly went into coding, painting, and overall creating this interactive tale that you can finish in one sitting. I didn’t run into any bugs, and the only con I was going to write about was addressed in the last update. Anyone of any age can enjoy this, but younger kids may have difficulty solving the desert planet’s environmental puzzle by themselves. (Especially if they don’t know what a compass is, or have general knowledge on how it’s used.) Highly recommended!

stickers

Half-Life 2
Ebi-hime... Please... the plot! Stop forgetting it and the character backgrounds you wrote!!!

My Confounding Cat is Criminally Cute!

2/10
5.2 hours
10 of 10 achievements

3-5+ hours to complete, My Confounding Cat is a light-hearted LGBTQ+ Kinetic Novel with no choices or branching paths. Follow Aster, a gifted but lonely wizard who has spent the last five years living on the outskirts of the town Auxelle. His quiet life is usually only broken by the string of customers ordering potions, and more recently, a feline taking a tumble down his chimney. Presented with the opportunity to gain a familiar, Aster reluctantly adopts the trouble magnet – only to discover he’s no ordinary stray! When the clock strikes 12 at midnight, the cat transforms into a young man named Blaise, who was cursed by a witch to become a fluffball during the day. What began as a chance to gain a companion turns into a week-long journey to break Blaise’s curse, and perhaps, Aster’s own isolation.

catbath

After finishing My Confounding Cat Is Criminally Cute, I can really only say one positive thing about it – The art style is really charming. Unfortunately, the narrative doesn’t hold up, which is the point of a Kinetic Novel. The storyline is thin enough that the town of Auxelle feels completely empty, as you barely learn anything about it or the world these characters exist in. The plot is so padded with fluff that you can skip through 30 minutes of text and miss nothing significant, and none of the characters, including the protagonist, get a meaningful backstory. After Aster is introduced as the top of his class and a graduate of Oleander Academy as a brilliant but anti-social potion making genius, the KN shows him inexplicably failing to make a basic, routine potion order for a customer and waiting four entire days to work on a potion to break Blaise’s curse – which has a time limit of a week – forcing a last-minute crisis. Not only does this feel like a cheap way to create drama, it undermines his entire backstory and his supposed competence at being a wizard. Aster also falls in love within two days, which feels less like plot development and more like a lazy shortcut to speed the novel up. While not every story can be a detailed novel, My Confounding Cat is the equivalent of a shallow storybook, and there are better novels to spend your finite time on.

meow

August 2025 Progress Report

Ok, so I totally failed doing 5 games last month, I’m gonna try again this September.

Absolutely fell in love with Wildmender, I wanna get back into playing it, but my backlog is kinda catching up to me, so I gotta knock out some games to give me some breathing room. I’m pretty pleased to have completed Coromon, I won it on SG a year ago and was having a good time until my cute little nibblegar evolved into a hulking shark sailor thing with anchors for hands - I lost interest playing so fast it took me until last month to start the game over again on a fresh save file with another starter ahaha. Lil’ gator game was also a SG win! I won that recently and had a fun, whimsical time playing with it; it brought back memories of A Short Hike and Haven park. The ragdolling on command was super funny and made for some adorable screenshots. As for Like an Angel, I bought that game years ago but I never got super into it because of it’s wretched english translation, happy to say while I did enjoy the endings, figuring out how to get anything other than a normal or bad end was weirdly difficult and required a lot of invisible checks I had to hunt down; leading me to a Chinese spreadsheet and guide. That sure was somethin’.

As for next month, I’m definitely finishing Dead Forest, I’m gonna try again to play Falconeer, and Philo and the Holobook. The PAGYWOSG requirements are kinda.. spicy so idk if I can even participate this month without playing BG3, but I’ll do my best to try and join with something. I’m kinda planning on Mato anomalies and time willing, Tales of Arise. Let’s be real though, this might get derailed by a Hollow Knight 100% marathon, then Silksong.

Total games added to backlog: 3 (Wildmender, Lil Gator Game, Pilo and the Holobook)
Total completed: 4

75% (385/511)
13% (66/511)
5% (25/511)
5% (24/511)
2% (11/511)
57.1 hours
LOVE LOVE LOVE LOVE LOVEEEE THIS GAME

20-40 hours to complete, Wildmender is a desert restoration and light survival fantasy game. You begin with almost nothing but dry sand, a fragile, small oasis, and a few seeds that barely cling to life under the scorching sun. From this, you slowly transform the desolate surroundings into a thriving, verdant garden, first by using Dune Grass to turn the sand into arable earth that can nurture crops and over time, trees for shade to which then you can plant more delicate species. As you cultivate, two different plants can crossbreed and you can discover more specialized plants; some use less water, some become ok with full sun, and some tie into the game core mechanics – such as purification.

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wildmending
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Wildmender is not all just environmental restoration, it’s a fantasy game and the little island you exist on used to hold another civilization that wiped itself out in a rather spectacular fashion. Wraths haunt the desert, leeching what little vitality remains to fuel their lifespan and magic, leaving blighted land that warps and ruins anything that grows near it and poisons the air; and spirits linger at night, some lost, and some trying to fix the disaster, either by passing on their knowledge or skills. You will learn to create stone sigils to defend against attacks or encourage seed and fruit production, and as mentioned, some plants you grow will help you clean blighted areas.

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duststorm
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On a more personal note, I had a really great time playing Wildmender both as a solo player and in multiplayer, and this is definitely one of the top games of 2025 for me. One of my favorite things aside from the general gameplay loop of creating an oasis from scratch was the ghostly foliage – at night the dead plants and trees become transparent shades of their former life, softly glowing lavender leaves that flutter with the wind. The survival aspect wasn’t difficult, but you absolutely had to prep when you left your oasis, or dehydration and sun exposure would kill you, and I liked the combat, it’s a nice break from regular farming games where they can be a bit too easy sometimes. Highly recommended!

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expansion

ᓚᘏᗢ
Half-Life 2
Super enjoyable; really liked making an all dog team. Points off for adding Flappy Bird, or Flappy Swurmy, in game.

Coromon

8/10
64.5 hours
80 of 80 achievements

25-50 hours to complete, Coromon is a monster taming JRPG where you play as a newly hired Battle Researcher at Lux Solis Campus, one picked specifically to join the Titan Taskforce, a team dedicated to investigating the legendary Titan Coromons and their unique forms of energy. With your newly acquired starter at your side, set out on a journey across the region of Velua. Challenge other Battle Researchers, catch and study any interesting Coromon you may find, explore the diverse regions and deserts… just remember to check your text messages from mom sometimes.

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dog
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I really enjoyed Coromon – and even more so when I realized I could make an ‘all dogs’ team. The pixel art is gorgeous, the world feels pretty big and open, and the story was pretty interesting and kept me engaged, but what really sets Coromon apart from similar games is its quality-of-life improvements. You can relearn or swap moves at any time, freely change traits, and even DEVOLVE a Coromon; either to unlock its enhanced trait or just to keep em’ cute. Catching a mon’ is really flexible too, you can upgrade or swap the spinner color to fit your aesthetic, and shiny Coromon are actually attainable – there are three types, Basic, High Potential, and Perfect Coromon that reflects slightly in it’s status, each is a unique color variant and if you catch a Perfect Coromon or something but don’t like it’s look, you can recolor it to another variant.

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twodogs
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Progression is super rewarding with milestone goals and tangible rewards as you gain experience as a Battle Researcher, and it never felt grindy with plenty of EXP share items (I found six in my run). Map Traversal is a breeze thanks to instant teleportation items you can buy for cheap at any shop, and best of all are the game's difficulty settings. You can tailor the game to suit your playstyle, easy, normal, hard, and insane mode; or enable Nuzlocke rules, randomize all items, set the game so you can catch other trainers Coromon, make it so you can’t run away from any battle, and a lot more; I didn’t bother scrolling past the Nuzlocke option because I’ve always wanted to do one. The game is as fun as you want it to be, and with all the quality-of-life changes Coromon has, it takes out a ton of inconveniences that made me drop other monster taming games.

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threedogs

Half-Life 2
Adorable, wholesome childhood craft magic.

Lil Gator Game

10/10
6.5 hours
22 of 22 achievements

2-5 hours to complete, Lil Gator Game is a wholesome, casual adventure game about childhood magic and growing up. You play as a lil’ gator exploring two islands with your friends, using imagination to turn sticks into swords, plywood into castles, and cardboard cutouts into monsters. Complete quests for your friends for ‘legendary’ costumes and weapons, climb mountains, hills, and trees in search of pots to break and cardboard to shred; with the ultimate goal of reminding your older sister of the games you both used to play by crafting the greatest adventure yet!

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gator
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This is a really nice, whimsical game that brought back fond memories of A Short Hike and Haven Park as you climb, glide, float, slide, and hop around an open world. As you progress through the game, completing quests and making friends, the playground slowly transforms into a town where everyone roleplays at. While it is a bit of a collectathon as you use cardboard scraps and confetti as currency to craft new ‘weapons’ and ‘armor,’ you never have to go out of your way to get what you want unless you are aiming for 100%. Highly recommended if you seek a short, warm adventure.

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adventure

Half-Life 2
While I liked it, it's got too many issues to give it a positive review. Had to fight my bias on this one.

Like an Angel

4/10
23.0 hours
33 of 33 achievements

5-10 hours to complete. Like an Angel is an LGBTQ+ VN with eight different endings, you play as a male succubus undergoing his coming-of-age trial: Survive one whole year in the human world, attend college, blend in, avoid attachments, and don’t catch the strange withering disease that takes the lives of many young demons every trial. Finally, return to the demon realm as a fully-fledged adult.

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angel
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Reviewing this game is kinda tricky, because while I genuinely enjoyed a lot of aspects such as the beautiful art style, a little bit of the time management aspects, the fact this game is completely uncensored, and the wholesome but lewd good endings; with only one being bittersweet – there are way too many glaring issues for me just to hand out a positive review. There is a LOT of non-con in the beginning, the storyline is kinda weak, the English translation is super rough; it’s plagued by spelling errors, confusing sentences, and awkward phrasings. It gets worse, though, because there IS full voice acting, but it’s only available if you’re reading in Chinese, even though, looking at discussion pages, it used to be available but oddly stopped working around the time the developers stopped updating. Also, all the DLC is Chinese only and doesn’t have an “English not supported” tag – If you still wanna read it, get the Google Translate app on your phone; it does a good job.

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rain
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For me, I especially had a difficult time with this game as reaching the in-game requirements to reach any good ending is unnecessarily difficult due to said translation errors and high condition clearance. Following the English guide alone makes it impossible to get a good ending, as vital requirements are outright not stated; I had to translate the Chinese guide into English and then hunt down a spreadsheet across two websites, and then translate THAT spreadsheet to fully understand the requirements to get a good ending. Overall, while I honestly really liked Like an Angel, I absolutely cannot recommend it to anyone who’s not already a depraved BL lover, and doesn’t mind wading through a frustrating experience to get to the good parts.

mochi

July 2025 Progress Report

Edit: I REACHED 200 CURATOR FOLLOWS I’M SO HAPPY - I made some fun giveaways to celebrate!!

Whoops, failed my resolution of four games a month, I’ll try to fix it with five games next month!

Cyberdimension 4 Goddess online was easily the best game in the series for me, the voice actors changed but the gameplay was really fun - the parry system in particular was satisfying to use and there is a pretty significant skill variety and plenty of bosses to fight. Biggest con was the need to grind for boss drops, I frequently purchased a 50% item drop buff and I would get them like, 1/5th of the time - so I ended up fighting an extreme version of the final boss solo since your NPC party members suck at blocking. On the wings was a snowball, and admittedly, my expectations were so low they could have been a tripping hazard. It was better than expected, a lot of effort went into it, clearly, but it’s not an incredible indie gem, but worth checking out if you just wanna fly on a bunch of dragons - or play Falconeer. The Silver Case was a recommendation from a friend, and it probably could have been solved 10 hours earlier if I utilized the auto-solve function for puzzles, but I opted to try and learn Caesar ciphers and the other puzzle mechanisms. It plays more like a VN than anything, and it was a bit disappointing there was no real investigations on your part - it’s linear with one ending - but still a nice if surreal game.

For August, I’m planning on Dead Forest, but the schedule isn’t firm yet. I’ll probably get into Tales of Arise or something.

Total games added to backlog: 3 (The Silver Case, Song of Farca, Jurrastic Park 2)
Total completed: 3

75% (381/507)
13% (66/507)
5% (26/507)
5% (23/507)
2% (11/507)
47.3 hours
Easily the best Nep game I've ever played.

The four CPU’s – Neptune, Noire, Blanc, and Vert – who rule over their nations have been chosen as Beta Testers for 4 Goddess Online, a game inspired by their own legends. The online world, Alsgard, is in danger; thousands of years ago four divine goddesses united to create their own peaceful, flourishing realm and planted Leanverde, the World Tree, to grow and become Alsgard’s source of magical power. Dark forces invaded seeking to harness Leanverde’s power for their own use and were subsequently sealed away at a great cost – the weakened goddesses vanished from their shared realm to return to their homelands. Now, thousands of years later, the seal holding back the demons is breaking and four heroes must venture forth to resummon the goddesses and fight alongside them to restore peace to Alsgard!

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animate
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20-40 hours to complete, Cyberdimension Neptunia: 4 Goddesses Online is a pretty solid single-player open world MMORPG with a completely optional online multiplayer available. Unlike previous turn-based Neptune titles, Cyberdimension features real-time strategy with a pretty extensive combat, magic, and parrying system that allows a more flexible variation of combat than I was anticipating. Each party member is a different class with their own skillsets, so you’re free to switch the party leader to your class preference and change party members to suit your ideal types of support. The way you defeat enemies is the same as in previous titles, where you “break” their guard to stagger them and do significant damage. Still, I’m very pleased to mention that there is significantly more enemy variety that’s not just a recolored mob, and more unique bosses with skillsets that reflect their themes. I’m really happy to say you can 100% this game in one playthrough with no missable achievements unless you completely disregard leveling your party members. You don’t need any knowledge of any previous games or characters to play this one.

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Bird
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Now for a few cons! Keyboard and mouse controls are rough, there are just too many commands, skills, and movement keys to manage smoothly. Despite my intense dislike of using a controller on a PC game, I strongly suggest using one as remapping keys is a headache and will get pretty complicated really fast. Second, boss drops are essential for upgrading late game equipment but even if you spend your gold on a 50% item drop buff, you were lucky to get one in 1/4 attempts – either my luck was garbage or the drop rates are abysmal making the final guild quests pretty complicated as I and my adventuring party were depressingly underequipped. They usually died as they don’t really block or dodge the obviously telegraphed instant-kill boss attacks. That said, Cyberdimension Neptunia is easily my favorite game in the series so far, and I highly recommend it whether you’re a hardcore Neptunia fan or a casual player looking for an JRPG adventure.

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Retirement

ᓚᘏᗢ
Half-Life 2
Surprisingly, a solid game for an indie. Less bugs than anticipated.

On the Wings - Birth of a Hero

7/10
6.7 hours
20 of 20 achievements

3 – 7 hours to complete, On the Wings – Birth of a Hero is an open-world RPG where you choose to play as either Bruce or Ursula, a pair of siblings who soar into an adventure after rescuing their first winged companion from hunters. There is a variety of quests, enemies, general wildlife, and dungeons to explore. While you play, you will gradually unlock eight unique dragons, each with distinct designs, flavor texts, and elemental attacks. While your dragon can handle most threats the game has to offer, you are free to dismount and take up your axe and shield to level independently from them. There is also a day and night cycle, adding a little atmospheric variety to your travels.

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Dragon
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I’ll admit, my expectations going into this game were pretty low. Made by a single developer, I expected bugs, at least one softlock, and a clunky design – and while the game is not exactly smooth in some situations, I was genuinely surprised to find a fully fledged game complete with real gameplay and combat mechanics, a storyline with a beginning and end, side quests, and a final boss! The quests in particular were engaging and not repetitive, and of course, the dragons were a huge highlight. Each one not only looks distinct, but they all play slightly differently as some are tankier, some hit harder, and others boast flashy elemental attacks that change depending on if they are in the air or on the ground. Each dragons have their own level, so you can pick your favorite and level them to increase their health and mana.

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Underground
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While there are some obvious cons, like the graphics are not exactly top notch, night time in the game is WAY too dark (Seriously, the grass turns pitch-black), and the grammar is off – it’s clear that a ton of effort and care went into it. There are seven languages (English, Spanish, Japanese, Russian, Turkish, German, and “Chineese”) to pick from, and lots of little details. Despite never needing to swim at any point in the game, your dragon can swim, you can swim, and the village is oddly detailed despite you rarely needing to be in it. It’s a cheap, fun, low-risk experience that’s easy to recommend, and ultimately, getting the game or not boils down to one question – wanna fly around on a dragon?

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green

Half-Life 2
Game plays like a Fever dream, easily the weirdest game I've ever played.

The Silver Case

8/10
33.7 hours
25 of 25 achievements

17-25 hours to complete, The Silver Case is a surreal, dystopian visual novel with supernatural elements mixed with a bit of science fiction. You play as a mute former Special Ops Agent scouted by the Metropolitan Police Department after the destruction of your entire squad, with you, an unknown with no government records, as the sole survivor. Now rehired as a detective, investigate the city’s most heinous and disturbing cases.

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case
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After each case, you unlock its “Placebo” counterpart, an accompanying chapter told by Tokio Morishima, an unlucky journalist. I suggest you play these chapters as soon as you unlock them, as they don’t just expand on what just happened; they clarify it. Due to the games fever dream vibes where everything is cryptic, confusing, disorienting - and due to the dystopian tag, the logical action to a situation was often the wrong thing, so what’s normal tends to slip a bit. There is weird, and then there is Silver Case Weird. It’s definitely not a traditional story as it is a bunch of layered experiences you won’t fully comprehend until you look at a guide, which is why even though I recommend it, I would not suggest a casual gamer to play this at all. Only to those who seek the surreal.

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Silver

June 2025 Progress Report

June was.. pretty ok? No favorites here, but I’m really surprised how much effort was put into making the Hyperdimension series, considering the third game felt like it was made more for fans than a general audience, which you gotta respect. Got another curator game from the Hidden Cats series, like previous titles, it’s pretty good with the main Rio map being the best out of all of them, no matter how cute the kitten bonus levels are… lets see, next is Devil on G-string, which was a really painful read. Aside from being incredibly sexist and insensitive, I really despised the “twist” reveal at the end, when it’s like “Ahaha! This is the twist! The build-up! Are you shocked?” when it kept beating you over the head with the most stupidly obvious hints every chance it got. I should never be able to guess the literal ending of a 20-hour thriller VN within the first two hours. Finally, Distant Bloom! Really cute! Needs a bit of polishing and I got vibes the ending was cut down to be shorter, like there was supposed to be more content, but overall fantastic environment sim with companion planting.

Next month! I’m finishing Falconeer, I’m having a fantastic time and it’s more enjoyable than I anticipated. The flying is really smooth and you can do quite a bit of air acrobatics - but for Keyboard and mouse players, you gotta go to settings to do a bit of key rebinding and set the game to “mouse control and aim” which is honestly the reason for most negative reviews, not changing the controls. Cyberdimension Neptunia 4 is also in the plans, as well as Dead Forest and Dragon Wings - Birth of a hero. some of these are kinda short though, so I might work on a fifth game, possibly Coromon? I’ll figure it out as I go.

Total games added to backlog: 3 (Falconeer, Hidden Cats in Rio, Dungeons of Hinterberg)
Total completed: 4

75% (378/503)
13% (66/503)
5% (25/503)
4% (22/503)
2% (12/503)
66.4 hours
A VN disguising itself as a JRPG

After resolving the calamity of Re;Birth 2 and bringing peace back to Gamindustri, the nations of Planeptune, Lastation, Lowee, and Leanbox rebuild their cities and restore their citizens faith in the CPUs – but for Neptune, the peace doesn’t last very long. A sudden attack by a mysterious energy sends her straight to another dimension, one where Planeptune is newly founded and run by another purple-haired protagonist, Plutia. Surrounded by familiar strangers, Neptune’s gotta regain her powers and figure out how to get back home! Right after she takes a long nap, of course.

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doggo
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30-70+ hours to complete, Hyperdimension Neptunia Re;Birth 3 is a turn-based Visual Novel disguising itself as a JRPG. It’s fully voice-acted with plenty of slice-of-life moments and fourth-wall-breaking humor - if you’re a Neptunia fan, you will probably enjoy this! While you don’t need to play the previous games in the series to enjoy this one, there are references to previous events and re-occurring characters; however, due to the Dimension Hopping theme, they are regarded as “familiar, but new.”

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BL
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While Re;Birth 3 is heavy on dialogue, the game retains and has refined its turn-based combat system with plenty of combo-building options, flashy finishers, and team-based special attacks. Item spawns in dungeons are notably no longer RNG dependent, so you no longer need to pray to RNG to get a specific Plan dropped. There is still quite a bit of grinding, but it’s much lighter than in previous entries. If you want to skip the grind entirely, I highly suggest picking up Histy’s Emergency Aid Plan. It lets you enjoy the story without becoming so crazy overpowered that boss fights become meaningless so long as you’re moving through the plot at a steady pace – the final boss still packs quite a punch!

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child

ᓚᘏᗢ
Half-Life 2
Time to go to Brazil~

Hidden Cats in Rio de Janeiro

8/10
3.2 hours
61 of 61 achievements

This game was given to me for free to curate, which does not guarantee a positive review, and reflects my sincere opinion.

2-3 hours to complete, Hidden Cats in Rio de Janeiro is a charming point-and-click hidden object game featuring historical monuments and of course, cats! There are a total of eight maps to explore with a total of 737 hidden felines, among them are special collectible cats that appear with their photo cards to unlock bonus levels. As you uncover cats in an area, that segment of the map fills in with color giving you a nice little visual reward, but more importantly avoiding the frustrating experience of searching every corner for that last, stealthiest cat.

downandunder

Overall, this game is a pretty satisfying and engaging experience. There is a large variety of cats with different sizes, weights, and fur ranging from sleek to fluffy. You can spot them in quite a few poses as well, from lounging on rooftops to blending in and loafing with the rolls in the bakery. In addition, there is a wide range of meowing, some soft and quiet, while others are loud and playful! Combined with the catchy background music, Hidden Cats in Rio de Janeiro becomes an ideal cozy and engaging experience.

smokereturnstorain

Half-Life 2
I literally have no idea how any one could like this.

G-senjou no Maou - The Devil on G-String

0/10
41.7 hours
no achievements

26-40+ hours to complete, G-senjou no Maou - The Devil on G-String is a Noir Visual Novel that initially tries to present itself as a gripping narrative, a violent thriller where the protagonist and the antagonist play a dark game of cat-and-mouse and a righteous heroine seeking justice and the truth of her past trauma – except the “big reveal” is guessable within the first two hours since the novel drops the most obnoxious hints and the side characters have inconsistent and contradicting personalities depending on the route you’re on. There are four romantic routes, but most of them feel shallow, like they simply exist to fulfill the typical romantic tropes other VN’s have and provide fanservice. The True Route does attempt a more meaningful narrative, but due to the heavy-handed foreshadowing, the shocking twist feels hollow and painfully obvious.

letthemdrown

Story issues and character flipping personalities aside, I can’t help but feel this game was mostly made for a narrow demographic. It’s painfully sexist, which seeing as this VN was made in 2008, it may just be a product of its time period. The romance options are common tropes that reflect outdated gender dynamics, the developers clearly prioritized erotic content over any meaningful character depth, and it felt like the writers were trying to make a “wish fulfillment” fantasy rather than an emotionally mature storyline. While I will admit Haru is a remarkably intelligent heroine who challenges the protagonist and sees through most of his BS, all the other routes feel tacked on for more eroge content and lack anything to advance the storyline. If for whatever reason you’re still interested in playing The Devil on G-String, then do so, but if you don’t like it nearly two hours in, you won’t enjoy the rest of the VN.

burnitdown

Half-Life 2
Great game, feels unfinished.

Distant Bloom

7/10
14.8 hours
14 of 14 achievements

The planet Altra 2 is dying. In a desperate search to find a miracle among the stars, a beautiful, untouched, and habitable world is found, and the Alter race starts the construction of Distant Bloom, a massive ark meant to carry the entire civilization of Altra 2 to their new home while an exploratory ship and team is sent in advance. A group of specialized scientists, Elder Umarell, and you – the elders direct assistant. After spending 547,000 cycles in cryosleep, the ship arrives at the new Altra 3, only to find that the paradise is gone. Waking up to a barren wasteland and complete silence from Altra 2, it’s up to you to discover what went wrong and begin the long work of making the planet habitable again.

andallisashagain

7-15 hours to complete, Distant Bloom is an environmental gardening sim where you restore areas of a barren planet via companion planting – or growing trees, ferns, fungi, herbs, and cacti together in at least three groups to develop and revitalize a devastated ecological area. There are different plants for different environments, but you can also bring in seeds from different areas to increase diversity. Areas will gradually visually improve as they recover, making the gameplay pretty satisfying! I will note: don’t worry about missing a gardening plot if you can’t find it, after the storyline ends, the game will automatically add them to your mini map when you enter an unfinished area, which I deeply appreciated, as some plots are kinda sneaky!

andthisistheend

As for cons, there honestly are not that many. The game is a bit buggy, but all of the issues I encountered were easily fixable. Occasionally, my character became frozen after planting something, the solution is to simply hit esc, then go back to your gameplay, and sometimes tools vanished from my hands, which can be fixed by going to the main menu then returning. The biggest issue with the game I had is more a personal one – it’s really weird that you live in a tent outside while everyone else gets a house, considering it’s almost effortless to build one. In addition, I don’t think the game is in a complete state, as I have a strong impression that there was supposed to be an additional area. Overall, it’s still a solid game worth picking up if you enjoy environmental cleaning sims.

I'lldoitagain

May 2025 Progress Report

Lots of big games completed this month! Forbidden West has been a long time coming, but with the severe (possibly memory leak issues) complications made it very hard to just play normally and beat the game. I doubt there will be any updates to fix it though, considering this has apparently been an issue for a while now. TCG Card Sim was something that got my attention and had me in a chokehold for a while, it was pretty fun opening card packs and being a shopkeeper than I anticipated. The game is still in Early Access but it’s pretty much done if anyone else wants to buy it, I think card grading is in the works as a near future update! As for Skyrim, I was having trouble getting a short game to play but me and two friends decided to be a bit cheeky and see who can 100% Skyrim first, I think I got second place but in my defense I was unaware of the Telekenesis trick nor that I had to be lvl 78 to just get a Legendary Dragon to spawn in the first place.

For June, I plan on playing some Hyperdimesion Neptunia, but other than that I’m not anticipating anything crazy. I still have a few snowballs still to get through, so I’ll do one or two of those and depending on how fast I can 100% Nep Nep, I would really like to get into Immortals Fenyx rising!
Hope everyone has a successful June!

Total games added to backlog: 3 (Bentou bundle: Harvest Moon, Perfect Gold, Cat Is Cute.)
Total completed: 4

75% (375/500)
13% (66/500)
5% (25/500)
5% (23/500)
2% (11/500)
190.2 hours
No review, it's Skyrim. Play it.


ᓚᘏᗢ

Half-Life 2
Aside from NG+ achievements, it's 100%! Not a perfect score due to being an honestly terrible PC port.

Horizon Forbidden West™ Complete Edition

8/10
135.2 hours
76 of 80 achievements

Aloy has successfully restored Gaia, and finally earned the recognition she wanted from her tribe. Along the way, Aloy made many friends built lasting connections, while uncovering her true identity and purpose – to protect the world just as her predecessors once did. But Aloy’s mission is far from over. To fully let Gaia do as she was designed to do, Aloy must venture out into the uncharted Forbidden West, seeking out Gaia’s missing sub-functions needed to heal the land and purge it of the spreading Blight. The fate of the world is still uncertain, and Aloy’s fight is far from finished!

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West
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30-100+ hours to complete, Horizon Forbidden West is a visually gorgeous game with rich storylines, an absolutely massive and immersive open world, lifelike NPCs and a huge variety of enemies. In many ways, it feels like a refined and upgraded version of Horizon Zero Dawn! I spent 90 wonderful breathtaking hours on the highest graphical settings and for a while, it was an incredible experience. However, the longer I played, the more the game’s performance deteriorated. Eventually, even on the lowest settings I faced severe stuttering, random black screens pausing my gameplay to let the environmental rendering catch up, and ridiculously long loading times – up to 10-15 minutes! While there were some temporary fixes, there were no lasting solutions and it felt like I was constantly patching a sinking ship just to reach the end of the main storyline and complete the Burning Shores DLC. My computer hardware is more than capable of handing a game like this, but Forbidden West was acting like I was trying to run it on a refrigerator! After browsing forums and reading about similar issues on the discussion pages, I’m convinced the issues lies in the poorly optimized PC port and possibly a significant memory leak issue.

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Flight
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Buyer Beware: Horizon Forbidden West is a fantastic game, but if you’re planning to play on PC, make sure your setup is WELL BEYOND the recommended specs – or better yet, experience it on the console it was clearly designed for.

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wings

Half-Life 2
The game is pretty much complete, play it soon!

TCG Card Shop Simulator

8/10
158.0 hours
40 of 40 achievements

30-100 hours to complete, TCG Card Shop Simulator is a first-person shopkeeping sim featuring Tetramon, a popular card game. As the storekeeper, hire employees and expand your shop and warehouse by slowly purchasing the buildings next to you as well as new licenses to stock popular products such as card sleeves, plushies, playmats, dice, and board games. Customers can play Tetramon inside the store as well should you place down gaming tables, and will use various purchased items such as playmats as you unlock them. Additionally, as Storekeeper and owner you have the fun option of scheduling tournaments, decorating your store by changing the walls and floors, or adding plants, posters, and large statues. You may also trade and buy cards to complete your own Tetramon collection!

cards

Overall, I had a pretty fantastic time. Despite being early access, there is plenty to do and you can expect the developer to update the game about once a month. At the time of this review, I would very much consider this a full, completed game but the developer still has a bit of roadmap they would like to complete, such as Card Grading and actually being able to play Tetramon yourself which I am excited for! As for cons, I can only really think of two. The rent is really, really high and it doesn’t get better as your store expands – at max level, my rent, not including employee pay and reordering products, was about 3k per day which barely had me making a positive net income some days; and after playing 100+ hours I really do wish it was weekly as it’s a bit rough starting out. Second, employees should slowly gain experience over time and not maintain their starting speeds, and I really wish I could reward employees with card packs or free products as bonuses. Definitely consider picking TCG Card Shop Simulator up!

Layout

Half-Life 2
A pretty solid Yuri VN, quality higher than expected.

Perfect Gold

9/10
6.7 hours
21 of 21 achievements

Two young girls from wildly different backgrounds meet and fall in love at the magical academy LeFay, a school for those seeking and pursuing the art of alchemy, healing, and controlling the elements. Audrey Clarey is a heiress who has always lived in the city of Castlecoast, her family famous for their transmutations into gold; while Marion LaRue is a rebellious girl from Doveport, a small town near the sea, seeking to hone her fire elemental abilities and earn her fame. It’s almost love at first sight, but their spark sputters out after their first kiss due to the completely separate worlds they live in. Can they get a second chance? Do they even want one?

Fighting

Perfect Gold is a 3-6 hour Yuri slice-of-life visual novel that features animated character sprites and CGs in addition to its full voice acting, complete with character sliders in the settings. In particular, I really liked the art style; it’s super cute, and the animator did a fantastic job with facial expressions and casual movements. While I do think this VN is honestly kinda cheesy and can be a bit over dramatic, it’s absolutely worth picking up and playing if Perfect Gold even remotely interests you.

sunset

April 2025 Progress Report

Had an excellent month! I finished Horizon Forbidden West, but I’m liking the DLC too much to finish it quickly in a few days, hence why it’s not on here. It will be in the next post! I also finished and reviewed a curator game I ended up really liking, Canvas Menagerie, for an indie game it was written super well and the normalcy was refreshing. Usually in VN’s the author likes to push the plot via misunderstandings and drama, so I really liked the realistic normal relationship here. Goetia was cool, the storyline was unique in which a young girl wakes up years later as a wisp of a soul above her grave, and goes home to find her family missing and demons in the house; so a point and click investigation. The puzzles were vague though, and honestly, I don’t think most people could beat it without a guide.

This May…. hrm. Not sure. I know I’m 100%’ing Forbidden West. Possibly TCG card sim. I’m going to try Deliver Us The Moon, but it’s a bit of a frustrating game since it doesn’t have save slots, just chapter selects and the settings don’t show what keys do what actions. I stopped playing it for a while and suffice to say, I had no idea where I was or what I was doing. I’ll think of something. Happy MAy!

Total games added to backlog: 1
Total completed: 4

75% (372/497)
13% (65/497)
6% (30/497)
4% (22/497)
2% (8/497)
20.9 hours
Overall, a pretty impressive indie VN with solid writing.

Notice: This game was given to me for free to curate, which does not guarantee a positive review, and reflects my sincere opinion.

Niko has been a small-time actor since childhood, mostly landing small roles in commercials and other short projects; so, when he auditions for a supporting character in a brand-new long-running series, he’s stunned to be cast as the main lead instead. The pressure is immense – especially with a famous actor as the second lead. Fortunately, the rest of the cast is warm and supportive, because Niko is gonna need all the help he can get!

nice

15-20+ hours to complete, Canvas Menagerie is a LGBTQ+ slice-of-life visual novel with realistic romance, authentic friendships, and the challenges of Niko – a commercial actor who unexpectedly landed a lead role in a major teen drama series. This game is extremely polished with high-quality writing, expressive character sprites, multiple CGs, and its completely hand-drawn art style. Overall, it’s pretty impressive for an Indie game; not only was the writer in particular very skilled at their work, the storyline kept me engaged with it’s realistic portrayal of people; meaning there was no dramatic misunderstanding pushing the plot forward, no instant friendship connections, the main couple did not trip head over heels the second they saw each other; which was an extremely refreshing experience that makes this easy to recommend. Opendyslexic font available in settings!

IKEA

ᓚᘏᗢ
Half-Life 2
Cute historical art HOG.

Cats of the Yuan Dynasty

10/10
0.8 hours
100 of 100 achievements

Search for cats in an ancient 700-year-old 40ft (12 meters) long silk scroll titled “Autumn Hunting in the Yuan Dynasty” which depicts a historical scene of a royal hunt, featuring Mongolian nobility. In this revised edition however, there are 200 distinct, individual cats diligently hidden among the artwork. With various meows and purring should you hold your mouse over a discovered cat and a hint button to guide your way, I can say that Catnip Studios has created one of the most enjoyable Hidden Object games I’ve ever has the pleasure of playing. To view the unedited scroll in its entire high-resolution glory, click the cover logo!

meow

Catnip studios has also done other famous silk scroll artworks, such as the highly famous “Along the River During the Qingming Festival” made sometime around 1736 by collaborating artists as well as Zhao Boju's "Xianshan Louge Tu" from the Southern Song Dynasty, all for less than 1 USD! Pick this game up already! You won’t regret it!

meoow

Half-Life 2
Fun game, interesting storyline, vague puzzles.

Goetia

7/10
6.4 hours
16 of 16 achievements

Poor little Abigail Blackwood fell out of a window at 12 years old and died in 1902, so when she woke up as a small wisp of a soul above her gravestone much, much later, you can understand her confusion. Naturally, the first thing she does is go home in search of her parents and her sister Anne, but the Blackwood manor is… strange now. The wallpaper is dirty and cracked, strange sigils and symbols are marked on walls and doorways, iron metal sheets are nailed into walls, and the house is much, much bigger than little Abigail remembers. She can’t find her family, but she’s not alone. A large white raven claims to be a demon named Malphas, and they know your sister quite well, apparently…

birb

6-9 hours to complete, Goetia is a point-and-click puzzle game set in a giant manor and its surrounding locations. As you progress through the game, you will slowly unlock more rooms to explore and uncover more of the storyline. While most of the puzzles were fairly straightforward, the few that were difficult were due to vague objectives and unclear directions, since you can re-read any notes and papers you previously discovered by simply pausing the game and looking at your Codex, conveniently sorted by areas. Overall, it’s a pretty solid game I don’t mind recommending, the biggest downside to Goetia is that you’re probably going to need to look at a guide to finish it.

woods

Half-Life 2
Good indie game, terrible message.

Copycat

2/10
3.5 hours
21 of 21 achievements

Dawn is a young cat that’s faced significant hardships in their life. Abandoned at a shelter, their luck changes when adopted by an elderly woman named Olive to be her companion – and for the first time in a long while, things might start looking up for Dawn! Safe shelter, food security, friendship, Dawn could get used to this! Things change however when you find out your name was taken from someone else, and you were adopted because Olive’s first cat, the original Dawn, looked just like you but ran away a week ago. You were a replacement, and when the original Dawn comes back, things get a bit complicated.

meoooow

3-5 hours to complete, Copycat is a linear simulator that focuses less on gameplay and more on the story as it attempts to make an emotional impact. Objectively, it’s not a bad game, especially for an indie group; the writing is without errors and the voiced narration is well done. However, the middle and end of the story is fumbled pretty terribly, the game tries to deliver an emotional story but ends up feeling shallow and honestly kind of irritating. The narrator is antagonistic and railroads you into doing aggressive actions without the player understanding why until the end of the game when you learn the cat’s backstory, and does it’s best to make you sympathize with Olive, Dawn’s owner, when by the end of the game, you’ll probably hate her. ![spoiler!] Upon losing her cat, she adopts another one, when her cat comes back, she accidentally kicks you out of the house. When she realizes she has two cats, she drives far, far away out into a forested area and abandons you there instead of returning you to the shelter, and the good end is making your way back to her and forgiving that action. \ To sum up the spoiler to those who don’t want to be spoiled, neither Olive or her daughter Mae should ever own an animal. Copycat is a game that tries to be bittersweet, but in the end, it’s just bitter. If you like cats, this game will probably upset you.

seaweed

March 2025 Progress Report

Failed my New year’s resolution to play 4 games every month! Yay!
I ended up getting the time wrong for a lot of things, and then I got super into HZD: Forbidden West and miscalculated. The VN I was supposed to finish as my 4th game, which was supposed to be about 10 hours, is turning out to be more like 20! The original VN I intended to play had a bad English translation so, I failed twice lol. I’ll do 5 games this April to make up for it and get back on track! I liked the games I played this month, Spilled was a last-second addition as it was brand new and Immediately gained my interest, Togainu no chi was shockingly good, and Jusant was a nice lil’ post-apocalyptic game I may end up playing again, despite not having a high replay value.

Next month, I’m planning on finishing Forbidden west and Canvas Menagerie, not sure about the other games but possibly Copycat? And something else? I’ll figure it out.
Dog update: Everyone is suspiciously ok. Cautiously optimistic.

Total games added to backlog: 2
Total completed: 3

74% (368/496)
13% (65/496)
6% (31/496)
5% (24/496)
2% (8/496)
29.6 hours
Super happy this got translated and updated for western audiences!

Arrested for a crime he didn’t commit, Akira is the prime suspect of a murder in a corrupt country that doesn’t need justification to put someone away for the rest of their life. The only way to avoid his unjust sentencing is to accept the request of two suspicious individuals – Go to the lawless city of Toshima, participate in a life-or-death game, and try to kill the mysterious man behind it. II Re.

Shiki

15 – 30 hours to complete, Togainu no Chi is a fully-voiced LGBTQ+ set in a dystopian world about child soldiers abandoned in orphanages after the abrupt end of WW3, rending Japan into three segmented areas. The military government of the East, the CFC; the government political union of the West, Nikkouren; and Toshima, a lawless abandoned city between the two rivals, where most of the story takes place. Overall, it’s a fairly dark novel that I highly recommend. Created in 2005, there was no English translation until JAST Blue developed one in 2020, finally bringing this (now updated!) popular dark fantasy to Western audiences. If you’re still not sold on Togainu no Chi, I seriously suggest you try their most popular translation, DRAMAtical Murder. An uncensored patch for both games on Steam is also available on their website, and it’s pretty simple to apply.

Ren

ᓚᘏᗢ
Half-Life 2
Surprisingly chill, though the ending felt a little over the top.

Jusant

9/10
10.2 hours
21 of 21 achievements

Jusant is a 5 – 10+ hour rock-climbing fantasy game about scaling an absolutely massive tower that used to hold a large civilization in a post-apocalyptic world. Explore empty cities and find out why everyone either died off or left as you follow the anchors of a previous climbing group, trying desperately to scale to the top of the spire even as the population fled on foot across the desert. With only a baby Ballast as a companion, take your time, plan your paths, and make it to the top to hopefully find whatever it is, you’ve been searching for.

balast

I just want to start by saying it’s impossible to fall to your death. You cannot die in this game, and it’s not difficult to learn despite the semi-manual climbing experience. While the game offers alternative pathing and some hidden locations, it was more linear than I anticipated. Overall, I had a very positive experience; your companion is adorable, the story is interesting, the game mechanics are fun and there is no rush. Jusant a beautiful and unique experience with various landscapes, and even with the dizzying heights I had a fun time exploring and looking at the ecology, which was different at each level of the tower. There are some minimal gripes, such as the game being auto-save only and only having to start at the beginning of each chapter if you missed a collectible; and despite unlocking short-cuts, those get reset if you re-play a chapter which defeats the purpose of having them in the first place. Regardless, Jusant is an easy recommendation and I highly suggest not missing out on this experience. There are color-blind modes available as well as an anti-dyslexia font in the settings!

stone

Half-Life 2
Cozy and short enviromental clean up sim.

Spilled!

10/10
1.5 hours
11 of 11 achievements

1-2 hours to complete, Spilled! Is a short and casual ocean cleanup game about a little boat doing its best to keep the environment clean, and a larger boat causing all the trouble! Collect and recycle plastic waste, contain and clean oil spills from the water’s surface, extinguish fires, rescue animals, and collect points to purchase upgrades. It’s a pretty satisfying game with pleasant before and after screenshots, nice to check out in an lazy afternoon, with easy to manage controls.

clean

Overall, Spilled is a very simple game with a very special message about ocean conservation efforts and keeping an environment clean and beautiful. There are several areas to explore, each unlocking a new skill or tool, and you really get a positive feeling that even small actions can have a big impact! The only real con I can think of is that it’s so short to complete! While you can re-do any chapter and area you want, there isn’t much in terms of replayability though the graphics are adorable and gave me warm fuzzy feelings. Highly recommended!

cleaner