D-DOUBLE HIT!
—— right in the feels ——
Seeing that both games are created by the same person, I decided to play both of them and, well.. they casually have a lot in common.
I mean, a whole lot. There are of course the same tiles and sprites (you'll find the very same objects in both titles), the same core mechanism (collect 5 to advance), and the "obsession" of Kan Gao (the author) for origami and for turning non relevant characters into shadow-like entities. =P
~Actually, that shadow-like feature is useful, as it helps you in finding immediately who you need to interact with.~
So, with similar settings and themes, it's easy to understand why even if they are not related, one could easily mistake them as such.
To the Moon is the 6th completed game for the monthly theme.
It was longer than I thought or, at least, it felt so. I blame the slow movements of characters and the inability of the designer to make most paths straight.
Story is its strong point; at first I wasn't getting what all the fuss was about but then I went "WOOOW", "Oh, F—!" and all the like.
As already said, I was annoyed by slow movements and twisted paths, and I think they increase your gametime.. at least you can speed up the texts :)
Also, having spent a couple of years creating my own game with RPG Maker back in highschool, I've noticed several "errors" in how objects and tiles interact with (block) your character. But maybe it's only a style-related choice.
(oh, and before you ask: I don't have that game anymore, sorry. The HDD I had at that time broke and I lost everything. It taught me to always have a backup of important data, like photos etc. If you aren't backing up your personal data, please do it as soon as possible, HDDs aren't that expensive nowadays. And you could always re-download music, games etc. but memories would be lost. Forever.)
A Bird Story is the 7th completed game for the monthly theme.
A nice addition here is the possibility to speed up your movements, but only in certain moments. Well, it's a start =P
ABS also doesn't have any word in it, unlike TTM. This leave more of the story to your own understanding: is the kid this? or maybe is he that? Did something really happen? It's up to you to decide.
It's for this reason that I think I didn't really get everything of this story, but I kind of enjoyed nonetheless.
I also liked how the spaces weren't perfectly defined; this, plus the aforementioned shadow NPCs really resembles what goes on in a kid's mind, imho.
ᕕ( ᐛ )ᕗ !stats, !breakdown, !badges
they are two fine games to play. Played them a while ago.