Hoardz of gamez Mskotor’s profile
I try to get rid of my hoard of unplayed games. It's not much, but still it's some kind of backlog, right?
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2016 | Oct | Nov | Dec | |||||||||
2017 | Jan | Feb | Mar | Apr | May | Jun | Jul | Aug | Sep | Oct | Nov | Dec |
2018 | Jan | Feb | Mar | Apr | May | Jun | Jul | Aug | Sep | Oct | Nov | Dec |
2019 | Jan | Feb | Mar | Apr | May | Jun | Jul | Aug | Sep | Oct | Nov | Dec |
2020 | Jan | Feb | Mar | Apr | May | Jun | Jul | Aug | Sep | Oct | Nov | Dec |
2021 | Jan | Feb | Mar | Apr | May | Jun | Jul | Aug | Sep | Oct | Nov | Dec |
2022 | Jan | Feb | Mar | Apr | May | Jun | Jul | Aug | Sep | Oct | Nov | Dec |
2023 | Jan | Feb | Mar | Apr | May | Jun | Jul | Aug | Sep | Oct | Nov | Dec |
2024 | Jan | Feb | Mar | Apr | May | Jun | Jul | Aug | Sep | Oct | Nov | Dec |
Other | Driving | Sale | NES | Sale | FF XIII | Sale | Sale | Sale | Sale | Sale | Sale |
⭐️⭐⭐⭐☆ - game I enjoyed, but has its visible flaws that can make gameplay annoying. Or games with solid gameplay and good story, but without **this something** that would make me really enjoy it
⭐️⭐⭐☆☆ - starting point. Neither good or bad. Average story with average gameplay
⭐️⭐☆☆☆ - when game has an average story, so I could beat it to see plot but it didn't make me want learn more about the characters or universe. Plus gameplay is so bad it makes the whole experience terribly annoying and irritating
⭐️☆☆☆☆ - only one type of games will get lowest note. Games that are unplayable or barely playable due to devs laziness. And their story is not interesting enough to push me into spending hours on the internet, finding a way to make it work. If the game would be playable, but I wouldn't enjoy the plot or it had bad game mechanics it'd get 2 stars
October | Princess Isabella: The Rise of an Heir, Fairy Tale Mysteries: The Puppet Thief, The Beginner's Guide, Ether One, Her Story, Ori and the Blind Forest: Definitive Edition, Fallout 4 |
November | Regency Solitaire, Chroma Squad, Broken Age, The Incredible Adventures of Van Helsing: Final Cut |
December | Mad Max, Undertale, Paladins, Sakura Beach 2, Qbeh-1: The Atlas Cube |
January | Crime Secrets: Crimson Lily, Enigmatis 3: The Shadow of Karkhala, The Secret Order 4: Beyond Time, Anna's Quest, Plantera, Oxenfree, Far Cry 3, HuniePop, TRISTOY |
February | ABZU, Contrast, The Turing Test, Victor Vran, ENSLAVED: Odyssey to the West |
March + April | DARK, Mushroom 11, Evoland 2, Event[0], The Journey Down: Chapter Two, Castle of Illusion, Tales of Zestiria |
May | Aragami, Gods Will Be Watching, Unravel, Orwell, Beholder, Pony Island |
June | The Emerald Maiden: Symphony of Dreams, Tibetan Quest: Beyond the World's End, Melissa K. and the Heart of Gold, The Room Two, The Swapper, Jotun, SteamWorld Heist, Castlevania: Lords of Shadow 2 |
July | Adam Wolfe, Toby: The Secret Mine, Hollow Knight, Sniper Elite 3, RAGE, Alone With You, The Legend of Heroes: Trails in the Sky |
August | Tales from the Borderlands, Hatoful Boyfriend: Holiday Star, Sherlock Holmes: The Devil's Daughter, Risen 3 - Titan Lords |
September | Witcher 3 GOTY |
October | INSIDE, TitanFall 2, Mirror's Edge: Catalyst, The Technomancer, Saints Row: Gat out of Hell, Shadowrun: Hong Kong |
November | Mass Effect: Andromeda |
December | Life is Strange: Before the Storm, Milkmaid of the Milky Way, Secret World Legends, Deadpool, Seasons after Fall |
January | Valley, Dark Messiah of Might & Magic, Sword Coast Legends |
February | Tacoma, Quantum Break, Dex, OwlBoy, The Whispered World Special Edition |
March | The Walking Dead: Season Two, Edna & Harvey: Harvey's New Eyes, Edna & Harvey: The Breakout |
April | EARTHLOCK, Styx: Master of Shadows, Rise of the Triad |
May | Alpha Protocol, Lara Croft GO, Deus Ex: Mankind Divided |
June | Finding Paradise, AER Memories of Old, Dreamfall Chapters, Stories: The Path of Destinies, RUINER, Lara Croft and the Temple of Osiris |
July | The Sexy Brutale, Renegade Ops, Dying Light, Final Fantasy XIII |
August | Firewatch, Dungeon Siege III, Vampire: The Masquerade - Bloodlines, A New Beginning - Final Cut |
September | Rise of the Tomb Raider: 20 Year Celebration, Warhammer 40,000: Space Marine, DOOM |
October | Assassin’s Creed IV: Black Flag, Figment |
November | Ghost of a Tale, Pillars of the Earth, Fe, Path of Exile, Rakuen |
December | RIME, Wuppo, Orwell - Ignorance is strength |
January | Hellblade: Senua's Sacrifice, GRIS, Outland, Zombie Army Trilogy |
February | Valiant Hearts: The Great War |
March | A Way Out |
April | Angels with Scaly Wings |
May | Ticket to Ride, Witcher Adventure Game |
June | Nothing |
July | Heroes of Hammerwatch |
August | The Room Three, Kao the Kangaroo: Round 2, Psychonauts, Red Faction: Path to War DLC |
September | A Hat in Time, Magicka, HoH: Pyramid of Prophecy |
October | The Escapits, Reprisal Universe, Godus |
November | Nightsky, Castle Crashers |
December | Little Nightmares, Wolfeinstein: The Old Blood |
January | Borderlands 2 |
February | What Remains of Edith Finch, Pillars of Eternity, Q.U.B.E. 2 |
March | Prey, The Council, Cat Quest |
April | Resident Evil 5, Dishonored: Death of the Outsider, Bayonetta |
May | Age of Wonders III, The Evil Within |
June | Lord of the Rings: War in the North, Ori and the Will of the Wisps, A Plague Tale: Innocence, Evil Genius |
July | Dead Cells, The Outer Worlds, Wolfenstein: Youngblood, Warhammer: Vermintide 2 |
August | Children of Morta, Darksiders III, Halo: Master Chief Collection |
September | Bloodstained: Ritual of the Night, The Division |
October | Heat Signature, Strange Brigade |
November | Dishonored 2 |
December | Degrees of Separation |
January | Vikings - Wolves of Midgard, Disco Elysium |
February | Wolfenstein II: The New Colossus, Resident Evil 6, Super Hot: Mind Control Delete, Shadow Warrior 2 |
March | Trine 4: The Nightmare Prince, Night in the Woods, GTA V |
April | Remnant: From the Ashes |
May | Borderlands: The Pre-Sequel, Metal Gear Solid V: The Phantom Pain |
June | Star Wars: Jedi Fallen Order, Guacamelee 2 |
July | Spiritfarer |
August | Control, FrostPunk, The Journey Down: Chapter 3, The Surge, Hypnospace Outlaw |
September | Tell Me Why, Rocketbirds: Hardboiled Chicken [Co-op], Void Bastards |
October | Rage 2, Unravel Two |
November | The Elder Scrolls Online, Jurassic World Evolution |
December | Call Of Juarez: Gunslinger, Elex, We Were Here, Far: Lone Sails, Warhammer: Chaosbane |
January | Trine 4: Melody Of Mystery, Steamworld Dig 2, We Were Here Too, Death's Door |
February | Heavy Rain |
March | Vampyr, Mutant Year Zero: Road To Eden |
April | Generation Zero, Shadow Of The Tomb Raider: Definitive Edition |
May | Sniper Elite 4 |
June | Tyranny, Total War: Warhammer |
July | XCOM 2, Nine Parchments |
August | Star Wars Jedi Knight: Jedi Academy, Beyond: Two Souls |
September | Rogue Heroes: Ruins of Tasos |
October | Serious Sam's Bogus Detour |
November | Second Extinction, DAEMON X MACHINA |
December | Spirit of the North, Orcs Must Die! 3, Planescape: Torment: Enhanced Edition |
January | STAR WARS: Squadrons, Underhero, Warhammer 40,000: Mechanicus, Cat Quest II |
February | Mad Experiments: Escape Room, Anthem, Costume Quest 2, Death Stranding |
March | Shift Happens, Encased: A Sci-Fi Post-Apocalyptic RPG |
April | Thronebreaker: The Witcher Tales |
May | Hue, Kao the Kangaroo |
June | Diablo III |
July | Operation Tango |
August | Star Wars Battlefront II, Quest Hunter |
September | Unravel Two |
October | The Talos Principle 2 DEMO |
November | Tiny Tina's Wonderlands, KeyWe |
December | Mass Effect 1 LE |
January | Mass Effect 2 Legendary Edition, It Takes Two, Bound By Blades |
February | Mass Effect 3 Legendary Edition |
March | Superliminal, Manifold Garden, House Flipper |
April | CODE VEIN, The Invincible |
May | |
June | |
July | |
August | |
September | |
October | |
November | |
December |
February 2025 Update
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- Unlimited respec options
- The story is good but kind of short
- Very good system performance test 🤣 (though I think Wuhang already dethroned Cyberbug here)
- Cyberpunk climate is oozing from the screen
- A lot of attention to body and clothing customization
- Very good voice acting
The bad 👎
- Doesn't matter if we beat missions stealthy or aggressively
- Ending doesn't take into consideration our choices above "if you beat side quests, an extra road to the same ending will unlock"
- Abilities feel lackluster
- NPCs are brainless. They walk around, dragging their feet like a zombie, stuck in the same animation loops
- Enemies are very basic and their design is copy-pasted
- So much customization and we never see ourselves. Mirrors don't even show reflection unless we "activate" them
- Inability to change car paint color seems like a big omission
- It is painfully obvious that racing is rigged in our favor (competition waiting when we hit an obstacle, or rubber-band chase if we drive perfectly)
- During normal driving other cars move away to make us a path, like we are an ambulance with sirens on
- Physics can go bonkers, and walking past a stack of boxes or picking up a cup will send objects flying
- There are only 2 enemy robot designs in the whole game - flying scout and walking tank
- Interactions with Jonny don't matter, and the secret ending is unlocked after picking specific responses in one dialogue
- Starting background (badlands, street kid, corpo) doesn't matter
- Police can still spawn in the field of vision, and police chase sequences are very lack luster
Conclusion:
This game is like an empty easter egg. Very beautiful on the surface, and missing essence on the inside. Great customization options? Too bad we will never see changes to how we look unless we check the inventory. A lot of quests everywhere? Too bad they are basic filler, the main plot is short, and romance quests feel more polished than the main storyline. Romance storylines also take together more time than the main story, which is kind of weird considering V is working around the clock to not die. Big city full of opportunities? There is literally nothing to do, except visit clothes and cyberware shops. Or stealing a car to drive around without purpose. Tons of abilities to unlock and weapons to customize how we play? It doesn't matter if we play stealth or gun blaze, quests have exactly one end. Stealth only makes everything very long.
Details
☐ Bare-bone ☑ Average ☐ Good |
There is a lot of lore for bookworms. Worldbuilding + atmosphere is very good. With a big help from the graphic quality. I played the main story for a bit, and got to a point "ok, let's focus on non-filler side missions now". I completed everything and went back to the main story. And I was literally one mission away from point-of-no-return. 5 out of 8 Act 1 missions feel like a long tutorial that ends with us getting the first cyberware. Act 1 concludes with two short missions where we see Johnny and learn how he died. Followed by 9 missions shared between Judy and Panam, which feel like side quests to build a romance with those two, not a part of the main quest. 4 Arasaka-focused missions. Which feels like the main missions, because we learn more about our condition, that Johnny will slowly "overwrite" V, unless we find a way to break into Arasaka and learn how to save V etc. This ends Act 2, and springs us into a short ending. Where we attack Arasaka tower alone, with Rogue or Panam. When I saw I had 3 choices of ending I thought "great, I can replay this and see how different the game ends!". But it doesn't matter. Alone/Rogue/Panam paths are 2 missions that focus on different ways to get into the Arasaka tower. But then paths converge, which kills replayability. For the whole game, we were doing everything to save V. And the game ends with "meh, doesn't matter". Feels like red/blue/green ME3 endings, where on the surface it looks like choices through the game meant something, but in the end, the illusion breaks. Wonder if it's because they were planning Cyberpunk 2 already, so having diverging endings would make it hard to execute. |
☐ Boring ☑ Average ☐ Good |
Fast travel to mission, do mission, fast travel to next mission. The city is dead, and there is nothing to do. NPCs have nothing to say. There are a lot of "go and retrieve x" gigs. You can drive around instead of fast travel, but it feels off. Other cars will move to the side ever so slightly to give you space, so you don't hit them. Police lose interest after a couple of seconds (unless you go and kill civilians on purpose). Environmental food is often a flat texture, and V can't even eat it. The only way for us to eat food is to use it in inventory. Even part of the main story, where Jackie eats Chinese food during a long conversation is not animated properly. He is dunking chopsticks into a flat noodle texture and lifting pink cylinders to his mouth. Cylinders are not part of the dish when you look into the box. I think of GTA V released 7 years earlier, or 10 years younger Skyrim, and there was so much to do there, apart from going between the main missions. Pickpocketing people. Being caught during a crime and having a conversation with guards (in CP police shot us immediately). Interesting crafting. Going into a taxi to reach the destination. Using NPCs and environment to create your own stories. There are no environmental interactions in Cyberpunk. Except going to a cyberware clinic or clothes shop. V's flat can be used to see iconic weapons collections or change outfits. You can invite your love interest, but they have literally one dialogue to say (the same as they say if you call them over the phone). We have a long list of contacts in the phone book, but those NPCs also never have anything to say. |
☐ Basics (walk, jump etc.) ☐ Magic / powers ☑ Advanced combat |
There are a lot of abilities to unlock, but towards the end I was spending points just to use them up, and unlock some environmental actions (doors that require technical ability to open, dialogues that are locked behind the cool level). None of the abilities felt impactful. I focused on stealth gameplay with Intelligence and Technical. Intelligence focuses on having small boosts for smart (homing bullets) weapons, longer hacks (magic) queue, and getting back some RAM (mana) after we kill an enemy. Boosting RAM amount or its regeneration speed is a cyberware job. We load 2 hacks "into" the enemy (overheat + overload, disease + blind etc.) and wait a few seconds for the said enemy to die. It is very unsatisfying. If we get caught by an enemy netrunner, they reset my optics or send overload. Which means graphical glitches for few seconds or getting slight electrical damage. I played on normal, and the game was so one-sided I ended up not carrying if the enemy noticed me. Just upload overheat twice for a non-lethal takedown and boom, perfect stealth mission. With enemies dancing around as they burn. It get boring quite fast, so I decided to have a bigger challenge and use a dildo as a main weapon. Without investing anything in strength. And I was still breezing through, KO enemies with 2 hits and non-mobs with a handful. With weapons, you can slowly pick enemies one by one with 3 - 4 headshots. I saw on higher difficulty enemies are simply more bullet spongy. Which is disappointing and not something I want to experience. |
☐ Clunky and stiff ☐ Adequate ☑ Fluid and enjoyable |
Controls are good. There are no invisible walls, so if we invest in the double or higher jump we can go wherever. There is very basic parkour, things like jumping over barriers. If we get hit by a car we drop on the ground like a plank, and see "getting up" animation. Car driving can feel a bit soapy unless we drive a big and heavy car. Fist fights are very basic with the ability to do dodge and light/strong attacks. |
☐ Basic ☑ Detailed ☐ Over complicated |
The only menus I was using were map, loadout, and abilities. There is inventory, but it's full of junk and it's easier to compare weapons on the loadout screen. Never found use for crafting, crafting materials are not abundant and it's easier to buy cyberware or hacks after we get a lot of cash from selling junk that we find. Weapon comparisons work well, with a clear indicator of stat change. Weapon icons don't clearly state weapon damage buffs (headshots, bleeding, poison, electricity, etc.) which is a bit annoying. Changing weapon scope/sight is a pain, as it can't be done when the weapon is un-equipped. We need to firstly equip the weapon, which makes its available mod slots visible. |
☐ Boring and generic ☑ Average ☐ Good ☐ Great |
I already partially described it in abilities. On normal difficulty, it feels too easy and boring. On higher difficulties, enemies get bullet spongy. There is no level-scaling or "this area has stronger enemies". After the initial "beware, everyone has a skull symbol as they are above your level" we won't find a challenge. Even boss fights (there are like 4 - 5 of them) can be easily beaten by spamming hacks and some rifle damage. The only boss that put up a bit of a fight was the last one, but only because he has a few phases. The second to last boss bugged out and hang up in the middle of the room. Allowing me to shoot them without worry. Except for very early in the game, I never had to use a med kit. I forgot I have grenades. And used overdrive (intelligence tree ultimate perk) a few times for health regen during the fist fight side quests (I was a nerd with no strength, and it was the only way for me to get health regen). Going through slow stealth gameplay with manual takedowns doesn't feel engaging, as hiding the bodies inside a container counts as lethal action. So we need to pick up the enemy and walk with it outside of the patrol zone. Instead of quickly stash it away in a closet or dumpster. |
☐ Brain dead ☑ Really basic ☐ Average ☐ Smart and responsive |
Meelee enemies will rush towards us. Ranged enemies will hide behind the cover, and wait to get headshots. Neutral NPCs are brain-dead and just roam around. They can get scared because we drive too close, and jump under our car in response. If we hit NPC car they will always try to drive away ASAP, while shouting some random texts. They won't stop the car, they can't get out. This means they sometimes hit other cars in proximity, which puts more cars in panic mode 😐 |
☑ None ☐ Skins ☐ "Time-savers" ☐ Direct purchase ☐ Custom currency (gems etc.) |
☐ None ☐ Story progression ☐ Few collectibles / easy to get ☑ Grindy collectibles / hard to get ☑ Require multiple playthroughs |
☐ No saves ☐ No saves, progress carries over ☐ One checkpoint, too rare ☐ One checkpoint, frequent ☑ Manual saves |
☐ Can run on potato ☐ Medium requirements ☑ High requirements ☐ Too low for what is visible on screen ☐ Optimization disaster |
☐ May look good 10 years ago, but not now ☐ Blurry textures / geometry problems ☐ Average ☐ Good ☑ Beautiful |
☐ Nothing to remember ☑ Good voice acting ☐ Good weapons & effects ☑ Good OST ☐ Music flows well with the action |
☐ Resolution, volume only ☐ Basic graphic settings ☑ Advanced graphic settings ☐ Adjustable HUD ☑ Accessibility options |
☐ No map ☑ Basic ☐ Detailed ☑ Minimap ☑ Fast travel |
It has beautiful graphic and devs make sure game supports all newest Nvidia bells and whistles. AMD and Intel counterparts are introduced with delay, Nvidia must still pay for game to be their tech showcase 🤣 |
January 2025 Update
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Divinity: Original Sin - Enhanced Edition (Q4 2015) ⭐️⭐⭐☆☆
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63h | 48 of 54 (89%)
The bad 👎
Conclusion:
Predictable story without "badass companions" or any NPC. Ancient gameplay, where someone thought to move a turn-based table-top physical boardgame too directly into a PC interactive environment. And very good combat, if you don't mind lengthy animations and high tactical difficulty. I value story way more than combat, so even on the lowest difficulty level, it was an unnecessary drag for me. It is not necessary to know events from the 1st game to understand the plot in 2nd, so if you are not focused on complex combat I would skip it in favor of the sequel. It does look like devs ironed out a lot of those bad and tedious mechanics from the original game.
Details
☐ Bare-bone ☑ Average ☐ Good |
It is such a disappointment! Minor spoilers ahead. Two Source Hunters (members of an ancient guild, which has a holy mission of killing black-magic-wielding mages) are sent to investigate a murder in a small town. On the suspicion that black magic was involved. It quickly turns out that the city is under siege by the undead skeletons and orcs. Not long into the story, we find a star stone, which teleports us to a historian-imp, who records the whole of history. He tells us the story: Once upon a time TWO generals stopped the Void Dragon from devouring the reality. And they became guardians of a box, in which the dragon was trapped. Our true goal is to stop the Void Dragon, the imp says. We are chosen by gods, but he has no idea why. If we fail the universe will be lost! Half of the game focuses on uncovering the story of the mighty generals while trying to have a "big revelation moment" that we are the generals. It feels so weak and shallow, that I'm surprised anyone would be shocked by the "revelation" 😐 There is some backstory of a powerful mage/villain who goes insane and tries to release the Void Dragon. But yawn. The main villain is shallow and predictable after all. |
☑ None ☐ Skins ☐ "Time-savers" ☐ Direct purchase ☐ Custom currency (gems etc.) |
☐ None ☐ Story progression ☐ Few collectibles / easy to get ☑ Grindy collectibles / hard to get ☐ Require multiple playthroughs |
☐ No saves ☐ No saves, progress carries over ☐ One checkpoint, too rare ☐ One checkpoint, frequent ☑ Manual saves |
☐ Can run on potato ☑ Medium requirements ☐ High requirements ☐ Too low for what is visible on screen ☐ Optimization disaster |
☐ May look good 10 years ago, but not now ☐ Blurry textures / geometry problems ☑ Average ☐ Good ☐ Beautiful |
☑ Nothing to remember ☐ Good voice acting ☐ Good weapons & effects ☐ Good OST ☐ Music flows well with the action |
☐ Resolution, volume only ☑ Basic graphic settings ☐ Advanced graphic settings ☐ Adjustable HUD ☐ Accessibility options |
☐ No map ☑ Basic ☐ Detailed ☑ Minimap ☑ Fast travel |
Side note
This game does not have 2 stars only because I see how deep and enjoyable the combat can be, for the people who enjoy micromanaging the battlefield. I will start to play the second one by looking for QoL mods, to remove as many “leftover” drag mechanics as possible 😅
I’ve beaten Cyberpunk 2077, which will count as Feb game. And even when combat feels lackluster (or I just get OP by doing all side missions), the story is good and engaging. The ending is not great though.
December 2024 Update
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November 2024 Update
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F.I.S.T.: Forged In Shadow Torch (Q4 2021) ⭐️⭐⭐⭐☆
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17h | 0 of 43 (0%)
- Good level design and map
- Fluid combat with combo system, and good enemy design
- Weapons (fist / whip / drill) are used for traversing the map as well, which makes it feel more coherent. Than just getting piles of shiny toys used to open one specific type of door
- Gorgeous graphic
The bad 👎
- There is a big difficulty spike right at the end. I had to drop difficulty to beat the game
- Characters are not fleshed out and lack backstory
- Story is average
- Parrying mechanic during combat is meh and hard to execute
Conclusion:
It is a solid Metroidvania, but still tier below Ori or Hollow Knight. Platforming and combat are smooth, albeit on the easy side. The visuals are good. The story is barebone. There is a lot of backtracking. If it's cheap (or free like I get on Epic) it's worth playing. The game has a demo on Steam, so it can be tested before buying.
Details
☐ Bare-bone ☑ Average ☐ Good |
This is not a strong part of the game. Ray lives his unhappy life as a veteran of an old world. The world where furtizens were free. Now they are under control of dog-machines, that invaded and countered the land. Ray doesn't care much, until his friend is kidnapped. Now it's serious, so he takes a piece of his old power armor (the fist, which must weigh a ton, and he easily carries it on the back). And off he goes, to punch some enemies, flirt with a mysterious cat, and save the world. There is a good idea there, that lands flat. We mostly run around the map, punching bad guys, getting pieces of story here and there. |
☐ Boring ☐ Average ☑ Good |
Run from point A to B, and kill encountered enemies. Get an upgrade or new ability along the way, which unlocks additional parts of the map. Nothing ground-breaking that would expand the Metroidvania genre. It is solid though, not much to complain about. Later on, it is easy to avoid the non-boss enemies (they do respawn) so backtracking is a tiny bit less annoying as well. |
☐ Basics (walk, jump etc.) ☐ Magic / powers ☑ Advanced combat |
We can jump, wall grab, dash, float in air vents (with helicopter-drill), swing (with lasso), swim. A quite standard list for a Metroidvania. Combat upgrades are unlocked at the checkpoint stations, which also work as healing places. The game has single-use healing potions, but they are in limited quantity, don't restore, and need to be found in containers (or drop from the enemies). New abilities are unlocked in a linear way as we progress with the story. HP, special ability, and healing potion meters are upgraded by picking permanent power-ups. |
☐ Clunky and stiff ☐ Adequate ☑ Fluid and enjoyable |
Controls are smooth. Each weapon has many combos (feels a bit like Tekken lite with combinations), but in the end, I was using the easy-to-remember basic combinations. There are no problems with object collisions. The only problem I encouraged was that the parry mechanic didn't feel right. I could barely make it work, which made me not use it at all. |
☑ Basic ☐ Detailed ☐ Over complicated |
There is no inventory. We can swap between the weapons on the fly. The menu button brings up a fallout-like screen where we can swap between the discovered map, found posters, items list, and options. |
☐ Boring and generic ☐ Average ☑ Good ☐ Great |
Combat is flashy and fluid. General enemies are dumb and pose a threat only if present in large packs. Mini-bosses have more unpredictable movies and require more planning than spamming the same attack a few times. Bosses are a bit challenging but not more than to repeat the same fight 3 or 4 times to see the boss patterns. Nothing like the difficulty of the mantis fight in Hollow Knight. |
☑ None ☐ Skins ☐ "Time-savers" ☐ Direct purchase ☐ Custom currency (gems etc.) |
☐ None ☐ Story progression ☐ Few collectibles / easy to get ☑ Grindy collectibles / hard to get ☐ Require multiple playthroughs |
☐ No saves ☐ No saves, progress carries over ☐ One checkpoint, too rare ☑ One checkpoint, frequent ☐ Manual saves |
☐ Can run on potato ☑ Medium requirements ☐ High requirements ☐ Too low for what is visible on screen ☐ Optimization disaster |
☐ May look good 10 years ago, but not now ☐ Blurry textures / geometry problems ☐ Average ☑ Good ☐ Beautiful |
☑ Nothing to remember ☐ Good voice acting ☐ Good weapons & effects ☐ Good OST ☐ Music flows well with the action |
☐ Resolution, volume only ☑ Basic graphic settings ☐ Advanced graphic settings ☐ Adjustable HUD ☐ Accessibility options |
☐ No map ☐ Basic ☑ Detailed ☐ Minimap ☐ Fast travel |
October 2024 Update
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- Good physic
- A level design that prompts explorationn
- Child-friendly
The bad 👎
- The jokes quickly grow old
Conclusion:
It is a good co-op game, for both kids and adults. Some areas with ice can be a bit annoying but otherwise, the level design is solid, the gameplay is enjoyable and the rules are easy to understand.
Details
☑ Bare-bone ☐ Average ☐ Good |
There is literally no story. A king dies and his remains are put into a coffin on wheels. Our job is to escort the coffin to the resting place, pulling the coffin (and thus the old geezer's bones) through the levels with ropes. |
☐ Boring ☐ Average ☑ Good |
Levels are selected from the hub area. We enter the map and our goal is to move the coffin to the map exit. This unlocks a new level (or another entrance to an already visited map). The coffin is passive aka it doesn't move by itself. We need to push or pull it with a rope, that we shot towards the anchor points. We jump upon the platform, throw the rope to the coffin, and pull the rope to lift the coffin to the platform. Co-op challenges (fragments of the map designed for higher difficulty) can be quite hard, but the basic game is fine. It does require some timing and physics understanding though. We have a few gadgets that work as abilities, unlocked by exploring the maps - we can select to repulse or pull in the carriage without a rope (like a magnet), run faster, or slow down the time. I found repulsor to be the best, it allows me to move the carriage up faster. Just stay under it, and it shots it upward. |
☐ Clunky and stiff ☐ Adequate ☑ Fluid and enjoyable |
No issues with controls. It may take a few attempts to anchor the line (there is a distance limit to how far we can throw it) but otherwise, the character reacts fast to input, there are no weird geometry issues with platforms, and animations are smooth. |
☐ Boring and generic ☑ Average ☐ Good ☐ Great |
There is an extremely basic combat in this game. We can find gems / gold on the map. Collecting small gold lumps is safe. Big lumps of gold or diamonds often have enemies spawn points around. Enemies notice us when we collect the gold, jump out from hiding, and attack the coffin, stealing the gold we collected for the deceased king. To chase them off the he-player can shoot rocks with a sling, and she-player can hit them with a sword. It's nothing complicated and can be avoided altogether if we avoid collecting "guarded" treasures. |
☑ None ☐ Skins ☐ "Time-savers" ☐ Direct purchase ☐ Custom currency (gems etc.) |
☐ None ☐ Story progression ☐ Few collectibles / easy to get ☑ Grindy collectibles / hard to get ☐ Require multiple playthroughs |
☐ No saves ☐ No saves, progress carries over ☐ One checkpoint, too rare ☑ One checkpoint, frequent ☐ Manual saves |
☐ Can run on potato ☑ Medium requirements ☐ High requirements ☐ Too low for what is visible on screen ☐ Optimization disaster |
☐ May look good 10 years ago, but not now ☐ Blurry textures / geometry problems ☐ Average ☑ Good ☐ Beautiful |
☑ Nothing to remember ☐ Good voice acting ☐ Good weapons & effects ☐ Good OST ☐ Music flows well with the action |
☐ Resolution, volume only ☑ Basic graphic settings ☐ Advanced graphic settings ☐ Adjustable HUD ☐ Accessibility options |
☐ No map ☑ Basic ☐ Detailed ☐ Minimap ☐ Fast travel |
Sound is quite ambient and not big focus of the game. Extremely basic graphic options. |
Side note
September 2024 Update
Next update (works only on profile page)
Side note
This post is just a side note, but still connected to the games I have been playing in the past:
-
The Elder Scrolls V: Skyrim
133 hours playtime
75 of 75 achievements
-
Dark Messiah of Might & Magic Single Player
16 hours playtime
no achievements
-
Far Cry 3
27 hours playtime
no achievements
-
Far Cry 3 Blood Dragon
11 hours playtime
no achievements
-
Horizon Zero Dawn™ Complete Edition
68 hours playtime
69 of 79 achievements
-
Middle-earth™: Shadow of Mordor™
32 hours playtime
70 of 74 achievements
-
Rise of the Tomb Raider
37 hours playtime
81 of 143 achievements
-
Thief
26 hours playtime
28 of 37 achievements
-
Tomb Raider
21 hours playtime
33 of 50 achievements
If you wonder what all those have in common: they all have a bow. I did leave out games like Orcs Must Die or Witcher, as those have crossbows. And surely forgot some less memorable games with bows. If a game has a bow I would use it. No matter how much better firearms were. I loved every minute of Tomb Raider 2013. Sneaking past, killing enemies with a well-aimed headshot 😎
I thought I could use my newfound time, away from SG, to go to the archery shooting range. A quick look around, and apparently living in a country of Robin Hood does have its perks. Namely: archery clubs. I managed to sign up for the last beginner course of this year, and I got the certificate 2 weeks ago. After some paperwork and joining ArcheryGB I will officially be an archer 😁
It does not mean I know how to shoot well, that requires months of practice. But I do hit the 30m away target, usually in the red / blue area. It is also not an expensive sport to get into, and a disassembled bow takes close to no space. I can at the beginning borrow the club’s bow. And then, if I still have time in a few months, I will shell out 300 - 350 pounds for my own bow with arrows.
This photo is obviously cherry-picked from the 8 sessions that I attended. But also it’s rare to have the target for yourself, which makes it easy to see where I hit :D
August 2024 Update
Next update (works only on profile page)
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Marvel's Guardians of the Galaxy (Q4 2021) ⭐️⭐⭐⭐☆
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22h | 0 of 59 (0%)
- Very good voice acting and re-creation of characters from the comic
- Fluid and carefree combat
- Good story that is not "just a background for shooting"
- Really good soundtrack
- Lots of character banter
The bad 👎
- Random animation bugs in cutscenes where our comrades can talk into each other, and we don't see the character we interact with
- Lack of enemy variety
- The game can glitch out and scripts don't fire (combat encounters start/stop etc.). Nothing that can't be solved with checkpoint reload, but still breaks the rhythm
Conclusion:
If you enjoyed the comics and movies you will like this one for the characters and humor. If you don't play it for the characters, you will be disappointed with how basic (but flashy) the combat is. The story is good but not extraordinary. I have faith you won't be bored by it.
Details
☐ Bare-bone ☐ Average ☑ Good |
Starlord and his team are in trouble, space police detain them and gave a short time frame to pay a fine. So they take a risky job that goes bad. And now they need to deal with space police, and religious fanatics that want to subdue the galaxy. The team also falls apart a bit as self-focused Starlord doesn't know how to be a leader, and needs to deal with his childhood traumas. But in the end, thanks to Drax's charm and Mantis' awkwardness, the galaxy is saved. The fine to the space police is paid, unless we run out of money due to wasting too much. And the team is back together to run into some more trouble. |
☐ Boring ☑ Average ☐ Good |
It is a story-driven game with simple combat. At our space ship we chat with companions to learn more about them and listen to their banter. During missions, there is more banter and character background, and the story progresses between simple combat sequences. |
☐ Basics (walk, jump etc.) ☑ Magic / powers ☐ Advanced combat |
There is a simple experience system where we unlock the abilities for us and our companions. Each character has 3 abilities, which are variations of their main skill. Groot can hold down enemies with roots. Rocket shots grenades. Gamorra has sword attacks. Drax can hit enemies hard to deal damage and stun. Starlord can hover above the battlefield and tell companions which ability to use. There is only one pool of skill points, so we need to decide who we are spending them on. I didn't manage to unlock all character skills. Character's skills have a shared cool down, so using one ability locks the rest for a couple of seconds. There are also weapon upgrades for Starlord, where he unlocks fire / cold / electricity and wind elements. They are used in both combat and to solve simple environmental puzzles. |
☐ Clunky and stiff ☐ Adequate ☑ Fluid and enjoyable |
The controls are hassle-free. There are moments when we can drop from an edge, but we simply respawn close by. |
☑ Basic ☐ Detailed ☐ Over complicated |
Menus are really basic. There is no inventory per se, as we can't change equipment. There is one menu to change characters' skins (they are found in boxes when we explore the nooks and crannies of the environment), and another to increase our health or rate of fire by the workbench (with some junk components we also find in boxes). |
☐ Boring and generic ☑ Average ☐ Good ☐ Great |
It is working, but nothing amazing. Shooting feels good. Companions' abilities are flashy. Enemies drop health pick-ups that we run around and collect. During combat, combo meter is filled, and when it's full we can gather up the team to give an awkward inspirational speech that boosts the team and resets the ability cooldown. If we fail to pick the right option for the speech only we get the boost. Enemies are basic and repetitive. And their AI is low. |
☑ None ☐ Skins ☐ "Time-savers" ☐ Direct purchase ☐ Custom currency (gems etc.) |
☐ None ☐ Story progression ☑ Few collectibles / easy to get ☐ Grindy collectibles / hard to get ☐ Require multiple playthroughs |
☐ No saves ☐ No saves, progress carries over ☐ One checkpoint, too rare ☑ One checkpoint, frequent ☐ Manual saves |
☐ Can run on potato ☐ Medium requirements ☑ High requirements ☐ Too low for what is visible on the screen ☐ Optimization disaster |
☐ May look good 10 years ago, but not now ☐ Blurry textures / geometry problems ☐ Average ☑ Good ☐ Beautiful |
☐ Nothing to remember ☑ Good voice acting ☐ Good weapons & effects ☑ Good OST ☑ Music flows well with the action |
☐ Resolution, volume only ☐ Basic graphic settings ☑ Advanced graphic settings ☐ Adjustable HUD ☐ Accessibility options |
☑ No map ☐ Basic ☐ Detailed ☐ Minimap ☐ Fast travel |
- All skins are in-game unlocks - Game is linear so no need for map |
Side note
Those are some late updates, but I did not have time since the summer holiday to do it ☠
July 2024 Update
Next update (works only on profile page)
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- Nice visuals and music
The bad 👎
- Flying and combat are cumbersome
- Quests are really generic
Conclusion:
I know I did not play a lot, but it looks like a generic game with bare-bone flying, combat, and grind. Flying controls are not enjoyable, combat is generic "aim for circle to offset for enemy movement". It looks nice on trailers and it's impressive it was developed by only 1 person. Still, it doesn't mean people should play it or give it leeway when it comes to gameplay or quality. Fly for a long time to reach the spot, have 1-2 min fight, and go back to base is not a fun game loop.
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- Music flows very well with parkour and combat
- Combat is smooth and enjoyable
- Upgrade mechanic where we need to "fit" abilities like Tetris blocks means we can't be OP, there is always a tradeoff as better abilities always take up more space
The bad 👎
- Checkpoints are too sparse, resuming the game can send us quite far back and force us to replay the same sequences
Conclusion:
I can see how it is a good game, and I could enjoy it a lot. But not with this checkpoint system. Beat a longer sequence and think it's a good time to end - nope, there is a need to replay the same sequence again 😐 Ugh. I don't have time for long sessions now and don't want to constantly repeat the same sequences because of devs' checkpoint placement.
Side note
Not much playing this month was away on holiday at home. Get my last wisdom tooth finally removed 1st week, and used 2nd week of annual leave to recover. Took 1.5h on the dentist’s chair, roots were underneath the 7th teeth and next to the nerve 😅 Still, nothing hurt me, even when local anesthesia wore off.
What are your experiences with dentists? Are you pain-sensitive, or are not bothered with drills and holes in your gums like I am?
June 2024 Update
Next update (works only on profile page)
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- Easy and brainless isometric shooter
- Net code doesn't give issues in co-op
The bad 👎
- Quite repetitive
- Barebone story
- Classes don't differ all that much
Conclusion:
It's playable but not great. Few generic quest types, generic story, and generic shooting. Aliens came to earth and we must kill them to prevent humanity's extermination. There are 3 classes (soldier, support, engineer) that don't differ much in the gameplay as the number of class abilities is limited and they have a long cool down. Enemies are generic and there is nothing interesting about the combat.
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- Each race has unique gamplay
- Good learning curve
- Interesting lore
The bad 👎
- Enemy turns take too long
- Quests we receive often don't have anything to do with our fraction. Build a trade route with x city in y turns? I play as a science fraction, why would I invest so many research points into expensive upgrades to build a road? I'm not a trader
- Combat is not great. I played all skirmishes on auto-option
Conclusion:
I see how it can be a huge time-sink. That's why I won't play it anymore. It is engaging. Finding out the optimal science path, building path, etc. But when beating one map takes 6h... it's too much. Especially that later on a lot of turns are just skipped as we wait for a new technology to finish, to get enough resources to build, or are waiting for something to get built. It is a good game when you're fine to play one thing for months. I don't have that much time or life left, too many good story-driven or puzzle games await 🤣
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- The puzzles are good
- Upgrades are unlocked at a constant rate and don't require grind
The bad 👎
- Map is hard to read (and unlocked through the chest in a hard-to-find secret area...)
- Unless we find specific hidden upgrade enemies never stop to respawn. And combat is boring and repetitive
- The last boss fight is anticlimatic
- There is a lot of backtracking
Conclusion:
It is an interesting mix of Metroidvania and puzzle game. But map quality (when we manage to find it as an optional unlock) is poor. It doesn't mark any chests / coins / areas we saw (and lacked upgrades to reach). No discovered shortcuts are marked. It's possible to write with a crayon "on" the map, but then the crayon is red and it doesn't contrast well with the background. Puzzles are good, but backtracking to a specific one, after we get the necessary unlock, is a pain. And puzzles required for story progression have NPCs around, that will give hints if we like it or not (as a bubble above their head, that is normally used for some dialogue or banter).
Details
☑ Bare-bone ☐ Average ☐ Good |
Literally "nothing to see here". We are the son of the red king. Blue people stopped our water supply. We must reach Blue Village and restore water in the Red Village. There are some NPCs with generic messages about the world and a few cutscenes. And that would be all about the story. |
☐ Boring ☑ Average ☐ Good |
It is an open-world Metroidvania. At first, we go through levels "in order" solving puzzles of various complexity to get upgrades. Puzzles include pressure pads, energy balls, connecting electricity rods, moving platforms, momentum, teleport gun, colorful door access cards etc. So quite a big variety here. Then backtrack to already visited areas to find shortcuts and solve optional puzzles. It would not be that bad if not for constant fights as enemies respawn endlessly. |
☑ Basics (walk, jump etc.) ☐ Magic / powers ☐ Advanced combat |
Some abilities are passive: faster movement (which is more of target movement speed, the walking speed we start with is so slow it would be unplayable), more health, armor, higher sword damage, coins magnet etc. We also have a few active abilities: summoning a cube that helps with reaching high spots or pressure pads, an energy gun that allows turning on switches, a magnetic buckle that allows us to levitate near metal objects, a teleport gun, and a line-gun. Active abilities are plot-related and passive are optional. |
☐ Clunky and stiff ☐ Adequate ☑Fluid and enjoyable |
Controls are fluid and precise. There are sometimes problems with cube placement, but it's to be expected in open open-world game where we can try to climb each rock. There are no issues with collision detection. |
☑ Basic ☐ Detailed ☐ Over complicated |
Literally no menus. We can find hats around the world but not wear them. There are no items to be equipped. |
☑ Boring and generic ☐ Average ☐ Good ☐ Great |
I don't think combat was a good addition to this game. Early on it makes us struggle as basic enemies are OP. Later we want to run away from enemies, as they die in 1-2 hits and feel like endless fodder present just to slow us down. Enemies will brainlessly charge us head-on, there is no strategy for them or us to use. There are 2 melee, 1 range, and 1 "mini-boss" type of enemy. And that would be a whole variety. |
☑ None ☐ Skins ☐ "Time-savers" ☐ Direct purchase ☐ Custom currency (gems etc.) |
☐ None ☐ Story progression ☐ Few collectibles / easy to get ☑ Grindy collectibles / hard to get ☐ Require multiple playthroughs |
☐ No saves ☐ No saves, progress carries over ☐ One checkpoint, too rare ☑ One checkpoint, frequent ☐ Manual saves |
☐ Can run on potato ☑ Medium requirements ☐ High requirements ☐ Too low for what is visible on the screen ☐ Optimization disaster |
☐ May look good 10 years ago, but not now ☐ Blurry textures / geometry problems ☑ Average ☐ Good ☐ Beautiful |
☑ Nothing to remember ☐ Good voice acting ☐ Good weapons & effects ☐ Good OST ☐ Music flows well with the action |
☑ Resolution, volume only ☐ Basic graphic settings ☐ Advanced graphic settings ☐ Adjustable HUD ☐ Accessibility options |
☑ No map ☑ Basic ☐ Detailed ☐ Minimap ☐ Fast travel |
- The game doesn't have high requirements but is also really basic in terms of graphic |
May 2024 Update
Next update (works only on profile page)
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Horizon Zero Dawn Complete Edition (Q3 2020) ⭐️⭐⭐☆☆
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68h | 69 of 79 (87%)
- Interesting back story and story building
- Not much filler in terms of watch towers, bandit camps etc.
- Good enemy design and attack patterns
- Really good voice acting
The bad 👎
- Bow combat is not great 😅 and heard from people they just meele everything
- The difficulty level in DLC is ridiculous, and enemies are simple "bullet-sponges"
- I could not play it with a controller, aiming was so bad without a strong auto-aim
- There is no freedom in the parkour, only very specific edges selected by the devs can be gripped. It *looks like* you should grab an edge, but Alloy just slides down
- Walking in scan mode is too slow
- The game is badly optimized, textures pop in and out, and even the map overview can fail to load
- Random crashes all the time. The only solution is to drop all graphic settings to medium, as the game is apparently not adjusted at all for PCs
- "My face is tired" Andromeda level of NPC animation
- It's not possible to buy crafting materials. We are required to find spots where rabbit, badger, duck, or fox spawns, and then repeatedly go in and out of this zone, praying to the RNG god to give us a feather. Not a piece of meat. I played the game for 80 hours, and still was not able to upgrade all my gear.
Conclusion:
In the end, it is another "Ubisoft formula" game. With a bit fewer bandit camps, combat that in theory focuses on the bow (ends with a lot of melee, as it's just easier to aim at enemies with it), and good story.
Details
☐ Bare-bone ☐ Average ☑ Good |
At least the story is good. We are born in a tribe, living in the mountains among snowy peaks. Outcast, raised by an outcast. Only in the middle of the game it's explained why we are "unpure". The world is full of machines, which mimic animals in their function. We have bison, gazelles, wolves, giraffes, birds etc. Unfortunately, machines started acting up, and no longer can be easily hunted to get some spare parts. Our tribe is on the mental level of "gods shot lightning", and they have a lot of taboos. Including one about leaving the safety of the mountains. Although the elders do want to know why machines are going rampant. And Alloy, the person who is already an outcast, is a good candidate to "take a bullet for the tribe" and be allowed to venture forth. We will learn the origins of the machines, how the recent world came to be, and be left with (sadly) an unsurprising cliff changer that is preparation for 2nd game in the series. |
☐ Boring ☑ Average ☐ Good |
There is a lot of running between objectives, and objectives focus on going somewhere, killing some machines or bandits (optionally finding some junk), and giving a report to the quest-giver. Nothing extraordinary. A couple of bandit camps, climbing towers, and a lot of collectibles to find. There are a lot of campfires that act as fast travel points, so at least it doesn't take long to jump around. |
☑ Basics (walk, jump etc.) ☐ Magic / powers ☐ Advanced combat |
There are no real powers. We can use gadgets like scanner or line harpoon that immobilize enemies for a short while. Otherwise, we can run, jump, and do basic parkour. |
☐ Clunky and stiff ☑ Adequate ☐ Fluid and enjoyable |
During parkour, there is usually one way to go, and it's enough to hold one button for Alloy to jump around. In combat bow aiming is bad. It works fine as long as we are hidden, but trying to hit the enemy weak spots, when they jump around and charge is impossible. |
☑ Basic ☐ Detailed ☐ Over complicated |
It is clearly made for gamepads. But there is so much junk in the inventory all the time it's hard to navigate. The story collectibles menu is clunky and it doesn't "stay" where we were after we opened an item. E.g. we scroll down to open a voice diary, then we go back to listen to the next in sequence, and we end at the very top of the list. Why? There are a lot of notes and audio logs to read and listen to. |
☐ Boring and generic ☑ Average ☐ Good ☐ Great |
We have up to 3 bows that can be equipped. The basic bow is pretty useless. Hunter bow has piercing / fire arrows that are used 90% of the time (except for when we run out of metal wire to make more piercing arrows). And 3rd bow that can shoot electric/corrosive arrows (I used it only for the achievements...). Electric/explosive traps. And line shooter that can immobilize or slow down agile machines. The usual fight looks like this: try to snipe the enemies on the fringe of the pack with piercing arrows. When they spot us switch to spamming line shooter and hitting with melee till they die. The only exception are the bosses aka Big Tirex or Storm Bird. They need to be immobilized and taken out from a distance. People are headshot with piercing arrows. |
☐ Brain dead ☑ Really basic ☐ Average ☐ Smart and responsive |
Enemies have clear attack patterns, which are satisfying to learn. But it also means there is nothing unpredictable about fights. Enemies don't try to flank us. They always charge head-on. We can overwrite (aka hack) enemies to temporarily fight on our side. Then it looks like a brawl fight where they mirror their attacks until one falls. Human enemies are dumb. They will shoot without trying much to find a better cover. And melee enemies will try to charge us head-on. They are bullet-spongy, so better take them from a distance. |
☑ None ☐ Skins ☐ "Time-savers" ☐ Direct purchase ☐ Custom currency (gems etc.) |
☐ None ☐ Story progression ☐ Few collectibles / easy to get ☑ Grindy collectibles / hard to get ☐ Require multiple playthroughs |
☐ No saves ☐ No saves, progress carries over ☐ One checkpoint, too rare ☐ One checkpoint, frequent ☑ Manual saves |
☐ Can run on potato ☐ Medium requirements ☑ High requirements ☐ Too low for what is visible on the screen ☐ Optimization disaster |
☐ May look good 10 years ago, but not now ☐ Blurry textures / geometry problems ☑ Average ☐ Good ☐ Beautiful |
☐ Nothing to remember ☑ Good voice acting ☐ Good weapons & effects ☑ Good OST ☐ Music flows well with the action |
☐ Resolution, volume only ☐ Basic graphic settings ☑ Advanced graphic settings ☐ Adjustable HUD ☐ Accessibility options |
☐ No map ☐ Basic ☑ Detailed ☐ Minimap ☑ Fast travel |
I already mentioned performance issues and constant crashes. It is reported by people with both low and high-end CPUs and GPUs, so must be an issue with the port itself. |
Side note
Late post, but was busy with life. I will sign for an archery course this month, so after a disappointing experience with this game, I may have some fun with an actual bow. I like simple recurve bows. Sadly no garden to practice on my own.
545 | games |
1% | never played |
0% | unfinished |
64% | beaten |
26% | completed |
9% | won't play |