January 2021 update
Vikings - Wolves of Midgard (Q1 2017) ⭐️⭐☆☆☆
Co-op Hack&Slash28,5 hours | 17 of 39 (43%)
- it works?
The bad
- enemies have bare bone AI
- environmental threats mechanic can be annoying at the beginning
- performance issues in co-op
- no sense of progression, as enemies just get more and more buffed
- archers have problem to shot both uphill and downhill
- enemies move slowly next to the player, but run unnatural fast when they want to close the distance
- gear in shops is not sorted by level or even type, just displayed randomly
- really grindy, playing game with beating each map only once ends with really under-leveled character
- auto-lock while using bow is so aggressive it often hits closest mob enemy instead of boss
Conclusion:
I would not recommend this one even as the last resort, unless you like grind. Game is playable, but unbalanced and extremely repetitive
Story:
Gameplay:
We can use single or two hand weapons; hammers, bows, swords, axes etc. But experience points are focused on specific god and tied to type of weapon, so if character uses bow (Skadi tree) and invest into Loki tree - they will waste ability points. It is also not possible to respec the character.
Loot we find is barely better from the one we currently have. Merchants have their own problem, as goods they provide are not sorted in anyway. First time ever I saw items to not be sorted by either level (1st, 2nd, 3rd etc) or type (light, medium, heavy). Player is forced to move cursor over the icons to see the price and extrapolate how "good" item is. There are item miniatures, but they are so small it's hard to see tier of the item. Player inventory is also not sorted in any way (apart from dividing it into things like armor, helmet, weapon, ring etc.). There are no sorting options that would allow to change way items appear on the screen.
Game is too much zoomed in, and it's not possible to zoom it out. So character is often hit by attack that was started off-screen. It's especially bad in boss battles where areas are tiny. Enemies are copy-pasted and dumb, more annoying than interesting. Bosses are mostly just bigger version of the regular enemies.
It is possible to upgrade smith / armor maker / shop / rune maker. And kind of mandatory as higher level gear is locked behind those upgrades. Which is fine. But kind of pointless when player has ability to upgrade building to max level but unlocked upgrades are unusable, as items are 5 levels above player current level. I did take my time to clean all maps from all enemies and do all side objectives, and was still 5 levels below the limit. You can replay levels (which I did in few cases), but it feels too grindy to be 25 - 30% under-leveled when playing the game normally.
There is no complex crafting, all player can do is buy weapon from vendor and hope stats will be better than what we already have. Bought weapon has random rarity and stats. Simple but sometimes (especially at the beginning) annoying mechanic of environmental hazard where player needs to go back to fireplace / cave / ice / whatever to not die in the open.
I played as DPS / archer and their tree focus on critical damage obviously. And on slight (but still present) chance to kill enemy outright with an attack. Plus some slowing down enemies with ice. None of this work on mini bosses or bosses. On mobs, sometimes. What is the point of having whole tree focused on abilities, and then making bosses immune to all of this, leaving player with only basic attack? Even if devs think that 10% chance to OHK enemy is too much - they should drop it to 5%. Or 1%. Not make tougher enemies immune to effect...
Technicalities:
Music - ⭐️☆☆ - it's the same track over and over again with bare-bone voice acting
Bugs - ⭐️☆☆ - game was barely playable in co-op, enemies can stagger lock played and kill it, level geometry problems
- options to role-play the character are staggering
- one of not many games that allows player to fail in order to progress and improve
- idea of focusing the narration on constant dialogue of different personality traits in the character head
- game shows different society concepts - liberalism, democracy, socialism, nationalism etc. without painting one as "the good one"
- interesting story and not so obvious ending
- full voice acting as a free update
The bad
- note we can re-try failed ability check remains in the journal even when it's no longer available
- game can randomly crash with "Unity engine" problem
- game can't sometimes keep up with loading textures on the edges of the map when camera is zoomed out
Conclusion:
This game is really good. I'd only wish they would avoid some of the issues I mentioned in the negatives. Want to play as smart detective on the case to solve the murder? No problem! Want to play as brutal narcotic addict that can't add 2 to 2? All right, you will just need to find another way to solve the problem.
Story:
Obviously game would not be good if case would be as obvious as it seems. So there is quite a bit of running around, looking for clues and talking to the characters. There are couple medium-long side quests that are well written and don't feel like repetitive "go, kill, bring back the loot".
As much as it's story about the murder - it's also story about person who needs to recover their memories, and decide how their life will look like from now on.
Gameplay:
I played as a high intellect, medium motorics and low psyche and physique. So my mind was cluttered with random facts from encyclopedia, I was able to see "material" clues in the environment, and could show flaws of NPCs reasoning. But if I'd go with high physique and psyche (which I plan in the future) I would be macho type that can find how to break doors (instead of looking for way around) and see "spiritual" clues. There is no wrong approach in this game, although being hyperly focused on only few traits may not be a good idea. Sorry minmaxers.
On top of investing points to level up abilities directly we can also unlock thoughts in the thoughts cabinet. They need to be "discovered" firstly. Picking often "boring responses" when talking to NPCs will cause player to have internal dialogue with themselves, and it will unlock "really boring cop" thought. We can then decide if we want to internalize it (making it part of our character) or leave it be. Internalizing thoughts can take couple in-game hours, and most of the time gives penalty to abilities. After all when you obsess over question of "am I really a boring cop?" you will not be able to focus properly on your motorics. Which is really elegant way of building up the character. Although player doesn't know what perks will be given before thought is internalized. It may be getting few cents each time new object on the map is clicked (useful), or +2 to strength -1 to encyclopedia if player don't wear any shirt (not useful IMO). It it's also possible to wear clothes to get +/- ability points.
Why would anyone gamble with thoughts and swapping clothes when you can just invest in the ability? Abilities have learning cap, that depends on how many skill points were invested in particular category on the creation page. So if I invested 4 points into intellect I won't be able to have logic of more than 5. I did not invest much into psyche, so my abilities were locked at level 2 or 3. And to circumvent this player can internalize thought that will rise all psyche learning cap by 1. Or use ugly pants that will give me +2 to strength.
Talking to NPCs doesn't have one "proper way". Player can be logical and serious or behave like fat drunk disco star. Both approaches will be valid, and will not lock player progression or make it hard. That's where this game shines - in fact you can create your character, and play it the way you like. Not like it's "supposed to be played". Some characters will not like player of course, like I was not really liked by one merchant that was really into "spiritual realm", as I said it's pile of crap.
Some actions require specific tool - like wire cutters, pry bar or plastic bag. Those need to be equipped in the tool slot. With flashlight and bag player can find objects in dark areas and collect bottles to earn some pocket change. If there is need to open doors - different tool need to be equipped. It's not really an issue thought.
There is not much action apart from walking between locations and NPCs, and there is a lot to read. Just like in VNs or Shadowrun. Pages on pages of dialogues. So if reading is not your thing - you will not like this game. Some lines are voice acted but mostly to give more depth to the NPC. Most of the time it will be just few opening lines. Developers announced full voice acting as a free update. Although don't think I'd have patience to wait for character to tell their whole dialogue, when even now I was skipping some long dialogues.
Only bad thing I can say about this game is that it does not fail or hide checks that are no longer available. I tried to brute force bin lid, but as I was weak - I failed. So I went to look for key instead. I opened the bin but later realized that check is still listed in the journal as "you can retake it". It is confusing as I sometimes did not even remember I saw an option to do the check in the first place. And now it's nowhere to be found. There are characters that disappear from game, but their ability checks do not. So it is obvious design flaw for me.
Technicalities:
Music - ⭐️⭐☆ - music is quite repetitive but voice acting is really good
Bugs - ⭐️⭐☆ - only one I found is random crashing to desktop, which does not count as game-breaking but surely as annoying one. Game even managed to crashed during credits
Side note
At first I wanted to go right back to the Disco Elysium to play it in different way. But I was quite happy with the ending I get, and I would not like to see it in “bad cop” version. Plus I don’t want to spend next 30h replaying the game game straight away. So it will need to wait.. for later.
We have snow in UK. Like actual snow, not pitiful 3cm of snowfall that we had before. Which melted on the same day. Now it’s 3rd day with a snow outside. And it’s not a catastrophe, like some people were telling me before I came here. “Schools are closed when there is even a bit of snow”, “public transport shuts down”, “not possible to go to work” they said. Bullshit xD They surely have more problem inland in more rural areas, but London is perfectly fine.
Snow is surely less of an enemy to the trains than swans are, as when swan was on the track trains were cancelled for 2h. Normally you’d just kick swam in the butt and chase it off. But noooo. Royal Animal. So they can’t simply chase it off. Which means disaster on the whole line :hehe: Shows what happens when religion or stupid tradition is more important than rational thinking.
Oh nooooo, who would kick a swan in the butt! (There might just fall an egg out, if you do that! O.O)
Oh, but snow sounds nice! I actually think I once had a bit of snow while being over, but nothing too fancy. Enjoy it while it lasts :3
(Maybe… show some London snow pics? <3)
Happy gaming xD
Oh nooooo, who would kick a swan in the butt! (There might just fall an egg out, if you do that! O.O)
Well obviously no one, that’s why trains are delayed and people are losing their jobs!
https://www.standard.co.uk/news/london/trains-between-liverpool-street-and-stratford-delayed-after-swan-walked-onto-tracks-a4038186.html
I think 1st photo this was after 1st snowfall. Don’t expect something as heavy as in Netherlands :P London is warm city and close to the sea.
2nd photo is not mine, but from guy from Yorkshire. It’s way up north, so they have more snow.
https://media.discordapp.net/attachments/319947846487113728/808262283914248232/20210208_090417.jpg?width=895&height=504
https://cdn.discordapp.com/attachments/319947846487113728/808386799734751322/PXL_20210208_163618059.jpg
Damn, bad Swan! O.O
Oh, neat snow pics!
I should ask my aunt, she lives in Sheffield and her bf in some remote place. Bet he’s freezing his ass off atm! o.O
Hey, even I had snow on my tiny balcony \o/
But then they said we would get a snowstorm, but luckily it went further south.
game shows different society concepts - liberalism, democracy, socialism, nationalism etc. without painting one as “the good one”
I am very curious to see if they actually managed that. I guess it’ll differ from person to person and what views you have
I am quite happy with the winter here in Upper Silesia, it’s been years since it snowed like this and actually lasted for more than a day.
Also my apologies for having to live in London.
Well I obviously don’t agree that fascism is the way to go, and followers of the “one true race and sub-humans” should not be walking freely. But game don’t show those NPCs are ostracized, or that their way of thinking is “bad”. Just like “everyone should be in the company board” approach of communists is ridiculous, or “if you don’t work you should die” of ultra liberals. It kind of shows biggest flaws of all the systems but don’t show to player that they are all (or just some) bad. At least IMO.
There is ofc “boring center” option as well, for those that don’t want to identify with any of those more radical options.
I am quite happy with the winter here in Upper Silesia, it’s been years since it snowed like this and actually lasted for more than a day.
I remember :D And I wish I could have time off now to see proper-proper snow. I did not see it in ages. But with quarantine etc. there is no point to travel now.
Also my apologies for having to live in London.
Lol. Well at least it was moderately easy to find a job here. No idea how market will look like after COVID. Restaurants and hospitality are already half-dead, so there may be big group of people that will be jobless soon… They closed borders for immigrants though, so they may find job somewhere
Well I obviously don’t agree that fascism is the way to go, and followers of the “one true race and sub-humans” should not be walking freely. But game don’t show those NPCs are ostracized, or that their way of thinking is “bad”. Just like “everyone should be in the company board” approach of communists is ridiculous, or “if you don’t work you should die” of ultra liberals. It kind of shows biggest flaws of all the systems but don’t show to player that they are all (or just some) bad. At least IMO.
Oh neither do I. But in currently ONLINE sphere, it feels like everyone is either a reactionary or some type of communist lol. And I feel like indie game devs and their games more often reflect the online sphere rather than more centrist positions that most people have IRL.
It’s funny to see how people react to extremely low temperatures and snowfalls in Warsaw, where both these things are rare. I am from Kyiv where every winter looks like this, so it’s no big deal to me. I mean, yeah, I remember times when everything got closed due to weather but it was lower than -30 ℃ for a week. xD
We do from time to time have -25 or so in Poland, but it’s rare. Normally it’s like -5 or -10.
Looks like you’d laugh your ass off in London. It’s -1. -1 and people are like “omg omg it’s so coldddd. I can’t feel my hands”. Then they look at me and are like “you don’t count, you’re from Poland” :D
Yeah, -1 is like a warm weather for Februaries in Kyiv, lol. Anyway, I feel like these numbers don’t do justice, because -5 in Warsaw and -5 in Kyiv can feel completely different. There might be warm winds in Warsaw from sea from time to time, and they make the weather softer. In Kyiv, there are usually no warm winds in winter, only cold ones. And they can make -5 feel like -15. So, the numbers might be similar but the overall perception of winter is a little different.
Ye, sure. -5 in London will feel different than -5 in Warsaw. Air in Warsaw will be dry while the one in London is wet.
Poland is in general weird, as it’s on the border between continental and sea climate. So we may have -5 with wind from sea that makes it warmer, and -5 with wind from Syberia that makes it feel really cold.