Mskotor
14,5 hours | 27 of 60 (45%)
18,9 hours | 12 of 26 (46%)
July 2020 update
Overall
backlog
progress
:
The good
- fluid combat
- good for short sessions
- good variety of enemies and playstyles
The bad
- too much grind to unlock bonuses
- can get boring after few hours
Conclusion:
Good, not really punishing rogue-lite game. But can get shortly really repetitive, if you dislike to repeat the same small levels over and over again. They are procedurarly generated, but share enough similarity between runs to not feel unique.
We start as a lump of cells that reanimate corpse. And only thing we can do is kill enemies, so we keep traversing maps and do it. There are some optional rooms where we learn background about the king and fate of the prisoners, but it's not much.
There are ranged, meele and mixed weapons + turrets, traps, grenades. Along the way we can find scrolls that can upgrade our stats - health + rage / ranged / survival damage. Each weapon has one or two main traits - say bow with rage / ranged. It means that picking up rage scroll will upgrade both our HP and bow damage. But if we pick survival scroll - we will level up only HP, no change to the weapon damage. That's why it's often first good weapon we find that influence which scrolls we pick up, to get high DPS.
Weapons have tiers, and the higher the tier - the bigger base damage that is used to calculate DPS with number of scrolls we have.
We also collect coins (to buy weapons) and cells (that are used to level up permanent power ups, unlock weapons etc.). If we don't buy upgrade that keeps part of the coins after the death - all coins, scrolls and cells are lost if we die before we can spend them. Shop where we can spend coins is localized either on the maps or in hub area between maps. Cells can be spend only in the hub area between levels.
Health drops are rare and we need to rely on the limited number of potions we can carry to keep us alive. Health does not auto-regenerate, but there are abilities or weapons that restore 1 or 2% of health on the enemy kill. It is possible to replenish potion flask at the hub location.
General game design is: map => hub location where we can spend cells and fill health => map => hub => boss maybe => map.
Enemies hit hard, and early on it's possible to die in 2 - 3 hits if we're not cautious.
Graphic - ⭐️⭐☆ - it's good, but it's pixel art. So 2 stars :blobevil:
Music - ⭐️⭐☆ - fitting, but not really memorable
Bugs - ⭐️⭐⭐ - didn't find any
- fluid combat
- good for short sessions
- good variety of enemies and playstyles
The bad
- too much grind to unlock bonuses
- can get boring after few hours
Conclusion:
Good, not really punishing rogue-lite game. But can get shortly really repetitive, if you dislike to repeat the same small levels over and over again. They are procedurarly generated, but share enough similarity between runs to not feel unique.
Story:
Gameplay:
Weapons have tiers, and the higher the tier - the bigger base damage that is used to calculate DPS with number of scrolls we have.
We also collect coins (to buy weapons) and cells (that are used to level up permanent power ups, unlock weapons etc.). If we don't buy upgrade that keeps part of the coins after the death - all coins, scrolls and cells are lost if we die before we can spend them. Shop where we can spend coins is localized either on the maps or in hub area between maps. Cells can be spend only in the hub area between levels.
Health drops are rare and we need to rely on the limited number of potions we can carry to keep us alive. Health does not auto-regenerate, but there are abilities or weapons that restore 1 or 2% of health on the enemy kill. It is possible to replenish potion flask at the hub location.
General game design is: map => hub location where we can spend cells and fill health => map => hub => boss maybe => map.
Enemies hit hard, and early on it's possible to die in 2 - 3 hits if we're not cautious.
Technicalities:
Music - ⭐️⭐☆ - fitting, but not really memorable
Bugs - ⭐️⭐⭐ - didn't find any
The good
- our skills influence dialogues outcome
- good satire of society where corporations have unlimited power
- easy to manage inventory system
- good voice acting
- really nice artstyle, similar to this from No Man's Sky
The bad
- maps are tiny and limited to few locations
- broken game economy
- companion quests are rather shallow
- lazy approach to stealth
- there are not accessible worlds on the galaxy map. It is preparation for future DLC, but it's still weird and makes it look like game will be longer
Conclusion:
It's like low budget Fallout: New Vegas. Or how Fallout 4 should look like. cRPG focused on skills and dialogues. Not running around, shooting your way out.
Earth sent ships to colonize distant stars. But something goes wrong, and one of the ships, with 10k hibernated colonists on board, arrives in the system years after first one. Star government don't know what to do with them, so they leave them in the frozen state.
Crazy scientist comes on board and unfreezes one colonist - the player. And gives them mission to obtain more chemicals, which will allow to unfreeze remaining colonists.
Along the way player learns how the colony operates, need to decide on fate of some settlements, help companions and NPC in their quests. And decide if they want to support colony government, or rebels and scientist that unfroze them.
Plot is one big satire on how future ruled by the corporations may look like: - "Do not use this terminal without clearance. Doing so will result in reprimend. If you don't report you used this terminal illegaly you will be fined with reprimend"
- "We interrupt your daily dose of advertisement to broadcast important message"
- losing one's job is worse than being a criminal, and people are basically owned by the corporations
- people who aren't performing well enough do not get medicine, and they don't perform well enough as they are sick
Etc. But at the same time this humor is not heavy, deep or dark. Just satirical.
cRPG similar to Fallout 3 or New Vegas. We can fight with ranged or meele weapons, althought meele is really crude and not really useful. Same as stealth. It is possible to hide in the grass and do some critical damage that way, but not enough to make game playable.
Strong part of this game is character creation, and fact that skill level influences dialogues or allows to move around the world easier. With high enough persuation we can talk over the guard, or it makes enemies confused or scared on hit. Hacking allows to obtain otherwise hidden information in PC, and it may unlock different solution to a side quest. High science skill will allow us to talk like true nerd, and do some repairs on our own, wihtout need to have specific companion in squad.
Sadly game economy is broken, and we are showered with med-kits, money, ammo, lockpicks etc. I ended with over 100 med-kits, lock picks and around 2k of each ammo type. Killing enemy may require us to shot 3 bullets from sniper rifle, and on the body we find 10 sniper ammo and 20 energy type. Like if game designers either thought people don't know how to aim. Or did not scale how much you can salvage from the bodies and containers with higher difficulty level.
We also get overpowered fast, to the point all enemy enconquers end after 5s. I did rise level to hard, but id helped only a bit.
Companions die fast and don't have much tactical value. I used them mostly for skill bonuses they provide and as target for enemies, so I can kill them without getting hit.
Stealth part is designed really lazily - instead of making maps where we'd need to avoid guards - we are equipped with hologram device that mask us for x time on the enemy territory. When "batteries" die guards will approach us and ask what are we doing here. But with high enough persuation or intimidation we can tell "nah, we're fine" and battery will refill. Works up to 3 times. If we fail on the check we need to shoot our way through rest of the map.
Levels are tiny, and it's possible to run to the opposite part of the map in few minutes.
There is VATS-like system where we can slow down time, and aim for head / limbs / torso to blind target, incapacitate or do critical hit. Without upgrades it deplets after 1 shot, so is not really useful. Fully upgraded allows to shot 4 - 5 times.
We earn fraction points that show how likable we are by different corporations and rebel groups. And it influences a bit last mission of the game. Most of the quests and side quest can be solved in two different ways (say stealing poster, paying for poster or helping person so they gives us the poster).
Graphic - ⭐️⭐⭐ - detailed and candy-like. But fitting to the game
Music - ⭐️⭐☆ - music is nice, but forgetful. Voice acting is well done
Bugs - ⭐️⭐⭐ - didn't find any
- our skills influence dialogues outcome
- good satire of society where corporations have unlimited power
- easy to manage inventory system
- good voice acting
- really nice artstyle, similar to this from No Man's Sky
The bad
- maps are tiny and limited to few locations
- broken game economy
- companion quests are rather shallow
- lazy approach to stealth
- there are not accessible worlds on the galaxy map. It is preparation for future DLC, but it's still weird and makes it look like game will be longer
Conclusion:
It's like low budget Fallout: New Vegas. Or how Fallout 4 should look like. cRPG focused on skills and dialogues. Not running around, shooting your way out.
Story:
Crazy scientist comes on board and unfreezes one colonist - the player. And gives them mission to obtain more chemicals, which will allow to unfreeze remaining colonists.
Along the way player learns how the colony operates, need to decide on fate of some settlements, help companions and NPC in their quests. And decide if they want to support colony government, or rebels and scientist that unfroze them.
Plot is one big satire on how future ruled by the corporations may look like: - "Do not use this terminal without clearance. Doing so will result in reprimend. If you don't report you used this terminal illegaly you will be fined with reprimend"
- "We interrupt your daily dose of advertisement to broadcast important message"
- losing one's job is worse than being a criminal, and people are basically owned by the corporations
- people who aren't performing well enough do not get medicine, and they don't perform well enough as they are sick
Etc. But at the same time this humor is not heavy, deep or dark. Just satirical.
Gameplay:
Strong part of this game is character creation, and fact that skill level influences dialogues or allows to move around the world easier. With high enough persuation we can talk over the guard, or it makes enemies confused or scared on hit. Hacking allows to obtain otherwise hidden information in PC, and it may unlock different solution to a side quest. High science skill will allow us to talk like true nerd, and do some repairs on our own, wihtout need to have specific companion in squad.
Sadly game economy is broken, and we are showered with med-kits, money, ammo, lockpicks etc. I ended with over 100 med-kits, lock picks and around 2k of each ammo type. Killing enemy may require us to shot 3 bullets from sniper rifle, and on the body we find 10 sniper ammo and 20 energy type. Like if game designers either thought people don't know how to aim. Or did not scale how much you can salvage from the bodies and containers with higher difficulty level.
We also get overpowered fast, to the point all enemy enconquers end after 5s. I did rise level to hard, but id helped only a bit.
Companions die fast and don't have much tactical value. I used them mostly for skill bonuses they provide and as target for enemies, so I can kill them without getting hit.
Stealth part is designed really lazily - instead of making maps where we'd need to avoid guards - we are equipped with hologram device that mask us for x time on the enemy territory. When "batteries" die guards will approach us and ask what are we doing here. But with high enough persuation or intimidation we can tell "nah, we're fine" and battery will refill. Works up to 3 times. If we fail on the check we need to shoot our way through rest of the map.
Levels are tiny, and it's possible to run to the opposite part of the map in few minutes.
There is VATS-like system where we can slow down time, and aim for head / limbs / torso to blind target, incapacitate or do critical hit. Without upgrades it deplets after 1 shot, so is not really useful. Fully upgraded allows to shot 4 - 5 times.
We earn fraction points that show how likable we are by different corporations and rebel groups. And it influences a bit last mission of the game. Most of the quests and side quest can be solved in two different ways (say stealing poster, paying for poster or helping person so they gives us the poster).
Technicalities:
Music - ⭐️⭐☆ - music is nice, but forgetful. Voice acting is well done
Bugs - ⭐️⭐⭐ - didn't find any
Wolfenstein: Youngblood (Q3 2019) ⭐️⭐⭐☆☆
Action Co-op14,5 hours | 27 of 60 (45%)
⇱ Click to show summary⇲
The good
- good co-op implementation
- can be played in aggressive or sneaky way
The bad
- enemies are dumb
- last boss is just pain in the ass bulletsponge
- maps are tiny and require players to backtrack a lot
- microtranzactions that unlock experience boosters and skins
Conclusion:
It's average Wolfenstein game and it feels like it was made in a hurry. Still, a good option if someone wants to play in co-op brainless shooter.
Kill nazists and save Blazkowicz! (your dad). That's literally everything. There are some short fetch quests, but otheriwse story is straightforward. Sisters go to Germany to look for their father. Needed information is in Laboratory X, and they need to get keys from three generals to get there. Which is really convenient backstory to kill horses of nazists.
Quite similar to other Wolfenstein games. Can be played in both stealth and shooting way. Killing enemies awards experience that is used to upgrade character. And killing enemies with certain weapon rises it's mastery (and adds bonus to it's damage). Unlockable abilities include double weapon wielding, better stealth, highlighting collectibles on the map, more health / armor etc.
There is easy to read and navigate journal and map, no inventory. Maps are really small game re-uses them a lot to extend the gameplay.
It is not always-online game, but is still focused on the online part. And developers added in-game currency that is used to buy health / experience boosters + unlock unique skins in the weapons. Most of the skins are unlocked with currenty found on the levels, but some require real-cash spending. Or a lot of grind. So it is there only to make people want to have skins owned by other players, and spend cash on them.
Stealth is perfectly viable approach, and when upgraded it allows to OHK even big enemies from behind. Boses still need to be killed with weapons though.
Graphic - ⭐️⭐☆ - fine. Some texture overlapping here and there, but nothing serious
Music - ⭐️⭐☆ - nice, fast paced OST that fits the game and good voice acting
Bugs - ⭐️⭐⭐ - I don't remember any
- good co-op implementation
- can be played in aggressive or sneaky way
The bad
- enemies are dumb
- last boss is just pain in the ass bulletsponge
- maps are tiny and require players to backtrack a lot
- microtranzactions that unlock experience boosters and skins
Conclusion:
It's average Wolfenstein game and it feels like it was made in a hurry. Still, a good option if someone wants to play in co-op brainless shooter.
Story:
Gameplay:
There is easy to read and navigate journal and map, no inventory. Maps are really small game re-uses them a lot to extend the gameplay.
It is not always-online game, but is still focused on the online part. And developers added in-game currency that is used to buy health / experience boosters + unlock unique skins in the weapons. Most of the skins are unlocked with currenty found on the levels, but some require real-cash spending. Or a lot of grind. So it is there only to make people want to have skins owned by other players, and spend cash on them.
Stealth is perfectly viable approach, and when upgraded it allows to OHK even big enemies from behind. Boses still need to be killed with weapons though.
Technicalities:
Music - ⭐️⭐☆ - nice, fast paced OST that fits the game and good voice acting
Bugs - ⭐️⭐⭐ - I don't remember any
Warhammer: Vermintide 2 (Q1 2018) ⭐️⭐⭐⭐☆
Action Multiplayer18,9 hours | 12 of 26 (46%)
⇱ Click to show summary⇲
The good
- good variety of classes and abilities
- well suited for short sessions, esp with a good team
- inventory and crafting are well designed and easy to use
The bad
- too grindy
- bot AI is average, and they can get stuck in other part of the map or drop book to pick up healing potion
- no minimap
Conclusion:
It is good online multiplayer game to play with friends. Gameplay is optimized for cooperation, not competition. There is element of randomness, but it takes ages to level up gear. So it's not for people that dislike grind. Bit like L4D2 with rat-people instead of zombies.
I beat this game, and barely remember the plot apart from "chaos wants to beat us up, we need to defeat it!". So story is not strong part of this game, sorry Warhammer lovers :P
Game for up to 4 players. Each picks class that has primary attack, ability to block, and one special ability (that is on a timer). I played as an archer elf, so my special ability was to shot few arrows that lock on targets. Other characters can knock out or sneak behind the enemies. It is possible to gather health items, potions and bomb scattered on the map to use them later. Combat is not complex and boils down to spamming LMB for attack.
Missions are not complex, and pretty much always require us to kill someone, something, or start some machine. It is possible to find books and grimuars that block one consumable slot, but gives better rewards at the end of the mission. Some elite enemies can drop dices that are also used to rise level of the mission reward.
Game spawn hordes of enemies with varied frequency, that floods players. They are typical meat fodder, and on easy + medium difficulty die in one hit. Only problem is their number. And most of the time it's just annoying to chop through them, not challenging or interesting. Special enemies also don't require any planning, unless they are chapter boss. Those are more intelligent, and have bigger variety of attack patterns.
If we survive the mission we receive one chest containing 3 items. Mission can be quite lengthy, so being able to get only 3 items for player makes it really grindy, if someone would want to hunt for specific gear or just to have items of certain rarity. But game at least remmebers level of the gear we get across all our characters, so if we start to play as new class we will not get 1 lvl gear, but on average the same gear we'd get with our 15 lvl hero.
Each class has few weapon types they can use, like my elf has short and log bow, heavy sword, two swords, two daggers, spear. It means though that you can keep getting weapon you don't like, which lefts you underpowered. As our power is not based on our level, but power level of equipped weaponse and amulets.
There are character passive abilities, but they don't have big impact on the gameplay. Like auto heal up to x% or small defense bonus for other players in proximity.
Graphic - ⭐️⭐☆ - detailed and fitting. But not jaw-dropping
Music - ⭐️⭐☆ - fitting, but not memorable. All character voices are irish / scotish stylized which may be either upside or downside for people
Bugs - ⭐️⭐⭐ - didn't find any
- good variety of classes and abilities
- well suited for short sessions, esp with a good team
- inventory and crafting are well designed and easy to use
The bad
- too grindy
- bot AI is average, and they can get stuck in other part of the map or drop book to pick up healing potion
- no minimap
Conclusion:
It is good online multiplayer game to play with friends. Gameplay is optimized for cooperation, not competition. There is element of randomness, but it takes ages to level up gear. So it's not for people that dislike grind. Bit like L4D2 with rat-people instead of zombies.
Story:
Gameplay:
Missions are not complex, and pretty much always require us to kill someone, something, or start some machine. It is possible to find books and grimuars that block one consumable slot, but gives better rewards at the end of the mission. Some elite enemies can drop dices that are also used to rise level of the mission reward.
Game spawn hordes of enemies with varied frequency, that floods players. They are typical meat fodder, and on easy + medium difficulty die in one hit. Only problem is their number. And most of the time it's just annoying to chop through them, not challenging or interesting. Special enemies also don't require any planning, unless they are chapter boss. Those are more intelligent, and have bigger variety of attack patterns.
If we survive the mission we receive one chest containing 3 items. Mission can be quite lengthy, so being able to get only 3 items for player makes it really grindy, if someone would want to hunt for specific gear or just to have items of certain rarity. But game at least remmebers level of the gear we get across all our characters, so if we start to play as new class we will not get 1 lvl gear, but on average the same gear we'd get with our 15 lvl hero.
Each class has few weapon types they can use, like my elf has short and log bow, heavy sword, two swords, two daggers, spear. It means though that you can keep getting weapon you don't like, which lefts you underpowered. As our power is not based on our level, but power level of equipped weaponse and amulets.
There are character passive abilities, but they don't have big impact on the gameplay. Like auto heal up to x% or small defense bonus for other players in proximity.
Technicalities:
Music - ⭐️⭐☆ - fitting, but not memorable. All character voices are irish / scotish stylized which may be either upside or downside for people
Bugs - ⭐️⭐⭐ - didn't find any
Side note
Another month with pretty much only XboX game pass games beaten. And their launcher is as bad as it was month ago :hehe: Why even list stats of Dead Cells on the profile, when everything is “ - “.
There were 3 - 4 days of heatwave here, and we’re back at 20C and cloudy. Yay UK.
I am left with 1 month of GamePass. So I will skip Yakuza games for now. They are really long, and I don’t want to rush those.
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