February 2023 Update
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Mad Experiments: Escape Room (Q2 2020) ⭐️⭐☆☆☆
Escape Room2h | 5 of 13 (38%)
- It works?
The bad 👎
- Really basic puzzles on small maps
- There are 3 short levels, and one of them focus on mathematical calculations instead of something interesting
- Object manipulation is stiff and awkward
Conclusion:
It is playable but feels like an extremely basic single person-made game. It even has an option to report bugs in a prominent spot in the main menu... We Were Here Together also costs around 15 USD and is way better than this one.
Details
☑ Bare-bone ☐ Average ☐ Good |
☑ Boring ☐ Average ☐ Good |
We start the room by picking a mask (this is the only thing that distinguish players, there are no bodies). Then we walk around, pick random objects trying to find clues and solve simple and not really interesting puzzles. |
☑ Basics (walk, jump etc.) ☐ Magic / powers ☐ Advanced combat |
Slow walk, picking and rotating objects. Jumping (that is useless and never used). |
☑ Clunky and stiff ☐ Adequate ☐ Fluid and enjoyable |
Even the highest mouse sensitivity feels sluggish. There is forced "snap" on interactive objects, which means that if we hover over one by mistake, mouse movements are stalled. |
☑ Basic ☐ Detailed ☐ Over complicated |
Extremely simple. Literally just open game and pick level. There is no inventory, we can carry one item at a time. Which is annoying. |
☑ None ☐ Skins ☐ "Time-savers" ☐ Direct purchase ☐ Custom currency (gems etc.) |
☐ None ☑ Story progression ☑ Few collectibles / easy to get ☐ Grindy collectibles / hard to get ☐ Require multiple playthroughs |
☐ No saves ☐ No saves, progress carries over ☐ One checkpoint, too rare ☑ One checkpoint, frequent ☐ Manual saves |
☐ Can run on potato ☑ Medium requirements ☐ High requirements ☐ Too low for what is visible on screen ☐ Optimization disaster |
☐ May look good 10 years ago, but not now ☑ Blurry textures / geometry problems ☐ Average ☐ Good ☐ Beautiful |
☑ Nothing to remember ☐ Good voice acting ☐ Good weapons & effects ☐ Good OST ☐ Music flows well with the action |
☑ Resolution, volume only ☐ Basic graphic settings ☐ Advanced graphic settings ☐ Adjustable HUD ☐ Accessibility options |
☑ No map ☐ Basic ☐ Detailed ☐ Minimap ☐ Fast travel |
- Flying mechanic that could be used by more games
The bad 👎
- Plot is shallow and not interesting
- NPC animations are stiff
- Combat is simplified version of ME3 mechanics
- Majority of quests are simple fetch quests
Conclusion:
I bought this one for like 4 pounds so don't really feel like money wasted. But I do feel like time was wasted on this one. Flying is nice gimmick but there is nothing more to this game. Small hub where quests are taken from 4-5 people. Go to x, kill everything, move to y, kill everything. Repeat. Loot is scarce and hardly an actual upgrade over what we already have. World map is small and mostly deserted, apart from filler time trials and random encounters.
Details
☐ Bare-bone ☑ Average ☐ Good |
Turns out world is filled with artifacts left by some magic beings, and only thing that those artifacts are visually doing is going haywire, opening rifts and releasing enemy creatures. In theory artifacts can control Anthem of Creation (which is magic force that allows creation from nothing) but no one knows how they work. Majority of game focus on going to some bandit or enemy camp, find artifacts and silence them. To do so we need to find random artifact bits that are scattered around and then artifacts disappear. Yay. Not. Rest of game is loosely connected plot where we find our old companions (that went with us to previous failed expedition into Heart of Rage), learn how to safely enter storm and silence the artifact that's there. There are some rather bland NPCs along the way, some typical betrayal-redemption theme, and anticlimactic end. Obviously they thought that game will be best seller, and people will run for DLCs that were already planned before game was released. |
☐ Boring ☑ Average ☐ Good |
Go on mission, end mission, go back to fort. It's not possible to start mission from the map. When mission is complete (even when it was simple fetch quest) we always end up teleported to the hub area, and on mission summary page we can decide if we want to pick another mission or actually load the hub area. It makes whole gameplay feel chopped and on rails. |
☑ Basics (walk, jump etc.) ☑ Magic / powers ☐ Advanced combat |
Game gimmick is flying and it's done really well. It's what saved the game from being scrapped by EA execs in the first place after all. Everything else is meh. Combat is copy-pasted from ME3 and have even more limits. Each class have one throwable item and one ultimate ability, that charges with enemy kills. I played as Storm which is Biotic equivalent from ME. Abilities work either as primer or detonator, but as we have only 2 abilities we're forced to use the same simple combo over and over again. On top of flying we can swim, hover mid-air to attack from above. Crafting is meh. We need to look for generic crafting materials sources in the wild and gather them. Afterwards we can go and craft weapons that are not stronger than our actual level. Which means it's never possible to craft something really good. Item tiers (green, glue, yellow etc.) are also gated. Common gear has not extra perks, uncommon has 2 passive bonuses, rare has 4 bonuses etc. The more we use specific gear the more points it gets, and unlocks higher tier blueprints of this particular gear. Which in theory sounds cool, but means that we can't swap from using assault rifle into shotgun, without finding one in the field. We did not use this weapon type before, so all we can craft are common level items. Which puts us on disadvantage of missing passive bonuses. There is no actual skill tree, everything is gear based. |
☐ Clunky and stiff ☐ Adequate ☑ Fluid and enjoyable |
Controls themselves are good. No weird animations, no unprecise input. |
☐ Basic ☐ Detailed ☑ Over complicated |
Menus are abysmal. Total focus on "form over function". Layered tabs that take half of the screen, and leave not much space for actual content. Big buttons that are put in unintuitive places. Huge list positions that need to be scrolled to check inventory. Plus someone thought it's modern to put menu lists diagonally, so all lists are tilted. |
☐ Boring and generic ☑ Average ☐ Good ☐ Great |
Copy of ME3 combat. And ME3 was already simplified over ME2. There are basic weapons like handgun, assault rifle, sniper, shotgun etc. They all feel samey and uninteresting. Plus there is strong auto weak point aim for snipers. Abilities are on long countdown, and ultimate is good to kill swarms of mobs. But not good enough to take down even semi-bosses. It is flashy but also feel like grindy bullet sponge. |
☐ Brain dead ☐ Really basic ☑ Average ☐ Smart and responsive |
Enemies are okay. They will try to walk behind us but can also run towards us through near choke point like idiots. Some enemies have extra abilities, but majority are simple meat fodder. Bosses are also simple and can be taken down quite fast. There are no companions. |
☐ None ☑ Skins ☐ "Time-savers" ☐ Direct purchase ☑ Custom currency (gems etc.) |
☐ None ☑ Story progression ☐ Few collectibles / easy to get ☑ Grindy collectibles / hard to get ☐ Require multiple playthroughs |
☐ No saves ☐ No saves, progress carries over ☐ One checkpoint, too rare ☑ One checkpoint, frequent ☐ Manual saves |
☐ Can run on potato ☑ Medium requirements ☐ High requirements ☐ Too low for what is visible on screen ☐ Optimization disaster |
☐ May look good 10 years ago, but not now ☐ Blurry textures / geometry problems ☐ Average ☑ Good ☐ Beautiful |
☑ Nothing to remember ☐ Good voice acting ☐ Good weapons & effects ☐ Good OST ☐ Music flows well with the action |
☐ Resolution, volume only ☐ Basic graphic settings ☑ Advanced graphic settings ☑ Adjustable HUD ☑ Accessibility options |
☐ No map ☑ Basic ☐ Detailed ☐ Minimap ☐ Fast travel |
- Cute game for kids
The bad 👎
- Repetitive "collect costume" simulator
- Combat is really simple and tedious
Conclusion:
Too repetitive and tedious for adult. But works as something simple to give kid to play, without worry they will empty bank account with microtranzaction purchases.
Details
☑ Bare-bone ☐ Average ☐ Good |
☑ Boring ☐ Average ☐ Good |
We walk around, solve some extremely easy puzzles and gather costumes. We sometimes run into simple turn based combat. It's impossible to avoid damage in combat or heal fully during, so there is need for long useless trips to healing stations. |
☑ Basics (walk, jump etc.) ☐ Magic / powers ☐ Advanced combat |
Walk on map with WSAD and use one button to interact and other to use costume special ability (if it has one). Like pterodactyl can "wind away" piles of leaves and clown can wake up characters. In combat we have basic attack and special ability. |
☐ Clunky and stiff ☑ Adequate ☐ Fluid and enjoyable |
|
☑ Basic ☐ Detailed ☐ Over complicated |
Menus are good enough. Inventory has form of journal that list all costume parts we gathered so far. |
☑ Boring and generic ☐ Average ☐ Good ☐ Great |
Turn based against generic enemies. We spam basic attack until we charge up special ability. This one can heal us, do damage to more than one enemy etc. But it's not OP ability. If we time attacks right we deal minimally bigger damage. Attacks animations are too long and waste of time, plus they are unskippable. It's possible to find special cards that give some in-combat perks but they are destroyed upon few uses. |
☐ Brain dead ☑ Really basic ☐ Average ☐ Smart and responsive |
Enemies patrol router on pre-determined paths. In battle they always try to kill tank first and then deal damage to rest of squad. |
☑ None ☐ Skins ☐ "Time-savers" ☐ Direct purchase ☐ Custom currency (gems etc.) |
☐ None ☐ Story progression ☐ Few collectibles / easy to get ☑ Grindy collectibles / hard to get ☐ Require multiple playthroughs |
☐ No saves ☐ No saves, progress carries over ☐ One checkpoint, too rare ☑ One checkpoint, frequent ☐ Manual saves |
☑ Can run on potato ☐ Medium requirements ☐ High requirements ☐ Too low for what is visible on screen ☐ Optimization disaster |
☐ May look good 10 years ago, but not now ☐ Blurry textures / geometry problems ☑ Average ☐ Good ☐ Beautiful |
☑ Nothing to remember ☐ Good voice acting ☐ Good weapons & effects ☐ Good OST ☐ Music flows well with the action |
☑ Resolution, volume only ☐ Basic graphic settings ☐ Advanced graphic settings ☐ Adjustable HUD ☐ Accessibility options |
☐ No map ☑ Basic ☐ Detailed ☐ Minimap ☐ Fast travel |
DEATH STRANDING DIRECTOR'S CUT (Q4 2019) ⭐️⭐⭐☆☆
Walking Simulator6h | 10 of 63 (16%)
- Crafting and "walking" are well made
The bad 👎
- Plot is all over the place
- Whole game is basically one long fetch quest
- Menu navigation is so clunky and annoying
- So much time is wasted on unnecessary animations
- Why monster drink is so pushed on people in this sterile post-apocalypse word? It feels so out of touch
Conclusion:
I played it for around 6h and all I did was deliver few boxes between 4 locations. I read in reviews that it gets better in late game... I'm not going to sit through another 20 or 30h to see that game is better in the end. I did beat Fallout 4 that way as it at least had ok story and more involving gameplay. But I will not spend so much time walking around with boxes. Watching on slippery river banks, sneaking past some creepy floating invisible enemies and fighting with terrain where mother nature had problem with plains, so everything is some form of hard to reach hill. I see how this slow basically walking sim can be relaxing for some, but for me it would be just wasted time.
Details
☐ Bare-bone ☑ Average ☐ Good |
☑ Boring ☐ Average ☐ Good |
It's so boring and repetitive. 6h of walking through slippery terrain and watching really long weird cut scenes. Get some dialogue from NPC, go to accept order, arrange gear so weight is balanced. And then walk from start to end hopefully not dropping cargo. Sneaking through huge patches of enemies that just make whole delivery part unnecessary long. Put ladder or even a bridge to speed up passing rough terrain, just to realize game also has corrosive rain, that ages anything it touches, so everything we build will crumble sooner than later. Also look on all those boxes that need to be carried on the other side of map, randomly dropped by devs in dangerous spots to add even more padding to the gameplay. If you like really slow gameplay where not much happens then fine. But not otherwise. |
☑ Basics (walk, jump etc.) ☐ Magic / powers ☐ Advanced combat |
Hyper realistic walking. You can trip and fall and damage cargo. If you start to trip over grab opposite backpack strap to stabilize. And maybe put ladder here and there to make walking easier. |
☐ Clunky and stiff ☑ Adequate ☐ Fluid and enjoyable |
Over complicated walking sim. Don't run too fast down the hill or cargo will get damaged and no bonus for you. Don't walk too fast on river bank or you will slip. Don't try to walk across river or you will slip. Best is to press both LMB and RMB to keep balance and slowly walk around. Maybe there are some upgrades that make it less tedious but having to play another hours to get to this point would be too much for me. |
☐ Basic ☐ Detailed ☑ Over complicated |
Menus are so bad in this game. Menu inside menu inside menu, and then you need to confirm that you really want to optimize load on back, and then press "accept" in another part of screen as otherwise changes will not be saved. Default key bindings that are weird on keyboard, and some counterintuitive ones can't be changed. Game is also obviously made for gamepads, as even navigating map with a mouse is counter intuitive. |
☐ Boring and generic ☐ Average ☐ Good ☐ Great |
I've read there is combat later on, but only part I saw was brainlessly spam "V" to attack enemies equipped with spears to win, and spam the same button while being pulled in by the ghost enemies to shake them out. |
☑ None ☐ Skins ☐ "Time-savers" ☐ Direct purchase ☐ Custom currency (gems etc.) |
☐ None ☐ Story progression ☐ Few collectibles / easy to get ☑ Grindy collectibles / hard to get ☐ Require multiple playthroughs |
☐ No saves ☐ No saves, progress carries over ☐ One checkpoint, too rare ☑ One checkpoint, frequent ☐ Manual saves |
☐ Can run on potato ☑ Medium requirements ☐ High requirements ☐ Too low for what is visible on screen ☐ Optimization disaster |
☐ May look good 10 years ago, but not now ☐ Blurry textures / geometry problems ☐ Average ☑ Good ☐ Beautiful |
☐ Nothing to remember ☑ Good voice acting ☐ Good weapons & effects ☐ Good OST ☐ Music flows well with the action |
☐ Resolution, volume only ☐ Basic graphic settings ☑ Advanced graphic settings ☐ Adjustable HUD ☐ Accessibility options |
☐ No map ☐ Basic ☑ Detailed ☑ Minimap ☐ Fast travel |
Side note
Disappointing month. I tried Costume Quest 2 and Death Stranding as they were free on Epic. And I’m really happy how DS turned out. I thought I may not like this game, but now I see I would feel like I wasted money if I’d go after hype and buy it. That’s why demos were nice. And why devs don’t give demos anymore. Make hype, persuade people into buying pre-orders, allow reviews to be released only on or after game release (best if they can show only dev-supplied footage to cover bugs and crashes). And know that average person will spend in game only few hours, so why bother about them. Fans will go and praise game anyway.
I did beat Mad Experiments and Anthem but those were at least “playable till end”. I would not want to pay more than few eur for Anthem though.
I’m playing Encased and damn, this feels like trash bin lurker simulator. At least I found it’s possible to enable cheats, so with 2x game speed it’s easier to forgive time wasted on long animations and slow walking.
I used icons from this page, to show gaming platform in my post:
https://icons8.com/icons
Wait, you finished all your games on Steam? :slscream:
Yes :blobevil:
I get now one extra, but for a bit I had zero!
Crazy :slscream: