tubberware’s profile
The never ending struggle of beating the backlog.
I intend to beat all the (acceptable) games in my library. This promise has taken me way too many years and is still in progress. I don’t intend to complete games. Aiming to get 100% rate is not worth it for me. Completing the main campaign (or similar) and getting as many achievements on the way counts as beating the game for me.
October(-fest) 2024
Not that much gaming this month. Played mostly HoT.
Finished
Another pretty good survivor game with Diablo (original) theme. Haven't still played VS. :D
Just marking this as beaten because won't likely play it anymore. It was fun, especially in co-op because you can get more tactical that way. Gameplay terms were confusing at first but you get hang of it after some time. No idea why achievements aren't working but got most of them.
Ongoing
Vagante
11.7 hours, 9 of 44 achievements
SOULCALIBUR VI
9.3 hours, 20 of 49 achievements
Progress
September 2024
Slower pace on this month. Have been mostly playing achievement hunting even if the games are mostly beaten. Also completed Remnants from the Ashes but it was in Epic so not tracked.
Finished
Old and pretty simple Dynasty Warrior clone. The story doesn't carry that far but it was alright smashing navy folks.
Ongoing
Halls of Torment
49.7 hours, 386 of 500 achievements
Dead Estate
17.3 hours, 80 of 144 achievements
Others
Tried this one. Shooter MOBA which is under development by Valve Didn't feel that interesting. Played single game where half of my team jumped off early game. Fun.
Progress
August 2024
August was busy otherwise but managed still to clear some longer hanging games on my list. Both Crown Trick and Death’s Door have been on radar for a while. Even tried to win them on SG and CT managed to ramp quite many entries without success.
Finished
This had been on my list for a long time. It is somewhat strange game that brings an unique gaming experience. Choices matter and will impact gameplay in an original way. Game relies heavily on text (which is also spoken) so don't get it if you don't want an (audio) book. World and characters were compelling and the story was good. Really good western style RPG without combat mechanics.
Turn based system took some time to learn. Game had some smaller UI issues but mostly it was a solid game. Nothing special but overall a good experience.
Tower defense game with card mechanics. For some reason, towers didn't have variety that I kinda expect in games like these. Different characters made slight changes to the gameplay feel but nothing drastic. Theme was interesting and implemented well. Overall an okayish entry.
Somewhat disappointed with this one. For some reason expected more. Story wasn't interesting and neither were the characters. Gameplay was okay but quite basic. Visually the game didn't catch my eye. It was short so at least it didn't try to overextend.
Simple digging game where depth comes from your Y position and not gameplay. It wasn't bad but have no interest to try the second installment.
Ongoing
ONE PIECE PIRATE WARRIORS 3
11.5 hours, 17 of 40 achievements
Progress
July 2024
Summer is hot and good time to burn some expanding backlog. Let it all burn!
Finished
Marking this now as beaten. Kept it as unfinished in case I would return but finally dropped it off. Game is quite well rounded, especially in good company. Had, and likely still has, some off glitches now and then. It manages to get the feeling of hectic action and deadly combat right.
It has been too long after playing the fourth installment so cannot compare the games. But this one felt underwhelming. Action is there but team mates keep switching between zombies and Maverick. Story is rubbish and difficulty mechanics really start giving you middle finger in later missions. Why enemy can pull 15+ mechs into mission but I can only deploy single lance (even if I have the mechs and pilots for multiple lances?). I understand why but the limit feels so artificial. Balance it with better AI and more interesting mission design than just spawning X more enemies.
Visual novel musical. Gameplay is pretty basic (choose one of three options) but the setting/lore is nice and characters are alright. Don't really ever play VNs but made exception on this one. Songs were quite nice.
Ongoing
Disco Elysium
22.9 hours, 7 of 45 achievements
Progress
June 2024
What a sprint! Got too grind fests: Grindstone (finished) and Mechwarrior 5 (on going). I get really cranky when I feel game has overstayed its welcome and I still have X hours left to get it done. Both games hit that feeling and hard. Don’t have enough real problems in life, it seems. :D
Finished
Solid game with nice visuals and alright story. Gameplay was quite smooth but I have difficulties with rhythm games.
True to its name, it is a god damn grind fest. It has enough content and gameplay for about 10 hours max and it just keeps going. Way too long. Map after map with new levels. Did not enjoy this one after first couple hours.
Ongoing
MechWarrior 5: Mercenaries
48.0 hours, 11 of 19 achievements
Halls of Torment
36.8 hours, 271 of 310 achievements
Card Hunter
20.9 hours, 6 of 50 achievements
Progress
May 2024
Slow month as I did not play that much. Spent more time on reading. Finished campaign of Hi-Fi RUSH but still working on some extra content. Also now aware how I lack any proper rhythmic sense.
Finished
None. :/
Ongoing
Hi-Fi RUSH
15.8 hours, 40 of 71 achievements
HELLDIVERS™ 2
68.3 hours, 32 of 38 achievements
Halls of Torment
35.9 hours, 268 of 308 achievements
Progress
April 2024
Didn’t play that much this month. Focused more on reading and finishing existing games. Still one new addition to library, but also finished it in the same month (Citizen Sleeper). Started playing Rayman together with SO. Controls are way clunkier than I would have hoped but the game is otherwise alright. Perhaps bit harder than desired as some of the gaming mechanics work quite badly in co-op mode.
Finished
Game is quite minimal and relies more on atmosphere and feeling than actual gameplay. You roll number of dice each round that you can allocate to different activities. It is about decision making, focusing resources (dices) and reading the plot. Alright game but nothing special.
Found the game lacking. Upgrades and core gameplay loop could have used couple more iterations. Halfway through the game, I basically became unkillable so the fights were mostly pointless waste of time. Story was okayish for indie action game.
Managed to clear first level of the last map so I count that as beating the game. There are more difficult levels available but this one is enough for me. Weapons and their upgrades don't feel as good as in other games of the genre. Also, most the gameplay feels quite random. It is hard to knowledge what e.g. damages or heals you at any given point.
This was a disappointment. Got potential but everything felt slightly wrong and lacking, except music. Like the game couldn't decide between being tower defense or twin stick shooter game drawing short stick on both. Also, it was way too hard for normal difficulty. Cleared most of the content solo but played multiple rounds in co-op.
Ongoing
HELLDIVERS™ 2
66.8 hours, 32 of 38 achievements
Progress
March 2024
Another slow month with helldiving taking most of my gaming hours. Still have quite many roguelites unfinished. The bunch from last month is still waiting for me. Managed to beat the big boss in Scarlet Tower (I guess) but trying to get couple more achievements before quitting. At least Black Skylands has solid progression.
Finished
Certainly harder than it looked. Gameplay was confusing at first with so many bullet and minion types. Got better with time but kinda lacked content for its run time. Was better in company though only played once that way.
Ongoing
HELLDIVERS™ 2
46 hours, 29 of 38 achievements
Scarlet Tower
21.2 hours, 56 of 79 achievements
Black Skylands
12.0 hours, 19 of 28 achievements
Progress
February 2024
Slower month. Busy with work and roguelikes keep eluding me of the completion. Should suck less, I guess? Also have been testing/playing some of my free Epic games. Jurassic World Evolution is simple theme park simulator but still somehow enjoyable. Mutant Year Zero felt like dumbed down XCOM (modern) that is dumbed down XCOM (classic).
Finished
Certainly not what I was expecting. For some reason I was expecting more of building mechanics and less scavenging. Humor was alright but kept diminishing through the game. Could have used more of the immortal chicken. I think I kept playing the game wrong. Wasted so much time gathering resources that didn't really need.
Ongoing
Vagante
9.3 hours, 9 of 44 achievements
Halls of Torment
26.9 hours, 226 of 301 achievements
Progress
January 2024
Still going through my leftovers from old bundles. Trying to avoid getting new ones, which is somewhat difficult as the currently ongoing soulslike bundle from Humble seems to alright. The problem is that any bundle increases backlog by couple months. Decisions.
Finished
Pretty good game with nice usage of its chosen theme, solid action and alright characters. It gets somewhat grindy in the late parts but that is the problem with all open world games with gazillion mini tasks to do.
Disappointment. It is a minion controller game (don't know the genre name). I have previously played Overlord series. There the puzzles felt more engaging, battle was fun, humor actually hit, and gameplay was engaging. This game has none of those things. It has cute visual style and that is mostly it.
Ongoing
Breathedge
15.2 hours, 16 of 54 achievements
Scarlet Tower
19.3 hours, 54 of 79 achievements
Progress
446 | games |
2% | never played |
5% | unfinished |
81% | beaten |
8% | completed |
5% | won't play |