September update
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- mostly violence-free
- cheats for which you don't need to pay!
- no microtransactions whatsoever
Cons:
- switching powers takes a bit too long
- trying to collect all hourglass pieces on every level gets repetitive fast
- feels like character always do "half of the step" after I stop to use directional key, so controls do not feel crispy
- camera which often knows better where I want to look
Conclusion:
Story: Hourglass time-pieces get sucked out from the spaceship, and without them our character is unable to fly further. So they are stuck on the planet, collecting lost time pieces. Plot is not amazing, but good enough to make kids entertainment. Not adults though, as it's shallow and villain is too obvious.
Gameplay:
Game levels are unlocked in certain order, there is no real free roam mode. We start levels from our space ship, and they are boiled down to "find hourglass on this level". Some levels (like Mafia Town from 1st act) will be replayed like 5 times. While levels from Movie Battle are somewhat unique, but at the same time really small.
On levels we can collect yarn, coins, tokens and gifts. Yarn gives ability to unlock new hats and abilities. Coins are used to pay for badges that modify gameplay a bit (coin magnet, grasping hook, treasures radar etc). Tokens are used on ship slot machine to unlock new outfit colors, hat designs and music. Sadly there are less tokens than available prizes, so it's not possible to unlock everything. Gifts unlock relic pieces, and if you already have all the relic parts - they will give tokens instead. Relics do not do anything useful apart from unlocking 1 - 2 extra hourglass pieces in certain act.
Character can jump, wall jump, dash and attack enemies with an umbrella. Some parts of the levels need certain hat to be accessible (like dweller hat which gives ability to enter into spirit world for a few seconds). There are clear holes in the gameplay, as developers started to work on some feature, then dropped it, and did not remove idea from the shipped game. E.g. there is ability to change weapon, but there are no other weapons in the game. Some levels were unbeatable due to low FPS on my laptop. Thankfully devs implemented normal console with cheat codes, so you can use fly to get on otherwise inaccessible platform. EA or Ubishit would throw them into in-game shop under "time savers", and ask you to shell out cash for them.
Graphic, music, bugs: I did not encourage any bugs, apart from wonky camera work near to the walls. Graphic is fine, same as the music. Nothing to go back in the future though.
- interesting gameplay where you combine elements to make spells
Cons:
- buggy multiplayer mode
- plot is of less than average quality
- controls are confusing
Conclusion:
Story: Our to-be-herose need to save the world from evil demon. Game has a lot of references I didn't get, and humor I did not found funny.
Gameplay: This game has friendly fire, so it's easy to kill other players... which I did a lot :hehe:. It's isometric action game where you move around with one mouse button, attack with equipped weapon with other and use keyboard to make spell combinations. No jumping, hiking, dialogues or choices to be made. There are 8 elements, each is assigned to different key. Pressing key for water + cold will produce ice, shield + stone will spawn ring of boulders etc. It is interesting, but I was constantly ending with bad key strokes that were messing up spells I wanted to create.
Graphic, music, bugs: Graphic and music are fine. But this is multiplayer-oriented game - and it's online mode is implemented very badly. It is not possible to move from one completed level to another. When next level loads game will freeze for hosting player, kick out joining player, and then crash for both.
HoH: Pyramid of Prophecy ⭐️⭐⭐⭐☆
Co-op Rogue-lite Gamepad6 hours playtime, 8 of 23 achievements (35%)
- new gameplay mechanics and permanent buffs
- enemies are not re-used from the base game
Cons:
- curse traps are annoying in small corridors
Conclusion:
Story: I don't remember this DLC to have any story - so N/A.
Gameplay: The same as in base game with small additions. Curses can be "paid" for items or get from the enemies. They increase possibility enemy will land critical hit on our character. Fights on the arena (wave horde mode) gives some points that can be spent for permanent bonuses. On top of that devs implemented statues that can be built, and give permanent boost. They are really expensive and act as infinite ore-sink for endgame players that like to grind in their games forever. So not for me.
Graphic, music, bugs: Same as in the base game.
Side note:
I saw photo in some medical article about simultaneous lung and liver transplant. And was like BP handle, stitch scissors, Spencer-Wells artery forceps, Lane toothed dissecting forceps… my new job has deteriorating effect on my brain :sweatsmile:
But it should give me ability to buy standalone PC soonish. So it’s not all bad. People are also friendly and cheerful, so it does not feel like hassle to go there.
Also only 2 more months till Christmas, time when I will be free to post All I want for Christmas and Last Christmas everywhere. Oh the joy.
Oh hey, didn’t that transplant happened today in Zabrze? :p Or at least I saw it in today’s daily news on TV
Yeah, this one :D
There were less than 80 such surgeries in the world, so props for them!