Casual achievement hunter’s progress log #70
Sorry for the irregular formatting. Every game has something. Was in a rush and didn’t have the time to fix the button/bar issue. Sorry for the inconvenience.
Beaten
So I actually separately bought an Expansion Pass… Shows how much I loved the original game. Going back to the game was awesome and I personally just loved it. Top tier stuff!
Unlike Shadow of War's Expansions, the Layers of Fear DLC is a pile of shit. I hate it. It's so pretentious, it's badly designed and it's just unlikable.
Late Shift
1.6 hours, 4 of 20 achievements
A really fun movie that has a great illusion of choice. After finishing it, I kept thinking "What if I had done this or that differently…"
It's just really well made. Highly recommend it if you are interested in games like this.
DiRT 3 Complete Edition
18.5 hours, 17 of 60 achievements
What a great racing game. Started playing it to curb my desire for Dirt Rally. Was surprised at how awesome it is. The gameplay's top notch and the graphics were surprisingly awesome and they'd still hold up if released today.
Among the Sleep
2.0 hours, 1 of 10 achievements
Won on Steamgifts
A cute horror game with a realistic message. Happy to have won it.
Rytmik Lite Chiptune Synthesizer
0.5 hours, 8 of 11 achievements
Won on Steamgifts
It's a low-rate music kit. Got as many achievements as I could and quit because I just couldn't get the hang of the program.
Superflight
1.5 hours, 20 of 24 achievements
It's cheap, but it's polished. This definitely isn't a game for me, but at the same time, I can see many people just chilling out while playing this. I appreciate that this game exists and I appreciate its cheap price.
Prototype 2
18.3 hours, 39 of 43 achievements
Played right after I finished Prototype 1. Definitely a good game. Just not too sure if it's a good Prototype game.
I have such insane love for this insane game. The presentation is flawless, the soundtrack's so amazing that all of it is in my active playlist! The gameplay's hectic enough to be exciting and clear enough to never overwhelm you. A total masterpiece of gaming. Highly recommended!
Completed
People love this game. They love the combat and everything around it. Personally, for me, the combat was almost completely broken. Enemies barely reacted to you and the hitboxes were pretty unreliable. The platforming didn't always work like it should and the level design… fuck, it's bad.
I went back to the review that got me to play the game by MandaloreGaming (recommend his stuff btw) and the only thing that I saw I missed out on was the magic. The only thing about the magic was the ice and using it to slip enemies. Sure, it's nifty, but it's not enough to carry a whole game.
Funnily enough, my other favourite reviewer SsethTzeentach also made a review on it around a week I finished the game, which was the weirdest coincidence (Also recommend him). Well, he didn't really add much to what I might've missed, so it's obvious that the game just didn't click for me and that's it.
This game's bad. It doesn't even deserve the time it takes to describe why it sucks.
It lacks in any content and it's basically a just a tech demo.
Two steps forward and one step back.
Better graphics and better gameplay overall.
But also, you have escort quests.
It's an improvement overall still. This time around I also cared about the story, which definitely surprised me looking back at it.
The worst AC game I've played for sure. It's still really buggy. Looks great, but the world's uselessly massive and it's just frustrating to play.
Oh, also the DLCs were total garbage. Funny thing is that I was the last person to review all of AC3 Tyranny of George Washington DLC's episodes before they were recently taken down for the re-release. So, I guess there's that.
Ayyy, Stalker! Play my shitty game! Remember our adventures in Shadow of Chernobyl, comrade? Well, play this piece of shit too! You'll be surprised how a franchise can collapse like the Soviet Union!
The game's pretty damn bad.
Fake Colours
2.0 hours, 7 of 7 achievements
Won on Steamgifts
I'm too dumb for this game. I did beat it, but I think the clunkiness and my own lack of skills at puzzles made this a frustrating experience for me.
The game's really fun! Had a lot of fun playing this :)
Also, the first game I've beaten on the PC while playing only with a controller. It's great for controllers and truly the first game that's way worse on the keyboard.
Another DLC I specifically bought. Definitely scratched my itch for Just Cause gameplay. Everything it adds is pretty useless or too clunky to be fun to use. The stories all three DLCs add are fine overall. Luckily they add new areas and two of them are also quite unique, so they were fun to do, though they weren't too well thought out.
Cheap, gorgeous and just a nice experience. Plus, the free soundtrack is very good.
A fun, satirical game. It's pretty shallow overall, but it was an entertaining romp while it lasted.
22,766 achievements (+259) | 80 perfect games (+2) | 42% avg. game completion (+0%) |
1,420 games (+27) | 1,673 DLC owned (+168) | 151 reviews (+13) | 796 wishlisted (-67) |
52% never played (+0%) |
18% unfinished (-1%) |
14% beaten (+0%) |
14% completed (+1%) |
1% won’t play (-1%) |
Did you like Shadow of Chernobyl though? I have to admit that CS is probably the worst of the three. Played that one only a bit (well, compared to how many hours I poured into the other two).
What do you think of the very linear end section?
SoC was a flawed game, but it’s the best of its type for sure. The combat could’ve been better, the ending was out of character for the game and it was a glitchfest. But the world was immaculate, immersive and just breathtaking, even in 2017-2018, when I played it. The gameplay required you to be careful and every encounter was small, but always important. You felt like you progressed through the game and every area felt like a new open world to explore.
Clear Sky throws all that out the window. Every new/redesigned area is worse than in the original, the combat’s total dogshit even compared to the clunky original, the story has no tension or anything unique and it’s just overall a clunky mess. The end-section is really bad as well thanks to its linearity and also how it abandoned its entire concept. A quiet and deadly zone was turned into a run-of-the-mill shooter that barely worked. It was more glitchy than the first one and overall it just wasn’t really even a Stalker game. It was more Metro 2033 (with none of the positives of Metro) than Stalker at that point.
I had a lot of words in mind to reply but those slipped by now. :P
You might find Lost Alpha interesting (technically a stand alone mod I guess) has a lot of places from the later two games and also stuff that appeared way after release in an early build of the game that appeared, that had later been cut out content (hence the name Lost Alpha).
It basically aims to be what SoC would or could have been content wise if development was given more time.
I know everyone preaches their favourite mods always, but for me this one stands out. It’s mot a minor ‘fix’ mod like Complete yearnumber or the like even though they are great in their own respect, nor is it as the likes of Misery, which is like a complete overhaul of the game, also great in their own respect. Rather, it tries to bring that original concept and expand on it, rather than all too radically changing it. Although there are some changes of course since it has more content to fit in somehow.
yo where the fuck do you live in estonia you lil bitch, I’mma fuck you up for disrespecting stalker series, fight me coward
I’ll be honest, I didn’t think calling Clear Sky a shitty game would go over this badly :D
The combat’s just way worse compared to SoC, the world’s way more linear thanks to the anomalies, the story’s less compelling and the end-section of the game is total garbage. It’s less of a Stalker game and more of a bad wanna-be Call of Duty game in the Stalker universe. It takes the combat from Stalker, makes it worse and then makes terrible setpieces, none of which fit the Stalker games. A quiet trip through the zone has turned into a bombastic adventure of “epic calibre”. Stalker was good as a game where you try and survive the world, not as a game where you try and make the world your bitch.
This sentence made no sense to me until I read your response to Crizyz. Yes, it’s more combat focused now but the gunplay is still the same, enemies don’t have infinite respawns etc. The fact they introduced gun and armor upgrades makes it more fun IMO as your guns don’t jam as often. I guess it’s just another part of stalker that you either love or hate. I personally really like combat in stalker and more realistic gunplay where shots don’t 100% land where you aim and guns don’t have pre-made spray pattern.
It still has some quiet moments from what I remember. Neither it was bombastic adventure all the time. A first walk through the Red Forest was quiet and terrifying. Flooding the tunnels for Duty was a little short but similar to those underground missions in SoC. Plenty of quiet time when traveling through the zone between the missions. And SoC had those CoD moments too, when you left the first underground complex to find yourself in the middle of military base, good luck trying to leave there stealthy. Or the bandit base where the boss had the second key to another underground complex and you pretty much had to kill all of them. Even the first mission where you had to help clear the bandit camp near the neutral base in Cordon, if you got unlucky and the 2-3 guys that went with you got killed at the beginning you had to kill like 10-15 bandits on your own. And all of that early in the game, late game had plenty of fights and moments like this, but I guess you could say the game earned it there.
I don’t want to sound elitist or anything, but what difficulty did you played on?
I’d disagree. The gunplay’s even more based on luck with guns shooting at a 45 degree angle at times (best example being the sawed-off shotgun for that). Same with respawns. Enemies absolutely respawn and the entire faction system is built on that. Squad spawns in, they squat at a designated area-of-interest, they pick a target and they move towards it. That’s how the entire system’s built, after all. Only things to not respawn are specifically placed enemies either for scripting or just regular missions. So yeah, that underground base you take out for the Ecologists is filled with only placed enemies, but otherwise the open world is almost entirely inhabited by respawning squads.
The respawn system is a huge departure from SoC since SoC did have respawning, but it was extremely limited, unlike in CS where a squad respawned every few minutes at worst and every quarter hour or so at worst. The reason it didn’t feel as frequent was that their A.I. was designed to stand at their point of interest for a while before they started advancing towards a target.
Yeah, I agree with that. I liked adding things to my gun and also taking other stuff away. It was quite limited though for the guns. Not sure what armor upgrades you’re talking about though other than artifacts and just new armors. Maybe I missed the entire mechanic for the armors. But the guns jamming less frequently was more convenient, but it also totally fucked with the entire concept of the game since everything’s worn down in that world. Or it’s supposed to be, at least. There was no “elite” in that game anymore because everyone had weapons in great condition and the weaponry you got wasn’t based on the faction, it was based on how far you were in the game mainly with very rare exceptions.
I don’t know of guns that don’t fire where you point them, since… you know, guns have barrels for that. As for the spray pattern, I can’t say anything.
I think it comes down to two things. The ratio and the gameplay mechanics. CS’s first quarter is extreme, linear action. The last third is also linear action. Secondly, the faction war mechanic is designed so you won’t go for really any time without being prompted to go into a mid-sized skirmish. Or when you move around normally, then odds are you’ll run into those medium sized groups. In SoC I was able to easily go 20 minutes without spotting a human enemy with it being possible that I went 45 minutes without combat because not everything required large scale fighting all the time. You start off, you kill 3 boars, you then kill around 40-50 bandits across 3-5 camps, depending on your choice. Then you get out of the swamp and you’re greeted by the turret. You obviously can’t know you had to take the other path, so you might want to try and push through, but it’s not a good idea. So you push back and kill around 10 bandits just going from one camp to another for the other exit. That’s just the first 20% of the game. And I’ve already killed more enemies than I did for the majority of SoC. Mind you, you can lower the body count if you push through it quickly, but then that will also ignore the entire point of Stalker.
There’s a reason people mock the ending of SoC. The good thing for SoC is that the ending isn’t as long and also, as you said, it had earned it. You’d had skirmishes with the best of the best and everything ramped up to a bombastic end. It was a weak end still, but you can see the classic theme of escalation in the writing that they tried to implement.
I played on the Master difficulty to avoid bulletspongy enemies.
You’re taking the worst non-pistol gun in the game as an example and I assume not-upgraded. I remember even mid-game guns like AKS-74 was really precise with proper upgrade tree.
Yes, but what I meant they don’t spawn as in CoD games you mentioned, where enemies spawn infinitely until you progress or do something. And most camps are pretty small, holding a squad of 5 and especially after you clear one, they don’t fill in that fast. And as you said, on scripted missions enemies don’t respawn. You can murder every enemy in that caved hospital near end and they won’t magically re-appear, the only exception I can think of is that one mission for ecologists where you have to defend a squad from zombies and zombies don’t stop spawning, but that’s it.
Every armor from what I remember could be upgraded for better Zone protection (anomalies, radiation etc) or for gunfire protection. You could pick a little bit of that and that and get locked from best upgrades or focus on one type of protection and become bullet-proof tank or a man that is immune to flames, radiation and electric shocks.
Ehh not really, Duty had connections with military and they were getting guns from them, in SoC it was mentioned that at times they were even working together and Duty apparently even has working APC’s. Then there’s of course military and ecologists, they wouldn’t run with broken weapons. And all those traders like Sidorovich or Barman.
Repairing and upgrading was a cut feature in SoC, a lot was removed from that game due to them not having time to polish it and get rid of bugs. E.g. sleeping was causing so many bugs in SoC that when they cut it literally half of known bugs on the list were gone.
That’s not true, some weapons and armors didn’t appear until you progressed with story.
Freedom had access to best sniper rifles and the only way to get best upgrades was through them.
Duty was using heavy gun’s like PKM, the only faction where you can get fully upgraded PKM and a unique modified military armor.
Bandit’s mechanic is the only one that can fully upgrade SEVA armor (which is weird, but I guess they had to give bandits something to make more appealing).
Did you mean CS? If not, which ending do you mean and why exactly? I haven’t hanged around in STALKER communities in a long time but I don’t remember it being or anything.
And just for CS overall, it’s worth remembering the game was rushed and they tried new things with the Zone becoming a war zone etc.
I might be a little biased but I had the chance to play it on release on patch 1.5.01. Game was crashing constantly, it was buggy, enemies could throw grenades from 200meters afar right under your feet, it was pain to play. And I still have the boxed version with 1.5.01 on that CD lol.