Wait, what year is it again? Ok, so I was a little late to the party in getting around to playing Tomb Raider (often referred to as Tomb Raider (2013)), but I thoroughly enjoyed this cinematic adventure. Great visuals and music, action, exploration, and some tense combat made this a joy to play. It was lighter on the puzzle elements than I had expected compared to Tomb Raider: Anniversary which I played a few months back (Hey, where are the blocks I’m supposed to push?), but the environments were great with a lot of attention to detail, and it had a nice sense of progression with skill and equipment upgrades. I also loved that I could use stealth to take out a lot of the enemies, which I prefer over the “guns a-blazin’” approach. I really liked this one a lot, but I’m thinking that I should probably take a break before diving into Rise of the Tomb Raider, just so that it doesn’t feel like I’m still playing the same game.
I liked playing it, too! I liked its cinematic feel, and being able to pick up and manipulate the little objects you find.
I’d usually have a fan blowing on me while I played due to the summer heat, and that added some extra (although unintentional) realism to the game since much of it is windy, and there was even a time when it was storming in-game while thunder was rolling outside my windows. Talk about a cinematic experience! :D
That sounds AWESOME! Yeah, I do remember the game being super windy when she’s all climbin and jumping everywhere.
That sounds like a really cool experience and it made me smile :D
Ok, so I was a little late to the party in getting around to playing
It’s been sitting for years in my backlog and I haven’t even started it. So you’re definitely not the only person late to the party ;)
Sounds like a fun experience, I’m looking forward to playing it soon™
Yeah, I’m almost embarrassed to admit that I actually bought this one back in 2013, but hadn’t touched it, yet. It’s a great game, and I hope you enjoy it as much as I did when it’s your turn. :)
Reading your comment I was thinking 2013 isn’t that long ago…? Oh wait it’s over 5 years already, dang how time flies. Really doesn’t feel that long since it was released, in my head they’ve just been churning them out quite quickly. :P
Glad you enjoyed it, was definitely a lot of fun (of what I played). The constant motion is pretty gnarly tho, tough to play for extended periods. But the perfect game to play if you wanna feel like a parkouring badass. Were there many puzzles as you went later on?
Ah, if you’re sensitive to motion, then I can see how this would be draining on you, especially with some of the fast-paced, scripted action sequences. There were puzzles scattered throughout, mainly in the optional tombs from what I remember, but I guess I was just expecting them to have a stronger emphasis like the (much) earlier games. Finding your way from point A to point B across the map sometimes felt like a subtle puzzle in itself, though. :)
Time certainly does fly, though, doesn’t it? :P
Yeah why I was curious, I too was expecting more of a reboot of the older games. This one felt more like a survival adventure game (not that that’s a bad thing, just different than expectations) and like you mentioned, more of the journey was loosely a puzzle in itself. Just assumed it must’ve been heavier on the puzzles later on, thanks for the info. :) Hope the sequels hold up for you, whenever you get around to playing ‘em!
I hope you thoroughly enjoyed watching Lara die in multiple gruesome ways over and over again. (Or, that’s what I had to go through at least. maybe you’re better at it xD)
I think I may have died one or two dozen times. I can’t remember for sure. :P
I liked Rise of the Tomb Raider more… partially because it lack those long and annoying QTE death sequences I’m looking at you waterfall drop with tons of poles pointing from river bottom. And lack of this weak “go and rescue your friends you know nothing about” main plot.
Overall I liked them both, but would want to see way more demanding and interesting Tombs ideas in next game. Previous were focused entirely on exploration and combat.
Yeah, the tombs didn’t pose much of a challenge, and I wonder if that was intentional to make the game more accessible to more casual gamers. They weren’t exactly hidden either, as the game would basically ‘Ding, ding, ding!” when you got near one, so you never got the impression that you were uncovering some mysterious secret. Heck, one of the tombs was even in plain sight of one of the campfires. :P
Loved that game, preferred that one to Rise.
Yeah, I really enjoyed playing it. I’m tempted to jump straight into Rise, but I should probably tackle a different single-player game first, just for variety. :P