Assassinations Week 3
Kills
Alice’s Patchwork - I had fun up to a point. The difficulty spikes in the 4th world (Knight, I think) making me feel more relieved than accomplished when finishing a puzzle. I might go for the “Beautiful Garden” achievement which will likely get me “Humpty Dumpty” as well, but we’ll see.
Two Digits - This game is definitely meant to be played in short sessions. I love that it had so many levels, but it is definitely tedious if you try to get through them all at once.
Port of Call - A quick kill. I was a little burnt out on puzzles after Alice and Two Digits but still wanted to finish up Numba before my post today. So I saw this as an easy target. It’s an interesting little story that unfolds.
Numba Deluxe - At least the first half of the puzzles are pretty easy. Then they do get tricky here and there. I was genuinely stuck on #78 for a while and was just about ready to give up on the last puzzle #84. But logical minds prevailed and I completed it.
The Future is Unclear
- I started playing You Have to Win the Game. I’ll try to finish it but there’s little chance I’ll 100% it.
- I played a little bit more of The Bridge for this month’s theme and have become utterly frustrated (as often happens when I play my puzzle games) in chapter 4. I refuse to look up the solution just yet. I’ll likely finish it by the end of the month but I’m just not much into this months theme. (Maybe I’ll spend some more time in The Silent Age.)
- I’ve started playing One Finger Death Punch again, at least for a little while. I have in under “finished” because I did finish the student’s path and unlocked all the survival modes (quick aside, I just about died laughing when I first played No Luca No mode) But it’s been nagging at me to get through the master and maybe grandmaster paths too.
- I been feeling a bit of an itch to play some more of my HOGs. I might start a few and see if anything really grabs me.
All that said, I haven’t decided what I might accomplish this coming week. We’ll just see what winds up in next week’s update.
Let’s keep attacking those backlogs my fellow assassins!
The difficulty spikes in Alice’s Patchwork? I thought it was just a jigsaw game… how comes it spikes? :s
Well, the way it’s set up is you get to see 5 pieces at a time to choose from. The earlier puzzles have fewer total pieces and are usually made of larger pieces. You also start out with more puzzle pieces already on the board. But then in the later levels you have 4 or 5 small pieces on the board to start with and still only those 5 pieces at a time to choose from. Short of memorizing where pieces are supposed to go, you sometimes have literally no idea where any of those 5 pieces go. Making it worse is that you can only have one wrongly placed piece on the board at a time, so you can’t just keep pulling pieces out until you find one that fits together.
Oh okay. Thanks for the explanation. :s
I was kind of hoping it’d be a straight forward jigsaw game but that sounds like an awful lot of faffing about.
I started Two Digits a while ago. But I tried to play it too long per session and deinstalled it again. Maybe I should give it a try again, but with shorter sessions