fernandopa’s profile


April Assassination #3

3.3 hours
None

time steals away like a stream and we glide hence away

I don't know how, but I survived this wondrous, wicked, wild world


April Assassination #2

8.8 hours

Consider leaving a Thumbs Up on my Steam Review - I really appreciate it!

This is the first game, but bigger and better in every way. The ball game is mostly the same, but now you have a health bar (weird at first, indispensable once you get used to it) and a few more tricks like picking the ball and parrying. There's also a randomizer effect that appears sometimes when volleys become too long, and can really end the volley in a pinch.

More characters, more and better backgrounds and levels, a Story Mode besides the old Arcade Mode, more tracks, it's overall a fantastic upgrade to the formula. If you liked the first game you'll love this one, and if you haven't played the first one, playing this one instead is the way to go.


April Abandonment #1

5.1 hours

Well, this was bound to happen eventually. I'm officially writing here about a game I've abandoned. Damn :(

Consider liking my review on Steam - it means a lot to me!

Picklock is a game …. is almost good. The vibe, the music, the setting, the graphics - they are all charming and quite honestly, good. I enjoyed all these aspects of the game for all the time I spent with it. But then …

First, the story. This game would have been much better had it been an arcade collection of levels for you to pilfer and loot. Trying to weave in a story here is a distraction that takes away from the charm of the game, mostly because you're forced to read very poor dialogue. The writing is so shallow that it brings the game down.

Something else that really brings the game down is the camera. Half of your playtime will be rotating, angling, and switching your camera perspective to allow you to open that one door or to step on that specific spot on the floor. Had the game committed to an isometric perspective, or a top-down perspective, or any other perspective, it would have benefitted immensely, but giving you the freedom to change the perspective not only is terrible from a gameplay perspective, but also from a controls perspective - it forces the game to be playable only on mouse and keyboard, and requires precision inputs. I'm not fighting the cops here - I'm fighting the controls, and that's just poor design,

The worst part rides on top of the bad camera - and that's the poor gameplay. The game is little more than watching guards, and timing your button presses. It's hard to feel that you have any skill or intelligence when you play this game. Guard left the door locked and came back to see it unlocked? No problem, he won't notice it. Guard leaves a door closed and comes back to it being open? He won't suspect anything. It's so dull. I get the need to script the AI to some extent, but without some reactivity to the player's actions, this goes from a stealth game to a rhythm game with poor camera and point-and-click skills are the only thing you need to succeed. Later in the game, when the level starts giving you fail states near the end of levels that can take up to 5 minutes to beat, and you start wasting these 5 minutes because of a single mistake in the last seconds of a level, is when it goes from jolly fun to rage quit.

I really tried to give it a fair shot, but the problems very quickly overwhelmed the nice setting and music that the game opened with. Just don't bother with this.


April Assassination #1

0.8 hours
4/10
Played on itch.io

sequel to milk inside a bag of milk inside a bag of milk. Same tone and vibe, but bigger and better in almost every way, except for the emotional punch that is as strong as in the first game. extremely poignant and can easily be a triggering game for many people


March 2025

I had a lot of fun in March, although I spent a decent chunk of time to simply beat a game I would have dropped otherwise (Borderlands). I think it’s good for my gaming fluency to have finally played it, but the gameplay got a bit stale towards the mid-game and I don’t think it ever recovered. It wasn’t a bad deal either way. Hellblade on the other hand, was such a thrilling ride, and I finally got my hands on Elden Ring (thank you Vash and Arrmeya) and I finally understand what the hype is all about. I think I sank close to 15 hours in my first two weeks and I’m still so, so early in the game hahaha it’s awesome.

Two SG wins beaten, four new wins (so total is -2), and two games beaten from my personal backlog. I’ll be kind to myself and try to limit my PAGYWOSG games to two at most, because I know most of my time will be consumed with Elden Ring. But that’s by no means an issue hehe


SG Wins

RESTLESS SOUL

3.5 hours, 22 of 30 achievements


Hellblade: Senua's Sacrifice

14.2 hours, 13 of 14 achievements


Backlog

Borderlands GOTY Enhanced

24.1 hours, 35 of 80 achievements


milk inside a bag of milk inside a bag of milk

0.3 hours, no achievements


SG Wins

  • Mad Max
  • Wall World
  • Itorah
  • Beyond the Edge of Owlsgard

Keys received as a gift

  • Heretic's Fork
  • Zoeti
  • Fae Tactics
  • Picklock
  • Grid Ranger

Purchases

  • Ori and the Blind Forest
  • Kairo
  • Hylics

Freebies

  • Isle of Jura
  • Amerzone: The Explorer’s Legacy (1999)
  • Ease Out
  • Traveller's Hymn
  • The Shadow Over Cyberspace
  • ENA: Dream BBQ

Mar 2025

4% (9/229)
17% (40/229)
2% (4/229)
73% (167/229)
4% (9/229)

Feb 2025

4% (9/226)
17% (38/226)
2% (4/226)
73% (166/226)
4% (9/226)

Jan 2025

4% (8/221)
16% (36/221)
2% (4/221)
74% (163/221)
5% (10/221)

Dec 2024

3% (7/216)
16% (34/216)
2% (4/216)
75% (161/216)
5% (10/216)

Nov 2024

3% (7/214)
15% (33/214)
2% (4/214)
75% (160/214)
5% (10/214)

Oct 2024

3% (6/201)
15% (31/201)
2% (4/201)
75% (150/201)
5% (10/201)

Sep 2024

3% (6/201)
14% (29/201)
2% (5/201)
75% (151/201)
5% (10/201)

March Assassination #4

0.2 hours
2/3
Played on itch.io

It seems that, coincidentally, I decided to play a game about mental illness literally just after beating a game about mental illness.

What this game and Hellblade have in common is that both are supposed to be quite good reflections of different mental conditions - psychosis for Hellblade, dissociative depression here. The way they present it, tho, are super different. Where Hellblade maintains high fidelity in sound and visuals throughout its narrative, milk inside a bag of milk inside a bag of milk goes for low fidelity visuals and sounds. But if you think that makes the experience more comfortable and less eerie, think again - this is short, but is no walk in the park. It stops short of jumpscares, but it will have some sudden tense imagery and sounds that left me extremely uncomfortable.

I don't know how I think about this game. It was a short and intense experience, and while it probably won't last as long as Hellblade on my mind, it's definitely something special. I'll try to play the sequel tomorrow because, seriously, it's a bit too much for me to take both games on the same evening.


March Assassination #3

14.2 hours

My Steam Review - Consider leaving a thumbs up, it means a lot to me :)

Hellblade was … physical. It was brutal. It was truly a horror experience, done beautifully in a captivating way that I can't recall experiencing before.

As a videogame, I can see the flaws that other people have pointed before. The combat can be repetitive, although it never ceases to be graceful and tense, as it should be. I thought the game had 3 or 4 combos, and was shocked to learn later at a Youtube video that there are almost 30 combos that can be performed in fight. The puzzles are usually slow, requiring a lot of walking around and observation. I wouldn't say that on average they are pretty straightforward, but combined with the unsettling setting, they work wonders to create the atmosphere the game is going for.

And if we step away a little bit from the videogame-y parts and lean more into the atmosphere and the intentions of the game, that's where it truly shines. Voice acting is superb, visual and sound effects combine (with the absence of a HUD) to create a truly immersive experience. Art direction is unparalled, and benefits immensely from the high fidelity of the game's models, textures and environments. The devs have a knack for scripting powerful scenes, and it got me every time.

I hardly play horror games, much less psychological games, so going through Hellblade was difficult. I was frequently out of breath and physically uncomfortable as I played, and I could hardly sustain a play session longer than one or two hours. But by the time you beat it and connect with the trials and tribulations Senua has encountered throughout her life, it's simply cathartic.

All in all, this is more than a game. It's the closest to what the Germans call a gesamtkunstwerk - a total work of art. Every discipline works to amplify and enhance the others, and the experience is so unique that you're left speechless, simply feeling the reverberation of the work on your body, long after you've finished it. Play it, play it now in a dark place with headphones on, and be prepared.


March Assassination #2

24.1 hours

My Steam Review - Consider leaving a thumbs up, it means a lot to me :)

Borderlands …. is a series that took me so long to get into, probably because I played it solo. So take everything I'll write here with a grain of salt, as it's the solo experience.

Now, let's start with the good. It's a game that looks as good today as it looked back in the day. The ultra-stylized cel-shaded visuals are refreshing and always good to look at. It has this rhythm where you're always close to achieving something new, be it getting a new level, starting a new quest, or turning in a recently finished one. Once the ball gets rolling, you're always getting more powerful, getting closer to your objectives, and it has that looter beat really well done. Reminds me of the last time I booted Torchlight 2, just to play it for close to 30 hours just because the gameplay loop is so addictive. That's all really well done here. Boss fights are typically pretty good - not always challenging, but always thrilling.

Now, the bad and the ugly. If there's a plot here, it's bad and hard to follow. Mostly because exposition is made via quest logs, but those are super easy to skip and miss, and even hard to read since they require Page Up and Page Down, two keys that are hard to access on my laptop and that are used nowhere else in the game. Like, they could have used W and S to move the text. Why use Page Up and Page Down?

Exploration takes a huge hit here, since everything you must do is always present on your map and on your bearings. It's impossible to get lost at the game, for good and for ill. I never had the urge to go and explore corners, because I knew that if they were important, a mission marker would eventually send me there.

Also, for all that the visuals are good, they are super repetitive. You'll be fighting five generic guys all throughout the game. In rusted deserts that are inspired by Mad Max, and some generic shanty towns and caves. You'll also find some critters, but they usually look the same with minor variations between them. It's so boring to see the same enemies and settings after 30 hours of play, and it kind of defeats the beauty brought by the stylized visuals. Quests are also super repetitive - maybe because they all consist of going somewhere, shooting some monsters, sometimes a prop, sometimes getting an item, and then traveling back. It's kind of old.

The shooting itself is also not so good. Enemies are sponges, and sometimes you pummel them with bullets and they barely finch. It doesn't feel good to be honest. I don't like games where damage is a number popping up from the enemy, regardless of where you hit them or with what, and Borderlands relies heavily on the former. I was also very sick of the voice lines and taunts from my character by the end, as well as from aimlessly driving from Point A to Point B to start or turn in a quest.

Let me also say - it's a buggy mess. I had so many crashes and got stuck in geometry so many times during my playthrough. Enemies are highly cheeseable.

With all that said, would I still recommend it? Yes. Because the freaking basic gameplay loop is so fun, you can overlook most of the flaws and just have fun with this. If you have a buddy for co-op, I can imagine that being 10x better.


March Assassination #1

3.5 hours

My Steam Review - Consider leaving a thumbs up, it means a lot to me :)

Restless Soul is a like a book of jokes, but you have to walk between each one, interact, and wait slowly while it unfolds on the screen. It gets so old so quickly, but at least the game recognizes that and allows you to fast-forward dialogue. In a game primarily about dialogue. That's how self-aware it is of how bad its jokes are.

The problem is - if you're buying this game for the jokes, it gets old too quickly. But if you're buying it for anything other than the jokes, there's barely one hour of gameplay here, which varies between really poor twin stick shooting and menial puzzles that change from town to town, like mini-Sokoban puzzles, jumping puzzles, or top-down obstacle dodging. The visual style, while charming at first, becomes monotonous around the halfway mark.

I feel I still had a decent hour and a half of game left if I kept playing the way the devs intended - reading every line of dialogue. But I was so tired of the meta-contextual jokes, of the 1st grade humor, and of EVERY LITTLE INTERACTION trying to be funny that I simply held the Run button, skipped all optional dialogue and fast-forwarded all obligatory dialogue, and finished the remainder of the game in 10-15 minutes. And surprisingly, skipping the dialogue made it more bearable.

I can't find any reason why someone would pay to play this. This is like Turnip Boy, but bad.


February 2025

A great month! Three SG wins beaten (although I also won a few games this month, so the balance is probably null), one from my personal backlog, and I finally started a game that has been on my shelf for the longest time, Borderlands 1. Expect to see a review soon, I’m going pretty fast through it and will certainly beat it before March is over if all goes well.


SG Wins

Metal Unit

10.4 hours, 17 of 43 achievements


Lethal League

5.9 hours, 16 of 23 achievements


Little Inferno

5.2 hours, 11 of 22 achievements


Backlog

Dear Esther: Landmark Edition

1.1 hours, 6 of 10 achievements


SG Wins

  • EXAPUNKS
  • A Guidebook Of Babel
  • Punch Club
  • Mercenary Kings
  • Venba

Keys received as a gift

  • What the Fog
  • Pool Panic
  • ELDEN RING

Purchases

  • Alice: Madness Returns

Freebies

  • DanCop - Daniela on Duty
  • Decay of Logos
  • Wurroom
  • Himno

Feb 2025

4% (9/226)
17% (38/226)
2% (4/226)
73% (166/226)
4% (9/226)

Jan 2025

4% (8/221)
16% (36/221)
2% (4/221)
74% (163/221)
5% (10/221)

Dec 2024

3% (7/216)
16% (34/216)
2% (4/216)
75% (161/216)
5% (10/216)

Nov 2024

3% (7/214)
15% (33/214)
2% (4/214)
75% (160/214)
5% (10/214)

Oct 2024

3% (6/201)
15% (31/201)
2% (4/201)
75% (150/201)
5% (10/201)

Sep 2024

3% (6/201)
14% (29/201)
2% (5/201)
75% (151/201)
5% (10/201)