November update
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Ghost of a Tale ⭐️⭐⭐⭐⭐
Adventure Origin Access Gamepad14 hours playtime, 15 of 20 achievements (75%)
- story focus on "look for our wife", but doesn't feel pushed or cheesy
- lore is really interesting, and doesn't require reading encyclopedia long texts
- this mouse is so cute D:
- game is not linear, we can do any quest in whatever order we want (not counting main quests, they must be done in certain order :P)
- there are more side items on the map than we need to complete quest, so we don't need to frantically look for every single item
- nice metrovidania elements
- easy to read map
- learning curve is really good, so I was never stuck, thinking "what the hell am I supposed to do now" when new mechanic is introduced
- full Dualshock 4 support, so game both don't need DS4Windows running, and have DS4 prompts on the screen
Cons:
- even when map is easy to read, it lacks information where are passages to other areas
- would be nice to have interactive objects highlight on / off option in game menu. Some places are quite dark, and even with candle it's not possible to see perfectly fine
Conclusion:
Really nice game about mouse that must flee prison, to find his wife. Of course nothing can be simple, and we must help other characters to achieve it. Ending sets start of another game really nicely, so I will gladly play in Ghost of a Tale 2, if they will ever release it.
As for gameplay - you get experience for solved quests, which gives more health with every level. Health bar also serves as stamina bar, and is needed for running. When stamina depletes, we must stand still (or sneak around) for it to recover. And it refills only till it hits actual health level. We recover health by eating food. Some quests give ability to learn perks. Like ability to recover stamina faster, drop down without fall damage (from reasonable height), or make guard armor lighter, so we can move around faster. But I would surely not call this game an RPG. More like adventure game with very light RPG elements. And bit of sneaking at the beginning of the game.
We can find pieces of clothes, 5 in total for each set. They unlock certain perks. Like thief set gives a lot immunity towards poison, guard set allows us to walk around rat guards unnoticed. Some sets are required to complete side quests. For example - fool pirate captain that you're also pirate, to get certain item.
Start of the game (before we complete guard set) is focused on sneaking. We use chests, barrels etc to hide when guard walks by, and run to another hiding place when road is clear. Hiding places are also used as saving stations. It's not possible to save game anytime. Guards can kill us when they spot us and hit enough times with weapon. But we simply re-spawn in previous save point, so no gruesome death animations etc. And at the same time we can't attack guards. They are immortal, and all we can do is throw sticks at them to get their attention, or throw bottle on their head, to knock them down for few seconds. Weirdly it never worked for me, so I didn't use sticks or bottles at all.
Overall it's really cute game with interesting characters; without gruesome images, complicated puzzles or hard to understand mechanics. So easy 5 stars for me, I really liked it. Plus it's nice game to play with kids.
Pillars of the Earth ⭐️⭐⭐⭐⭐
Adventure Choices matter Origin Access16 hours playtime, no achievements
- really nice story, where it feels that choices do matter (not "Telltale whatever style" gameplay)
- well written characters
- interesting setting
- well designed UI
Cons:
- it's always easier for me to find 5 cons for every pros, and I need sometimes think really hard to find some pros in game. But here I really don't see any cons. Huh
Conclusion:
Pillars of the Earth is a game adaptation of the book series (there is also TV series). And damn, it's nice. It shows power struggle between gluttonous church and smol-ego "I'm the best" king / Earl. We're thrown between schemes of people way more influential than we are, and we must wiggle our way around them. Game is following book story, so when someone dies in book, they will die in the game as well. But in other places it does feel like we do have impact on the story, it's not telltale style "no matter what you do game will end like that, we will simply kill this characters off-screen later".
Story is shown from few characters perspective, and in some places intertwine. E.g. later in game we have small retrospection, and now-NPC says thing we said when we were controlling it. It's a nice touch. Game has well-made point&click mechanic, with easy to understand logic. So to have water in a bucket, you must use bucket on water. No super complicated and surreal or illogical solutions. (I still remember I had to use cheese on puncher machine, instead of actual punch card... to read certain sequence and open door... what?)
Graphic is nice, characters move in natural way and there is no feeling that they are "floating" above background. There is only this one small thing, as characters have only few "default poses". So you will see the same animation over and over again - like when monk says something, he will use either "open arms" or "cross hands and think" animations. But it's not enough to count it as a cons.
I liked best to play as a monk, as we can either cite bible as responses, or use more "human" approach. So instead of citing bible to answer to "why god abandoned us?!" I could pick "I don't know" option. There is also one character that refuses to talk at the beginning, and is only nodding head or grumbling :hehe:. My type of man!
I will follow Lost.FM suggestion and read books when I have time. It was not possible to fit whole books content into a game, so it focuses on most interesting aspect of church-king-Earl power struggle. But I know that books also talk about architecture and building techniques.
- really nice art style
- fluid controls
- interesting setting and story
Cons:
- map could be updated with collectibles we already have
Conclusion:
It starts slow and really peaceful, for a moment I even thought there are no enemies. Heh. Enemies are present, but are easy to avoid and death is not "scary". We run around, sing to animals so they follow us and help with really easy environmental puzzles. At the end of each section is "main animal" that teaches us their song. After that we don't need to rely on certain animal to move around (bird song opens flowers to give us bombs, lizard song activates flowers that allow us to jump further etc.). In order to hide from enemies character hides in grass bushes.
Nothing is said or written in this game, story is learned by observing environment and discovering monuments with images. Monuments that are most basic are visible along main roads; to find more of them some sidetracking is needed. I disliked AER for just teasing some info about world and then leaving me with pile of unanswered questions. I don't have this feeling when it comes to Fe, so I say even when in both games story is discovered in similar way, Fe does it better. It also has really nice addition - we can find helmets that allow us to see story through enemies perspective. It made story to be way more interesting.
Platformers need good controls, and this game is fine here. Camera also works properly, it doesn't move on it's own to show something important, when I want to look in other direction etc. So in short it's nice platformer with interesting background and child-friendly gameplay.
- F2P game that is not aggressive with monetization, and don't give impression I had to pay to unlock some needed functions (glaring at you Star Wars: The Old Republic)
- good variety of enemies
- as for F2P game story is fine. But nothing extraordinary
- ability to create really diverse classes...
Cons:
- terrible crafting system with way too much currency items
- awful item drop - you basically never get anything for your own class, I played mostly with Fnord and get tons of wands for his witch, but never found any bow or quiver for myself... used bow that dropped for Fnord around 20th level till end of the tame
- no respec option
- I did feel that maps resets way too early
Conclusion:
I do dislike this game. But I know some may like it, as it's not a bad game. Only game that was not made for me.
I could do barely any damage, as I picked wrong perks and abilities early on, and it's not possible to reset character. So I was able to die 3 times, trying to kill one yellow enemy, when Fnord basically just stomped through it without stopping, and it was dead. It does punish people that don't start game with guide, knowing what abilities to choose. You get books that give ability to return perk points. But I ended on 65 level (so I spend 65 points), and through whole game I get like 25 return points? So it's way too little to "fix" broken character.
Same as gems drop (they give actual abilities) is random, and you may invest time to level up gem that turns out to be useless in the end. And it's not possible to level up something fast, when you already invested a lot of time to upgrade "bad" gem from 1st to 10th level. You will start again with gem at 1st level and need to grind to upgrade it. Bonus point for selling all gems you *think* are useless, and then hoping you find them again. As it's not possible to buy many good ones at vendors
I haven't seen worse crafting system in my gaming career. Normally you have 1 - 2 currency types, you buy materials, craft things, upgrade them at blacksmiths and so like. Here you get currency items as enemy drop. And there is like 20 different kinds of it... It's main function is direct crafting. So you can use orb of alchemy to upgrade normal pair of jeans to rare quality, or orb of transmutation to upgrade other normal jeans into magical jeans. But as I wrote earlier items that drop are useless for you, so only thing to do if you're not into trading with other players (like me) is to sell them to vendors... and in return you get bunch of currency items! You want to buy something from vendor - you need specific type of currency item. Like rings can be bought with one kind, and flasks with other. You don't have enough currency items of certain kind to buy something? Exchange other currency items at vendor! But sometimes it's not possible to be done directly. When you have a lot of currency a and not enough currency d, you may have to change currency a to b, then b to c and only c can be exchanged into d. Just ugh.
Story is enough to make you leave camp and kill monsters. But not much more. You basically have to kill one or few gods in every chapter, and as fast as you kill one, another one emerges and you must yet another time save the world!
So... I can't say how combat really is, as my character was utterly borked and I couldn't kill anything reasonably fast for half of the game. As a single player from the bottom of my heart I found crafting to be bollocks (but it will be less or not at all problem for someone that likes to play with others, exchange items, gems and so like). Story was fine enough to make me playing, but flat enough I don't remember much more than go - kill god - return theme. That's why I must give it just 3 stars.
But if you like hack & slash, social aspect and don't want to pay for game - it's easy 4 stars for you and worth playing. And it will surely be better than Diablo: Immortals, even when you all have smartphones most probably :hehe:
- involving story
- some things may look superficial, but have deeper reason or meaning
- characters we interact with are well written and complex
- event that took place in 2011 sets up nice background for whole story
Cons:
- I get stuck in one sequence for an hour, as guide created by game authors was so bad to explain what you need to do D:
- not everyone must like singing parts that can't be skipped or hurried like rest of dialogues
- no Steam support. No information achievements are unlocked, no native DS4 support. Even using DS4 Windows is wonky, as keys are mapped to different keys than they should be
Conclusion:
It's how sequel to To The Moon should look like. Not the thing we get with re-used setting and ideas. We're kid in a hospital. Our mother visits us, and we begin adventure to help other patients on the floor. Through the game we get ability to find special doors that teleport us to alternate world, where we meet other-versions of patients from our floor. That way, by moving between real and magical word, we learn their story and learn how we can help them.
I obviously won't write anything more about story to not spoil it. Game is combat free - so it's perfect for kids. It would be also good medium to poke some deeper topics for older kids - depression for example. There are "enemies" in game, but are mostly stationary, and we simply must watch out to not touch them. Chests found in game contain either story objects, or gold. Gold can be spend on buying items for hospital "fun zone" as side activity, and is needed to buy few main story items.
I don't remember when I was involved enough in a game, to cry a bit when one of the stories ended. So yeah, I think it's well worth playing.
Side note
something something Undervolt something something Aka I'm late with everything, and waited with undervolt for over a year (Click to expand) |
-Mass Effect: Andromeda - started with IDLE GPU at 33C and 1000 RPM fans, played game for 10 min, wrote down results
-RIME - played game for an hour at 1,1V with stable GPU temperature and fans RPM, rose voltage to 1,175V to see where temperature will stabilize (took 10 min), wrote down results and went back to 1,1V (took 3 minutes for temps to drop down)
Both on stock and lower voltage GPU 3D Mark Fire Strike benchmark (DX11 test) ends with the same score.
Game | GPU temperature at 1,175V | GPU temperature at 1,100V | GPU fan RPM at 1,175V | GPU fan RPM at 1,100V | Change of temperature | Change of fan speed |
Mass Effect: Andromeda | 70°C | 64°C | 1600 | 1320 | 6°C / 8,5% | 280 RPM / 17,5% |
RIME | 70°C | 66°C | 1750 | 1440 | 4°C / 5,5% | 310 RPM / 18,7% |
I moved Car Mechanic Simulator 2015 into beaten category. I think I played enough of it.
I’m close to beat my Steam backlog, but will keep playing games on Origin. EA did add some games I either had on my Steam WL or was interested in to their Access Vault. Samorost 3, RIME, Shadow Tactics: Blades of the Shotgun, Wuppo, LEGO Batman, Orwell: Ignorance is Strength, the Surge… damn that’s a long list D:
I will also repeat my resolution from last sale, and not buy anything that doesn’t have -75% discount. Worked well last time.
Big thanks to ZephyrusRaine for showing me how to add jump to next post buttons. It will make navigation on profile a bit easier.
I also must cut down length of my summaries, they are way too long >_> But sometimes it feels appropriate to write more :thinking:
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Thanks for the undervolt write-up, statistics are fun! A difference of several °C is a big improvement and will be certainly helpful on hot summer days. I’ve never looked into undervolting (I know very little about overclocking), is there any downsides to doing it? I assume it doesn’t even affect warranty since GPU manufacturers tend to offer their own overclocking software to make adjustments like this.
Undervolting is not really overclocking :D You don’t rise anything, but lower one parameter.
Only downside is that if you drop core voltage too low GPU can be unstable and throw random BSOD here and there. Or some games may show artifacts.
That’s why you should drop voltage by 0,005 or 0,01V at a time, and start some demanding game or benchmark for longer. If it works stable, you can try to drop it down a bit more. On my GPU voltage seems to be locked at 1,1V, so all I could do was drop by 0,075V
You don’t modify card in driver or BIOS level, only in external program on PC. So if PC restarts, GPU will start with default voltage. Unless you tick that program (like AfterBurner) should start automatically with windows and load certain profile.
And it doesn’t affect warranty. AMD will (most probably, those are still only leaks) add option in their next drivers (so with Adrenalin 2019 Edition ) to do automatic undervolt.
I have Asus card so I installed their software. And used slider to lower voltage, save it under new profile (under) and start game for longer + benchmark to check how it works. Till I reach end of the scale :P OC mode, Gaming mode and Silent mode are default program profiles.
Undervolting is not really overclocking :D You don’t rise anything, but lower one parameter.
I know, I should’ve worded myself a bit more clearly and not to confuse them as similar. :)
It’s good to know GPU settings are so user-friendly. I’ve never owned a powerful GPU so I haven’t adjusted these kind of settings, but maybe this information will come handy in a future upgrade. One of the cards I’ve had my eye on is RX580, I wonder if it’s supported with those new features? Something like automatic undervolting would make it a bit more appealing.
Yeah, I think both 480 and 580 will be supported. But not 280X or 380. Same as 480 and 580 have more advanced settings for overlock right now (with WattMan), and 280X have inferior OneDrive.
It is possible AMD will release new series next year (about time) to compete with NVidia middle tier. I saw some leaks but they may be too good to be true. If they’d be true I’d be more than happy to buy card with performance of 1080 for half of it’s price ;D
Those are pretty impressive performance claims, we’ll see… but more competition from AMD would be great.
I like your taste in games. :D
The only one of those that I’ve actually played is PoE, and I did like it more than you, but I also did a lot of reading, planning, etc., before playing so that I had a basic spec in mind. For me the biggest drawback of the game was trading– can only be done in person/interactively and was a pain to coordinate…because like you said, you’re not likely to get a lot of drops you really want. I basically got as far as killing the big boss on the third (highest) difficulty level, and called it Beaten, and haven’t revisited it. This was a long time ago when there were difficulty levels à la Diablo…I think they took those out at some point.
I have Pillars of the Earth (BTW your review says “Pillars of Eternity”) on an alt and will get to it someday I hope. It’s on an alt because I just want to play and enjoy the game (once) and not worry about achievements / multiple playthroughs. I have an unused key to Rakuen that I’ll activate whenever I figure out which account I want to put it on (my main, alt, or daughter’s account). And Ghost of a Tale looks great but I’ll wait for a (presumed) bundle for it someday.
Happy gaming!
Yeah, I don’t think I saw difficulty levels. There are different leagues though, one is with perma death I think? So they change difficulty that way.
I dunno why, but I kept writing “Pillars of Eternity” everywhere.. hoped I caught all bugs but nope. There had to be one in very first sentence. Fail.
Also there are no achievements on Origin, so I didn’t have to bother with those :D It is refreshing when you don’t have them, and it’s not something I need to care about.
I’m going to be digging into the Pillars of the Earth soon, so I’m glad to see you liked it as much as you did! It’s always kind of refreshing when you get that game, every once in a while, where you’re like ‘I’m trying to think of what I don’t like about this but I just… don’t have any!’
Yeah, often even really good games have something what you can list as downside. But here I really can’t find anything. Bugless. Good story, animations, voice acting. Nice UI. Not too short to left “I want more!” impression, nor needlessly long with filler parts.
Wonder if you will find something to be annoying enough, to list it as con :D