fernandopa’s profile


December Assassination #6

1.4 hours

A super welcome palate cleanser after playing Journey. I had zero knowledge or expectations about Sheepy besides the fact that it was short, but boy, did this game surprise me in a positive way or what. Like a lot of people mentioned in the Steam review page for the game, this is a free game definitely worth paying for.

Presentation, audio, graphics, narrative, everything is crisp and polished. Gameplay mechanics layer nicely and during the short one hour with this game, you'll have a fair share of exploration, platforming, combat, and adventure. I loved every second of it.

If I had to complain about anything, it would be on how short the timing window for the double jump is. But considering every time you fail a double jump, you can retry it in a matter of seconds, even that complaint is unwarranted. Given some padding and some additional levels, I could see this becoming something akin to Celeste, Hollow Knight, or Ori. The vibes are just so spot-on

Steam Review


December Assassination #5

6.1 hours

If you, like me, spend some time on gaming Youtube, you're guaranteed to have seen footage from Journey. I had a vague idea of what the game was about before playing it today, and while I enjoyed my time with it, I fail to understand what all the hype about the game is. Maybe it's because during my playthrough I never saw another player, even though the game told me I met eight companions during my play. Bug, glitch, or lack of luck? I don't know, but it didn't leave a strong impression on me.

After souring on Flower, that's a 2/2 mixed feelings for thatgamecompany. Not sure if I'm willing to give them a third chance.

Steam Review


December Assassination #4

8.9 hours

A game that looks great, sounds great, and plays okay. The artwork, music and sound effects are really good. As a puzzler, it rocks. As an action game or a platformer, it sucks.

You probably own it, either on Steam or EGS or itch or GOG since it's been given away for free so many times. The puzzles are never crazy hard but usually interesting, except for the Sokoban area, where pacing takes a hit. Combat/health/death mechanics are completely unnecessary and add nothing to the overall experience.

There are a few weird mechanics/bugs that you probably won't figure out immediately, but a 10 second Google search will always get you unstuck. Definitely worth your 5 hours with it, a few extra if you're going for 100%

Steam Review


December Assassination #3

0.8 hours
None

This was one of the free games released for free by Bandai Namco, developed by their teams on their spare time. I'm not sure if those games were proof-of-concepts for something else, mini game-jams or what was the deal, but man, this game is SO, SO GOOD.

This game, for free, is better than many of the games I've paid money for.

It is so silly that upon beating it, the first thing I did was start again and I could not stop until I had beaten it again. And believe it, after beating it the second time, I immediately went back for a third.
For such a simple game, it is so polished and there's so much fun to be had just being an asshole pomeranian wrecking a pefectly nice dream home. Legit one of the best games I've played this year.

Steam Review


December Assassination #2

11.8 hours

A game that had a lot of potential to be different, innovative, and simply a lot of fun, but is plagued by scripting issues, rendering many missions frustrating if not unplayable. I love the concept and idea of commanding troops from your base, issuing orders from a radio and having to manually update the field situation on a physical map - it's just a good idea, and while the interface is sometimes clunky, it works pretty well.

Where the game hits a barrier is where you have to follow exact (and sometimes vague) instructions to the letter, otherwise the game fails to recognize your progress and allow you to continue on your missions. It's a game where succeeding in a mission requires you to provide the right inputs, not only achieve the right outcomes. Like, if the mission asks you to conquer a hill, it matters HOW you do it. You have a creative way of doing so? If that's not what the game was programmed to expect, the game will simply not recognize your outcome and the mission will get stuck. I experienced scripting issues in 4 out of 9 missions, so it's quite hard to recommend the game in the state it is. And assuming it'll never be patched, it's hard to recommend it at all in the end.

Steam Review


Okay time for the long post of the month!

November 2024

TL;DR, another really good gaming month. A good mix of SG Wins and Backlog games, some from itch and EGS. Another lucky month for SG Wins so my backlog probably grew, but I had a lot of fun so here we are.

Beaten Games

SG Wins

Half-Life 2

Red Dead Redemption 2

144.8 hours
24 of 51 achievements
Half-Life 2

Crashday Redline Edition

10.1 hours
15 of 36 achievements

Backlog

Half-Life 2

Hotline Miami

10 hours
8 of 35 achievements
Half-Life 2

đź”´ Circles

3.6 hours
8 of 8 achievements
Half-Life 2

Alba: A Wildlife Adventure

4.3 hours
no achievements
Half-Life 2

We Met In May

0.3 hours
no achievements

New Games

SG Wins

  • King's Bounty: Dark Side
  • Grindstone
  • Strikey Sisters
  • Figment 2: Creed Valley
  • Lust from Beyond: M Edition
  • Magenta Horizon
  • This Is the Zodiac Speaking

Keys received as a gift

  • Still Life 2

Purchases

None!

Freebies

None as well!

Progress on SG Wins

Nov

3% (7/214)
15% (33/214)
2% (4/214)
75% (160/214)
5% (10/214)

Oct

3% (6/201)
15% (31/201)
2% (4/201)
75% (150/201)
5% (10/201)

Sep

3% (6/201)
14% (29/201)
2% (5/201)
75% (151/201)
5% (10/201)

December Assassination #1

7.7 hours

Was supposed to be a November Assassination, but I only beat it on December 1st hahaha well here we are.

It's Picross that we all know and love, with a really good presentation. Hints help you if you get stuck. I honestly only got stuck in one puzzle out of the 180 available. Also you just need to complete 150 out of 180 to 100% the cheevos. Really enjoyed my time with it!

Steam Review


November Assassination #5

4.3 hours
None
Played on Epic

Same deal with yesterday - short game that could be beaten in one sitting before I travel tomorrow.

This time it took longer than 20 minutes - it actually took longer than HLTB estimates! Alba reminds me a lot of A Short Hike, but lacks some of what made that game special. The pacing here is a bit slower and off - whereas in A Short Hike it felt organic and natural, here feels a bit railroaded. It lost steam long before it was over. It was also poorly explained that some animals require triggers to appear (like the dolphin or barn owl), which made me spend a ridiculous amount of time looking for them without success.

Navigation was also a bit of a chore. A Short Hike utilizes verticality much better, with jumps, glides, and lots of ups and downs. Here, there's height, but it's never used in a creative way. For all that matters, the game could have been set on a flat plain and nothing would change. To wrap it off, I don't understand why the game felt the need to be PC so often - it contributed little to the plot or gameplay, so it just felt gratuitous.

A good game, but one I'm happy to put away and not play again, I guess.


November Assassination #4

0.3 hours
None
Played on itch.io

I wanted to tackle the shortest game on my backlog, since I'm traveling the day after tomorrow and won't be back home until December, meaning I won't have time to tackle a full-length game between today and tomorrow. Well, I had this game on itch, and HLTB told me I could beat it in 22 minutes.

It took me 19 minutes, but it was a quite enjoyable third of an hour. This game reminded me a lot of Florence, but way sillier and less serious. Would I suggest someone buy it? Probably not. But if you have it or win it for free, it's a pretty cute short experience. Loved it, would play it again, filled my heart with joy :)


November Assassination #3

8.4 hours

I did not like Crashday: Redline Edition, and I would have dropped it if it wasn't one of my PAGYWOSG games / SG Wins from one of my favorite SG Members, AtomicBlonde.

The cars handle terribly, the enemies are bullet sponges with superior ramming abilities, and I had to look for Youtube videos on how to cheese almost 1/3 of the missions, including Air Time and the one with 250k bonus combo. It's just a terrible driving game, where handling is super poor, and the missions are all haphazard, nonsensical, and there's no worldbuilding. I cannot find one redeeming quality in it.

Steam Review